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File: fall.gif (891 KB, 570x430)
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What's your favorite generation artstyle wise?
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>>57231923
5 and 2
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>>57231923
6
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>>57231923
>they had to damage control for BW so hard they scrapped Gen 5 Hoenn and made B2W2
The Gen 6 style is fine but its a shame we only got Unova in the Gen 5 style.
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>>57231940
Yeah. It sucks that we didn't get ORAS but with even uglier graphics.
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>>57231940
>they had to damage control for BW so hard they [headcannon]
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>>57231940
Gen 5 oras was never planned you mongoloid
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whys there so much pushed gen5 shit lately?
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>>57231940
during gen 5 they asked Masuda about gen 3 remakes and he said he wasn't interested in doing them
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>>57231944
>Hoenn mons got new sprites in Gen 5
>Dive gets brought back
>Clearly Hoenn was next in line
I mean im not saying it was guarenteed but its not impossible either
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>>57231923
I plead the 5th.
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>>57231923
Not a generation but specifically the LGPE artstyle.
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>>57231923
i don't like the overreliance on 3D for Gen 5, as far as I'm concerned the series could've stayed in Gen 4 visually forever
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>>57231923
Crystal and HGSS really
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>>57231923
Gen 4 and 6
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The gen 2 in my nostalgia fried mind but not the actual gen 2.
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>>57231940
>>57231959
Another curiosity is that the entire RS soundtrack is in B2W2. Not sure what that's for but it was more likely for testing than a scrapped hoenn
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>>57231923
2
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>>57231923
Not too surprised no one has said Gen 3 lol. If you like the more modern spritework you probably prefer 4 or 5, and it's not quite limited enough to be charming like Gen 2.
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>>57232168
It's my #2, but I like the pokemon sprites in gen 2 better
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>>57232168
gen 3 overworld has always been the ugliest to me
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>>57232168
I just don't care to post in a bort ego stroke thread
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>>57231923
4. I can't stand Gen 5s long stick limbs, the overuse of 3D in the overworld and the tweening Pokémon sprites. They're good games, but I hate how they look.
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>>57232982
They aren't good games and sales (reflex of public demand, of public criticism, and of quality) prove it.
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>>57232991
fuck off retarf
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>>57232991
My opinion won't be influenced by your pointless genwarring, shut the fuck up retard. Don't ever reply to me again.
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>>57232982
agreed except for the "they're good games" part
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>>57232049
This exactly
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gen 3 and 4 (Emerald and HGSS, to be exact)
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>>57233001
hello, I am replying to you again, please deposit 3 seethe tokens
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>>57231923
Gen 5, especially in battle
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gen 4-5 was when the artstyle peaked. I wish we got a gen 3 remake in this style, then it wouldve been perfect
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>>57232168
Gen 3 is my favorite. The color pallet, the environmental effects, no fake "3d". So kino
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>>57231923
2 and 3
2’s art style has so much soul but 3’s pokemon sprites are the highest quality in-game depictions of Pokémon we’ve ever had
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>>57231923
>overworld
Gen 4
>battle
Gen 5, the animations can be janky sometimes but I love how the sprites look
Special mention to Gen 6 for the reflections, route 120 at night in ORAS is especially beautiful
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>>57235159
That's just wrong. Gen 3 had tons of wonky ass sprites like Milotic and Sableye
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>>57232168
Gen 3 isn't bad, but it's very flat and samey.
There's no location in the gen 3 games which is really iconic or distinct.

Gen 2 is similar, but I think the lower fidelity of the system lets it get away with a lot more
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>>57235924
I wouldn't say that, the falling ash route and desert definitely stand out as visually distinct from the rest of "light green grass route" that non-ocean hoenn mostly is. To me at least, the most iconic part is the underwater areas though, none of the other gens have something like that.
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>>57231923
Gen 4
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>>57236371
The ash route maybe but the desert is basically just a massive block of a single colour with no features or landmarks.

The geography of the region makes sense and they clearly put a lot of thought into how different biomes connect together, but the visual design of the world lets down that ambition by overlapping too much on tiles and pallets, IMO.
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>>57236416
That's fair. I was judging it as distinct from the rest of the region, not distinct as a standalone map. Most routes fall back on that one grass tileset with relatively minor alterations, like the yellowish rocks near meteor falls or the taller grass around fortree.



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