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I don't think I would've minded them dropping a few Johtomons in here and there. You're just trudging through battling the same Pidgeys, Nidorans, Clefairys, & Zubats while the Hoenn games nextdoor have so many more interesting options. It makes me feel like Squidward in his house watching SpongeBob and Patrick play outside.
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>>57280201
congrats you described why XY is a good game.
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>>57280201
150 options across ~70 lines is pretty diverse imo. Hoenn is a bit more diverse, and its mons are more exotic looking, but kanto does fine. They were trying to stick with the original feel of RBY, which seemed to satisfy people with its number of mons at the time. The problem is moreso that half the pokemon come after the 6th gym, where you'll already have most of your team.
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>>57280201
Nah leave the originals as are
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Playing through FRLG just makes you wish you were playing the originals instead.
It's the same game, but with the dreadful generation 3 engine slapped on top of it.
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The point was to update Gen 1 to a better system/engine, not to make a new game in the same region.
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>>57281369
they couldve at least let me trade gen 2/3 mons in
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>>57281372

You can, in the post-game, where that sort of thing belongs.
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>>57280205
nobody thinks that except you
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>>57281410
nope, i agree with her
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>>57281752
You can't agree with yourself.
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>>57281410
?
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>>57280201
That's every iteration of gen1 Kanto
Red and Green were made for Japanese schoolkids who would be spending 80% of their time with the games on the social aspects, so they wouldn't notice that the actual core game was very barebones and stretched thin. Both of the sets of remakes are forced to stay so faithful to the source material that that core experience is effectively unchanged, you just have better QoL features
In other words, when you replay Kanto games today you should play a romhack that isn't restricted by TPC-mandated nostalgic faithfulness
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>static
>Poison point
Every fucking battle.



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