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I like people who know that the most important thing in a good pokemon team is to use your favorite pokemon, people who use competitive pokemon just because they are competitive deserve to be raped with a bat.
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>>57255710
based karenchad
as far as viability goes my favorite pokemon is an actual shitmon but i love him regardless and use him every chance i get
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>>57255710
True and correct opinion. Pokémon games in the future should limit you to only being able to catch 12 Pokémon, so people will be more likely to catch and keep the ones they like. Also, they need an item like eviolite but maybe not an item, but like a “everball” that’s like an everstone and stops the Pokémon from evolving but also is like eviolite and boosts it’s stats so people can use basic Pokémon on their team.
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>>57255737
>Pokémon games in the future should limit you to only being able to catch 12 Pokémon
>Rule 5: GOTTA CATCH 'EM ALL. This will be severely punished and strictly enforced.
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>>57255737
>Pokémon games in the future should limit you to only being able to catch 12 Pokémon, so people will be more likely to catch and keep the ones they like
Or they could just remove gen 6 exp share so that people are forced to commit to <6 mons instead of effortlessly having a box full of trained up mons.
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1. Eviolite should boost by 50% per unevolved stage, so for example charmander gets +100%
2. There should be an item that brings all stats up to some minimum with some exceptions like Shedninja
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>>57255710
How is it that the competitive side of pokemon is magnitudes more friendly and less toxic than the casual side when the opposite is true of every other game?
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>>57256596
grossly misinformed mr gaslighter
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>>57256596
it's because you don't interact with either side and you made it the fuck up



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