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File: hearth.png (77 KB, 1440x960)
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Hearth Edition

Notable Gen 3 Hacks:
https://docs.google.com/document/d/1mZrRXlkq0ZmBr7Zzglb1Zer_JuJoTUWckrtRP0ROWCU/edit?usp=sharing

Notable Games (Old):
>pastebin.com/H1KdYApR

ROM Hacking:
>Making a GBA ROM hack: pastebin.com/bvSkBkev
>DS hacking: ds-pokemon-hacking.github.io/
>Gen 4-7 tools: pastebin.com/WvTzcdPR
>Disassemblies/Decompilations: github.com/pret/
>Pokeemerald wiki: github.com/pret/pokeemerald/wiki

Pokémon Essentials
>V21.1: https://www.mediafire.com/file/7o3yjnuxniojmad/Pokemon_Essentials_v21.1_2023-07-30.zip/file
>V21.1 Hotfixes: https://eeveeexpo.com/resources/1376/

Assets:
>Tilesets: www.mediafire.com/download/sd99pug37y4v4se/Ziddy%27s+DS+Style+Tilesets+RMXP+.rar
>Archived asset library: rheg.booru.org/
>WIP Gen 5 tiles: imgur.com/a/CiudS
>Gen 3 Asset Repo: https://github.com/Pawkkie/Team-Aquas-Asset-Repo/tree/main
>Gen 6+ Sprites: https://www.smogon.com/forums/threads/x-y-sprite-project.3486712/

Notable fan game communities:
>www.pokecommunity.com/
>https://eeveeexpo.com/

Previous Thread: >>58531114
>>
trying to understand the touhoumon series of works is causing me a headache
>>
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what's the romhacker equivalents of this
>>
Sorry for asking a dumb question. But is there a way to carry over save files for hacks when they update? I wanna go from heart and soul 1.1.5 to 1.1.6 and wanna carry over my progress. I tried export/import it but it didn't work. I'm using PizzaBoy on Android if that is relevant
>>
>>58559700
The github says it's possible

https://github.com/PokemonHnS-Development/pokemonHnS/releases
>>
>>58559700
Just rename rom as your save and that's it is not rocket science.
We are reaching retardation levels that shouldn't be possible.
>>
Why do people even still make romhacks at this point instead of fangames?
Can romhacks do something that fangames can't do better with less limitations and probably easier code?
>>
>>58559796
Well, he IS playing on a phone.
>>
>>58559441
What is this? Is it complete?
>>
>>58559802
Yes, it can be a few megabytes in size and play on a Game Boy.
>>
>>58559802
Fangames suck because they aren't compatible with cheats and lack general emulator options
>>
>>58559815
There's a Demo up to the 3rd gym iirc
https://teamaquashideout.github.io/tah-patchsite/hacks/hearth/
>>
>>58559802
>can easily play your game on actual hardware
>if you're not a shitter, working with hardware limitations can be a fun challenge and a learning experience
>like the aesthetics of the game you're hacking and don't want/need to branch far from it
>less jank overall as alternatives like Essentials come with a ton of their own baggage
>>
>>58559796
Sorry I only started yesterday so it's all a little bit new for me
>>
Are there any rom hacks or fan games that make the gameplay a little challenging, but not extremely difficult?
>>
>>58559810
Well that checks out, then.
I’ll never understand people who play emulators on their phone
>>
Are there any hacks that have implemented alpha pokemon? Kinda curious to see what the general inplementation of them is, they were fun in PokeMMO until they became the meta for moneymaking
>>
Is Brown the longest gen 1 hack to play? No speedup or grinding took me 41 hours to beat the final postgame stuff.
>>
>>58559848
Looks cool, I'm playing it.
>>58557188
And what is this? Is it just normal Emerald but with a different type chart?
>>
>>58558649
No, Pokemon Pink used a phone to call the Trainers so the developer wouldn't have to import a sprite for every NPC trainer ever.
>>
>>58559899
>>58559810

>Not playing on your phone while chilling in bed or on your couch

You autists are a bunch of faggots
>>
>>58560002
>gen 1 with no speedup
>>
>>58560135
>touchscreen buttons
Nah.
>>
>>58559441
>boy or girl
>both look girly
no thanks
>>
>>58560197
bet you only catch male pokemon faggot
>>
>>58560223
yes
>>
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why do romhackers love these stupid ass islands so much
>>
>>58560384
They're pure soul, nigga
>>
>>58560384
good question, the seviis are terrible, they bring me no joy to explore, the lack of any proper town hurts them
>>
>>58555853
Did you already try running "make clean" after editing those files?
>>
What are the best GB/GBC (so Gen1/Gen2) hacks? Got an Old GBC and a Flashcard so that's pure comfy
>>
that jungle in Reborn was some shit
>>
>>58560781
Polished Crystal is godly
>>
>>58560805
The one with the Pulse Tangrowth? Yeah it's kind of a labyrinth desu
>>
>>58560781
Brown good Prism cringe
>>
>>58560831
Seems pretty good, perhaps a bit too vanilla even with the extra evos but it certainly has a ton of effort behind it.
I'll check it out, thanks Anon
>>
>>58560781
Fool's Gold is great up until the postgame level curve.
>>
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>>58560475
Fucking forgot about make clean, that's what I was missing. Thanks man
>>
>>58561634
What features would you want for it to be less vanilla?
>>
Are there good edgy/sexy hacks? I played Clover and kind of want those boundaries pushed again that couldn't possibly be in a retail game.
>>
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>>58559441
Pokemon Hearth is based for adding speedup features. Wish more romhacks played as fast as emerald rogue.
>>
>>58561952
You mean, like rape?
>>
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>>58562124
That's a bit more extreme than I was thinking. I just meant fanservice-y or inappropriate by corporate standards. Are you saying that even exists?
>>
>>58561977
I'm happy that more romhacks are adding this feature.
>>
>>58562173
Yes.
>>
>>58562229
You're shitting me.
>>
>>58562173
Wack.
>>
>>58561977
why does this need to be a feature when its built into emulators inherently
>>
>>58560384
because they're really weird and feel "off" and gamefreak never mentions them ever
>>
>>58562229
I'll bite. What is it?
>>
>>58559441
>try Hearth
>mandatory battles before getting pokeballs leave my start at level 9
>finally get access to pokeballs, want to add a new member to my team
>wild accessible pokemon are all level 2-3
Why, why are devs so bad at balancing new team members? So many hacks I play are ruined by making adding new pokemon such a chore.
>>
>>58562628
But anon, if you add free rare candies and level caps it'll make some anons here mad, so sadly you're gonna have to grind like the rest of us wagie.
>>
>>58562628
I didn't find the grind that bad... until the final city in the demo, holy shit I had to spend like half an hour to get the third badge
>>
>>58561977
>>58562309
1. some play on phones where the feature isn't as good
2. hold both speed up buttons and it speeds up even more

>>58559441
I modified Pokemon Emerald to remove Levels, EVs, IVs, and Natures from my game. And the resulting game is fucking unfun.

I went into May's fight with 6 Pokemon at or around her level. Lost 4 of them to one fucking Torchic.

What the fuck? Is Pokemon just bad when you don't have a stat advantage over your foe?
>>
>>58562692
Removing levels is too much

I usually play Polished Crystal with no natures, EVs, or IVs and it's fine
>>
>>58562708
>I usually play Polished Crystal with no natures, EVs, or IVs and it's fine
Same, was surprised when I learned this is seemingly uncommon. I guess most people just prefer the game to feel as modern as possible and play with them.
>>
>>58560384
They're a fun novelty, but feel unfulfilled, like wasted potential.

>>58560781
Prism, Peridot, and BW3 Genesis would be a good start.

>>58562708
Radical Red, Altered Platinum, and Emerald Kaizo are 3 games I've played several times with EV's turned off, it's a fibe way to play.

>>58562692
TorGOD. How does move move progression work without levels? New tutors? Elite Redux instant TM/Tutor move access?
Does svery mon become a stone evo?
>>
>>58561913
Not necessarily features but either a new region or new mons (which it kinda does) still what's in there is pretty impressive
>>
>>58562628
>mandatory battles before getting pokeballs leave my start at level 9
Da fuk? You get balls as soon as you get your starter dude, to be fair yeah adding new team members can be a chore
>>
>>58562759
Oh fuck I forgot about Peridot, now's the time to play it, thanks
>>
>>58562309
Music most likely
>>
What if you were to make two versions of a romhack (like Altair/Sirius), but one takes place in the summer while the other takes place in the winter? What would your thoughts be?
>>
>>58564329
What would the differences be? Replacing bugs in encounter tables with ice-types?
It would be a cooler idea as a postgame or new game+.
>>
>>58564329
Yeah I agree with >>58564368, think SMW once you complete everything
>>
>>58564368
Encounter tables (not only version differences, but also allow you to encounter Ice-type earlier)
>>
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>>58562692
Pokemon has a lot problems at its core but
>remove the RPG elements from an RPG
>wonder why the gameplay is thrown out of whack
You may genuinely be retarded and should probably quit ROM hacking.
>>
>>58564432
NTA but imo EVs, IVs and Natures add a lot of nuance to fights, and if managed properly (a thing that almost never happens) can give memorable battles without stupid shit like Legendary/Uber mons spam or level caps
>>
>>58564481
EVs can if the enemy makes use of them, otherwise they just make the player way stronger than everything else. Are there any hacks that give NPCs some EVs without going full 252/252/4 with their spreads?
>>
>>58564512
I personally doubt it, most hack devs just go full Smogontard and start copying full teams with 252/252/4 90% of the time
>>
>>58564481
IVs can go fuck themselves and should be forced max (or 0, whatever) for every mon forever
EVs and Natures are good for competitive pvp, for casual playthroughs they boil down to either
>enemies don't have EVs -> player is overpowered
or
>enemies have EVs -> player is forced to EV train whenever they want to add a mon to their team or get fucked
The concept of EV training is repulsive to me, I will never ever do it. I suppose the best way is
>enemies have EVs, player is allowed to adjust theirs at will
and the second best
>EVs don't exist
>>
>>58564588
>enemies have EVs, player is allowed to adjust theirs at will
Most likely this, surprised there isn't a sort of globally stored EVs system (you kill a random mon, get +1 EV, then you can choose to distribute it to any team member, coul stack with Exp Share) or just reduce evs from 255 to 64 effective stat points at all times rather than divide EVs/4 = Actual stat gain
>>
>>58564623
Closest thing is Pisces but not entirely.
Still I feel hack/fangame devs stick too much to the core systems even if they could be greatly improved (breeding, EVs, Berry gathering and stuff like that)
>>
>>58564588
>The concept of EV training is repulsive to me, I will never ever do it
I did it once and immediately thought how annoying it was, especially in the base game where you cannot see how close you are to the cap for a specific stat without knowing arbitrary numbers on a wiki.
Romhacks just giving a raw EV/IV editor also bothers me. Why can't it just be like in other RPGs that give stat allocation points, and a pokemon just gains a certain amount per level? Have the EVs max out at Level 50, and have a EV redistributor be at a pokemon Daycare or something. The Daycare is already used to generate pokemon with better IVs, so you can just have an NPC there who will retrain your pokemon's EVs for a price. It's the most obvious, intuitive, and sensible game design out there, but instead everyone just reverts to using effectively a cheat menu.
>>
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what's the hack with the best girls?
I'm horni
>>
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You ever think about how pokemon romhacks have been a thing for 20 years?
I do and the nicest thing i can say is that for every 10 horrid "add every pokemon with publically available tools with smogon teams" hacks there's 1 Unbound, Heart and Soul, Odyssey, Glazed etc that makes the whole thing worth it
>>
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Sixt- SIXTY EIGHT OF THESE????
>>
>>58564432
Growth is not the only RPG element that matters you underaged rodent!!!

Move choice, resource use, targeting, these things matter even if you take away hunger and distance and everything else Pokemon loses compared to TTRPGs.

>>58562759
Pokemon still have levels so they can learn moves and level up, all stat and move damage calculation just treats Pokemon as if they're always level 50.

>>58564329
That would be a colossal waste of resources for players and the developer, I'd rather experience summer and winter in the same game.

>>58564588
>>58564623
>>58564665
>>58564689
EVs and IVs are never interesting.

Except when you make a physical attacker an inferior special attacker unexpectedly (nobody does this)
or fuck with Rotom's Download (nobody does this)
or use Trick Room (nobody does this)
or need specific IVs to make Hidden Power a coverage move (this is bullshit and not worth the hassle).

EV and IV adjusting items, stats, NPCs? You're all putting band-aids over the gaping hole.

Levels sell the progression fantasy.

EVs are there so even retarded little timmy the child can beat the game with his favourite team of retards. Start demanding perfect stat distribution and the game becomes a slog. 99.9% of the time "boost speed and my attacking stat" is the right call.

IVs are shit design, irredeemable dogshit.
>>
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I just wanna shunt dude
>>
>>58564896
Rom hack waifu tournament when?
>>
>>58564997
>99.9% of the time "boost speed and my attacking stat" is the right call.
This is only true because of Pokemon's insistence on 1v1 battles. Give yourself a trasitional party of 3, and suddenly stat allocation gives you a lot more room for build variety. You're right though, IVs are retarded and just add an unnecessary luck factor to how good your pokemon is on top of Natures.
What's that? Your pokemon with a very high natural speed stat has a speed lowering nature AND 0 IVs in said speed stat? Lol. Lmao. Get fucked.
>>
Does anyone know where to find Gen 4 style overworld sprites of the Gen 6 characters?

I've found gen 3 sets by Zaffre, and Gen 5 sets by DiegoWT, but Gen 6, I can't seem to find.

Gen 7-9 chars would be nice too.
>>
>>58564997
>EVs and IVs are never interesting
Debatable, sure as it stands right now it's more problematic than beneficial. Still EVs/IVs can be used to fine tune certain battles (throwing pseudo legendaries a bit earlier but whith lower stats or giving a bit more stats to weaker mons)
>EVs are there so even retarded little timmy the child can beat the game with his favourite team of retards
I don't see how this is a bad thing, Pokémon is about catching and training what you like, ofc there are stronger mons than Route 1 shitmons but if the game does this
>Start demanding perfect stat distribution and the game becomes a slog.
Then that's a game design flaw not because EVs/IVs are flawed but because whoever decided to do that is retarded
>>
>>58565167
Mind you that my view on IVs/EVs applies mostly against NPCs to try to make the difficulty curve a bit smoother
When applied to the player mons they are RNG fuckery that adds nothing to the experience (and mind you I like grinding in general but getting a decently good wild mon is pretty much impossible)
>>
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>>58562309
Because I play on real hardware most of the time. And on emulators, when you use speedup, it also speeds the music or unique attack animations up which is a shame when certain romhacks go out of their way to create new tracks or attacks. Giving the player customizable battle animation speedup options like in emerald rogue or other decomp hacks is probably the best thing that has happened to the scene in recent years, unironically. The game plays as fast as this sped up webm of clover, on real hardware. And you don't miss the music or battle animations.

I just wish other games also focused on making overworld interactions, animations, dialogue and picking up items also as fast as in emerald rogue. Even wild pokemon encounters are not slow, you get the relevant information almost immediately at the highest speed setting. My favorite is how you can actually choose to have important trainer or shiny wild pokemon battles introductions play out as normal if you enjoy the buildup. That feature and the freedom it offers to the player alone makes it infinitely more replayable than any pokemon game in existence to me, mainline or romhack included. "Grinding" for overworld resources and exploring (the little you do in your first runs, anyway) never felt redundant or boring.
>>
Reborn is kicking my ass
at least the ice gym was easy after golem exploded the field
>>
>>58565943
post team/box
>ice gym
yeah that one falls apart really quickly if you have something to break the field
can't really say the same about its spiritual successor's ice gym
>>
>>58564997
>EVs and IVs are never interesting.
And yet, 100% of games that remove them are total dog shit.
>>
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>>58565993
I'm not losing to anything specific (right now), just saying it's been rough since gym 4
>post team/box
sure
>>
>>58566008
Tectonic is amazing thougheverbeit
>>
>>58566008
You never play gen 1/2 hacks?
>>
>>58564933
>for every 10 horrid "add every pokemon with publically available tools with smogon teams" hacks there's 1 Unbound, Heart and Soul, Odyssey, Glazed etc that makes the whole thing worth it
Have you played Unbound on a difficulty higher than "Difficult", by any chance?
>>
>>58566203
Gens 1 and 2 had EVs and IVs.
>>
>>58566154
You seem to be better off than expected but for specific recommendations I suggest grabbing that are available right now:
>Gastrodon (evolve your shellos)
>Arcanine (you should have gotten a growlithe from the police sidequest, hopefully with close combat)
>Krookodile (tanzan mountain)
>Talonflame (beryl ward)
>Nidoking (game corner)
>Dragalge (underroot, if you have the silver ring from Corey's house)
>IIRC Hippowdon should be obtainable shortly
>Camerupt (peridot ward sidequest)
>Really I might as well list every good fire and ground type since favoritism aside those tend to do pretty good in Reborn
I'm pretty sure the main source of your problems might be IVs/EVs
for IVs just enable the fullIVs password so you don't have to worry about them - the online play disabling is irrelevant because the last time there was any real activity there was when /vp/ brought the 2009 dell laptop the servers were hosted on to its knees a few years ago
and for EV training, power items and EV reducing berries have their effects amplified for less grinding
though you can always use debug mode to manually set EVs, IVs, and abilities if you find that more convenient
>>
Why do people jerk off Heart and Soul? Seems like an overall inferior experience compared to just playing HGSS, am I missing something?
>>
>>58566282
It's the "potential" it has rather than the hack itself necessarily, one of the goals of H&S is that it can be another ROMbase in case someone wants to make enhancement slop that takes place in Johto instead of Kanto or Hoenn.
>>
>>58566297
Hmmm, could definitely use some Deluxe Hard-core 1028 Resneeded Heart and/or Soul to mix up the monotony of Radical Red and Elite Redux runs.
>>
>>58561977
>>58562215
>>58564164
>>58565427
you have ADHD. anti speedup is actually based
>>
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>>58566426
Actually this reminds me, seeing Heart and Soul makes me once again long for someone to demake gen 4 and 5 with the Emerald Decomp, that shit would be awesome with how much more freedoms it has. Gen 6-7+9 demade would be awesome too, but much more ambitious.
>So make it then.
picrel.

>>58566454
>You have ADHD.
Yes.
>anti speedup is actually based
Maybe on planet dumbass (gottem)
>>
>>58566476
>Gen 6-7+9 demade would be awesome too, but much more ambitious.
Wasn't someone demaking SM on gba? Was honestly excited for that one, SM without the handholding and cutscene bloat would be great.
>>
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Strip him naked!
>>
>>58566269
Thanks. I started the game with goodtaste password so I'm good on IVs, but EVs are a pain (Blaziken maxed out on random shit, rest of team starving). Also I'm playing on set mode but I get the feeling AI is reading my switches so maybe I shouldn't be?
I spent hours lost in that jungle and didn't find all the cops
>>
>>58566476
By the other way around (Golem)
>>
>>58566595
>I get the feeling AI is reading my switches
pretty sure the AI is coded to expect switches if it thinks it'd be likely for you to do so
switch mode is for pussies anyways
> but EVs are a pain (Blaziken maxed out on random shit, rest of team starving)
use the powerpack password to get EV items early
and buy friendship berries from the department store to reset EVs you don't want (which means HP, defense, special attack, and special defense for Blaziken which in general will want as much attack and speed as possible)
>>
>>58566476
>Gen 6-7+9 demade would be awesome too, but much more ambitious.
Gen 6 had one but who knows what happened with that, SM is getting one. Gen 9 sucks balls. I'd like to see a Gen 5 demake aside from BW3
>>
>>58566476
>sassy nigger gif
>>
>>58566544
fuck off David.
>>
when's pokemon sage coming out?
>>
>>58566454
>you have ADHD. anti speedup is actually based
Lmao, Rolf even
>>
>>58562247
>>58562351
All 4 Girls Hunter games. While you can catch pokemon, after beating female trainers, you can capture them in human balls. All humans have 3 battle sprites being clothed, bondaged, and naked. Very very shit writing, but it's an alright experience.
>>
>>58564997
What if upon progressing to a certain amount in the story, you're able to modify how many evs you can use? I can't recal which ones, but several hacks grant you ev "vouchers" (might not be the term) after defeating a wild pokemon which you can then use in the status screen to exchange them for certain stats. Lets say that after the first gym, you're given 36 evs to use. That amounts to 3 points in 3 stats or 2 points in 1. Lets say that after beating a rival fight, a gym leader, or against a notable evil team encounter, more evs become available with 510 being obtained after the 4th Elite 4 member. Every significant trainer can have the same amount at their disposal as you currently do, or even every trainer if you want a hard mode. Basically level up stats that you can customize. No more beating up whismur over and over again.
I 100% agree about IVs.
>>
>>58566544
This isn’t the drawthread retard.
>>
Dumb question but is there an way to get essentials games running on Linux? I got an Anbernic and was wondering if I could play reborn on it.
>>
>>58566957
when HL3 comes out
>>
>>58559441
Making a doc for Gens 1/2 now like I did for 3 (which you can find tucked in the OP). And while leafing through forum posts about Pokemon Grape I was led to this odd Team Rocket Edition hack of Pokemon Red.
Who knew that 15 years before FireRed Rocket, someone already made a hack with that concept? With a new region to boot.
>>
I like EVs and IVs, for the most part.

I like IVs for for putting a level of individuality into each Pokemon. Same with Natures. As someone who plays Pokemon games from a roleplayimg perspective, where the fun is in seeing the Pokemon you raise as real animals, I enjoy that. For competitive players where anything other than flawless IVs is pointless, I see the frustration.

I think the original EV system from the first two gens was better. First, being able to max EVs in all six stats means the most tedious part of EV training (keeping track and making sure you don't get the wrong EVs) is gone. Second, and related to that, it's never too late to EV train a Pokemon (without needing a way to reset EVs). Third, by making EV yield equal to the base stats, you are rewarded for teaining against more powerful Pokemon, and you train multiple stats with each Pokemon you battle. And fourth, it makes it more beneficial to raise a lower leveled Pokemon instead of just catching a higher leveled one.

Again, speaking mostly from an RP perspective.

>>58566282
To me, I just prefer the look and feel of Gen 3. The Gen 4 game feel sluggish, and the 3D models have ugly aliasing. Also, I hate the dual screen functions.
>>
>>58567684
>Who knew that 15 years before FireRed Rocket, someone already made a hack with that concept? With a new region to boot.
Now that you've said that I've gotta pitch the idea of a doc for 15+ year old hacks. Lots of fun archeological finds to be had.
>>
>>58562628
That's how it is for every pokemon game, at least gens 1 to 4.
>>
>>58567920
It never feels like the level disparity is that high beside maybe Johto where it's only hard to train because of how low leveled everything is.
>>
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Current game I'm playing has an Inverted Type format, built this team for it, is there too much overlap here?
No legendaries or paradox mons are available btw, not even weaker ones like Zapdos
>>
>>58567818
The old stat exp system was tedious because you just maxed it out. Like IVs, there was no reason to not max them out. Unlike IVs, it is nearly impossible to get 0 in attack or speed for those Pokemon that don't have them.
I kind of dislike them too because it makes adding new Pokemon to your team late in the game pointless. Why would I start from scratch when I have something that has inherently higher stats just from being used for longer?
The best compromise is the modern EV limits, but treated as a skill point system in other RPGs.
>>
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When I make my hack I will add a button in the options menu for animation speedup that instantly brings you to the end of the game and makes you the champion roll credits. There ya go, adhd faggots just hate playing games so I accommodated you.
>>
>>58568138
Based. I will now play your game.
>>
>>58567818
Keep EVs and Natures and have in game resources that clearly explain their function, and make them easily adaptable/resetable with items, training facilities, if not both. Have the pokedex clearly state which pokemon helps training what stat with funny lore reasons and explicit descriptions, maybe with text highlighting the relevant stat. (A Pikachu fighting a lot of Ratatta will naturally be faster than another getting used to tanking geodude hits. Pokemon with big arms = good for training ATK, pokemon who are said to resist mental manipulation = good for SPdef etc)
Remove IVs entirely or have natures being the determining factor behind IVs and add a lot more personalities instead that only give positive bonuses in a varying degree. You keep the RP elements and have a system easy to digest and invest time into
>>
>>58568138
>you faggots hate playing games
I have 800 hours in emerald rogue and 200 hours which is more than any mainline or romhack game. Still less time than what I've spent on showdown. No pokemon game made me play past the 100 hour mark since X/Y in 2013.

In-house battle, overworld, dialogue and other animation speedup options are literally making me play more of the game, not less
>>
>>58568138
>waiting for the animations you've seen thousands of times to finish is playing the game
>>
>>58568245
It's funny, isn't it? Retards who think we're "skipping the game" by speeding up repetitive timewasting bullshit are absolute retards who can't tell repetitive timewasting bullshit from meaningful gameplay.
Personally I don't bother trying to convince those low IQ hinjoos.
>>
Pokemon Hearth was fine. I like the little nods they made to making the game seem like it really is set in the past: pens instead of PCs and a guy who has to run over to put them in the pen, a different item instead of the EXP share. There's a coherent visual identity to the maps and portraits, which is pretty nice, if totally genderblended to the point I really didn't know if I was picking the male or female avatar.

Couple of bits to improve, like it being totally unclear when you're supposed to head to the gyms, which feel like afterthoughts. Or not being able to get information on mons for the dex other than what you're told by random NPCs. I'd maybe have that pop up after X amount of battles.
>>
>>58567818
EVs/IVs lose their appeal when you play le perfect enhancement hack and they become mandatory to get through all the smogon slop in your way
>>
>>58567602
Wine?
>>
>>58568229
>grinding on random pokemon for EVs
Honestly just add an option at the daycare where they ask what habitat you think your pokemon likes the most, and whichever one you pick will give 1 point of EVs for an associated stat of that habitat for however many steps makes sense.
>>
>>58568229
>>58568654
This is way too clunky and unintuitive
The solution to EVs is way simpler than all this
Just make it so you stockpile the EVs like stat points or a currency then let the player distribute them how they want at a PC or something
Completely fixes the issues while keeping their intended effect intact
This is how they should've always worked if GF didn't love their hidden mechanics so much
>>
>>58568682
Distribute them at a PC or on level up, anything is better than it being a literal hidden stat with an obscure mechanic. How they expected people to tackle the Battle Frontier is beyond me, especially when opponents get perfect EV distributions.
>>
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>Wot if cut was le bug move even if does zero sense?
>wot if you fought three level 40 tentacruels before you ever saw a single tentacool?
>wot if you could sort items but not in the pc?
>wot if every swimmer had a 50 level seaking??
>wot if every trainer and his mother had magmars, blastoise, rapidash and alakazams?
>>
>>58568824
The item sorting is the only thing I agree with. Trainers having actual pokemon variety, and making Cut not just be a shittier version of Strength, while still being a mandatory move to learn, is just an objective improvement from the original. Unless you really enjoy going through 20 trainers who all have the same 3 underlevelled pokemon.

You should instead be criticising his shitty hacks for not being a big enough overhaul to the base game. All he does is make a shittier version of other Vanilla+ hacks, and leverages his jetube audience to make it the "definitive" one for normalfags.
>>
>>58568901
>Unless you really enjoy going through 20 trainers who all have the same 3 underlevelled pokemon.
I do cause thats realistic, having every
trainer be able to win every gym makes no sense
>>
>>58568922
>every trainer be able to win every gym
Don't most trainers only have maybe 2 or 3 pokemon at most? I played through Emerald Legacy and didn't notice any trainers outside of the Ace Trainers have actual high tier pokemon, but they at least had some variety. And there were still fishermen with like 6 magikarp.
>>
>>58568948
More than 2-3 Pokemon, they also have full-time jobs.
>>
>>58568950
I'll replay it and get back to you on that, but I'll trust your memory more than mine. From a purely gameplay perspective I would prefer trainers be more challenging than wild encounters, but immersion-wise it also doesn't make sense for them all to be just standing around waiting for you specifically to be passing by, and to not rush back to the pokemon center when you defeat them, but I understand that's being pedantic. I can only tell you I didn't get the impression that random trainers were stronger than the gym leaders.
>>
>>58568955
Oh, I wasn't talking about Emerald Legacy specifically. No clue about what that's about. I'm just saying, in most games the people you encounter and battle have jobs or things to do or the like.
>>
>>58568962
Oh I see, fair enough then. I suppose you could justify that those people with a full time job are on their break or something, it's just something I suppose you're not meant to think about. I do think a little about that one old lady in Emerald's Battle Frontier who says that she once beat a gym leader though, so I suppose it's not totally out of the question that some randoms have a couple of badges under their belt but never cared about making it to the pokemon league.
>>
>>58568682
But that would be taking inspiration from better games which is bad and wrong!
>>
>>58564329
sounds fun to me
>>
>>58562296
basado
>>
>>58561952
when you make them
>>
>>58562296
Wack was made by the speedup hating posters so it's unplayable
>>
>>58569384
This is objectively fucking false
Speedup is built into Wack, using the same alt to toggle speedup key that all the civilized essentials games use
>>
>>58559441
Those trainer sprites/mugshots look atrocious. Also looks like you can only be either a girl or a tranny
>>
>>58567872
i would have no problem including old stuff in these documents, the issue arises from finding they exist
>>
trannylazarus will be released 14th november
>>
>>58559441
What's with all the high quality hacks lately?
>>
>>58570336
Gen 3 rom hacking's pretty much solved and can make whatever they want. It's just that a lot of people choose to make QoL or difficulty hacks.
>>
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>>58570252
That's right, and you're gonna lap it up like the good little piggy you are.
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>>58570355
Hell yeah!
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>>58562675
retard, there are ways to balance the game without giving up and making xp worthless
>>
>>58565009
shiny hunt?
>>
>>58570355
Mayhaps, I'll replay the demo to remember if it was good
>>
>>58568138
You pandered to the speed freaks, even when you know they are objectively wrong, so I don't have to feel bad for never playing your hack
>>
>>58568138
based, been waiting for this
https://youtu.be/mUeeFybkRxA?si=Pp238fY7FPtBcate
>>
>romhack respects the player's time with native battle speedup options
>interesting take on the pokemon gameplay formula
>looks good
Yup, it's gaming time. niggers and trannies? mad
adhd GODS? won

try pokemon recordkeepers
>>
>>58570557
Don’t care about your retarded shilling. Satsuki sexo
>>
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>>58570738
barely readable text awar
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Added Gen 1 to the list, Gen 2 will come soon enough.
If anyone can let me know important things I missed, that'd be great.
I decided to just put everything into one document for convenience :) but maybe i'll break it up again if things run slow.
https://docs.google.com/document/d/1mZrRXlkq0ZmBr7Zzglb1Zer_JuJoTUWckrtRP0ROWCU/
>>
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"man this sidequest system is so good, a lot of these kinda seem really poorly thought out though compared to the first one, maybe itll get better"
>
>
>>>>>>
FUCK YOUUUUU
AND FUCK THE TIME TURNER MISSION TOO
>>
>>58571155
Still dont know how the hell im gonna get 100 fucking battle frontier wins
>>
>>58566496
>>58566727
What SM demake hack are you guys talking about? I'm interested.
>>
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>>58571129
Good effort anon! BTW I noticed you mentioned the 20th anniversary Brown, but wouldn't you rather use pictures from that version?
https://rainbowdevs.com/title/brown/
>>
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>>58571214
It's actually a USUM demake with a few elements from SM, it's called Ultra Eclipse and it's being made by the same guy who translated the SwSh demake to English.
>>
>>58571284
That looks pretty good. Has anyone played it?
>>
>>58571313
I can't find anything about it on Google, bug it looks really cool. Thx anon! Gotta add it to the "look out for" list.
>>
>>58571284
not a bad idea, i kind of want to keep it listed as 2004, but I imagine most people playing it will want to play the new version.
>>
Is Elite Redux worth it?
>>
>>58571313
>graphic design is my passion
>>
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>only just getting into playing romhacks
>feel super late to the party
>most roms I've tried just modify pokemon moves stats and items to make it harder
>little focus on the story or the overworld
Is my dream of a fully fleshed out Pokemon world a delusion?
>>
>>58572757
We always have the afterlife, bro.
>>
which is the best of the beta gold/silver romhacks?
is there a gen 3 romhack that isnt ugly
>>
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>>58572757
You should become my husband and make the world and story.
Meanwhile I focus on the balance and sense of the game.
>>
>>58572757
>Is my dream of a fully fleshed out Pokemon world a delusion?
Yes. It's all "Fire Red/Emerald but LE HARD LE COMPETITIVE HARD NUZLOCKE ALL TRAINERS HAVE PERFECT IV AND EV ON ALL STATS YOU CAN'T USE BAG DURING BATTLE". All went downhill when pokeemerald was released and we got many many retards "perfecting" Emerald. Goodbye the times of Glazed, Flora Sky, Adventures Red, Rocket Edition, Light Platinum and many others
>>
>>58572822
You can fix the game, but you can also add story.
I wish people tried that.

Also unpopular opinion but a fixed version of the game would remove legendaries / unbalanced Pokémon and gimmicks (megas, Z-moves, etc)
>>
>>58572757
there are plenty of hacks with new stories and regions though, particularly if you just got into rom hacks
>>
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>>58566957
when pokemon clover gets a C&D notice
>>
>>58571612
What do you have to lose?
>>
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>>58570557
Recordkeepers is fun but some boss battles are complete bullshit. I faced a mespirit that kept healing and buffing itself and I couldn't kill it.
>>
>>58573242
bro, your toxic?
assuming you're allowed to do that
>>
>>58573291
You progress by defeating pokemon and obtaining their moves. Said moves can be given to any pokemon regardless of moveset or type. Bosses give you their abilities instead. So you could do a run without getting a poison, paralysis or sleep inducing move. Also, bosses have three phases and they heal status when transitioning to the next. But the player can see what move they're going to use next, and if you KO the boss before it attacks while it transitions into another phase, you make them flinch
>>
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>>58572763
y-yeah

>>58572782
I'm already married

>>58572940
any recs? ideally I want something that has both story and competitive thinking
>>
>>58573416
I can be your Poké-wife. Your real wife does not have to know.
I wish there was a Pokémon "fix", but I am already busy with Neopets.com fixing, so I can only hope to enchant an up-and-coming romhack developer for the Pokémon location fixes I wish to see.
>>
>>58573416
Unbound is often considered the best, though the story is meh
>>
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Zamn. That anons Japanese Twitter friend is cracked. https://x.com/pokereplica/status/1984564560926478452

>>58573416
Gen 1: Brown
Gen 2: Prism, Peridot, God/Silver 97' Reborn. --- not a new region but Black and White 3 Genesis is another sequel in Unova in a new context.
Gen 3: Unbound, Gaia, Tourmaline, Vega, Lazarus (Gen 2 aesthetic, drops in under 2 weeks), Super Mariomon (not technically Pokemon, but if you like Mario you'll definitely like this), Odyssey(?)
There are others cooking up still like Lazarus: Coral, Orange - Island Walker, Saffron, Darkfire, Peach and Lime, Iridium.
>>
>>58573497
Gold*/Silver 97 Reforged*.
Most of these aren't too competitive focused, not like a lot of enhancement hacks anyhow.
>>
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What's the equivalent for a GBA hack?
>>
>>58573546
Maybe Modern Emerald.
>>
is Crystal Dust canned?
>>
Is there any HexManiac romhack/game that is actually good?
>>
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looks like this game is still alive after all
found this on the creators pokecommunity signature
>>
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Please tell me this is good. Enjoyed the Orange Islands romhack but difficulty was weird. The 3rd and 4th gym leaders had less Pokemon than the first 2.
>>
>>58575244
Take one for the team
>>
Bumper
>>
>>58575244
>Over 50 gym battles.
>National Dex with over 900 Pokémon up to generation 8.
Hard pass.
>>
>>58573242
>>58570557
Honestly this looks pretty interesting, I'll check it out
>>
>My goal in the making of this game was to create an authentic Pokémon experience, and a speed-up button is not something you would ever see in a real Pokémon game.
Hard pass
>>
>>58576819
I would understand this if the game in question had good pacing
Spoiler: it won't
Even the first SMT had way faster battles than Gen 1
>>
>>58573242
Suicune with Chilling Water and Life Dew nearly made me rage quit, but damn is this a fun hack.
>>
>>58576792
there is no easier way to tell a romhack is shit than having the entire modern pokedex available.
a good hack cherrypicks a limited dex like Prism.
>>
>>58577262
>like Prism
As if Prism has a choice, the 253 dex was a gen 2 limitation at the time.
>>
>>58577381
This, it would've been bloatslop too if it were made in pokecrystal today.
>>
>>58577262
This, everything past Gen 3 is bloatslop.
>>
>>58577381
And it's a better game for that.
>>
If gen 4 already has decomps how come their hacks aren't nearly as advanced or popular as gen 3
Seems like the DS games would be the best base for hacks
>>
>>58577543
Because they're still missing documentation, tools that trivialize the process of making a hack, and expansion ROMbases to further compound that effortlessness.
>>
>>58577262
a dex's size matters only as much as the way in which the dex is distributed
it's just that games with a full dex rarely ever add new areas or events to properly accommodate all of the new pokemon, they just slap 10+ pokemon on every route and call it day
not a romhack, but despite how much people seethe over the game I think pokemon reborn is unironically an excellent example of how to handle a full dex
>lots of purely optional areas that don't have excessively bloated encounter tables
>extra pokemon on the overworld to fill out the routes without expecting the player to run in the grass for more encounters
>consistent number of optional events and sidequests that reward the player with new pokemon for actually bothering to explore
>>
>it's a trick room bulkchad episode
>>
>>58568245
pff what a massive faggot
i have over 600 hours in PokemonX and over 700 hours in Omega Ruby

Gen 6 was peak
>>
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Was this shit ever updated beyond the 6th gym? I remember playing it a few years back and really enjoyed it.
>>
>>58578277
Procyon/Deneb's been in development hell for ages, hard to tell if it's even still being worked on.
>>
>>58578277
This >>58578295, there's barely any info about development of Procyon/Deneb currently, even worse if you want a non-moon runes version.
iirc the dev behind Vega EX fairy got in contact with the OG Vega devs for permission
>>
>>58577262
>>58577443
>>58577595
>Scared, Potter?
>>
>>58578435
Tbf Elite Redux is more like Showdown than an actual Pokémon game, still doesn't change the fact that adding +900 new species to KANTOOOOO without changes will saturate the encounter tables with +20 different mons
>>
>>58578435
What's the point in even having wild encounters if you can just select what appears for free?
>>
>>58559441
I want custom gba cartridges for stuff like clover does anyone know how to obtain or craft such treasures
>>
>>58578485
You just get a flash cart, cart flasher, cartridge shell, and some way to print out a label.
You can probably get one on Etsy as well.
>>
>>58578467
NTA but that's the thing: there isn't.
Elite Redux is all about the battles (hell a lot of the Redux mons are locked behind a currency only obtainable through battling)
There isn't a single SOUL playing Elite Redux like it's a regular Pokémon game
>>
>>58578485
https://www.pokecommunity.com/threads/how-to-make-your-own-rom-hack-cartridges-tutorial.531100/
>>
>>58578515
>>58578586
many thanks guys!
>>
Appalachianon here. Pretty close to settling on my starters. Gonna throw out my concepts, open to suggestions/feedback.
>Grass
Grass starter is based on the Megalonyx (Jefferson Ground Sloth). Becomes Grass/Steel.
Incredibly slow, but a very bulky Special Attacker. Has Magic Guard as its Hidden Ability.
>Fire
Fire starter is based on the Sheepsquach cryptid. Debating between Fire/Electric or Fire/Fairy.
Stats would be similar to Blaziken. Thinking maybe Static for the former type, or Misty Surge for the latter.
>Water
Water starter is based on the Northern Water Snake, which is non-venomous. Not sure on type.
This one would be the fastest of the trio. Other than that, really open to ideas for this one.

All three are inspired by Appalachia history. As of now, none are really "job-mons" but that could change.
I considered making the Sheep a Fire/Rock coal miner for example. Let me know if that sounds interesting.
>>
>>58578943
the only thing I know about appalachia is that it's meth country up them there hills
>>
>>58578460
Yeah Elite Redux is its own beast for sure, and it does benefit a fair bit from all the new little areas grandfathered in from using Inclement Emerald as a rombase.

They're supposed to be overhauling the Hoenn map in a future update as well to make way for more custom areas as well -- PIC RELATED. Radical Red and other KANTOOOOOOO hacks might benefit off that, if only to add some novelty to 29 year old KANTOOOOOOOOOOOOOO.

DESU the only "dexbloat" hacks I've played all had dexnav with instant search, so I still don't really understand the huge distaste for it. I guess if you're someone who cares about the specific distribution and making regions feel "unique" I kinda get it?

My style of play is so disconnected from that though, gladly using save editors, cheat codes, and/or Debug mode to build my 6 PRONTO. Frankly, the extra Pokemon wouldn't even need to be in the wild, just having them in the code would suffice for degenerates like me, as long as I get to use mons I haven't (which dexbloat virtually guarantees)

>>58578467
Pretty much what the other anon said, most people playing it would probably rather cut the middle-man and get the mons instant like noodles, but still keep the feature in for those who want it.

They all sound really cool. The water snake becoming part-dragon would be a badass progression, might mess with the starter RPS if you're anal about that but eh, Electric or Fairy on Mr. Sheep kinda does that anyway.
>>
In my hypothetical hack you would start the game with an Unown and you WILL like it.
>>
>>58579312
That's fine, I like Unown.
>>
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In my hack you will start with no Pokemon and have to complete multiple stealth segments to get one
>>
>>58579312
Could unironically be neat if your Unown's Hidden Power works like it does in PLA.
>>
>>58579329
It would be neat if it leveled up into that at some point.
>>
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>>58579329
Yeah, ideally Hidden Power would just be Unown's move.
Originally I wanted the user to start with crap Pokémon, and the move around the region. The more they explore, the "better" Pokémon are found.
But sadly there aren't crappy single-stage Pokémon that match Luvdisc as bad.

If we look at them stat-wise, starter Pokémon are far too good when compared to early-game wild Pokémon, usually rendering them useless.
>>58579328
That's equally based.
>>
>>58579536
How about Castform?
>>
>>58578295
>>58578426
Aw that's a shame, that hack was shaping up to be one of the best ones I've played.

>Vega EX fairy
What's that? I only remember Vega Minus
>>
>>58579823
Vega Fairy EX is a version of Vega that adds fairy type, but more notable adds the fakemon that Procyon/Deneb introduced.
Basically backporting the new designs into a released game so you can use them.
>>
>>58579823
Basically this >>58580173 yeah, adds fairy type to the game, changes the first gym (Grass -> Fairy) and adds some Procyon/Deneb mons to the game
I feel we aren't quite there in terms of being the "definitive" version of Vega but it's good enough imo
>>
>>58580235
I prefer Viva Las Vega.
>>
i'm a massive fan of emerald rogue with like 500 plus hours in it. how is the pit? anyone played it? i'm hankering for another pokemon roguelike
>>
playing odyssey right now and its alright apart from the cringe references to other games and it made me wonder if there is a romhack that is basically just PBR but with beyond gen 4 pokemon?
>>
>>58560384
I made a hack that heavily featured Sevii a few years back. I don't particularly care for how the island are implemented in FRLG, they're rather barren, but that makes them the perfect template to work with and spin in your own creative way while still maintaining some ties to canon
>>
>>58567272
Ehhh, I'll only call 3 good when it comes to gameplay.
>>
>>58580878
What's the hack called? Did you ever release?
>>
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16+ gyms is too many.
2+ regions is too many.
If your hack takes longer than 30 hours to beat (typical length of an official game) it's too long.
Bloat your dex with hundreds of shitmons if you want but not the length.
Learn to write so your characters aren't giving paragraphs of clumsy exposition. Just get to the point.
>>
>>58581218
Thank you for the funny playthrough screenshots anon.
>>
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> I Made the PERFECT Yellow/Crystal/Emerald Romhack
>look inside
>It's a run of the mill difficulty hack
>>
Hey lads, is there still a fangame specific thread for bitching about reborn-likes or did that die off?
>>
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>>58582215
this is the one
>>
>>58582215
The /vp/ plays one? Super dead in the water, although I saw one of the name fags here recently
>>
I'm playing Unbound for the first time and it seems solid but there's like 50 trainers to fight before the first town and given the level cap it just feels redundant.
>>
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>>58582506
god I hate terra so much
>>58582804
yeah that was the one, assumed it just died out
ah well, I was going to do another run of reborn or rejuvenation because I clearly have mental problems and was looking for a place to complain about games I choose to play
>>
>>58582849
This is how these games take 'advantage' of level caps. They get to throw as many trainers as they want at you
>>
Want to play a yellow hack that fixes bugs.
Every single one has bullshit balancing and stupid difficulty with encounter tables being spread randomly.
I guess i am sticking to just the "be able to collect all pokemon" ones.
>>
>>58582860
Me too buddy, unfortunately Terra couldn't just die in a digital ditch or something.
The name fag said something about resuming Rejuv so MAYBE there's hope.
I honestly wouldn't count on that
>>
>>58581175
Pokemon Fool's Gold, it's a Gen 2 hack. The Sevii region was added as a supplemental addition later on (in 2022), but it ended up being the part that I'm the most proud of
>>
>tranny dev of Lazarus
>If my posts, games, or anything related to my projects are used for/with AI, I swear I will delete them and do my best to scrub them from the internet. We cannot allow AI in the community in any way, because how long until people suggest using AI for asset creation or code instead of commissioning talented humans for it? It’s just not worth it.

Jesus this dude is a gigantic fag but he loves to paint a target on himself for no reason.

https://www.reddit.com/r/PokemonROMhacks/comments/1oqp76o/pokerom_codex_updating_ai_usage_for_updates/
>>
>>58583302
Look I'm not the biggest AI fan nor I care about Lazarua but goddammit that person sounds insufferable
>>
>>58583302
I'm fine with not commissioning twitter fags. They always overvalue their mediocre work.
>>
Emerald Seaglass is so ugly when he's not using bought tilesets.
>>
>>58560474
>>58580878
People like Sevii because of its emptiness and mystery, even its roughness. The silence itself and the Johto musics works for a nice atmosphere. Its probably one of the few regions in the game that you will do better if you prepare with items.
>More TOWNS
>More EVENTS
Defeats the point, and sincerely, I wish more RomHackers understood this. Give me some good routes to explore on my own.
>>
Best gen3 hacks with the best fakemons? I love fakemons pleaz undarastand
>>
>>58583302
And gave the AI an advantage by not being childish and entitled. """Creator""" is always like that.
>>
>>58582215
the few people there sane enough to not leave for a (((radioactively glowing honeypot))) didn't want to make bumping the general during leak season their second job when there wasn't anything decent that could keep the general naturally alive coming out.
there's still a handful of people from those threads that i know lurk this general/board, but /vp/ plays as a general is completely dead here and it'll stay that way unless there's ever something that could successfully start a general from nothing like with reborn back in 2022, but that's very unlikely.

it's over, and that's okay.
>>
>>58583302
>By 2030 we will probably have AI capable of building pokemon fangames based on our own whims on the fly.
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>>58583837
slow down, we don't even have an AI capable of beating Pokemon Red without assistance
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>>58559441
>>58561977
looks nice at first glace
will have a closer look when it's actually finished
>>
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>>58583301
Oh wow, had a hunch it was that but wasn't sure. You guys did awesome with Sevii, it felt like a real challenge throughout, consistenly more than Red was, and the addition of a new rival and an entire regions worth of new fakemon made it feel likes its own full-fledged region, Alola-esque even. Even obscure locations like Lost Cave felt so new, and the secrets were a ton of fun to find. Definitely the hack that's done Sevii the most justice, appreciate your guy's efforts.

I just wish wild encounter codes weren't so broken. There's some mons I don't wanna wait until Kanto+ to use, and the Autumn patch is great and all but doesn't work great with my mono-type team ideas. Tbh the late game HM's get a bit tedious too. You guys would never consider open-sourcing the project one day, would you?
>>
>>58584131
>You guys would never consider open-sourcing the project one day, would you?
You mean it's not already? That's really fucking gay.
>>
Can someone be a darling and pre patch the 1.2 (2022) patch of Pokemon Turquoise Fixed Beta, Pokemon Sky Twilight Beta 3.0 Fixed. The IPS are on hacksrepairman blog.
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>>58582215
Think they moved over to Eight chan.
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>>58583302
He tried to cancel PoClo during the RetroAchievements shitstorm
>>
Any other Gen II chads here? I want to find more good original romhacks in the Crystal engine but I feel like every romhack is just some shit like Polished where all the original content is stuck in Gen III hacks. Orange has been the only decent one I’ve found. Coral was interesting but is dead.
>>
>>58584873
Peridot
>>
how easy is it to edit trainers/wild pokemon in emerald now?
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>>58584760
Those were Wagie and the others iirc.
The only ones that remained here were Musk and 2 other new name fags but I could be wrong, it's been a while since the last /vp/ plays thread
>>
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Just started Unbound. Preparing for the first gym, so far so good. Haven't played the last few Pokemon gens so there is a lot of new mons I'm seeing for the first time, like Cutiefly, who is a cutie.
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>>58582849
Hm? You mean the Challenge Road before Dresco, which you can skip by teleporting? That only has like 6 trainers and it doesn't even have you get close to the level cap.
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>>58585152
I think what made me appreciate Unbound a lot compared to most romhacks is that the pokemon from "newer" generations (3DS and after) were introduced to me through that game, instead of mainline Gamefreak slop. Kudos to the real sprite artists who translated the 3d models into tolerable creatures to look at and collect, really added to the novelty.

Maybe I'd have found that romhack to be less impressive without the extensive catalog of "high-effort fakemon", so to speak.
>>
>>58570557
This is actually amazing
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>>58584935
>now
It has been trivial for like 18 years
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Are there any hacks where the game actually changes if you pick a male or female character?
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>>58585459
There is the one that makes your character spend more in shops and react with more cowardice in the face of danger, was a whole drama
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>>58585485
What game was that? That's the kind of thing I'm interested in, each gender starting in different parts of the region also works.
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>>58583302
I will edit his project with AI sprites now
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How hard would it be to port the R/S Contest Halls to Emerald (replacing the Battle Tents) using the disassembly?
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>>58585576
you are starting late, lot have done it but the guy is just barking without biting.
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I know its a Me issue but Unbounds battle frontier being incredibly easy to savescum and speed up makes it very difficult to even want to keep playing
I could simply ban myself from using them but whenever I try I have this aching sensation that the game is slow as hell and extremely time consuming, and god forbid a sturdy metal burst pokemon pops out and ruins the whole randoms streak anyway
Or that fucking annoying movetype ban in that one game mode tells me to fuck off and kill myself
>>
>>58559802
GBA roms are better performance wise than RPG Maker, no one is going to be the one making a Poke Essentials release for Unity or Godot
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>>58583302
You guys call every romhack dev a tranny its starting to sound like theyre the only ones that make romhacks at all.
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>>58562309
Music tbhdesu. Also I don't mind exploration at normal speed, I like it. But this doesn't work in a game with random encounters and turning off the animations both looks ugly and isn't fast enough
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>>58566454
The base games could be significantly faster and nothing would be lost. Its just that something like 8x speed, while being beneficial, just kinda ruins the whole experience
>>
So, theres no way Lazarus will be good, right? Theres no way to make a full game in a new region in a single year and ACTUALLY have it be good, right? Im kinda hoping that it actually sucks, i dont want to kneel to trannies
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>>58585935
He is a genuine tranny tho through and through
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>>58585948
Well then let her goddamn at least it isnt another fucking emerald difficulty hack
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>>58585958
Co-opting old memes with AI is the exact same shit the NFT Apefaggots, did I hope you remember to feel shame for once
>>
chatgpt response above
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>>58585969
nah, chatgpt would at least be able to place a comma correctly
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>>58583302
holy fucking based. you faggots complain about the dumbest bullshit.
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>>58585947
Well, the only people who make good mods for vídeo games are trannies or nazis.
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>>58583302
>>58586013
I'm not the hugest fan of AI, but I think romhacking is one instance where it actually is somewhat excusable to use, because most people are solo devs working on their own time and dime, and if there's a tool that helps them optimize that, I think that's great. there shouldn't be a cost barrier to making romhacks. it's a passion project that can't be monetized. if you want to be commissioned for your art and code, then work on projects that can actually make a profit.

also, I always think it's a little hypocritical when romhack devs do moral grandstanding about stolen assets, when the entire practice is built on stolen assets and code.
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>>58586161
>there shouldn't be a cost barrier to making romhacks
But think of the poor twitter artists selling a single character commission for $80.
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>>58585607
That sounds like a good beginner project. Good luck!
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>>58586161
>also, I always think it's a little hypocritical when romhack devs do moral grandstanding about stolen assets, when the entire practice is built on stolen assets and code.
I'm not going to try and change your mind on it, but I see the logic behind it. When you rip off a Nintendo asset or IP, you're doing so to a massive corporation. Other hack devs are in the same boat you are, so it's seen as courtesy to not do it. Of course, nothing is stopping you, but it's reasonably seen as a dick move.
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>>58583302
i hope that lazarus turns out to be good
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>>58585953
Well, he already did it with seaglass tho so you know...

>>58586196
It is about ego, I genuinely believe that even fakemon should be open source for anyone to use and add to it. For example seeing Vega pokemon in Unbound would be quite cool.
>>
It's a tricky subject. I'm spending a lot of time and mental energy on the graphic elements for my game. How would I feel if someone used them for their project? I can't say. Ego is a huge part of it for sure. I feel like if someone used the assets I created in their game before I finished my own game, I would feel a mix of flattery and jealousy. After my game is complete? I like to think that once I'm done I would be altruistic.
>>
Any decently progressed/completed Essentials games - preferably Gen 4+ visuals? Ones I've enjoyed:

>Unbreakable Ties
>Ashen Frost
>Desolation
>Project Vanguard
>Opalo
>Realidea System
>Awakening
>Uranium

Not including Reborn, Rejuv and Insurgence because this is about games I liked, though those three are all technically pretty good compared to a lot of the shitters out there
>>
new >>58586680
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>>58586196
I do understand that reasoning, I just think it's more of a grey area than people would like to admit.
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>>58586161
That’s dumb as shit. Why shouldn’t a dev have to learn how to dev.
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>>58585953
>let her
>"her"
fuck you troon fag!! is just a guy that put himself tits
>>
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>>58586175
>That sounds like a good beginner project
That's all I needed to hear. Thanks anon!
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>>58586170
wait until you found out how expensive professional work is
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>>58587011
Not what I'm saying at all.
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>>58587907
doesn't really matter if that was the intent or not, do you think every good artist or spriter in the fanbase would have bothered to develop their skills if they had access to a tool that could make everything for them?
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>>58588011
I think if people have the passion to pursue art, then they would do so regardless. I also think that a lot of would-be romhackers get put off of ever trying because they might lack the artistry to bring their vision to life, and not a lot of people are willing to invest that kind of time into a project that ultimately gets them no returns on recognition, time, or money. And if your answer to that is "well they should just commission somebody then", again, I think a lot of people probably aren't willing to invest that kind of money in something that they're not make any profit on. And that's totally fair. I wouldn't.

I don't think that AI should be used by actual developers and companies that can afford to pay artists. But some dude, working in his free time, making no money, purely out of passion and the desire to make a game that some people might want to play (for free)...I don't think that should be gatekept.
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>>58588011
Also, I think it's especially silly to use this argument when romhacking is entirely built on using code and assets that other people made. Really, only a minority of hacks use custom assets anyway, because most people just can't be bothered to make them. So, they're already stealing somebody else's work. But we don't seem to have a problem with that. By your logic, everybody should be making their own games entirely from scratch.
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>>58588047
>I think if people have the passion to pursue art, then they would do so regardless.
sure, maybe that applies to people that have a foundation of skill already established
but when I was first starting out and wanted to make a game with fakemon, I tried to make my own designs without any experience or practice. they sucked, so I tried to either find free sprites I could use or recruit people to help me get some ideas made. I couldn't get what I needed, so I had no choice but to keep practicing and trying to improve my art.
I would not have sat down and practiced for hours on end to learn how to make sprites and put ideas to paper if I could have just used AI to slap something together in 30 seconds, because the reason I learned how to make things in the first place is out of necessity
>>58588066
don't see what that has anything to do with what I'm arguing.
>>
>>58564933
He's funny like that



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