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File: dudedragon.png (337 KB, 693x341)
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ITT: Pokemon who look much better in 3D than they did in sprites
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>>56968012
I disagree here, it looked better in Gen 5. The model looks too "smooth" in comparison.
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>>56968012
all of them
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>>56968017
>The model looks too "smooth" in comparison
yeah that tends to happen when the pokemon isn't made up of distorted poorly tweened pixels
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>>56968012
Can't think of many desu, the lack of dynamic poses/idle animations and washed out colours leave a lot to be desired.
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>>56968020
In this case it doesn't work for it, Druddigon is supposed to be some jagged, rough looking dragon that lives in a cave. I mean it even has rough skin. The 3d model looks like it just put on some cocoa butter.
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you start OP
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>>56968012
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>>56968034
>Druddigon is supposed to be some jagged, rough looking dragon
That's not what the design looks like.
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I don't understand how they fucked up every single sprite until gen 5 and then perfected the 3D model on their first try
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>>56968053
If you feel that way then I don't know what to tell you man. It's definitely not supposed to be a silky smooth reptile that's for sure.
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>>56968061
he's baiting you anon, just move on and contribute to the thread instead
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>>56968061
>If you feel that way
It has nothing to do with how I feel. That's literally not what the design looks like. If (You) want to invent a fanfic as a coping mechanism for the objectively bad sprites, go ahead.
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>>56968047
Ok then
starting with this obvious one
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>>56968050
I literally can't unsee Chespin as a character from Happy Tree Friends.
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>>56968067
Fair game, I couldn't think of anything but looking some up now I'd say probably Ho-oh, most of the sprites makes it look like it snapped its neck.
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>>56968059
that's the first one that came to my mind
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>>56968117
Man if it was less washed out it'd be perfect
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>>56968125
looks worse
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the animated model gets its concept across a lot better than the sprite
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>>56968125
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>SV didn't bother to fix the washed out colors
lame
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>>56968160
You can't fix something that isn't broken.
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>>56968017
>>56968012
I think that Druddigon just needed to be shown bigger, which is what it's 3D model did in XY-SwSh. That's why it seems better than it was in BW, where his size looked much smaller or average compare to other pokemon.
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>>56968152
That's way more washed out than I remember lol.
Why did they do this? Something to do with the 3ds's screen?
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>>56968277
My guess is that they were trying to match the official artwork.
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>>56968012
Thread over before it began
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>>56968277
They literally have notes to make all the colors washed out in the design documents, and they didn't really change their mind much in SS either, so I'm not sure what the fuck they're on about. It could also be that the GBA and DS screen needed those brighter colors as well (especially the former).
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>>56968117
Colosseum did it much better
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>>56968012
how so?
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>>56968465
looks worse
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>>56968012
None of the pokemon pre-Gen 6
All of the pokemon post-Gen 6
done.
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>>56968626
>All of the pokemon post-Gen 6
they look like shit, not because of the models, but because of their designs
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>>56968097
what the hell was up with that cringe shit? when i started my first year in highschool everyone wouldn't shut the fuck up about it. then in a few weeks it was never mentioned again
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>>56968050
posting mons that never had official ingame battle sprites doesn't really belong in this thread as there's no pre-3d comparison to be made
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>>56968221
I think it's the pose and angle of view that made Druddigon's sprite look bad
Even the official artworks looks bad for the same reason, despite having better colors than the sprite
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when is the thread going to start?
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>>56968817
That was the joke anon
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>>56968012
The sprites leave room for imagination. The models don't. That's the simple and clean of it. People imagine the Pokemon as they are in the movies, very detailed and expressive. Those models are mobile-tier
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>I-I can just pretend the bad looking thing actually doesn't look bad
every time
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>>56971537
I wouldn't have to imagine the sprites were detailed and expressive if the sprites were actually good.
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>>56968012
Still one of the worst designs.
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>>56971545
>>56971551
least obvious samefag
>>
I found a Dragonite at the last second but didn't have any safari balls, a dude came up to me 5 seconds later and we started talking, he didn't get shit and he was trying to catch the same Dragonite and I cucked him
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>>56968074
>>56968095
>the ability and the dex entries are fanfics now
>>56968112
Sure, but the feathers always looked like plastic in 3D until SV.
>>56968144
>I need to be spooned concepts because I'm blind
>>56968191
>>56968129
>>56968594
see>>56968152
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>>56971733
>the ability and the dex entries are fanfics now
We're not talking about the ability and dex entries. We're talking about the design.
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>>56971854
The ability and the dex entries reference how the design should look in this case, which is butchered by the 3D.
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>>56971733
>Sure, but the feathers always looked like plastic
Yes, because that what its design looks like.
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>>56971864
The design references how the design should look in this case, which is more accurate by the 3D.
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>>56971733
>>I need to be spooned concepts
This is literally the entire point of designs, so yes.
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>>56968012
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>>56971867
3D model looks more plastic than this
>>56971873
yes, design is design, nice observation. Why did they remove the roughness the design was supposed to have?
>>56971876
Sure, but why do you need to be animated at all times doing something In a never-ending cartoonish way for you to get that it's a certain concept? It's the design's job, after all.
>>56971887
>polygon fur
no
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>>56968012
Ferroseed. It had one of the most striking models in XY to me ironically because it had so little animation. Seeing it come into battle, stick in the ground and remain perfectly still except for when it blinks was hilarious.

>>56968465
I like the colors but standing on its hind legs and twiddling its fingers like that looks silly.
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>>56971914
>3D model looks more plastic than this
nope
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>>56971914
>Why did they remove the roughness the design
They didn't remove anything. The 3D model is more accurate to the design
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>>56971914
>Sure, but why do you need to be animated at all times
It isn't. Play the games.
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>>56971960
>nope
Yep. Just look at how light reflects.
>>56971973
>They didn't remove anything
Yes they did. The design is supposed to be rough but they made it look like smooth plastic.
>>56971975
>muh side game
I meant in battle if you wanna be pedantic. The concept you think it has doesn't make sense for it to constantly do in battle.
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>>56968012
2D>3D
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>>56968012
Rotom in great in 3D
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>>56971887
Doesn't look good in either 2D or 3D
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Waiting for the thread to start...
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>>56971953
Ferroseed's walking a inimation in Sword and Shield is great too
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>>56968012
The Nidos
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>>56971545
>>56971551
>exactly one minute apart
you gotta try harder than that
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>>56972508
>>56972673
>3Dshill is ESL
wow so surprising....
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>>56972754
First anon here, I obviously just typo'd you stupid ass bitch
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>>56972013
>Yep
nope

>Just look at how light reflects
it reflects the same as the artwork
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>>56972013
>The design is supposed to be rough
No it isn't
>>56968074
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>>56968012
still a shit design but the fact that it actually uses its swords instead of just flopping around perpetually helps a lot.
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>>56968012
3D>2D
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>>56972013
>I meant in battle
Why do you need to ignore the other animations and pretend they don't count? Because it ruins your argument?
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>>56972712
No
They're a rare instance of a pokemon actually looking worse in 3D for reasons not related to pose or colors
Just like Gyarados, Nidoking is waaay to manlet in 3D
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>>56972765
Sure
>>56972909
>nope
Yep, just look at how light reflects
>it reflects the same
Nope, the artwork is way more glossy implying scales. The models reflect in a more matte way that makes it seem like fucking play doh
>>56972928
>No it isn't
Yes it is, it canonically has rough skin
>>56973054
Why do you need to ignore other animations
I'm not ignoring them. I posed a criticism: If Archeops' concept it a bird that sucks at flight at its point in evolution, why does it constantly try to do so indefinitely in ANY situation? Should this be in shirt bursts? My answer to my own question was that it was made for people like (You) who can't tell what a design is without having it fucking perform for you perpetually and therefore an unrealistic way. It shouldn't be an idle animation that loops, but rather a burst, one-time thing.
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>>56973670
>Yep
Nope

>the artwork is way more glossy
No it isn't
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>>56973670
>it canonically has rough skin
It canonically has a design that looks more like the model.
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>>56968144
I mean, not really since it's not meant to be able to fly for long periods of time. In fact it's dex entry says it runs better than it flies.
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i'm a gen 5 apologist but the battle sprite tweening looked like hot ass and i'm sick of pretending it didn't. OP is correct, throwing my hat in the ring with one of my faves
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>>56968465
The Stadium through Battle Revolution Pokemon games are over-animated. In retrospect it feels like they're trying too hard to sell the fact its "Pokemon in 3D". That Swampert look like they're jumped-up on Coffee moving every possible part of its body to show that it's a 3D model lol.
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>>56968144
It also just looks straight up cleaner in 3D. I think the black inlines in the sprites made a lot of the mons look worse than their 3d models.
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>>56968012
All of them, make a better thread next time
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>>56972950
>>56972957
least obvious yawnfag
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>>56974554
>No and No
Yes and Yes
The artwork reflects glossily, implying scales. The models reflect matte, making it seem extremely cheap and like play doh instead. They butchered the Mon's image.
>>56974651
Source?
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>>56975955
>Source?
>>56968074
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>>56975961
>>Source?
>Points to a post proving my point about ruining his skin.
Concession accepted.
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>>56975965
Go ahead and explain precisely how the model ruined his skin.
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>2 days have passed
>the thread still hasn't started
why?
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>>56977255
The artwork reflects glossily, implying scales. The models reflect matte, making it seem extremely cheap and like play doh instead. They butchered the mon's image.
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>>56977413
>The artwork reflects glossily
no it doesn't
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>>56975267
>all of them
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>>56977565
Yes it does. Look at where the light reflects.
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>>56977621
nothing about how the light reflects is more accurate on the sprite
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>>56977629
The sprite actually looks jagged so it's accurate. The light reflection in the model ruins the mon. Sprites don't exactly interact with light.
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>>56977604
To be fair, there's no saving that thing.
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>>56977672
No, the 3D model is clearly very botched. Open your eyes.
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>>56977682
It isnt go to bed.
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>>56977694
Nigga you're blind. They got the entire fucking snout wrong. Look how different they look in the pic I posted.
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>>56977682
It's just a shit design.
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>>56977744
The 3D model straight up looks like a different Pokémon. It's not about the design itself. It's how big the difference is between the anatomy in 2D vs 3D.
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>>56977604
the model looks better
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>>56977763
Terrible opinion, but you're entitled to have it I guess.
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>>56977763
Correct opinion, but you're entitled to have it I guess.
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>>56977774
Opinions can't be "correct".
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>>56977786
yes they can
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>>56968012
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>>56977665
>The sprite actually looks jagged so it's accurate
>>56968074 isn't jagged, so it's less accurate
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>>56977774
parroting is yada yada you get the idea
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>>56978714
But we know it’s supposed to have rough skin so it’s accurate. Meanwhile the model has inaccurate skin. Nice try.
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>>56979428
>But we know it’s supposed to have rough skin
It having rough skin isn't relevant to how accurate it is to the design.
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>>56975146
what are you on about ? tat spite looks great
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>>56979641
it does actually, it clearly looks smooth in the 3d model
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>>56979948
>it clearly looks smooth
yes, just like >>56968074
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>>56981285
Nope, the artwork is way more glossy implying scales. The models reflect in a more matte way that makes it seem like fucking play doh
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>Wanting realism on Pokemon models
Cringe. Pokemon is supposed to look like anime. People like you are why SV looks so bad.
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>>56981760
To be fair, the reason SV looks bad is because of the lack of artstyle.
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>>56981908
No you retard, that's not how it works.
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>>56981911
Elaborate.
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>>56981760
Enjoy your ugly play-dooh models
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>>56973670
Sharks have rough skin and they don't look like PSX models. Why exactly are you so fucking retarded?
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>>56975115
Why is the face so boring? Is it supposed to represent a bird looking up?
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>>56981936
Yeah but they don't reflect light indicative of a smooth fucking surface. It only seems like that underwater. It would therefore glisten to indicate that type of texture.
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>>56977794
Thats the reverse of what OP asked

Cofagrigus' face became too small in the model
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>>56981917
It absolutely has an artstyle. The more realistic rendering style is a 100% deliberate choice, and it's not like it goes full realism, it's still very stylized.
It's just a bad artstyle.
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>>56981960
Sure, I'll concede it's a bad art style instead of no artstyle. I just wouldn't say having textures is the reason exactly.
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>>56968097
Maybe that's why I like it so much
Interesting comparison.
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>>56981967
Oh no, absolutely not. It's mostly a lighting problem. Although some of the textures are also just executed poorly, but mostly for cloth on the human characters rather than the Pokémon.
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>>56968465
It looks oddly endearing. I already liked Swampert, but now I like it a lot more
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>>56981985
Lighting can fall under artstyle decisions in many cases.
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>>56981994
Yeah I know, that's what I'm saying.
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>>56982003
Oh, my bad. I thought you meant "absolutely not" to me saying the artstyle was bad.
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>>56982013
Oh, no, that was referring to
>I just wouldn't say having textures is the reason exactly.
>>
>>56982020
Got it, thank you for clarifying.



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