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File: 1684650085102384.jpg (114 KB, 1149x800)
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The beginning of the end for the Zelda franchise.
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>>10868952
Yeah Pal versions of N64 games really were terrible
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3D killed everything good and pure to shove dialogues and cinemática.
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>>10868958
What about 3D platformers though
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>>10868986
Lmao
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Low quality thread
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>schizo FF8fag making 9/OoT spam threads again
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>>10868952
I don't even disagree with this.

While OoT heavily takes after earlier Zelda games, LA especially being a model for its design sensibility (really, OoT has no faults that weren't even worse issues in LA, so it makes no sense to 'blame' it for the direction things took to be more focused on puzzles and atmosphere if that's what you dislike), OoT did effectively 'end' Zelda by taking what it was currently doing to its absolute limit early, and in a way that wouldn't be surpassed and is basically far too difficult to ape successfully. Games since then have improved on specific elements, but still nothing competes with its insanely refined overall design and how beautifully it integrates everything it does.

Unfortunately, immediately after OoT the series became hyper focused on tedious bullshit.
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>>10868952
>PAL version
No wonder!
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>>10868952
Zelda was never good.
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bump
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>>10871096
The American version is Haram.
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>>10868952
eh, the only earlier Zelda game that could arguably surpass it is Links Awakening. ALLTP is nice but LA and OoT do everything better and are more fun to replay.
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>>10869834
zelda fans also just don't know what they want most of the time for example...

>fans complain about WWs artstyle because they didn't get their OOT tech demo as a game.
>twilight princess comes out effectively being the very zelda game they wanted.
>fans complain that it's too much like OOT.

...i can only imagine the whining from BOTW & TOTK.
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>>10873851
>fans complain about WWs artstyle
Correctly. The chibi art looks silly and severely limits what the game is capable of presenting to the player. What make it worse is that Zelda could have been celshaded and looked more like the previous manual art, but WW cemented its chibi style as THE way Zelda should look when cel shaded and its big grid of tiny island was incredibly repetitive and tedious to explore.

>twilight princess comes out effectively being the very Zelda game they wanted.
It was advertised to be such and had amazing trailers, but completely fell flat of people's expectations. It just blatantly copies previous games, OoT especially, in an incredibly dry way, with minimal originality and fails completely at the open ended exploration people actually wanted and expected from it.

Zelda fans know exactly what they want, it's just that Nintendo massively overshot expectations at first, then fell into filling their games with time wasting bullshit and could never replicate their previous greatness, nor could anyone else.
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>>10868952
Wrong game, OP
>Marvelous sells enough Eiji Aonuma isn't fired
>gets put into one of OoT's many director roles
>Miyamoto goes "Hm, this man who clearly hates Zelda should be the one in charge of the series, have a promotion"
>The Era of Decline timeline starts



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