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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: 1706172615212907.jpg (5 KB, 203x248)
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>All Namco games take place in the same shared universe
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>>11112248
Pac-Man is the key to all this.
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>>11112250

Suddenly Time Crisis makes so much more sense.
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Is arcademas /vr/? It ran on a PS2-based arcade system
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>>11112250
The finest of Belkan engineering
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the pac-man ghosts are dead dig dug enemies
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Namco Smash Bros-like when? I want to put Dig Dug into submission by using Reiko Nagase's legs.
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>>11113013
the prince of all cosmos would just roll up everyone in a katamari, there'd be no contest.
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>>11113013
Or at least a kart racer. The funny thing is that Bamco has been making both Smash and Mario Kart for like 10-15 years now anyway
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>>11112248
The power of Namco soul.
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I hate multiverse stuff so much. What the fuck is the point of Pac-Man 2 technically taking place in the same universe as Splatterhouse?
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>>11112248
Then it's fucking bullshit that Klonoa had to leave.
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>>11113194
>What the fuck is the point of Pac-Man 2 technically taking place in the same universe as Splatterhouse?
To get nerds talking by activating their autism
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>>11113194
It's fun to talk about, you golem.
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>>11113013
he'd probably enjoy it
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>>11113194
because it makes a ton of what if scenarios and situations we all can talk about. Knowing pac man is in the same universe as splatterhouse does change things.... how come the pac man ghosts didnt end up demonic like the ghosts in splatterhouse (or whatever those ghost like things are). many questions from the what ifs and than it gets into cross over and game worlds crashing into eachother and the potential fun of that.
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>>11113196
We'll always be together.

(PLEASE, people who didn't play the game, don't watch the video)



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