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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: The-Getaway-On-the-street.jpg (162 KB, 1916x1166)
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>Zoomers will never fantom what was like to see graphical leaps this big
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>>11064243
>will never fantom
I'd say there's a ghost of a chance.
>>
>>11064249
Based
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>>11064249
astounding post
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>>11064249
FPBP
>>
>>11064360
Based
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>>11064360
astounding post
>>
>>11064360
SPBP
>>
>>11064397
That's the fifth
>>
>a big graphical leap is figuring out to stretch photos across models
You boomers disgust me.
>>
>>11064243
And that's why none of them care also probably why games suck now

They didn't grow with it and can't appreciate the same

Sorry but it's true
>>
>>11064243
Was this as fucking boring as it looks?

(This is coming from someone who loves all the London Crime dramas like Snatch, Layer Cake, Lock Stock, Gangster No. 1, Legend, GTA London etc
>>
>>11064243
In what universe was Getaway a graphical leap? What are you talking about
>>
>>11064574
Yeah I notice that modern gamers complain about a lot of things but they don't complain about lack of technological progress in the industry. They don't want progress, they grew up in gen 7 and most of them are still playing gen 7 tier games on their Switches. They don't want any change and they can't comprehend that things are getting a bit stale for people who play more than 5 games a year.
>>
>>11064243
I saw ads for this game on TV as a kid and was dying to play it but I didn't have a PS2.
tried it for the first time this year and it was really bad.

anyway, MGS2's graphics are what truly blew my mind as a kid since I was a big fanboy of MGS1
>>
>>11064243
>spend a fuckload on development making the map accurate to real life London
>conveniently forget real life London is a dreary shithole
>
>>
>>11064635
And also forget how to make the gameplay actually good.
I liked the game and loved the characters and british dialogue. But the gameplay was really ass
>>
>>11064791
It's really like someone made a Guy Ritchie adaptation, only they forgot they were making a game not a movie.
>>
Open world games always had pretty mid graphics for the time, because you had to sacrifice for the scale of the world.
Soul Calibur 1 and Shenmue are several years older than that, and have better looking characters. It also came out the same year as Metroid Prime, and a year after Final Fantasy 10.
>>
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>>11064243
The only meaningful increase in fidelity happened in racing games during the time zoomers started playing games. All other "graphical leaps" were just not that impressive.
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>>11064820
>during the time zoomers started playing games.
2010 (when they were born)?
>>
>>11064824
Zoomers started in 1997.
>>
>>11064825
doubt it
>>
>>11064828
That is the generational cutoff between Millennials and Gen Z. I don't make the rules.
>>
>>11064830
nah
>>
>>11064887
>T:97 zoomer

Fuck off. You dont belong to retro board kid
>>
>>11064898
googoo gaga, I think PS2 is retro!
>>
>>11064898
>T:
Lmao, you can't even write t. properly
>>
>>11064360
no, I will fuck on
>>
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>>11064586
Your generation went from Fortnite to Fortnite.
>>
>>11064586
Compared to gta3 the getaway looked like real life, on the bloody ps2 of all things. What other game were there that tried to go for that photo-real aesthetic?
>>
>>11064997
gran autismo 4 still looks realistic
>>
We went from Wolfenstein in 92 to Unreal in 98. It was an amazing time to be a gamer.
>>
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>>11064993
This was 1999.

Who cares about the Getaway? The only impressive thing about it is they modelled the actual streets of London, but it kind of looks like shit.
>>
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>>11064825
>>11064830
Zoomers were born in 97. They didn't start playing games for 4 or 5 more years, and they didn't start actually being people until their teens, so you're looking at 2010 for when they actually came into their own and starting choosing their own video games.

Some 4 yearolds playing their uncles hand-me-down doesn't mean zoomers were playing games from 1997 regularly.
>>
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>>11065015
And here's a Saturn game.
>>
>>11065015
The Getaway looks much better and the environment is much bigger.
>>
>>11065043
Back then parents didn't care about buying their kids the newest and bestest video games. Everyone I knew started with the OG Gameboy or the Gameboy Pocket and the first game I chose for myself was Prince of Persia. Also everyone played the first generation of Pokeman games. You're just wrong on all counts.
>>
>>11065094
No, that was because YOU were poor. Most zoomers started with a NDS, not a gameboy.

You're pathetic. The zoomer version of born in le wrong generation.
>>
>>11065117
The NDS wasn't released until I was 8 so nobody had that shit until years after everyone had already thoroughly enjoyed their Gameboys, upgraded to an Advance or SP and enjoyed that too.
>>
>>11064243 I remember the first time I saw a shadow that had the same shape as the character. Or the first time something broke in many individual parts.
>>
>>11064243
Stupid euro posting eurotrash
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>>11065076
Not really. They have those flat. smeary low detail PS2 faces.
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>>11065290
>low detail PS2 faces
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>>11065310
I didn't say EVERY PS2 game looks like that, for fuck's sake.
Look at the PS2 face syndrome these characters have going on though. They look like shit.
>>
>>11065015
>Who cares about the Getaway?
Clearly people that play games did as it sold 5 times more than Shenmue.
>>
>>11065338
>on the best selling console of all time
Wow
>>
>>11065341
>his supposedly superior game didn't attract people to the system it was on
>>
>>11065347
We're talking about how the Getaway was supposedly a huge leap forward in graphics, which no one has ever said before, because it's not true.
>>
>>11065326
>Look at the PS2 face syndrome these characters have going on though. They look like shit.
They're just brits, thats why.
>>
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>/vr/ if all -oomerposters were banned
>>
>>11064243
it was the most amazing game I played at the time, that pic looks so blurry but at the time I didn't notice. Just driving around at looking at the city was amazing, you could even go into a few buildings which were incredibly detailed, you could almost think of it like a modern day shenmue. The sequal ruined a lot of what made the original good by trying to casualize it.

>>11065094
We're in a weird period that where chips become obsolete they actually become more expensive to make.

>>11065013
On the other side I'd say about 1983 to almost 1987 not much progress happened.

>>11064586
They must mean be compared to early ps2 games which couldn't even beat dreamcast. It has better graphics that mgs2 but being way bigger.
>>
>>11065706
yah but i mean what did anyone expect was gonna happen by allowing PS2 in?
i actually like a lotta shit from that gen, but it brings in all the newfags from /v/ and /vg/. the ones who are now too boomer to post about any of the games they want on /v/ proper, since the majority now play fucking gacha mobileshit or whateverthefuck modern vidya even is
zoomer v boomer shit is the same as any other angle of faggotry common to vidya boards, like consolewar threads and the like. its a gay half-hearted perpetual half-argument done mostly out of tradition and the need for newfags to try to "fit in"

tl;dr
ppl just need to lrn2 not bite every piece of b8 that passes in front of them and sage shit threads ffs its not rocket science
>>
just bought this on ebay for $4 inc shipping

what am i in for?
>>
>>11066764
the paypig experience
>>
>>11065117
>Most zoomers started with a
It's not as though people immediately forsake products already on the market by rigorously keeping up with what's the newest. I've had people on this board tell me that people born after 1990 have never seen traditional animation once in their life as if half of the kids shows on TV into the 2000's weren't reruns of ancient stuff.
>>
>>11064249
penis
>>
>>11065706
>Imagine getting blinded by all those fucking reflections the minute you go outside.
>>
>>11064635
Forget? Did you actually play the game? Absolutely anywhere you go looks like a grey shithole
>>
>>11064791
>>11064798
In defense of the gameplay, Getaway's development predates GTA III's and started on the PS1, it was angling to do a lot of the same shit but the standards weren't set in stone yet. One thing it desperately needed was a map/minimap but in their quest for realism they wouldn't allow one, nor any UI on the screen at any time nor any health/ammo pickups or other videogamey things that broke the 'immersion'. This is all sounds stupid now but it was definitely a time for experimenting with how much of a 'movie game' you could get away with. If it got a PC release I'm sure there'd be a million QOL patches to make it more fun to play by now but it'll be forever stuck on PS2.
>>
>>11064243
We've seen Ray Tracing, this ain't shit
>>
>>11065326
They look like real life people and not tranime characters.
>>
>>11066857
And yet games don't look that much better with ray tracing, versus the previous method.
>>
>>11064830
>that pic

Terrible. Go read Strauss and Howe -- one of whom coined Millennial. Gen Z is pure 21st century and only self-hating Millennials think otherwise.
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>>11066995
For static objects? Sure. But prebaked shadowmaps just aren't going to cut it for moving objects.
>>
>>11064259
kek
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>>11064243
https://youtu.be/qehnJIDPxJc?feature=shared&t=195
>>11064249
Spectrecular post.
>>
>>11066939
Their faces look like one big smear, and they have goofy little marionette hands. The character models in Shenmue flat out look better.
>>
>>11064243
>graphical leaps

IT'S A CONSOLE GAME! IT WAS GOING BACKWARDS IN GRAPHICS!



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