Will Nintendo sue me if I make pokemon but I use the monster capture system of sakura card captor?
>>56940099it seems the patent/system is specifically for throwing balls that sparkle when things are caught. the palworld and pokemon ones are eerily close.I doubt they'd go after Coromon with their frisbees or TemTem with their SD cards, so you should be a-okay to do so!
>>56940111What if I make them squares that sparkle?
Are you>using their designs, names and assets?>using their mechanics 1 to 1?If no, you're good to go.
>>56940127Do they get thrown and shake three times?
>>56940111>>56940132My idea is more like card captor sakura capturing monsters and npcs in the game into his yugi oh deck, so you can summon them like kof 2001 strikers but with tetris random deck mechanic.
>>56940159I'm stealing this idea from you. May the better game win.
>>56940136They fly to the target on their own, and shake 2.5 times.
what is the pokémon equivalent of that one kid and the teacher
The Clear Cards too…
>>56940111would've been better if they use bullets instead of spheres, like in Final Fantasy Unlimited.
>>56940099No but they will sue you if you'd make interactable objects glow when your char is nearby them
>>56940099What if I threw creatures to capture balls?
>>56940099In Japan yes they own patents to the point you can't even make a 3d character model walk around.US is the next worst place for patent trolling.Euro takes none of that shit so you best bet making 1 in that region.
I patented the concept of yellow mice, your move Nintendo, TCPI, and GF.
>>56940099only if you get notably successful and take money from Sony to make other stuff related to your game