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What are some things most people see as improvements or qol that you dislike?
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Open world
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>>57218527
the higher pokemon distribution, having a tighter pool of Pokemon makes the areas more memorable for me, but now every area has like a dozen+ pokemon to find which gets overwhelming and kind of takes some of the fun out of finding them all for me.
Even PLA does this to some extent, rolling out pokemon more gradually as you explore each map rather than spawning in a pile of pokemon everywhere you walk.
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>>57218537
This
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>>57218537
Yeah, this. A consequence of it is that for balance reasons, no more are you force into battle when you lock eyes with a trainer. You are now the one initiating them, and it is to me, quite sad, as that was part of the classic pokemon spirit.
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>>57218527
day/night
phys/spec split
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>>57218584
Forgot pic.
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Buying competitive items with pokedollars
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>>57218527
Just randomly throwing in double battles
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>>57218527
Getting EXP by catching Pokemon.
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>>57218527
Gonna be that guy and say 3D models
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>>57218527
Gonna be that guy and say animated sprites
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>>57218715
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>>57218527
I look down on anyone who runs away from trainer battles.
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>>57218598
>phys/spec split
How is that a bad thing?
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>>57218777
more options isn't a good thing they should have just rebalanced the mons that were most impacted by it
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>>57218527
Exp share being always on

Should be a toggle so eveeyone can enable or disable it to play how they want
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>>57218822
>Exp share being always on
How is that a bad thing?
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>>57218823
Overlevels your party and makes the game too easy

Some of the games that have modern exp share were not balanced around it
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>>57218777
>>57218823
They just don't like these things. Why are you being so defensive? Surely there are "qol" things that you don't like.
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>>57218527
A real-time day/night cycle affecting encounters was not an improvement.
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>>57218527
the base shiny rate being changed from 1/8192 to 1/4096. I'm fine with there being a bunch of methods to make the odds better but the baseline being changed just irks me.
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>>57218782
But then you have a issue where pokemon stats are skewed into a certain way. A pokemon with fire and physhic types? It can only be a special attacker if its going to be offensive since why give a high phys attack stat if it can't use stab at all.
>>57218823
due to gamefreak making things easier, stuff like exp share is the problem rather than just rebalancing the games around it that.just so that you can have a evened level team and still have a challenge.
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>>57218527
Dexes with 400+ Pokemon. I like Pokemon, but there's "wow this dex has a good number of choices" and being full of a metric fuckton of Pokemon you'll never see or use. People will say regional identity is a meme argument but I find it jarring going from one grassy route to the next and suddenly every encounter is different.
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>>57218849
So is this an issue with the National Dex or just with large Regional Dexs?
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>>57218828
The trick is to never do wild battles
If you run from everything you don't intend to catch and just do the trainer battles you'll be correctly leveled
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>>57218848
>why give a high phys attack stat if it can't use stab at all.
Because it's physically strong. Who cares if it's bad online, most pokemon are.
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>>57218848
>due to gamefreak making things easier,
The games have gotten harder though.
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>>57218853
>The trick is to never do wild battles
That doesn't work in BDSP. Skip them altogether, It's still XY levels of bad, but without the toggle, where you are guarantee to outlevel everyone but Cynthia.
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>>57218584
>balance
Please, it worked like that in SwSh too.
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>>57218823
Because you're always overleveled
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>>57219062
No you aren't.
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>>57218527
Unlimited inventory in a sense
Although I feel rather than limiting the amount of unique items there should be a limit on the quantity you can stack per item. Otherwise you get shit like SV where you could not spend a single cent on healing items and you'll still be running around with like 50 max potions
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>>57218823
Came here looking for exp share. I'm playing Blue for the first time in like 25 years, and you apparently don't get an Exp. All until way later.

As a result, I'm in Silph Co. right now and I'm level 63. It's so fucking cumbersome to level up Pokemon the old school way. I evolved a Gyarados this way, and I did a couple other Pokemon too, but that shit just got so tiresome and so they're still at level ~20 while my main is 63. I wish I didn't even waste Exp on leveling them.

When you don't have Exp. Share / Exp. All in a game, you end up with one fuckhuge Ironmon and the rest might as well not even be there. There's no reason to switch or stop using my level 63 mon.
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>>57218718
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>>57218654
You could always sorta do that via the game corner tho
It just took extra steps
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>>57218527
None. QoL is great and there is literally no reason to dislike it other than being a retard contrarian.
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>>57218527
Lack of poison mechanism.
Way too many berries given to you making buying Potions absolete
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>>57219091
I know that giving experience to all Pokemon gets a bad rap among many Pokemon fans, but it really is a quality of life feature. I find it hard to go back to old Pokemon games knowing that it's a pain to level up Pokemon the old fashioned way, or how you don't get EXP for catching Pokemon. I know for others they liked it because it made the game more challenging, but personally it just makes the game more tedious, especially if you're someone like me who likes to level up my entire team.
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>>57218852
Large regional dexes. It's different if there's capacity for a lot of mon in the game but they're trade-only. I'm talking stuff like SwSh's base dex + DLC, completing all of it was a massive chore.
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>>57218527
Idk if this counts as qol but I don't like how some legendary capture rates are much higher than the previous standard. I feel more satisfied when the big guy puts up a fight.
>>57218553
>>57218849
I agree with this. The gradual gradient of encounters between different routes within the same biome used to make it feel more "real". This is also why I'm in favor of the bw1 system wherein all the pokemon exist in the game but you're forced to use a select fraction throughout the main game.
>>57218846
The base rate should account for the median number of encounters per playthrough and be engineered so that you have a >50% chance to find one per playthrough, with the drawback being that the hunting methods are removed or nerfed. Going "to odds" for any fraction will always give you a 63% chance of finding the shiny, so the shiny rate should be (1/(aforementioned median number of encounters))
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>>57219196
>I know for others they liked it because it made the game more challenging
It doesn't make the game more challenging though. I just beat Silph Co. and I'm 75 now, whereas the trainers I'm fighting are 50. In an Exp Share game, maybe I'd have a whole team team of level 60 Pokemon. Is it "easier" to have a team of level 60 Pokemon as opposed to one leve 75 Pokemon? Maybe, but it doesn't matter either way. Waaay back when I found a Thunder Stone, I wanted to evolved Raichu, and I did, but I've never used him because it's just too much of a hassle. There's nothing difficult about it, it's just annoying, and having one mon just walk through the game one shotting everything is probably the easiest that a game could get.
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>>57218527
Most stuff that came after gen 5.
But especially HM removal and casualized shiny odds. Fuck that shit

>>57218537
FPBP
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>>57218527
At least the candy are optional. You can just save them until the post game for whenever you need something instead of grinding. Sorta like using the missingno glitch in RGB to give yourself 255 rare candies.
Unlike the forced exp share.
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>>57218745
Even in SV where if you do so much as 2 you're now going to be overleveled for multiple points?
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>>57219091
>When you don't have Exp. Share / Exp. All in a game, you end up with one fuckhuge Ironmon and the rest might as well not even be there. There's no reason to switch or stop using my level 63 mon.
Have you considered to not be retarded?
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>>57219380
Just catch a new underleveled mon lol
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>>57218777
It fucked over a few early gen mons and Game Freak either took forever to fix them or just never bothered at all.
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>>57218553
I hate going through the first few routes of Pokemon games where it's nothing but rats & bugs & birds but I know what you mean. A lot of these areas have such a bloated encounter table that most of the biomes don't feel all that unique.
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>>57218527
The emphasis on trying to "improve" the graphics and go full 3D.
I think if they hit their peak on the clean 2D/sprite look in HGSS and I would have been very happy if they just kept that as the norm. Instead of going full 3D models.

The 3d graphics in these games aren't good enough for them to feel truly immersive. So I'd rather they just keep the SOVL instead
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>>57218537
>T. Hallway simulator lover
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This is literally just a stealthy genwar thread btw
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>>57219384
This. I have a policy of switching up my whole team after every gym battle except my starter. Lets me use a lot of mons I normally wouldn't and keeps battles relatively interesting. For bonus points I choose a team with at least one type weak to the next gyms type if I know it ahead of time.
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>>57219493
Men who can only see discussion as war seek to create battles because they have yet to find victory in the world around them.
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>>57219644
Damn. That explains a lot honestly. Same with the endless waifu wars. It'd so tiring.
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>>57219486
Honestly I would love if the animations had as much charm as the old school battle simulator games. Whenever I defeat a gym leader and it does the slow motion knock out of its ace I get hype to see its defeat animation before remembering they start to fade before it even feels like the animation has even started.
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>>57218527
Exp candy would be good if there was no perma-exp share. As it is now, those items only exist to make the game even easier.
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>>57219705
Thats one way to look at it. To me it just makes the endgame grind better when i dont have to sos chain chanseys or run the league 100 times just to level my mons.
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>>57218823
Makes the games even easier
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>>57219717
You can do hyper training at level 50 now, and not even the DLC teams go over 90. There's basically no point in getting more than your raidmons to level 100, and raids are exclusively postgame.
I never saw a reason to use them during the story because my entire party is gaining experience passively. But if there was no shared experience, they would have some value in bumping up a Pokemon that's falling behind a bit.
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>>57218718
Brown bricks? I love brown bricks in Pokémon.
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>>57219465
the problem with the earlygame having boring options is really just the result of having too many Bidoof like pokemon and not enough Shinx like pokemon.
They could even actually use the baby pokemon for earlygame and let you catch something like Magby or Tyrogue when they're actually useful to you.
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>>57219727
Then why are the newer games harder?
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>>57218960
Only for the Wild Area.
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>>57219644
>edgy subversive societal statement
Found the Baphomet.
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>>57219977
You're so cringe.
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>>57219091
Literally a (you) problem
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>>57219717
There shouldn’t be an endgame grind.
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>>57218527
Pokemon GO
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>>57219945
imo its more annoying when I get to like the 4th badge and I go to the route next to that town and I'm still encountering route 1 shitters.
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>>57220034
>>57219382
No, the issue is that if you don't have Exp. All / Exp. Share then there is no reason to ever use more than one Pokemon. You need to go very much out of your way and inconvenience yourself in order to do so. There is no such issue with Exp. All / Exp. Share, and even if we say that you end up overleveled (you will end up overleveled in a Pokemon game no matter what, btw) the amount that your collective Pokemon are overleveled will be much lower than the amount that you "Ironmon" ends up being in games without Exp. All / Exp. Share.

I feel like you guys just say that you think Exp. All / Exp. Share are bad, but then you've never actually gone back and played gen 1.
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>>57220658
>if you don't have Exp. All / Exp. Share then there is no reason to ever use more than one Pokemon
type advantages?
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>>57220658
There's no reason to do it either way, because participating Pokemon will always gain more exp.
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>>57221595
Nta but because progressive levels require more xp the main mon if you’re only using one would be maybe 5-10 levels ahead and you’d be doing it purely out of spite
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>>57221615
The lead mon will still gain exp, there's really no reason to ever switch off it. Higher levels do require more, but it's also gaining more. And singleplayer almost never goes high enough for the exp requirements to start catching up.
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>>57218527
i refuse to play anything with forced exp share
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>>57221628
>there's really no reason to ever switch off it
How do I beat Totem Araquanid with my lead Torracat?
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>>57221675
level it up until it can oneshot the spoder
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>>57221675
https://youtu.be/hkLszymNh3U
Yawnie, how many times do I need to post this?
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>>57221572
>type advantages?
Your Pokemon is too fast at this point to ever go second.

>>57221628
>The lead mon will still gain exp, there's really no reason to ever switch off it.
If you don't have Exp. All / Exp. Share, your Ironmon is easily 30+ levels ahead of whatever you're fighting, and there is absolutely zero reason to switch off it. If you have Exp. All / Exp. Share, there level difference is not quite this drastic, and there could feasibly be a reason to switch off it.
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>>57221695
How do you figure? If I'm 30+ levels ahead of something in one game, why wouldn't I be just as far ahead in a different game that grants the same amount of exp?
Unless you're being the typical disingenuous cunt you always are, yawnie.
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>>57221675
A fight like that would be significantly tougher with just a Torracat, assuming it's not grossly overleveled.
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>>57221705
>why wouldn't I be just as far ahead in a different game that grants the same amount of exp?
Because you're not loading all of the exp onto one Ironmon, you're spreading it out across the team.
>yawnie
I'm not your schizo bogeyman, retard. Jesus Christ.
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>>57221705
This is insanely dishonest you’d have to abuse candies to be +30; new games don’t have the same trainer structure
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>>57221740
And you'd have to abuse trainers and wild encounters to get that high in other games.
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>>57221755
No you don’t you just have to be using one Pokemon and not running from all the wild encounters
Why have you guys started doing this weird larp where juggling Pokemon in the first gens isn’t awkward as fuck?
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>>57221755
>And you'd have to abuse trainers and wild encounters to get that high in other games.
No, you just fight the trainers.
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>>57221853
Not to get 30+ levels ahead of anything.
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>>57221763
>Why have you guys started doing this weird larp where juggling Pokemon in the first gens isn’t awkward as fuck?
I think it's just zoomers with fake nostalgia. You see it all the time in everything else. I'm an oldfag and I'm replaying Blue for the first time pretty much since release, and it's obvious that Exp. Share / All is a good invention, because without it you end up with one OP as fuck Ironmon that ohkos the entire game and there's never a reason to switch off of it.

>>57221856
Go replay Blue, anon. I grinded some levels before Brock, but I have never grinded after that. You just fight the trainers and frun from all wild encounters and you end up at level 80 while fighting level 50 trainers.
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>>57218553
>>57218849
I think that people really underestimate how useful Morning/Day/Night is for the bloated routes. It allows you to load a route with lots of Pokemon without it feeling bloated, or having situations where you're trying to find what's supposed to be a common Pokemon but being unable to.

>>57219069
A Pokemon game that took more from Western RPGs and had a weight capacity would be really cool to see. People want Pokemon to be an Open World RPG, which I do think fits the series well. However, if it wants to be good, I think it needs to be willing to actually take more from Western RPGs to create something worthwhile and immersive, and not just half-assed.

>>57219186
Them removing how Poison worked was dumb, especially when it was used as a soft tutorial for status conditions.

>>57219333
>HM removal and casualized shiny odds
The shiny odds change just feels like they're really pushing shinys to be something for people to grind and not just a fun rare oddity.

HM removal s my big one though. HMs worked awkwardly, but were nice for forcing the player to think about what Pokemon they used in their team and feeling immersive. The HM slave issue could've been solved by simply not having HMs be move slots, but somethign independent of battles. ROM hacks often just have it so that if a Pokemon could learn the HM, it can use it, and that works fine. They could even expand it by adding more overworld effects that Pokemon could use.

HMs needed a rework, not a removal.
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>>57221853
I fight all the trainers all the time.
RBY I was just below level 80
GSC, before Lance I was 55, before Red, 70
RS I was level 63
FRLG I was 70
Emerald I was 66
DP I was nearing 75
Pt I was 71
HGSS was 56, after Red I was 73
BW I was level 58,
B2W2 I was 63
XY I was 81
ORAS I was 64
SM was 70
USUM was 71
LGPE NEVER PLAYED
SWSH was 73
BDSP was 78
PLA was 68
SV was 72
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>>57222295
>RBY I was just below level 80
That cannot possibly be true. See >>57219211
>I just beat Silph Co. and I'm 75 now
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>>57222295
How are you going to criticize the use of exp candy when you go out of your way to make your Pokemon as high a level as possible?
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>>57221890
>but were nice for forcing the player to think about what Pokemon they used in their team
Please don’t force your retardation on the rest of us.
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>>57222356
Hmm I see. I must've missed a handful of trainers somewhere. Probably Mt. Moon or Rock Tunnel.
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>>57222374
I'm not criticizing. Just explaining the levels I reached in each game after beating all trainers
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>>57222486
>I must've missed a handful of trainers somewhere.
Try several handfuls, if you're not even 80 by the time you beat the game, especially with Elite 4 exp.
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I fucking hate how powerful amie affection and its effects are on playthroughs.

I want to pet my mons and do the dumb minigames sometimes but the gay friendship effects make battles take that much longer and gives bullshit RNG I shouldn't be surviving through.
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>>57222486
>>57222509
Oh, and that was Silph Co. before going down to Fuchsia City and doing that whole thing or any of the bike path trainers or the snorlax path trainers or Koga.
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>>57218527
postgame
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>>57222516
I like the affection bonuses but the game should be balanced around assuming the player has them at all times like how Xenoblade does their character bonding mechanics. It IS training your Pokemon after all. Treating your mon like shit should penalize you harsher too outside of lowering Return's power (before it got axed).
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>>57219977
>"don't be a stupid freak who argues with everyone over inconsequential shit"
>edgy and subversive
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>>57218537
I was against this ever since playing BoTW. It just makes Pokemon easier to exploit progress-wise.
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>>57222509
I see. I was following a guide. Maybe it was incomplete?
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>>57222516
Bro I maxed out my Pokemons affection in Eternal X and Umbra Moon and regretted it so hard, turns the game into such a joke. Seeing it get baked in with the friendship mechanics in BDSP was too fucking much, especially with how little elsevthe games changed from DP. Built-in Shed Skin, Focus Band, Brightpowder, Scope Lens... like wtf is that shit?
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>>57222423
A teambuilding RPG should force you to consider what your team is.
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>>57222857
Yawnfag would say "just use bitter herbs".
Which shouldn't be necessary.
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>>57218823
It makes challenge runs harder and prevents me from keeping my favorite Pokemon on my team all the time without them getting overleveled.
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>>57219091
Just switch the Pokemon at the head of your party so the lowest level is always the lead and this never happens.
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>>57223771
>just play the game like a retard
There is no reason to do this. Even in cases where you *want* to use another Pokemon, it is so insanely cumbersome to actually level them up that it's not even worth doing.



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