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This is bullshit
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>>12022762
>>12022987
>learning to read at school instead of getting bored as a toddler and taking a storybook you have memorized and using it as a rosetta stone to teach yourself how to read the other books in your house without any input from adults

bleak. i can't imagine being that retarded.
>>
>>12024229
Cool story bro
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>>12022987
I was reading at a fourth grade level at six, did your parents not read to you?
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>>12020663
NIE OHNE KONDOM!

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>>12025751
retro: Dark Messiah
non-retro: Skyrim
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>>12025751
Hexen is the closest first-person game to a dumb hack-n-slash (Raven even made their own Gauntlet clone, MageSlayer), and I like it.
>>
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>>12025751
Every FPS is a first person slasher if you're not a pussy
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>>12025751
Oblivion, since you have more options than slashing if that gets boring

It's a great game, but irony-poisoned zoomers aren't mature enough to handle it.
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>>12024637
wait a minute, i just realized something. you're the same moron who just made that falseflag super metroid thread. man are you one sad fucker. you are the one shitting up this board, know that and be proud of it rather than shifting the blame over to your bogeyman.
>>
i bought it when it came out, got most of the endings and then decided i didnt need anymore so i broke the disc and threw it away. its the definition of a 5/10 game
>>
>not mature enough to handle an E10+ game
lol
>>
It's a great game, but irony-poisoned zoomers aren't mature enough to handle it.
>>
>>12024637
how is this game emo

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What was the last good rhythm game? My guess is pop'n music 10. Bemani were holding the line for so long and then they just sorta gave up.
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>>12023086
Why 10 and not at least 14? There isn't much difference between them. There's more difference between 9 and 10 even.
>>
>>12023161
Night Walk is great.
>>
>>12023795
Op probably doesn't actually play popn. Imagine if they said popn 6 was the best.

17 fucked it all up by getting rid of every license.

I would say Peace was probably their best due to the callbacks and obviousness it was going to be the last. Altho I really do like Sunny Park.
>>
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>>12025208
I haven't played 17 but the series didn't have licenses for so long at the start that losing them wouldn't hit me that hard.

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Why did nobody ever go to the Xenogears planet after the superweapon crashed on it?
>>
Find out in Xenogears Tw-!
>*scrapped for Sakaguchi's shitty movie*
Welp

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Just a couple more days for the translation...
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>>12024298
What's the usual place?
>>
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>>12025442
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>>12023854
TEXAS MAN GET DOWN
>>
>>12025439
>fMSX doesn't even work for me, I get stuck at blue screen... Can you share your settings?
I think that your problem is with the bios

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>Insufficient space!
>Diablo requires 10 blocks of available space to save.
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>>12024924
nah they were just always kinda crappy
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>>12024580
These are for the old bleystations the new where cool transparent ones like nintendoh
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>>12024365
>wipe unclaimed loot
Naw nigga that shit can save your life idgaf if it takes a few extra kb to store I want dat shit.
>>
>>12024795
For its first 10 years all D&D was this. From the mid 70s when it was hust a fantasy remake of thr "chainmail" miniature milsim through the early first edition modules. The core rule books had random encounter tables an "treasure type" RNG loot, with higher level monsters dropping better +X gear.

It was only later on that the D&D shifted to actual roie play, with city political adventures and taverns for homosexual theater fags to LARP and share their prose with fellow players. Fuck I hate bards. To me D&D was always hack and slash dungeon crawl and all early RPGs followed that format faithfully. Diablo is legit for that reason.
>>
>>12025698
No reason you couldn't have a middleground.

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Previous thread: >>11986381
Rules of the thread are simple:
>You can only talk about games and systems made before the US release of the NES (1985). Everything before it from the CRT Amusement Device to stuff like Marble Madness and Kung Fu Master is cool here. Later and homebrew ports for Pre-NES games on Pre-NES systems are allowed (e.g. Jr. Pac-Man was released in arcades in 1983 but the 2600 port came out in 1986)
>That's it.
How do I git gud at arcade Battlezone? Also how do you bind that game? My binds for my Dualsense controller are okay but I wanna know if I can do better.
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>>12023585
Confession: I've never played the arcade version of Wizard of Wor. Is it on FBNeo?
>>
>>12023770
i dont know, my dad has just owned the arcade cabinet for 25 years and thats how i always played it
>>
>>12023585
>>12023797
I found the rom and played a little bit. It looks really fucking good for 1980. The gameplay is addicting too. I'm probably gonna sink a good few hours in this.
>>
>>12024895
It's amazing in multiplayer
>>
https://youtu.be/9Lodc0kFYuo

never made a single good game
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>>
>>12024176
I'd disqualify that as an electronic game, not a computer game. The machine was a custom-built circuit that could only play tic-tac-toe, similar to an electromechanical pinball machine, while Strachey's Draughts was made to run on a computer, and was actually ported from one computer to another.
>>
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>>12002538
If you are talking about their home computers, your aren't wrong. But, all the Timesplitters games fucking kick ass and that's me ignoring all the other pretty good games they made in other genres as the mid-to-late 90s and the 2000s rolled around.

You gotta make your bait believable
>>
>>12013294
GET YOUR ASSES IN TO GEAR. THIS SECTOR IS SEC-URED!
>>
>>12024880
>status; DNF
>>
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>>12024141
>Not an argument
Indeed. I don't argue with ignorant children.
>post an earlier video game than 1952 or concede
Nah. I'll just chuckle while you seethe over being caught telling porkies on the internets.

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The "tate" mechanic wasn't too bad until the final boss. There are just instances in which the boss decides to cast a spell to be invulnerable or deflect your melee attacks that outright negates your efforts in building up your tate gauge and you're waiting around for more enemies to respawn so you aren't doing a pixels worth of damage. Generally a good game, but I can see why people drop Shinobi at the final boss. Hell, the train station boss in level 3 with the ninja dogs are harder than anything else up till the final boss.
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>>12023293
you are forced into one way of playing. you have to use the charged up tate attacks to kill bosses because otherwise you would need to hit them like 300 times and because the game also forces you to play on a timer you cant even do that for a challenge. you can either kill the boss with 1 super tate attack, or a bunch of smaller ones. any uncharged attacks will be doing like 5% of the total damage to the boss.

if only the first chapter lets you play it straight that doesnt really mean anything because that is the tutorial chapter. its the easiest chapter and the one people will spend the least time playing. the game has a difficulty spike right away at chapter 2 or 3 and from then on each stage will take exponentially longer to beat for a new player than chapter 1. so its a dishonest argument to say that the game doesnt force you to kill all the bosses using tate combos because the first tutorial chapter doesnt do that.

i like the game for what it is but its still a 5/10 for me. the death timer plus mandatory tate combo playstyle strikes me as a newgame+ secondary character playstyle. not what i would have sold the game around.
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>>12018070
>you have a katana, it should never be doing 0.05% of a bosses life bar
Explain to us how you kill a tank or attack helicopter with a katana.
>>
>>12025336
Very carefully.
>>
>>12025336
idk maybe they shouldnt make you hit it with a sword? however- its also a videogame. hitting it 300 times to kill it isnt fun. hitting it 5 times or 1 time to kill it is just as lame. this is where game design comes in. but its a moot point. there are countless organic living bosses and the helicopter and the tank are the exceptions. so why do you argue about the exception? how many bosses in this game are just some guy? if nothing else i think it wuld have been fun to have the katanas base damage value change depending on what you fight. that would make the 300 hits to kill the helicopter or the tank funny at least.
>>
>>12025245
>otherwise you would need to hit them like 300 times
Or just use ninpo, which is the fastest way to kill almost every single boss except the last one.

Can we have a pixel art thread?
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>>12014257
You made the south americans angry, good post.
>>
>>12023516
fantastic.
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>>12024481
I actually posted these >>12022781 hoping to bait that reply lol

They are actually not traditional painted in any capacity. The artist is Iain McCaig (pretty well know among pros); he talked about this early gig fairly recently in an interview for a LucasArts fan website. He "painted" all these from scratch using digital software and a MOUSE since tablets weren't a thing back then, and not even referencing photographs (though he used his coworkers as inspiration).

To be fair though it's not really "pixel art" but rather a very early and inconvenient form of digital painting.
>>
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>>12023359
>>12024209
>>12024687
Yeah Nieborg's work is highly recognizable. He's still active iirc (nothing major but worked on a bunch of WayForward games at least)
>>
>>12025328
Kek my devious friend.
I've seen a very old making of Lucasfilm games, and they did scan aquarels for a couple of games but I would also believe that the artist used an early wacom tablet.

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Do you think adding a Bow and Arrow item would have broken Zelda II combat? The bow (and boomerang) must have felt like an odd exclusion, no?
>>
>>12025714
No because everything strong would be immune to arrows and just make that "blocked by shield no damage" sound.
>>
>>12025714
The notion of "breaking" a game usually requires one that's balanced or works well to begin with op

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I finally want to deep-dive into this console's library, but I'm having trouble sifting through all the ported arcade games.
What are the best games that were exclusively made for the PC-Engine, including the CD-ROM2 add-on and the PC-Engine Duo?
Also, I'm curious about multi-plat games where the PC-Engine port is considered the best version - later-gen ports notwithstanding
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>>
>>12024318
>Astro Boy
Now a otaku gem.
>>
>>
>>12021903
>エイリアン2フッシュ
huh?
>>
>>12024326
The turbografx has way better sound
>>
>>12025443
Well done AI. You did much better than the NU.

What if Nintendo came up with the modern controller design for the N64 back in 1996?
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>>
>>12022207
No, sticks being farther from your thumb do not make them better to use
>>
>>12024975
The sticks being on the outside is literally the natural resting position of your thumbs
Not only that but Dualshock layout is also less natural when it comes to movement, as you have to move your thumb sideways to push the stick up
>>
>>12023253
No, you did.
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>>12025362
>no u
18+
>>
Is miss concave buttons

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Never played a FF game in my life. This a good game to start with?
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>>12024063
You are really doing it wrong.
>>
Yes. Just change your jobs and find skill combos that help you keep up with the fights. Got a wild sort of whimsical that gets serious but overall doesn't take itself too seriously.

And it has a beautiful cave theme.
>>
>>12019851
vr won't admit it, but I&II Dawn of souls is better than the NES originals in every way
>>
>>12019841
You can't go wrong with Final Fantasy VI or VII. Don't play anything after XII
>>
>>12019841
Start with IV


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