Looks like how it was always meant to be and it's a regular plugin. Does anyone know when we can expect it for Retroarch? That dev said a couple months away in 2022. Also video:https://x.com/dariosamo/status/1532736513183731713
>>11291220
>>11291224https://x.com/dariosamo/status/1531362080644907008It's like a whole extra layer of atmosphere
>>11291220I'm usually against tampering with old graphics but that does look nice and weirdly nostalgic Looks like those bullshots you'd see in magazines that tricked you into thinking games looked that good
anti-soul
>>11291230Nintendo would have made it look that way if they had the capabilities
>>11291220looks the same though?
Isn't Render96 out too? That mod that makes Mario 64 look like the tech demo
>>11291235Tgwe difference is subtle...
>>11291235it looks more real
>>11291220So why aren't remasters just doing that?
>>11291246Incompetence
>>11291220Hard to think of a more worthless use case than ugly fullbright sunny exteriors with almost no objects
>>11291228>I'm usually against tampering with old graphics but that does look nice and weirdly nostalgicSame. Looks like a cool new way of experiencing your games without even really changing much
I'd try it but… I don't really like it. IMO big part of old graphics is the bold colors with basic shading. When you add ray tracing, they become all washed out and the contrast goes to shit. Same with old CGI, it just doesn't look the same in Blender. It's kind of like studio photo vs daylight photo, there's a reason you want "fake" artificial lighting vs "realistic" daylight. Old graphics were clearly fine tuned with old limitations in mind. Ray tracing destroys that balance and fucks up the color palette. What you get in the end is like those shitty UE recreations of old games.
>>11291238how to get this?
>>11291234If they had capabilities, they'd build the game around thoseThey built N64 games around their limitations, stop trying to rewrite history and outsmart the devs to justify your lookin good UE4 shit
>>11291220Just give me a real OoT remake already desu. Leave everything as it is and just add better graphcis and animations and more things in the overworld.
>>11291291Why did they make theri bullshots look that way then?
>>11291296>a real OoT remakeUh they did
>>11291220>>11291224It's not that impressive.
Looks like bland shit
>>11291337>>11291339I think its a fairly neat option. For me ideal OoT would include, original textures, raytracing and a steep difficulty hack, massively reduced item rate from grass, a rupee sink and maybe an endgame add-on
Looks alright. I'd at least try it out.
>>11291312i snorted thank you anon
>>11291220n64 always had raytracing
>>11291220why is he taking so much time?, is he looking for 100% compatibility?
>>11291298>theri bullshotsWhat?…
>>11291438It's a simple typo
I thought raytracing is reflections? Now it's shadows and lighting? Wat
>>11291520Ray tracing is basically photorealistic lighting in general. Where instead of rough approximations for shadows, reflections etc. you "trace" every ray of light, how it bumps off of every surface. Generally this means that everything casts realistic smooth shadows, including shadows a model casts on itself.
>>11291226>still completely emptyalmost cinematic but what a waste of a click, and for some strange reason, they don't fix the textures on PC?
>>11291312the PS2 version sucks 2
>>11291312Finally, the way the developers intended it to be played.
>>11291238dirt looks like cardboard
>>11291520it's called "light"sometimes it reflects, sometimes its absence makes a shadow, etc.
>>11291520Raytracing is essentially an old dyanmic lighting technique conceived of in like the 60's (where almost everything invented comes from). Raytracing shadow quality varies and this is also why sometimes the younger generation will use raytracing as being synomous with any form of dynamic lighting.
I'd think you could find a better place to show off raytracing effects like bounce lighting, this hardly looks different than some post-processing thing
>>11291545Best practice of showing off a tech demo with pre-existing assets is to just leave everything except what you changed alone.
>>11291235The colors look more vibrant.HJYMHK
>>11291220Looks like shit.
>>11291220Screenshot reminds me of Thanksgiving morning or Sunday morning before church. Peaceful and uplifting.
>>11291435That's not raytracing, but it is a neat effect.
>>11291230NPC
>>11291220N64 just needs better lighting, not textures or high poly models. Specially additive light effects.
>>11291246From what I've been told, lighting engines are very complex and need to be fully redone from the start.
>>11292127Oddly nostalgic and evocative post. Thank you.
If someone makes a multiplayer fzero/Ridge Racer hack (with this effect) that could be worth playing
>>11291545>why is this field emptyI never understood the complaint.
>>11291220For some reason this reminds me of smoking salvia I feel trapped inside of a unified crushing nostalgic flatness that all of reality cannot escape from which threatens to end all material existence
>>11292437Same. Minus the salvia part.
>>11292457Pretty much all psychedelic drugs give their own version of that sensation-concept breakdown
>>11292470It's called brainrot.
>>11292578It is called psychosis, actually. Psychedelics is just a rebranding of a group of drugs that mimic being psychotic.
>>11291220They quite literally don't look amazing. >>11291253>Hard to think of a more worthless use case than ugly fullbright sunny exteriors with almost no objects/thread
>>11292437>For some reason this reminds me of smoking salvia I feel trapped inside of a unified crushing nostalgic flatness that all of reality cannot escape from which threatens to end all material existencekek
>>11291220Whatever happened to this shit? They guy posted his Majora recomp with the tools and everyone was like>wow! this is going to be such as easy process! all these projects had a runnable port in a week or so and they just need touching up! they'll all support ray tracing too!Then fast forward to now, Majora's Mask and Goemon are the only ports.
>>11292904They are just the usual shit talkers who say "X, Y, and Z" is the second coming of magical vidya miracles. Turns out it still requires work and is not a fully automatic process.