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File: 5ugE76b.png (998 KB, 1985x724)
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Animated sprites were a mistake. I lost interest in the games after HGSS because it was the last one that felt like they actually put effort into the graphics.
>>
>>56832985
yeah bw2's graphics were pretty bad but I think gen 6 and 7 looked good
>>
People are not even trying with these bait threads anymore.
>>
Falseflag thread.
>>
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>>56832985
At least you could finally see them from the back proper, instead of whatever this is.
>>
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>>56833014
Nothing to discuss. Teraleak is dry because the leakers are attentionwhores who won't give us LZA and Gen 10 leaks despite the fact they already have no integrity or moral high ground to stand from as a result of relying on phished information that leaks personal employee information.
No new games to discuss aside from a fucking TCG Gacha.
Old games have no lasting power to discuss.
Horizons offers nothing to discuss.
No other animated media to discuss.
No one gives a shit about the manga so there's nothing to discuss there.
Having to talk about the fucking toys is peak consoomerism, so there's nothing meaningful to discuss.
Even Nintendo VS Pocketpair's lost its luster, nothing to discuss there.
This franchise is fucking DEAD until Pokemon Day 2025.
>>
>>56833054
You'd have shit to discuss if you actually played the games instead of shitposting on a mongolian basket weaving forum.
>>
>>56832985
Gen V is visual diarrhea, everything about those games. Pokemon designs, the characters, the battles all look terrible.
>>
>>56833309
Talking points that have been discussed to death because these are games that have been around for years at this point? Is that why every thread about Unova boils down to someone asking "Where can I plant berries in gen 5?", "Where can I get the Old Rod in gen 5?", and other such famous timeless questions while posting disingenuous compilations of Pokemon sprites, or pointing out how Team Plasma is... LE SHIT because they're cartoonishly evil (even though Pokemon's had cartoonishly evil villains since gen 1)? And that's how every Unova thread has been for the past five fucking years?
>>
>>56832985
does anyone even say bw looks good? i thought everyone hated the battle sprites. those games are super fugly
>>
>>56832985
yawn
>>
The animation itself is fine, it's the low-res sprites throughout the entire game that makes it look ugly. A remake would have done wonders for the games.
>>
>>56833528
When the game came out the consensus was that it looked like shit but now the fanbase is full of retarded zoomers who unironically think it looks good
>>
>>56833528
it looks great
>>
>>56833677
Especially when the sprites move and some body parts detach from the main body
>>
>>56833816
that was funny
>>
>>56833309
>Please talk about the Feraligatr raid :)
>>
>>56832985
At least gen 5 is faster
gen 4 runs at 30 fps for some reason
>>
>>56832985
>>56832993
>>56833360
You have to have actual brain damage to think stiff pngs look better than animated sprites
>>
>>56833023
either that or emulatorfag babble.
it looked fine on the ds, and literally required MORE effort than static sprites.
but yeah, probably another yawnfag thread
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>>56834189
only crystal got good animations
>>
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I really liked back sprites now being full-body back then. Didn’t care about the animation(except heavyweight pokemon humorously making dust clouds went sent out)
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>>56832985
I love animated sprites, they were in good direction
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>>56834189
I’d rather have high quality pngs than poorly tweened blown up garbage
>>
>>56834480
>poorly tweened blown up garbage
He said the funny!
>>
>>56834501
she's right tho
>>
>>56834501
xhe wrong doe
>>
>>56834501
they*
>>
>>56834545
it's one person
>>
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>/vp/eople still shitting on sprites that look better on their native hardware and not understanding how native screens work
Every time with these fucking discorders
>>
>>56837166
this was debunked
>>
>>56837185
No it wasn't.
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>>56837166
>M-MY FAVORITE GAME WAS FORCED TO LOOK LIKE SHIT
how convenient
>>
>>56837189
yes it was
>>
>guys I swear unova is bad here I am trying to convince everyone for the 14th year in a row
>>
>>56837195
But it doesn't look like shit.
>>56837200
Debunk it then.
>>
>>56832985
Gen 5 was the first generation that to me didn't feel like an upgrade from the previous. It was like, a sidegrade from Gen 4.
and yes Gen 3 removed a lot of features from 2, but the new color palettes and soundfonts etc made it feel like a leap forward anyway.
I actually appreciate Gen 5 a lot more now than I used to, now that my expectations from the time have subsided. but at the time, I was just thinking "this is it?"
>>
>>56837309
No one needs to debunk anything because you don’t have an argument beyond “they had to make it shit because I said so”
>>
>>56837343
Pretty sure Gen 5 was more of a DSi game(no bonus from the DS's GBA slot, WPA and WPA2 connectivity, the Xtransceiver uses the DSi's camera etc)
>>
>>56832985
>Animated sprites were a mistake.
>they actually put effort into the graphics
you answered your own thread

BW sprites are shitty because they take bad gen 4 sprites and gave them worthless flash animations.
>>
>>56833360
Black/White's male protagonist is a good design. Perfect for zoomers while still being acceptable for older.
>>
>>56833528
>>56833579
these
>>
>>56834189
this but the opposite of what you said
>>
>>56837166
One look at the Hitmonchan line reveals how retarded this creator's agenda is.
>>
itt zoom zooms defending the garabge designed animations of all pokemon games from gen 6 onwards
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>>56838366
No, that's what happened in Gen 6, except instead of "because I said so" it's "because we have notes from GF about intentionally making the Pokemon textures washed out". The best we have from Gen 5 is noting that the game is pushing up against the DS cartridge size limits, and looking at games which actually have large sprites that scale to small sizes (they look like complete ass, even Gen 5 itself has this problem in a few areas). Granted, I'd say the Gen 5 sprites only really look better than something like Scribblenauts which is not a high bar to hit, but that's more than I can say for the 3DS titles where a lot of things have different and unique major problems.
>>
>>56837343
Gen 3 also did shit like running and weather. Then cut to gen v and it feels like it's big thing is WOW LOOK AT THIS LONG STRETCH OF UGLY 3D BRIDGE WITH CINEMATIC ANGLES, and much like that the game is largely punching above its weight. Even the city doesn't feel realized until lumious comes into play.
>>
>>56837343
>It was like, a sidegrade from Gen 4.
Which is funny since that's how a lot of people feel about gen 4 coming out of 3. All things considered gen 4 was a pretty unambitious generation, other than the split it was like playing a worse gen 3 game, plot and all since it was just the same thing as RS but on a grander scale.
>>
>>56832985
Very true, Crystal was a lazy cashgrab.
>>
>>56832985
Years of /vp/ trying to convince me the gen 5 sprites are bad and it still has not worked
>>
>>56837166
This is true, but doesn't apply to gen 5
Why? Because the DS sprites aren't downscaled, they have shitty animations.
See Garchomp, his original sprite comes from gen 4, gen 5 just added motion, Bad motion may I add.
>>56837195
Something you all forget is Hardware limitations: pick your favorite 2D DS game, pick a random character sprite and you may notice that they probably use 15/16 color pallete, the same limitations as DS Pokémon games, there're games that look better on the same hardware, for example: Knights It The Nightmare, Shiren The Wanderer (DS1/DS2 but more importantly DS4 and DS5) The World Ends With You or Megaman ZX/Advent

Pokémon was never a "top graphics" game and that's fine, but the ugly chopped off and stretched animated sprites are a conscious design decision, not a limitation
>>
>>56840573
The sprites are OK (most are recycled from gen 4) the problem is the stretchy animation
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>>56833360
Yawn
>>
>>56834189
"You'd have to be an idiot to like paintings instead of movies." Don't be retarded. They can both be good or both be shit. The models certainly look like on average.
>>
>>56838662
Duh, it's a DSi enhanced game
>>
>>56840673
>most are recycled from gen 4
lolwut? proof?
>>
>>56832993
>Gen 6 and 7 looked good
You couldn't be more of a fag even if u tried
>>
>>56837343
Gen 2 even with it's limited colors looks miles ahead of Gen 3, Gen 3 looks like crap, literally every romhack of it changes it's color palettes to make it more appealing due to how garbage it is if not outright the tiles.
>>
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>>56841055
You can see the comparison on Pokémon data base (remember HGSS/DP/Platinum might have different sprites)

There are more recycled sprites like Charizard and Eevee (Platinum version) BUT there's also original ones like: Blaziken that looks nothing like his gen 4 incarnation or Weavile
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>>56841118
I wouldn't say "most" of them were copied. Looks like it's just gen 4 sprites. 1-3 are all new sprites.
>>
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>>56841055
>>56841118
Another example is Gallade, at first glance the Gen 4 and Gen 5 are different but the the BW sprite uses the Platinum/HGSS version as a key animation frame.
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>>56841159
no, I think it’s mainly 3 that had new sprites. there are plenty of kantomons reused from gen 4 like charizard
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>>56841159
>>56841173
Yeah many Kanto mons use already existing sprites (mostly from platinum) like Charizard, Eevee or Gyarados
>>
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>>56841173
This. An RSE remake was likely planned during development.
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>>56841190
Makes me wonder if there's a playable build/anything that could confirm this somewhere in the Teraleak
>>
Why are all of you trolling today
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>>56841661
What you mean by that?
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>>56839521
>B-BUT GEN 6
We’re not talking about gen 6.
>>
>>56841922
You're retarded, learn to follow a reply chain.
>>
>>56841931
Nobody was talking about gen 6 until you used it as a low effort deflection tactic to distract from gen 5 looking terrible.
>>
>>56838366
Funny how you seethe when it's explicitly countering the argument of "Gen 5 could have had higher quality sprites while still animating them and moving the camera....because I said so".
You're more guilty of this. You never show how it could have been done better, while the image shows exactly what it would look like.

>>56838701
How are they shitty if, even according to you, they just take what you think is good and add to them?

>>56841941
No, the other anon who posted the (still accurate) image explaining sprites was the one who defended Gen 5's sprites looking the way they do, with the last two columns of the image throwing in that Gen 6, with its higher res screen, could have done what you fucks insist Gen 5 should have done, but instead it went 3D and became worse.
>>
>>56832985
This is objectively true. Anyone who thinks fucking tweening pixel art counts as "animation" may as well just stick to jerking off to AI slop.

The reality is, it won't even be that resource intensive for GF to just go back to 2D as long as they don't try dicking around with shit tier "animations." We can already expect dex cuts, so nobody is asking for 1k mon in the game. There's no reason why they can't make 2D spritework for a few hundred mons.
>>
>>56839521
>The best we have from Gen 5 is noting that the game is pushing up against the DS cartridge size limits...
Probably due to the 3D environments/battle animations and even that is debatable because I don't see other games like Mario Kart DS or Megaman Starforce 3 being 512 MB
>and looking at games which actually have large sprites that scale to small sizes (they look like complete ass, even Gen 5 itself has this problem in a few areas).
Not true, what are these "large sprites" you're talking about? Most Mon sprites IIRC are 64×64 (the max size might be Kyurem Black/white being rougly 100×100) the shitty effect occurs because:
1-Shitty animations
2-The Camera zooming in and out constantly in battle
>>
>>56837166
Pokemon was never released for the PC, you fucking retard. The "native hardware" is the fucking DS.
>>
>>56837166
Who the Fuck is the artist of those HD sprites? I've seen those a few times already
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>>56838721
>Hunchback Tyranitar
No thanks
>>
>>56841991
>the other anon who posted the (still accurate) image explaining sprites was the one who defended Gen 5's sprites looking the way they do
Anon.
W.T.F are you talking about? Still accurate image? That's not how sprites works. That's not how DS or 3DS sprites works!
Are you that delusional?
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>>56842051
Oh anon, 2D or 3D doesn't matter
GF is incompetent even when recycling 3D models
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>>56842524
> That's not how sprites works. That's not how DS or 3DS sprites works
Yes it is.

>>56841991
> explaining sprites was the one who defended Gen 5's sprites looking the way they do
You didn’t defend anything except for screeching “it would look bad because I said so”
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>>56832985
This but unironically
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>>56837343
>and yes Gen 3 removed a lot of features from 2, but the new color palettes and soundfonts etc made it feel like a leap forward anyway.
do hoennfags really
>>
>>56833360
Gen V was also filled with niggers, it was disgusting
>>
Tired of this gen 5 hate era. Cant wait for year or two later when its popular to hate gen 6 and people love gen 5 again
>>
>>56842624
>Yes it is
No, see >>56841055 >>56840635
>>56840673
>>56841055
>>56841118
>>56841167
>>56841187
>>56842080

>>56837166
The first column doesn't exist, what you see in game is what is inside the cartridge (third colum) you really are retarded and disingenuous
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>>56837166
See >>56842083 retard
>>
>>56842695
Honestly the Gen 5 hate seems to be the status quo anon, I can't imagine /vp/ not hating gen 5/anything Unova related
>>
If you should take something out of this thread is the fact that /vp/ is full of neanderthals that don't know how a DS works
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>>56842695
I already hated gen V when it came out if that makes you feel any better.
>>
>>56841922
>Gen 6 out of nowhere
Literally obsessed
>>
>>56837166
now animate it and put it in the games!
>>
>>56843045
Meant for >>56839521
>>
>>56838735
It's probably AI slop
>>
>>56834189
Bad analogy

A masterfully crafted PNG can be better than a poorly animated sprite (and the opposite is true)

Kinda dumb tho, gen 5 reuses gen 4 sprites for old mons
>>
>Finished all the AI battles and their objectives
>All of them
>Bought all the monthly hourglasses, still have a few one-time hourglasses left
Private matches don't give exp right? If not, then it's the waiting game for me between spurts of actual battles.
>>
>>56834189
It all depends on the execution.
By 4th gen the stiff images were of pretty high quality so 5th gen and its wobbling pixelslop felt like a step backwards, gen 6 was a clear improvement over 5 in that regard.
>>
>>56843124
Sir this is /vp/ land of ignorance, compfaggotry and rage.
I don't know what (You) are talking about
>>
>>56843145
I feel that Pokémon back sprites were more detailed in Gen 4 than Gen 5 (despite being half body or weird like in Ho-oh's case)
>>
>>56843162
What?
>>
>>56834209
>literally required MORE effort than static sprites
Uhhh, yeah but... how do I say this anon? The flash tier animations sucks
>>
>>56843294
I don't know what you were talking about here >>56843124
This is a thread filled with Genwaring and ignorance
>>
>>56843145
One bad thing Gen 6 did model-wise was that it toned down the colours, they were noticeably less bright than in the previous two generations.
>>
>>56843342
See Venusaur becoming Cyan in XY (originally a bit more green in previous games, granted it could be a retcon/redesign considering HOME use the new cyan Venusaur)
>>
>>56838714
What did Xhe meant with this?
>>
>>56843973
That oldfags playing it can enjoy the oldest protag (up until that point, wouldn't hold the title for long).
I don't understand the zoomer appeal. I guess just that it's a fine design in general? So if this was someone's first game, they still get a good protag.
>>
>>56844005
Uh, honestly you could say that up until Gen 6. Gen 7-8 male protag may be a bit to childish and Gen 9 is just... ugh
>>
>>56842083
>>56842776
No one said ti was released for the PC you bumfucks. It's just a fanmade concept people use to say "Gen 5 should have looked like this" while not understanding that if Gen 5 used those manmade sprites it would en dup looking like the second column.
>>56842133
Not sure who made them but some /vp/ autists constantly shitpost them often with a tagline of "gen 5 if good" or something similar, not realizing it'd look worse because the DS screen isn't the same as the screen they use to shitpost from
>>56842524
I didn't mean "still image" or similar. I just mean the image stands as an accurate representation of what the sprites would look like under different conditions.
>>56842624
>You didn’t defend anything
I did if you know how to read an image, but even still you didn't even come up with an initial argument except for screeching "it could have looked better because I said so" despite not posting a visual example like I did.
>>56842724
>The first column doesn't exist
I know it doesn't, I'm saying it's used by people as an example to say "gen 5 could have looked better" without properly understanding how ti would look like in Gen 5's system where the camera and sprites move around, and would couple with the DS's screen to make it look like the second column. Therefore, what they actually implemented (third column) is the correct approach. meanwhile, the 3DS games they shill so much for muh 3D models could have looked the way they wanted to, yet it looks worse by far.
>>56843056
You're clearly reusing an argument that doesn't apply both ways. The 3DS has a higher res screen for your more high res sprites to look exactly as you wished. Instead we got shitty 3D models. You have no way of explaining why it would not work for 3DS's like I do for the DS's.
>>
>>56844343
>if Gen 5 used those manmade sprites it would en dup looking like the second column
[citation needed]
>>
>>56844349
The proof is that fact that you keks have never dared to animate it as such, as well as the fucking resolution of the DS not being enough to have it while in motion.
>>
>>56844386
>as the fucking resolution of the DS not being enough to have it while in motion
[citation needed]
>>
>>56844411
>"that number is small" needs a citation
Spoonfeed yourself.
>>
>>56844425
The number works with the better looking sprites. Thanks for conceding.
>>
>>56844440
>fanfic
If it worked you'd have shown it in game and animated, but no one has in the last fifteen years. It's almost like it wouldn't work.
>>
>>56844496
If it didn’t work you'd have shown it in game and animated, but no one has in the last fifteen years. It's almost like it would work.
>>
>>56844545
>if it couldn't happen, you would have showed it happen
What the fuck? Are you okay anon? Or are you an AI tasked with parrotfaggotry without knowing what arguments are actually reversible or not?
>>
>>56844588
Concession accepted.
>>
>>56844708
How is that a concession? I asked you to prove your claim, and you responded by demanding I prove a negative. That's to the same.
>>
>>56845117
>Y-YOU ASKED ME TO PROVE MY CLAIM!!
that’s how arguments typically work, yes.
>>
>>56845745
No, you didn't ask me to prove my claim. I asked you to prove your claim, and as proof you asked me to prove YOUR claim wrong. That's not how arguments typically work. Your claim is baseless, and me pointing out it being baseless isn't something that requires me to prove. Your lack of proof proves that. You have no proof for your claim.
>>
>>56848084
>No, you didn't ask me to prove my claim
Yes I did.
>>
>>56848090
No you didn't. I asked you to prove your claim, and as proof you asked me to prove YOUR claim wrong. That's not how arguments typically work. Your claim is baseless, and me pointing out it being baseless isn't something that requires me to prove. Your lack of proof proves that. You have no proof for your claim.
>>
>>56844411
>>56844440
No, the screen resolution of the DS (including Lite and DSi) is 256×192 pixels you fucking idiot, that's small as hell (may I remind you that Kyurem Black and others are roughly 96x96)
>>
>>56848361
>that's small as hell
It’s plenty to fit those sprites.

>>56848100
I asked you to prove your claim first.
>>
>>56832993
Bait
>>
>>56833054
Old games have PLENTY of staying power, you mongrel.
>>
>>56834068
FPS has nothing to do with game speed.
>>
>>56848378
lol
lmao even
>>
>>56832985
Animated sprites are fine.

Sprites being zoomed in and out past their native resolution, or "fake" animated by rotating or distorting them on a very low resolution screen is what is completely stupid and why gen 5 sprites are so ugly in game
>>
>>56848367
>It’s plenty to fit those sprites.
Then why has no one made those sprites onto Gen 5? No, it isn't enough space.
>I asked you first
No, I pointed out tat no one made it because it's not possible. That's not something that needs proof, that's an observation that (You) have no proof.
>>
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>>56848367
1? Yes
Without camera motion? Yes
The problem is anon:
Camera Motion exist
Double battles exist
Triple battles exist
Rotation battles exist
You literally can't make bigger sprites and expect them to look good regardless of the screen size
>>
>>56848390
>Then why has no one made those sprites onto Gen 5
Because no one has access to the tools to make a DS game.

>it's not possible
[citation needed]
>>
>>56848403
>Because no one has access to the tools to make a DS game.
What are Romhacks? retard
>>
>>56848403
>Because (FANFIC)
It's already been done by many fans anon; no excuses.
>it's not possible
Correct. had it been possible someone would have shown how it'd look. The fact that it didn't happen, and no one ever made their own improvement of Gen 5's sprites, shows that you can't make such a thing. This is because common sense dictates that it would look like shit since it isn't a still image and it's on the D screen instead of your computer.
>>
>>56848402
>>
>>56848444
holy shit this looks so much better
>>
>>56848444
Now show it in motion or else you're hiding how it looks like shit in motion.
>>
>>56848413
>It's already been done by many fans
nope

>The fact that it didn't happen,
It hasn't happened because no one has access to the tools to make a DS game.

>>56848410
romhacking != developing a game from scatch you dumbfuck
romhacking DS games requires editing what's already there so it's inherently much more limited
>>
>>56848456
BW's sprites already look fucking horrible in motion so this wouldn't mean much
>>
>>56848460
>nope
Yep, romhacking exists.
>no one has access to make romhacks
Retard.
>romhacking != developing a game from scatch
No one's asking you to make a game from scratch. Just see what happens when you use your "better sprites" in the game.
>romhacking DS games requires editing what's already there
Which is exactly what you're being asked to do. Just replace the existing sprite with the better version and see how shitty it looks.
>>56848462
Sure, but wherever your line of looking acceptable lies, using those "better" sprites would make the pixel wank ten times more sever and would be a worse product.
>>
>>56848444
>a fan did this in less than 10 minutes
>game freak couldn't do it with their millions and millions of dollars
grim
>>
>>56848444
Now, how did you do this, uh? Because it looks (roughly) the same
>>
>>56848480
Images are different than games, psycho.
>>
>>56848480
It has to be AI or emulator trickery, there's no way the sprites look like that
>>
why are fans more competent at spritework than game freak?
>sprites are correctly scaled
>animations are hand made instead of relying on automated tweening
>battle animations are quick and snappy instead of taking forever
why is the highest grossing franchise so incompetent?
>>
>>56848498
They released the same game twice (Yellow and Crystal) and thats when they knew people have no standards.
>>
>>56848498
>animations are hand made instead of relying on automated tweening
Bad example, I can tell the tweening (except it's not as bad as BW2)
>>
>>56848479
>Yep, romhacking exists.
And you've demonstrated you have an extremely poor understanding of how romhacking works.

>No one's asking you to make a game from scratch
You would have to to make the sprites work.

>Which is exactly what you're being asked to do
The tools are too limited to do that.

>would make the pixel wank ten times more sever
source?
>>
>>56848402
>>56848444
>Both images are 256×192
Shit, this is real
>>
>>56848519
Yeah, it’s almost as if sagefag is a disingenuous retard who doesn’t understand how pixels work.
>>
>>56848527
Dunno who you are talking about but why not fix the Zoroark sprite too?
>>
>>56841991
>according to you, they just take what you think is good
learn to read
>>
>>56842375
>"the most intimidating tyranitar sprite in history? ew"
found the little girl
>>
>>56842695
>Tired of this gen 5 hate era
any period that's been going strong for 14 years is bound to bore some adhd sufferers
>>
>>56842819
non-zoomies: hate gen v
zoomies: love gen v

simple as
>>
>>56843973
>>56844005
>>56844085
the outfit and look and feel of both the gen v and gen vi protagonists appeal to older players, but the gen v protagonist design appeals heavily to the zoomer aesthetic ethos

the confusion comes from not knowing about generational fashion preferences
>>
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>>56848555
I figured out
>>56848444
Is a fraud, the Zorua Sprite is twice the Normal size (by normal I mean the size you get when you rip the sprite straight out of the cartridge) so he had extra space to be an insincere retard and fix the Zorua sprite
>Why not fix Zoroark too?
Because he can't, the sprite would be comically big and would get off screen if you make it bigger

anon is being dishonest, you COULD "fix" the back sprites, but no the front ones
>>
>>56848402
>>56848444
I can't tell what's being contrasted here
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>>56832993
Try harder next time
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>>56848630
It's hard to explain without motion, ill send a gif to explain it
>>
File: SmolZorua.jpg (47 KB, 707x409)
47 KB
47 KB JPG
>>56848629
>>56848630
The 96×96 Zorua is what you get when you rip the game (can also be seen in game with the dex)

When in battle the game makes the back sprite ×2 bigger (192×192)

Then anon "Fixed" the 192×192 version into this >>56848444
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>>56848444
Anon here is not being honest

Yes, the back sprites COULD be bigger and more detailed if GF wasn't retarded but not the front ones, there's no way to make those better AND plausible on original Hardware
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>>56848613
Thanks anon, really appreciated
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>>56848669
ah
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>>56848588
I'm concerned about that Tyranitar's well-being anon, that hunchback isn't healthy
>>
I just realized that all sprites on >>56837166 are back sprites, I wonder why??????
Oh right because the HD illusion doesn't work with front sprites
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>>56848629
>so he had extra space
The game also has extra space. Get a better argument.

>>56848688
>Anon here is not being honest
>proceeds to explain how I was being honest
??? Are you stupid?
>>
>>56848735
>proceeds to explain how I was being honest
About the back sprites

The argument falls apart when you try to pull the "the game as a whole could look like this guys, thust me!" Card

You want to be real? Make the improved version of the Zoroark sprite using the 256×192 limit then

Also making the sprite ×2 bigger is a weird quirk of the game, otherwise back sprites would look really tiny
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>>56848750
>The argument falls apart when you try to pull the "the game as a whole could look like this guys, thust me!" Card
But the game can look like >>56848444. You've done nothing to prove otherwise.
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>>56848755
The game IN-BATTLE could look like this
Problem is anon, I already explained your modus operandi
1-it only works with back sprites In-battle, not in the DEX
2-the resolutions don't match each other: the back sprite being 192×192 and thus more detailed while the front one being 96×96

What would happen if you check the dex to compare the front and back sprites uh?
You would notice a really big difference
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>>56848771
>it only works with back sprites In-battle
And? Who the fuck said otherwise?

> the resolutions don't match each other
So?

>What would happen if you check the dex to compare the front and back sprites uh?
The back sprite would be bigger. How the fuck does this matter?
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>>56848755
You claim that and I quote:
>But the game can look like >>56848444 #. You've done nothing to prove otherwise.
But the reality is that you only want attention trying to red-hair other anons with the "BW2 looks like shit on purpouse" argument while being disingenuous

If (You) can't make this high quality sprite run without issues on real Hardware then you have no argument, you only have an empty promise
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>>56848786
You lost anon.
You have nothing.
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>>56848798
>having to resort to the “THING IS BAD? WELL YOU DO BETTER THAN THING!!” fallacy
you lost
>>
according to sagefag SV couldn’t possibly have better graphics because no one has made a hack of SV with better graphics
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>>56848826
>having to resort to the “THING IS BAD? WELL YOU DO BETTER THAN THING!!” fallacy

Anon.
If (YOU) really are the artist behind these HD back sprites let me tell you... your work is nice, like genuinely nice
Could it run on official hardware?
Yeah, probably
The problem here is that it doesn't, it's just a plain image without animation, not running on an original DSi
>it could look like this!
Yeah the same way you could argue that SV could look like Xenoblade or Dragon quest just because they are in the same system.

It's just an hypothetical.
Not a reality.
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>>56848883
>Yeah, probably
Concession accepted.
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>>56848511
>And you've demonstrated you have an extremely poor understanding of how romhacking works.
How exactly did I demonstrate this?
>You would have to make the sprites work
Should be simple, please do it.
>the tools are too limited
How? switching a sprite is surely easy since o may people program in manmade sprites
>source
Logic and common sense. The pixel density is the same, but the resolution of the sprite would be doubled, which would alias insanely when rendered and the camera moves.
>>56848584
What was wrong with that statement?
>>56848728
Because they're physically smaller on the screen when in battle. No one is complaining front sprites need more pixel for this exact reason.
>>56848826
>having to resort to "IT COULD HAVE BEEN THIS INSTEAD" while not showing how
you lost
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>>56848894
Whatever anon, get your empty victory and get out of here, maybe make more sprites, they are really nice (although that hitmonchan belt looks iffy)
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>>56848858
Good thing people actually did this.
>>56848894
You're right, it could run on official hardware but you won't ever show that because you know it would look like shit.
>>
>>56848909
>You're right, it could run on official hardware but you won't ever show that because you know it would look like shit

Probably correct if you just replace the sprites as-is without changes to the game (the HD zorua back sprite would be 2× bigger = making it 4× bigger than the usual 96×96)
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>>56833054
The board had shit to discuss before the Teraleak idiot
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>>56833054
>Teraleak is dry because the leakers are attentionwhores who won't give us LZA and Gen 10 leaks despite the fact they already have no integrity or moral high ground to stand from as a result of relying on phished information that leaks personal employee information.

It's not a moral highground thing, they just don't want to fuck up gamefreak's release schedule.
they said they'll drop the LZA and Gen 10 files when their respective games drop.
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>>56848379
Actually it does (at least for Pokémon) Google Pokémon dppt 60 FPS patch, you'll notice

Gen 4 for some reason runs at 30 FPS (Gen 3 and 5 run at 60)
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>>56837343
>It was like, a sidegrade from Gen 4.
Everything Post Gen 4 feels like a side grade or direct downgrade
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>>56849103
GameFreak isn't going to delay shit just because it got leaked early.
The rest of the franchise's workflow is hinging MASSIVELY on LZA's 2025 release and Gen 10's 2026 release, because the GameFreak games are the primary vehicle in which new characters and monsters to create merchandise out of are introduced.
Then, the merch is announced and launched, and the anime follows suit to further promote these things.
If the games get delayed or outright scrapped without being able to forewarn the pipeline of Pokemon's moneymaking process, then all the money invested into creating merchandise and the Gen 10 anime will have been a complete waste, as now it either has to be held back or completely trashed.
And in turn, that tells other companies "Don't rely on Pokemon, you'll lose more than it's worth", longtime associates start pulling out because they don't want to go broke trying to keep up with Pokemon's nonsense, and suddenly the multimedia titan begins to crumble.
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>>56848498
What game?
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>>56849657
>GameFreak isn't going to delay shit just because it got leaked early.
They have scrapped things because fan designs got too close.

leaking the games early will DEFINITELY cause similar issues.
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>>56850430
Yes, VERY EARLY into development.
LZA is 99.99% finished aside from final bugtesting and localization quirks, they're going to have a trailer ready for presentation Pokemon Day 2025.
Gen 10 is probably 80-90% finished since it's a 2026 Holiday release, in need of obvious touchups to make sure it's presentable for marketing on Pokemon Day 2026, but it's too deep into development that they'd be giving up too much if they delayed and scrapped. Pokemon would NOT be able to accomplish a big 30th anniversary game on such short notice if they had to start from scratch.
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>>56850532
>Pokemon would NOT be able to accomplish a big 30th anniversary game on such short notice if they had to start from scratch.
>implying it will be worthy of a 30th anniversary
>implying they WON'T be starting gen10 from scratch after finishing LZA because gamefreak refuses to hire additional staff and can't manage time worth shit.
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>>56848444
Checked trips



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