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The open world adds nothing to SV. It worked in BotW because of all the different ways you could interact with the environment. The open world was a sandbox for the player to play around in.

But you can't actually do anything in SV's "open world". You cannot interact with the environment or exploit the game's physics in any way. So it's just yet another Pokemon game but with a bigger and emptier map.
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You can't do anything in BoTW's open world either
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>>57148527
it is sad we went from the most restricted corridored hallway simulators with shitlola and gaylar to the most bland open nothingness with shitsui and gaydea
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>>57148527
>The open world adds nothing to SV
except for turning it into an actual video game instead of a shitty hallway walking simulator with no gameplay
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>>57148606
It's less of a video game now. Video games have structure, you're guided by the designer's invisible hand. A good game holds your hand in such a subtle way that you don't even know the hand is there.
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>>57148619
gen 5 doesn’t hold your hand in a “subtle” way, it forces you to everything in such way that there’s zero meaningful interactivity and is thus less of a video game compared to SV.
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>>57148666
Complaining about a video game making you do things is retarded, you bought the fucking game for a reason
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>>57148681
And complaining about a kid's game you specifically grew up with not doing what adults wish is similarly so.
You ate their shite up as a retard 7 year old, small fucking wonder retard 7 year olds today still do it, negating any point of chasing adults to spend money to keep the IP vital and in the charts.
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The biggest problem is that the 'open world' still isn't very open because nothing actually scales. Gyms are supposed to scale in the order you fight them in, but instead you can waltz up to Gym #8 and get your shit rocked immediately, or catch some random Lv. 45 Cetoddle and watch it not listen for half the game.
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>>57148697
>The biggest problem is that the 'open world' still isn't very open because I’m fucking terrible at the game and can’t beat npcs with a higher number than me
ftfy
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>>57148708
Anon you aren't waltzing up to Grusha as your first gym and winning unless you spent the entire time catching a variety of Pokemon that are higher leveled and teaching them specific moves. Just as you aren't doing Eri as your first Team Star. It's still a glorified hallway simulator with an intended path and barely any real deviation in reality. That's the problem. Can you deviate and do things out of order, sure you can, but it's barely noticeable whatsoever and teams do not scale properly to said things.

>Do Grusha first
Oh cool he's Lv. 15-20 and has 2 Pokemon
>Do Iono last
Oh cool she's Lv. 50-55 with 5-6 Pokemon

That's what people mean when they say scaling, they want it all to scale, the team composition, the levels, etc. Nothing ultimately changes fighting them out of order at all, other than it being moderately more challenging (which says fuck all considering Pokemon is already piss easy anyway). People want to the world to scale accordingly based on when and how you do things.
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>>57148731
>Anon you aren't waltzing up to Grusha as your first gym and winning
Who said I do him as my first gym? I can do him as my fifth gym. Or my sixth. Or my seventh. Isn't it great to have actual choice in a video game instead of being funneled down a dogshit hallway and having ALL the gyms be easy?

>It's still a glorified hallway simulator
Only if you're a retard who's fucking terrible at the game.

>and teams do not scale properly to said things
Yeah, levels still have an actual meaning. How is this bad again?
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>>57148731
you have a very poor understanding of how open world games work if you think open world = homogenize all the content so the player can mindlessly waltz in any direction and make progress

if you want to mindlessly mash A with zero thought just play bw2
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>>57148731
If they scaled as you suggest, then it would have felt like easymodo to me. Grusha was like my 4th Gym. I very much appreciated that the game allowed that and made it challenging.
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why did she mix up bw and xy here >>57148832
>>57148666
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>>57148987
because she(male) is yawnfag
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>>57148955
Grusha is easy thoughbeit
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>>57148824
This choice affects nothing. Which gym leader you fight first or last changes nothing. The game still has a very clear intended path
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SV is a fake open world. You CAN do things out of order, but the game clearly wasn't designed with that in mind. It was an afterthought, the game is not designed for it. A true open world would Koraidon/Miraidob"s traversal abilities available from the beginning.
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>>57149065
>but the game clearly wasn't designed with that in mind
source?

>A true open world would Koraidon/Miraidob"s traversal abilities available from the beginning
according to who?
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While the open world in SV might not have the same level of environmental interaction as BotW, it still adds meaningful value to the Pokémon formula. It creates an environment that is larger, more immersive, and more dynamic than previous entries, offering freedom and variety in how players explore and engage with the world.I do think it's a mistake if every mainline game from now on is open-world, if that's what they're intending.
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>>57149078
Not him, but there's a clear and obvious progression path amalgamating all 18 type challenges in the game.
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>>57149078
The abilities to glide, swim, and climb are locked behind Titan boss fights

There's a clear intended progression

Compare that to BotW where the Great Plateau hands you everything need
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>>57148731
>>57148824
>>57148832
>>57148955
The problem with this is that, since we're using grusha as an example, doing him as one of the beginning ones basically makes the rest defactor easy, the levels will always be sort of static and problematic to a degree, grusha will always sit in a good place, iono will always be lv. 23 regardless of whether you face her first, 3rd, or last, and so on.

What really needs to happen is Randomization, with Scaling. For instance, and we'll use Gen 1 open world remake as an example of a probable future game one day.

>Playthrough 1
Brock -> Misty -> Surge
Nothing really changes in this example than the Gen 1 games we already have, other than their teams and levels, for instance Brock might be the 8th Gym in this playthrough, so he has a full team at Lv. 50-60, Misty may be the 5th Gym, and Surge the 1st.
>Playthrough 2
Misty->Erika->Blaine
A unique combo, and like the above example, Misty in this playthrough could be the 1st Gym, so you nailed it, Erika the Last, and Blaine the 3rd.

Having the Gyms be randomized in when they should be done, and their levels, makes for a more unique experience, while having them scale to that randomness. As a further example, Brock could be randomized between 1-8 in the order pool, with his team varying between those possibilities on a playthrough. Of course he'll always remain in Pewter City, but can be battled whenever, regardless of that randomization and his team.

This is what the open-world Pokemon games are actually missing and what people actually want. It makes each experience unique, while still offering a variety of challenges just based on the randomness involved, while still allowing scaling, and the freedom to opt out of the challenge and find a different Gym if a child finds it too difficult. Now obviously this would never happen with a remake, but it's just an example.
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>>57149140
Additionally, while you DO gain additional abilities as you progress in BotW, none of them are outright mandatory, they simply serve to make exploration easier. You can go the entire game and do absolutely everything without Revali's Gale, and then finally come back to complete Vah Medoh before going to defeat Ganon.
The Raidon Sandwich powerups are explicitly meant to gate areas until you progress through Path of Titans, forcing you to engage with that storyline in order to progress all the other storylines of Paldea.
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>>57149065
I don't know if you've ever actually played the game, but once you're allowed to use the bike dragon you're immediately presented with a choice of where to go with either one being a valid option unless you're a nuzlocker or so severely autistic that fighting a level 17 boss before a level 16 boss is some incomprehensible Lovecraftian horror to you. If the game was intended to be played by fighting every boss in exact level order, they wouldn't have put a roadblock on the way to Iono that only goes away when you beat Mela.
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>>57149109
> Not him, but there's a clear and obvious progression path
source?

>>57149140
>The abilities to glide, swim, and climb are locked behind Titan boss fights
so? the only one that outright locks you from doing a boss is the swim one.
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>>57149188
There is definitely a clear and intended path. You don't have to follow it, but there is a clear path just because of how levels work. You can say the same thing with Gen 1, you don't have to do Erika as the 4th Gym, but she's clearly the intended 4th Gym. The only example we've ever had in the series where this isn't the case is Jasmine/Pryce in Gen 2, Jasmine is the intended Gym before Pryce despite having the higher level Ace, and considering the age of it and her new typing, she was probably originally intended to be in the 7th spot over Pryce, but they felt the game flowed worse because of it and switched it, forgetting to fix her Steelix's level.
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Kids who played Red and Blue in grade school wanted Pokemon to be open world and on consoles.
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>>57149239
So? Who said it’s intended to do them in level order? Sounds like a fanfic you invented.
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>>57149331
Come on anon, you know as well as I or anybody else they were made to be done in an intended order, it's Pokemon. Don't act like that isn't the case just because you don't have to do that.
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It's almost like Pokemon will forever be limited by JRPG numbers and attributes so long as it insists on remaining archaic Dragon Quest carryovers instead of genuinely evolving beyond artificial criteria like "levels" and number games.
A truly skilled trainer should be able to mog the 8th Gym's whole ensemble with a level 5 shitmon.
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>>57149331
This is like saying there isn't an intended order for BotW/TotK just because you can do whichever Divine Beast/Temple you want. There is very clearly an intended order and direction you are meant to be going on.
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>>57149331
That's literally how games, especially RPGs, work, each boss has bigger numbers than the last
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>>57149383
> they were made to be done in an intended order
Evidently not, since the game doesn’t make me do them in any order.

>>57149414
>This is like saying there isn't an intended order for BotW/TotK
There isn’t.

>>57149553
>That's literally how games, especially RPGs, work,
source?
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>>57148527
>it worked in BotW
it didn't
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>>57149559
>There isn’t.
Literally the first quest you get once you get the Divine Beast quests is to go to Zora's Domain for BotW and Rito Village for TotK. There is damn well an intended order based on the flow of the game. Same with SV, there is a flow of the game because of how levels in an RPG works. But according to your logic, there's not an intended order for Gen 1 Gym Leaders either, even though there clearly fucking is. You're honestly embarrassing yourself with the lack of how video games and RPGs work.
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>>57149578
>There is damn well an intended order
Evidently not, since the game doesn’t make me do it.
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>>57149578
wrong, i wont even engage in further discussion with you
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Strategy guides and official sources have gyms, divine beasts, temples, etc. in a specific order. There's an order to these things.
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>>57149559
>Source?
It is known.
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>>57149590
Then why do the bosses all have different levels?
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>>57149590
Not railroading you to it (both games fucking try) /= not having an intended path (I went to Gerudo first, so I understand). The devs still understand the general public need specific if subliminal nudges to go where they need to.
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1 Bug gym 14-15
2 Rock Titan 16
3 Grass Gym 16 -18
4 Flying Titan 19
5 Dark Star 20 -21
6 Electric Gym 23 - 24
7 Fire Star 26 - 27
8 Steel Titan 28
9 Water Gym 29 - 30
10 Poison Star 32 - 33
11 Normal Gym 35 - 36
12 Ghost Gym 41 - 42
13 Ground Titan 44
14 Psychic Gym 44 - 45
15 Ice Gym 47 - 48
16 Fairy Star 50 - 51
17 Dragon Titan 55
18 Fighting Star 55 - 56
E4 60

Wow, it's almost like they go in fucking order.
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>>57148606
so it's just a shitty walking simulator with no gameplay only without the hallway part kek
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>>57149615
This is the part where yawnfag praises the fact that you can choose to fight the Poison Star seventh, without mentioning the fact that the intended 7th, 8th, and 9th bosses will now be even easier as a result.
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>>57149637
Also they'll conveniently ignore that some Team Star bases will block areas off unless you have the right HM like Surf for Mirai/Koraidon, so it guides you into the right direction to go around things if you're having trouble for the kiddos.
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>>57149559
>Evidently not, since the game doesn’t make me do them in any order.

Just because the game doesn't force you to do it the intended way doesn't mean there isn't one
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>>57148666
you're right
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Eternal reminder.
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>>57149825
Actually, that’s precisely what it means.
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>>57151551
>game that needs to try and sell itself to adults among other, adult offerings in actually needing to try and attractr a mnarket
>game that doesn't need to try to get any kind of sales in not actually trying shocker
That would actually hold more weight, if you didn't choose the barebones slop over games that had to put effort into their production 21 years ago. As it stands, you're just reiterating why Game Freak don't need to try to be more successful than a bunch of whos grasping for relevance in the 2020's.
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>>57151769
And fans will keep eating up the slop, defending it, and buying extra copies to "own the haters". Nu pokemon fans and stockholm-syndromed retards are up there with gacha fags in the subhuman list.
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>>57151785
Newsflash retard, the bulk of sales each Gen are children. The fans are the peopel who grew up and accepted this eventuality to still find what enjoyment they wish to get out of it. It's you autistic nuclear wastes who grew older, but didn't grow up, thus throw melty fits all over the internet because the kiddy toy remained steadfastly a kiddy toy, instead of pandering to your every whim and desire since it met you.
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>>57151963
SV is shit, RSE isn't, both have the same target, nigger
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>>57148527
>have routes
>get called too cramped
>have open world
>get called too much space
There’s no pleasing some people. The only problem with SV is that they didn’t have badge scaling for boss fights. It’s fine to let wild areas remain low level, but gyms and star bases should have increased in level with you
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>>57152169
Routes have effort and level design, open world is just a lazy empty field, that's it
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>>57151963
>game catered towards kids means it has to be of dogshit quality
Same train of thinking that got us gacha slop and microtransaction-riddled mobile games preying on kids and their parents' wallets. You are a tumor on the gaming industry that is complacent with garbage quality.
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>>57152171
>open world is lazy because I can’t choose to go up or right in my lazily places treeline of a level
The open world in SV is pretty well designed. Sure, it has that ‘Pokémon region biome weirdness’ but so does every other game. Just because you can go all directions at once doesn’t mean that it’s poorly designed, or that it’s lazy. It just means the effort was put into subtler places that your middle school brain can’t process just yet
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>>57152237
the problem is not that you can go where you want, the problem is that the world is E M P T Y, it's a barren plain, there are no dungeons or memorable locations. what's the point of having an open world if it's not interesting to explore?
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You dumb niggers got hooked into another yawnie debate. Quit replying to bait
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>>57152319
then... why did you bump the thread?...
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Upyawn
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>>57152186
>plays kid's game
>expects kid's game to care about adults when kids outnumber him, spend more money on the brand than him and ultimately engage with the brand as an overall whole more than it does
>seethes online for the whole world to see when this does not happen



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