[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vp/ - Pokémon


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: pokearth.png (88 KB, 1100x850)
88 KB
88 KB PNG
If you were to play a Pokémon game, using only your starter and you fought every single trainer that's available at any one time, what game would you be the highest level upon completion of the main story?
>>
>>57197807
XY
>>
>>57197807
hm.. thinking of it like this, it'd probably have to be one of the games before the mandatory EXP share happens, because when that's on, the EXP gets halved a few times (say you'd get 2000 with 1, you'd get about 350-ish between 6)

it'd also need to be a game where exp gain is easy, and trainers use a lot of pokemon. I would say black & white (1 or 2 either-or), but that's purely because they kinda upped the ante for the trainers in that game, the exp dropoff could cause some issues.

it probably wouldn't be gen 7 at all either, because sure, while there's a lot of trainers, the totem battles don't have the trainer exp multiplier.

..of course, this all depends on if you actually manage to beat the trainers with relative ease on your first go.
>>
>>57197888
Actually from Gen 6 onwards, it doesn't cut the exp. It essentially multiplies it. E.g. I would've gained 1000 exp without, but with it on, it's essentially 6000 exp split among your party members, with any that battled gaining a slight boost.

Most trainers in BW and it's sequels only use 1 or 2 Pokémon. Very rarely does it go over Plus most regular trainers are usually much weaker in terms of levels, so they give much less experience.

Gen 7 has, as you've said, has a lot of trainers. It also started the trend of most routes having a superboss trainer who challenges you after you've beaten every trainer on the route. They have higher level Pokémon and usually have more Pokémon, often times 3-4. I've missed a few of them, but in my most recent Ultra Moon playthrough, I reached level 73 with my Decidueye.
>>
>>57197807
I did that with Snivy (without evolving) in Pokemon White many years ago and I managed to reach level 96 I think.
>>
>>57198351
That's very surprising. I did the same with Tepig (both are in the medium slow exp group) and only got to level 62, though I'll admit I did KO a few wild mons accidentally because I kinda had my brain turned off for a moment. "
>>
>>57197807
I apologize for all the torment. I admit it. I have never played any Pokémon games aside from Gen 6 and after. I will correct myself by playing the older generations and forming my own opinions on them.
>>
>>57198725
Sincerely,
Sir Yawnious of house Phaggotrey
>>
File: 20250109_162542.jpg (3.92 MB, 4000x3000)
3.92 MB
3.92 MB JPG
About to fight Elesa, just fighting a few last trainers.
>>
There's a few qualifiers you'd have to make
>Games with EXP scaling are unlikely to make it unless there's a mandatory mitigating factor, which means Gen 5/7 are out but every Switch title remains in contention
>The game would have to end at a high level in the main story, which means Gen 2 is right out unless you consider Red the end of the game like speedrunners do and even then you don't get basically any boosts after Blue's mid-50's team
>Speaking of main stories having arguable ends, what's the consideration on BW's post game given you only become champion then?
Regardless, going off of general level curves, Gen 1 is probably the first contender, Gen 4 isn't in contention because DP Cynthia is a massive level jump and you're not expected to reach that level normally, XY's E4 alone is over the level of many other game's champions let alone Diantha's almost level 70 Mega Gardevoir with functionally no ability, Let's Go and BDSP's many mandatory multipliers mean that you're probably going to be OP regardless of the final level but should be tested just in case, and if we do count post-game BW it expects you to fight level 70 Pokemon in a game where being underleveled gives you more EXP.
>>57197888
Gen 7 doesn't have the trainer EXP multiplier at all, which is something that does give the previous games a weird advantage in making you overleveled. It's the most limited but most efficient EXP source.
>>
>>57199097
To go even further on this, even if you go out of your way to not overlevel compared to the the trainer's average level, XY would still likely put you in contention for the highest level due to the sheer high numbers at the end of the game. Like, being slightly underleveled in XY puts you at about the same level as Blue or DP Cynthia (which again the latter is not reasonable to reach without grinding because I think nobody actually playtested the game, the AI doesn't fucking work either).
>>
Depends on the Pokemon they have, but the amount of trainer battles for each game is as so.

>SwSh: 154 (Wild Area counted Thrice, Baristas are counted once, Dynamax Gyms for postgame counted, does not count DLC)
>S/M: 258
>R/B: 338
>Yellow: 339
>R/S: 341
>USUM: 354 (Includes RR as well)
>G/S: 366
>Crystal: 376
>X/Y: 377
>B/W: 412
>ORAS: 444
>B/W (Black City/White Forest Included): 445
>FR/LG: 449
>D/P: 451
>HG/SS: 454
>Platinum: 457
>Emerald: 478
>B/W2: 540 (Does not include Black Tower/White Treehollow)

Don't know SV however or it's DLC.
>>
>>57199049
You might as well start your own thread if you're gonna commit to this
>>
>>57199049
>>57199144
Good idea.
>>
>>57199122
While the quantity of battles is a useful metric, the quality of said battles matters a lot. Off the top of my head, the Gen 1/2 examples definitely contain a lot of trainers with samey Pokemon at samey mid-levels, while the Gen 5 examples may include post-game EXP piniata enemies at Big Stadium/Small Court (although Fun Fact: B2W2 is the only game with a cap for EXP you can gain from a single Pokemon, for some bizarre reason). Furthermore, earlier games definitely have more padding of the same Pokemon several times, while later games rarely go above 3 Pokemon but with larger variety which can mean more varied EXP rates.
>>
>>57199149
What's the cap?
>>
>>57199149
Exactly, it completely depends on the teams, and so on. Two trainers with Blisseys or Audinos goes way farther than a 2 trainers with an Electrode and a Krookorok after all, let alone their levels involved too. It also depends how much of it is exactly postgame too, BW2 has a shitton after all, or how much is exactly mandatory. ORAS's is only like 64-65 battles for instance despite having 444 trainers, meanwhile SwSh is like 83, which is over half.

It's really a hard stat to judge overall, I'd say Platinum or BW2 probably have the best odds realistically, maybe HG/SS too just because its two regions even if the levels are low.
>>
Hey its me, the OP, I'm specifically referring to the main story, so the moment the credits roll
>>
>>57199149
I'm more concerned about experience mechanics in later games, whether things like underleveled boosts would make a significant difference or even make room for min/max strategies in terms of fight order
>>
I think Gen 5's exp formula would help balance out the final level eventually. Once you get more than a couple levels above, you only get like, 25% of the exp
>>
>>57198725
>>57198728
See, we've seen yawnie post screenshots of his saves before. We know he plays BW enough to do the postgame. Yawnie doesn't actually believe the shit he spouts, it's all about getting attention.

And dumbasses can't help but take the bait



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.