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Is the title screen of Tonari no Princess Rolfee supposed to look like somebody turned the contrast knob to the max? I've noticed in some PC-FX titles running in Mednafen that colors look very strange.
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Actual in-game colors look fairly normal...
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...until we get a digitized picture which certainly looks wrong compared to character sprites.
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Beat this game not too long ago.
Very viable for translation
20+ hours rpg and all voiced segments are accompanied with texted dialogue.
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Also beat Miraculum 50-60+ hours. I would say this game is the systems magnum opus when it comes to JRPGs. Same developer as Startling Oddyssey on PC ENGINE CD.
Unfortunately voiced sections are not accompanied by dialogue boxes.
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>>11332005
>pcfx emulation is finally viable
Based. Is there anyone that is working on translations for any of the games though? There are a few that looks like they were worth playing but the titles escape me atm
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>>11333062
There's a translation of Team Innocent in the works.
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what kind of name is Rolfee?
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>>11333302
An otaku one.
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>>11332006
>>11332010
Oh no, don't tell me this is actual console behavior.
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>>11333302
For smash bros fighters pass
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>>11332010
Lazily scanned images just had that bloom look in the early to mid 90s, though this is extreme.

This is what it could look like on a PC98, though I forgot if I played the 16 or 256 colour version. I'm going to bet they just fucked up the digitization because the PC-FX can do a fuckload more colour and this doesn't look like a nuke has gone off.
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>>11334829
I know that unlike many consoles, PC-FX uses YUV color space internally instead of RGB color space, so I assumed that distorted colors could be a calculation mistake in emulator. Unfortunately, looking for ancient videos on Nico Nico I can see nuclear bloom in old recordings, unless they already had PC-FX emulators in 2007.
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>>11334829
Buff up SNES CD
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>>11334707
>bottom right picture
oh now we're talking
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>>11332005
Emulated never perfect.
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Bing AI doesn't know who Rolfee is, instead giving me faux PC-98 images of princesses.
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>>11335627
Don’t use her with ai, she already okay.

(awesome retro rendering)
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>>11335958
Don't look closer at the dot placement and coloration.
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>>11332005
It’s like one of my Japanese animes - Otaku chad, 1998
https://www.youtube.com/watch?v=GdGaJvE72LA
https://www.youtube.com/watch?v=Ftd3hnKo-Y
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I found screenshots online captured from a real PC-FX GA, so unfortunately oversaturation is intentional.
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>>11332005
I wrote a program to dump images from a PC-FX game over a decade ago and I remember using the reference YUV-to-RGB algorithm from wikipedia. I compared against Mednafen and noticed it produced a slightly more washed out colors whereas the images I was producing with the reference algorithm was a bit richer. I dug into the source of Mednafen and found a similar but slightly different algorithm which explained the different results. I just assumed they had a good reason for doing it that way.

>PC-FX emulators in 2007
Pretty sure Mednafen has been around that long and MagicEngineFX is even older.
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The ratios screen size not wide
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Bump
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>>11334674
Otaku poster-kun!
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>>11337083
gem



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