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File: zero33.jpg (140 KB, 750x1000)
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Holy shit, after all these years still so satisfying to play
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PC port when
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>>11333158
4k raytraced
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why every fps on mega drive has weird verticle lines
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>>11333169
dont give a shit about graphics, I just want mouseaim instead of tank controls
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>>11333172
tank controls are the sovl of pseudo-3d shooters, why would you want a multidirectional aim on a 2d plane? That just feels weird.
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>>11333150
I think they were all woflenstiens-like on the genesis, even the duke port.
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>>11333150
I prefer games with a frame rate, but you do you.
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>>11333150
anyone play this system linked?
would be cool to see that emulated
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>>11333308
Idk but Ill play zamn with anybody right now.
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>>11333238
because it feels better. Your gun's sights slip to where you want it to with the precision and speed of your own hand reaching there, as opposed to turning on a pivot
>>
Never really got to sit down and play it, but I always admired the title screen, and that the developer freeware'd the game.

>>11333171
If it's what I think you're talking about, I'm guessing quick & easy way to simulate shading, or rotating wall tiles.
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>>11333150
I love the rating logo for Genesis games
>>
>had fun and appreciated it's original and intended performance
>started messing around with it at higher framerates
Kind of shitty with how easy it is to get bullied, but I also want to keep messing with this.
>>
>>11333172
na mouse aim is for newbs. it doesnt replicate the difficulty of lifting and aiming a gun, its just a flick of the wrist and its a perfect target. game controls are more realistic and tricky, its why it has a more natural feel to it like the heft of a gun
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>>11333569
It 100% isn't bro, go shooting.
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>>11333569
t. Has never fired a gun.
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>>11333150
there was a cable you could buy for $20 that let you use the second controller ports to connect two sega genesis consoles, and hook up two tv’s and you could play co-op teo player through the whole game. my friend and i did this and played it. very satisfying.
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>>11333596
>>11333617
PCfags once again being total fucking babies.
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>>11333701
He's right you know, that's why it hurts you.
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>>11333150
It's a pretty cool game. They do everything they can think of with the Genesis, but I do wonder what kind of FPS they would have done on DOS.

>>11333171
Probably a simple and easy way to render 3D walls and scaling sprites for distance.
I almost wanna say it has to do with raycasting (no, not raytracing, that's different), but other hardware doing raycasting doesn't have those vertical stripes to them, so maybe it's just incidental.

>>11333172
ZT doesn't steer that bad with a gamepad.

>>11333238
>why would you want a multidirectional aim on a 2d plane
You'd still use the mouse for horizontal turning, like in Wolfenstein 3D and Doom. Mouse and keyboard is perfect for those games, with a decent gamepad setup being alright, and keyboard only a very distant third.

>>11333290
It has alright framerate. I love the SNES, but you should see how rough of an experience Wolfenstein 3D and Doom is on that thing, and Doom is only running as well as it does there thanks to shitloads of concessions, heroic dev effort, and a SuperFX chip. Meanwhile, Genesis is capable of running a silky smooth port of Wolfenstein 3D which is extremely authentic to the DOS version.
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>>11333495
You're still pivoting when playing games like these with a mouse, albeit with speed and fine precision.

>>11333569
Having shot guns a bit, and having played many first person shooters with mouse and keyboard, gamepad, and keyboard only, I can say with great confidence that this is insipid nonsense and conjecture not based in reality, and a rather pitiful cope.

Short of larger guns resting on bipods or mounted on tripods, you can move the point of aim of a gun quite rapidly. Precision can absolutely be affected here, for sure, and by a lot, but in a combat situation not every shot you're taking is always going to be a carefully aimed shot, you may very well have to do something which is called point shooting.

Point shooting is when you DON'T use your sights at all, and instead just point your gun in the direction of your target, usually at a fairly close range (usually well under 20yds, virtually always under 10yds in civilian life contexts), where taking the time to get a sight picture has no advantage or value, and it's necessary for you to get your shot on your target as soon as possible because you can pretty reliably guarantee a hit anyway, due to how close the target is.
This is just one example of where speed like you would have with a mouse would be realistic enough.

If you wanted fully realistic aiming in a shooting videogame, particularly a retro one, then the only example is the M.A.C.S. rifle shooting simulator for the SNES. This is cool, and this thing will actually train you in shooting a rifle, but for recreation and play it's less than ideal and thus why the mouse is a much better abstraction.
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>>11333532
>>11334594
It's literally only on mega drive fps games though, even the Wolf3D port uses the "verical strip" meme so it must be some 68K memory trick or something to do with the VDP or some programer shit
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>>11333761
I've actually gone skeet shooting before, so I know for a fact that you're full of shit, and being a baby.
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>>11333150
Yeah, this game's great.
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>>11334627
>If you wanted fully realistic aiming in a shooting videogame, particularly a retro one, then the only example is the M.A.C.S. rifle shooting simulator for the SNES
Nah, that's wrong. VR games have long since usurped that. Now that would be the AceXR Premiere Virtual Shooting Simulator with the SIG P365 Comp Handset. Although this isn't retro, so I'm not sure if it fits your criteria. Alternatively, I would say Silent Scope with the proper dedicated light gun would be a far better simulator than the tech they had on the SNES for that.
>>
>>11333150
>>11333871
Used to spend hours playing this game with my dad. Had no idea that it went up to level 40. I think the furthest we got was the first boss of the first section of the game, that was the robot.
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>>11333558
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>>11334798
Looks nice
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>>11334798
What emulator are you using?
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>>11335069
Genesis Plus just because it was the first thing through Retroarch.
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>>11335105
The weapons look pretty abstract in the game, nothing recognizable really, but the cover art works.
What I do spot though is that rifle has one of those fake M203's Cobray used to make, which rather than being an actual 40mm grenade launcher, is instead a 37mm flaregun.
The former has shitloads of legalities and special paperwork to account for, if you could even find one for sale at the time (1980s, 1990s), while the latter has almost no regulation to it at all, which made it very convenient for film production because it looks the part.

I'm assuming that the weapon was rented from a movie armorer company for the photo, which might even have been some kind of licensible photo which wasn't originally made for the game.
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>>11333150
Still waiting for Piko to finish Beyond Zero Tolerance (he bought the whole IP with dev docs and all)
hurry up Piko, nobody's waiting for Captain Novolin 2 and we're not getting any younger.
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>>11335281
arnie’s gun in predator
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>>11335320
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>>11334798
It has been +20 years since I played this, but IIRC, those crabs can't hurt you if you are crouching, so you can save ammo and safely punch them to death.
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>>11333150
>Real man's Doom
It was more like poor man's Doom back in the day.
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>>11335361
>Real men spend thousands of dollars on equipment that will soon be obsolete to play a computer game sooner than others.
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>>11335320
Almost, the rifle in Predator actually had a bespoke grenade launcher prop which was originally constructed for the movie Scarface. It couldn't fire anything by itself, not even blank cartridges, instead it used remotely triggered flashpaper loads.
This same grenade launcher prop could also be seen in a couple of episodes of A-Team.
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>>11335372
Exactly, literally not being poor.
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I can's stomach how some of those early shooters had giant HUDs that took up 75% of the screen
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>>11335372
Doom was actually fairly well optimized at the time and ran on an assortment of computers.
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>>11335432
What do you expect for a 68000 at 8 mhz?
Would have been better a 1 fps full screen?
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>>11335432
>>11335461
It was pretty typical in the day because the less of the 3D world you needed to draw, the less taxing it was on the CPU. This was done on PC too, though games like Doom and Duke Nukem 3D allowed you to select a screen size which suited you and your hardware, so if your machine couldn't run the game on the max screen size without some slowdown, maybe it could on a slightly smaller screen.

The devs of Duke 3D talked about how they got a few more frames per second with each screen size by just shaving one horizontal row of pixels from the bottom of the screen, this kind of thing adds up and makes a big difference.

>>11335489
Very well optimized for the time, and for PC. The visually closest game before that was Ultima Underworld, which looks great, but doesn't run a fraction as fast and with a much smaller screen size, it just didn't have Doom's optimization (though it wasn't trying to be a fast action game like Doom, so it's somewhat tolerable).

For other machines in the 90s, Doom's performance could vary a lot, from good to awful, depending on how good the port was and how capable the hardware was.
SNES Doom was, in a certain sense, the most efficient port of the time, in that it was a completely new engine from the ground up tailored for the hardware.
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>>11333596
I have ten guns and five rifles and I can field strip and clean them before you can get out off the can with your dumpy, barely wiped ass. You don't know what you're talking about
>>11333617
You never owned a gun. Mouse aim is bullshit and fake, there is no finesse to it. Defending it like it's real is laughable. Just say you prefer it because 1:1 aiming isn't a real thing in life. You think SEALS train with a mouse or a gun?
>>11333701
I'm German and Austrian. I'm naturally pale and more well equipped to talk about this than your uneducated self is, let's be real. You think fps games are realistic with a mouse and keyboard and that's why you're seething. Utter retardation on your part.
>>11334627
You can't move a handgun as easily as a flick of the mouse. If so, headshots and disarming targets would be a cakewalk irl. You're a poser acting like writing paragraphs of nonsense will bail you out. A mouse has virtually NO WEIGHT whenever you use it. You aren't raising your arm. You aren't bracing for recoil. You don't squeeze a trigger while holding the grip tightly. You don't adjust your body at all on a desktop. Cope? You're a clueless fucking moron. Yes we all know about pointing to aim without the sights. Children and women do it. It has nothing to do with mouse aim at all. You're fucking retarded and a try hard. Game controls aren't realistic either, but adjusting the sticks and pivoting your stance feels more intuitive than pressing a keyboard key with your pinky and swerving a paperweight mouse that's scrolling across a desk. You didn't make your point, you revealed how much of an idiot you can be online.
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>>11335559
>never owned a gun
I own 2, and I've shot .25 ACP, 12 Gauge, 16 Gauge, 30-06, and .22. You're full of shit and a retard.

>You think SEALS train with a mouse or a gun?
I know for a fact that they don't train with a fucking SNES controller, lmao.

>You can't move a handgun as easily as a flick of the mouse
https://www.youtube.com/watch?v=tpr8oqyjKIc

Now fuck off, LARPer.
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>>11335559
The clunky and slow turning and tapping of arrow keys on a keyboard still does not translate to any more realistic gun handling, I can put wheel weights in my mouse to make it about as heavy as a handgun and I will still move it much faster and with much more precision than I will arrow keys.
I will have to account for swing and inertia in a way I wouldn't before, but it'd still not be as shitty as keyboard turning.
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>>11335559
>A mouse has virtually NO WEIGHT whenever you use it. You aren't raising your arm. You aren't bracing for recoil. You don't squeeze a trigger while holding the grip tightly. You don't adjust your body at all on a desktop.
As opposed to keyboard aiming, when you do all of those things.
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>>11335585
>strawman
His point retard is that using a mouse isn't more "realistic" than using a controller, it's just easier. You can't do 180 degree turns on a controller (whether with d-pade or analogue stick) instantly - neither can you in real life.

To allow you some insight into how retarded you are - think about how it's the same as saying you should be able to run to any point on the map you can point your mouse to and get there instantly - and if you can't it's because you're being "limited by the controls".

No shit you're "limited by the controls" in how fast you can run or turn or whatever. You can't turn 180 degrees in a flash and get a precision perfect shot in real life either, it takes a second and you have to reorientate. It's just foolery. Sure it's EASIER to play with a mouse, you're playing on easy mode is what you're thinking of. It's not funner and especially not more "realistic". Guess what, I love playing competitive fps games on a keyboard and mouse. It's just this particular brand of PC idiot who's been saying this stuff for years to feel smugly superior and 90% of people knows they're retarded but they keep saying it, well now and again people let you know.
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>>11335667
>His point retard is that using a mouse isn't more "realistic" than using a controller, it's just easier.
No, he literally said that using a controller is more realistic.

>>11333569
>game controls are more realistic and tricky, its why it has a more natural feel to it like the heft of a gun

>No shit you're "limited by the controls" in how fast you can run or turn or whatever. You can't turn 180 degrees in a flash and get a precision perfect shot in real life either
Yes you can, but it's about as much to do with chance as it is in a video game. The wider degree of movement and pinpoint precision you can get with a mouse is far more realistic than using a gamepad, where you have to do jerky incremental movements to align your shot like it's a fucking artillery cannon.

>Sure it's EASIER to play with a mouse, you're playing on easy mode is what you're thinking of. It's not funner and especially not more "realistic
Imagine calling better controls "easy mode", lmao.
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>>11335681
Neither of them are realistic. But a controller, since it is something with weight on it and a trigger, is more realistic in that sense. A mouse emulates nothing from a gun anymore than an analog stick emulates a wheel. He's right in that regards.
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>>11335796
>But a controller, since it is something with weight on it and a trigger, is more realistic in that sense
Controllers barely weigh more than a mouse. As for triggers, I have never experienced any gamepad which has trigger style shoulder buttons which do not feel like absolute shit, they're just hinged pieces with needlessly long travels, there's no take-up, no break, no reset, from a gun trigger point of view they would be regarded as hilariously dogshit and awful.

For gamepads, just give me straight shoulder buttons without any of the awkward and terrible pretense. I will rebind these controls whenever possible to not have to suffer the hinged ones.
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>>11335681
>The wider degree of movement and pinpoint precision you can get with a mouse is far more realistic than using a gamepad,
There is no "wider degree of movement" - what's "wider" about it? There's faster movement, right? Just say that, faster movement. I know these are difficult concepts and complicated words for you. The movement is faster. And you don't to do that in real life when there's guys shooting at you. First of all you don't get to see exactly where the gun is pointing like you do in a videogame, you just estimate and the main challenge lies is that estimate. Only if you were shooting with a sniper gun would your perspective align with where you're shooting - but even then a controller would be more appropriate to emulate lining up that gun.

>where you have to do jerky incremental movements to align your shot like it's a fucking artillery cannon.
Or just... a normal heavy gun that you can't point exactly in the direction you want in microseconds. For lighter guns you would have a bit finer movement, so an analogue stick to give that finer movement might be appropriate.
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i played it on sega genesis with the game controller because i bought it new. i kept it so i replay it that way. this was very limited for its time and was for people who didn’t have doom so if you’re running this on a pc then you could play a better fps. the spergy over mouse vs controller is some shot i am glad i don’t have to think about. it’s a sega genesis game
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>>11335489
>Doom was actually fairly well optimized at the time and ran on an assortment of computers.
Yes and no. You didn't need a Pentium (Pentium was new and very expensive in 1993 so most people were still on a 486) but if your machine was 5 years old (in which case you had no better than a 386) it would run like dog shit unless you played at postage stamp screen size
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>>11335327
That's cool as hell. Thanks.
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>>11333171
seems to be a form of fast dithering
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>>11335796
>but a controller
>since it is something with weight
Such a stupid fucking argument. A typical xbox controller weighs 9-10 ounces. A PC mouse weighs 4-6. You're talking about a difference in weight of less than half a pound. The difference is completely negligible.

>and a trigger
The trigger is flimsy, so it might as well be as easy as clicking a mouse.

>a mouse emulates nothing from a gun
It emulates the freedom of moving and aiming, far better than aiming with an analog stick.

>>11335837
>There is no "wider degree of movement" - what's "wider" about it? There's faster movement, right?
Wrong. You can easily adjust sensitivity in the options for both controller and mouse.

>difficult concepts and complicated words for you
Ironic, since you're the one wanting me to "dumb it down" for you.

>And you don't to do that in real life when there's guys shooting at you.
You don't aim and shoot fast in real life if a guy is shooting at you? Are you fucking retarded?

> First of all you don't get to see exactly where the gun is pointing like you do in a videogame,
What the fuck are you talking about? How is that even an argument? Are you saying consoles don't have crosshairs you fucking dumb braindead nigger?

>Only if you were shooting with a sniper gun would your perspective align with where you're shooting
You are so fucking stupid it is beyond comprehension, and proof that you've never fired a gun before in your life, since you have to zero in the sights on a long range scope like that, which can be attached to more than just a "sniper rifle" (sic).

>but even then a controller would be more appropriate to emulate lining up that gun.
No, it wouldn't, since a controller doesn't have fine motor control, but your hands do, which the mouse emulates far more accurately than a fucking plastic stick, like the gear shift of a car.

>Or just... a normal heavy gun that you can't point exactly in the direction you want in microseconds
Retarded comparison, see above.
>>
You guys do realize that the original poster was joking, right?... right? He was saying this to have a laugh at the console FPS kiddies of the 7th gen who genuinely said things like that at the time.
As long as 7th gen isn't allowed on /vr/ I don't believe we'll see opinions like that for real here.
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>>11335860
That doesn't make any sense. Doom was optimized for 486 first and foremost, with 386 as the minimum, you're just not getting those kinds of graphics running that smoothly on a 386, it was not happening, you would need to use a smaller screen size or be playing in low detail mode.
If you want to do a fast FPS on a 386, then you're only doing Wolfenstein 3D.

It's almost like saying Zero Tolerance is unoptimized because it's running on the Genesis but not the Master System, target hardware is target hardware.

>>11335837
>Only if you were shooting with a sniper gun would your perspective align with where you're shooting
What the fuck are you even saying? What the hell do you think that the sights on any gun do? Iron sights are zeroed to the point of impact of the gun just like a scope is (to certain ranges).

Many handguns have fixed sights because they're generally expected to be used at close ranges (meaning you may have to somewhat account for a potential shift depending on what ammunition you use), but virtually all combat rifles since the late 1800s have some adjustments to their sights, so they can be zeroed to any ammunition they'll be using.

>>11336572
Is this some sort of backtrack?
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>>11335559
This is such pathetic horseshit hahaha. Nice LARP you Kraut but you don't fool me unlike the other retards on this site.
>field strip and clean them
The term isn't "field strip" and hasn't been for about 15-20 years you wannabe. I understand that you get your knowledge from Hollywood movies and /k/ but if you knew anything about guns you'd realise no one talks about firearm disassembly using those terms.
>I'm German and Austrian
Cool, so you own a peashooter and you think that makes you an arms expert, got it.
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>>11336695
Of all things, why get hung up on the use of the wording? I hear field stripping being used all the time.
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>>11336706
I "get hung up" on the wording because you're clearly thinking of yourself as an authority on the subject. And if you're going to talk down to others about the subject you're acting knowledgeable about while using incredibly dated and cringey larper terminology like "field stripping" then I'm going to call you on your bullshit. Do you understand or are you going to keep acting like an idiot?
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>>11336710
I'm not the same guy and I think he's a faggot, this is my post: >>11336664
I just don't get your perspective on the phrase field strip, it's normal to say.
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>>11336848
>I just don't get your perspective on the phrase field strip, it's normal to say.
Because you're clearly an amateur or a complete gun-less larper? Embarrass yourself more why don't you. If you said that at an actual range they would laugh you out the door, I guarantee it. The real world isn't playing Arma 3 with your buddies on Discord.
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>>11336995
Again, not the same dude, and I said I think he's a faggot, but that's a weird point to hang up on considering I hear and see it used every now and then, both in conversations, offline and online, in media, and in technical literature.

DesuArchive can find over 9000 instances of it being used on /k/ dating back to 2013 (probably older, but I can only go back 200 pages), assuming you count the different tenses. Granted, /k/ has its ups and downs, and it was never really as good after 2012, but serious discussions by people with actual experience and knowledge do show up at times, and they do use that term.

It feels like an enormous non-sequitur to me, especially since the guy says genuinely stupid shit which is actually worth criticizing.
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>>11333569
you've never fired a gun if you think tank controls are in any way similar.
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>>11335947
You are an incredibly retarded person. You can't even understand what I'm( >>11335837) saying.
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what a weird fucking thread
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>>11337614
I'm glad that people are talking about Zero Tolerance, it's a very cool game.
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>>11333150
Would you believe there's a sequel? I still haven't played it yet but the original is great

Battle Frenzy on SEGA CD is also excellent
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>>11335313
The rom is out there (as well as repro carts) if you want to play the original unfinished version, it's nice they are finishing it though
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>>11339520
proto, can't even finish one level and no sfx
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>>11339520
Battle Frenzy is a slideshow and the timed backtracking at the end of levels is ass
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>>11339520
Wasn't the sequel just an unfinished prototype? That cover looks like a cheap bootleg.
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>>11333150
When I was a kid, I thought Bloodshot was way better as it had full screen graphics instead of the tiny window.

Haven't played either game in decades though.
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>>11337449
Your argument is that a controller would be more appropriate, my post understands exactly what you're talking about. You're a fucking idiot.
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>>11337614
It sure went to a weirdass place.
>>
So, did anyone manage to beat the game without losing a character?

Some of the alien levels later on (the shitty ones, you know the ones) have almost no ammo at all so if you didn't bring a good melee character you're basically fucked. AFAIK it's not possible to switch characters without dying either?
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>>11339771
how are you doing this?
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>>11339784
>how are you doing this?
>>11335232
I've currently settled on 225% CPU speed.
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>this entire argument over a game that looks like this >>11335920
lmao
just fuck off to the fps thread and quit wasting board space
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>>11339962
It's a fun game. Not as good as Doom or Quake, but worth playing, and the devs put a LOT of effort into all the details, it has many neat effects which those two more advanced games actually don't have, it's cool on the technical aspects alone.
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>>11335232
The pistol looks like it's inspired by an old Mauser, just sci-fi'd up a little. Both the inventory graphic, with the pistol's tall frame, the little 'broomhandle' grip being low, and the barrel sitting high, and the first person sprite looks like one from the rear.
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>>11339991
I was going to say how it also sort of looks like Han Solo's blaster. Just now I found out his gun is also based on a mauser and parts from another gun. That's fun.
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>>11340004
That's a plausible reason why they went with that. His blaster is plain a Mauser pistol with the flash hider from an aircraft machinegun, and some manner of scope, the rest of the stuff on it comes from miniature model kids, like for airplanes, submarines, etc.
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>>11333150
>Real man's Doom
It barely manages to ripoff Wolfenstein 3D
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>>11340059
It does a lot more than Wolfenstein 3D though.
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>>11340208
Anon, it objectively does shitloads more than Wolfenstein 3D ever did. It's not as technologically advanced as Doom, it's still a raycaster, but it has incredible amounts of detail which you wouldn't start seeing much until PC games like Duke Nukem 3D, and even later console games like Goldeneye.

>hitscan weapons showing bullet impacts, weapons which shoot visible projectiles, projectiles with splash damage, a gun with a working laser sight
>weapons which you can fire as fast as you can tap the button
>a large inventory which can hold all kinds of different weapons and items, including proximity bombs, grenades, fire extinguishers, etc, etc
>diminishing lighting with shaded floors and ceilings, fog, some levels being very dark and requiring a flashlight or nightvision goggles
>body armor
>jumping and crouching, including using them for doing special melee moves, dodging fire, jumping over enemies, and passing obstacles
>a minimap, and a toggleable radar powerup with a battery life, for showing enemies on it
>special death animations for certain weapons, being able to further mangle corpses, animated corpses, where they continue bleeding, or they're a smoldering and smoking pile of ashes
>multiple playable characters with different inventories
>elevator and 'spiral staircase' transitions between levels
>being able to backtrack to previous levels
>walls showing damage after being shot
>animated wall textures and sky textures
>different kinds of enemy snipers which will shoot at you from a roof off in the sky texture, complete with bullet traces indicating which direction the fire came from, him hiding until you lower your guard, you will see him pop in and out of cover and you can shoot him
>diagonal walls
>sloped floors and ceilings
>security cameras setting off alarms, alerting enemies
>blood splatter going flying and landing on the floor in pools, or sticking to walls, slowly sliding down
>actual multiplayer co-op (using two consoles and TVs)
>>
>>11340208
Because I ran out of space:

>being able to clear levels out of order
>hand grenades bounce off of walls and around corners, down staircases too
>proximity bombs can be detonated by shooting at them
>raging fire barriers which can be put out with fire extinguishers to pass, or passed through with a fire protection suit
>windows in indoor levels where you can see out into the sky texture, windows which you can destroy, and which the snipers can shoot at you through

This is on a 2mb cartridge on a Sega Genesis, the devs put all the effort they could imagine into polishing this game, it's amazingly ambitious for the hardware they were working with.
I love Wolfenstein 3D, but it simply is a much simpler game, comparatively.
>>
>>11340559
>>11340646
It really is a great game, i'm surprised nobody ever tried to remake it in Doom.
>>
>>11340646
You forgot my favorite detail
>can throw grenades over walls and kill guys on the other side
>>
>>11340559
>>11340646
I found the full 3D elevator very impressive back then. (even had elevator music)
https://youtube.com/watch?v=zb7Jemv_OxM
>>
>>11341235
I love hand grenades so much.
>>
>>11339771
Take that facehuggers!
>>
>jumping and crouching in a genesis FPS
not gonna lie, this is some pretty impressive stuff. would I rather play it than DOOM in 1994 on a capable PC? absolutely not, but still very cool.
>>
>>11340559
I like ZT enemies more than Doom ones. Doom enemies are either glues in place and occasionally roll dice to shoot you, or just bumrush you like pinkies and skulls. ZT marines rush you in a weaving pattern and try to get behind you, they also use grenades and there are toughter possessed versions, robots patrol the entire level, local pinky dogs rush you and then immediately zip away giving you a short window to shoot them. Also, its probably done solely for memory reasons, but ZT only spawns enemies in front of you which feels fairer than Doom's "let me teleport a guy with a shotgun squarely next to your anus"
>>
>>11343608
That's the great thing about video games, you can play more than one.
>>
>>11333150
this and that other one where youre shooting smiley face spheres really scratched that doom itch for those us without a pc newer than a tandy 1000
>>
>>11343789
bullshit
>>
>>11343759
Teleporting shotgunners behind you is something you only see in usermade levels.
ZT definitely sets itself apart from Doom and Wolf though, woulda been cool with a PC version.
>>
Reminds me of AvP for the Jaguar.
>>
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>Real man's Doom
It looks more reminiscent of Blake Stone to me
>>
This Game is just another Wolf 3D clone as Alien Breed 3d
>>
>>11339947
Now THAT is blast processing
>>
>>11333171
Blast Processing
>>
>>11344139
Also a great shmup, played it a few weeks ago along with Catacomb 3-D and Catacomb Abyss
>>
>>11345641
Meant to say FPS not shmup*
>>
>>11333150
Really sucks that the re-release on consoles and PC is literally just a shitty packaged emulated version with a bunch of manky filters. Not a proper remaster, not even a source port. Typical low effort re-release from Piko Interactive
>>
>>11344139
I think Zero Tolerance is a much better game.

>>11344825
Nah, it's a raycaster FPS, but beyond that it does a lot to set itself apart. I'd put it on the level of Rise Of The Triad on PC, which is derived from Wolfenstein 3D, but has a lot of development and effort put into it to make it a very different game.

>>11346293
Yeah. I would have loved an overclocked port with a larger screen size.
>>
>>11347497
It would be far more easier to remake the entire game on DOOM just as Alien 3d or Use Blake Stone or Rott engine forks
https://www.youtube.com/watch?v=GqJr0USdzSk
>>
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>>11339947
Love the skybox here.
>>
>>11347514
I don't think I'd want that, Doom would have no inherent support for the stuff like the dithered floor and ceiling shading, the dynamic (by column) flashlight, or the floor transition scenes. Nor the exact way it does the map or radar, or the sky texture snipers. The enemy A.I is also pretty different.

With enough effort you could recreate the game with most of its details in GZDoom (or make the details similar), it even has sloped floors and ceilings and all, but it's really an example of trying to fit a square peg in a round hole.
GzDoom is specialized in building around Doom, and Zero Tolerance really isn't that much like Doom in the technical sense, there must be a more suitable engine to adapt to.
>>
>>11347548
Then decompile the rom and reverse engineer everything
>>
>>11333150
I’m so glad I don’t have play this piece of shit
>>
>>11347585
Why would you be forced to play a videogame?
>>
Does it support the 6 button gamepad.
>>
>>11333150
How does a Zero Tolerance thread stay up for 100+ posts? What the fuck?
>>
>>11347935
It should work with a six button pad, but you only need a three button one.
>>
>>11347941
#ZTSWEEP
>>
Just beat it. The 3rd act is full of artificial difficulty bs with sparse ammo and literal fucking mazes. The final boss took me 4 operator lives to kill.
>>
>>11348953
It's definitely better for the first two thirds, but I still enjoy the last third some.
>>
>>11348953
You really need a good melee character for those levels
>>
>>11348953
Well done, now get your hands on Zero Tolerance: Underground and finish the 4th episode.
>>
>>11349501
But that game is unfinished
>>
>>11333150
Hey, thats me (most racist man ever).
>>
>>11351350
No I mean the rerelease by Piko which contains a 4th episode which takes place in the subway.
I looked at my copy, its actually called Zero Tolerance Origins.
>>
>>11351475
Funnily enough its an unreleased level set that was intended to be part of the cancelled segaCD release of Zero Tolerance
>>
>>11351475
do you have to replay the whole game or can you play that 4th ep independantly?
>>
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>>11349501
>>11351659
If there's a way to play the 4th episode without paying $50 for the re-release, that would also be cool.
>>
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>>11351440
>token woman
>japanese nicknaked "Soba"
>token black guy
>a violent psycho rioter
>remaining characters are blond white guys
Yeeeesh
>>
>>11351886
Thats supposed to be a black guy? I always thought he was some sorta angry Irish man. I mean he starts off with fucking mines and all.
>>
https://segaretro.org/Zero_Tolerance/Hidden_content
>>
>>11333169
Zero Tolerance HD, from raycast to raytraced!
>>
>>11351886
There's exactly 1 blonde guy, the other two are red haired and brown haired.
>>
>>11347941
>it's afraid
>>
>>11347548
> With enough effort you could recreate the game with most of its details in GZDoom (or make the details similar), it even has sloped floors and ceilings and all, but it's really an example of trying to fit a square peg in a round hole.
It would be piss easy to recreate ZT’s gameplay in something like Zscript, those gameplay features you mentioned are very simple in terms of logic. Actually, any 2.5d source port, like Eduke32 or a lesser extent AlephOne could probably reproduce an accurate-feeling facsimile fairly with a week or two of dedicated effort. Hell, even off-the-shelf 3D engines like Unreal or Unity could do the job if you are willing to toss out the defaults for game logic and rendering effects.
The other details you feel are unique to ZT, like the dithering, darkened horizon, and fucked sprite scaling are things most people view as limitations or flaws. The instant anybody does of a remake of Zero Tolerance on any engine the internet consensus will rally behind it as the definitive way to play, warts and all, because nobody wants to play a 20fps shooter with cataract vision.
>>
>>11347548
I'd be fine if there's some effort into it. >>11347514 looks and feels like a Doom mod.
>>
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>>11351886
>she
>>
>>11353918
Does jumping actually serve any purpose? Its neat that they programmed it in, but the game has no platforms to jump, no lava pits, no real 3D. Are you less likely to be hit whilst jumping?
>>
>>11354086
I can't hit those security cameras without jumping. I'm not sure how much crouching and jump helps prevent damage beyond the tip that >>11335327 provided.
>>
>>11353865
You could definitely recreate almost all aspects in GzDoom with enough effort, and have most things be accurate or at least close enough approximations that it's hard to tell the difference.
My argument is rather that you'd probably be putting in more effort than really necessary.
There must be another engine which is more readily adaptable for this kind of game.

>The other details you feel are unique to ZT, like the dithering, darkened horizon, and fucked sprite scaling are things most people view as limitations or flaws. The instant anybody does of a remake of Zero Tolerance on any engine the internet consensus will rally behind it as the definitive way to play, warts and all, because nobody wants to play a 20fps shooter with cataract vision.
A steady 30fps or 60fps and much larger screen size would be definite improvements, as would options for using a mouse, but the way the game does shading and color with dithering and diminishing lighting is most certainly NOT "flaws." These are part of how the graphics were crafted.
The vertical bars could be argued to be an artifact of rendering and the image would look cleaner without them, but the dithering is and lighting is very deliberate.
>>
>>11354086
Jumping lets you do flying kicks to an enemy's face.
>>
>>11354086
>he doesn't jump over bullets while being shot at
ngmi
>>
>>11354585
I would not be surprised if that's something you could do.
>>
>>11344825
Alien Breed 3D is lightyears more advanced that Zero Tolerance.
>>
>>11354884
I would expect it to be, it's on an actual home computer. Zero Tolerance's impressiveness comes from how much it does with relatively meager means. Again, this is a 2MB cartridge on a 16-bit console.
>>
>>11351720
You can just download it.
>>
>>11354086
>he doesn't do flying kicks to reflect the bullets
ngmi
>>
>>11355446
Link me cuz that shit is hard to find.
>inb4 he links me to the regular rom



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