DOOM THREAD / RETRO FPS THREAD - Last thread: >>10873542Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etcGameplay, WADs/Maps/Mods, Source PortsAll other 90s FPS welcome~ Let's post like gentlemen ~FAQ/PASTEBINhttps://rentry.org/vrbinSO YOU WANT TO PLAY SOME FUCKING DOOM(or Quake, Duke, Marathon, Deus Ex)https://imgur.com/a/wWS8zXzSame thing, in video format:https://youtu.be/ietb4JwaaXAhttps://youtu.be/DhOjleMqwdQhttps://youtu.be/CGj4gXyCzg0Quickstart torrent (IWADS etc): https://mediafire.com/file/wuniyrhsjjgq4y8PortaDOOM: https://github.com/Kroc/PortaDOOM/releasesQuake 1-3 FAQ: https://pastebin.com/Ucb11XhUDownloads for various /vr/ shooters:https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Qhttps://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUAhttps://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCacDoom Shovelware:https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzRFileplanet archives:https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/4CHAN DOSPACK + Win98 games (pre-configured):https://mega.nz/folder/3t8nzSIS#947kyMN6Z80f8HS7q2XlqA== INFO/LINKS ==OFFICIAL DOOM WIKIhttp://doomwiki.org/WHERE TO FIND WADSVanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/ZDoom: http://forum.zdoom.org/viewforum.php?f=19/idgames: https://www.doomworld.com/idgames/TUTORIALS/UTILITIEShttps://pastebin.com/7vKYWYp0RESOURCEShttps://forum.zdoom.org/viewforum.php?f=37== /VR/DOOM COMMUNITY ==THREAD ARCHIVEShttps://desuarchive.org/vr/search/text/"doom thread"/type/op/MAKING NEW THREADS PROPERLYhttps://pastebin.com/8mDnrsrBIMAGE DATABASEhttp://vrdoom.booru.org/?page=post&s=listOUR WADShttps://rentry.org/8ca3061522e0OUR SRB2K SERVER (Kart Game in Doom), more info here:https://pastebin.com/gPdytB18PLAY SOME RETRO FPS WITH /VR/:http://clovr.xyz/WAD BOORU:http://clovr.xyz/wadsup/
=== CURRENT PROJECTS ===SUM TING /VR/Y WONGhttps://desuarchive.org/vr/post/10413464https://archive.org/details/shadow-warrior-mapping-kit/Vertex Relocation/IWAD : Doom 2 | Format : BoomBETA V2: https://files.catbox.moe/tc0rgk.wad=== WHEN IT'S DONE ===VIOLENT RUMBLE 2https://desuarchive.org/vr/post/9941720=== NEWS ===[4-21] Quake 2 Combat Jam 1 Releasedhttps://www.moddb.com/games/quake-2/addons/quake-2-re-release-combat-jam-1[4-21] GZDoom 4.12.0 Releasedhttps://forum.zdoom.org/viewtopic.php?p=1251618#p1251618[4-17] CS1.6 is now playable in your browserhttps://game.play-cs.com[4-17] Doom 2 MAP01 beaten in 4.97 secondshttps://youtu.be/Qm9aT2p7KxI[4-16] CleanDoom, a modern launcher for Doom releasedhttps://github.com/popcar2/CleanDoom[4-16] Descent 3 source code releasedhttps://github.com/kevinbentley/Descent3[4-15] Nashgore NEXT, the better Nashgore is out nowhttps://www.moddb.com/mods/nashgore-next/downloads/nashgore-next-v10[4-15] Anon finishes his MBF21 project called Terror Signalhttps://www.doomworld.com/forum/topic/144575[4-14] Pvt. Stone got an updatehttps://skelegant.itch.io/pvt-stone/devlog/714208/update-to-version-8-damage-overhaul-new-hud[4-14] First version of MALICE REFINED is now availablehttps://www.moddb.com/mods/malice-refined[4-13] DBP65: Sanguine Holy Land is out now!https://doomer.boards.net/thread/3531[4-12] TurokDooM, a GZDoom TC by anon sees a demo releasehttps://www.doomworld.com/forum/topic/144505[4-12] RoTT Ludicrous Ed. v1.1 is out, includes map editorhttps://store.steampowered.com/news/app/1421490/view/4204747292702032960[4-11] DoomEXHUMED releasedhttps://forum.zdoom.org/viewtopic.php?t=78976=== PREVIOUS ===https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [mm-dd] date bracket)
https://www.youtube.com/watch?v=1zl1L0oWVoU
slaughtershit maps are meant to be played coop only right?
Finalized the basic bitch goon squad
>>10877601slaughtermaps are to doom what bullethells are to shmupsBoth are unappealing to me.
>>10877386As a coomer extraordinaire, I don't fucking forcibly insert my jerkoff fantasies into reviews of videogame content. That faggot has something seriously fucking wrong with his brain, that's antisocial behavior.>>10877430>>10877601Put a tampon in it.
Can you really call yourself a Doom fan if you don't like slaugther maps? Slaughter is Doom's gameplay taken to its logical extreme. It's for those who have mastered it and seek the ultimate challenge.
Berlin School electronic music is a goldmine of potential Doom wad soundtracks.https://www.youtube.com/watch?v=3OA6VQTbUKw
Do you nigs ever play UT? Or any multiplayer that isn't poop kart?
>>10877691Rent a server, host consistently every week, provide a UT zip, people will show up regularly eventually. Consistency is key in all things.
>>10877695>Rent a serverhttp://clovr.xyz/Supposedly empty on friday
>>10877713>Supposedly empty on fridayGotta make posts. This is the very first moment I'm learning clovr has these games hosted with these schedules. You gotta make posts, gotta provide links, show screenshots of anons killing each other; gotta jazz it the fuck up man.
IF YOU:>saved at any point other than the start of the level>played on any difficulty other than UV>played on any complevel other than the intended one>played with continuous>played with mouselook on>played with jump and crouch on>played with infinite height off >used mods (goes without saying..)>played on GZDoom>didn't go for 100%You did NOT by any metric beat the goddamn WAD, brother!
>>10877726
>>10877726bbbbbbased
Official thread theme:https://youtu.be/qG2HwH1JkAI
>>10877737https://youtu.be/1P5qEbjGFVs?si=7X3fBkUHARMCA1Jj
>>10877713>>10877719this. i still play ut99 regularly with my peeps (europe servers). you're all prob gonna get 0wned though so id rather not join, it's not fun to mop the server with noobs heads and then they might leave
>>10877745Face made me think of gachi, decided to see if gachi Doom exists, and I was rewarded.https://www.youtube.com/watch?v=Y-iNKIHqVa4
>>10877746Are there mods to add elements of randomness to UT99? One of the best deathmatch modes ever is in the HL1 mod Syndicate Black Ops, where each round a player spawns with a random weapon up to and including miniature nukes. Supremely fun time.
>>10877760first of all there should be no randomness in a serious arena fps. secondly, yes, there is an enormous amount of mods. there's a game mode called weapons something. or maybe it's a mutator. but i'm sure i have it somewhere. check medor's or ut99files
I'm onto the 3rd episode and it's so far more distinct and actually consistent with goals set by DTWID, which on the contrary had gone more in hand with BTSX's style of mapping in my subjective memory.
>>10877768>first of all there should be no randomness in a serious arena fpsTrue but I don't imagine games with casual /vr/ players would be too serious, or ever could be too serious.>check medor's or ut99filesMaybe later, I'm not the host, but I do appreciate being pointed in the right direction if I were to take it up.
>>10877674There are good slaughtermaps like Dark Dome or Cyberware 7734 but most of them suck dick.
>>10877780Whoa never heard of this. I know DTWID but not this. Ty anon.
>>10877784>http://medor.no-ip.org/this has almost everything you need. medor's a staple of the community he uploads even a turd if there's ut99 written on it.for the mod anon was talking about, there are a few, check this one firsthttps://www.moddb.com/mods/dynamicarena
Gib Hideous Destructor loadout ideas, PB weapons and Peppergrinder included.So far all I could come up with is PD-42 for silent takedowns and Auroch for when there's no choice but to go loud when armor and shields get involved, also SOL. Unfortunately I also have to carry like 30 mags with me for PD-42 or make it so they replace all the ZM66 mags.I'd like to play around with Lisa DMR somehow, not sure what complements it without going over the 1k weight limit.
>>10877793Stick with the prod.
>>10877793loadout20 but railgun instead of boss
>>10877760Chaos UT99.
>>10877801There's a railgun!?
>>10877805>hd_loadout11=railgunner: 4tn, 4td, 4ta 40, rev, 355 66, med, awg, ladhave fun
>>10877805The railgun is on REX's right arm.>>10877792>>10877802Many thanks. That moddb map is very cool. I checked out the footage and wow those sounds are so nostalgia inducing. It is kind of a shame the notion of putting a UT99 server up when you have the really good players who might just stomp new ones. Ah well, a bridge crossed when it's time.>ChaosUT99https://www.youtube.com/watch?v=KJNzt55v_Cohttps://www.youtube.com/watch?v=vq_tMN0L00oWhat the fuck. Wild.
>me staring at the level editor screen not knowing what to makeI have an urge to make a map, I don't know why, but no creative ability
>>10877810If there's a thought to put up a server, I'd check hosting in central Europe. Do NOT install zeroping.Also, if people have doubts, why not just jump in on an empty server? Give times, screenies, etc. like the other anon said so people get interested
>>10877816Just make shapes, then connect the shapes later.
is my sourceport fucking with me, or do chaingunners play the shotgun reload sound when they stop firing? i have never noticed this in more than 20 years
>>10877789A thread ago some anon was proposing a similar mash-up in context of other shooters >>10869608Haven't heard about it myself, eventhough its sequel is relatively new and I'm favourable of the mappers involved. It fills the gaps of the original by mixing up the slots and accomodating strenghts of layots in tasteful subtle way, I find it fun personally in finding clues during navigation and hunting secrets without spoiling the map names.Also stumbled upon this while snooping through dbp forums search engine, so might check it out too.https://www.doomworld.com/idgames/levels/doom/Ports/megawads/ddamn10https://doomer.boards.net/thread/2336
>>10877829They play the shotgun sound when they fire, the pumping is part of it, there is no "shotgun reload" sound.
>>10877726I have set up my launcher with the option to choose levels, so I always start with the secret levels, continue to the final level and then go back in reverse order.What now?
>>10877829Always been the case. I think some mapsets fixed this through some fancy dehackery, but I could be wrong and it's some zdoom mod instead.
>>10877834
>>10877843It doesn't even need to be fancy, I have a dehacked patch that replaces CPosAttack with PosAttack on the Chaingunners and SS and I've never even had a demo desync because of it.
>>10877852Actually, if you have uploaded demos using this hack, I'd rather report them. This feels like cheating. There is a reason that sound is being used
>>10877809>revolver as the sidearmWhy not glock?
>>10877859it's cooler
>>10877859spinny gun cool
>>10877861>>10877865Why not the SAA though...
>>10877865>Are ya feeling it now Mr. Krabs?>YOU WANNA KNOW WHAT I'M FEELING????
>>10877861>game has a revolver>ammo is displayed for each gun type as a visual magazine with bullets depleting out of it's representation on the hud>revolver has a apinning cylinder that empties out with shotsGasming so hard every time a game does this well.
>>10877859
>>10877691I've got UT99 installed on my server and I could run it whenever, but you called SRB2K poopy so I DO NOT like you!!!!
>>10877867One of the most beautiful gats ever.
>>10877908Speaking of, what other guns in HDest, modded or not, are based on? Found out about Cobray Terminator a few threads ago through Raycob Exterminator and now I'm curious about more. RAC-10 I think I'll figure out myself though.
>>10877867>>10877908i never figured out its controls
>>10877916It is a bit involved, yeah.>altfire to cock the hammer, this is a MUST, it won't shoot without (single action)>fire to pull the trigger>unload to open the window into the drum because it doesn't go out like the vanilla revolver's>cycle with altfire to see which bullets don't have primers in them (white dot in the middle), unload, reload>fan the gun by holding down fire and mashing altfireMost of the "complexity" is not forgetting to altfire before firing and coping with just 1 chamber being available for reload instead of the whole drum.Also hold Use damn
>>10877924>cycle with altfire to see which bullets don't have primers in them (white dot in the middle)Honestly, my biggest issue with the gun is that there's no real alternative to this if you have player sprites turned off.
>>10877928What do you mean? Like, no gun model on screen?Starting out I just did unload, then altfire-unload in sequence 6 times. It'll unload the empty ones and keep the live ones if you're not mashing Unload. Then reload in the same manner.
>>10877924i did hold use, i just opened the window and then threw away the gun cuz i couldn't be assed. also didn't know about primers, thanks. might retool an unused loadout into one that just uses 2 SAAs and give it a crack as a bit of a challenge.
>>10877932Yeehaw, get'em cowboy.
>>10877931>What do you mean? Like, no gun model on screen?Yeah, r_drawplayersprites 0
>>10877935I'd ask why, but I don't think I'm ready to know. Is it because you don't want manhands on your robot/girl OC? I don't mean this as derogatory, I think it's why Separated Arms exists. Kegan should do Peppergrinder next instead of that MOD NO ONE CARES ABOUT he keeps making!!
>>10877937I need to update Separated Arms, and I plan on doing so after I finish GMOTA, which is I mod I care about, so therefore your statement is wrong.
>>10877941I'm just joshing, no one would say that unironically, you stupid muscular car.
>>10877942>you stupid muscular carI still laugh at that. I need to play HD co-op with that guy in the future. If you're not aware he picked up the habit of decking his squadmates because of me.
>>10877945Watch out there isn't a hell knight.
GZDoomMore likeGee I sure wish this had client/server netcode after almost 20 years
>>10877952
>>10877954Get OWNED
>>10877954that anon isn't talking about vanilla dough
>>10877954Me on the left.
>>10877937I just like to turn view sprites off sometimes, whether due to skipping my resprite in a lighter load order, added visibility, or just coping with the fact that I'm a lazy cock when it comes to updating said resprite for addon support.I suppose I could just have a bind to toggle like cl_righthand in CS, but no other weapon gives me any trouble with them off.
>>10877969It's because she's special...
Someone posted a Berserk fix for the red tint.you guys got anything similar for the rad suit?
>>10877674I'm honestly not sure what is considered a slaughter map and what isn't. Like, if map is pretty normal, but has that one place where like 40 revenants+20 hellkinghts come out of the wall is that a slaughter already? Or is the number too low? Or does it have to be Fire and Ice throughout to count as slaughter?Either way, if we take Going Down as an example, I think something like Black Mass and Demolition are very fun levels that utilize large crowd encounters, thanks to good balancing of said encounters, while something like Necropolis is more of a joke level, which you can clear if you want , but you don't actually have to, you can just use invincibility orb and leave on that level for a good reason
>>10877954I'd rather advice a choco derived port to any newbie unfamiliar with the game, no nonsense with extraneous setup and matters of authenticity. Even the official unity forces on you kiddie weapon wheel with horizontal look assistive crosshair.
>>10877992I'd advise them to get Crispy first. Most players have 16:9 monitors and would want to play Doom in framerates higher than 35. They can always "downgrade" to closest to vanilla.
>>10878000As it seems, it also recently gotten its own website https://crispy-doom.org/
>>10878009>second to chocolate port for the most old-school vanilla 30-years-back experience possible>its website can't even load a home page without a 20kb of javascriptIt's all so tiresome.On the other side it doesn't even looks like vanilla port anymore. Since when it got all this stuff? It had a perfect niche of "just original Doom but not 320x200@35fps", e.g. CRISPIER goddamit, maybe I don't remember well, but there was no extra options, no extra settings, never you had to ask yourself "if I turn this option on will it break my vanilla experience?"And now it just looks like some discount Woof/DSDA for people who couldn't find Woof/DSDA page for some reason.
For me? It's GZDoom + Vanilla Essence because literally who gives a fuck about Crispy holy shit.
>>10878025>who gives a fuck about Crispy holy shitPeople who aren't retarded like you, Anon.
>>10878029Can't hear you anon I'm playing Doom instead of whatever the fuck you guys are doing talking about Crispy or Prboom or whatever the fuck who cares lmao
>>10878020Why the fuck do they have javascript for a webpage that can be done using CSS?This is the webpage with JS disabled.That aside compared to GZDoom, the setting are disabled by default and you don't have to spend too much time configuring the visuals to your liking. Most features won't break vanilla experience.
>>10878030You cared enough to post this and reply to that guy.
>>10878029I'm with this anon but for the different reason because you don't need Vanilla Experience to make GZDoom almost* vanilla.
>>10878025NTA but Vanilla Essence + GZDoom + Mods made for GZDoom.What more needs to be said?
>>10878020Feature creep of the developer bored with his creation and players asking for more, at least it's all optional.>maybe I don't remember well, but there was no extra options, no extra settingsBeen there for at least three years. It's in maintenance mode since attention mainly switched to Woof since its appearance, if I'm not mistaken.>>10878036I would give a benefit to his intelligence and say that he's just baiting. Ignore.
Remember children, you don't need to commit to brand loyalty of any sourceport, you can have all of them.These aren't the console wars.
>>10878063Why would I want to play with Crispy, DSDA or Nugget, when I can have everything in GZDoom? Serious question, though. I'm not going to get anal about complevels (which btw work fine) or an abstruse bug that happens once in a lifetime
>>10877793>I'd like to play around with Lisa DMR somehow, not sure what complements it without going over the 1k weight limit.it does a lot of damage to flesh and ignores armor, so all you need with it is a good shield breaker, and maybe also something better suited to sustained fire and crowd controlpair it with a thunderbuster or smg and it should do pretty good
>>10878063Ach, nae laddie! If'n ye dinnae use the same source port as I do, yer nae true Doomguy! NAE TRUE DOOMGUY, LADDIE!
>>10878063good point
>>10878020Crispy came before those, and many of Woof's features came straight from Crispy.
>>10878068Why bother convincing you if you're already going in with a negative attitude toward other options? GZDoom is perfectly fine as baby's first Doom port, and if you don't care about it playing like the vanilla game you don't care. Your opinion likely won't be swayed.
>>10878091See, this is where you're wrong.>and if you don't care about it playing like the vanilla game you don't careI'm playing 99% close to what I would play on DSDA or any other faggot port.I do not have a negative attitude, it's you who're calling GZDoom a baby's first Doom port, when in actual facts it's the complete opposite. Maybe ten years ago when Brutal Doom was a bit more popular, but nowadays noobs follow other faggots on YouTube so they download "more faithful sourceports", so they can "play the Doom the way it was intended", when they clearly have no idea what they're doing.You, I fear, are one of them.
>>10878095>it's you who're calling GZDoom a baby's first Doom portIt is. It's a close approximation to Doom and plays using Doom maps, but it's not quite perfect.>but nowadays noobs follow other faggots on YouTube so they download "more faithful sourceports", so they can "play the Doom the way it was intended", when they clearly have no idea what they're doing. It's fine to play with GZDoom, do what you want. Like I said, it's perfect for people who don't care about the little things. Personally I can't stand that it always forgets my "don't use freelook" settings.Whenever I take a look at Twitch, first-time players are using GZDoom or the Bethesda port. Nobody is loading up DSDA or Woof as a newcomer.
>>10878103>Personally I can't stand that it always forgets my "don't use freelook" settings.>what are .ini files, loader configs, or even basic menus that can be navigated with a mouse or a keyboardi dont know what to tell you mate. keep adding fuel to the fire if you want. you will henceforth be ignored
>>10878113>have to fuck around with external files(that break mods that may require freelook) just to make a doom engine play like doomGraf, just make "default" not be "on." Or at the very least, remember that I want it to be "off."
>>10878116NTA but are you sure you're not doing something weird? If you change stuff in the menu it gets saved, unless you do something weird and overwrite the ini
>>10878103Especially since DSDA is intended as a speedrunning port, it's adoption for general use is a still pretty recent and secondary thing.
>>10877695That's too hard for the average /vr/ anon seeing how SNS hasn't come back and even drawing wojaks is too hard apparently
>>10878118I change these three "default" options to "off," and they return back to "default" when I close GZDoom. No other engine does this shit.
>>10878123Aktschually if you read the reply chain clovr is hosting a weekly UT99 server, however I had never heard of it before until tonight because they never advertise it so go figure.>>10878125Not that anon, but I never have to do that either. Your GZDoom is fucky.
>>10878125Well, you're doing something weird anon. This is not supposed to happen at all and it never happened to me. Did you update it? (I never update it because I fear it might break shit)Try to change the option into the .ini, and see if it gets reset again. If it does, you're loading something else that fucks it up
>>10878120Yeah, it's pretty much just used by non-speedrunners because it's what decino likes. I get the feeling that Kraf resents non-speedrunners being attracted to his port, after the meltdown he had over people being upset with his removal of ENDOOM a couple years ago.>>10878129>>10878130That's how my GZDoom has been for over a decade now. Other settings save, but never those three.
>>10878125Happens if it crashes, sometimes if you change stuff then load a save and sometimes just because it can.
>not having an alias that enables freelook on the fly when you hold RMB down and returns to classic aim when released
I'll just use an engine that doesn't make me jump through hoops to play Doom.
>>10878132>it's pretty much just used by non-speedrunners because it's what decino likes.It started being used here before that, probably because of it's closeness to vanilla while still having FEATURES.>I get the feeling that Kraf resents non-speedrunners being attracted to his port, after the meltdown he had over people being upset with his removal of ENDOOM a couple years ago.Pretty likely, I don't blame him either, it was a reasonable thing to do for the intended audience of the port.
>>10878147Did DSDA even do that much when it first released? I know it had rewinding, but I can't think of much else it had over prboom+. I only started using it when Ad Mortem began because it was the only port that supported MBF21 well.
>>10878156Not really, it was mostly aimed for closeness to vanilla and demo reliability.
>>10878125Because you're doing it wrong. If you just stopped hitting the wall over and over and over again, enabling this option every time just for it to be reset yet again. If you asked yourself for a single second and tried to google why is this happening instead of repeating the same mistake over and over again with no success, you would find out that Gameplay Options are not saved in config, at all, I'm sure graf even had some totally leegit reasoning for it it's some retarded bullsiht but it is how it is.I still have no idea how people who can't handle something as simple (absolutely retarded, but still very basic in its core) as GZDoom setting are able to function in modern world. Like, how hard it is to open MOUSE OPTIONS when you want to set up you MOUSE and find a SINGLE option that LITERALLY tells you MOUSELOOK.
>>10878163ahahahahahahaha based anon calling out retards
>>10878163I've tried that setting, and it doesn't enable vertical autoaim so the game is basically unplayable.
>>10878163>leaked picture of this anon
>>10878170That's in player options
>>10878170did you try using the options search function and inputting autoaim
>>10878086Probably helps that Woof was started by the same person behind Crispy
why is this general 80% shitpost?i'll tell you why. we, actual retro fps players, are busy playing.
>>10878170Vertical autoaim is working regardless of any mouselook settings. I'm 100% sure it's enabled by default and the only way to disable it is to change the corresponding "Autoaim" option manually. Once again, I'm not defending GZDoom, I'm using Nugget 99% of the times, but please, anon, get your shit together, it will help you in a long run.
so back in the day I downloaded 911.wad off that aol file sharing thing like a week before 911 happened, been trying to find it ever since but it's like it was erased from the internet, anybody know what I'm talking about?
>>10878163>>10878172>two options in different menus(one of which doesn't show up unless you have expanded options enabled)>that are necessary to make the game PLAY LIKE DOOMThis is what I meant about jumping through hoops. Two menus, one that is hidden normally, just to not have the basic inputs of the game function properly.
>>10878178I spend most of my time lurking or working on my stuff. Though I've been playing Kloinks and Pirate Doom 2 on and off. I don't know if I suck but man I die quick in some fights in Kloinks, though I am playing on the harder difficulty.Watch the fuck out for those rats.
>>10878180>>>/x/
>>10878178Speaking of playing, the Heretic is finished. It was nice I guess. Overall 7.5/10, but 9/10 on some maps. Sluggish pew-pew weapons are by far the worst part.
>>10878181If you want to make it look like doom, you gotta turn off trilinear filtering too which is on by default
>>10878182>I don't know if I suck but man I die quick in some fights in KloinksI've noticed at least some enemies have a deceptively high damage output while also seeming quite tanky.I think it's also just that stuff seems kinda unpredictable, like the one dude that just charges straight at you.
>>10878197I find that guy pretty easy to bully, just give him a little space and then beat the shit out of him after he bounces off a wall. I find I take more damage than I probably should off the basic cheese goons and the rats.God damn it's charming though. I also think how the charger pistol works is pretty interesting, really my only beef with the weapons is the revolver uses ricochet sounds for firing, that's a little silly.
>never have played ashes before afterglow dropped>find an old "standalone jetfire edition" on the pagewow, didn't know that removed grenade launcher was actually implemented. kinda sad about some of these animations being gone as well tbqh.
I like Serious Sam.
>>10878212Seriously?
>>10878201It is fucking adorable and the music is great too.>I find I take more damage than I probably should off the basic cheese goons and the rats.The rats get me the most, it's like they're geared to ensure you can't avoid everything from them.
>>10878216They honestly remind me of Blood's cultists in some ways. At least in terms of lethality and aggression. That and they're all running around in robes causing a ruckus.
>>10878212Same
>>10878068The archviles attack slower in GZDoom. It's not the right way to play the game
>>10878212You aren't a true serious sam fan unless your keyboard's S key is worn to a nub
>>10878223
>>10878123I'd host some Quake or Doom on Sunday, but the hard part isn't setting up the server, it's picking the maps.
>>10878214As a matter of fact, yes.>>10878224I just got a new keyboard but on my old one it was worn out.
>>10878212Well why didn't you play DM Sam with me when I was hosting it before you stupid headless freak.
>>10878223Lol WTF it's not true. the only thing you could say is infinite actors, but even then you can easily enable them (if you are able to open the menu, that is!)
>>10878234because I didn't see it
>>10877726what's the point of>saved at any point other than the start of the levelif you didn't>played with continuous
>>10878256That's alright. I should put together a zip anyway of TFE with Dreamycecil's patch + TFE maps + Revolution maps.
>>10878273Shit meant to say TSE the first time I said TFE.
>>10878163Speaking of mouse options I kinda also have a question, what's up with mouse forward/backwards movement thing? Because it was set to like 0.5 in my fresh copy of Gzdoom by default and unlike lookstrafe, it doesn't even have a on/off toogle, for some reason, you just have to set speed to zero instead.Btw, "always mouselook" toogle disappears from mouse options menu when you toogle "Simple options menu", together with "forward/backward" speed slider, so the thing is set to like 0.5 by default and extra hidden with simple options shit, you can still find it with option search, so it's not a big problem, I just don't understand why it's made like that, is mouse movement used by people for Doom often enough to make it default and even hide option to turn it off?
>>10878301I dunno, ask Graf, it was his stupid idea to hide certain options
>>10878301If graf wasn't retard, the "Simple/full options" switch would be removed from GZDoom ages ago, alongside with the whole """""""simple""""""" menu idea, and the amount of people complaining about the settings (and therefore about GZDoom itself) would easily drop by ~40%.Mouse movement is a vanilla thing, virtually no one in this universe uses it nowadays, I have no idea (and neither does graf) why is it enabled by default. You are right, the only way to turn it off is to set it to zero, there's no dedicated switch for it.
>>10877913The Boss rifle is based on the Canadian Ross rifle and was originally added as a joke for Canadian Veteran's Day. The ZM is inspired by a bit of the G11, a bit of M16 fudd lore, and a bit of the printer ink racket. The bullpup Liberator's brass ejection system is based on the FN F2000's. The pump shotgun is mechanically similar to a SPAS-12 and takes its designation (SPOS-E28) from the shotgunner sprite name. The Vulcanette's multi-mag mechanism is based on the Japanese Type 11 machine gun, which fed from several rifle clips loaded into a hopper. Most of the fictional manufacturers referenced in the manual are spoofs of real ones (Heckler and Koch -> Heckler and Mok, Colt -> Volt, Beretta -> Mouletta, Ruger -> Buger, Franchi -> DiFranco).In Peppergrinder, the HLAR is based on the Half-Life 1 assault rifle, which in turn is based on an MP5SD with an M203 launcher attached, which is a real configuration used by Malaysian special forces. The Box Cannon was what the Chinese called their Mauser C96 knockoffs. The Yeyuze grenade launcher is based on the China Lake, the name itself belonging to a lake in China. The Baileya Repeater is a Browning Auto-5 with a rifled barrel meant to be used exclusively with slugs. The Sabrewolf was made as a replacement for the unmaintained ZM69, taking the bullpup design of the GM-8 Lynx and throwing in the AN-94 two-shot hyperburst mechanism for flavor.I don't know as much about Bangers and Mash but a lot of its guns are also based on real guns. The L7A1 Defender is an FAL with a drum mag, though it's a lot more reliable than that would ever actually be. Besides the Exterminator, the Urban Destroyer is also based on the Cobray Streetsweeper. The Arkoudi M5/165c is the American A-180. The Austere M17 is Steyr's entry in the ACR program. The Stinger is a Browning M2 converted to be man-portable, which some crazy fuck actually did once. The G26 is the actual G11. There's plenty more, but I'm out of characters for one post.
>>10878301Having no distinction between "Mouselook" and "Freelook" in the menus is confusing. I expected the "Mouselook" toggle to just disable the mouse.
itt absolute retards can't figure out simple options in a graphical menu and they pretend to be anon/nerdsits embarrassing
Your menus suck and your engine isn't Doom.
>>10878329I appreciate this very much, anon. I'm still wrapping my head around single action (just pulling the trigger wasn't always enough?!), this research will be fun.
>>10878228Dumbass here. What do I need to download? I enjoy any map in any game
I've finished the first set of levels for Soundscape.Pic related, it's the secret map.
>>10876813Not exactly, but you're right. Many people (and not necessarily just zoomers) would assume that the game is worth their attention after seeing a couple of actual oddballs being excited about it, learning that said title is part of some older franchise, its coming (or returning) from their favorite brand, their favorite content creator or person at social media talked about it... Many scenarios with the same outcome. People desire for the sense of belonging.>>10876828>I pay for some special nicheish content and also physical stuff.Cool. Physical stuff isn't really an option for me and I have generous friends when it comes to games, but in comparison my gaming interests are niche in comparison to what they do.>>10876829Obviously I was sleeping, working and wasting time in other ways. Just that when it was gaming time, I played just WRATH.>>10876834>Both mappacks had a lot to enjoy and I didn't feel that was a bad thing.Definitely. Like I said before, they are enjoyable. It's just that I had "too much of a good thing" moments with them.>>10876847To be devil's advocate here, commercial (or freeware) re-releases could ensure better preservation in the long run and provide more attention to the vidya in question as >>10876879 already mentioned. While nowadays you most likely can find vast majority of the games not current sold commercially, who the hell knows how things would end up like over the course of next 20-30 years or so.
>>10876986>it's been well-known that they don't properly replicate the games they remasterThat's the case for... Literally all re-release and remaster. From Super Mario All-Stars to Crash Bandicoot N. Sane Trilogy. It is annoying and not an excuse (I believe that these things should have options for "original experience"), but even the best of them fail to be a perfect replication of an original package. In that case, "slapping the game into a version of DOSBox" is the best way to stay true to games as they were back then.
>>10878387Why Dire Straits?
>>10878387that ain't working
>>10878397It's a reference to Map03. The whole wad is music-themed.Also, I forgot to post the link.https://drive.google.com/file/d/1lGxoNUI04ZsJPswgms21OhAY_Rn16A2O/view?usp=drive_linkWorks on GZdoom and Zandronum, as long as you use hardware rendering. 7 maps + 1 secret map.
Random question, what was the firsts wad to popularize the "archvile room with moving wall" type of trap?
>>10878430big /vr/ lost fans
>>10878430>need fun doom wads>gzdoom monsters stop thanks>found autism>play maps
>>10878430"lol rerelease"Sounds about right.
>>10878430>experience re-release previous re-releasesSounds about right.
>>10878430>Cranking stick pornI did fix The Stick Figure that one time.
>>10878430
>>10878430>pistol slaughter maybeIf that's not a sign from the gods for a map idea, I don't know what is
>>10878457
>>10878430>wrong room ass sorry
>>10878472He is beyond help.
>>10878473I interpreted it as the word cloud asking anon for help.
>>10878445Not only that
>>10877726You forgot>turned off lookspring>turned on always run>changed keybindings>used resolution above 320x200>turned on secret notifications
based.wad
>>10878407This was clever as fuck
>>10878462cacos with chainguns
>>10878592what about chaingunners in a basked under a caco, riding them around like a hot air balloon?
>>10877852>>10877857IIRC I've read somewhere that the PosAttack SFX is shorter than the CPosAttack one, so the chaingunners' rate of fire ends up being higher, as well their damage-per-second
>>10878000I would say that International Doom has ultimately superseded Crispy
I just finished beating all of Sunlust. Some of the maps at the end had so many enemies but good thing I was playing with Russian Overkill so I could nuke and explode entire rooms at once. That was really really fun. Sometimes though I ended up still dying but I was smart enough to save after killing a hard wave of monsters before the next. What's especially fun was when sometimes I just aimed all the way up and fired my nuke into the sky which then explodes every enemy on screen which works so well for some of the more open maps. The thing that was hard though was trying to find secrets so I gave up because it was taking too long to constantly jump all over the map backwards and forwards and I'd end up with 1 or even 0 on most maps. Which is the next wad I should beat?
Does using -complevel in the cli even do anything in gzdoom?
>>10878678No. GZDoom doesn't have a "complevel" command.
>>10878678>>10878695it has the "-CompatMode" parameter which can be used to pre-set the compatibility options at startup0=default 1=doom2=doom (strict)3=boom6=boom 5=mbf7=mbf (strict)4=zdoom 2.0
>>10878654you forgot to say you were playing on hmp
>>108787086=boom (strict)
>>10878430>eventually specifically encounters revenants
>>10878717It truly is an inevitability.
>>10877932>>10877934man, i wasn't built for this shit after all.
turning on -flipweapons fucked with me a lot more than i thought it would. i cant hit shit now for some reason
>>10878620You're probably referring to chaingunners firing slightly slower than the player's chaingun, but just changing the sound doesn't alter frame timing in any way, that would be retarded.
>>10878743Should've used GZDoom instead
>>10878726Even a powerful revolver is still a sidearm, you'll be let down if you expect it to do all the work. It's a gun that should come out when your bigger guns are inoperable or otherwise ill-suited to the current problem. The Aurochs' .451 bullet has comparable shield damage to 7.76 and good enough armor penetration to get through blue armor on a headshot, so it's a decent enough fallback against almost anything, but the nature of the gun (and scarcity of the ammo) means it shouldn't ever be your first option.
>>10878778i hoped 2 of them would be enough, but fair point. a frontiersman will probs do good as the main course, thematically fitting and all.sick moves btw.
>>10878815Dual revolvers is usually more mental overhead than it's worth in my experience. When you need your sidearm, you don't have time to be thinking about whether you forgot to load one, whether you'll need to pull the hammer or not, and when you'll need to juggle to the other. You need bullets in the thing that forced you to pull your sidearm so you can get your long gun back.
Maps should be played BLIND.More fun, less time spent "practising", more sense of joy and surprise. This is valid for all single player FPS
>>10878887>hurr durr just play blindfolded
>>10878887Games aren't good when I'm not always winning, give me my instant gratification!
Time to play some Doom!
>>10878887Yeah, 'cause nothing brings me more of a sense of joy and surprise than being killed by a trap that you can only avoid if you already know it's there.
>>10878910>play Doom blindfolded with the automapI’m really missing that third dimension known as “height”.
>so you think DOOM is too easy, huh? have you tried cutting your eyes off and then playing?
>>10877916>>10877924I don't really understand why the revolver in HDest is so convoluted. It also feels weird to have one with a swing-out cylinder but which is single action only.
>>10878923>cutting your eyes offI knew there were demons lurking in this thread
>>10878223Why are you a liar?
If you don't play with originally bound keyboard controls only, you aren't playing DOOM properly
>>10878928The stock revolver is single action/double action and much simpler to operate, those posts are discussing the Aurochs, a mod revolver that's single action only with a loading gate, not a swing-out cylinder.
>>10878919>unavoidable trap unless you know itThat's called bad design. You cannot say otherwise
I HATE DEMONSDEMONS ARE BRATSDEMONS ARE STUPIDI HATE DEMONSTHEY ASK DUMB QUESTIONSSTUPID STUPID DEMONSI HATE DEMONS A LOTDUMB DUMB DEMONS
>>10878430>mapping especially easyYou hear that? The cloud thinks you mappers are LAYABOUTS.
>>10878887I just play with saves and pistol starting if I'm just playing the map, continuous if I'm on GZDoom and playing a mod because lol who cares I'm playing some mod made more for the fun of it over balance.
can you stop shitposting about "how to enjoy the game"? lately its been worse than ever
>>10878885giving it another go, the biggest hurdle seems to have been reloading each chamber separately, instead of quickly unloading and reloading all. this is much more fluid and fun, even while juggling two of them. i'm just not giving up that idea even if it'll bit me in the ass, it's too cool.
>>10878956Now do Ranger from Quake 1 and Bitterman from Quake 2
>>10877829How does it take this long for you to notice? I caught this back in the 90s.
>>10878620No? Absolutely no mechanics in Doom are tied to the length of any sound effect.
>>10877726I played on Nightmare :^)
>>10879020BALL CUPPINGMAKE YOU STAREOF COURSE ALL THIS SHIT ISN'T FAIRI DON'T CAREI'M CUMMING EVERYWHEREOF COURSE ALL THIS SHIT ISN'T FAIRI DON'T CARE
>>10879018As long as it works for you. Just like gun safety, the first rule of HD is to have fun.
>>10878928It’s fun to get used to and I’m glad it’s not secretly trying to kill me.>neglect to carefully holster revolver>leg gets blown off>>10879065Am I able to go through that mod and limit/disable that gun wobble?
>>10879065I know I have no idea what is going on, but every time I see HD gameplay videos when someone skilled plays it, it looks like it's easier than unmodded Doom. Not so long ago some anon posted a map that he thought is impossible to beat with HD, and some other anon played it and posted the playthrough video, and he was almost one-shotting mancubuses and cacos like they were some basic imps or something.
inb4 another debateQuestion: how do I make my gzdoom render/video look like mmmh I don't know how to explain (ETL) but like monsters and shit look faded, with different color, when in the distance, and when you get closer to them they look more colored? i think it's something to do with the palette but i'm not sure and i don't want to fuck around too much because i'm dumb. thanks(vanilla essence is a no go it fucks up everything else)
>>10879032WHAT THE SHIT IS HE EVEN SINGING?
>>10879119https://youtube.com/watch?v=jczVn7ZkMzEObviously Ranger would be into some 80s dad rock but I thought those lyrics were funny
>>10879092The gun wobble corresponds to the gun's physical position, and thus where your shots go.>>10879106Feast and famine, you kill fast (with the right ordinance), you die fast.That webm in particular has the player leaning on a shield core (armor bonus) to absorb shrapnel allowing him to grenade more recklessly.
>>10879142>The gun wobble corresponds to the gun's physical position, and thus where your shots go.I’m talking about the actual gun position indicated by your flashlight: It goes and wobbles to the right when you move left and vice versa. What you described with the weapon sprites doesn’t feel good and why I’m considering getting back i to with r_drawplayersprites 0 as well.
>>10879153Ah, I just turn flashlight beams off, though the laser still lags behind, I only really use that in multiplayer.
Were there any notable changes to Eviternity II after release?I edited my copy of RC1 so I'm not sure if I should update. I didn't really have any issue with bugs and so on.
>>10879163An awful lot of fixes and some QOL stuff.Always make patch wads for stuff that might still get updates, it's way better in the long run.
>>10879201>Always make patch wadsthat's a good idea but I'm a lazy goober so it doesn't work out in practice (and I keep losing the fucking things)thanks
>>10879115set the tonemap to palette
Speaking of Eviternity 2, hows the difficulty compared to the original? I'm thinking of going HMP for my first run this time, because the original got pretty tough for me by the end.
>>10879092The gun wobble is pretty integral to the combat, the sprite on screen is synced to the physical position of the gun in the world.Different guns have different sizes and weights that play into how easy it is for your character to keep it pointed straight, particularly when stunned from wounds, equipping/removing wearables, or zerk comedown. It's a major advantage of the SMG over the ZM, the ZM over the Liberator, and the double barrel shotgun over the pump. Weapons will also bob less when you walk as opposed to jogging, and you'll suffer less recoil too.>>10879106I wouldn't say it's strictly easier or harder than vanilla (once you're well-acquainted with the systems), but rather more fair. There's a lot of unfairness about vanilla Doom that people don't really consider as such because of how undertuned the enemies are, HD strives to fix that on both fronts. Most enemies are much more immediately deadly, but they have much more limited awareness, you can flank them to meaningful effect and you can even dodge bullets without cover if you move in the window between a zombie taking aim and firing. Even common ammo and weapons are more powerful than their vanilla equivalents, but enemies have armor and shield mechanics that require a well-balanced loadout to defeat them efficiently. Wounds disrupt your ability to fight and require attention to heal, and that affects enemies as well. You can shoot an enemy without killing it and it'll remain stunned and bleeding for some time, leaving you free to clean up other threats. Some guns inflict more bleeding, some inflict greater stun, some are better for shields and some are better for armor, some are faster to aim where you're looking while others lag behind, there's tons of factors that go into pulling off smooth combat. And then sometimes a marine revives and blasts your ass with a grenade from 50m out before you could even see him, but that's HD, baby. Should've managed your frag and corpses better.
>>10879163What’d you edit? I’m just curious so I can have at it myself.
>>10878654Plutonia
>>10879227I honestly don't remember anymore, it was mostly small tweaks - I remember fucking around with perforator until I was happy, some tweaks to new custom mobs that I felt were needed (like those green crack cacos), stuff like that.>>10879221Most of it was reasonable but there were some difficulty spikes that felt a bit random. Sometimes going fast fucked me over and it was tough to recover without restarting the level.There's also one secret level where I turned on god mode because it's pure ass cancer, you'll know it when you see it.
>>10877989If your map has more than 200 enemies it's slaughter. Simple as.
>>10879241nice bait, but i've seen slaughter maps with 90 enemies and maps with 400 enemies which are the antonym of slaughter
>>10879221>hows the difficultyI bonked the final boss barely losing any HP at all.There's six "zones" in the mod, only the second to last felt a bit tough.
>>10879225>The gun wobble is pretty integral to the combat, the sprite on screen is synced to the physical position of the gun in the world.Do the bullets originate from the sprite or from that wobbly flashlight? I’ve received conflicting answers and can’t test myself at this moment.>And then sometimes a marine revives and blasts your ass with a grenade from 50m out before you could even see him, but that's HD, baby. Should've managed your frag and corpses better.Ugly as Sin still lets me edit this, right?
>>10879249>maps with 400 enemies which are the antonym of slaughterYah I think you can find a few of those from /vr/'s own WADs. I prefer the slaughterMAX definition>What’s a slaughter map? I dunno, but I know one when I see one! Monster count doesn’t really matter to me. Size doesn’t really matter to me. Anything that’s hard or that might be called a “challenge map” is probably fine.
>>10879252>There's six "zones" in the modDo you get to go to the Crystal Dome when you're done with them?
>>10879240I forgot what mod I was trying Eviternity 2 with but the wad didn’t like it, it borked the level progression in map02.
>>10879263how can you be so obtuse?it has been stated many times.slaughter = a fight where you have to to solve a puzzle by:- circlestrafing- finding the best route- making enemies infight- "crowd management" (lmao)- spam left clickall of this in a big ass open area.it's not black and white. it's fuzzy. the same fight can change drastically with even one monster or a different weapon.what people moan about is the popularity of these fights where getting bored to death is a requirement
>>10879276>it's not black and white. it's fuzzy.I'm glad we understand each other then
This wad fluctuates between "Wow this is awesome" to "Wow this is fucking annoying".The Japs sure do love their puzzles..
>>10879301DO YOU LIKE CACO?
>>10879276>- making enemies infightThat's not a required element either.
>>10879260>Do the bullets originate from the sprite or from that wobbly flashlight? I’ve received conflicting answers and can’t test myself at this moment.The sprite is more or less accurate, but the ultimate answer is neither. The light is delayed from the gun position by one tic, which IIRC is necessary so that it can be interpolated and not locked to Doom's 35/sec ticrate. The sprite obviously cannot indicate the angle of the gun, so it isn't completely reliable either but it is certainly usable and learnable to point shoot with reasonable accuracy even under the worst conditions.>Ugly as Sin still lets me edit this, right?It can disable frag shards and more recently archvile curses as well, but it doesn't remove healer imps or archviles from the game entirely. The whole revival system is another vanilla mechanic made fairer. Corpses track how much damage has been done to them and can't revive if they're too damaged, unless it's an archvile doing the reviving, and even they can be dissuaded by lighting corpses on fire. Frag is limited in quantity, is visibly created when killing specific enemies (or unloading a recharged battery from the BFG), and generally tries to follow you like a Doom monster would so it's fairly uncommon that an extremely distant enemy gets revived. If you kick the armor off a corpse, they'll stay unarmored when they revive. Tougher enemies don't even need maiming and will always take extra corpse damage when they die so they can't just instantly revive. It's a much more fleshed out mechanic than people give it credit for, a far cry from vanilla Nightmare's random timers.
>>10878407how do you get to the secret map? What's the door trigger for the train door?
check 'em
>>10879263>>10879276There are as many definitions for 'slaughter' as there are people. For me it crosses the ''I do not enjoy this'' threshold when the obsession to have lots of enemies makes it so that level design stops mattering and so do the enemy placements.But even tightly curated maps can use slaughter moments or arenas as a part of the progression and that can really work to the strength of a section of a map or a non-slaughter wad can have a very slaughter-like map and work fine.I personally veer away from too slaughter-heavy maps as in characterized by focus on large open arenas with little to no distinctive features / level design elements but I admit that sometimes a good slaughtery section can really get the blood pumping. It's personal preference and everyone has theirs so.
>>10878748>>10879028yeah I dug up that dw post I was referring to and realized that I read it wrongthe guy altered BOTH the sound and the rate of fire, two independent changes bundled in the same dehacked patchhttps://www.doomworld.com/forum/post/1920849
>>10878063Nugget for your first time playing a wad and for challenges such as 100% and pistol start runs.GZDoom for replaying wads with mods.I believe this is the ideal way to approach Doom.Anybody who uses GZDoom for vanilla is deranged. Not even the Doom strict compat settings make it accurate to the original experience.
>>10879334although this other post seems to suggest otherwise...https://www.doomworld.com/forum/post/894036
>>10879345
>>10879345>Not even the Doom strict compat settings make it accurate to the original experience.Yeah there's a lot of stuff you can't get to work like vanilla in it, even visual shit like the shadows is at best using the closest shit that ZDoom had going for it.
>>10879345You wouldn't be able to tell the difference between 2 screenshots from properly configured GZDoom in software mode and some Woof.You wouldn't be able to notice the difference in monsters behavior in 999 wads out of 1000, most likely in all of them.
>>10879345https://www.doomworld.com/forum/topic/74354-stupid-bsp-tricks/ While we're on the subject, here's a really cool thread on vanilla-specific quirks.
>>10879330>For me it crosses the ''I do not enjoy this'' threshold when the obsession to have lots of enemies makes it so that level design stops mattering and so do the enemy placements.When actual encounter design stops, it may as well be a nuts wad with pasting in blocks of monsters.It's also the point where you get normal mappers who have stopped giving a fuck, which is where a lot of people get their first exposure to the idea of a slaughter map, and assume it's all as shit as that.
>>10878430>bigger dude becomes beat>super easily pick anons level>porn damage>revenants favorite doomguy>hdest scythePlease no.You've heard of truck nuts, now get ready for>chaingun balls>Deus High"Cyberpunk high school" sounds neat.>>10878778Those are some tiny Babuins.>>10879307>Y
>>10879362>You wouldn't be able to tell the difference between 2 screenshots from properly configured GZDoom in software mode and some Woof.Prove it.
>>10879330>when the obsession to have lots of enemies makes it so that level design stops mattering and so do the enemy placements.Enemy placements and composition still matter a lot, even if they get larger in volume.
>>10879370They're babuinitos, even smaller and more chaotic than normal. Killable with just a few kicks, glancing bullets, or even just crashing into them hard enough, but still capable of crawling up your ass and turning you inside out if they get the jump on you.https://gitlab.com/prettyFist/hd-babuinitos
Would you agree with Doomwiki's definition of a slaughter map?https://doomwiki.org/wiki/Slaughter_map
>>10879380weeeeeeeee
>>10878592>Caco Viles
Real talk though, I see complaints about "BFG spam" or "RL spam" but what's the alternative? Chaingun spam? How about the pistol, SSG, or shitty regular shotgun? Those weapons are just point and shoot while the rocket launcher has added depth with trying not to kill yourself with it and the BFG tracers make the gun inherently interesting.
what do you think of the lighting settings here? i had to mess around with weapon light strength because when using the chaingun i'd go blind
>>10879371GZDoom or not? This one should be easy.
>>10879413Woof uses a marble texture to fill in the gaps for the widescreen statusbar.
>>10879430Perchance. And this one?
>>10879430That's based on what IWAD you use. Doom 1 uses marble, Doom 2 uses those green stones.
>>10879413>zoom in on statusbar numbers and lettersLooks like GZD unless you goofed your Woof up somehow.
can't stop thinking about doom
Despite telling myself I'd try this through HMP I once again chose UV. I really need to stop choosing UV for my first time through wads. It's not my ability level at all but I just can't help myself. Bad habits, I guess.Still, I'd be saving every now and then regardless of what I chose.
>>10879441Yep. As I said, easy, GZDoom can't scale font graphics at all.
>>10879450i hate when people post without naming what the fuck they're talking about. is it so hard to write the name of the wad in the filename? or post it?
>>10879457Sorry, I forgot to mention it. Eviternity 2.
>>10879457Maybe with all the recent Eviternity 2 talk he didn’t feel it needed naming.
>>10879436You can't just say perchance!
>>10879450Man, I love that pistol grip on this mod.
>>10878068MY PORT DEV CAN BEAT UP YOUR PORT DEV
>>10879436>>10879471Why does Doomguy crush turts?
>>10879447>implying there's anything better to think about
>>10879474Doomguy learned how to properly hold a gun 30 years after the Phobos incident, proud of him.>>10879478What if Mario did mushrooms haha
>>10879375Yes, what I was getting at was the point when it doesn't matter anymore.I used to have slaughtery fun with Oblige generated maps, but when I play custom wads that a human made I expect a more fine tuned experience. And I'm not saying 'slaughter bad' but there have been very slaughtery sequences in a bunch of good wads that I enjoyed and even basegame Doom 64 arguably, but yeah. All depends what the person is expecting.
Turns out Corruption Cards has really weird interactions with mods that change monster tags on map load.
>>10879447can't stop won't stop dooming
Lads, how many MIDI files do you have in your collection? I appear to have like 170000 files, but a huge chunk of that is that massive scraped MIDI pack from the Internet Archive (and one of the files in there was apparently a virus, so scan the pack before unzipping it, no clue if that one actually does anything to modern systems).
>>10879485I never liked that one grip with two thumbs forward like that, never felt quite right to me.
>>10879494I have that same pack, but man, I've never gotten over my intolerance of Roland/Microsoft default modules. Always reminded me more of getting an ecard from my mom more than video game music.
>>10879508Get Foobar2000 and then its MIDI plugin module, it lets you pick whatever .sf2 you want for playing up MIDI files (I keep them in a folder). Also you can get a plugin for playing old module music like Screamtracker (.s3m) and what not.
>>10879486>Yes, what I was getting at was the point when it doesn't matter anymore.The most recent “doesn’t matter” moments I’ve ran into, and they are still rare, are when I’m given a big weapon and a bunch of the same mob. But I’m not offended by these: It’s fun seeing all those cacos drop in Cryonology.
>>10878472cloud is here forever
>>10879516AIMP lets you do the same. There's also a plugin for .sid Commodore 64 music.
>>10879480>Cake>QUAKE>HL Series>merging with the AI to become a new being
>>10879492I'm... I'm gonna, I'm DOOOOOOOMING
Man, this Bungle in the Jungle WAD was a good time but really short.I felt that the Netronian Chaos enemies are way too spongy at first until i realised that this mod places a bit extra importance on finding and using the correct weapon for the job. A bit later noticed that using weapon zoom makes your guns more effecient.Reminded me of Call of Doom mod where you have limited weapon slots and are forced to select your loadout with a bit of care. Is where any similar "many weapons but limited slots" mods that are worth looking at?
>>10877523[4-21] Raze 1.10.1 releasedhttps://github.com/ZDoom/Raze/(Raze 1.10.0 had released on the 20th, but it's already been superseded.)
When I was a small child I was never sure armor actually did anything in any FPS that featured it. Even in Half-Life 2 where the effect is a whole 80% reduction in damage. I only came to really appreciate armor later when I was able to just look up exactly how it worked on the internet.
>>10879548>Is where any similar "many weapons but limited slots" mods that are worth looking at?DRLA
>>10879550Doom armor :>haha I don't know what this does but the green tshirt and the helmets look cool!Quake 2 Armor :>haha eating armor shards sounds funnyHalf Life Armor :>holy shit I take way less damage!I think Half Life 1 was where I understood how much of a difference the armor / suit power makes. If you're in zero armor but full health and get shot up by marines you're dead really really fast.
>>10879221Easier than 1 overall but in the "no 3 annihilators in an open area think fast faggot" way.
>>10877523>>10879549Also:[4-21] GZDoom 4.12.1 released, restores Windows 7 supporthttps://forum.zdoom.org/viewtopic.php?t=79017
>>10879516I have VLC which also does that. I honestly can't find a sf2 that I really enjoy, the closest would be either something like Regression FM or owning an actual Yamaha MU80.And also every time I hear D_RUNNIN on a map, I inject some mod tracker music for sure.
playing around with vertex relocation on MAP09. not super inspired yet, but it's fun to doodle. maybe I'll come up with something
>>10879225>Should've managed your frag and corpses better.I've recently started moving corpses into tiny areas they'd clip into and be unable to move or shoot at me after I read a suggestion in one of the previous threads. The thought genuinely never occurred to me before. Kicking them into pits, sure. But it was either Oddball, chainsaw, or just punching corpses into gibs. Side note: HDest Marines that live would be crazy as shit.>>10879380Cute. If I end up using these I wonder if I can edit the lootpool to make them drop the smaller MRE stuff like snacks. I don't think I can get that specific with MRE drops.
Wednesday night Whatever, come play some SRB2Kart!How to join (The short and easy way):Download the All-in-one repack: https://mega.nz/file/tn03EQZS#2xjqYcB_ojzpxFMgA77f6i1xQ0sQwDQuAAAg8PE0Vr8Extract it to its own folder (NOT the desktop or program files)Run "SRB2Kart-Neptune (Connect to vrkart).bat" and wait for any missing files to download in-gameDO NOT run "srb2kart.exe" and expect to be able to join the server.If you don't have a 64-bit machine/OS for whatever reason: Copy the contents of the 32-bit folder into the main folderHow to join (The longer and harder way):Download version 1.6 of the game: https://github.com/STJr/Kart-Public/releases/download/v1.6/srb2kart-v16-Installer.exeGet the custom client we use (Windows): https://github.com/NepDisk/srb2k-neptune/releases/tag/Neptune2.0bOr compile it (Linux or anything else): https://github.com/NepDisk/srb2k-neptuneGet the mods: https://mega.nz/folder/MiUiESSa#CyovwTUnO9TSmqbwMI1xBgConnect to 51.161.34.159 (either use connect in console or "specify ipv4 address" under Multiplayer)>I HAVE TO BITCH FAST AND TEXT CHAT TOO SLOWWe also have a Mumble server!Address: 51.161.34.159 (same as the game server)Port: defaultPassword: endoom>I heard this game supports proximity chat, are we using that?No.Pro tips: https://pastebin.com/YV6biqxq(This is out of date and written for a different server, but it still has a lot of useful information.)Recent Changes:Re-shidded all over Monster Monarch (lol load order)The shortcut at the end of 765 Stadium is now closed thanks to an anon on /vm/11 New Characters: Erdrick, Freya Crescent, Recette and Tear, Vivi Ornitier, Tenshi Hinanawi, Wriggle Nightbug, Baba and Keke, Demo, Grace, Phillip, Wayne2 Updated/Replaced Characters: Aya Shameimaru, The Noise
>>10879315opening the exit door
>>10879618It should work to reference the rations by their individual class names, it'll just be tedious to go through all the ration mods (assuming you use more than base UaS) to find the ones you want.
When using the tonemap palette option, can I make it so that the palette does not get applied to the weapon sprites? Can't seem to find a way
>>10879561>DRLAAlready on my to play lits. Not sure what WAD i should try it with.
>>10879538This reminds me of an idea I had and hopefully I actually did it right this time.>>10879652I just use UaS and Seasoning Packet, so that shouldn't be too bad.
>>10879586nice
>>10879682>Not sure what WAD i should try it with.Most stuff works, if you're running it with DRLAX then one of the maps it's got achievements for might be a goal.
>>10879693Embarrassing. I thought it was that the sound player didn't work with .ogg so I converted them, but I wasn't separating them with their own [sound=] boxes.
>>10879715Are you trying to post a video?
>>10879748No, just a soundpost. I never tried one with multiple sounds before.
whats the doom version where everyone is a monkey
>>10879780moonman doom?
>>10878137Sounds like something out of timesplitters, intredasting.
>>10879672Tried to register on the zdoom forums but the registration is fucked up and can't. Any help here? fucking hate that forum
>>10879836just get someone else's login info from bugmenot
>>10879839dude you brought me back to 2007 with this post
>>10879621I don't think I can play this week, but I will in the future
>>10879494less than 10. if i had a hardware synth i'd hoard them though.
>beat preacher>the last map was really cool >its build around the flame tome>did not expect the romero head at the endi wish i was aware of how many energy cells they give you im not used to it
>>10877520I made my first Doom map, how can I share it?
>>10877674Doom's gameplay is more than just "shoot a lot of shit and watch it die". I'm not for or against slaughtermaps. Never played one time be honest. I can imagine it would scratch an autistic itch of mine to kill everything there is to kill in maps even if I don't have to. But I can also imagine it would be annoyingly frustrating too. I'm just saying, there's a lot more to Doom's gameplay than that. Its like saying defrag is Quake 3's gameplay taken to its logical extreme because movement was really important for high level play. Its just one element of the game taken to its logical extreme.
>>10880006i really like those textures
>>10880039they are pretty cool
>>10880010Put it in a .zip file together with a readme and upload it with Catbox, post link here.
>First time modding quake>Try adding some copper exclusive maps>Load copper via the modding menu>load the map via the modding menu>now copper is unloaded and the map wont workI am retarded, what i am supposed to do? i am using ironwail if its any help and couldnt find any clear answers via googling
>>10877674I like slaughter so long as it doesn't take me multiple in-game hours to complete a single map. I feel thats when it becomes a miserable chore over a fun challenge. Slaughtermaps that are within an in-game hour in a non-speedrunning setting are fine by me, less than 30 mins being ideal.
>>10880110game copperskill [number]map [mapname]
>>10880110>saying 'modding' in reference to just installing modsSkyrim and its consequences have been a disaster for /vr/ kind.
>>10880119thank you!>>10880121i have only modded morrowind and doom
Finished Abscission.wad, has anyone else played this yet? I'm kinda sad this style of wads isn't more common. Great ambient ost, top tier work with light and clever use of vanilla textures gives those normal Doom maps a very fresh feel somehow. Early levels play a little bit like an exploration game, because encounters are all relatively low stakes shootouts with zombos and co., meanwhile there's quite a few times when you press switch/pickup keycard and NOTHING happens, instead of game feeding you daily dose of revenants from the nearest wall, the level uses silent teleporter to prepare surprise encounter for you on your way back, after you relax enough.In second half levels escalate and encounters get more tricky in a more conventional way, with large enemy crowds brought by switches and keys getting brought back in the menu, but it never quite turns into 100% typical Doom wad, only about 70% typical wad at best.Overall, I am almost uncomfortable with how much I liked it and worried about overpraising it in here now, this is why I would like to see someone's second opinion, because it's just a regular ass Doom wad from technical standpoint, but going through 2023's cacowards, I enjoyed it way more than most of the modded winner stuff from that year.
>>10880168>Finished Abscission.wad, has anyone else played this yet?Simply put, it's my new favorite Doom 2 "remix" and I'm with you about the soundtrack. I could listen to this all day: https://youtu.be/AAgVkmFJuL4?si=0gEMTde9Tq-_thW0
>>10880175I downloaded the soundtrack a while back but neither the MP3s nor the midi files in the wad itself sound like the youtube uploads. A touch frustrating.
>>10879621>V2 came out before 94 protons>>10879948We missed you guy I don't know
>Watch videos on how people are supposed to play quake>looks like a rabbit on 10 doses of caffeine jumping and moving nonstopi think this game isn't for me
>>10880203If you're so stupid as to let other people's methods or opinions sway you like that then sure, it isn't for you.
>>10880203I don't know what kinda shit you've been watching but that's for advanced players. You can get by with juking monsters like any other FPS game.
>>10880203You only need to do the pathological bunnyhopping if you want to speedrun or do competitive DM, it's not necessary for the base game. Maybe some custom maps, but I couldn't say for sure.
>>10880185>v2 came outNo fucking way>it didGoddamn. Shit should be in the newspost. Gonna have to try it out later. The vid on their twitter looks like it's got some cool additions, even though I know they were adding some dumb shit as wellI look forward to how even more autistic this is going to make /vm/ about their hate boner for KartKrew
>>10879621GGs
>>10880258They made addons and multiplayer unlockables
>>10880258/vm/ is even more of a sewer than usual but I look forward to seeing how they'll un-fuck the game, whether that be by backporting all of the good features to the custom client or just building off of v2.>Shit should be in the newspost.Nah, once one of us mentions it pretty much everyone here who cares is in the know. Besides, we're a minority here, don't want to capitalize on too much thread space cause some people have taken a problem with it. We're the jews of /vr/ if you will.>>10880267Also this lmao. Dead on arrival.
>>10880267You know, I was expecting a lot of dumb bullshit, given how they were acting all big for their britches about being big boy developers that wanna be taken seriously with a ""new"" game, and I expected some "UX" integrity bullshit similar to that (I mean, look at how SRB2 is autistic about "cheats" and how much that gets in the way when I wanna test some goddamn characters in different add-ons), but locking multiplayer? That takes the fukken cake. >>10880275>how they'll un-fuck the game, whether by backporting or building off of v2Oh most definitely. They're some spiteful, autistic motherfuckers, but spite and autism is pretty good for getting fixes rolled out. I mean, that's why we're playing on the 1.6 custom builds, after all.
>>10879621GGs.
>>10880275>jews of /vr/Why not the Gypsies, Basques, or Magyars of /vr/.
>>10880267But don't we use addons during Kart night?
Okay my brain just registered what "unlockable addons" actually means and god damn. We're on the DOOM ENGINE for fucks sake, I don't think even Bethesda had requirements for downloading addons on their shitty unity port. Fucking IMAGINE if Doom PREVENTED YOU FROM LOADING PWADS until you beat the main game. Like fuck off. It's so funny how some people in this community learned absolutely nothing about why Doom's community thrives like it does despite building upon the same engine.>>10880291Either or. Point is, we'd be using the colored people's restrooms.
I like the idea of not adding the normal ration bar to the Babuin pool because not even they will eat them despite also adding used syringes and bottle corks.
>>10880316I put the ration bar and water on the loot tables for lower ranking zombies, anything that's high enough rank to earn armor and a helmet gets the good stuff.
>>10880267>addons and multiplayer unlockablesLOL Nice brainlet move, devs.
>>10879621ggs>>10880185https://youtu.be/JmzuRXLzqKk
>>10880319I'm using Ted's Larger Lootpools from wayback so mostly everything that drops rations has UaS_RandomConsumable. I like your idea. Debating having a super rare chance for Babuinitos to drop the piano just for comedy.
>>10880342>Debating having a super rare chance for Babuinitos to drop the piano just for comedy.Do it.
>>10880345The only question is how to weigh the other stuff. At the moment the usual garbage is at two stars with the rations at none.
>>10880267>Each individual color palette has to be unlocked too>There's at least 82 to unlock
>>10880430Man, and I thought Wrath was bad when it locked "skill 3"
>>10880436It's not uncommon for games to lock the highest difficulty behind a playthrough.
>>10880430That sounds like tons of fun...
Saw a very thicc shambler gf on the timeline today. That's it, that is all.
>>10880438Yeah, but that's somewhat the point. It's a bit of a culture clash trying to set/enforce unlocks and such for games on these engines with a lot of this kind of audience.
>>10880442Can you post it? Asking for a friend, of course.
>>10880442Was it the one wearing a NIN shirt?
>>10880440>One of the character unlock conditions involves the game crashingMan that's some Bethesda tier shit. Also>Doomguy's gone>So is Kiryu so get fucked if you want to play a character targeted for adults>Some other sonic ones I don't care about but still wtfYeah I think we're done here, time to stay on 1.6 forever. Let this be a reminder for chopblock to get his fucking act together with 94 Protons, because I say with 100% sincerity that I can see the project going the exact same way as this.
>>10880519>because I say with 100% sincerity that I can see the project going the exact same way as this.adding unlocks?
>>10880524Nah just being bloated to hell with unnecessary STUFF. He already said in a recent thread after months of radio silence that he thinks what he has isn't enough to show for how long the project has taken, which likely means he's adding more feature creep shit behind the scenes, whether that be in the form of more boss fights or some super special finale map that only he knows about. That's exactly what happened with SRB2Kart, V2 was revealed I think 2 years ago now and when /v/ managed to recreate what they had shown in like 2 weeks, they became really secretive with development. Now that V2 is out, there's a whole bunch of mechanics that were added for the sake of adding them and not whether they actually enhanced the experience.I totally imagine chopblock would try to add unlocks if MBF21 let him btw.
>>10880531I think it's less feature creep for him and more perfectionism. Which is the enemy of getting shit done. I should know because I've stumbled over perfectionism a few times in the past, might be struggling with it right now, thinking about it.I do want Chop to finish the damn project so we can all move on from it, I get tired of seeing the vitriol from you guys towards him.
>>10880537I'm less sympathetic than you are about this. The thing about being a project leader is that you are in a position of authority, and if you can't live up to it people are gonna call you out on it. What's worse is it's not even a personal project, which I can understand taking as much time as you want on, but this is a community project driven by people's submissions. I would feel disrespected if I had a leader stall the project I contributed a map or textures to for personal micro adjustments that he did not disclose before, which just amplifies my criticism of him. Also you should join the kart server more you big fuckin nerd kegan
>>10880543I'm not saying he's innocent, I just don't believe in kicking a man while he's down. I also don't think it does the threads any good to be at eachother's throats like that. Also I've lost my Kart installation after I had reinstalled Mint, I was worried I had killed my computer, I'm still not sure if things are stable over here or not but at least she boots again without complaints. I'm too balls deep into design hell to focus on much else at the moment, but I'll try and recompile the game later on.
>>10880549It's more like keeping him in check. Either get it done or accept he's taking on too much for him to handle and step down and then the "torment" will end.Might wanna hold on to this https://kart.moe/building-srb2-kart-for-linux/
>>10880168It's a good wad, I enjoyed it a lot, but even a polished and rosey turd will look like gold in a sea of diarrhea.I'd suggest you check out Doom 1 wads, or D2 remixes. Really wish people toned down the arena fights
>>10880558He seems like he buttons up more each time, so I'm not sure how much you're helping the whole situation.
>>10880575Sounds like he needs a therapist instead of doom mods
>>10880578That's like three fourths of this entire fandom.
>>10880582Well yeah.
>>10880543Yeah my sympathy goes out the door when he's basically doing a George Broussard with a community project, it's not just his to be doing that shit with.
I love playing modern-ish wads on this thing with ZDoom LE using vanilla-friendly settings. Feels like I'm playing them the way God intended.
>>10880575Then he shouldn't be heading a project and he should step down publicly. >>10880578Bingo.
>>10880605Man.. that takes me back to the good old days
>>10880175Yeah, I was surprised to read that author made those himself.>>10880569>polished and rosey turd will look like gold in a sea of diarrhea.I take it you thought our winners this year were kinda meh? Welp, I agree somewhat.>I'd suggest you check out Doom 1 wads, or D2 remixes.Can you recommend some of the better ones?>Really wish people toned down the arena fights.Yeah, not a fan of them either, reminds me of another wad I liked this year, just not as much, Flesharmonic, it starts out somewhat strong, but finale was just three big arena fights in a row, which felt like they ran out of steam a little bit.Also I wish prologue map from that one was an actual level, author made huge beautiful map for the opening (he built it for like three years straight) and then he barely put anything in there, it's not even a hub, just one very simple puzzle and few secrets and then you'll never see that map again, it felt like such a waste.
>>10880635>>I'd suggest you check out Doom 1 wads, or D2 remixes.>Can you recommend some of the better ones?NTA but you could start with "Stickney Installation" which comes from the same author as Abscissionthen you could try the followin series:- Switcheroom- "the way ID did"- "In Name Only"- "the way we remember it" / "recreated from memory"I would also recommend checking out "Wonderful Doom"
>>10880605What a nice B drive, and a Sidewinder Controller too. Lovely setup
>>10874216Have you raised an issue about this on the github?
>>10880605>low radiation
>>10880010>>10880081
>>10880696>make a github account and start postingNext you'll tell me to switch to Linux and buy programmer socks. Ironwail seems to have enough 'issues' open on there anyway, the vast majority of which aren't even commented on by the developer.
>>10879365I foolishly attempted creating a linguortal using the tool specifically built for that. It hasn't been updated in 9 years. I am unaware of any -real- maps that use this vanilla portal technology, which seems like a missed opportunity.
>>10880745Nothing but contempt for people who complain uselessly about things. Genuinely hope something terrible happens to you.
>>10880605>Totally Unreal>Half Life GOTY>Gunman Chronicles>Star Wars Jedi Knight II Jedi Outcast>Tom Clancy's Rainbow Six>Diablo>Starcraft>Original AOE II Age of Kings>RCT2>TIE Fighter Collection>NascarNice collection
>>10880753I don't totally blame him. Sometimes you report issues and get snubbed. Because I reported some bullshit on Aseprite where my eyedropper cursor's offsets are completely fucked up when it's first drawn on screen, then when I move my mouse it sharply drops down for a frame before snapping back to where my mouse actually is.Though I assume I'm getting snubbed because I'm on Linux.
>>10880010catbox.moedon't hold out on us anon
Trying out a different upgrade here, a radial slow effect on hit. I'm also gonna test out heat no longer draining passively if your meditool is full, I want to make overheating something that happens in normal gameplay, seeing as it's pretty strong.
>>10879065Yo what that Waste shotgun from
>>10880786https://codeberg.org/Wanzer/HDst_WAN_Industries
>>10880765gib
>>10880789This'll make a fine addition to my collection. Love living off the land finding varied, increasingly obscure arms (unless it's a Raycob anything)
>>10880802At least in the Raycob's case it should only spawn alongside shellboxes IIRC, so unless you find it in a backpack or something, it didn't replace anything good.
What was his fucking problem?
>>10880798That's about it. I've been burning braincells trying to figure out where the fuck to go from here for Kustam. I'm deciding to make overheat something far more likely that's going to happen during normal gameplay. Hence why it no longer passively drains if you have a full meditool.I'm gonna add another upgrade that makes the burstfire machinegun you use while overheated will spray out additional small fireballs.
>>10880807doing a little trolling
>>10880802The real life ones were never master smiths, but the Terminator is particularly awful because it's barest minimum they figured they could get away with selling as a product (and it didn't sell, because fucking LOOK at it). Something about them having an excess of shotgun barrels they didn't quite know what to do with.Most of what they did was MAC11 clones.
>>10880430There's actually at least a hundred
>>10880203>>10880209>that's for ADHD playersFixed.None of this is required in Quake ever. You can play it slow, you can play it fast, you can spam you spacebar like you have a seizure, you can scroll through your weapons like there's no tomorrow, like the whole world will end in 10 seconds unless you find the WorldEndStopper9000 and it's just not there, or you can do none of that, and it still will be fun, it still will be enjoyable, it still will be a great game, one of the best FPS ever created.The worst you might stumble upon where you actually forced to do any of that is some spawn-ridden map made by some slipseer nu-mapper and you still have an option to not play like a spastic retard, you still have an option to just uninstall it and play one of the hundreds of good maps instead.
I tried asking this last time but got no response. Can any Anon's here comment on VKDoom? What do you think of it? If you're on a shit pc, did it improve your framerate? I know it cut off a lot of low-spec hardware due to the Vulkan requirement but I want to hear more feedback.
>>10880868NTA, but I have an additional question, what's its performance like, compared to that of GZDoom's?What sort of new visual settings does it have, if any, and can you show screenshots of them?
>>10880765Are you planning release just Kustam update or rolling it all with 4th class update?
>>10880870Not at home so cannot provide any real screenshots (yet), sorry.It has proper lightmap support. GZDoom has it too, but it doesn't light up actors for some fukcing reason.It also has light coronas like the ones in Unreal.VKDoom is clearly tailored towards more 3D based mods (yet it doesn't have backface culling for some reason but whatever).As for performance, it SEEMS to be better than GZDoom on my end, even when that is running on Vulkan, but I don't know how much of it is just GZDoom being GZDoom and placebo. But I think it's about 30 FPS improvement. But testing on lower end hardware proved some worrying results, and I don't know if that's just my friend's PCs being shitter or VKDoom prohlems.And no, it won't run nuts.war or okuplok faster.
>>10880882Sounds promising, I'll give it a look, thanks mate
>>10880868It's GZDoom with Graf's autism, it rules
>>10880903I want proper feedback please.
Is waifu lead still alive?I hope he releases his files just in case
>>10880879I'm planning on making the next update the last one. So it'll have the Doomslayer revamps, the Kustam revamps, Samson, and something else I've been planning.Kustam is coming along well at this point now that I got some leeway, we'll see how well he handles being scrutinized during playtesting.
Came across a freebiue texture pack on itch, some of it might be useful.https://screamingbrainstudios.itch.io/base-material-pack
>>10880936>I'm planning on making the next update the last oneAnd then that's it? No more Doom mods from you?
>>10880940Not yet. I still need to finish Combined_Arms, and do Roland and Relic.Then yes, when those are done, I will be done.
I was enjoying episode 4and then the spawns showed up
>>10878616I want to see an enemy or boss sprite of this appear randomly in some average .wad. Just randomly in a mix of enemies or end of a map and never explained or seen again.
>>10880961A tale on par with Hemmingway's babyshoes story
>>10877520Are Doom Legacy, and by extension SRB2, still using leaked Quake 1.01 source? Does Quake's GPL status retroactively apply to older versions of the source?
>>10879065holy motion sickness, batman
>>10880971>Does Quake's GPL status retroactively apply to older versions of the source?no. also since Bethesda owns Quake they are free to release new versions of it under a non-GPL license. they can't rescind GPL on already released code however
>>10880982
>>10880982so is Doom Legacy still using illegally leaked source then?
>MAYhem2019 Map14My enjoyment.Gone.
>>10876413That's a real easy fix though, just tear it out the ACS, recompile it and use one of the other ways to pistol start.
>>10881004
>>10880995not sure. might be that the console code matches the GPL code 100%, might be that it doesn't
>>10880519Is the game open source? It would be funny to see a fork that removes their worst ideas. inb4 SRB2Kart
>>10881021Honestly, I don't think anyone cares about it. Not even Bugthesda lawyers.
>>10880961>episode 4 spawnsWorthless enemy, no excuse, how can anyone enjoy this>spawns with sensible restrained placementWell, now they’re just cute
>>10881029I think it being the doom engine requires it to be open source. From the looks of it, fixing DRRR (lmao) seems to be akin to finding a cure for AIDS so it might be deemed not worth it, but /vm/'s got autism and spite backing them up so we might see a detuned DRRR (lol) not so far down the line.
>>10881038Wait I'm retarded, ZDaemon literally exists.
any proper way to play corruption cards in software renderer?
>>10880626>>10880672>>10880713>>10880756Thanks frens
>that last level in KloinksCheesus Christ, what a dick flattener.
>>10880802>>10880839>>10880789Wtf just how big is the HDest community that there are weapon addon packs?
>>10881089Do you recommend Kloinks, anon
>>10881180It's a magical world out there. I treat it like the biggest, baddest Doom fangame.
>>10881180It's something along the lines of MM8BDM or Complex Doom, somebody's always doing something with it.
>>10880807>SPAMMY SPAM!
After playing a few cups of Ring Racers alone, I'm starting to enjoy it, but I still can't excuse that horrible fucking tutorial. Such an absurd hurdle to start the game with.
>>10881021AFAICT it doesn't. https://www.doomworld.com/forum/topic/50327-doom-legacy-is-illegal/>>10881031Perhaps not, but it fucks with me knowing that Doom Legacy used leaked source code at at least one point and that other projects were based on it.
>>10881226has any of this code made itself into gzdoom?
>>10881223RIIIIIIIIIING RACERS! REMEMBER THAT ONE?
>>10881207I was wondering why I never saw similar support for Brutal Doom but I just now found out how much its fans use moddb https://www.moddb.com/mods/brutal-doom/addonsSlightly eye opening.
>>10881250I just use google and then I find everything everywhere
>>10881250There's a metric fuckton of edits of BD on ZDoom too, they just don't care to enforce their rules because it's Mark.Kinda funny how upset some of them like the BDLite developer get if you rock the boat at all.
Could anyone provide any review on these quake mapsets? i just want to avoid the onesa simple good/bad/ok will suffice>Dwell>Alkaine>Arcane Dimensions>Rubicon Rumble>Enyo
>>10881241It might've been at some point in there but they most certainly got rid of it all now.
>>10881339These were all good and at worst had moments that were “okay”. Enyo and Dwell are episodic with optional continuous progression, the others are hub based and shotgun start only.
>>10881250Wait.There's mods besides Brutal Doom?
>>10881363There is brutal doom 64!
>>10879301Have the japans made any other notable wads? Is there a sizable doom presence over there?
>>10881358I was just leery of the 300 mb filesizes, usually that means bloated music files but the maps themselves look pretty
Huh... I just picked up Duke Nukem 3D 20th Anniversary, and it actually is pretty enjoyable. Especially with the Raze source port and the High Resolution Texture Pack. I just finished playing Postal 2, and Duke actually seems more fun in a whole bunch of ways. Lots of game in Duke. The last time I played DN3D, there were only 3 episodes, so this is cool. So far, it's much more fun than Duke Nukem Forever. Also, Raze supports X Box controllers!
>>10879301>That stupid ass commander keen puzzle on the green jumping map full of acidFUCK YOU
>>10879301the moment i got to map11 last year i dropped it and never came back so far
>>10881436whats wrong with map 11
>>10881451They hate the cacos.
>>10880807He really, REALLY likes ass.
>>10879301they sure can draw
>>10881029/vm/'s already on it lol, they just removed hitstun.
>>10881216Feast for seafaring norsemen!
>>10881508I hope she's doing ok these days.
Player, can I fuck your ass? Yes!>>10881518I saw her streaming a while back so at least we know she's still alive. Didn't watch for more than 2 minutes tho so I don't have any details to share.
>>10881365JDCP 2 is in the works.
>>10881517Rekkr 2?
>>10881571Anon was recreating E1M1 (for violent rumble supposedly?) at the time of protons early development, was wondering what happened with that.
>>10881339>Arcane DimensionsProbably one of the best Quake mapsets ever made. Some are obviously better than others, but its well worth playing>AlkalineNot quite as good, but still highly recommended. It's a sci fi theme and I'd play this over Quake 2 anyday.>Rubicon RumbleThis is what Alkaline was based off. 4 maps, all a lot of fun but don't expect the variety and scale of Alkaline>DwellHonestly, pretty overrated. It features annoying enemies like the suicide crystal thing (which you first meet in an enclosed underwater space, great design there!) and serious sam kamakazes for... some reason. Some good maps let down by some ATROCIOUS ones, but the rotary shotgun is fun.Pic is from Rubicon Rumble
>>10881534>JDCPJack Daniels Cum Puddle?
>>10881583>>10881517It's in the Violent Rumble Mega folder and has been for probably a year at this point. You can play it right now. ¯\_(ツ)_/¯
>>10881370Alkaline and Arcane are big because they also have a lot of assets for a ton of enemies. I’d personally play Rubicon before you tackle Alkaline.Also check out Violent Rumble, it was put together here on /vr/ and is another fun mix of mostly good maps.
>Monsters: 0/2111
>>10881745We’ll play it first and then judge
>>10880745What do those long-ass socks have to do with programming? Bullshit meme that shouldn't be taken as absolute fact
>>10881805Doom 2 in City Only map 20Be my guest.
>>10881825Nice, I’m only on map03 already.
I! LIKE! PURPLE!Only I could procrastinate playing a wad I just started playing by... replaying another wad.I just felt the need to revisit Violence.wad.
>>10881831Could be worse, I've had a year long playthrough of Winter's Fury because I play a map and then find about eighty other things to play instead.Also sometimes you just want to play something relatively chill.
>>10877520overrated wad
I'm not the biggest Brutal Doom fan normally but I gotta admit it's a top tier gaming experience playing it on a VR headset, I can imagine something like Hideous Destructor would be even more immersive but there are too few buttons on those joysticks to set all controls you need.>>10881831Check out Mayhem 2018 Purple too, but you probably already know about it if you like Violence.wad>>10880605Comfy setup, I'd love to play Unreal Tournament or Half-Life like that
>>10881250Some BD edits are really weird, like, yes I absolutely want to play the mage out of Hexen with infinite ammo magic powers but also picks up and runs around with SSGs and stuff.
Is there a way to fix this in eviternity 2 without resorting hardware renderer?
>>10881848Midwit statement.
>>10880010don't forget to attach the dick pick
>>10880961you will get locked with spawns and you will like it
you are the spawn
>>10880812i'd give em a footlong
>>10881994SPLOSH SPORCH SPLAT SPLAT SPLAT
>>10881998GET EXPLODED GET EXPLODED GET EXPLODED GET EXPLODED
>>10881534Oh, nice.>>10881598No, Japanese Don't Cum (or) Poop. They hold both excretions in until they finish their project. I wonder how long they've been holding it in for JDCP 2. You'd be surprised what holding all your poop and cum in does for creativity.
>>10881998are you ok, anon?*blows*
>>10881593>>Rubicon Rumble>This is what Alkaline was based offIf only they'd taken the Shoggoth from it as well.
>system shock musicnutalso holy shit those worms, what a spectacle.
>>10882076>>Alkaline>This is what Enyo was based off ofI wish they at least included support for the other monsters, I doubt they’ll ever release the source.
>>10882085What wad is this? also based HND enjoyer
Is this a good starting point?https://quakewiki.org/wiki/Getting_Started_MappingI'm not a fan of youtube fags but if there's some good video I wouldn't mind it as well.Also are these specshttps://www.gamers.org/dEngine/quake/spec/ as good as Doom specs? Because Doom had a really good explanation about all the headers and offsets and data types and such.
>>10882112
>>10882112Not him, but it looks like one of the final levels in a Strange Aeons chapter.
>>10882112strange aeons partial convertion, there's a compatibility patch on HND's page. 2/5ths in, so far the experience is pristine.
>>10882139I hated chapter 3 because of the endlessly reviving skeletons, but otherwise it was indeed amazing.
>>10882121>Is this a good starting point?Looking over it, it seems adequate but not as thorough as Dumptruck's video tutorials. Trenchbroom is pretty intuitive though, so if you have an IQ over 100 you should be able to figure it out. It also has a nice manual you can access by pressing F1 at any time.>Also are these specs as good as Doom specs?Maybe. Looking over the 3.4 document on there it seems accurate enough, but I'm hardly an expert.
Strange Aeons is great, if it gets to drag on a little towards the end.It's really impressive the range of stuff Impie has done over the years.
>>10882121It's an okay starting point. I recommend dumptruck's tutorial as it's a more in-depth tutorial that also covers a lot of Trenchbroom. Something I don't recommend which both dumptruck and that wiki page do is the Necros compiling GUI. Trenchbroom has a built-in compile setup, which is far superior.
>>10882142>reviving skeletonsoh, and i was thinking i just forgot a couple in some corner of the map they kept tracking me down from.
>>10881910What fucking fork
>>10882175https://www.moddb.com/mods/schism1
>>10882146>>10882159Thanks brothers.
>>10882178>they finally fixed the weapon limit abuseoh cool
>me and two other boomers teaching the youngins about doom earlier todaygood times. they didn't even know what a floppy is
>>10881031Still better be safe than sorry. You never know when id Software, Bethesda or Microsoft will get bothered by that.
>>10881365Tried looking up commentated videos for some moonspeak and the guy with his switch console is about to be the only it, everyone else plays nudoomhttps://www.youtube.com/watch?v=yjcE802TFQ4Tatsurd-Cacocaco with his speedruns is another promient hit
>>10882142You can knock them into pits and destroy them by killing them under doorways and then closing the doors. Take a seat, boneheads.
>>10880010>>10880081>>10880741>>10880763>>10881962Here you go lads, thanks for help and maps are kinda short, shit and secrets are hard to find lol but they are my first.https://files.catbox.moe/tz5a8u.zip
>>10882330why would you change my keybindings? wtf
Thoughts on Doomer Boards?
>>10882375Schizo central
>>10881031If Romero can get a Cease & Desist from Bethesda for sharing unused Doom assets, then they'll sure as hell will take action this time.
>>10882356I did? I just changed so you couldn't jump and freelook just like in original doom.
>>10882375The DBP threads I looked at make the petty bickering that goes on in here seem well thought out and reasonable, also they made that ponyfag even more of our problem by banning him.
>>10882356Bro it's just standard mapinfo lines he's using, your binds are fine.
>Cortana presses the keycards for you in Halo: Doom EvolvedCuteStill following WAD+Mod suggestions from that one anon. Havoc in Creation levels are sweetly short so far.
>>10882384I thought the project development threads weren't as bad as the rest of the forum.
>>10877831a Heretic one would be cool to seenot enough love to Heretic mapping
>>10882330you should put them in a single .wad and put in the readme that they're MAP01-03. feedback follows.MAP01:>SPCDOOR3 in main room is not openable (the secret to the right of it is a bit devious I must admit)>acute (135°) angles around doors etc looks poop>the small lift/steel door in the NW room accessible after pushing the button in the middle isn't super obviousMAP02:>another unopenable SPCDOOR3. no secret besides. unexpected. could be a funny theme if you kept to it>hitler secret lol>better quality overall compared to MAP01MAP03:>the stairstep texture behind the door to the balcony with the zombiemen scrolls when the door opens>hall of mirrors by the shotgun guy in front of the skull button (intentional? remember to check for errors in your editor. SLADE has a button for this)overall a 3/10 I feel. there is definite improvement across the levels>New levels : 4>Map # : 03huh?>>10882356I didn't notice any changes in keybindings
all i hear here is doom here doom there doom this doom thatbut how many people actually play doom here? fucking NOBODY.quake bros where are we at
>>10882424>I didn't notice any changes in keybindingsThere isn't any, there's not even a keyconf in there, seems like anon's never experienced a wad that turns that shit off.
>>10882424>New levels : 4>Map # : 03I just copied a readme and edited it, I obv missed that part>you should put them in a single .wadI know, I was looking how to do that actually but I will do that when I finish more maps>hitler secret lolthere is one in first map too lmaoHey thanks man for honest feedback it really helps.
>>10882429>quake bros where are we atWaiting for somebody to host deathmatch or co-op because I'm too much of a lazy shubnigger to do it myself, and Doombros only do kartfagging now.
>>10881184Absolutely, you just need to brace your anus for the final level.
>>10882435i couldn't use my arrow keys anymore to move, i had to change them again. using last version of nugget
>>10882446happy to helpif you don't mind, some feedback on MAP09 in this would be nice: https://files.catbox.moe/a2e568.wadit's just me doddling for now. there's a drop that will softlock you because I haven't gotten further yet. the room with the pyramid thingy will probably be shrunk because right now it's too many monsters on UV I feel. might have the rest of them be closets. still haven't decided a theme
>Check Impie's site since Strange Aeons was brought out.>Notice like a third of his mods were missing.>He'd made a post about how he cleared stuff out because he's writing books and wanted to distance himself from all the drama.Fucking hell.
>>10882485>Wants to distance himself from drama>Straydog is still there for some reasonWat. I don't get this guy.
>>10882330>no dick pickdo you think this is a mother fucking game?
>>10882492I guess that caused less fuss than the one joke in Dynamite Duchess.
>>10882450Just keep waiting for people to do things for you and bitch about others, I'm sure it'll work out for you.
>>10882375They make excellent maps, but like any other forum I'd rather stay away.
>>10882524It's not that serious, anon.
>>10882550Of course it isn't that Serious, it's Quake.
>>10882550Yeah it obviously isn't if hosting a server is too hard heyooooo
>>10882485He's a strange person overall.His writing is not very good, he should focus more on videogame stuff.>>10882492>>10882508Didn't he get banned from ZDF for that stupid fucking .wad because Rachael is a communist and had an autistic tantrum about its subject matter?This gets funnier when you consider how retarded and loosely grounded in reality Stray Dog is and how it's impossible to take seriously.
>>10882475Sure here it goes, Maybe I missed something but map is too flat, I feel like it has potential though. I like the pyramid thing in that room with fat imp. Maybe you can put item on it and use it as a trap? I also like the center of map it feels like you go around in circles and makes you disoriented, that could be a good and a bad thing, depends how you design it further. Of course it is still early but it needs traps, keys, texturing, secrets, decorations, more detail, exit etc... standard stuff. Also I could see cacodemons clipping trough walls you intended as traps so make those rooms bigger. But biggest problem is that I feel everything is in same plane so it is kinda boring. Also the drop that softlocks you could be used as another part of a map that locks you out of some secrets player missed and could contain an exit. I rate it 2.5 stars out of 5 for now lol.
>>10882568Straydog got him banned from ZDF, Duchess got him banned from DW. Honestly if I were him I'd be more embarrassed by how sophomoric and unsubtle those works are rather than any "controversy"
>>10882497its a secret in a level, try to find it ;)
>>10882485>>10882492At least some of the download links for his de-listed projects are still up. I can confirm Dinomensch and Karnak's Mediafire links still work, although Duchess' link is dead.
>>10882584>although Duchess' link is dead.Archive.org from a year or so ago points to different mediafire links that are still up for those.
>>10882571I didn't bother with texturing yet so yeah, rooms look sameyflatness is typically easy to fix - just shift the height of rooms and add stairsone way to avoid disorientation is maybe to add more stay open doors? also I'm deliberately making it not acyclic - treeish maps (meaning cycle-free) are a bit boringthe way I'm going about making maps now is try to define main "areas", then figure out what kind of connectedness I want between them. maps with only one way to get back to the start are easier to navigate, but also a bit boring. landmarks are mandatory in the non-boring case, which I plan on adding>Also the drop that softlocks you could be used as another part of a map that locks you out of some secrets player missed and could contain an exitI did something similar for MAP07 of vertex relocation initially but some anons didn't like it, hence why I added a way to get back to the start
>>10882589Oh, nice. As an aside, I wonder where exactly he got the snake woman sprites he used for Karnak from, or if he made them himself.
>>10882571I went to pee and inspiration struck: make the overall map an urban map, and the initial area the inside of a building
>>10882607Did you wash your hands?
>>10882608I washed my hands and also my penis
>>10882612Very thorough, good job Anon.
>>10882121You can read this tutorial in full or jump to the particular section you are looking for.https://trenchbroom.github.io/manual/latest/
>>10882574My point exactly, Stray Dog is fucking stupid and impossible to take seriously, similar for Dynamite Duchess, but the fags running the forums could not tolerate their ideologies being challenged even slightly, even so unseriously, and they lost their shit.
>>10882485Thank god I downloaded everything back then. I even got all the pages archived, shame it's not the latest version before he sperged out. Never ever ever trust these people who make and share their stuff on the internets for free. NEVER.it's almost 2gb, I can upload somewhere if we need it
>>10881910>AH AH AH!
>>10882210Seen this for decades now and I always wonder how he manages to stand upright with all the shit on him. Must weigh a ton.
>>10882394That's fucking cool. Didn't know this existed. >>10882429Mapping.
>>10882429Huh?
>>10882429What's Doom?
>>10882797HUUH!
>>10882804I think it's this dude
>>10882450Hmmm I might have time later to host some Arcane Dimensions-id1-randomizer co-op. Last time I hosted that we did the basic randomizer mode, but there's a few more alterations you can do like the chaos mode where shamblers can replace knights etc. Don't wait up, need to map.
>[3-14]The Github repos and download links for DeusDoom Weapons and Augmentations were deletedAnyone has the latest versions of DeusDoom and the rest? What happened to the creator? A meltdown?
>>10882807>>10882810>>10882815>>10882819>>10882851>>10882853>>10882858>>10882859>>10882872>>10882873HHHHHHHHHUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUHHHHHHHHHHHHHHHHHHH
>>10882886Now I want to see this for the Ranger.https://www.youtube.com/watch?v=zPiAK_RP8dU
>>10878430>Revenants weapon retarded>Source bullshit>Projectile experience>Open found imp>Assume alkaline issue>4chan inventory
>>10882883Nobody really knows, one anon uploaded a year old version of all of the files, probably as good as it'll get until somebody else has newer ones.
>>10882914>>Revenants weapon retardedIs learning how to deal with Revenants one of the most important milestones of playing Doom? I remember absolutely hating them when I first started playing custom content.
>>10882959I'm not great at the game so I fear them more than Archviles. I'm getting better and even lead rocket swarms into other demons these days, but my reaction to seeing a group of them mince out of a closet is still "oh... fuck."
>dev makes door blue>don't have blue key so i don't try to open it>walk past it aimlessly over and overfuck you
What is this?! A swastika fortress for ants?!
>>10882959Learn to swerve for their projectiles, to stay within their melee range if you can, and that they will always try to retaliate with a shot if you pain them.Always assume that the boner rocket is going to hit you for the maximum 80 damage roll, that'll make you really fear them and try to avoid them, you will not accept taking one and be wary of them, and if you fail, you will be relieved if the roll was lower.
>>10882998I've since learned how to play the game, I was just wondering if other people had that same kind of epiphany.
>>10883005Oh, well, yeah, every game needs to be learned.
>>10882969Not defending the map creator, but that particular texture is different than the one used to mark locked doors.He definitely should've chose a different texture, though.
>>10883010I think you misunderstood. My question was if it's a common occurrence for people to dislike fighting Revenants at first.
>>10883005>>10883016ive been playing doom casually for about a year now and i still struggle a lot with revenants. someone @'d me with a video about how to deal with them a thread or two ago but i didn't watch it because i "want to learn myself" or whatever, but i think after a year or so of playing it might be time to start watching "how to be good at doom" vids and seeing tricks i need to learn...>>10883015that's pretty funny, it was a fun map other than that! if nothing else it taught me to never trust my eyes and just check everything that looks like it could be usable, even if it's a door that looks locked.
>>10883023>Trick no. 1: Don't die lol
>>10882450Depends, what mod and when>>10882524picrel
>>10882948Cool, but didn't see as far as I can go in past threads. Did you save the link?
>>10881654I liked it anon.
>>10883038https://desuarchive.org/vr/thread/10782123/#q10783781
These map center guys are insane, they are releasing unvised maps now. Is this what KEX engine does to your brain?
>>10882993>Iron Sky referenceheh...Amazing aesthetic, but everything else about that movie blows ass.
>>10883057>https://desuarchive.org/vr/thread/10782123/#q10783781Thanks, I found a source that I think has the lastest, but it's in a group of telegram, so I can't download it, if any anon is interested in trying and uploading to a more traditional server, it'll be most apreciated.https://t.me/+bI6BLi-NGJNlMDFi
>>10883080>These map center guysI've been a little underwhelmed by their map jams. I get that a lot of them are new to mapping, at least for Quake 2, but some quality control wouldn't hurt I think. Nothing anywhere near Quasiotter-tier of course, but they should really learn to separate the wheat from the chaff before it gets that bad.Haven't even bothered with the Prototype Jam though, because that gimmick is just insulting.
>>10883023The biggest piece of advice I can give is that baiting Revenant punches is very effective. They're not like the other projectile-throwing enemies that will continue to throw a fireball anyway if you get out of the way of their slash. Just be aware that if you cause a flinch chance they'll retaliate with a missile regardless of distance.And if you're not plagued with a horde of them, the chaingun is a very effective tool to safely take care of the boneheads. They have a high pain chance so you can effectively stunlock them.
>>10883023Check out this curriculum:https://youtu.be/HJcf0aOwmiA?si=xnswmRh4oQHp33jvhttps://youtu.be/_0KBAZkPFmI?si=RMRNbB8G9KhFxGEcThis has stuff which even many seasoned veterans had no idea about back when it was new, and which some long time players are pretty surprised by.Less so for the BFG video, since the famous BFG FAQ was going around way back in the early days, where someone deduced how that weird thing actually works and explained it, but this video does a good job of conveying that knowledge visually.
>>10883246Thanks for the tips.>>10883326I think I'm gonna have to finally check some of this stuff out, thanks.
>>10882816doomdude?
>>10883354Doomman?
>>10883361doomlad innit?
>>10883368What are you doing, Doombro?
I want a hard WAD that's ten or so levels long around Sunlust difficulty or higher.What would you guys recommend.Dante Must Die Mode: Nothing from Ribbiks
>>10881849Those are two games I enjoy playing a lot of on here and they run like a champ even with the shitty GeForce 4 MX 4000 card. If I had a Voodoo 3 it'd be perfect.
>>10883326https://youtu.be/HJcf0aOwmiA?si=xnswmRh4oQHp33jvI fucking love that video so much. Classic internet culture.
Latest GZDoom version broke +ROLLSPRITE actors, I relied heavily on that flag to do pretty much all effects.
>>10883470Slooooopes
>>10883470I suggest going and complaining at them.
>idgames random>FRAGARMOR.WADa 1996 wad with a fake mirror. I love shit like this.
>>10883530SOUL
>>10883602It gets even more soulful. It came with a demo file featuring 15 mins of two friends deathmatching on it. I fired up my dos machine, cracked open a beer, and watched two pals from 1996 blast the map up. What a nice little time capsule.
>>10879621I got the all-in-one repack and for some reason I get a minor error about kmp and balance being off? Am I somehow missing files? (Just trying to set this up for the future)
>>10883606The Quake mod Travail has deathmatch demos too. I love seeing that shit.
>>10883606>Quake CD>Wolf 3D floppynice
>>10883609Nah, ignore it, that's been happening since the 1.6 update but I haven't noticed anything wrong.
Can any ZScriptmonkeys here weigh in on this? How useful is ChatGPT in assisting with writing ZScript? I know it can't write proper ZScript code but is it at least capable of "explaining" existing code?
>>10883681It's hit or miss honestly, but mostly miss. I DID have success having it code a simple "ooh I needed that" sound cue upon picking up a medkit when under 25 health. Just don't expect it to do all the work for you, you will have to fuck with the code yourself.
>>10883684I was just thinking how useful it would be to me since I have 0 skill in programming in general. I can already sort of read the code I was left.Is the code that it "misses" it generates at least "fixable", i.e. possible to make it work without rewriting from scratch?
>>10883690It is indeed useful, but mostly for ideas on code structure. It constantly pulls from functions that don't exist in zscript and you'll have to tell it "hey retard that isn't a funtion of zscript" and it'll attempt to work around that. Do yourself a favor and google Zscript for Non Programmers and give it a skim, it'll give you a better idea of what will and won't work. You'll get way more failures than successes with it and you'll need to fuck around till things work.
I just started playing AD, is it all just unconnected maps in a hub?Why do some of the maps lead into the OC campaign?
>>10883740>I just started playing AD, is it all just unconnected maps in a hub?Yes, but there are collectable runes in each map that unlock the final level. Some of them are a bitch to find, and there's a console command to just give yourself all the runes.>Why do some of the maps lead into the OC campaign??
>>10883742It was one of the lost episodes maps, I'll assume since you're confused it's not the standard
>>10883747You're referring to the E1M1 remake, right? They just left the exit as E1M2 instead of sending you back to the hub.
I've ran some tests of my mod on GZDoom with "stat vm" and noticed that the UseToPickup library causes the most think time in my mod.According to https://zdoom.org/wiki/Optimizing_GZDoom_projects4-5 ms is when you should get concernedI removed U2P and ran the mod without it. It stays at 1-2 ms most of the time and only goes up to 5 if you alert the whole map and every enemy is trying to look for you (which is understandable)Yet my framerate is still bad, I struggle to get above 270 FPS (this is equivalent to barely 60 FPS on older hardware)Is it really just the levels and textures that are causing the slow down for me? I already try to optimize them as much as I can without just gutting everything.
>>10883806close other applications while playing the videogame and run a virus scan and post the log here
>>10877691>>10877713it's up. anyone want to play some ut99 today?
>>10883864>tfw work in five hours
>>10883864european or american time? what patch are you using?
>>10883897I'll be free after 8 pm gmt. the note on clovr.xyz said to use 469a, so that's what I have installed.
>>10883910thats like 10pm here. alright. if i manage to find my old disk and install it on time when i come back, sure, otherwise i'll just grab it online again.keep us updated.need to play some ASSAULT as well if we're more than 10
>>10883915cool! I doubt there'll be 10+ people though>i'll just grab it online again.I thought the installer was uploaded to mega but I just checked and it's only unreal gold there. >>10877520 megaanon, was it taken down or am I imagining things? I can donate my gog copy in case.
How do you differentiate between a Hell Knight and a Baron of Hell when they are far away or in dark sectors? I guess it's not really a big deal but it's kind of annoying
>>10883978Shoot them with three rockets, did it die? If not, then congratulations, it's a Baron.
>>10883987That would mean you have to waste ammo though
>>10883978The hell knight has a different wake up sound from the baron.
>>10883994Ammo is meant to be used, and rockets are a good choice for those goat bastards.What are you, some kinda weirdo that insists on using a shotgun on them at all times?
>>10883997Baron gets super shotgun, rockets are saved up for hundred million revenants about to get teleported into the room.
Which wake up sound does the thread baker have?
>>10884008
>>10882641Thanks as well.
>>10884005What about Doom 1?
>>10884005>baron (singular) gets super shotgunIf it’s several they’re getting the rockets.It’s all dependent on what the level is dropping me since I often pistol realstart.
Can anyone who is smarter than me tell me what's up with gzdoom palette or software rendering? Playing DBP haunting hollow or something and the colours are slightly messed up. Is it not taking the new palette? Lighting looks fine in hw and sw, colours are fine in wads that don't change the palette
>>10884005I read "Baron gets super shotgun" and now I'm imagining a baron enemy that uses the ssg against you.
>>10884238There was a Doom Eternal comic that had Doomguy grapple onto a Baron, and the gun slipped out of his hand and the Baron took it. I'm having trouble finding it.
>>10884302>>10884302>>10884302