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What QoL features should they add to Gen 10?
Personally I'd want:
>Pokemon still get EXP if they faint, they just get less than if they stayed up
>Pokemon still get EXP if the opposing Pokemon is caught
>Removing trade-evos as a gimmick, giving the affected 'mons another means of evolving
>Make HMs occupy separate slots to regular moves so they don't take away useful battle moves
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All Turnermons should be permacut. There, now thé games can finally outsell RBY
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>>56932932
>Pokemon still get EXP if the opposing Pokemon is caught
Literally in the games since Gen 6
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>>56932948
Even better! Surprised they didn't do that sooner.
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Heal the player's team after every trainer battle, increase opposing trainers' team numbers and levels to compensate, game is simply more fun when the majority of it isn't a gauntlet
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Removing PP Ups
Being able to redistribute EVs at will once a Pokemon hits the 510 cap
Level 50 stat view toggle in boxes for competitive
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>>56932975
Wrong gauntlets are what make Pokémon fun when against the AI. Colosseums low amount of Pokémon centers and having to pay to heal make the game more interesting and fun.

No save Elite 4 is great. No heal Victory road is good. Actually making the player use potions and items as such to get through areas is fun.

This is however subjective as people play Pokémon for different reasons.
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>>56932975
Because resource management apparently isn't a good enough challenge

Let's also just get rid of pokemon centers at this point. You won't fucking need them
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>>56932932
>Removing trade-evos as a gimmick, giving the affected 'mons another means of evolving
Do we really need to split the games in two these days as well?
It encouraged interaction between kids but these days there's plenty of ways to cheese a pokedex if you're willing.

It seems to me the split game just funnels times and resources into the wrong areas when they could just put everything in one game.
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>>56932932
>having multiple save files
>unlocking a hard mode
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>>56933156
just do the nuzlock :^)
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>>56932932
A functional game that respects the player's time.
https://youtu.be/kaObdAuaGqY?si=yarcwpH09aCtYlKE&t=746
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>>56933977
So SwSh?
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Good graphics
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>>56933114
>Because resource management apparently isn't a good enough challenge
correct, because it doesn't exist
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>>56932932
Keep everything from Gen I on how easy it is to make any Pokémon you just caught battle ready by just spending money, agd add an IV reducing item, so the cheaters at vgc will literally have no excuse left
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>>56933138
>It seems to me the split game just funnels times and resources into the wrong areas when they could just put everything in one game.

Lmao, it doesn't funnel shit, both version are literally the same game with the only difference being a dozen pokemon exclusive to each.
It doesn't cost anything in comparison to all the money it bring from the many autistic adult fans who buy both versions
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>>56932932
Move all multiplayer battling to Home. Give the players sliders and menus like Showdown to adjust any battle stats and moves. Keep cosmetic things (ribbons, shininess, ball caught) as uneditable so there's still incentive to farm them in game.



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