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Let's compile some of the hardest (retro) games ever made, and try to figure out what the most nigh impossible single player game ever is, starting with a classic: Wizardry 4
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I heard someone say Lode Runner is extremely hard without a guide. True?
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(In)famous list of difficulty for shoot 'em ups
https://shmups.system11.org/viewtopic.php?t=56114
Same but for classic shooters
https://shmups.system11.org/viewtopic.php?t=59651

Higher number = harder game
As of this year, I don't know of any major feat in these games that has yet to be accomplished outside of self-imposed challenges. The big thing this year was someone finally defeating inbachi in dodonpachi saidaioujou during a full game run which had never been done before. It was later performed in an arcade by the same guy
https://www.youtube.com/watch?v=dCRI69pQpY0
I want to try getting good at gradius 3 sometime personally
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Probably Zelda ocarina of time
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>>11065156
Shmups can easily be beaten through a bit of rote memorization though.
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>>11065140
menus and praying for good rng arent difficulty.
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>>11065145
>men
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Trying to 100% Kuru Kuru Kururin rn. That is what comes to mind from what I played at least.
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>>11065370
All because you know a layout doesn't mean you can actually execute it anon
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>>11065402
Moving away from bright pink globs and mashing the fire button doesn't require a high level of execution, anon.
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>>11065414
lol okay non-player
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>>11065415
>Immediately resorting to an ad hominem attack
Concession accepted.
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>>11065425
>Boiled argument down to an extremely reductive "just dodge" non-argument
It was over for you before it even began.
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>>11065140
This shit gets insane on higher difficulties. You really have to know what you’re doing.
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Hardest game of all time: Dodonpachi Daioujou Death Label. AFAIK only 2 people managed to clear it
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>>11065432
Is that the hardest civ game? Might be fun
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>>11065429
Pointing out flaws in a genre is not a non-argument.
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>>11065448
How is it a flaw? Its just simply gameplay.
You could say the exact same thing about platformers.
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I got until Hawkwind and gave up. Returned to it after reading on a forum the answer was A FUCKING DINK And the way you are supposed to know this infuriates me to this day.
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Can anyone confirm if the puzzles in this game are ridiculous?
>spanish edition
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>>11065449
Platformers actually have depth and innovation when it comes to movement. Shmups, at best, have a slow ship, a fast ship, and GASP a moderately speedy ship!?!?
There's a reason why shmups are considered a dead genre. Move on.
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>>11065462
For me there was only one puzzle that I absolutely couldn't figure out, the racetrack ticket one, which is kind of famous for being obtuse. The rest of the game is pretty challenging, but not impossible to figure out on your own.
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>>11065414
i fucking hate basically all shmups except for the best one, obviously, which is B A T T L E M A N I A 2 but youre just being a fucking pissant
the entire draw of shmups over other genres is how heavy they are on execution
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Gonna try to name some that don't get brought up often.

Irritating Stick (PS1, N64)
The Dark Heart of Uukrul (DOS)
7th Saga (SNES)
Breath of Fire: Dragon Quarter (PS2)
Descent (PC)
Contra: Shattered Soldier (PS2)
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>>11065607
>it's just weird how western cover art is 50% classically trained artist and 50% "my 4 year old son drew this so I put it on the game"
And there's a case of eastern cover art being both at the same time.
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>>11065425
He says this shit because if you actually bother to do more than credit feed on a shmup and learn it, you would know instantly that your claim is outright untrue. Especially if you try to go for score, less so if you try to 1cc. Maybe it is just "memorization" with either really old shmups or kusoge, but if you bother spending any time on any game you would know even at the start its significantly more involved than just muh memorization of bullets and enemies. So why bother responding if you're just baiting?
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>>11065637
wrong thread? or are you talking about B A T T L E M A N I A 2?
cuz i dont think that one came out in the west
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>>11065631
Uukrul is a hidden masterpiece. It's a very unorthodox mapping game.
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>>11065142
They did remake Wiz4 in Japan though, on the PS1 release Wizardry: New Age of Llylgamyn. Otherwise that anon is right that it's a really gay, obtuse and masochistic game even by Wizardry standards that almost sunk the series.
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>>11065370
post your clears
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>>11065383
>t. riggered
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>>11065515
>get btfo in an argument you were stupid to have in the first place
>proceed to post the dumbest shit you can think of hoping people will think you were baiting the whole time and not just retarded
many such cases
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>>11065140
>Spider-Man vs. The Kingpin (Game Gear)
Having only a single life, no way to get health up besides giving up time on your very strict 24min times to finish the whole thing, and a bad view thanks to the lower resolution on Game Gear... make this quite a tough one, it doesn't help that enemies and hazards can be cheap, and that you get no post-hit invincibility at all... you can die so fast here, and then it's back to the beggining too.
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Here's a contender. As a kid I bought a used copy from a pawn shop and it had teeth marks on it. After playing it, I found out why.
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>>11065854
yea puzzle games where the """puzzle""" is literally
>just fucking find it retard
>with no indication of anything being hidden
suck ass. idk about "hard" tho. like if all else fails you can still brute force it and mash buttons on every block until something happens. or subscribe to nintendo power.
but theres a lot of other games out there where even that wouldnt be enough
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>>11065140
Sonic 2 on Game Gear.
No, I'm not kidding.
Fuck its 1st boss.

Oh, and Scrambled Egg Zone can suck a dick.
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the original "Prepare to Die"
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>>11065751
If anything, Wizardry 4 revived the series. By then, it had been 4 years since Wizardry 3 had released, and 1-3 all used the same engine, graphics, everything really. Fans already complained about 5 not really being much of a graphical upgrade from 1-3, imagine if it had been released as 4. Instead they brought out an extreme challenge, the fans dug into it for a year, then were happy to get a standard difficulty Wizardry game with 5. 4 also shut up the complainers who were saying Wizardry was the easy series compared to Ultima.
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You know you're in for some fun when what feels like half of the longplays (not even speedruns) on Youtube are tool-assisted.
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>>11067174
This. Wizardry 4 reviewed pretty well in core magazines at release. But by 1987 the general audience wanted something like The Bard's Tale in terms of scope.
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>>11067174
>saying Wizardry was the easy series compared to Ultima
I find it hard to believe anyone was ever saying that
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What is /vr/'s opinion of the hardest NES game?

Been playing Ghouls 'n Ghosts and within about 6 hours I've nearly conquered it. The mid stage checkpoints of stages 2 and 3 are brutal but the rest of the game isn't bad at all. I wonder if battletoads is much harder
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>>11067601
GnG is rough, but the infinite continues makes it doable. That second stage is a real road block though. Battletoads is much harder.
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>>11067601
GnG is not a difficult game. Adventure Island, 1943, Star Force, Ikari Warriors. Look for those.
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>>11065646
>>11065819
>Resorts to calling my arguments bait now
>Still no counter-argument made
Shmuptranny status: mindbroken.
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>>11065145
championship lode runner is considered one of the hardest famicom games ever made
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>>11065768
>post your clears
horrible argument
many pce and genesis shooters can be 1cced with minimal to some practice
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Here is my no-miss clears from hardest to easiest. Note I do practice with save-states. Of course the real runs are done single segment, with no save-states/rewind, no cheats, no slow-mo. But I do use autofire as is standard for shmups/arcade games.

Should give perspective, esp in conjunction with other difficulty lists

Note: Rating is for survival for the criteria stated, plus score in games that I did light scoring. Default dips. 1 loop unless stated otherwise. Mostly JP versions
1. Rayforce nomiss (5m+)
2. Sonic Wings 2all nomiss
3. Tiger-Heli 2all nomiss
4. Mushi 1.0 OG nomiss
5. 1944 nomiss
6. R-Type 2 JP 2all nomiss
7. Gun.Smoke nomiss
8. Daisenpu 2all nomiss
9. Metal Slug 2 nomiss
10. (non-retro game)
11. Sunset Riders 2all nomiss
12. (non-retro game)
13. Makaimura 2all nomiss
14. Batsugun OG nomiss
15. Sengoku Ace 2all nomiss (1.5m+)
16. Metal Slug 6 nomiss
17. Metal Slug X nomiss
18. (non-retro game)
19. R-Type 2all nomiss
20. Metal Slug 3 nomiss
21. Metal Slug 4 nomiss
22. Metal Slug 5 nomiss
23. (non-retro game)
24. OutZone nomiss nobomb
25. In The Hunt nomiss
26. R-Type Leo nomiss
27. Metal Slug 1 nomiss
28. Rastan Saga nomiss
29. PCE Sapphire nomiss (1.1m+)
30. Hishouzame 2all nomiss
31. Shock Troopers nomiss
32. Splatterhouse nomiss
33. GI Joe nomiss (2850+)
34. Contra Hard Corps nomiss
35. Geo Storm nomiss
36. 1941 nomiss (10m+)
37. Darius 2 nomiss
38. Fixeight JP nomiss
39. Silver Surfer nomiss
40. Carrier Airwing nomiss no subweapons
41. Cadash US Fighter nomiss
42. Elevator Action Returns Hardest nomiss
43. Space Bomber nomiss
44. Nexzr nomiss
45. Aliens AC nomiss
46. Darius Gaiden nomiss
47. Blazing Star nomiss
48. Gradius nomiss
49. Super Contra AC nomiss
50. Moo Mesa 2all nomiss
51. Contra NES nomiss
52. Super C NES nomiss
53. Juuouki nomiss
54. Spinmaster nomiss
55. Mercs nomiss
56. Operation C nomiss
57. Alien Syndrome JP nomiss
58. Kiki Kaikai nomiss
59. Abadox nomiss
60. Contra AC nomiss
61. Soldier Blade nomiss
62. Golden Axe nomiss
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>>11068076
Alright retard-kun. Unlike the other anons I'll show the stupidity of your point.
Pattern recognition and memorization is a core part of most video games. If things were so easy as to "memorize obstacle, then play and dodge obstacle" no video game would be actually difficult in any way.
Reflexes and coordination play a big role. Having your reflexes follow up and using your hands accurately while keeping the memorized patterns in mind is the difficult part of hard shmups. Easy shmups are the only ones that can be circumvented by pure memorization and little else.

Let's take an example you brought up. Platformers operate on a very similar level. Assuming a level is hard (i.e. you die in it), you'll start memorizing it. If you memorized it and still can't beat it, you need your reflexes to follow up on what you memorized or maybe you'll need to learn to execute a specific button combination correctly.
It doesn't matter how many buttons you need to press or what powerups the game has. At their very core, most difficult games (that are action-oriented and not puzzle-oriented) are difficult because pure memory is not enough. If memory was enough you could watch a let's play of a hard game on repeat for an entire day and then beat any game very easily afterwards.
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>>11065414
Post Mushihimesama 1CC
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>>11065524
It's not that it's "obtuse", it's more that a major clue can be easily missed because if you talk to Nick at the High Roller's Lounge (he is literally the first person you can talk to in there) he'll go into Max's office and you wont be able to enter, and Max holds the most important clues for the puzzle.
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>>11067671
>GnG is not a difficult game.
Go beat it without using the dagger/axe then
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>>11068130
>Note I do practice with save-states. Of course the real runs are done single segment, with no save-states/rewind, no cheats, no slow-mo. But I do use autofire as is standard for shmups/arcade games.
I always feel cheap for doing save-state practice in shoot em ups. I know every top player in the world does it but I think back to arcades 25+ years ago where people used to score big just on credits. Though pushing the bar further is what matters in the end I guess. All sports have some controversy where people discover a new tactic that completely rewrites the game like 3 pointers in basketball or aerodynamic balls in bowling. I learned to 1cc ikaruga without save states and I wasted a lot of time
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>>11065140
I love Ghosts' n Goblins. The entire franchise is a masterpiece. The level design, how the enemies interact. The freedom provided by the limited jump.
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>>11068492
NES version and the SNES (without the slowdown fix patch) feels ass when compared to the arcade. Also, the dagger is just an AVGN meme. The dagger and the lance are extremely well balanced, one is faster but less damage, one is slow but more damage.
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>>11067150
This game is the single reason I never bothered to buy any of the other 10 Sonic games on Game Gear.
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>>11068702
Shame they nerfed the lance in the sequel. The weapon balance of the sequel is just really poor in general
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>>11067351
It started with Ultima 2, and Ultima 3 only reinforced the idea. 2 had the bullshit space travel sections that made it very easy to kill yourself, and 3 would become practically unbeatable if you leveled up too much since the enemies you faced were tied to your level. Despite the challenges of Wizardry 1-3, you were only facing a party wipe if you bit off more than you can chew, and you could easily grind your team into an end-game party in a day or two.
The sentiment shifted in the late 80's and early 90's with the 4th and 5th releases for the series, then Wizardry became the old-school challenge series and Ultima was the relatively tame more modern RPG.
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Pugslys Scavenger Hunt
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>>11067216
And Robert Woodhead left to to work on importing those funny Japanese cartoons.
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>>11065631
Dragon Quarter is unorthodox but not that hard. Except if you really want to finish with the highest D-Ratio.

For PS2 RPGs, I'll raise you an Unlimited SaGa (filtered me)
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>>11065631
RPGs are not hard, stop this



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