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hire fans
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>>57179362
>Iron Fist
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>>57179362
elite redux is so fucking autistic dude
no i'm not learning 4 new retarded abilities for every goddamn pokemon

>>57179372
guessing it gets wicked blow despite how little sense that makes, just because it's le good dark type stab
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>>57179372
I think he's playing with a randomizer.
>>57179402
It's not too bad, you can always pull up your opponent's abilities too.
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>>57179372
This is the randomizer feature.

Umbreon's default abilities are:

>Main:

Bad Luck, Dark Aura, or Soul Linker

>Innates

Predator: KOs restore 1/4th of your HP
Nocturnal: Boosts Dark moves by 25%, take 25% less from Dark and Fairy moves
Self-Sufficient: Free Leftovers
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>>57179362
Game Freak could NEVER
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>>57179362
I love ER Soul Linker Umbreon so much. Shame he lost Strength Sap and Teleport though.

>>57179402
>no i'm not learning 4 new retarded abilities for every goddamn pokemon
There is an "info" screen that you can access in battle. I set L as the hotkey for it. You press it, and you can see everything about your opponent's Pokemon and your Pokemon. There's even an in game calculator across from your move selection that will tell you how much damage you'll deal (87-99% for example), and it will tell you if the attack is GUARANTEE to kill the Pokemon. Every single stat and ability and everything is at your finger tips. And you'll still get your ass sweeped by some random Pokemon out of nowhere.
>>
The innates thing is a good idea in theory, as it allows more situational abilities to shine more, and differentiates Pokemon that would otherwise be entirely outclassed by others of the same type

In practice, having four abilities at once breaks what's supposed to be a "difficulty hack"
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>>57179515
honestly at 1 per mon it'd be fine it's the stacking of a bunch of them, some which have multiple effects even, that makes it shit.
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>>57179706
The "multiple abilities in one" abilities are also overkill
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>>57179515
The enemies have all those abilities too though.
>>57179714
This is the funniest thing about the game to me, some pokemon technically have like 8 abilities.
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>>57179362
>your pokemon should have a ton of extra shit to make it feel like your very own "OC do not steal" protagonist
>your pokemon should be bloated with a million extra abilities that get them so far away from their base stats as to make them meaningless
>your pokemon needs to be decked out with perks like a gun in Destiny, and you should have to chase endless rolls to try to get the perfect one
people like you are why they don't hire fans
>>
>>57179515
>In practice, having four abilities at once breaks what's supposed to be a "difficulty hack"
You haven't played the game, dog. Your enemies are using these Pokemon too.
>>
wtf is soul linker supposed to do? i cant make out the wording at all
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>>57179760
>The enemies have all those abilities too though
>>57179925
>your enemies are using these pokemon too

It really doesn’t matter. The AI is never going to be smart enough to abuse it even a fraction as well as a player.
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>>57179362
those abilities HAVE to be randomly assigned

so exactly as they are in the official games.
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>>57179968
>It really doesn’t matter.
It absolutely does matter that your opponents also have the OP as fuck Pokemon that you have.

>The AI is never going to be smart enough to abuse it even a fraction as well as a player.
That is definitely correct, but it is by far the most difficult romhack I've ever played. I'm not a competitive Pokemon player though, I'm just a romhack player.
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>>57180005
The game hands you all the tools to spread its ass cheeks wide open
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>>57180016
You can auto catch every Pokemon per area, you can check your opponent's abilities and know exactly how much damage you are going to do at any given point, you can check your opponent's items and nature/EVs, and it is still the most difficult romhack I've ever played. You should try it out sometime.
>>
We all know if Game Freak DID hire "fans" people would only buff the popular Pokemon (even if they don't need any buffs) and Pokemon that people meme on for being bad like Ledian. All the Pokemon remaining that are in need of buffs will go ignored.

So your typical ROM hack where Haxorus is Dragon/Steel, Garchomp gets Dragon Dance, and Unfezant still has a shitty movepool. Don't tout your ROM hack as a savior for weak Pokemon if you're not actually going to buff weak Pokemon barring a few meme picks because this happens too often. Don't play favorites with duos where one Pokemon gets buffs out the ass while its counterpart gets lazy copy-and-paste shit either because "it's hard to buff".

Wasted potential and missed opportunities, just like with Game Freak and the official Pokémon games.
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>>57179362
>balance is for casuals
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>they put a fucking Super Saiyan 4 Lucario in the game
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>>57180118
>and a Water type Infernape based on Luffy
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>>57180077
>We all know if Game Freak DID hire "fans" people would only buff the popular Pokemon (even if they don't need any buffs) and Pokemon that people meme on for being bad like Ledian. All the Pokemon remaining that are in need of buffs will go ignored.
this. As incompetent as Game Freak is, Pokémon fans are not much better
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>>57180118
Let me guess, while Lucario got a second Mega Evolution a weak Pokemon had its movepool gutted.

Seems about right.
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>>57179362
>Starts in defense curl.

Unironically this is actually a really cool idea for an ability. I want an actual mon with this now.
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>>57180134
The game tries to help shitmons as best as it can. Beautifly for example has its type changed to Bug/Fairy, its new innate abilities are Levitate which makes it immune to Ground and now boosts Flying moves, Dazzling which protects it from priority, and Majestic Moth which raises its best stat on entry.
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>>57180134
Like the other anon said, it does a really good job with some of the shitmons. If the Wigglytuff faggot had anyone doing checks and balances with his retardation, it would be a lot better, but it's still really good.

Like Pyukumuku has 600 BST (200/200 def, 105 hp), casts Perish Song when hit, and has Triage and Unaware.
>>
>>57180181
>>57180217
I was referring to the movepool balancing update that punished weaker Pokemon more than strong Pokemon.
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>>57180230
The movepool changes sucks for pretty much every Pokemon outside of a few. Busted Pokemon got "gutted" too. Alakazam Redux learns fucking Physical moves into his 50s now because Kadabra Redux is a Physical mon. Doesn't make any fucking sense at all, and he's insanely strong.
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Is there a more chuuni pokemon game than Elite Redux?
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They added a male Salandit evo too
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>>57179362
Multiple abilities could be cool for side games with limited/curated rosters, but implementing it in mainline would be a nightmare. If you've played stuff like PMD you know how broken some Pokémon get just from having both of their default abilities.
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>>57179362
Herro, I am Masuda-sama.
Okay, I wirru hireu fanu. His namu isu Jamesu Turneru.
>>
>>57180821
>but implementing it in mainline would be a nightmare
It's really not a nightmare. You should give it a shot. I don't know why the fuck there are so many people in this thread saying "this could never work!" or "this is OP! it's meaningless!" when you guys have clearly never played this completely free romhack.

All the Pokemon are busted. All your Pokemon are busted and all the trainer Pokemon are busted. If it doesn't have literally every Pokemon in the game, then it has got to have like 90% of them. It works, and it's fine, and you have unlimited open-book information at any point during battle, including exactly how much damage your moves are going to do, and it's still a difficult game.
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>>57181110
it's okay to be bad at pokemon anon but you can't just go around assuming everyone else is too
some people, like you, struggle with "difficulty hacks" where everything is available to the player because you just don't have the knowledge to build a good team
others, like the rest of us, cruise through them because we understand what makes pokemon tick
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>>57179372
sucker punch
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>>57180150
there aren't enough moves which interact with defense curl
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>>57181127
>some people, like you, struggle with "difficulty hacks" where everything is available to the player
Anon, this is the most difficult "difficulty hack" that I have ever played. You can get swept by completely random shit that you didn't even know existed.

Just play the game. It's actually fun, unlike nearly every other romhack that exists.
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>>57180319
that's a very stupid question
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>>57180813
I don't hate it. I've seen far worse in comparison.
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>>57181138
>this is the most difficult "difficulty hack" that I have ever played
i've heard that one dozens of times before
it's always just that the person in question is not very skilled, not that the hack is ever difficult
unless you can specifically articulate WHY it's difficult in comparison to other hacks, i can only assume you just don't really understand any of them
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>>57181153
>insists he's above playing the romhack
>he's simply too good
>nothing in the romhack could even possibly work
>it couldn't possibly be any fun either, he's an expert
>he knows, exactly because he's never played it
>he's never going to play it either
>he's already beaten it in his head
*tips fedora*
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>>57181134
Anon...
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>>57181138
It really is not difficult at all
I would say almost every single popular recent "difficult" hack like Unbound Insane, Radical Reddit, Clover, Odyssey are all significantly harder, and there are fangames vastly beyond all of those
Turns out when you give someone with a working brain a bunch of OP shit, you're going to be vastly superior to a much more limited computer even if it's also using OP shit
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>>57181436
>anon's trying to pretend like he hasn't lost to random a trainer in ER
>>
These abilities are just bad ideas.

For one, they get rid of the tradeoff between speed, bulk, and offenses. Why pick when with these abilities, you can just invest in Speed and HP and get strong offenses too?

And Agility becomes Agility and Swords Dance/Nasty Plot in one.
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>>57181526
An ability is only really as good as the Pokémon it's attached to though, right? There are plenty of gimmickmons with game-changing abilities or other features that are balanced by other limitations.
Deoxys-Attack has incredible offenses and can outspeed almost anything, but it's not unstoppable and most Pokémon don't come close to having 150s or 180s in any stat.
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>>57181526
You should try playing the game.
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why is the dev of this shitty romhack defending it on /vp/ of all places lmao
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>>57181562
There are people who have actually played this romhack, anon. And then there are people who have not played this romhack, and these people are sitting in this thread saying how bad it is without having played it. What you are participating in is a conversation between these two camps of people.
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>>57181570
i've played it and it was shit, i got bored and quit around the third gym
your game sucks get over it
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>>57181552
What if my pokemon has innate: tricky (automatically uses defog then sets trick room on entry + boosts evasion 2 stages)
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>>57181575
>"i've played it"
>describes himself not playing it
>continues to insist that everyone itt who has actually played the game is the dev himself
What compels you, anon?
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>>57181587
>everyone
you know we can all tell it's literally just one very autistic person defending this shit game, right?
you have a very distinct typing style
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>>57181590
There are at least 2 people in this thread who have played it, anon. I know I'm not the dev. Maybe the other guy is. Or maybe you're just a schizo shitposter.
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>>57181576
Alright well yeah there are broken game mechanics and broken abilities. Wonder Guard doesn't make Shedinja the best Pokémon in the game but it does make it either completely useless or able to completely trivialize a battle which is objectively bad game design.
Still I don't think those abilities are inherently bad, assuming they were balanced by being limited to certain Pokémon and were that Pokémon's only ability (no idea if this is the case in the romhack). Even if you put that on say Ninjask which would be one of the best possible beneficiaries, it would still be pretty clearly worse than Deoxys-Attack without an ability. Now I also realize I'm setting a very low bar here saying it doesn't make a shitmon into one of the best mixed attackers in the game, but it seems like the powerlevel is very high in this mod anyway, so it's probably fine and isn't something that just completely invalidates enemy strategies like Wonder Guard or evasion spam.
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>>57181595
Cascoon’s mega btw
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>>57181601
This doesn't really explain exactly how fucking broken Angel's Wrath is.
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>>57181601
that's all well and good but i'm pretty sure you can just hit it with a fast tinted lens user and it keels over and dies lmao
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>>57181602
Lemme just set every entry and sharply lower your speed and disable and encore with tackle 2.0. So balanced, NPCs will certainly play around this and result in a totally not piss easy game.
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>>57181611
Have you considered... playing the game, anon? Has it even crossed your mind? Or are you just gonna sit in this thread for the next several hours, telling everyone that you haven't played the game but yet somehow this makes you knowledgeable about the ability interactions and general power level of the Pokemon?
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>>57181611
It has 250 speed or something and tackle disables and encores so you’re just hitting with struggle if it attacks instead of protect + iron defense or string shotting and setting all entry hazards at once. The guy pretending this rom is balanced is retarded.
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>>57181614
>NPCs will certainly play around this and result in a totally not piss easy game.
You can't even get it until post game.
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>>57181622
>The guy pretending this rom is balanced is retarded.
Why are you shitting up a thread for a romhack that you have very adamantly not played? What compels you to do this? You could be doing anything else.

Primal Cascoon is insanely broken as, like, a joke. It's a post game Pokemon.
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>>57181622
prankster + disable, gg no re?
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>>57181624
So it just trivializes every postgame battle? Ok
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>>57181436
I've only played Radical Red and Clover from this list and they don't feel harder, at least not significantly so. The Liz and Tate fight is pretty brutal.
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>>57181630
If you want to rebattle the Elite 4 over and over again with Primal Cascoon, there is nothing stopping you from doing so. It's probably even expected that you do it at least once. Games are supposed to be fun, anon, and Primal Cascoon is one of the "rewards", if you will, for beating the game. If you want to use it in the post game, after beating the game, there is nothing preventing you from doing this, and if you think that's fun, you should do it.

Why are you being like this? Genuinely, why?
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>>57181628
If an NPC has that, then yea. Do they though?
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>>57181526
Most of the Pokemon that get those abilities are the one that just had Speed as their only good stat. Even if they could just dump 252 into the HP it doesn't exactly make them bulky monsters now.
>>
I'm not enjoying Radical Red. On Victory Road right now. I have Empoleon w/ competitive, Mega Scizor, Alakazam, Blaziken speed boost. I haven't enjoyed it since after Giovanni Rocket Hideout. It's been such a slog. Probably just gonna buy a shiny metagross or hydreigon and try and use the most overpowered mons to beat the elite four. I don't understand why the difficulty ramped up so hard after gym 4, and why there's so few winnable mons in this game, despite having 1000+ of them. Maybe there's some esoteric items that I didn't get that open up more options, but it just feels like I can't use my favorites like Mienshao to win in the late-game, and that sucks. I was enjoying the first 10 or so hours of RR, at least.
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>>57181601
>gen 3 game
>uses gen 4 menu
WHY? It's so ugly.
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>>57181678
3's menu is way too cluttered, you'd practically have to reinvent the whole thing because Redux has a ton of shit to display. Just look at the difference between where Gen 3 shows the Pokemon's held item versus where Gen 4 does it.
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>>57180319
>still all prime
kinoslop
>>
Fucking love this hack, happy more anons are starting to play it.
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>>57181674
>but it just feels like I can't use my favorites like Mienshao
Le ebin difficult Smogon simulators AMIRITE???
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>>57179362
>iron fist
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>>57181993
It really is great. Best romhack I've ever played.
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>>57181463
I whited out a few times, sure, it's not completely braindead easy like the normal games
I whited out more in every other game I mentioned
If you made a list of the top 50 most difficult Pokemon fan projects I don't think it'd make it in anon
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>>57179764
>>your pokemon needs to be decked out with perks like a gun in Destiny, and you should have to chase endless rolls to try to get the perfect one
retard
>>
>"It really is not difficult at all"
>"I whited out a few times, sure"
kek
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>>57182675
Why did you just greentext what I said? But yeah that's right
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>>57182793
He's saying that if you white out, then it is difficult. Those two points contradict each other, and you're an idiot.
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>>57182793
It's okay, anon, I constantly die in piss baby easy video games too. We are not alone.
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>>57181601
this is a meme postgame mon btw
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>>57182894
I don't think the anon pissing and shitting himself about balance and difficulty actually cares.
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>>57181134
Sucker Punch isn't a Punch.
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>>57182815
I said it isn't particularly difficult, not that it was devoid of any challenge whatsoever
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>>57182902
Fair. Anyway, I'd post a picture of my team but I lost the screenshot when my external HDD went to join the great server up in the sky. I recall I had Escarginite Redux, Mega Garchomp Redux and Tsareena Redux, though.
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>>57179515
This
Like everything else, it has a much more "rich get richer" impact than making shitmons good. 3 innates COULD be used to make bad pokemon good, but in practice, they just make the usual suspects broken, except for one or two outliers. Just like Megas.
At worst it just means you have to remember a specific immunity random shit has.
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>>57181576
>boosts evasion 2 stages)
I will no longer play your game
>>
>anon who has never played this game but pretends to be an expert on it is back in this thread
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>>57182959
Who are you talking to or quoting?
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>>57182959
that's every thread, there's people who come here for the waifu threads who'd be hard pressed to name a single pokemon
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>>57182970
Oh yeah?
I can name 3
Gardevoir
Lopunny
Jackie Chan
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>walk into thread with picture of romhack
>I have never played this romhack but I have already decided that I hate it
>I know exactly how everything works and am an expert on the game without even having downloaded it
>I say things like "Primal Cascoon ruins the game balance" not knowing that you can't get it until post game and that it's kind of a joke
>but I will continue pissing and shitting myself about this romhack that I've never played until this thread falls off the board
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>>57183007
Who are you talking to or quoting?
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>>57183012
>>
>>57183016
You are getting very mad, yes. I don't really understand why
Can you answer the question?
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Damn
I was kinda interested in the premise, but holy shit does it seem autistic now.
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>no u
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>>57183026
Who are you talking to?
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>>57179938
Any damage done to a Soul Linker pokemon gets inflicted on the attacker as well.
>>
I'm not really sure what happened, this seemed to be a normal thread and then some unwell anon came in and started screaming and raving at someone who doesn't even exist (?)
Anyway, even though ER isn't a very difficult hack I'd encourage anons to try it out, it's an interesting game if nothing else.
>>
>>57183007
You really got BTFO and decided to necro bump your own thread? sad
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>>57183104
>schizo babble
I didn't make this thread, and the closest thing to a necro bump that has happened was this retard >>57182615 who says that the game is baby mode easy but that he has died multiple times.
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>>57183131
I didn't say it was baby mode easy though
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>>57183131
If any of that was incomprehensible to you, you're retarded or underage
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>>57183131
>you lost a couple times so this is a very very difficult game, why are you calling it easy?
amazing
>>
>It's a Dark Type Luxray romhack
Cringe
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>>57183171
I didn't even say it was easy, just that whiting out maybe less than 5 times over the course of a game where you fight ~300 trainers who usually have full teams and fanfic meta strategies is pretty low for what's supposed to be a "difficult game"
>>
It is primarily a fun romhack (cuts out all the bullshit unfun parts) that also happens to be difficult. Romhacks shouldn't need to be forced nuzlocke with hyper tuned teams designed specifically to end your run in order to call a game difficult. If a self proclaimed god emperor Pokemon autist (with a working brain!) is capable of dying multiple times, then it is a difficult game. Simple as.
>>
>>57183241
Yeah it would be a bit better if the AI stood more of a chance though. Felt like I was mindlessly mowing down stuff 90% of the game
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>>57183222
I'll agree with this
For a first run through of a challenge hack, whiting out under ten times is actually kinda piss baby easy mode.
Bear in mind that this means, on average, a gym leader, team leader, rival, elite 4, ect did not have anything the game demanded you respect, and you could just faceroll with whatever random bullshit you walked into it with. This means, on average, the player never needed to learn or adapt to anything, and just steamrolled most of the peaks of challenge the game offered. Whiting out 5 or fewer times in general also implies that the main reason for those 5 were either encountering a hard gimmickmon that your team just had no answer for, or just simple carelessness because the game hadn't demanded enough to bring higher level critical reasoning online.

It should be the STANDARD in a difficulty hack that you usually lose round 1 against such an opponent, but gain knowledge of their team, strategies, and key pokemon, that you then build around and take round 2, unless you rather coincidentally happened to be built to handle a particular kind of opponent, that this fight happened to be. If this isn't happening, then either you haven't made a difficulty hack, or you don't know how to make a difficulty hack because you don't understand what makes a difficulty hack hard, so used a crutch to make the hack hard that any seasoned romhack player has encountered a dozen times and is just in their back pocket of things to ge prepared for anyways, fucking Reborn style.
Not every hack needs to be a difficulty hack, mind, there's perfectly good shitpost hacks, enhancement hacks, and tons of other good shit out there. But the "this shit is so hard, unf" angle that sputters out into a wet fart like this is just fucking romhack NTR.
>>
>>57180005
>>57180026
You have to be paid to shill this this hard. Its one of the easiest hacks of all time.
>>
>>57183269
Either a shill, or a retard who has genuinely somehow only ever played this romhack, and has no idea the standards of the environment he's talking about, yet is confident in their certainty of it.
>>
>>57183277
It's crazy too because I actually think it's one of the more fun hacks I've played, but calling it difficult is a bold faced lie. You can beat basically every battle with one auto tailwind or trick room setter by itself.
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>>57183266
i agree, you should definitely be losing the first round the majority of the time or it's not really difficult.
but sometimes hacks just give the player things that are way too powerful and turn what could be a hard game into a very easy one. for example, inclement emerald: ostensibly a challenge hack, and it does the usual "buff shitmons" thing. however, one of the changes is that slaking has access to slow start, and using such a slaking completely trivializes 90% of the battles in the hack because the AI is simply not equipped to deal with a specially defensive slaking spamming bulk up and slack off until slow start wears off.

with something like elite redux which prides itself on everything being broken, there was never really any hope for it to be a hard game. the more powerful tools you put in the player's hands, the easier it is to simply break the game beyond any semblance of difficulty.
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>>57183012
Me, i said all that
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>>57183314
At the end of the day, it's all just excessive overcompensation for the fact no one knows how to program a competent AI, which would massively improve the kind of set diversity they can make for NPCs, which in turn makes "broken" setups not actually be broken, as the AI can be realistically equipped to counterplay and do so smartly.
Fuck, even just having the AI recognize something like "the player used a setup move. perhaps I should nullify it with something such as Roar before they become too powerful to handle" would go a long way instead of preventing the player from having any boosting moves whatsoever ala Radical Reddit.
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>>57183216
>gets speed stat increased to 90
>learns Volt Tackle
>gets a Mega form
>Mega form's main ability grants it Strong Jaw and all Biting moves have a 50% chance to paralyze
>one of its innates gives it a guaranteed crit on paralyzed foes
>another innate restores a lot of health when it KOs the opponent
>lesser important innate lets it lower special attack on entry
>it's still pretty mid and needs Sticky Web support
Is Luxray just cursed to be shit in every single pokemon game, fanmade and official?
>>
>>57182629
yes, you are
>>
>>57183216
>grass/dragon tropius
>violent granbull
It's weird how certain changes are so correlated with unoriginal and bad hacks.
>>
>>57182629
Forgive him, he hasn't played the game.
>>
>>57179764
>endless rolls
Actually the game has completely removed the need to grind anything. You can switch moves and abilities whenever you want.
>>
>>57183334
it's really just that pokemon's battle system is simply too complex for the AI to ever be able to fight the player on an even playing field.
if you put roar on something, it makes the team weaker overall because the AI can't predict the setup until it's already happened at which point it can already be too late.
and if you give the AI input reading, it makes it abusable in other ways. there's just no real winning, which is why a lot of people take the easy way out and just give the AI invisible buffs, impossible stats, or just flat out remove options from the player. (radical red does all of this)
>>
>>57183269
>You have to be paid to shill this this hard
It's a fun romhack, easily my favorite that I've played, and this thread is just 1 or 2 samefags who haven't actually played the game theorycrafting how easy it is. I'm not a shill, I'm just someone who has actually played it.

>Its one of the easiest hacks of all time.
That's just completely wrong, even if you think something like Radical Red is harder than this game.
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>>57183439
I've played and beat it ome single and double battle mode. Its one of the easiest hacks I've ever played.
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>>57183437
Alternatively, do a Clover and make it so the AI is allowed to know your sets. It's not quite input reading, but it gives them an actual sense of prediction to work with.
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>>57183450
>Its one of the easiest hacks I've ever played.
That cannot even possibly be true. I also think it's pretty funny how the posts in this thread have transitioned, overnight, from "I've never played this game, I'm never going to play this game, I already know it's too easy and broken" to "I played this game, I actually play this game all the time, I hate it, and it's the easiest romhack I've ever played, AND it's not fun"
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>>57183463
Yeah, it's very weird how other anons see a thread and start posting their opinions in it. I don't really get it either.

What did you struggle with in this hack?
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>>57183334
The problem is a bit more complicated than that
For one you can't design an AI that's as smart as a human player, that can accurately make long term predictions or plans or identify those on the part of the opponent
For another even if you could, you'd run into the issue that an AI is only going to have a finite number of mons with set moves and strategies while the player can reset infinitely to bring whatever of the thousands of combinations of mons they want, and you cannot account for a majority of them. The player also just has to win once, while the AI ideally in a "hard game" needs to be able to beat the player over and over.

Even if you put Roar or Haze or Unaware on mons to get rid of setup, not every mon can carry a move like that. What do you do when a player comes in with Tailwind, or Screens, or Trick Room, or Toxic stall? You can't account for all of those no matter how badly you try.

You might not like how RR handles difficulty but realistically that's the only way to make it so that any competent player can't effortlessly blow through every boss with a dex of that size.

I don't like Radical Red either though, and I don't think every game needs to be ballbustingly hard, just enough to keep the player awake. It would also be nice if games focused on things like resource management or things that aren't just "quicksaving over and over in front of a boss until you win" to add to difficulty
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>>57179362
Multiple abilities are stupid but you know how games have unlockable Perks, they should have those, just small traits that help the pokemon differenciate itself
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>>57183473
It is indeed very weird that 1 or 2 samefags who haven't played the game pretend to be experts on it, and that when the previous tactic of being honest didn't work ("I haven't played this game, I'm not going to, I already know it's too easy, Primal Cascoon totally breaks it wide open [btw I haven't used Primal Cascoon and I'm unaware that it's a post game meme mon]"), the tactic switched to saying you've played it multiple times.

Why would this romhack cause such weird schizo seethe?
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>>57183485
>I don't think every game needs to be ballbustingly hard, just enough to keep the player awake
>things like resource management or things that aren't just "quicksaving over and over in front of a boss until you win" to add to difficulty
agreed, and this is why emerald rogue is, in my opinion, the best difficulty hack. the battles aren't particularly hard outside of brutal difficulty and the AI isn't the best, but with the way the game is set up, every turn counts and a bad move can get your pokemon killed and snowball into a total loss so you have to be on point the whole time. even random fodder trainers are a threat, but you still want to fight them because you need money for resources.
of course not every hack can be a total conversion like that, but still.
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>>57183522
Is that more or less weird than you avoiding my direct question? That ones rhetorical by the way. You have someone here (me) who has beat it multiple times, likes it, and says its extremely easy and instead of engaging in any meaningful way you avoid and deflect. You're not very good at advertising.
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>>57183334
Pokemon Clover is the only game I've played with even somewhat reasonable AI.
I don't know how they made an AI that starts predicting player switches or movesets (and is susceptible to bluffs, meaning it's not just input reading), but it's an example of what the bare minimum should be.
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>>57183549
>why didn't you answer my obviously retarded question?
>it was rhetorical btw, but why didn't you answer it?
Why would I answer a question that is 1) retarded, and 2) not made in good faith?

>everyone who actually played the romhack is a shill
>(earlier I said that everyone who played the game was the dev himself)
Alright, I'm gonna unfollow the thread now and I'm just gonna hope that the next time someone makes an ER thread that you aren't in it pretending to be an expert on it while citing wrong things while proudly saying you have never and will never play it, and then the next day pretending like you now have played it several times.
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>>57183570
>still can't say what parts of the hack are hard
>announcing he's running away
Okay.
>>
>>57179362
Elite Redux got gutted unironically by 2.5. Went from a fun game to an rng fest; the moveset limitations were annoying but workable while the new gym leaders are fucking obnoxious. Genuinely terrible. Especially because there's no challenge as long as bright powder exists and you have time.
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>>57183570
>everyone he talks to is the same person
Normal behavior and not autistic at all.
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>>57183549
They're just a shill, there's very little point trying to extract discussion from them.
Note the fairly deliberate and repetitive repetition of highlights without specifics, and similarly repetitive routes of dismissal of criticism. They're not here to actually discuss anything, just repeat statements until idiots believe them, and dismiss arguments to the contrary by whatever convenient means arise. "Having a blast, don't believe the haters" mentality.
Very few people are actually stupid enough to make genuine "4chan is one person" conclusions and declarations in good faith. They do exist, but they're very rare, and generally much more schizoid than even the person here.
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>>57183594
Agree
Typical schizo "my hack is the hardest ever" tantrum by a developer who actually doesn't know how to make a hard hack, and resorts to rng fiesta to retaliate against players obliterating the hack and posting consistent strategies.
Take consistent options away, and dump more rng into the mix
Just like Pokemon Reborn.
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>>57183607
that reminds me of how radical reddit had corviknight's evo level changed to the late 60s because he couldn't handle that the fat metal bird completely trivialized every single NPC team he created.
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>>57183570
>I'm gonna unfollow the thread
What the fuck kind of language is this
>>
>>57183617
Xitter terminology kek
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>>57183607
It just went from "do your best to use YOUR team to take on the challenge!" to "exploit ai or grab the hard counters lol or get lucky".
I can't understand why they thought the new gym leaders were ever a good idea.
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>>57183645
gotta keep ramping up the difficulty and you can't not include all the RP characters
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>>57183615
Exactly.
For whatever reason, there's some strange sense of pride with making an arbitrarily difficult hack, that causes a meltdown when it turns out there's relatively consistent answers to most of it, that is almost always anti-player in nature. For Reborn, the culprit was Blaziken, for Radical Red, Corviknight.
Instead of putting in checks for the consistent option, it's smash the consistent option, and a bunch of other stuff to punish the player base, that usually worsens existing balance problems, because again, these changes are usually not being made from a position of critical reasoning, but a bruised ego over their game not being as pants-jizzingly hard as they thought. For whatever reason beyond my comprehension such an obsession and fetish could exist.

And of course, not one of them will learn any actual programming to make better AI, the best answer to any of these problems, because that's actually hard, requiring both technical skill, and a deep understanding of how to actually play the game. Much easier to just break the knees of any "problematic" pokemon.
>>
>>57183594
i once finished the game with Cherrim-Flower as my main eventer and only had difficulties against Flannery.
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>>57183684
>Radical Red
Wasnt the whole team of a guy that finished the game nerfed to the ground due to the dev having a fragile ego in that game?
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>>57183698
I don't know the specifics, but I believe so, yes.
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>>57183684
>For Reborn, the culprit was Blaziken,
They didn't remove Blaziken at all, though, you can still pick it as a starter. It can solo the entire game with Honchkrow up to the end of postgame
Also Rad Red ended up reversing the Corviknight thing over a year ago
>>
>>57183744
They didn't remove it, but they took everything that made up the EZ chicken strat away.
And these are just the poster children that stand out as shining examples of a more indicative trend towards nerfing good player options instead of checking them through an understanding of why they are good, and how to make them less centralizing through teambuilding. There's dozens more, less visible examples. I don't personally feel like going through the archive of changelogs for these games, but more power to you if you do.
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>>57183744
>Blaziken Honchkrow and Corviknight

Complete aside, but what is it about birds that just keep shitting on these hacks?
>>
>>57183779
birds are inherently based, it's one of the fundamentals of pokemon.
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>>57183774
>but they took everything that made up the EZ chicken strat away
They didn't. It still gets Speed Boost, Bulk Up, Protect, whatever. As I said, it can nearly solo the entire game up through postgame even when enemies start packing 6v12s with Ubers with 252 EVs in every stat
https://youtube.com/playlist?list=PLZds70i9jc6cibzuycsSx65sz36qWmy7M&si=n9faOBswC1xwM5MX
There are some stupid Pokemon placements in all of these games but it's not a bad principle to put the strongest Pokemon closer to the end.
>>
Yeah, 2.5 sucks

Way too many Pokemon got hit with unnecessary ability and move pool nerfs
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>>57183829
I remember how fuckine LIEPARD got gutted lmao
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>>57183844
g isn't anywhere close to e how'd I mess that up
>>
So lemme see if I about have it
>Hack that is much more like showdown in terms of team prep and assembly, with much more a focus on puzzling through battles, and much less focus on the RPG aspect of raising pokemon
>Pokemon get a dump truck of abilities to keep track of, that theoretically offer pokemon more niche opportunities to shine, despite the running trend of features like this inevitably leading to ivory tower gameplay
>Very conventional faux pas of an uninspired hack besides this though, with many of the worst romhack memes making an appearance
>Prone to developer tantrum fiat as it pertains to balance and difficulty, with "difficulty" being a fixation of the hack's focus
>Most of the challenge thus boils down to either spamming the most broken things that haven't been nerfed yet, RNG abuse, or finding the developer's mentality in how the game "ought" be played

Anything core I'm missing?
>>
To the people who say the game is easy and they only whited out a few times... did you play with Elite Mode and Elite Caps? Did youbnot struggle a bit with Steven 1, and the Seaport Museum gauntlet? Those parts were rough for early game.
>>
>>57183898
You have literally access to Manaphy before your first ever match with Calvin.
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>>57183898
Yes
The only change I made from whatever the default settings might be was shutting off EVs altogether, because any excuse I have to remove them as a concept is good enough for me.
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>>57183908
>this supposedly hard game gives you fucking MANAPHY
lmao
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>>57183893
I was going to say it's not even a difficulty hack but I double checked and the creator does advertise it as "challenging". So you're 100% spot on.
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>>57183898
>Steven 1, and the Seaport Museum gauntlet
Pre 2.5 these took maybe 2 or 3 tries each, occassionally 1
I did mostly monotype runs
Post 2.5 I one-shot Steven with mono Ice and saw how Brawly paralyzed 1/3rd of my team and decided the annoying/fun ratio was out of wack.
>>
>he's still in here trying to make people think it's hard
kwab
>>
The only hard bits past the early game (that depends on team comp) are Maxie's final fight, Juanlace, and E4 members not named Sydney IF you turn on locked mode. It's really not a hard game unless you limit yourself.
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>>57183914
Mind you manaphy has built in Drizzle, Swift Swim, Heart Swap and Parental Bond.
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>>57183952
Even the Juan Wallace gauntlet isn't really that hard
The only time I whited out more than once was Tate+Liza and Drake
>>
>>57183962
hahahaha oh wow
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>>57183964
I never had Tate+Liza problems. I always had Expanding Force because it's the strongest move ever.
>>
>5 destiny bond users (focus sash or choice scarf depending on weather) + 1 revenge killer
lmao that was hard
>>
>>57183995
final gambit annihilape is funnier desu
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>>57183962
Manaphy isn't even that much of an outlier in terms of the busted shit you have access to.
It's an early spike, but not an anomalous one.
This is the kind of shit that trivializes the game.
And whatever hypothetical "But the AI has it too!" argument falls flat because the AI is still a drooling retard that falls prey to every single trick, and can never actually outplay anything, just smash with retard strength and RNG abuse.
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>>57184024
If you manage to faint out with Manaphy until MAYBE Drake you may be really bad at the game.
>>
I used Plusle+Minun on Doubles mode and that obliterated 90% of everything I saw.
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>>57184056
>losing to drake
You're dogshit
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>>57184063
>The only combat in the E4 + Champion with a decent bulky option
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>>57184076
Doesn't change what I said.
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>>57184082
It's arguably the "hardest" battle in the game you negroid, and there's a MAYBE in fucking caps behind it.
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>>57184092
Idk, Steven and Phoebe were always harder to me. Sometimes Glacia.
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>>57184103
>Steven
>Hard
Steven's hardest battle happened before Brawly
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>>57184110
Nah, that shit was easy. Even his post-Norman battle is harder.
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>>57184118
His post-norman battle was the easiest Steven battle of them all, stop baiting.
Only time Steven was ever a headache was when the game gave him to you as a partner in that double battle against Magma.
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>>57181698
Radical Red had a pretty good system for moves, couldn't they have just used that menu for abilities, since there's 4 abilities for each mon?
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>>57184126
>His post-norman battle was the easiest Steven battle of them all,
That's the first one
>Only time Steven was ever a headache was when the game gave him to you as a partner in that double battle against Magma
Kek, true
Champion Steven is harder than Drake absolutely though
Thinking over again Glacia is probably the hardest because of hail meaning you can't use the braindead focus sash strats that kills everything without 2 seconds of extra thought (still ez tho kek)
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>>57184140
>Champion Steven is harder than Drake absolutely though
You can sweep Steven's entire team with Leftovers Manaphy Surf.
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>>57184144
Never bothered getting Manaphy, too much effort
>>
>>57183920
can you please link me to a pre 2.5 copy of redux?
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>>57183594
>Elite Redux got gutted unironically by 2.5
Yup, there's a tranny that goes by Wigglytuff that has been utterly ruining it by nerfing a bunch of shit and just generally being a giant piece of shit.
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>>57179515
I like the idea of Pokémon having multiple abilities, but only if the number of abilities is allowed to vary, and at least half of it is fluff/gimmick stuff like Solar Power Gigalith.

Also giving a Pokémon multiple abilities that do basically the same thing (e.g. Iron Fist + Tough Claws) is just clunky; either make a new ability with a higher damage boost, or drop one of them and increase its base stats instead.

Though if you put me in charge of a project like this I'd totally abuse my power to give Ledian Iron Fist + Skill Link + a multi-hit punching move that uses SpDef for damage.
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>>57184295
>Also giving a Pokémon multiple abilities that do basically the same thing
That's a thing I've noticed a lot in ability bundles.

A lot of pokemon have multiple abilities that want to do the same thing, which eats a lot of their slots and prevents them from having more weird, fluffy, or interesting things.
It's not like they're opposed to making stat changes or literally grouping abilities either. Why spend 4 abilities making a pokemon acceptable when using specicific moves, when you could compress all of that into one ability... or just raise its fucking attack, and either way get some freedom and more interesting shit in there.
But, of course, the reason is evident in all the obvious packfiller abilities that clog pokemon that don't really do anything OR contribute to fluff or variety. At that point, they should have just made blank space abilities with things you could slot in, rather than giving ANOTHER pokemon Perfectionist or whatever, for moves it will never use.
>>
>>57184157
https://www.pokeharbor.com/2023/07/pokemon-elite-redux/

Ctrl + f previous versions
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>>57184295
just go the inclement emerald route and buff its attack, buff comet punch to 25bp like the other multihit moves, and give it aerilate
loaded dice aerilate comet punch is stronk
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>>57184356
This
Layering weird gimmicks to power up a deficient pokemon aren't as good as just making the bad pokemon better.
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>>57179714
>"Chloroplast + Chlorophyll + Leaf Guard + Harvest + Solar Power"
>Chloroplast = "battles as if in sunlight; does not trigger abilities"
>Mega Venusaur also gets Thick Fat + Poison Touch + Forest Rage (+30% power for Grass moves, +80% at 1/3 HP)

Jesus Christ. Never mind the number of moving parts here, why does Mega Evolving give it Harvest?
>>
Another ER thread, another opportunity to beg tranny devs to use multi-abilities to greater effect.
>>
>>57184396
>why does Mega Evolving give it Harvest
Probably because more than one thing gets the ability, and it was easier to just cram it onto Mega Venusaur as is, than make a slightly altered version for it
I guess
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>>57184396
>battles as if in sunlight; does not trigger abilities"
Wait...
So it gets the features of being in sun (doubled fire damage, halved water damage, better Synthesis, no charge solar beam, worse Thunder, ect), but doesn't get the abilities, so you have to set sun with the thing that is already under sun because it has sun that isn't sun?
Am I reading this stroke correctly?
>>
Pokemon, but every pokemon is a yugioh card
>>
>>57184495
No, just means Solar Beam/Blade don't have to charge, Weather Ball is always Fire type, Synthesis always heals 75%, etc.

It just makes moves function as if sun is active
>>
Isn't this the same shit as Pokemon Exceeded?
>>
>>57184506
Can we compromise on Fire Emblem? I want my Farfetch'd to learn Vantage.
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>>57184495
Sun and rains damage buffs are onlu 10 or 20% iirc. This was an Inclement Emerald change that got grandfathered in.
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>>57184747
Vantage Farfetched DOES sound fun
Every offensive move being Sucker Punch sounds like a fun way for Farfetch'd to work
>>
>>57183908
Damn, I remember hearing about the Mew, but not Manaphy. Having a strong Mythical so early on is definitely a gamechanger, is it a 1%er? Fishing in RSE is fucking cancer.

>>57183909
>>57183920
Damn you guys are cracked. I played many a difficulty hack but that Steven fight took me nearly half an hour, although maybe I was being too stubborn with preserving my team comp. No point in a game like this. Also prolly shoulda checked my opponents teams, but wanted to do my first run without it.

Bit salty they added Velozel RIGHT AFTER I did my run with Redux Floatzel, but fuck it. Redux Floatzel surprised me anyways, 150 speed and the strength of Fly and Dig (both lost in 2.5) put in work.
>>
>>57179362
Is there a version of this hack that fixes the music?
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>>57184995
What's wrong with it?
>>
If Redux isn't hard, then what's the absolute hardest romhack/fangames?
>>
>>57185013
The version I downloaded had the music messed up in that the notes for one of the music tracks went on for like 1/4 of the length they were supposed to. It gave the music a very pizzicato feel to it that just didn't sound right. Several folks in the Pokecommunity thread also reported the same.
>>
>>57185032
Just off the top of my head, Clover is hard in at least a unique way, because they actually went and made better AI, which is one of the fundamental weaknesses of most challenge hacks. It's much harder to fuck with than most other games as a result, because any of the usual tricks won't work. It's nowhere near the hardest I've played, but it is at least the only one I've experienced where the AI can actually handle my bullshit, and actually demand a bit of being awake for gyms. It's probably the only romhack where the AI will actually outplay you. It's by no means perfect, but it's refreshing compared to the standard.
It's one of the best examples of how good AI can usually beat player bullshit. It's not a game that shies away from handing the player Dragon Dancers, because the enemies actually have the tools and programming to deal with them, and expects that you know how to support one.

Proper Kaizo hacks also, but a lot of those tend to lean a bit hard into letting the enemy have toys before the player does and relying on illegal sets for the AI. Still can be a pretty good exercise though.
>>
>>57185041
Huh, I just checked the server for "music/sound glitch/bug" and nothing seemed to pop up. I play with speed-up mostly so don't recall anything like that myself. I'd say check the changelog, but I don't even think 2.5 has a proper one yet, iirc. Hope it's been fixed!
>>
>>57184658
>One major feature are Innates, which function as extra pokemon abilities, but the pokemon can have up to three Innates
What
Is one of these an earlier build of another, is one a rip off, or are these just incredibly similar ideas that came out of the source code leaks?
>>
This isn't even Ledian at this point
>>
>>57185032
From the /vp/ plays general, since those guys have played almost every 'hard' fangame at this point:
Urmumium: https://www.mediafire.com/folder/0sn6ffv9ijo5w/Urmumium_v8.9
Solar Light Lunar Dark Eclipse: https://mega.nz/file/lHwBHaKQ#yognjXQ8XLidoYKwA-f455Wz4F7UVDwzI1ZCh0GT68Q this one is apparently the hardest
Madame Moto: https://mega.nz/file/dLQykCSb#qnqIepecCocaahe_JAcfxi-_JzYzlyajmKEGH0FVwho
LAWDS: https://drive.google.com/drive/u/0/folders/1Idp0Pc68K6brEA1xAxxSKZUbrdNl4IFI
Detergent: https://www.pokecommunity.com/threads/
Reborn Yang Intense: https://mega.nz/file/fINkXYhT#hxWoEwMdL2kFR-yKbnu9noncUE2V4VUR172rMLbEOiM
Empyrean Edge of Eternity: https://mega.nz/folder/CVpB1SDC#jrCuI_XnLoQoEfaVxrU5Mw/for/the/edge/of/eternity/mod

You've been warned
>>
>>57185416
losing the flying type is dogshit design. it doesn't need to be yet another bug/fighting when that niche is already covered by heracross and slither wing.
>>
>>57185423
>solar light and lunar dark
i played this and i don't remember it being hard at all, is it some difficulty setting or mod or such?
>>
>>57185563
You say that like bug/flying isn't oversaturated itself. Some people want buffs to a mon to make IT better, not just to fill a niche.
>>
>>57185416
The original Ledian is irredeemable, there's no fixing it without a total overhaul. A lot of romhacks go with Bug/Fighting to get rid of the 4x Rock weakness and because it gets Iron Fis. I'm looking through some of my downloaded romhacks and Flawless Platinum actually keeps it Bug/Flying but it also really raises its stats a whole lot.
I've been reading some of Ledian's pokedex entries and a lot of them keep taking about how Ledian uses stars for energy, maybe some new romhacks should try a special attacking Bug/Fairy or Bug/Psychic angle instead.
>>
>>57185588
despite how many bug/flyings there are, keeping it as-is would make it the only fully evolved physically offensive bug/flying. everything else has either sfma stats or is specially offensive, save for scyther who evolves into the superior scizor anyway.
inclement emerald already had it as bug/flying with aerilate, there's no reason to make it bug/fighting when heracross has always and will always just do it better.
>>
>we want to buff a shitmon
>just give it dark/fighting/fairy/dragon dual type lmao
why is this so common?
>>
>>57185575
Yes, the mod is called Eclipse
>>
>>57185606
Bug/Normal technician spamming swift, the star attack
>>
>>57185641
Those types are the easiest to give to a pokemon.
>if it's black or bites give it Dark
>if it looks athletic at all give it Fighting
>if it's somewhat mystical give it Fairy
>if it's a reptile give it Dragon
When changing the type of a pokemon's base typing there isn't really much you can do because the idea has been laid out already. Look at Luxray. What can you really do? It's black and bites stuff, you can't help but feel it should have STAB Crunch. I think the only consistent romhack type change I've seen that doesn't involve Dark/Fighting/Fairy/Dragon is Fire/Ground Typhlosion.
More unique type changes can only emerge with new ideas coming from new Megas and Regional forms and I feel Elite Redux does a good job with this overall, like Mega Feraligatr Y being Water/Electric is really cool.
>>
2.5 also added a new effect to Seismic Toss and Sky Drop where when the Pokemon "hits the ground", hazards are triggered as if it just switched on

So in addition to the damage from the move, they take Spikes/Stealth Rock damage, get their speed dropped from Sticky Web, etc.
>>
>>57185801
>set spikes
>mega kangaskhan now OHKOs the entire game with parental bond seismic toss
wew
>>
>>57185806
I think there's other things with similar abilities besides Kanga.
I know some of them exist, but are move class dependent, but I'm pretty sure there's a few that are open ended.
Meaning scarf
>>
>>57185801
That's probably broken as fuck but I just love how creative this romhack is.
>>
Holy fuck the new "Gym Leader Skills" system is so obnoxious

>You WILL battle every trainer or else we'll give the Gym Leaders a bunch of cheap advantages
>>
I swear every ice types spends half it's abilities desperately trying to pretend Ice is a good defensive type.
If they were that focused on the meme, why didn't they just... change the type interactions?
>>
>>57185864
honestly an ice-type chansey-esque mon could work, huge special bulk to make up for the lack of resists and such.
of all of ice's weaknesses, only fire tends to be used by special attackers. fighting and rock moves have terrible distribution on the special side and most special attacking steels are legendaries you wouldn't see in most games.
but every ice type has to be physically defensive for some godawful reason.
>>
>>57185708
>Look at Luxray. What can you really do?
Look at its moves and dex entries and choose something that isn't soulless and based on color? But that would require 12 seconds of effort on the part of these devs.
>>
>>57185708
Just off the top of my head?
1. Make it a special or mixed attacker. People who obsess about Luxray being physical never seem ro remember Luxray has a higher special attack than Raichu
2. Lean into vision and accuracy more. This is its actual ability, and most people bend over backwards to turn it into fucking Sharpedo than they do actually reading the thing's dex entry. Give it better accuracy, have it hit through screens, subs, and protect.
3. It's a fucking cat. Give it cat shit. Assist, fake out, technician, the works.

Just. Fuck. Electerize fake out on something that can mixed attack through subs or screens ALONE is doing a better service to the pokemon than ANOTHER fucking Electric/Dark Strong Jaw fit of retardation.
I'm an idiot, and I came up with this off the top of my head in like three minutes.
But none of these people do. Just look at the ability pools of the pokemon in this game, they clearly didn't care or want to think about these things. Just fuck it, another random fuckin Perfectionist or Predator or fukkin type pinch boost ability, sure, why the fuck not.

The only modicums of interesting things are just things stolen from other popular hacks, and implemented clumsily through abilities, since that's the hack's gimmick, instead of the way it was done then.
>>
>>57185921
>unseen fist equivalent
>infiltrator equivalent
>galvanize technician fake out
hnnngh i just nutted thinking of the double battles potential
>>
>>57185928
It can electroweb through subs and protect, too.
This thing's actually solid already.
>>
>>57185935
and electroweb is 55bp so it's tech boosted too...
damn if this was the real luxray i would actually play this game again
>>
Other bad changes
>fearow
>granbull
>bellossom
>druddigon
>>
cringe
fans always insert the most half assed shit from the media they conzoom that they think is cool, gamefreak on the other hand take inspiration from nature and a wide variety of real world myths, folklore, culture
>>
>>57185606
Make Bug types immune to entry hazards and suddenly Bug/Flying isn't atrociously bad any more
>>
>>57179515
>The innates thing is a good idea in theory
No it's not, it's just a mess that makes the stronger pokémon stronger and the weaker pokémon still useless

Every single time someone proposes a change to the battle system they only think about the weaker pokémon, never realizing that these buffs would impact the stronger pokémon too, ultimately just adding needless clutter to the game
>>
>>57186123
>and the weaker pokémon still useless
Heavily disagree there, some PU tier shitmons get rescued by innates like Ursaring and Exploud.
>>
>>57185947
What's wrong with Fearow and Bellossom? Their types aren't changed.
>>
File: 0352Kecleon.png (198 KB, 511x511)
198 KB
198 KB PNG
>>57186159
Kecleon gets both Protean + Color Change, and the latter is reworked so that it triggers before the opponent's move to make itself resistant/immune to everything.
Also an ability that makes it use Scratch on entry.
>>
>>57186214
This shit pisses me off, just completely invalidates every type that deals with immunities.
>>
Fun hack as a proof of concept, but it needs a version with 2 abilities MAX
>>
>>57185921
> People who obsess about Luxray being physical never seem ro remember Luxray has a higher special attack than Raichu
Because you’re never using it. Oh boy Volt Switch!
>>
>Charizard is Fire/Dragon with Levitate in every form
>Levitate also gives a 25% pseudo-STAB to Flying moves

cringe
>>
>>57187201
and three megas
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>>57186161
Terrible ability choices. Why is bellossom a healer when nearly every dex entry it has involves sound? The creator of this hack has no creativity beyond copying whatever flavor of the month changes are popular online
>>
>>57186927
Oh boy, spark!
>>
>>57187359
Giving 4 abilities to 1000+ mons is a lot man, why not go in the server and give these critiques?
>>
>>57187419
Because I don't care to do the work of the devs for some hack that I'm never going to replay. And the fact that there are assblasted devs itt, they can read it here.
>Giving 4 abilities to 1000+ mons is a lot man
You haven't worked a day in your life if you think this would take more than one day.
>>
>>57187661
It takes Game Freak six months to design and balance ONE Pokemon, you're delusional if you think 1000+ can be done in a day
>>
>>57187721
It took them 75 years to make just the pokemon for red and blue?
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>>57187721
>picking abilities and types from a list is the same as designing and balancing a pokemon
The massive egos of romhackers needs to be studied
>>
Looking at Pikachu...

>Three different "boost the power of Electric moves" abilities when their effects could be mostly covered by Transistor
>Generator ("charges up once on entry or when electric terrain is active") is decently interesting, though it would be more interesting on something without Volt Switch.
>Ground Shock lets it deal half damage to Ground types. This is good, it's situational but useful + a reference to the Ashnime
>Static is boosted to work offensively and defensively

>Partner Pikachu rearranges things + gets Overcharge instead of Static (Electric moves super-effective on Electric and pierce their paralysis immunity)
>Mega Partner Pikachu replaces most of its abilities with new ones, including Huge Power + an ability that sounds like it works vaguely like Parental Bond for Electric moves

>Raichu is Electric/Ground + trades one of the Electric-boosting abilities for a Ground-boosting one
>>
>>57184396
>>57184481
Also, there is an option you can check to make Megas permanent, so it's just an ability that other mons get, but also you can potentially make Megas hold items.



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