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File: 1727919768182813.jpg (89 KB, 720x633)
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DOOM THREAD / RETRO FPS THREAD - Last thread: >>11281934

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
DOOM Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MULTIPLAYER SERVERS
FPS (Rolling schedule): http://clovr.xyz/
SRB2Kart: https://pastebin.com/gPdytB18

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
http://clovr.xyz/wadsup/
>>
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=== CURRENT PROJECT ===
/Vertex Relocation/ PHASE 2
IWAD : Doom 2 | Format : Boom
RULES AND CLAIMED SLOTS : https://pastebin.com/CrVTqGvr
BETA V4 : https://files.catbox.moe/s4aonf.wad

=== CURRENT RELEASE ===
Fore/vr/ Alone
http://clovr.xyz/wadsup/doku.php?id=fore_vr_alone

=== NEWS ===
[10-3] Dark Forces' Heart of the Matter released
https://df-21.net/downloads/levels/hotm/

[10-3] Update 1 for the Nightdive port is out
https://store.steampowered.com/news/app/2280/view/4675389307867623088

[10-1] Blood: What Lies Beneath has been released
https://moddb.com/mods/blood-what-lies-beneath

[10-1] Eviternity 2 has gone final
https://eviternity.dfdoom.com/

[9-29] Fore/vr/ Alone is on idgames!

[9-28] Doom comic-inspired gameplay wad
https://doomworld.com/forum/topic/146746

[9-26] Hell Frontier megawad now has a release candidate
https://doomworld.com/forum/topic/148356

[9-26] Maria no Jigoku has been released
https://doomworld.com/forum/topic/145951

[9-24] Sandy interview on Doomworld
https://doomworld.com/forum/topic/148308

[9-23] Half-Life 1 pre-release build
https://archive.org/details/nettest-2

[9-13] Monster Sounds EX, expanded Doom monster SFX
https://youtu.be/ceAamYSdfqc

[9-13] FastDoom reaches 1.0 release
https://github.com/viti95/FastDoom/releases

[9-12] Back to Base(Q2)ics Jam 1 has been released
https://moddb.com/members/map-center/addons

[9-9] Legendoom v3.0 has been released
https://forum.zdoom.org/viewtopic.php?f=19&t=51035

[9-5] Tei Tenga, a simple weapons mod using id Vault assets
https://lossforwords-atmo69.itch.io/tei-tenga

[9-2] Constriction 1024 now has a release candidate
https://doomworld.com/forum/topic/147591

[9-2] Mindprison Project, a limit-removing megawad
https://jmaa.tv/mindprison-project

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [mm-dd] date bracket)
>>
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Is there a recommended gib and blood mod for Doom 3?
>>
Gentlemen, I like Doom
>>
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>>11290908
Real Gibs has been alright, the guy really loves google drive: https://drive.google.com/drive/mobile/folders/15UrrDD-gZYl74Tc3kj9_Sr5VLIsoVXKz
Moddb for one of the newer versions, supposedly made for dhewm3: https://www.moddb.com/games/doom-iii/addons/real-gibs-v106-for-dhewm3-32-bit
There’s this blood and gore mod I’ll try later: https://www.moddb.com/games/doom-iii/addons/blood-mod-v15-for-dhewm3-32-bit
>>
>>11290406
Gotcha, it used to be super easy to find so I thought vines were a good idea and forgot to draw attention to that small sector they cover.

Mod's looking pretty good by the way, got any particular plans for it?
>>
ALRIGHT MOTHERFUCKERS IT'S THAT TIME OF THE WEEK AGAIN: SCREENSHOT SATURDAY! WHAT THE FUCK HAVE YOU BEEN WORKING ON? Maps, mods, sprites? Now's a good time to post that shit!
>>
I failed you guys as the thread maker. I only just now thought about making the title "11 Gibs and Traces"
>>
What's the consensus around here on the recent Doom 1 + 2 port?
Also, have any /vr/ projects made it onto the mod browser?
>>
>>11291048
>What's the consensus around here on the recent Doom 1 + 2 port?
Most people here play on PC, and source ports are all better than what the Kex engine does.
>Also, have any /vr/ projects made it onto the mod browser?
https://mods.bethesda.net/en/doom_doomii/all?text=%2Fvr%2F
>>
>>11291048
My consesus at least is
>for pc singleplayer gaming you should use another port, but it's better console port than unity or bfg
>mod browser is a shitty idea, but plus side is you can play all wads from vanilla to mbf21 on consoles
>surely it won't win odamex or zandronum as a multiplayer port, but at least I get to play coop with my casual gamer friends and there's always noobs to pwn on deathmatch
>legacy of rust is fun and a good expansion, but at least for a moment I don't want to see vassagos or mindweavers on other wads
>id24 has some good additions like unlimited custom weapons, custom ammo types, custom pickups and custom huds on boom-derived ports, and while it has license that allows anyone to develop it further, it isn't atm developed openly, which slows it's developement down
>>
>>11291048
I saw hffm on the browser few weeks ago.
>>
>>11276661
Haven't been around this week so couldn't post, but congrats everyone on the release and thank you lead for your work while you were troubled.
t. Taihou

>>11291048
Keep in mind Boom derivatives seem to be buggy since they had to reverse-engineer it all. See >>11246142
>>
>>11290971
Working on more hand replacements for Deathstrider addons. I haven't used this blackjack since it took me through Eviternity, good times.
>>
>>11291048
>What's the consensus around here on the recent Doom 1 + 2 port?
An alright starting point for PC and console owners alike with simple enough multiplayer options, but you're better off commiting to existing source ports if you want to be serious about DOOMing.
>>
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>>11291070
I think Ad Mortem's Satyr and LOR's Vassago would be perfect Hell Noble replacements.
>>
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>>11290971
Here's a sector car I made while gormlessly staring at enemy placements. I'm still chipping away slowly at MAP25 of Vertex Relocation but since it's the weekend hopefully I can get more done. The encounters don't have much wiggle room since they're all so tightly packed.
>>
>>11291134
Neat. I just started playing around with Deathstrider and I like it so far. Have you made any other addons for Deathstrider before? Or just know of some good ones?
>>
It would be pretty cool if we could play some Timesplitters multiplayer together. I remember sinking quite a few hours into it by myself.
>>
>>11291150
What is this and why does it look familiar?
>>
>>11290839
AND QUAKE II PSX IS OOOOOOOOOOOOOUT!
https://www.moddb.com/mods/quake-ii-psx/downloads/quake-ii-psx-10
Once the timer is out in 2 hours, have fun!

Also it comes with 2 new Models for the Arachnid and the Guardian
>>
>>11291048
Rough and unfinished.
>>
>>11291150
That's a good FPS minigun.
>>
>>11291201
https://accensi.gitlab.io/acecorpengineering/ds-addons.html
They're all here. My favorite's probably DAX for its additional ammo choices, that's under Icarus Innovations. I've only done the alternate hands near the bottom.
>>
>>11290925
Nice
Hopefully it won't have issues with high res mods
>>
>>11291145
>>11291147
>>11291150
>Arena shooter
>small as hell corridors
weird combination
>>
>>11291318
Oh that's right. I forgot there was an add-ons page. Thanks.
>>
hogsoft rushmore?
my hog's pretty hard desu but thanks
>>
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>>11290839
This is the fastest I have ever made a map. This is still a work in progress, but the main layout is done. I still haven't decided on a name for this map or picked out a MIDI. MAP16 for Vertex Relocation by aan.

https://files.catbox.moe/q19gwz.wad
>>
>>11291249
NTA but it's GORE: Ultimate Soldier
>>
Am i not supposed to use free aim and jump/crouch unless the wad's .txt explictly allows it? This might seem like a retarded question but i'm new to Doom modding.
>>
>>11291587
You're advised not to, but who's gonna stop you?
You probably shouldn't jump/crouch with most wads though, it breaks the intent the most
>>
>>11291587
You can do whatever you feel like, Doom is moddable out the wazoo. However, jumping, crouching, and free aiming wasn't part of the original game, and most levels are designed with those limits in mind, thus using those can have consequences.

What consequences can vary, some of these things can break level sequences, in small or big ways, others can affect the intended gameplay and encounter design. The question thus becomes "Will doing this break the level somehow?" with a secondary question being "What did the author intend for these fights?"
You also need to factor in how much YOU actually care, mainly for the latter question because you're playing to have fun, ultimately.
>>
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>>11291594
>>11291603
Thanks fellas.
>>
>>11291604
It'd also depend on what mod you're playing with. Something like Hideous Destructor gives you more ways to break level sequences, and sometimes those are good to have, because Hideous Destructor can be very fucking harsh if you try to play exactly like a level was originally designed for.

With a mod like that, it might not be feasible for you to get a key from a certain place because of how hard the level was designed to be for vanilla, so it might make more sense to circumvent things like that (which might not always work out, mind).
>>
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>>11291587
If a wad isn't specifically made for G/ZDoom, then it most likely doesn't intend for any of that. Wads that are made for ZDoom family ports can use MAPINFO to disallow those things if they don't want you doing them, so if you're able to jump without needing to use the overrides in gameplay settings, then the map is probably designed accordingly. Generally, it's better practice to err on the side of caution and only consider jumping or crouching if there's no other apparent way to progress by vanilla means. Sequence breaking can cause certain mapping setups to not trigger as intended, you might find yourself suddenly falling into pits that would have otherwise raised before you got anywhere near them.

Of course, you don't need to worry so much about sticking hard to the rules when you're playing gameplay mods that might radically alter how encounters play out to begin with. Just be aware of what you're expected to be doing for moving between encounters so you don't mess that up.
>>
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>>11290971
Got started on a remake of my first non-UDMF map. Starting room is more or less done.
>>
>>11290838
Rate the idea:
>"Static Limits /vr/ project"
>Vanilla compatible
>64 sectors max (128 visplanes overflow)
>128 things max (128 sprites limit)
>256 lines max (256 seg overflow)
>Designed only for pistol-start UV, no requirement to implement other difficulties.
>4 Coop starts just for the checkbox
>Goal is to make a map within these limits that still looks pretty good and plays okay.
>>
>>11291785
You should give it a speedmapping limit of 2-4 hours to make it even less desirable.
>>
>>11291785
I rate it Obnoxious out of 10.
>>
>>11291785
Tell you what, instead of doing this for individual maps I could see this being fun if the end result was one giant Okuplok/Holy Hell Revealed-styled monstrosity where every collaborator submits a part with these restrictions.
>>
>>11291804
Like the quilt project that got canned?
>>
>>11291825
Oh you already tried that? Fuck.
>>
Who made the Ad Morten title art and stuff, and is there a tutorial for this. I want to have a retro logo but don't know where to start.
>>
>>11291835
Vaeros.
>>
>>11290971
Same map as last time but this time with bugfixes and shit
>>
>>11291825
Canned? What do you mean? Not only was it finished, it had a sequel recently too
>>
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>>11291882
The /vr/ one anon.
>I wasn't aware there was a /vr/ one
Yeah cuz it's fuckin DEAD
>>
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>REKKT E2M9
>>
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>>11291264
>Paril added all of the fixes and updates that weren't shipped with Q2R with PSX
That man is a genius
>>
>>11291931
>didn't fix the crashed pod so that Stepchild's doesn't become Bitterman's
>>
>>11291938
just tell him on discord or at moddb, also that was a stock PSX texture.
the guy who is working on the PS1 player skins releasing them later.
>>
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>>11290971
I did some light editing on the mugshot I use for my Crash HDest skin. The heterochromia was bothering me so I made both eyes blue and gave them proper pupils.
>>
>>11292003
I say that Crash should look like Samus Aran
>>
>>11291264
>New secrets; the original port contained a few items that were only obtainable with rocket jumps, which is kind of a silly design choice. These were changed to proper secrets to encourage exploration. There may even be some brand new secrets to discover!
This sucks.
Honestly, I'd go even further. Quake games need more levels where progression is reliant on advanced movement, even if it means that there are failure states where you might have not enough health or explosives to progress.
>>
>>11292010
Good thing no one asked you.
>>
>>11292014
ah damn we better just ban everyone from posting then because nobody's allowed to say anything unless somebody asked (which you also can't do because nobody asked anybody to ask anything)
>>
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>>11292014
>>
>>11292010
You are just countering one extreme with another, it was fine the way it was
>>
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>>11292041
Nah, it isnt bad, but HOLY FUCKING BALLS JOHN BALLS SHITTY FUCLKOGNIIGNUGGETS SHIT!
FUCK THE ARACHNIDS NEW AI
FUCK THEM FUCK THEM FUCK THEM AAAAAAAAAAHERARHAHRHAHR

IF MEDIC COMMANDERS AND THE LAZARUS GUNNER WERE BAD, THESE FUCKERS MAKES THEM LOOK LIKE THE OLD ORIGINAL AI.
Jesus.
>>
>>11291516
Ohhhh shit. I've never played it but i must've seen it somewhere
>>
>>11291428
What's going on the top left there
>>
Anyone here ever run Heretic II on Linux? Lutris fucks up the resolution by setting it to my screens res (thereby making the UI tiny and unreadable). It also fucks up the FOV to where you can't see anything at all. Videos don't play. It's all fucked up.
>>
>>11290838
If one can learn Slade and Doombuilder, then MAPSTER32, Trenchbroom, and JACK as well as Dromed can be mastered as well.
>>
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Killing Time Resurrected comes out in a few days. 25 USD
https://www.youtube.com/watch?v=bR-iLr6Ly5c
>>
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>>11292137
but what about serious editor?
>>
>>11291187
Oh my fucking God.
>>
>>11292142
I'm confused about this game, did the original have an option to switch between spirtes made from 3d models and one made from live actors? I've see screens of it having both.
On another note it seems this was most likely the first fps where npcs would show up and talk to you without breaking to a cutscene something Half Life is known for.
>>
>>11292143
Is that liveleak?
>>11292185
With the time you spend asking about it you could just learn to make it yourself.
>>
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>>11290971
I keep building, yet I fucking hate making large maps, but the plan demands it.
>>
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>>11292185
>and i dont want to hear about fakers like the one from last thread.
>>
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>>11290839
DBP68 (Mad Max theme) released: https://www.dropbox.com/scl/fi/9znzpf35mnybgdra6nztf/DBP68_RC1.3.zip?rlkey=oezfhxl9nzk8f0t7sxtvo9ljj&st=k55l6emf&dl=1
>>
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Other than the remaster, what source port models the fan shadows in the opening of DoTM?
>>
>>11292212
That'll just be a spinoff of Hedon.
>>
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do all GZDoom games need a 256 color palette limit, like the original Doom?
I'm making textures in Photoshop and Aseprite using the Blood, Quake, Doom etc palette using indexing and they always look like shit
>>
>>11292234
GZDoom supports truecolor pngs.
>>
https://github.com/fabiangreffrath/woof/commit/9a43e5494b3c2cd54c86bf8ec80bb0a828a5ce43
Woof is getting autosaves.
>>
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>>11291428
screenshots
>>
>>11292195
Looks good. Also digging the custom status bar
>>
>>11292238
Nice. I wonder how much new shit will be in the next Woof release.
>>
>>11292284
I would love .png support
>>
>>11292287
Going by the commits over the past couple months, it's getting that.
>>
>>11292204
Perfect for Ashes weapons and monsters.
>>
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>>11292294
>>
>>11292204
Also, if they're gonna use the gimp revenants from HFFM they should use the sound effects too.
>>
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>Animated Skyboxes
Gentleman
>>
>>11292204
Humor broads have no decency or shame, thanks for the clean link free of viglink crap at least
>>
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>>11290838
i'm making a gigawad and this is what the first map looks like so far. you guys like it?
>>
>>11292339
Can't really tell much about it from just an overhead view.
>>
>>11292339
your E and R being fucked up offends me more than anything else here.
>>
>>11292339
Why are his balls over/under?
>>
>>11292143
do druznians really
>>
>>11292339
your poor grasp of male reproductive physique offends me
>>
>>11292010
>the original port contained a few items that were only obtainable with rocket jumps, which is kind of a silly design choice.
You know what's worse? Having items that are reachable with rocket jumps only to have an invisible wall around them until you find the "correct" way to reach the secret.
Looking at you, Ruined Earth from Call of the Machine.
>>
>>11292204
TWO Joe-Ilya maps, what a disaster. Is there no end to this?
>>
>>11292370
At least it's time spent keeping that narcissistic brony fuck away from here.
>>
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>>11292370
>a user I hate has maps that made it to a major project on Doomer Boards, OH NO! I can't take it RRRRRRRRREEEEEEEEE!
>>
>>11292370
There are two rejected maps placed into secret slots only accessible by cheats, so they must be worse
>>
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>>11292371
>brony
I just checked the second map and there's a giant pony drawn on it.
>>11292378
newfag, fuck off
>>
>>11292370
when they banned him he just came here to shit up our projects instead
let DB keep him, you can just skip his maps and pretend they aren't there
>>
>>11292378
His maps aren't very good though, and he's really obnoxious.
>>
>>11292389
Very well then, anon.
>>
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>>11292339
heres the second iteration of the layout, these writings will help you find the secret exit btw.
>>
>>11292204
And these are the morons who are anal over legacy of rust.
These maps are terrible, the old Aliens based one was better, this is full on clutter faggotry.
>>
>>11292339
Are you making a map for the second Kiwifarms project?
>>
>>11292378
His maps do kinda suck though.
>>
>banned name posted
For the love of christ do not post >11292407 autistic forum name, it is a 2 week ban without any appeal because it is a banned word.
>>
>>11292408
True, he should call it quits and get help for his Narcissistic personality disorder.
>>
>>11292414
No names should be banned or filtered for their mere mentioning.
>>
>>11292418
The name of Null's website is.
>>
>>11292418
Half of /vr/ pretty much 80% of the posters here and at this thread, were banned because of that, and no one knows if it was a new janny who made it to show service.
For all we know, posting that name means a automatic ban.
>>
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What name? I was busy with my maps to notice.
>>
>>11292427
cwcki forums
>>
>>11292425
>mod game better
>try doom sure
>zdoom made mods
>gameplay idea guess
>bullshit windows run
>fore/vr/ honestly secret bridgeburner
>sprites chaingun modding
>weapon maybe weapons
>duke called many welcome updates
>bfg feels less slug
>notice byoc eviction
>btw click check line list instead id base

This is a good one.
>>
>>11292401
I thought the textures were disgusting too, so I didn't join.
>>
>>11292401
Legacy of Rust is meh though
>>
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>>11291264
Nice so far. I like the original campaign and this feels like a 'night vibe' version of it.
>>
>>11292414
It's still funny that it ended up in the news posts for weeks and people kept being banned for it.
>>
>>11292451
Does it need the remaster to run?
>>
>>11292461
And now they're working on a second one. First was quite decent.
>>
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I heard you liked Quake in your Doom, so here's some Doom in your Quake!
https://youtu.be/tVOYmYUWkmE
>>
>>11292468
Post at >>11290839
>>
>>11292468
So after more than a quarter of a century... the balance is finally fixed?
>>
Decided to try out Hell-Forged the other day. Pretty cool. Also got a version of the gameplay mod all set up and ready to play nice with other stuff.
>>
>>11292502
Best of luck, anon. Gameplay isn't awful and holds up actually, but the maps are huge and relatively complex to navigate, as well as having some puzzle sections.

I got really annoyed when I arrived at E1M9 and saw the monster count. I haven't played it since.
>>
>>11292467
I thought the map names were super unoriginal
pretty much all of them just being "lol tr**ns" was lame, they had so much material to work with considering all the freaks they chronicle on the site
>>
>>11290971
I changed the way my ssg fires dynamic amount of projectiles, so it won't form weird piss streams because of janky autoaim I couldn't disable.
Also, I decided to fuck it and just give it about 100% chance to instakill an archvile at full charge, because you spend like 5 seconds doing nothing.
Also also, badly (or not at all) shown off, is addition of A_Quake and bootleg reverb on firing sound, which makes gun million times more fun to fire.
>>
>>11292518
yeah well, Doomworld and the "people" that reside there have done more than enough damage to receive such a response. The hate for them is pure and unfiltered.
>>
>>11292524
Forgot the webm
>>
>>11292527
And a fixed version
>>
>>11292420
>For all we know, posting that name means a automatic ban.
It at least at the time was, dunno about now.
>>11292518
It was pretty boring, surface level edgy for the sake of being edgy stuff, like if they really want to offend people then at least put the effort in or else it's water off a duck's back like the last one.
>>
>>11292468
One day I will finish my version of Doom in Quake. One day for sure.
>>
>>11292508
Yeah the weapons feel pretty nice, even without HyperExia's changes. I'm looking forward to using them on other maps.

How many monsters on UV? As long as it doesn't hit 1000+ I think it'll be fine.
>>
>>11292573
I was playing on HMP at the time, I don't think any map broke 4 digits but the maps started regularly taking me longer than 45 minutes to clear from E1M3 onwards.

What's the mod you mention, by the way? Sounds like it might be cool to use HF's arsenal for Eviternity.
>>
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>>11292204
>20 maps
>>
>>11292395
It'd actually look like a bush if you were to color it black. Apply yourself.

>>11292420
Might be leftover from all that Byuu drama.

>>11292468
Oh cool, I didn't even know you could do sprite weapons in Quake!
>>
>>11292654
>Oh cool, I didn't even know you could do sprite weapons in Quake!
Only on ports that support CSQC.
>>
>>11292489
My man, the BFG9000 must be completely retarded with Quad Damage, it would probably instagib absolutely anything and everything in an instant.
>>
>>11292401
>clutter faggotry
What did he mean by this?
>>
>>11292667
Anon wants early 90s style wads with next to no decoration or detail.
>>
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>a golem is an animated anthropomorphic being, which is created entirely from inanimate matter, usually clay or mud
So why the fuck did D'Sparil have them all made to look jacked and swoll af as fuck?
>>
>play ad mortem
>robbie williams midi
is this a placeholder?
>>
>>11292689
they are mummies, don't know why Raven called them Golems.
>>
>>11292204
how do they pump these out so fast while maintaining the high quality?
>>
>>11292697
Mummies make even less sense to be that ripped
>>
why are normies obsessed with DUDE BLOOD EVERYWHERE mods?
>>
>>11292204
Couldn't uv-max map18, nigger-turds-project/10
>>
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>>11292698
it's been 2 months anon. Everyone can shit out a medium sized map with tons of detail with some experience. The trick is that you have 10+ experienced mappers (except for Joe Ilya, fuck that no talent piece of shit) doing it at the same time. And then you have a handful of playtesters that don't suck each other off, but actually do write out what they don't like, unlike those retards at Doomworld who are afraid of getting banned for getting the moderator's pronouns wrong.
>>
>>11292704
At some point Doom to the normals is perceived as primarily focused on gore and violence when in reality Doom is a dungeon crawler/gauntlet style game.
>>
>>11292704
Blood = Positive Feedback when you shoot/kill an enemy
>>
>>11292704
>>
>>11292719
Be fair now, Doom IS a very gory game, many of the death animations and the gore decorations are pretty violent and brutal, and at times you outright have rivers of blood.
>>
Was Eternal Doom the first megawad to incorporate the use of a death exit?
>>
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>>11290971
More expressions for a HDest skin / Deathstrider class
>>
>>11292884
Most probably not.
>>
>>11292590
https://drive.google.com/drive/folders/1_s36mspLcEeAYpROMtR1qo1HeabBOJlT

The universal one is the actual mod without the maps, but it still has enemies. It has an easily-fixable error with the Nail Pistol on line 1200 of DECWEAPS though, it's missing the A before the 0. I can't remember what Item Tweak does offhand. Responsive Weapons are the changes I mentioned, they make some of the weapons faster firing, and let you kick with most weapons by pressing Zoom. Weapon Expansion Responsive has some extra weapons. The art doesn't really match and I didn't like them all that much. The last one is a spawner replacement for the main campaign to make it spawn the extra weapons from WER.
>>
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>>11292892
this is the cutest mugshot i have ever seen holy shit
>>
>>11292892
very cute
the black headcrab is even cuter
>>
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>>11292892
Headcrab girl is looking even better than last time I saw her. Good job, she's adorable.

>>11292910
Thanks for the link, gonna take it for a spin soon.

DBP68 is fun so far. Picrel is Joe somehow actually finding a gimmick and making it work, it's a short little map where barrels are your main weapon. It's still super short but eh, a short Ilya map is a good Ilya map anyway. I liked rushing the cyber.

Would still rather play a map by anyon else desu.
>>
>>11292378
I played through DBP68 up to MAP09 and so far I find MAP03 to be the weakest map in the set. It's pistol only, the aesthetics are meh, it can be beaten in a minute if you're rushing and the fights are confusing.
What's the point of having tough enemies if they're just going to be surrounded by barrels that they will most likely trigger? The final fight has several spiders and a cyber in an outdoor hallway but all you need to do is press two switches and the map is done. MAP03 doesn't even feel like a breather map, it's just filler.
With that being said, aside from MAP03 and MAP08 the rest of the set looks good with MAP02 easily being a highlight.
>>
>>11292689
They do a lot of dead lifts
>>
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>>11292931
>>11292994
>>11292997
Appreciate the feedback anons, good luck and a painless crabmosis are coming your way
>>
>>11293015
Yeah, it's only ok as a one off gag. I found it kinda funny and endearingly stupid, not a great map but an okay one that doesn't hold you hostage. That's a good Joe map if there ever was one.
>>
>>11292901
So what was?
>>
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>>11292204
cool
>>
https://www.youtube.com/watch?v=tVOYmYUWkmE
>>
>>11292464
>Installation Instructions
>This mod will only work with Quake II Re-release, or any engines that are compatible with rereleases' game DLLs! It will not work on the vanilla 3.20 or any other version of Q2.
>>
>>11292370
I will make 3 maps for the next project
>>
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>>11293167
Give it the doom64 weapon sprites and we've got maximum kino.
also
>ring of shadows turns you into a pair of floating eyes
lel
>>
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>>11293360
>ring of shadows turns you into a pair of floating eyes
Always has.
>>
>>11293329
You know you're really lucky that 40oz is dumbest motherfucker on the entire Doomer Boards. To let you back on there, unbelieveable. Disgusting. Hope Iran has a spare rocket left for your house.
>>
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>>11293096
it just dawned upon me that the smack-talking pair of white eyes in the darkness and the tentacled shadows that chase you down at the end of HR are the same thing. hence "she can never hide you from me" when she actually does in the end.
>>
>>11292204
>Cyberdemon/Rev sprites by Captain Mozzarella (ripped from HFFM.wad)
>Radiation suit from Ad Mortem
We made it.
>>
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>>11290839
international doom/heretic/hexen 8.0 released
> even smoother diminished lighting in truecolor sw renderer
> statically compiled
>>
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>Duake
>Run through the Quake campaign as Doomguy! Featuring his full arsenal of weapons, rebalanced maps with colored lighting, and more!
https://www.youtube.com/watch?v=tVOYmYUWkmE

Just saw this on youtube. Cool.
>>
>>11293389
Why do you want me to die so much?
>>
>>11292716
Yeah two months is more than enough time to make at least one map and revise it a bunch after playtest, maybe another map depending how productive you can be. The old one month cycles might have been burnout fuel.
>>
>>11293478
That exact video has been posted twice before you got here.
>>
>>11292667
They're visually busy in places but not visually noisy, I don't get it either
>>
Hey guys, have you heard of the new Quake in Doom mod?
>>
>here's my doom wad release
>btw I changed the HUD face and sounds to my oc donut steel cyberpunk waifu with obligatory side haircut for zero reason whatsoever
>have fun
>>
>>11293528
Yeah it's called Qoom, the fans of it are calling themselves Qoomers already.
>>
>>11292853
yeah but the imp falling apart into blood pulp is different than imps extremely exploding into gibs and blood pissing everywhere while PRESS X TO RAPE shows up for some mortal kombat tier fatality
>>
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>>11292892
>non-ugly female mugshot
>even actually cute
Have I woke up in an alternate dimension? What kind of sorcery is this?
>>
>>11293558
They've been deported. Sorry to break the news to you.
>>
Who wants to playtest my wad? It's a big detailed level set on a spaceship
>>
>>11293658
I'm game.
>>
Is it somehow possible to use features from other games like hexen in doom with gzdoom? I know hexen has moving walls so i was wondering if it was possible to do that in doom
>>
>>11293658
post it
and for the love of god tell people what format it is
>>
>>11293692
It's been possible for a while with either UDMF or the Doom in Hexen map format, but you limit your content to only being playable in ports that fully support those (only Zdoom derivatives AFAIK)
>>
>>11293658
Vrack 4?
>>
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>>11292468
>ssg replaces grenade launcher
That's agreeable. It feels like it can kill a fiend in two blasts but still feels more difficult than using the GL. These level changes are a lot of fun too.
>>11292179
>I'm confused about this game, did the original have an option to switch between spirtes made from 3d models and one made from live actors?
The original 3DO version uses live actors for its scenes and most of the enemies. Most of the weapons appear to be done in a fashion similar to Doom and Duke.
The PC version only keeps the live actors for the scenes, everything else is 3D models turned into sprites. It seems like ND is "remastering" the PC version with dolled up 3DO assets.
>>
>>11293658
>big detailed level set on a spaceship
Sign me right the fuck up. But I will play it modded with GZDoom. For that reason don't expect balance feedback in particular.
>>
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>>11293723
Which is how is supposed to be.
3do release had better sprites.

Wish someone had Realms of Haunting Source Code
>>
>>11292142
>25 USD
This shit is getting out of hand.
>>
>>11293734
They're running out of crap to cheaply knock out with Kex and now Atari owns them the price goes up, lol.
>>
Is there a lighting mod for doom 3 that makes it like bfg edition?
>>
Pistol starting in Doom is just extraction style gameplay for boomers.
>>
>>11294019
What the fuck did you just say?
>>
>>11294019
>>11294085
https://www.moddb.com/mods/call-of-doom-cod-style-advanced-weapons-mod
You might think people already thought of doing that too.
>>
>>11294019
Dogs are just cats with long snouts (no they aren't???)
>>
>>11292142
>25 USD
yeah, no, you are fucking insane
>>
>>11292204
that pic made me think of a waterworld wad
>>
>>11292339
what school of level design is this from?
>>
>>11294257
The unfunny redditor, also knows as "trying too hard to fit in"
>>
>>11294019
Extraction is about extracting loot (or an objective item like the Hunt Showdown bounty) that can be stored and then sold or used in another match. That's more like a continuous run if anything.
Pistol starting is more akin to the standard bing bing wahoo formula where you start ever scottformer level as standard mario and have to get your powerups again.
>>
>>11294284
It's more like Sonic, because Mario lets you keep powerups. And with World, go back to old levels to get more powerups.
>>
>>11294287
Yeah that's good.
Pistol is Sonic
Continuous is Mario
Continuous with hubs is Super Mario World
>>
>>11294298
Pistol start is Sonic 1+2
Continuous with episode resets is Sonic 3
>>
>>11294019
Pistol starting is Battle Royale for boomers
>>
Pistol starting is the dark souls with guns of Doom
>>
>>11294317
>>>/out/
>>
>>11292343
the pewdiepie school of course, why?
>>
I tried single segmenting Obzen map 1, it took me an hour and a half.

I am not a good Doom player. Very humbling.
>>
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>modders add Thatcher's Techbase to Bethesda/Zenimax' mod browser
>gets removed because muh political violence (killing SS soldiers isn't political tho)
>reuploaded as [REDACTED] Techbase
>removed again
>>
>>11294389
>killing SS soldiers isn't political tho
correct, it's historical
>>
>>11294391
so is killing the wicked witch of 10 Downing Street
>>
>>11294389
The biggest difference is that WolfenDoom wads are actually good, and their creators Laz Rojas and later Torm are respectable mappers. Techbase is widely hated by everyone in Doom community, shitty amateur wad made by noob who happened to be friends with the most vile creatures on this earth aka game journalists.
>>
>>11294332
Obzen is not an easy wad. It's much harder than Plutonia. Much harder than Plutonia 2 even.
>>
>>11294420
So it was all just done for clickbait
>>
>>11294430
That first room, it just felt like I couldn't get a consistent strategy going. I'm realizing now that I need to buff up my improvisation skills.
>>
>>11294420
I don't think it's that bad. There's actually some work behind it. I have seen worse wads.
>>
Something in Voxel pack is overriding the sawed-off files from SmoothBlood, the hand doesn't show. Everything else is working, I'm on NotBlood.
Has anyone run into the same issue?
>>
>>11279649 from a few threads ago here

cleric has been a solid experience. the one anon that suggested to setup the inventory system was a god send. i died once while carrying around like 20 healing flasks. i tried out the wizard and the fighter for the first level but didn't really care for either of em. really surprised how well this game holds up. anyone have any insight as to why its nowhere near as popular as doom 1/2?
>>
>>11294632
nvm I'm retarted I fixed it, had to rename definition files for each .zip
>>
>>11294649
You'll see. The retarded switch hunting and dopey mazelike levels that are kind of a slog to explore really turn a lot of people off.
I don't think it's as bad as most people make it seem but it is a serious problem
>>
so are there other sourceports that are more optimized than gzdoom but have support for zscript so i can play mods?
dont say lzdoom
>>
>>11294649
Mostly just because Hexen has a whole lot more "what am I supposed to be doing" than Doom. Along with all the dudes with shields and general lack of enemy variety. Perhaps also weapon variety to a lesser extent.
>>
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https://youtube.com/watch?v=HaXyiYMXmis
>>
>>11294649
Centaur's shield block sucks so much that it brings the whole game down for me
>>
>>11294695
Just use software renderer in Gzdoom?
>>
>>11294695
more optimized how? feel free to have at it with a profiler
>>
Monster packs (preferably purely cosmetic) with only female monsters? So far all I know about is zako doom and titty doom.
>>
>>11294432
Pretty much, also they have friends in game media who gladly went all out promoting that shit, both when it first came out and when it got taken down from Bethesda's crap.

The wad by itself is nothing worth giving a fuck about, not even compared to other stuff that came out that year.
>>
It's been years since I've played the original Sigil, and curiosly just now I've noticed some inkling similarities with Legacy of Rust. Like it became more obvious that the old man took direction cues from someone and applied them over his own design of distinct qualities: sometimes an elegant novelty and other times an awkward gimmick. Could be Xaser's doing, else I'm imagining things. Wonder just how much of the mapping was done by Romero.
>>
>>11294929
To note, even back then I've thought that E1M4 and E1M8 remakes were nothing like Sigil. Something had changed.
>>
>>11294389
>>11294406
Make better .wads
>>
>>11294460
There's definitely much worse, and there's SOME effort, but the attention it got is completely disproportionate to its actual value and clearly manufactured.
>>
>>11294929
>>11294935
e1 is nothing like e4 either. e1m4b and e1m8b were continuings of Romero's e1 style while Sigils were continuings of his his e4 style. I don't see much similarities between LoR and Sigil. There's not that much similarity inside LoR either. Kaiser's maps feel like Kaiser's maps, Xaser's maps feel like Xaser's maps and MachineGames' maps have more modern style, earlier one of them feeling like Btsx and latter like Sunlust. Sigils always felt like Romero. Both Xaser like Romero like to raise difficulty by deprivating you out of ammo, but it's not like they are the only 2 mappers that do it. Play more wads.
>>
>>11294935
Speaking of e1m4b and e1m8b, it always felt kind of dickish that he picked the two maps that were either not his or not entirely his to do that with, like he was pulling a Joe with that shit.
>>
>>11294649
>anyone have any insight as to why its nowhere near as popular as doom 1/2?
You actually have to think about what to do a little bit and be able to remember map layouts somewhat. Also, lack of enemy variety.
That being said, it's actually fairly popular for a 90s FPS. Partially, due to console ports and the game being one of few decent experiences in the genre there.
>>
is SNS over already?
>>
>>11294967
Yes, the problem is the manufactured hype around it (politically inclined) than the wad itself.
>>
>>11294962
like countless of terry wads floating the internet
>>
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>>11295106
it's automated except for a bot to make the announcement post so we autismos just lurk the server browser until a couple guys join first
>>
>>11295145
Gotta step up to the mantle and be that neurotypical who isn't afraid of joining the empty server. Be the Moses of the autistic and lead them to the wilderness of SNS to eat mana and drink cheap spirits
>>
>>11294967
Yeah that shit sticks out like a sore thumb when it got a Wikipedia entry and not a Doom wiki entry.
>>11295117
I'm glad it didn't get much attention in the community, apart from a few fuckwits who can't even finish their own wads trying to proclaim it as the future and that the community needs political wads.
>>
>>11295040
That was the exact point, dum dum. He made maps for ep1's map slots that he hadn't used in the iwad. And no, Joe, it's not the same thing. You tried replacing and removing maps on community pwads. Romero just made two additional maps and never tried removing the original maps on the new iterations on the iwad.
>>
>>11295170
Has there ever been a political wad, that is regarded even as some minor classic? I can't remember a single one.
>>
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I just noticed the god mode faces in this are fucking ahegaos. What in the goddamn
>>
>>11295258
>>
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>>11295232
I can't think of any that are looked back on fondly.
Although personally, I had fun with TrumpDoom. It has obviously aged like milk, but some of the levels are a decent time if you're into urban/Build Engine-like maps. Playing it with Demonsteele was a trip.
>>
>>11295265
why is Flandre and the SDM in the background?
>>
>>11295232
pol.wad is probably the closest and even then it's only really suggested and slightly misattributed to solely /pol/ itself by other boards. Meanwhile, something like Moon Man Doom is absolute swill.
>>
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>>11295268
Dunno desu, I got it from google images.
>>
>>11295268
>maxresdefault
>checks notes
>https://youtu.be/bZUuq0KgXuk
Yep.
>>
>>11295268
It's the thumbnail for term's video of playing through that awful touhou mod with demonsteele
>>11295285
lol there you have it
>>
>>
>>11295232
Not really, you either get edgelord stuff that isn't really regarded at all or you get weird hyper-specific stuff like that Italian abortion rights wad that isn't widely known about and is at best an oddity.
>>
been waiting for the today's SNS screenshots since i had work today
>>
>>11295397
Nobody posted so nobody joined. /vr/'s like a huge party populated entirely by aspies who are all afraid of starting conversation so nothing happens
>>
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Finally beat Eviternity II. Damn that was good.
>>
>>11295157
>>11295436
I used to think this shit was a joke till I found myself having to be a self-taught cat herder just to get people to do the shit they wanted to do for fun but would rather wait all day for somebody else to take the first step.
>>
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This is probably a really dumb question, but is there a way to make the sky here not render?

Theres a wall thats part of a structure that I want to show but the sky box render obstructs it.

Or do I just not understand the limitations of the doom engine?
>>
>>11295436
we need to define a time next sunday
>>
>>11295504
yah we gotta program /vr/'s collective unconscious
I say 6 PM in the name of tradition
>>
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kinda sucks the mod doesnt use the standard skin format but i had a dumb ass version of purg that was meant for mm8bdm somehow work for this mod. Been working weekends so i kind of dont even think of being able to make it to one of these lately
>>
>>11295517
also 6pm in what time zone, antartic time?
>>
>>11295528
EST was for the old server so let's use that
>>
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>>11295492
I had figured that while you can't go on top of a structure you can enter. It could still render above it, instead of just sky boxing it.
>>
>>11295547
Nope, because to render "above it" there would need to be an "above" in the first place, and Doom doesn't have that. The "skybox" is really just a wall texture itself with some fancy magic going on that makes it look like a sky, when really it's just as much a wall as everything else in the game.
I'm sure in some fancy Zdoom type engine there would be a way to give a wall an "invisible" texture that renders the stuff behind it but as far as I'm aware there is nothing that can do that yet.
>>
>>11295552
I have maps drawn up without realizing this. Welp, time to get creative.
>>
>>11295559
Mind posting them? I'm curious
>>
>>11291913
Don't think of it like a Doom map. The environment holds clues. Like the tombstones. And the banners.
Also some math.
>>
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>>11295565
I'm sketching a megawad on paper first. This is the first potential problem area I thought of.

The south portion has structures similar to my sketch.

Its probably not as bad as I'm making it. But things will have to adjust.
>>
>>11295582
>But things will have to adjust.
Welcome to doom mapping. It's all adjustments from here.
Layout looks nice tho.
>>
>>11295583
Thanks, I was planning on scrapping this version of the map anyway so it works out lmao.
>>
Is there a specific HUD mod you guys like? Kinda feel like experimenting and I'd like some recommendations.
>>
>>11295582
You can open other peoples maps in the editor and see how they have constructed rooms and "outdoor" areas.
Its probably better to think of levels ad being cut out of a big void cake instead of making buildings out of walls and floors like you would in Quake.
>>
>>11295582
that's beautiful anon
I'm going to run D&D on this map
>>
>>11295547
You can still make this just without the ceiling in the front portion
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>>11295619
>I'm going to run D&D on this map
Correct taste in mods.
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>>11294389
ban evasion is against the rules :^)
>>
>>11295585
Mostly just NightFright's Full Hud if I'm playing something with the vanilla status bar.
>>
>>11295492
you could always use ceiling/floor portals. that's kind of cheating though
>>
>look at Doomworld community projects
>so many people dropping out of projects
Was the 32 map megawad a mistake?
>>
>>11295232
Probably way too niche, but Pinochestein 3d, maybe? I guess you could argue it's in the same vein as wad with nazis but related to slightly more receny events and not as extreme as nazis.
>>
>>11295864
I think it's a touch dated in today's fast pace world, the fastest pace likely in human history.
>>
>>11295864
It could easily just be the fact the project lead is an incompetent dunce and nobody wants to map for them, I've seen it plenty of times now
>>
>>11295880
Well you say that but I don't see people dropping out this certain project where the lead dumped a bunch of new weapons and a new character sprite out of nowhere on the project and then proceeded to massively edit one contributors level and trigger him.
Instead I see completely normal projects have one guy drop out and then suddenly 2-3 others will at the same time, like it's less embarrassing if they do it as a group and they were just waiting around for someone else to do it first.
Kind of reminds me of >>11295436 actually
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>>11293478
>not Duke in Quake
>>
>>11295886
hmmm I imagine something happening behind the scenes like in a discord that prompts people to withdraw their maps collectively, seen it happen before with Infernew. If there is no visible discord or w/e then yeah, that is really weird.
>>
>>11295864
I think it's fine for bigger stuff or slow burn projects but fixating on it as a number isn't doing anybody any favours.

Personally I'm fine with 10-15 maps that are good over going for 32 and ending up with shit being padded out or uneven as fuck.
>>
>>11295889

https://m.youtube.com/watch?v=aBggAQ0RpfQ
>>
>>11295886
>Instead I see completely normal projects have one guy drop out and then suddenly 2-3 others will at the same time, like it's less embarrassing if they do it as a group and they were just waiting around for someone else to do it first.
It's not uncommon for people to stick it out because they think they're the only one having a shit time, and when one person has had enough and bails, it makes them realize it's a lot more people having a shit time.

Also starting to see people quit usually leads to the remaining people feeling like they might as well get out since it's all the more likely to catastrophically fail.
>>
What's /doom/'s stance on generative AI content?
>>
can setting preferred rendering API to Vulkan in GZd cause freezing with some mods? are there maybe any other settings that are known to cause such issues?
>>
>>11295916
If it looks good I don't care where it came from. If it looks shit it's just another thing to shit on you for.
>>
>>11295916
Objectively shit compared to somebody putting effort in, if people don't care to at least use decent assets then I don't see why I should care about their maps/mods/whatever either.
>>
>>11295916
Good source of inspiration/concept art in addition to stuff like pinterest, Spriters Resource etc. It's not a replacement to making stuff yourself. If I wanted to play randomly generated shit I would do it myself, just like I could already play rando wads made by Oblige.
>>
>>11295916
i'm noticing it's mostly furry/anime style artists worrying about generative art hurting commissions, i wonder why that is
>>
>>11295916
Trash. I like the human element when it comes to art/games/movies/music/etc. I'm sure I'll soon only consume shit made from years past because every talentless hack can now generate anything.
>>
>>11295916
Don't like it. I'm biased though because I've been busting my ass for the past decade to improve on my art and animation skills.
>>
>>11295930
I wish there could be some sprites AI generator, trained on the Doom wads and other artists too. I'm almost sure that would make the spriting guys very angry. But what if this sprite AI generator ends coming up with mind blowing shit?
>>
>>11295916
it can be good if used right, like all tools
>>
>>11295916
literally valueless slop.
>>
>>11295916
i don't care because i have a real job
>>
>>11295946
>But what if this sprite AI generator ends coming up with mind blowing shit?
It wouldn't, it would come up with something bland, generic and inconsistent between frames.

By the time somebody had cleared that shit up to even be half-usable they'd have got better results doing shit from scratch or doing spritebashing themselves.
>>
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we weren't even at a bump limit
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>>11295946
>But what if this sprite AI generator ends coming up with mind blowing shit?
Years back, when Dall-E was first becoming popular (but before engines were competent enough that people started shitting themselves about it), an anon fed it a bunch of Doom sprites to see what it would turn out. Most of them were garbage, but a couple of them got used as bases for a horror Pinky replacement and were quite effective at that.
>>
>>11295916
When used as a tool to assist, fine. Human creators can make use of the content the AI churns up, tweak and refine it, and add it to their creations.

When used to substitute completely for human involvement and with no human refinement, currently as things are, subpar. It isn't there even remotely yet to approximate human content regarding retro FPS assets and content.
>>
>>11295979
The thing with Dall-E mini was it was inconsistent and random enough to come out with an occasional interesting concept amidst all of the crap, but the more consistent stuff has become, the more generic and less interesting it's output is.
>>
>>11295916
It's an assisting tool and I hate turd worlders who just generate slop and pass it as a finished product.
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>>11295916
Seems useless except as concept art.
I have one that is pretty good with most but I asked it to give me a 2d game ready wall texture and spat some of those architecture renders with the minimalist style.
I asked it to give me 2d doom2 monster sprites and it gave me pic related.
>>
>>11295916
Complete garbage with no value of its own. AI slop exists purely for shitposts, baiting for likes from mindless Facebook boomers, and for feeding the kind of coomer who has no taste.

The output is very consistently bad.

>>11295930
Then you haven't been paying much attention.
>>
>>11295979
Those sprites weren't particularly good, you could tell which Doom and Castlevania sprites it lifted from and then kind of squeezed completely haphazardly into a Pinkie shape.
>>
Nice derail. Anyway, I've been compiling some spooky or otherwise Halloween-themed mods and I want to expand this list.

>Shut Up and Bleed
>Nightmare Logic 1, has ambient soundtrack
>Operation Terminal, manually operated guns and such
>Protocol Diaposable for the HUNK vibes, also has ambient soundtrack
>Harder Event by Terminus
>Dark Passenger
>Spawn Path to Damnation
>the odd Ash Williams mod here and there
>Ad Mortem's guns only version
>Nightshift

I'd put Dwelling Sin here if it wasn't a literal ZScript tech demo as well a flex. Lasting Light is also boring and relies on jumpscares so fuck that shit.

What are your favorite spooktober mods, anons? Am I missing something?
>>
>>11296060
>derail
>>
>>11296062
I count bitching and moaning about AI instead of talking about Doom as a derail, doubly so when the majority of subsequent posts rightfully call it worthless slop.
>>
>>11296060
Are you just looking for weapon/player mods?
Because I would recommend Project Malice and Legion of Bones for enemy mods.
>>
>>11296060
toys of madness X hell ground is a perfect combo with some grimy vibes, if you can play the former without it randomly freezing your game.
hence my complaining at >>11295917, now that we're back at it.
>>
>>11296060
SUAB is so good that I think I'll make a dedication to iSpook's memory in a map.
>>
>>11296079
Mostly player stuff, but those monster mods are also great. I have some suggestions for adding some ambience too.

>Universal Raind and Snow is a given
>Rain Remixed + + is fantastic, try its ash weather
>Dr_Cosmobyte's ambience script is good for scary noises
>DarkDoomZ if you want that I guess

>>11296081
I got through Hell Ground with Maria's Hell the other day. Toys of Madness looks kinda cool but I don't like 3D model-based mods, no matter how good they might be. It's just not what I want to see in Doom desu.
Best of luck getting the chickenman port to behave by the way.

>>11296106
Sounds cool. Hit me up if you want to collab on it, anon. I love SUAB and keeping it and iSpook's memory going is the least I could do for the man.

Adding Satanic to the mod list, it's jank and old but it's kinda fun.
>>
>>11294649
>anyone have any insight as to why its nowhere near as popular as doom 1/2?
Many people get filtered by their own stupidity.
Also, texture filtering on that screenshot... Don't do this to yourself, turn that off.
>>11295916
Worthless trash that never looks good.
>>
>>11296165
>I don't like 3D model-based mods
i get that. thinking again, you don't often see Gunslinger Set mentioned, which could work decently well with Mausoleum Nefarium or Dead but Dreaming.
>Best of luck getting the chickenman port to behave
thanks.
>>
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>spend hours sourcing a sound effect from a game for a Doom mod
>can't find it in any sound effect repos for the game
>it was a 3-second music track the whole time
>then spend an hour trying to get it compressed without sounding like shit
>remember SLADE3 has a "Convert WAV to Doom sound" option
>reasonable size and sounds fine in Crispy
>mfw
>>
>>11295906
It's time to HUH and chew Bubble Yum, and I have a whole lot of Bubble Yum.
>>
>>11296216
Mind that it needs to be an 8-bit .wav file for that. Also, good ports like Woof and Nugget support using .ogg files for sounds now, so you don't need to compromise the fuck out of audio anymore.
>>
WHAT HAVE YOU APES DONE
>>
>>11296240
We AAAAAAAAAAAAAAAAA'd ourselves.
>>
>>11295917
Like Arkista bfc
>>
>>11290839
MAP16: Suburban Heat Island by aan, for Vertex Relocation. Barring any sort of horrible oversight or flaw, this should be the final version. Midi is Dead Heaven by Gary Numan, feel free to replace it with something with similar mood if it causes any issues. I'm open to feedback or suggestions.

https://files.catbox.moe/c6j4uj.wad
>>
>>11296240
God I love those little fuckers
>>
>>11296240
WE GOT ANOTHER ONE LADS!
>>
>>11296240
SUFFER, HYOOMAN
>>
>>11296240
That Mr Krabs's moving sound triggers a fear response in me now
>>
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>>11291264
>>11290839
Update is out, also take a look at the Source Code too /vr/ it may be useful in the future.
>Fixed a bug that caused wading noises to be incorrect in co-op
making a very loud/annoying ticking noise when in water.
>Fixed a bug causing the Power Shield to not auto-activate
after transitioning from psx/base2 to psx/jail2.

>>11294420
Exactly and Said Scum wants id software and Bethesda dead.
>>
I want to play some Blood, but I keep hearing that Fresh Supply is a crappy remake due to atari's fuckery with nightdive and they can't even update the game to fix the bugs. Yeah its playable and not BROKEN sure, but I want to know if any of the other source ports have been updated to not have any compromises (like some ports not playing the cinematic cutscenes at all). I don't wanna use DOS if I don't have to.
>>
>>11296289
mazelike in that it's difficult to figure out where to go. difficult with a pistol start without saving, which isn't necessarily a bad thing, except for that fucking archvile in the start
>>
>>11296476
It’s not “crappy” but it still needs an update; some of the weapons are bugged, and now things like NotBlood provide as many and more options for gameplay. GDX and Nblood are also fine.
>>
>>11296441
I could live without nuBethesda desu, I don't expect TES kino/ludo like Morrowind ever again.
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>>11296289
I think a stair raising here when you land on the platform would be nice. Probably not necessary, but I only just started the map.
>>
>>11296476
Fresh Supply is half decent, but that's very faint praise when reverse engineered ports were already strongly authentic years before Blood's retail source code was actually leaked.
As for Fresh Supply not getting more updates, the reality is that Nightdive themselves don't think it's necessary to update it, which they themselves said, they never asked Atari to then get denied, that's a myth.

Also, the real Atari is long since six feet under, Infogrames just bought their remnants and rebranded themselves as Atari. Hey now, that gave me an idea for another cool title, if we some day do another little Blood map pack: "Six Feet Under /vr/"
>>
>>11296526
I think the myth about Atari cockblocking Nightdive probably stems from the fact that Atari, for the longest goddamn time, didn't give a solitary fuck that they owned the license to Blood, and then when they finally began taking bids and negotiations, they highballed the price past what the property was realistically worth.
I think that the reason things changed was that leadership at Atari gradually changed. These days, the guy running the company is the main guy who used to personally bankroll Nightdive's ventures separately from Atari, which is probably why Kaiser got comfortable with selling Nightdive to them.

The reality remains though that Nightdive think Fresh Supply is fine, so they are never gonna do more work on it outside of the remote chance of Atari making them.
>>
>>11296504
I'll check Notblood out then.
>>
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>>11296289
At this point, if I were ever to lead a project I would require people to submit a uv-max demo or other recording of them actually playing their map from start to finish. I'm pretty sure it would preemptively resolve a lot of questionable design decisions and outright mistakes people make. It seems ridiculous to me that someone could spend hours mapping but won't spend 15 minutes properly playtesting, but I'm not sure what else could cause stuff like this.
Infinite height of misc. monsters prevents you from going up the lift to the red key area without getting hurt. There's also a hall of mirrors caused by a nodebuilding error around there, see pic. You accidentally created 2 extra secret sectors since the last update by cutting up the megasphere one. Both these secrets are also really obtuse, but whatever. The abundance of completely untelegraphed monster blocking lines and to a lesser extend the monster teleports is annoying. What's the point of giving me several plasmaguns two seconds before I get a bfg? One of the mancubi by the blue key gets stuck as soon as he teleports in because his platform isn't big enough for him.
Communication of where to go in general is very poor. Why are there huge pointless areas covered in hurt floor? Why is there a staircase in the lava that leads up to an area you could easily just teleport to? Why did you use so many teleports in general? How am I supposed to know what the switch that raises the bridge to the blue key does? You can't see the bridge from the window near the switch until like 5 seconds after you hit it and most people will have already looked away by then, and it's so short compared to the area you need to jump over to it from it's easy to miss. Why do I need to jump into a tiny, unassuming hole in a building over hurtfloor (or find a secret) in order to use the blue key and exit?
>>
Hey, Vampire Killer mod anon here. I decided to make the mod's protagonist a pissed off skeleton who blew his money on cool guns and now is on the UAC's payroll to kill demons for cash so he can afford the big mausoleum for him and his skeleton wife.

Picrel is the new pistol. 20-60 damage because fuck demons.

Webm here: https://webmshare.com/OLVXA

Not sure why the second flash state isn't showing right, any ideas anons?
>>
>>11296289
Are there blocking linedefs right outside of the red key area? Because the Mancubus that teleported in got stuck & fisted by boners.
>>
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Pain
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>>11296289
I had to noclip to figure out where to go. it's really unintuitive. also it seems like it's necessary to jump in some places?
>>
>>11296289
I didn't have any problems with progression, but my dumb ass was eating Revenant missiles so I didn't have a lot of health. I liked that (I assume) final section with all of the Cacos teleporting in.
>>
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Listen, you hear that sound?
That's right, you don't, eat bullets, fag.
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>>11296476
>crappy remake
Re-release.*
>>11296542
>they highballed the price past what the property was realistically worth.
That was Warner Bros. as they're the owners of Blood IP. Nu-Atari only inherited the publishing rights of existing games after acquiring GT Interactive like years ago before getting its hands on Atari brand.
>Kaiser got comfortable with selling Nightdive to them.
Is he that high up there to have a say in such decisions alongside Stephen Kick and whoever else is in the leading positions of Nightdive?
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While the Quake 2 PS1 port mod had some neat stuff, I don't really get all the hype it had. The actual levels were just massively trimmed down versions of the originals and the few new areas didn't make up for that at all. Even the short and simple N64 version is more worthwhile.
>>
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Fuck the new Arachnid AI
Also the model is great, and some autist could make use of that and the old HD model.


>>11296845
the PS1 release Literally uses the cut stuff from the PC game like the Big Gun Unit being more than 1 map and The reactor with the guaridian boss.
Q2 had a lot of stuff that was cut and used on the console ports.
Even a Flamethrower was considered for the PS1 port
>>
>>11296879
>the PS1 release Literally uses the cut stuff from the PC game like the Big Gun Unit being more than 1 map and The reactor with the guaridian boss.
Okay and?
Having a little bit of cut content doesn't make up for it being 'just Quake 2 again, but less'.
Putting that extra stuff into the real Quake 2 campaign would be a much better effort.
>>
>>11296879
Big Gun being a boss-only level with a countdown is part of what makes it stand out, I wouldn't want more levels in that unit.
>>
>Restoring a port that had unique stuff to be playable on pc and requested by the community is "le bad"
>playing a quake 1 mod that does the same shit is "gud"
you cant win with these newfags
>>
>>11296845
>I don't really get all the hype it had.
I don’t recall it being anymore or less “hyped up” than the other Q2 map packs/jams around here.
>>
>>11296920
>playing a quake 1 mod that does the same shit is "gud"
What? N64 Quake 1? That's an even bigger waste of time.
>>11296926
>around here
80+% of these threads are Doom, so trying to gauged interest in stuff not related to Doom here is kinda pointless.
>>
>>11296929
This thread is about RETRO FPS GAMES, and last time a faggot tried to prune all other FPS talk in this general due to asspain, it was >pic who still does it til this day.
And /vr/ has doom talk outside this thread too.
>>
>>11296938
>tried to prune all other FPS talk
If that's what you're jumping to then you completely missed my point and I'll leave you alone with your poor reading comprehension.
>>
>>11296938
Pretty sure that it was revealed that the DWterminator guy was a red herring, and that he's not actually the same guy as Alf, just that Alf agrees with his shitty opinion.
>>
>>11296289
Long time no see anon
>>
>>11296929
>80+% of these threads are Doom, so trying to gauged interest in stuff not related to Doom here is kinda pointless.
That’s why someone “not getting the hype” over a Quake 2 mod feels red flaggy.
>>
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>>11296584
>>
>>11296584
You could use with some paragraphing for a bunch of text like this, but your criticisms seem reasoned.

>Infinite height of misc. monsters prevents you from going up the lift to the red key area without getting hurt
This might be a ZDoomism.
>>
>>11296984
Fraankly people forgot that the mod was coming, even the Doom Quake mod wasn't even talked that much.
Plus Everyone here has been autistically focused on VR2 and the new port assets.
>>
>>11297020
>VR2
I don't think I've seen a map for that for a while, are there any in development?
>>
>>11297009
<2000 characters ain't long, step yo reading game up honey
>>
>>11296571
Ok so a bit of an update. I tried installing Notblood and putting in the proper files for the port to work, but when I boot up the game, the textures go all Half-Life Source skybox on me and I can barely play the game. How do I fix this?
>>
>>11297036
True, but you should still split up blocks of 2000ish characters like that into two or three paragraphs, it makes it more clean, and more easily approachable.
You have a better chance to get through with criticism like that.
>>
>>11297020
>Plus Everyone here has been autistically focused on VR2
Have you been in a coma for a year? Shit's dead.
>>
>>11297035
>>11297059
I think he’s referring to Vertex Relocation 2.
>>
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>>11297067
autism moment
>>
>>11297058
It'd make more sense to target that first instead of length with funny internet memes
>>
>>11296604
Lookin' good anon. 20-60 damage is REALLY high though, is this going to be an OP Weapons mod or is just the pistol going to be crazy like that?
>>
>>11296938
lol, ive enjoyed a good few of his videos. the shear nerd rage he puts out is kind of endearing.
>>
>>11297084
I'm not the same guy, I just think you'd be able to more easily get through to guys like him with paragraphing.
>>
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>>11290838
>>
>>11295916
I don't give a shit about the ethics of it but I just think it generally looks like shit
>>
>>11296106
>That’s why someone “not getting the hype” over a Quake 2 mod feels red flaggy.
It is deeply suspicious, nobody could be on the internet and not be enamored with Quake 2. It's physically impossible.
>>
>>11297156
>It is deeply suspicious, nobody could be on the internet and not be enamored with Quake 2. It's physically impossible.
This is true. Quake 2 is objectively a masterpiece. Only salty Q1fags and shitposters disagree.
>>
>>11295916
Has anything noteworthy even come out that used AI?
I remember when text2image was new, there was some excitement on having an AI create new doom monster spite sheets, and some of it looks okay-ish as a proof of concept.
>>
>>11297210
There was one wad that used ChatGPT for map names and the theme of them but that's about it, nothing as far as assets.
>>
>>11295916
I made some textures with it, but didn't use them anywhere yet. They still required editing to fit the game.
>>
>>11297210
Tempest Enterprise and Eldritch Voyage resources are suspiciously AI looking, character sprites from Zeppelin Armada for a fact were made with AI. Wouldn't know for sure the first two, since DBP guys rarely bother writing comprehensive credits.
>>
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Countrycide's sound design is too much for me. That shit after the yellow key and the monster immediately after made me damn near shit myself. Doesn't help that it's all in some cramped fucking space and the damage you take in the UV equivalent is ridiculous.
>>
>>11296604
Sold on the premise alone. Also that's a boxy fucking handgun, I like it.
>>
>>11297102
The pistol will be your sniper rifle of sorts, so just the pistol. The chaingun will probably be 8-24 to account for you carrying 150/300 bullets, I'm not super sure yet. Think Final Doomer's Hellboundguy and how bullets are handled there.

>>11297320
Thanks, it's made by some guy who goes by Bread. I don't think he posted his sprites outside Discord server but he has a bunch of Fallout 3/NV stuff. This one got touched up by a friend but it's still the N99 at heart.
>>
>>11297136
Are they mad that the cyberdemon gets all the screen time and even got to be on the cover in the sequel even though he died in the first game.
>>
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>>11291264
I hate when a game/mod/tc has standalone launch options but it doesn't come with an icon.
Had to create one.
>>
>>11295916
Put me into a screencap plox
>>
>Shadow over Silverspring
>get ambushed in a cramped alleyway by two screeching rocket niggers
I can feel the spookiness forcing itself into my ass
>>
>>11296060
Ghoul Forest? It's kinda jumpscarey and overly simplistic but it's still a classic.
Zero Brightness was mentioned? It's short, just a single episode-long, reqires GZDoom, but uses it only for lighting effects, which are really nice.
>>
>>11297383
Show desktop
>>
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>>11290838
Ironwail or vkQuake?
>>
>>11297476
Ghoul's Forest can die in a pit too. I have damaged ears and would rather not lose my hearing further if possible.

Zero Brightness sounds kinda cool though, will look into it.
>>
>>11297019
My post actually contains 3 linebreaks (copy/paste into notepad for proof), which were intended to designate paragraphs, but I can see how someone might not notice. The traditional, and evidently merited way to mark a new paragraph is with a new line and an indent, but I assumed 4chan will just eat any leading whitespace. When I hit tab while replying it just shifts me to the captcha so maybe I could use four spaces?. There are other posters who like to write mini-essays but I don't think I've ever seen anyone use that format. Double line breaks seem like a popular alternative. Doom
>>
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>>11297692
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>>11295232
Trumpdoom was good
>>
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>>11297720
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>>11293958
>Is there a lighting mod for doom 3 that makes it like bfg edition?
Like, brighter lights?
https://www.moddb.com/mods/doom-3-light-expansion
Maybe this? Here's a comparison with what's on the site.
Everything "Doom 3 mod related" seems to be on this site. Did moddb used to be something else, like Fileplanet or something?
>>11297383
>>11297651
Hey I got zombie racoon game on the desktop too.
>>
>>11297749
No moddb was always moddb, it used to have a shit ton of Half Life 2 projects on it, of course most of them never went anywhere, then it became the place for Stalker and CnC mods and then evolved into the general old pc games mod site especially if you really like modding games to be about some big IP like Star Wars, StarTrek, LotR, Game of Thrones, Halo, etc.
>>
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>>11297651
Not my desktop but my folder.
Usually I have too many games installed to leave them at my desktop.
Currently near 127 games installed.
>>
>>11297037
Check that you copied every ART file to NotBlood's directory.
>>
>>11297761
Show your folder, I want to judge your taste
>>
>>11297761
>Joystick icon instead of snes gamepad
Based
>>
>>11297692
>Double line breaks seem like a popular alternative
Enjoy being told to go back to R*ddit.
Reminds me, I once made a trailer video for a Doom community project (never posted it to Reddit, despite being advised to, which is why I'm reminded of it.) Been thinking about doing the same for Fore/vr/ Alone, but it kinda feels like I might've missed the boat.
>>
>>11296526
>if we some day do another little Blood map pack
god I wish for a more modern build engine map edit
xmapedit looks nice but the foundations are built upon an almost 3 decade old arcane and cryptic PoS
>>
>>11297816
A trailer for Fore/vr/ Alone would be kind of spoilery anyway I think. It's more fun to see what each maps Waifu is as you start it.
>>
>>11297356
Cyberdemon dies more times in the second game.
>>
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>>11297804
Behold my shit taste.
There must be some games that I forgot to put there. Also, been trying to clear my backlog, been playing a game and then uninstalling it.
>>
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>>11297872
>two DNF shortcuts
What's going on there? This is hilarious to me
>>
>>11297889
2001 and 2011.
>>
>>11297893
From "real funny" to "real cool".
No Unreal, though, or not a fan?
>>
I love doom
>>
>>11297749
You can change the radius of the lights in the config file as well. or ini... or whatever
>>
>>11297904
Not a very fan of it, although I barely played it.
Still got my Unreal 2 physical copy (my first game bought by my own money), pirated UT and UT2004.
You just made me remember that I have to buy Unreal 1 but it's nowhere to be found.
I guess I'll have to go for the green Steam to get it.
>>
>>11297792
Ah I think that and a few other files are missing, the readme definitely helped with that, thank you.
>>
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>>11297906
Doom? More like Poop, LOL!
>>
>>11297958
certainly based
>>
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>>11297958
>>
Whats the best companion mod to have a cute girl following me around blasting demons? Preferably with some way for her to die and a mechanic to respawn her.
>>
>>11297949
Yep thats what it was. Thanks for the help anon>>11297792
>>
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>>11297923
It is quite cool. Very fun level variety, worth a run through vanilla or a modded.
>>
>>11297975
Will do
>>
>>11290839
Not sure if this was discussed, the video doesn't seem to have spread.

Worried about TAS ports? Now you should worry about system-level debuggers that (potentially) can rewind any executable. Simply add jigabitts of memory to your system to record everything it does.
https://www.youtube.com/watch?v=_pQMpARBl08
>>
>>11297872
>Deus Ex The Fall
>Diablo Immortal
>SNK Heroines, but no KOF
>Stay Out
>other MMO and mobile shit
>VR shit
I mean, could be WAY worse, but stiil, dude, really?
>>
>>11292179
Original Killing Time for 3DO is a different, more polished, slower atmospheric exploration game (with rubber-band controls and horrible frame rate in certain areas). DOS version starts with Doom-like outside areas, but turns the mansion into a chain of literal tiny monster closets for some reason.
>>
>>11297983
you know we've had debuggers like this forever right
>>
>>11298021
anon just likes everything and hasn't cultivated a more defined taste
>>
>>11298021
Most MMO and Stay Out are for playing with my friends.
I dunno why I have installed D.E The Fall and not the rest.
Got Diablo 3 on my Xbox, and as for Diablo 1 and 2 I was waiting for a sale.
And about SNK Heroines, got the others KoF, including XV, but I fucking suck at fighting games.
Doom VR is THE shit tho. And HL Alyx isn't that bad. Fuck VR Chat, it's fucking awful.
>>
>>11298052
Which is fine really, having a varied taste keeps things more interesting and gives you a way better perspective of what is good and what is shit.
>>
>>11298065
>but I fucking suck at fighting games.
You got quite a lot of them despite that.
>>
>>11298083
Yeah, I think they're cool
Got good memories of MK3, my first fighting game.
>>
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>>11298083
Some fighting games are fun to play, even if you're not doing turbo competetive level meter maxxing win rate memes ya know

>>11298094
I remember having MK3 on PC and that was SO jank, you could copy the character files and make bizarre mutant characters that sometimes just would not work properly. Good times.
>>
>>11297476
It's cheap and simple, but it has a bit of charm, mostly because it's based on Forbidden Forest. It's like FNAF for millennials, but without all the animatronic furry porn or needless lore.
>>
Goatse's Forest
>>
>>11298107
Kind of makes me think of Rise of the Robots, there were a lot of weird and slightly janky fighting games that were at least interesting to mess with.
>>
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>>11297872
>An*maly shortcut
>no vanilla STALKER
>no other mods
what are you doing bratan
>>
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>>11298156
>no other mods
nevermind, just saw LA
still on thin ice tho
>>
>>11296967
Thanks for playing!

>>11296519
Done.

>>11296489
>>11296640
There is a little bit of platforming required, but the map was built with PRBoom in mind and extensively tested. Any areas stick out as particularly unintuitive?

>>11296584
I think I spent more time playing through the map than making it, for what that's worth. I designed the map to be really open with multiple ways to get to every point. There's basically 3 routes you can take through the map, the fast way, the secret way, and the "I suck at Doom platforming please teleport me" way. I suppose that does make it easier to get lost though. I also didn't really notice too many issues with z-blocking, that's what all the monster blocking lines are for. The large swathes of hurt floor are there to sell this place literally being swallowed by Hell, more of a "narrative" thing than a gameplay thing. Hopefully I've made the whole blue key bridge area more clear.

>>11296619
Oh, here I was thinking it was because the sector wasn't big enough for him to move. Fixed!
>>
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tacodemon
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>>11298169
chalupademon when
>>
>>11298065
>Doom VR is THE shit tho. And HL Alyx isn't that bad.
They're both great desu. For different reasons.
>>
>>11297816
Those people are fucking retarded from their dads fucking them in their soft spots.

Reddit spacing is when you space out your sentences like this.

Every single time, and this is THE ONLY thing which describes Reddit spacing, NOTHING ELSE.

Because Reddit is (or was at one point) designed to automatically format text in posts like this.

Notice how weird and ugly this looks?

Just atrocious formatting.

You get my point, so I will stop writing like this.
>>
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>>11290838
hello it's me the bill gates George Soros guy from b4. Thank you all for the suggestions and I've narrowed and have begun working on the basic narrative and weapon selection.

>STORY
you play as ex marine N.M. Makoy. living a quiet suburban life you are approached by various individuals of higher society (bill gates, George Soros, Lori Lightfoot, Kamala Harris, Ben Shapiro,Kanye West people I generally just find funny or annoying) in order to take out people they view as economic or political hindrances. I think the concept is funny and the joke I could make would be at the very least entertaining enough to compensate for mediocre music, level design and whatnot.
>WEAPON SELECTION
again thank you for all who made suggestions but I narrowed it down to a few major choices:
>Tavor- Soros(cus he's a jew)
>HK416 -bill(he's pretty piddly, lame, and gay so frilly heckler and Koch seems like something he'd give you)
>Ar 15 - Kamala (figure this is since you Americans are always bitching about it she'd figure it's the most effective)
>Negev(Need a chain gun replacement don't really know who'd give you this one)
>Uzi(either Soros or Shapiro leaning towards Shapiro)
>Glock17(Lori, I figure this is what she could get her hands on. Alternatively Kanye for the same reason)
>Stevens model 320(Lori alternatively gives you this because I recall it being cheap. I remember a yt video I watched years ago now where it was at Walmart for like 150 dollars)
still need a super shotgun replacement.
I can only really have 8 due to the limitations of the engine I've chosen but I'll get to that later
>EXTRA STUFF
so that's it. bear in mind I am not American and know nothing about guns. anything erroneous is due to that fact. Decided to make this in Easy FPS Editor as it seems well... easy to use. idk if that's a violation of the thread rules or whatever and if it I'm sorry. Lastly if anyone has any funny parody names for the people I intended to satirize feel free to suggest them
>>
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>>11298187
oh and a name you'd want in the credits or whatever if you want credit for anything you suggest. A name for the game/psuedo-wad would also be cool tho I don't think anything will top Makoy the Goy. anyway please enjoy this attempt to draw some of the weapons mentioned:). also also fun fact, didn't know that the Israeli weapons industry had a merch store.
>>
>>11298185
I don't know bro, it looks ok to me.

Maybe this is a you problem.
>>
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>>11298193
>>
>>11297923
>You just made me remember that I have to buy Unreal 1 but it's nowhere to be found
eeeeeeeeeeeeeeeeeeeeeBay!
>>
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>>11298187
>>
who has the best tutorials for beginner doom mapping?
>>
>>11298469
I used Linguicas tutorial back in the day but these days it's probably DoomGappy Crash course and Eevees tutorial if you use Slade.
>>
>>
>>11298532
Ah, nostaglic. I had a bunch of these
>>
>>11298532
But who was the leg on the right?
>>
>>11298579
>>
>>11298532
>>11298535
Anything unique on them not found on other shovelware discs?
>>
>>11298065
>Diablo 1 and 2 I was waiting for a sale.
Just in case, don't bother with waiting on D1 on GOG. Blizzard didn't had any sales on there since its catalog from there got to Battle.net and it'll probably stay that way.
Latest sale for Diablo stuff actually was fairly recently though, so you missed out on that.
>>
>>11298596
Typical warez dumps on CDs. That disc doesn't even have Doom.
http://piper.old-games.ru/view-3.php?publ=32
>>
>>11298596
I remember finding Id STUFF installer on one of those. I think it was hidden on CD in Deathknights folder.
Granted, I had no way to call Id and buy games or anything to unlock anything from there.
>>
>>11298120
>Sjas = Ass
>Flying butt moving at high speeds, instead of constantly screaming, it's constantly farting, making louder and more reverbed farts when it hits and kills you, or when you kill him

>Jitterskull = Jitterballs
>Not sure what to do with this guy, big hanging scrotum floating through the air, charging at you to teabag you? Maybe, but what kind noise would that make?

>Creeper = Stretcher
>Crawls along on the floor, hard to see, ambushes you with Goatse to your face along with "HEY EVERYBODY, I'M LOOKING AT GAY PORNO" which instakills you, when moving around you have to listen to his muted and low volume techno remix of that soundbyte

Don't really know what the Yurei would be turned into. Flashing you with Meatspin? Obviously this concept needs more work.
>>
>>11297923
>You just made me remember that I have to buy Unreal 1 but it's nowhere to be found
g2a has unreal deal pack keys
>>
>>11298503

thanks i'll check those out.
>>
>>11298083
I'm the same way but with bullet hell shmups; I've bought and downloaded a bunch of them but I've never beaten any of them. Still love them.
>>
some character mods in doom make you get stuck in a reload sequence and wont let you swap to another weapon in the middle of battle
is there a universal mod that forces fast switching between weapons?
>>11298987
personally i never beat those cause my autism kicks in and if im not beating the stages perfectly i get upset and stop playing
>>
>>11298204

I thought this was a cop slouching and scratching his nutsack for a second.
>>
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>>11299040
>>
>>11297958
Doomguy broke out of hell just to wind up in India?
>>
>>11297972
I know other anons have brought up Deathstrider quite a few times in the last few threads, but the shopkeeper can in that mod can be a girl sprite and can follow you around on a hoverboard. There is also an option for her to be kill-able and to be revived if she dies. You can carry her around too although it'll weigh you down.
>>
>>11297972
https://forum.zdoom.org/viewtopic.php?t=68723
>>
>>11297681
Ironwail used to be the best performing sourceport, but now it doesn't really matter anymore since vkQuake started pulling features from Ironwail ever since development got taken over after the first dev abandoned it.
>>
>>11297972
all of them are shit except isabelle, i want to edit her sprites to make her a human though
you can try la tailor girls if you can stand their obnoxious screeching
>>
>>11299139
>all of them are shit except isabelle
Found the one anon who ran with that shit for the blowjob mechanic.
>>
>>11295889
He's busy somewhere else.
https://www.youtube.com/watch?v=4jvT5yeC0Zs
>>
>>11299386
>Damn, those alien bastards are gonna pay for ruining my ridiculous tie.
>>
>>11299386
>They're waiting for you Gordon. In the test cham-
>BLOW IT OUT YOUR ASS
>>
>>11296938
>This thread is about RETRO FPS GAMES
Come now, sonny. Don't kid yourself. That's almost entirely in name alone.
>>
I don't know if this is documented anywhere online, but I'll share it here: Tentacle Commandos in the Doom 3 alpha can rise from the dead.

All of the enemies in version 0.02 have set death animations instead of becoming ragdolls. These static corpses can be shot at to make them twitch, and in the case of zombies, they'll slowly get back up a few moments later, even with the same blood decals the player gave them when they "died" the first time. Most know this, but the tentacled commando also has this ability, but he doesn't actually have an animation for it, so he'll just instantly snap back up. You'll know when it happens however, because the console will spit out an error about making a call to an animation that doesn't exist. Maybe it did exist at one point but wasn't put into the game, or they did the code first and scrapped the concept before adding a visual. I haven't seen any evidence of this in any of the full alpha playthroughs on Youtube, presumably because they all follow the scripted path so things don't break, but playing it myself, the commando who sneaks up on you while you stare through the window will do so if you hang around long enough.

Just thought someone might want to know.
>>
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>>11298945
I had my hand at trying to make a proof of concept based on Ghoul's Forest 2, and I did sounds, but I don't know how to draw or sprite, so maybe someone else can reskin him to a butt.
https://files.catbox.moe/i1kzqg.zip
>>
After watching a couple videos and demos about fore/vr/ alone i learned something: if you put a bfg at the start of the map, make sure to force the player to use it soon otherwise the player will completely forget that he has a bfg
>>
>>11299445
It's a fairly typical case of saving it till you really need it and then getting to the end having saved it for a need that never came up.
>>
>>11299445
>>11299459
I think the bell curve meme would be applicable here, where the low end are bad players using bfg as a crutch - middle skilled being all "noo I need to save the bfg" - and the top players just "bfg goes brrr"
>>
https://www.youtube.com/watch?v=E3uHip1Qr-4
>>
>>11299438
It's broken, you need to fix the ACS.
>>
>>11299586
How
>>
so is there a mod i can use with doom to allow key combos as inputs
i desperately need this
>>
>>11299281
>blowjob mechanic
w-what!?
>>
>>11299281
you can give the girls blowjobs?
>>
>>11299017
>personally i never beat those cause my autism kicks in and if im not beating the stages perfectly i get upset and stop playing
I don't remember posting this, but it's clearly me.
Somehow I can avoid needing to UV-Max every Doom map I play, but I do have the "single segment" bug, and generally try to get all kills if only to make sure I've engaged with as much gameplay as reasonably possible.
>>
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>>11299650
>no companion mod that lets you perform cunnilingus at the click of a button
>also no companion mod that lets you suck trap dick just as easily
>mfw
>>
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>>11299668
>no mod where you fuck the monsters into submission
>>
>>11299763
hdoom is only fun for like five minutes then it gets old
it could use more content
>>
>>11299459
>put bfg in map
>make fights hard but not "bfg hard"
>have player always expect the hard fight that warrants using the bfg
>sneakily force the player to get better
Rate my devilish plan
>>
>>11299776
>hdoom
tried it. yeah, fun for a little bit. but I can't fuck the boneboys or arachnotrons etc
>>
>>11299776
What more can you add other than the novelty of raping demons,
A dating sim element?
Some variety between the imps wouldn't be bad, though
>>
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>>11299859
infighting
>>
>>11299884
but that's illegal!
>>
>>11299859
>A dating sim element?
god no, i was thinking adding some actual gameplay tweaks, maybe a score system and powerups for raping demons that makes it something more than just a gimmick for shits and giggles, as of right now its pretty vanilla
>Some variety between the imps wouldn't be bad, though
they all act tsundere, it would be nice to have more voice lines that give a different vibe
anyways im just ideafagging
>>
Finished going down. I disliked the second half, felt annoying.
>>
>>11298187
>the joke I could make would be at the very least entertaining enough to compensate for mediocre music, level design and whatnot.
I don't think you should go down the road of releasing something ansolutely shitty graphics/gameplay wise just for the joke, put some effort into those parts too because no joke can compensate something that's unplayable by itself
Also, uzi seems more like a basketball person's weapon, especially if you aim it sideways, maybe Kanye?
Super shotgun can be an expensive hunting rifle maybe
>>
>>11298156
>>11298159
Played the shit out of STALKER SOC back then, with a lot of mods and stuff.
Never played these two, so I installed them and quickly forgot about them
>>
>>11299859
frankly just finishing the roster would go a long way for me
I need pale lanky revenant girls and extra thick womancubi stat
>>
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Could have sworn i saw sprites of a mancubus lady at some point
>>
>>11299960
next time just spit it out
>>
>>11299616
how do i ACS?
is there a guide?
>>
>>11300076
>>11300085
Macubus is one of the oldest designs, and he posted WIPS of the Revenant as a tomboy.
>>
>>11299564
The Apple IIGS could do this??
>>
>>11300201
>tomboy
>not a gloomy skelle girl
can't complain I guess
>>
>>11297906
I think Doom is alright, I guess
>>
>>11300404
>Make battle with a bunch of other Mega Men in this TC, with quite a fair amount of content to boot.

The best I'd entertain it since personally, I care little for it. Didn't a past version of the image feature it anyway? Plus the point of anon's recommendations is to promote the essentials and classics, /vr/-derived stuff and odd stuff than just stuff like BD or MM8BDM that don't really need promotion, and it shouldn't be treated like a hall of fame. Like SRB2 there's also going to be its own fanbase who don't actually engage with the Doom part.

Also, I last recall anon's V9 WIP jotting down the older Unity port and he'd have to update that yet again with the Kex one.
>>
>>11300509
ye we can axe the unity port too since it's pretty much superseded at this point
>SRB2
I'd like to give that and kart a section too, might put them all under "Historical Novelties & Other Oddities"
>>
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I'm mapping and I'm noticing as I'm trying to walk through a door, I'm getting stuck but if I bump into it a couple times then I can pass through.

What gives?
>>
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what just happened
>>
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>>11300602
Nothing happened October 8th, 2024
>>
>>11300602
It's not that complicated: Someone had a tantrum and the whole thing got wiped.
>>
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>>11300586
While I'm at it, how did I do this?
>>
>>11300639
That's some sort of slimetrail. Try splitting up the linedef which it's stemming from.
>>
>>11300258
Gloomy wouldn't make sense, Revenants are loud and aggressive.
>>
>>11300586
I'm an idiot, a decoration was blocking me.

>>11300671
Ended just raising some floors, so I compromised.
>>
no one has uploaded Ad Mortem to Keks?
>>
>>11292204
>MAP01: Wake In Fright (lunchlunch)
Patiently waiting for the Roo's Reckoning sequel
>>
How can I change soundfont(or GUS patches) in the new Doom I+II port?
>>
>>11300817
It still doesn't work and nobody gives a shit about that port to fix it for it.
>>
>>11301027
What would ad mortem even be doing to not work in Kex? Isn't it limit removing.
>>
>>11301141
No, it's MBF21.
>>
>>11301141
>Kex
There's your problem, shit's still breaking things even after they said they fixed it.
>>
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this shit is genuinely stellar but man does it feel overwhelming for someone as short on brain cells as me.
also, is it one of those games where you have to play shit several times as different characters to see all the content? it feels like such a waste to pick someone who can't open optional areas, damn shame considering i wanted to play as the weasel desu.
>>
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>>11295552
nta but how does stuff like pic related work then? Is it just GZdoom sorcery or is it possible in vanilla or boom?
>>
>>11301298
>is it one of those games where you have to play shit several times as different characters to see all the content?
It is, there's a lot of stuff you get that requires other characters to go through a level.
>>
>>11301305
damn, gonna hope it wont end up feeling like a grind. thanks though.
>>
>>11301302
GZDoom as an engine is so far removed from Doom itself that you shouldn't even consider it at all in regards to what vanilla/boom can do.
It's a fully 3D engine that just happens to be built upon Doom's asset formats and structure.
>>
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i LOVE akemi
>>
>>11301302
In GZDoom you can make an actual skybox out of map geometry and a camera thing. Boom and Vanilla don't support this.
>>
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>>11301387
Right now I’m infatuated with Unreal’s female 2
>>
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>>11301313
it did.
>>
>>11301414
>>11301298
Sounds like something I’d reserve for replaying the huge mod, not for trying to 100% it the first time through.
>>
>>11301313
The more episodes you get through, the more it feels like it expects you to have done a majority of the side shit with other characters to get the unlocks for stuff just to progress through the normal crap.
>>
Is there a mod that adds sound visualization to doom?
>>
>>11301387
i LOVE killing DEMONS. i just ADORE how their blood spill all over the FLOOR. it just tickles something in my mind that makes me feel all GOOD inside. like they deserve it, they deserve their suffering. their camel ROARS and grumbles make me HARD. i LOVE killing DEMONS. i am an EMISSARY from HEAVEN and my MESSAGE is DEATH.
>>
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>>11301427
you need to be over 18 to post here
>>
>>11301387
I've yet to try this.
>>
>>11301439
It got a big ass update a couple months back.
https://dertimmy.itch.io/space-cats-saga
>>
>>11301439
nta, but it's kinda annoying. The maps are pretty bad and way too long with too many enemies to compensate for the mostly OP characters.
>>
>>11301443
Never got the point of playing a pretty girl in first person games
>>
>>11301448
In Doom you get to see their mugshot. Otherwise, it was mostly for multiplayer character variety.
>>
>>11301439
I just play the first version,the other one requires Gzdoom and adds too much bloat for my liking

one catgirl was enough
>>
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>>11301467
>one catgirl was enough
Son, I am disappoint.
>>
>>11301479
I stand by my statement
>>
>Corruption Cards.
>> Let's just put there a totally irrelevant bs nobody has ever played
Sure....
>>
What is the best was to play Serious Sam?
>>
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>>11301637
in the summer
>>
>>11301618
explain
>>
>>11301637
Some anons referred me to this patch https://github.com/SamClassicPatch/SuperProject/wiki
>>
Any list of slaugher maps that dont make older pcs chug? example nothing like sunlust,more like scythe

less about fancy architecture and more about just brainless killing
>>
>>11301637
with your friends from serious saturdays
>>
>>11301637
classics still work fine on modern systems, and the fan patch that >>11301646
posted will add more qol settings like borderless window and better hud customization
>>
>>11290839
Tetanus DX released and the Tetanus texture set is now free to use
https://www.doomworld.com/forum/topic/148612-tetanus-dx-the-definitive-tetanus-experience/
>>
>>11301634
*posts like a complete lunatic* omg why did my post get deleted????
>>
>>11301647
Micro Slaughter Community Project, Pocket Slaughter, Haste
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>>11301634
>I say this as somebody who played it twice and then moved on to other things
Thing I hate the most about you is your constant lying. You even pretended to be another guy after you released the way you were acting initially wasn't convincing anyone.
>>
Hey, ACL anon, catch.
>https://gitlab.com/accensi/acecorp-launcher/-/releases/v1.10.0
Sorry it took a bit longer than expected. Ended up fixing more and more things that bothered me. Hopefully the auto-config feature is up to your expectations. If not, let me know.
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>>11301768
It's more like being a drunk retard in a bar and getting kicked out for being retarded.
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>>11301343
And game logic and gameplay.
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>>11301679
thank you!
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>>11301634
lmao mad
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>>11290839
map32 /vertex relocation/ submission : https://files.catbox.moe/zef7zs.wad
contains a few select textures from boothill, and fistful of doom.
name : fegelein's afterlife
music : boot camp by soundgarden
>>
>>11301781
hahaha you care about antiquated forum wars from the early 2010s hahahahaha
>>
>>11301768
He was acting as 2 different people yesterday.
He sperged out at first he came back asked us to ignore that spergy guy.
>>
>>11301634
>MM8BDM obviously fucking belongs there
Does it deserve two places and to replace two other mods?
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File: hoes mad.jpg (88 KB, 564x594)
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>>11301781
>>
File: megatard.png (167 KB, 476x262)
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>And I say this as somebody who played it twice and then moved on to other things
Yeah this was definitely written by someone who only played it twice.
>>
It's never going in the image.
Cry about it.
>>
baking
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>>11301825
There is not anit-MM8BDM side, what an odd thing to say. It's just not going in the image because there is not reason for it to. It's a popular mod with it's own community who are interested in that franchise. It doesn't need a spot on the image
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>>11290838
This got me curious. Is there a place you can find all of the previous versions of the You wanna play Doom? pic? It'd be fun to see how it evolved throughout the years
>>
>>11301825
You know what, me too! I mean really MM8BDM doesn't need to be on the no mod list, and should have it's own general because it's practically better than Doom now. Pretty much everyone is coming around to that fact.
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>>11301830
It probably is tho >>11300519 which just makes this discussion even more insane
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>>11301837
Not anymore. Anons don't like being told what to do by some discord outsider. It's not going in because of the sperg, nothing against the mod itself or the creator of course.
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>>11301838
>>11301838
>>11301838
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>>11301836
Did they add something major these couple of years?
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>>11301840
I don't particularly like MM8BDM, but I think it should be on the image whenever it updates again, though unlike our current basket case, I don't consider it urgent in any way.
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>>11301840
Is that how it works?
DO NOT ADD QCDE TO THE LIST! I'M FROM DISCORD (not sure what that is)
>>
>>11301842
No!



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