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Why do zoomers hate random encounters so much? Why does everything need to be visible for them?
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>>57266788
nailed it
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>>57266788
just use repel
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>>57266788
random encounters are padding, like over 60% of a given JRPG's playtime is random encounters, that's why they're such long games. It's a lazy way to add playtime
if I'm skilled enough to avoid encounters, I should be rewarded for doing so
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>>57266793
is pokemon the only jrpg with repels? like you can't call a chocobo inside a dungeon
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>>57266794
so it's entitlement?
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>>57266806
no
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Unlike back then, gamers are no longer held hostage to a handful of games they were allowed to get. Now they can just play hundreds other free or paid games and not the ones that disrespects a player's time with mechanic like random encounter
Only a low IQ retard enjoys random encounter, which explains OP
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>>57266783
When you think about it, random encounters are the back rooms of RPGs.
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>>57266783
Because Pokemon isn't worth wasting time on
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>>57266783
why does zoomer post this terrible thread on multiple boards
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>>57266794
>if I'm skilled enough to avoid encounters, I should be rewarded for doing so
you literally are. it's called making enough money and remembering to buy repels. it just tests your skill in resource management instead of some kind of tactile skill, which is more appropriate for an rpg anyway.
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>>57266783
So they can avoid playing the game
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>>57266920
> it just tests your skill in resource management
it's pokemon though, you should be swimming in money at all times unless you're a complete shitter
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>>57266783
bait used to be believable
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>>57266783
pokemon games had the least egregious random encounters of all jrpgs, only triggered in grassy areas, you can just stick to the paths and you can just use repel in caves/water.
i much prefer this to the stealth element overworld encounters adds, constantly having to sneak around and dodge overworld encounters, accidentally bumping into them all the time. that's way more irritating to me.
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I'm a zoomer and was already playing pokemon in the year 2000, I don't want to be lumped in with a bunch people 10 years older than me (millennials) nor those 10 years younger than me (what people here call zoomer).
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>>57266783
Not a zoomer but random encounters are a relic of ancient hardware limitations. We all thought it was stupid when your party of three grown adults had to fight a dinosaur and two zombies in a closet. What exactly do you think they add? If anything it seems like zoomers should prefer random encounters since they love things like unboxing videos and gacha trash games?
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>>57266783
in a word? brainrot
>goldfish memory
>low-IQ from all the heavy metals\plastic poisoning
>can only parrot other tiktok\youtube-shorts "influencer" opinions

idiocracy isn't coming, its already here.
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>>57266783
Random encounters were criticized long before zoomers were even a thing. They're hated because they are an archaic, outdated mechanic. They serve absolutely no purpose when the devs have the technology to make enemies visible on the overworld.
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Only trannies hate random encounters. Every complaint I see hating them is drenched in entitlement, hatred for old things they personally see no merit in anymore, or a desire for instant gratification. The closest to a rational argument is the second point but it falls apart when you realize it encourages you to actually grind a weaker party member up a bit while searching for a rarer pokemon, instead of just waiting for the model to pop in while the game is on, or to actually use an item within the game to avoid them if you feel you just want to blitz through a route.
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>>57267381
Can't wait for them to remove turn-based battles for the same reason
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>>57267349
>>57267381
>Not a zoomer but random encounters are a relic of ancient hardware limitations
>They're hated because they are an archaic, outdated mechanic
it's a classic mechanic from before videogames were pozzed casualized slop
>What exactly do you think they add?
>They serve absolutely no purpose
They allow designers full freedom to design dungeons, since they don't have to worry about monsters having to walk around inside them. HM puzzles are gone for this exact reason. Having overworld encounters also kills challenge because you have limited space and density to place monsters in. whereas with random encounters you can just up the encounter rate freely.
It also ups the tension of an area, not knowing what you're going to find and when you're gonna find it is much more engaging than you being able to see an encounter way before you actually run into it.
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>>57266783
You ever think that guy regrets posting this selfie?..
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>>57266783
I’m an early zoomer and I greatly prefer random encounters, it just feels wrong otherwise. To me that system is part of Pokemon’s identity.
>>57267231
>played any video game during the year 2000
Hate to break it to you, but you’re a millennial. What people here call zoomer is usually late zoomer/early gen alpha.
Agree with you though, Pokemon’s random encounters are nowhere close to egregious compared to other rpgs.
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>>57266797
>is pokemon the only jrpg with repels?
Kinda yes, kinda no? Final Fantasy games have things like armor pieces and abilities that can lower encounter rate or eliminate random battles altogether, Tales of-series has Holy Bottles which depending on the game might lower the encounter rate in general or functions just like repel, eliminating random battles of lower level than your party. There's a lot of different ways JRPGs have dealt with avoiding encounters, Pokemon's approach with repels is just one of them.
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>>57266806
>he read that and ‘entitlement’ was his conclusion
It’s not just little kids who are sick of random encounters, though I will say the younger generations seemed to hate it a lot faster than the rest of us
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>>57266783
I'm a zoomer and I like random encounters.
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>>57266806
Yes it is
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>>57266783
they aren't nostalgia blinded retards who pretend archaic time wasting mechanics are good actually
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>>57266783
So they can quickly go back to streaming Fortnite or whatever while having a fidget spinner in the other hand.
They aren't capable of keeping their minds on a one set target
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>>57266834
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>>57266783
>feel like playing HGSS
>boot it up
>remember it has random encounters
>remember it has HMs
>remember it has TMs that only work once and can’t be repeatedly obtained
>remember the maps have no gameplay except walking and clicking A in front pf rocks
>remember the slow bag UI
>remember the slow saving
>remember the slow battle UI
>remember the game incessantly spams Rattata/Pidgey random encounters
>remember the game forces you to wait hours for the safari zone
>remember the game forces you to wait hours for the national park
>remember it has no trainer customization
>remember it has no ranked online
>remember the breeding is shit
>remember the EV training is shit
>remember there's no ability capsules, patches, mints, or bottle caps
>remember it uses lazy static sprites instead of pokemon that are actually animated
>remember it has no party exp share
>remember it has no box PC
>remember all the railroading
>remember the difficulty is even shittier than the newer games
>go back to playing SV
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>>57266783
They can't see their character as being someone separate from themselves. A sentiment I've seen much more among zoomers than among older generations is a sort of implicit self-inserting into the player character - they are you, rather than a distinct character you play. Thus, the player characters being blindsided by things they wouldn't have seen is taken as a lack of agency on the players themselves.
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>>57266783
Who cares it’s not like anyone here plays the games
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>>57266783
I'm a zoomer (1999) and i don't mind random encounters that much
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note how not a single post in this thread explains how random encounters are good
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>romhack doesn't remove hms
>romhack doesn't have phys/spec split
>romhack doesn't give you infinite repel
I will not play your game.
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>>57269895
>>57267488
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>>57269899
"the shitty mechanic existed in older games" doesn't explain how the shitty mechanic is magically good. The rest of the post isn't relevant because literally none of it has anything to do with restrictions overworld encounters impose.
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>>57269895
These posts always just mean "if you disagree with me you have no argument", no post will ever satisfy you faggot.
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>>57269899
>having random time wasters and being forced to run mandatory water types and flying types = challenge
actual brainrot post
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>>57267536
It probably helped him get laid
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>>57269909
>no post will ever satisfy you
Yeah, true. Because random encounters are such an obviously shitty and pointless mechanic that it's impossible to make a post that justifies their existence.
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>>57269861
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>>57266783
Even by older game standards the random encounters felt forced to me, I preferred the system in Earthbound, Zelda II, or Chrono Trigger where enemies were shown on screen and it was up to you to try to avoid them or confront them, and when they were unavoidable it really felt like you fell into a trap, but it wasn't annoying, it felt like part of the story or you accepted that it was your own mistake.

With the random encounters, however, it just feels like the game is punishing you for nothing.
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>>57269913
>obviously shitty
How come you can't explain how?
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>>57269924
Based. So based.
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>>57269895
>dungeons have constantly looming minor threats, whittling at your resources
>allows more freedom of level design
>rare encounters (shinies, rare mons, roaming legendaries) more satisfying from random encounters than from just seeing them on the overworld
>areas with random encounters are areas with poor visibility - tall grass, caves, bodies of water - where ambushes make sense
I've yet to see a good argument for overworld encounters being better than random encounters.
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>>57267488
>HM puzzles are gone for this exact reason
LGPE has more HM puzzles than gen 5 yet it has OW encounters while gen 5 doesn't.
>Having overworld encounters also kills challenge
LGPE has more challenge than gen 5 yet it has OW encounters while gen 5 doesn't.
>It also ups the tension of an area
LGPE has more tension than gen 5 yet it has OW encounters while gen 5 doesn't.
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>>57269924
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>>57266788
>because they want to rush to the finish line
so is this also why people lose their shit over cutscenes? they'd rather skip as much of the game as possible rather than engaging with the content the appears in between cutscenes?
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>>57266783
Water routes ruined random encounters.
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>>57269930
God i unironically love Zelda II
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>>57269934
>dungeons have constantly looming minor threats, whittling at your resources
you can do this with overworld encounters
>allows more freedom of level design
you can do this with overworld encounters
>rare encounters (shinies, rare mons, roaming legendaries) more satisfying from random encounters than from just seeing them on the overworld
no they aren't
>areas with random encounters are areas with poor visibility - tall grass, caves, bodies of water - where ambushes make sense
you can do this with overworld encounters

I've yet to see a good argument for random encounters being better than overworld encounters.
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>>57269951
>cutscene
>content
?
the point of playing games is to play the damn games, if you want to sit back and watch something happen for 10 minutes straight where you can't do anything but press a you should go to youtube instead
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>>57269940
which game does vp hate more? pla or gen 5?
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>>57269970
>>cutscene
>>content
I said the content IN BETWEEN the cutscenes, not "cutscenes = content"
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>>57269958
Don't lie, you just loved to see bird tits
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>>57269979
plass isn’t even a game, its a shitty tech demo dedicated to trooning out kids with a pink genie
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>>57269980
so you mean the parts which AREN'T the cutscenes
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>>57269965
>you can do this with overworld encounters
no you can't
>you can do this with overworld encounters
no you can't
>no they aren't
they are though
>you can do this with overworld encounters
no you can't
>I've yet to see a good argument for random encounters being better than overworld encounters
that's due to your chronic retardation
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>>57269990
yes
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>>57269870
>Tyrone doesnt like things that require patience
no surprise
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>>57269987
That and the kino music https://www.youtube.com/watch?v=sWcVUZJaZ54
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>>57269991
>no you can't
yes you can
>no you can't
yes you can
>they are though
no they aren't
>no you can't
yes you can
>that's due to your chronic retardation
no you are
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i love walking back and forth for minutes until the rng gives me want ooh it makes me fool so accomplished and when i press run to get away from the random low level shitmon i feel so empowered
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kids nowadays don't know the true challenge of manually going to bag and using the max repel every 250 steps and they just want everything laid out for them
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>>57269870
You were going so well until you blew it with the last line
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>>57270065
Showdown.
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>>57270108
this your mind on vegancu.ckism
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Reminder the issue is not random encounters or overworld encounters in and of themselves but GF being incompetent
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>>57270209
No competent game designer puts random encounters in their game.
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>>57269930
Even earthbound had a mechanic when you got to a high level the low level enemies would run away because they were afraid of you.
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>>57269870
Now let's bring up the S/V pasta
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>>57269895
The clue is in the name. Random.

Very underrated mechanisms of a game imo. Surprises are good and everyone gets different results
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>>57270305
I only played the NES one and after enduring through that pain I will never complain about random encounters ever again.
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>>57270349
the best mother game is worse than the worst pokemon game
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>>57270328
Overworld encounters still have an RNG element, dumbfuck. The difference is that they don’t waste your time. >>57269965
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>>57269924
Simple times with simple mechanics were better
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>>57269965
Wtf is this image supposed to convey
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>>57270363
Wrong because you can already see what mon you are going to battle rather than the surprise element. Faggot.
What's your fucking problem don't like an actual answer?
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>>57270021
>autism
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>>57270358
Doubtful because 1 was already a more memorable experience than modern pokemon. The only bad thing really was the absolutely fuckhuge empty map which made traversal a pain with all the encounters as a bonus fuck you. But game had soul. If I already liked 1 then 2 and 3 can't be much worse because people hold them to such a GOAT status.
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>>57270358
At least Eagleland actually felt like America and not another generic JRPG town like it happened with Unova (Yes, it's ironic considering its origin)
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>>57270475
>Unova out of nowhere
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>>57270389
>Wrong because you can already see what mon you are going to battle
This makes zero meaningful difference.

If it’s something I want to battle, I’m still surprised by seeing in the overworld.
If it’s something I don’t want to battle, I don’t waste my time sitting through a loading screen and then instantly hitting the run button.
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>>57270505
The point is that if you can already see it, you can choose if you actually want to battle or not. This wasn't an option in the older games hence the element of surprise
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>>57270523
the option is called using a repel
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>>57270537
Exactly so fair for everyone.

Hell I love having to swerve out of my way bumping into that fucking cricket mon every five seconds, heckin convenient and fun
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>>57270475
Even a fangame was able to capture that better than TPC, where is my Mecha of Liberty, ShillFreak!
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>>57270523
Yes, the older games pointlessly wasted your time. How is this a good thing again?
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Why not have both random encounters and overworld encounters?
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>>57270557
Not seeing a relevant argument here
Just personal issues you clearly had
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>>57270560
because random ones are just shit
swsh already did this and nobody liked it
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>>57270523
>element of surprise
what "surprise" does a dime a dozen random encounter convey? nothing, unless you encounter something unexpected. and surprised you will be by the unexpected in the overworld as well. if the end result is the same, which middleman feels more rewarding to you, your own keen eye or a lottery wheel?
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>>57270762
The fact that there's different Pokemon in each different areas and you don't know which one you may encounter?


Why are you overcomplicating this so much
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>>57270797
What I'm saying is that if you already can see the Pokemon it takes the surprise element out of it
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>>57270797
>The fact that there's different Pokemon in each different areas and you don't know which one you may encounter?
so the same as overworld encounters
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>>57270564
>Not seeing a relevant argument here
True, there is no relevant argument for keeping random encounters.

>>57270560
>Why not just have the food with turds on it and the food without turds on it?
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>>57266783
he kinda cute
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>>57270801
But the surprise element is still there if you don't know what you'll see.
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>>57270801
I disagree. Walking around and randomly seeing a Pokemon appear in your vision is a lot more of a "surprise" than actively going out of your way to run around in an encounter area, knowing full you're going to get one and having to wait a second or two for the slow battle intro to take all the suspense away from the event entirely.
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>>57270805
No because you already can see the Pokemon. Difference is that by walking in the tall grass you won't know what you'll get. What are you not getting
>>57270814
You can though in modern Pokemon. Just see the mon there and think f that and walk away if you don't want that one
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>>57270824
Did you used to hunt for your favourite mon back in the day? That usually felt very rewarding when you'd finally find them
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>>57270827
By walking in the grass you already know you're going to get something. At that point the only surprise is what appears, which is the exact same case for overworld encounters and arguably even more so since there's less set rules on where they can appear.
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>>57270840
It technically isn't if you already saw the mon there. It isn't the same mechanism at all
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>>57270827
Unless you know the future, you don't know what you will see. You don't know if there is something to pursue. Element of surprise. What are you not getting?
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>>57270840
>you already know you're going to get something

Yeah, but you don't know which Pokemon it will be. Unlike overworld encounters. Case closed.
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>>57270847
>have already seen pikachu in this grass
>walk around
>see pikachu
wow i feel so surprised!!
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>>57270855
How do I know what Pokemon will be there before I get there?
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>>57270852
>Same 4 Pokemon spawns in the same square of footing
>Spin around
>Same Pokemon again just spaced out differently

Although you can argue it's essentially similar to RNG encounters in tall grass, it's much more tiresome and you have already decided in that moment if you still want the Pokemon or not. Especially to have the Pokemon in your way every five seconds when they never used to be. I find it more of a ballache
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>>57270858
Well yeah, do you see a sprite of him or anything while you wait? No?
Element of surprise still.

I love you Zoomers and how you always try to overcomplicate and re-use your arguments
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>>57266783
Random encounters have never been good
>t. boomer
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>>57270873
How is simply not walking into the pokemon more of a pain than constantly having to set up repels or run away from pointless battles that waste your time?
>Same 4 Pokemon spawns in the same patch of grass
>Walk around
>Same Pokemon again just appear differently
it's the same shit
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>>57270865
In every area that isn't a city in the newer games, there are Pokemon spawned around the area (in your way pretty much)
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>>57270882
There is no surprise because you already know Pikachu is there. What kind of short term memory loss are you working with?
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>>57270888
So I don't have to see those fuck ugly gen 9 mons and 3D models in my face all the times
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>>57270895
Not really because there will be other mons waiting there too. It won't necessarily be a Pikachu. The point is in the newer games you essentially have a choice.

Now meds, zoom zoom
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Random encounters lead to grinding, which is AIDs. You can never take le pro nuzlocke run seriously because you know they can just grind infinitely respawning monsters for hours and eliminate what minimal amount of challenge the games even have.
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>>57266783
>>57266788
not a zoomer but I intentionally run away from all wild encounters except for pokemon I want on my team in order to make the game slightly more challenging
>just do nuzlocke
no fuck you it's my house rule and I like it
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>>57269951
Absolutely, yes. These retards mash through cutscenes and get to the end of the game without knowing anything that's going on. If the game doesn't have quest markers telling you where to go in plain writing -- because the objective was made obvious in the very last cutscene -- they moan loudly online. This is why every other game has quest markers. ADHD faggots just mash through the story and get stuck otherwise.

This is also why you have people who play through a story rich game and say it has a shit story. They didn't even bother to pay attention to the story.
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>>57270908
>Random encounters lead to grinding, which is AIDs
No they don't. You never have to grind in any Pokemon game unless you're using bad Pokemon. That's the point of nuzlockes - to prevent you from just running the best Pokemon available to you at all times.
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>>57270976
You never have to, no, but the mechanic enables and encourages the behavior. You don't "have" to spend money on gacha, either. If it's part of the game players will use it for perceived convenience whether it's a good mechanic or not. You are defending a literal waste of time.
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>>57266783
the same reason why they're incapable of playing the game without holding speed up, tiktok brain span
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>>57271013
This
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>>57271013
>>57272839
That's wrong because playing a game sped up would require a faster brain, more attention and more skill than the average player and zoomers don't have that. Like they might beat level 1 of tetris with family guy playing in the background but not sped up at level 10 no matter what.
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>>57270999
>you are defending a literal waste of time.
every videogame is a waste of time retard that's literally what entertainment is for
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>>57266783
>Want to do thing
>Get interrupted
Isn't that hard to get. I'm still a fan of the random encounters thoughbeit
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>>57271013
Sinnohkids will really say this and then go back to their 4x gamespeed emulator to make HGSS and Plat even slightly tolerable.
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>>57266783
Millennial here ('89), I generally prefer random encounters, though I wish more RPGs had a grace period after each fight, a certain distance you have to move before RNG kicks in and starts rolling for your next fight.
I 100% prefer random encounters in Pokemon since it's fine 99.9% of the time, the only downside being caves since you're rolling for every single fucking tile in the entire place, and caves in most Pokemon games have shit for variety, like fighting literal thousands of Geodude and Zubat in gen 1. Plus random encounters means it's harder to bumrush the game in easy mode, running around only fighting Water types because your lead is an Electric type and one-shotting everything.

I guess I also hate that non-random encounters in newer RPGs just tricks you into running past any fight that feels "inconvenient", which can often lead players into skipping so many fights that they get underleveled quick, then you get the catch-22 of "fights are too long and you skip them because you're underleveled, you're underleveled because fights are too long because you skip them". I mean Pokemon's easy all the way through, but that last statement was more about JRPGs in general.

>>57266788
This. It's also why so many people just watch streamers of games rather than playing them themselves, why buy a game and UGH, PLAY it for days, when you can just watch some funny streamer play and beat it in a heavily-cut 1 hour video?
The games industry wanted to pull in a "wider audience" and making games so casual that they ended up getting casuals that are SO casual that they have no interest in "playing" games, which pushed most "real gamers" to indie games or out of vidya entirely.
Now the vidya industry entirely relies on the luck of the draw, not knowing what the normalfags will give two fucks about at any given point, like how every popular game gets an AAA knockoff a few years later, often missing the fad entirely and flopping.
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>>57266783
it's obviously not the invisible aspect that's hated, it's the "stop you dead in your tracks as you explore and force you to wait about 4.5 seconds to mash A repeatedly so you wait another 4.5 seconds to go back to the overworld" aspect that's hated. If a little window popped up saying "You found a Geodude! Wish to fight it?" and it had a "Yes. No." option below then it wouldn't be nearly as hated.
no one likes to be interrupted as they are doing something.
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>>57273310
>waste of time is literally what entertainment is for
I actually enjoy entertainment when it's entertaining. It's only when I'm not entertained that it becomes a literal waste of time. You do you I guess if you find any time of enjoyment a waste
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>>57273643
any time you're spending not producing direct value for the species or for society is by definition a waste, regardless of whether you enjoy it or not
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>>57273558
>If a little window popped up saying "You found a Geodude! Wish to fight it?" and it had a "Yes. No." option below then it wouldn't be nearly as hated.
good thing the good folks at Game Freak Incorporated provided you, the lucky player, with an item that's basically as if that prompt actually existed and pressed "no" for you automatically, available on any location that sells basic items
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>>57273665
>any time you're spending not producing direct value for the species or for society is by definition a waste
Factually incorrect. By your logic even sleep is a waste of time because you're not producing something of value for society. Yet the society would fall apart without sleep or stimuli. Imagine being closed to a room with nothing to entertain yourself with, no video games, no TV, no newspaper to read, not even surfaces to clean. You will mentally break down within days with no stimuli. That is the reason people actively seek enjoyment.
Of course, overdoing anything would be harmful and as such, a waste. Whether it's sleeping 20 hours a day or playing video games 20 hours a day. Moderation is key.
>>
Random encounters in pokemon are the sloggiest shit and don't even provide any challenge, too many pointless animations that waste your time just to fight another bird or bug and you can just run away from them without any issue unless you're leading the party with some underleveled super slow fuck. Pokedolls are the most worthless item in the history of JRPGs and Repels aren't used because the encounters may be dangerous, they're used because the random encounters are just an annoyance.
What's even the point of random encounters that simply don't do anything at all to even hinder the player? They genuinely mean fucking nothing and the only thing they do is test your patience. Tell me the last time any of you fags went "Oh I better be careful and stock up on potions and repels or those Mt. Moon random encounters will totally fuck me up!!".
>>
>>57266797
No, most RPGs have a way to avoid encounters

In SMT there's the estoma skill in most games for example
>>
The problem with random encounters is that Pokemon games in particular have considerably lengthy transitions from the overworld to battles
In most jrpgs it's like
>Swirl/fade to black/whatever effect with the battle start jingle playing
>Battle time
In Pokemon it tends to be
>Swirl/fade to black/whatever effect with the battle start jingle playing
>Animation of the enemy mon sliding in and/or being introduced
>Animation of you sending out your pokemon (sometimes accompanied by its animation)
>Battle time
>>
>>57273879
Honestly I think horde battles, 1v2 or 1v3 should be the default format for wild battles, you know like most other RPGs
Why battle 10 weedles one at the time when you can blast 5 of those at the same time?
>>
>>57274341
yup, that's exactly what pokemon games need: more EXP gain
>>
>>57269895
That's because it's not actually about random encounters; it's about having a Two Minutes Hate to complain about whatever group of people they've decided to be mad at today.
>>
>>57274349
??? It's the same exp just balance it out so wild encounters are actually dangerous, like 1v3 against a Weavile + 2 Sneasels, or a group of Golems/Travelers
>>
Also the main source of EXP are trainers, not wild encounters unless you are fighting something like audio
>>
God I hate Zoomers and their bizarre fixation on dumb things
>>
People don't hate "random" encounters, they hate bog-standard random encounters:
>Walk a few steps
>Suffer long animation
>Instantly run-away without consequence (battles not balanced for encounter rate)
This is objectively garbage game design and has been rightfully obliterated out of existence.
>>
Every game now must resemble some kind of Legends of zelda shite or darksouls for the Zoomer to be capable of having any interest. Bonus points for retarded and unnecessary customisation for anything and everything. I'm not just talking about Pokemon but generally any game now.
It's all hack slash and hurry and go, multilayer and who is the best the fastest. Boring and dull.
I think I will take my schizo meds today
>>
>>57274312
And SMT as it was in 1992 already had way speedier gameplay than pokemon, also it's really funny that despite Strange Journey already being fast as fuck, Atlus still decided to add an actual in-game fast forward button for fights in the 3ds remaster, making battle animations go twice as fast if you held the A button.
>>
>>57273365
Nonsense, the only people who do that are kids who started with gen 7 or later
>>
>>57266783
same reason why i hated them in the 90's when i was a kid, they are fucking annoying.
>>
Holy seethe
>>
I never feel like my party is in any danger in JRPGs with on-field encounters. It is always without fail piss easy to just run by everything even if your party is on death's door. At least with random encounters they'll manage to get the occasional ambush or wear me down into "oh shit I'm 4 floors deep and my healer is almost out of MP" territory.



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