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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: 1759796563862967.jpg (302 KB, 1136x800)
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Resident Evil 1 remake and The Twin Snakes really shouldn't be called "remakes". All of the negative ideas associated with that term (that are actually bad) are not present in them. They are alternate artistic treatments of the same premises and technical showcases. Not attempts to pave over history with something more accessible to retarded cretins. The Twin Snakes has cutscenes directed by Ryuhei Kitamura, with input from Hideo Kojima (who told him to make them more his own rather than try to recreate the original game).

Technology was not frozen at this time. You could do radically different things after a few years passed. There was great novel value in making the same scene with new tech. They were not breaking existing works into the monogame frame. Anybody who hates these particular remakes I have to take for a hysteric who can't appraise the issue clearly.
20 replies and 1 image omitted. Click here to view.
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>>12252983
Embarrassing post gamercat
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>>12252983
>RE1 was on one disc
>have to swap discs on next gen remake
"technical showcase"
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>>12253379
Yes.
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>>12255397
B-but the gaymecube discs are smaller...
>>
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>>12253149
kojambo outsourced a remake of mgs to some canucks, they basically shoved mgs1 levels into mgs2, downgraded the graphics and controls because cube couldn't run it, cutscenes were directed by some watchowski wannabe jap and it only has a shitty english redub even in japan. all of this to put snake in fucking smash bros.

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>alex balder
>he's balder
who writes this shit
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>>12252345
>played for a while and kept thinking max looked too W I D E before figuring out the widescreen fix wasn't working properly
fuck

anyway i used "Max Payne Flat Difficulty (Vanilla PC Values)" from pcgamingwiki to get rid of the adaptive difficulty and it seems to be working fine. the game is a lot more enjoyable now without difficulty constantly swinging all over the place.
>>
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>>12251730
Quickload when you die and the difficulty will never decrease
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>>12252403
my brain temporarily broke when i first heard him speak and it was just an awkward sounding finnish guy.
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>>12250465
The gun models look SO GOOD in MP 1&2

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7 replies omitted. Click here to view.
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>>12253749
It's up for me on the Xbox store.
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>>12253832
>>12253864
Get a friend
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>>12253749
Is that Dunston in the lower left?
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>>12254016
Yes it takes place in the cinematic dunstinverse.
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He do it for the Banana

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>Extremely high-performance PC for the task
>Full Cycle Accuracy
>240hz OLED screen
>ultra low level latency ON
>black frame insertion
>scanlines
>3 frames of run-ahead
>cheap aliexpress super famicom cartridge reader
Excuse me, but why exactly should I buy your way way WAY more inaccurate anal-FPGA core shit? Or even deal with a real Super Famicom anymore? And why do all the people who always claimed to hate emulation and only play on real hardware suddenly find the anal-og pocket -A, INACCURATE, HARDWARE *EMULATION* DEVICE- JUST PERFECT?
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>>12255374
correct.
you should be using a raspi 3 or 4 with composite out.
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>>12255398
> You can also synchronize the video instead of the audio.
Nobody does that, like ever. Plus its a lot worse than a crackle. The emulator core produces x amount of samples per frame. If your sound card is asking for samples and you come up short, you are fucked, and if you have too many samples, then this leads to a different problem, the sound card gets behind.
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>>12255406
No you dumb cunt, use a 20 year old PC you got from a dumpster.
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>>12254647
Mah! The emubaby is broken again.
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>>12255378
Latency is an issue in flatscreens, that's why OP specified he had mega refresh screen with additional low latency properties. AFAIK having high refresh rate doesn't mean equivalent display lag but higher refresh rates tend to correlate with lower lag displays. Requesting flatscreens expert right now ITT.

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Good morning timmies, future CEO here. I was just having my daily conversation with ChatGPT, the smartest being in the world and after hours of research we came to a fascinating conclusion. Apparently, the real name for Sega's 8 bit console was the Sega System, and Master System was just the name of a bundle pack with the light phaser. I've attached a professional artist's rendition of how the Sega System might have looked like without the infamous manufacturing defect printing error on top of the power base. I plan on presenting this evidence at a conference as part of my masters thesis at University of Hyderabad. Jai hind!
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>>12252807
Making reset and pause the only buttons on the controller may have been an overcorrection on SEGA's part.
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>>12253771
you have to be 18 to post here
>>
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>>12252883
>nigger input
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>>12252883
How'd it do so good in Brazil???
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>>12253446
Op did post ai you retard, there's a watermark in the corner

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make me laugh, make me cry, actually just make me laugh
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>>12247325
those button presses look too exciting to be an rpg
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>>12252969
They moved the position of the high alch spell so this is out of date.
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>>12247320
I have played doujin games that look like that.
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>>12247213
not sure if it really counts as /vr/ but w/e
>>

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what are some good games for n64 i got one and so far i have mario zelda ogre batle what are some other good games also how do you beat bowsere in mario 64?

also wjhat are the best games for n64 pleas put your favroites below thanks talk about youre favriote games and tricks like how do you get all the stars
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>>12254109
>N64 Is my favroite system
>i don't know what games it has
the literal state
>>
>>12254109
Well, there's also Banjo Kazooie, Rogue Squadron, Paper Mario, Kirby 64...
>>
>>12254441
Read the post above yours.
>>
Diddy Kong Racing
Just beat it for the first time ever earlier today
>>
>>12254109
I HECKIN LOVE MARIO

>"Yoshi No Cookie"
>"no cookie"
>game is filled with cookies
Wut
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>>
>Sonic Adventure
>You barely play as Sonic
>It's not an Adventure
>>
>House of the Dead
>you fight the zombies on the streets
>>
>twin cobra
>play as a helicopter
>>
>Space Harrier
>always near a planet’s surface if not running on it
>>
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>Super Mario 64
>Skipped over Mario 4 to 63

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Why did Koei games have to be censored for the Western release?
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>>
>>
>>
>>
>>

The other villains in the PS2 era, Drek, Quark, and Vox all felt like exaggerations of villains that existed in the real world, which worked because they were reinforced by the themes of consumerism present in the entire series. Having a comic book supervillain with a vaguely racial motivation just falls flat.
>>
>>12255232
What a worthless post. You didn't actually present any new information or insight, instead choosing to regurgitate something everyone already knows. Please put more thought into your comments in the future.
>>
>>12255237
Not only that, he's tried this shit before in /v/ an autistic amount of times.
https://arch.b4k.dev/v/search/subject/%22Nefarious%20was%20a%20bad%20villain%22/
>>
deadlocked is probably the most overrated game in the entire series
>>
black people pissed him off so he shit into his mouth
nice origin story

>>
>>12255384
>filename
is this something you'd have to have grown up in an ex-bloc country to recognize?
>>
>>12255384
that's bobs game right? What a waste of potential that ended up being. Where is the guy now?
>>
>>12255448
Isn't that a ds game? Not retro

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The stinking man's Castlevania.
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>>12252824
>Western insects

Rajesh Patel came with his hottest new material I see
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>>12254915
more likely a white weeb
>>
honestly it’s surprising no one has tried scooping up the rights to make a modern sequel/reboot, failed kickstarter aside

if Atari can shit out a “no this one is actually good guys, you’ll see” Bubsy game every few years, certainly you can do the same with the Booger
>>
>>12255383
Thing is, it works with Boobsy because half of the people buying it are doing it for the memes and the other half wants to fuck him, Booger doesn't have that draw.
>>
>>12255402

I think it’d do better now than it would in the 90s, provided the game itself looks and plays well. Sell it as a throwback to the gross out style of the era and zoomies will eat it up whilst posting bowser fart.gif and incredible gassy.
Pizza Tower walked so Boogerman can have the runs.

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How many of you guys have actually beaten him legitimately?
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>>12255203
i always thought the piece with the red laser eye was their "brain"
>>
>>12255225
american problem
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>>12255225
Lookin good!
>>
Man this guy was a hard boss… when I was 12
>>
I did it buster only on a keyboard in MM1 and on a real PSP in Powered Up, both Modern and Classic. Does it count?

Between Sega Saturn and PlayStation, which is better?
Also retro DBZ thread.
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>>12255192
Yeah, if only Budokai 2 decided to stay exactly the same and just add the Buu saga. I get that's not enough content for an entire standalone game but they should've found a way to make it work instead of doing the shitty board game thing. Literally all I want from a DBZ game is the gameplay of Budokai and in engine cutscenes that recreate moments from the anime and literally only Budokai 1 does right. I don't want lazy text only cutscenes with talking PNGs, I don't want whatever the fuck the new games are doing with the gameplay, they're all shit.
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>>12255173
I'm not a big fan of 6th gen DBZ games. They aren't terribly bad but I prefer the 16bit fighters by far
>>
Playstation is better.
Saturn has very weird angles and sprites during Meteo Attacks and that fucking horrible dithering everywhere.

About the game lacking trees/buildings, that's not entirely true. What happens is that in the PSX version, those are hidden very, very far away from the starting point of most arenas, so you're never going to see them. While in the Saturn version, they're right there and even appear during attacks. To see the buildings in the PSX version, start a fight and backdash for 15~30 seconds, and you'll start to see it. A very stupid decision by whoever made the game.

Lastly, there are actually a few different attacks between versions. Basing it on the PSX version:
- Trunks uses a sword slash in the Saturn
- Vegetto's attack is different
- Dabura uses his sword in the Saturn
- Piccolo uses Hellzone Grenade instead of Gekiretsukoudan in the Saturn
>>
Just look at the Meteo Attacks for both versions:
PS1: https://www.youtube.com/watch?v=snlsQPBsLuY
SS: https://www.youtube.com/watch?v=a4nKF3O18ks

The attacks on the Sega Saturn are rather simple and lack weight. Also, most enemies will not fall to the ground when hit, staying suspended in mid-air. Because the Saturn couldn't do proper transparencies, some attacks and explosions look pretty weird.

One advantage of the Saturn version is that the gameplay is faster.
>>
>>12255264
Infinite World did that to a certain extend but yeah, it was lacking compared to Budokai 1. Budokai 3 had the best script though, very faithful to the japanese manga.

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Anybody here remember Gorky 17 (Odium in North America)? It was a Polish made, horror, tactical game from 1999. It follows a group of NATO operatives, infiltrating a Polish town overrun with monsters and mutants. It switches from point and click exploration and item management to turn based combat when encountering enemies. People describe it as a marriage between Resident Evil (during exploration, puzzles and inventory management) and XCOM (during combat encounters). It has a leveling and RPG system. It looks like a PS1 game, using 3D characters and objects, superimposed over detailed 2D enviroments and backgrounds (a la early RE games). The music, enviroments, characters and monster designes vary from solid to excellent.
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>>12255069
Yes, it's quite good. Too bad there's no proper sequel.
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>>12255069
I saw it in a computer magazine back then. It looked like shit.
>>
Was pretty popular in Russia, even recieved two dubs: first changed NATO operatives into ex-USSR team and generally changed story around it, second dub was more loyal to original, but was called Gorky 18 to fool poor goyms into thinking it was sequel.
>>
quirky gorky
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>>12255263
>>12255393
i watched ROG PR's recent video too


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