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File: Innocent.jpg (478 KB, 1111x1081)
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I love this game but Good. Fucking. Luck. getting Soundblaster support to work on this. Doesn't matter if it's the floppy or the CD version, sure, you can get Adlib to work to just have music and no sound effects, but if you dare to try to get Sound Blaster working then you are in for a world of the game just giving you the middle finger.

Google won't help you, you will just get pages of forums of people who attempted and ultimately failed. The game seems to be very very picky about only working with an extremely specific version of the ct-voice.drv driver file for a very specific card and will refuse to start with any other version.
>>
>>11346832
I didn't know Psygnosis made a point and click adventure, is it good?
>>
File: Guilty.jpg (79 KB, 686x386)
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>>11346921
I liked it a lot, it also had a sequel called Guilty. But like I said, good luck getting Sound Blaster support to work. The sequel is a pain to get it working as well.
>>
According to the people of Vogons, there are 5 different ct-voice.drv's that will work with 4 different SB models. 2.12 with the original SB, 2.11 with the SB2, 2.10 with the SB Pro, and 3.05 or 3.07 with the SB16. They say clone cards are hit and miss as well. So far no one has reported a working ct-voice.drv with a SB Pro 2.
>>
>>11347109
On top of that emulating it is an entirely different can of worms as well. Different distros of DOSbox work with different versions of the driver, and I can't even find any information on playing it in PCem or 86Box which is what I usually use over DOSbox.
>>
>>11347270
I'll have time on Tuesday to test, but you should just need to choose the right match of SB card and ct-voice.drv.
>>
>>11347464
Much appreciated Anon. Since it doesn't seem likely this thread will make it to Tuesday, how will you be posting the results? Just making a thread here or somewhere else?
>>
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>>11346832
what about emulating the Amiga version?

seems like a sensible enough solution
>>
>>11348270
Well, for one thing the sequel never came out on Amiga, and both seem to have a similar problem.
>>
>>11348096
I'll just make a thread here. I don't care if it won't serve much use beyond reporting the results, it will still be more retro videogame oriented than half the threads around here. Finally found a copy of the CD-ROM version, so I'll attempt to get both working.
>>
>>11349310
Thank You Anon. Any idea what keywords or title I should look out for for that thread?
>>
I remember this game from the 90s, it looked kind of cool but didn't get a high score like Beneath a Steel Sky or Simon the Sorcerer so I never bought it (for the Amiga).
>>
Always wanted to get into making my own dosbox portable games, any howtos?
>>
>>11349507
>making my own dosbox portable games
I don't even know what that means.
>>
>>11349638
Apparently people make some PC games pre-loaded to run in Dosbox or Retroarch or so as a single pre-configured archive you just load into it.

Not against it personally, but I prefer the original files instead of that approach.
>>
>>11349638
How gog.com distributes their dos games, wrapped with dosbox.
>>
>>11349871
Or ScummVM. Though retro game releases on Steam do that too.
>>
>>11349343
I'll probably just use the game title.
Doing some early testing now. Slapped together a SB2 486 machine with plenty of RAM, and started messing with the CD-ROM version. According to the readme on the disc, using SoundBlaster for sound makes the game require an additional 30K conventional RAM. It also states the game requires 570K conventional RAM free just to run. So having a config that gives you at least 600K free conventional RAM is a must. Or so it claims.
Reality seems to take a turn in an odd direction. With mouse, CD-ROM, and SoundBlaster drivers all loaded, I have 618K conventional free, 109K upper free, 2,432K XMS free, and 2,672 EMS free. Yet when I run the game with the SoundBlaster setting turned on, it complained about not enough RAM. Checking the ct-voice.drv file installed with the driver package, it's a 31K file, and the version inside the file says 4.01. So I grabbed a copy of the 2.11 version, which is only 4K, and copy+pasted it over the 31K version. Game loads just fine, music is working, and the sound effect when the ship lands played just fine.
I kinda get the impression the 30K it claims doesn't include the size of the ct-voice.drv file. If so, then using the 4.01 file would require 631K free conventional RAM, which is impossible without extreme trickery. Also wanna try out Roland+SoundBlaster since the readme lists that as an audio option.
>>
>>11350762
Is this on real hardware or emulation? If emulation, any luck getting Sound Blaster+MT32?
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>>11351675
86box. So far no luck with the SB+MT32, but I don't have experience with doing MT32 emulation in 86box yet so it's a learning experience. At first it wouldn't even recognize the unit until I went with the native MPU-401 option. Then the game just black-screened on launch and locked 86box up. I'll have time to actually mess around with it tomorrow.
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>>11351775
Fair enough, I had no problem getting it to work with MT32 in 86Box but not with Soundblaster, I had never done it before either and was basically stumbling around through it. Installed a few random Lucasarts games like Monkey Island or Loom to test it at first.
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>>11350606
I wish the Innocent until Caught/Guilty owners would give the ScummVM devs access to their source code, it deserves to be preserved.
>>
>>11352473
Haven't almost all the games that ScummVM preserves not required the source code? But yes, I wish innocent/Guilty could be added to ScummVM too.

I can see posts going all the way back to 2006, possibly even further back, asking about it, and it's still not added. Also apparently there is code for it in the repo, but it has not been touched in over a decade.

https://forums.scummvm.org/viewtopic.php?t=2711

https://github.com/digitall/scummvm/tree/innocent
>>
>>11351775
Huh, trying to change the MPU-401 to ANYTHING other than IRQ2 will cause the game to fail to load the sound driver and not start. Talk about picky. Still black screen and lockup when trying Roland+SB. Gonna try plain Roland next.
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>>11353337
And same results as Roland+SB.
>>11351789
What exactly did you do to get it working with the MT32, and was that the CD-ROM version or floppy?
>>
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>>11353341
>What exactly did you do to get it working with the MT32, and was that the CD-ROM version or floppy?

Huh, that's odd. I went to double-check and I could not get it working, but this time I am getting completely different error messages.

Attempting Roland on either the CD or Floppy version just says "cannot install sound driver, refer to manual" but does not mention ct-voice.drv like it used to. Attempting to use Sound Blaster gives me a lot of information including claiming it installed the sound driver before it errors out saying there is not enough base memory free. (I have 613KB free! And it said it detected and was able to use extended memory! How much memory can it possibly need out of 640 while ALSO having CD, Mouse, and Sound drivers loaded? The readme says the game needs 570K and Sound Blaster takes an additional 30K, so I should have enough of even base memory, nevermind extended.)

(By the way, when you said you got a CD, did you mean a download or actually had a CD of the game? I had a CD of the game but I can't find it anymore, so I was trying a download. But I wonder if the online versions are bad rips. Redump has it listed as one of the games they have not dumped yet, and the ISOs I can find floating around are suspiciously small, almost as if they are a stripped down ripped version, unless the CD version was nothing more than the floppy version but just on a CD.)

Guilty (CD version) is a different story, I just simply set the music device to MT-32 with everything left on auto and it worked. For the hell of it I tried manually setting my Sound Blaster settings and to my surprise it worked. When I had set them to default it was giving me the same "cannot install sound driver" error despite all my SB16 settings being defaults. It's also clear that the CD version of Guilty is not just the floppy version on a CD since it has voice acting. Strangely, the readme for Guilty claims it needs MORE memory than Innocent.
>>
>>11353454
So I just updated to the latest experimental 86box, and suddenly MT-32 works fine. So does MT-32 and SoundBlaster. Heavy testing tomorrow along with full setup instructions.
>did you mean a download or actually had a CD of the game
Download of obvious EU release with 5 languages.
>>
>>11353469
>So I just updated to the latest experimental 86box, and suddenly MT-32 works fine.

Odd, I was on the latest stable, the one released on September 1.
>>
Bump just to make sure this thread doesn't vanish before I can test and post results.
>>
Just watched two longplays (dos and amiga) and the game hardly seems to have sound effects, how strange.
>>
>>11354917
Out of curiosity, who did they give the ring to? IIRC that's the one slightly branching path in the game.
>>
>>11354621
Alright, downloaded the latest stable, 4.2.1, and it works just fine with the config I had setup in the experimental. Roland MT-32 music, and SoundBlaster sound effects all come through clearly. What few sound effects there are. So the following configuration is confirmed working in latest stable and any experimentals afterwards(unless they break something). Feel free to try out other motherboards, but this is what I went with.
>i486 (Socket 3) SiS 496 ASUS PVI-486SP3C motherboard
>Intel iDX4 at 100MHz CPU, 4MB of RAM
>VLB Cirrus Logic GD5430 (Diamond SpeedStar Pro SE Rev. A8) with 2MB of VRAM
>ISA SoundBlaster 2.0 with default settings and Roland MT-32 Emulation for Midi Out with Standalone MPU-401 on with default settings
Rest is all basic shit, internal HDD and FDD controllers, big enough HDD, floppy drives, and ATAPI CD-ROM drive. Install DOS, run memmaker to get EMS/XMS going, then install CD-ROM driver and replace the default Microsoft stuff with xcdrom and shsucdx, put cutemouse on there, and install the drivers for the SoundBlaster 2.0. Run memmaker again to shove everything into upper, then get the SoundBlaster driver pack from Vogons.
>https://www.vogons.org/viewtopic.php?t=76607
Look in the ct-voice.drv folder, the 2.11 subfolder, and mount that subfolder as a CD-ROM in 86box. You want to copy that file over-top of the one that is most likely located in C:\SB\DRV\. The one you will have is probably 31kb, and the 2.11 version is 4kb. Then edit your config.sys and autoexec.bat to remove the SET MIDI option since you'll be using Roland anyways. Save and reboot the system. Mount the game .iso file, then switch to the CD-ROM drive and type in set_iuc and hit enter. Pick language, then change the audio setting to the Roland+SoundBlaster option. Save settings and exit, then type in the language you selected at the root of the CD-ROM drive. For english, "english". You should hear music, and a short sound effect when the shuttle lands.
>>
>>11355150
Will report back on trying the other SB cards.
>>
>>11355151
Ok, just tested with SB1.0, works. Same hardware setup as the SB2.0, but with a SB1.0 instead. After installing the SB drivers, I had to manually put the SET SOUND and SET BLASTER environment variables in autoexec.bat. For some reason the driver disks I got for a 1.0 card didn't automatically do this.
>SET SOUND=C:\SB
>SET BLASTER=A220 I7 D1 T1
Then I created the \DRV\ subfolder under C:\SB\, and copied over the version 2.12 of the ct-voice.drv file from that vogon's driver pack. There was a ct-voice.drv file under C:\SB\VOXKIT\, but I dunno what version it is so I just used the known good file. After reboot, game runs with Roland+SoundBlaster, all music and sound effects present. SB Pro test next.
>>
>>11355213
SB Pro 1.0 is a pleasant surprise. No need to copy over the correct ct-voice.drv file, the stock one that comes with Sound Blaster Pro Drivers (9-8-1993) (3.5).zip from winworldpc worked out of the box. It's only 5KB, so that may be part of the reason why. The "correct" file in the vogons pack is v2.10 and 6KB, making this ct-voice.drv file version 2.12, which vogons reported as NOT working with the SB Pro 1.0. In interest of pointless science, I'm gonna try some other SB Pro 1.0 ct-voice.drv files and see what works and what doesn't.
>>
>>11355231
Ok, all three SB Pro ct-voice.drv files work with the game. 2.01, 2.10, and 2.12. So no matter which driver comes with the install disk, it will work with the game. SB Pro is currently looking to be the best option for playing the game.
Time for the SB 16.
>>
>>11355243
SB 16 also worked with the ct-voice.drv file that came with the driver disk. Which is really interesting, since it's version 4.01, at 31KB, also not listed as working with the SB 16 by vogons. So much for my theory. Vogons lists the 3.05 version as working with the SB 16, but on 86box it complains about not being able to install the sound driver. 3.07 works as reported. 4.04 also works, as does 4.05. So every version of the file except 3.05 works with the SB 16 card.
I could test out the SB 1.0 and 2.0 with the different versions of the ct-voice.drv file from 1.x, but I don't see a point since it would be much easier to use the SB Pro or SB 16. All the drivers for the Pro work without issue, and only one out of the five SB 16 drivers won't work. Halfway tempted to try out the 1.5 and Pro 2.0 with their ct-voice.drv files, but I've already dumped enough time into this. That and I'm getting tired of putting in the copyright protection code every time I boot the game.
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>>11355265
Definitely going to have to do some more experimenting on my end too then, I was not able to get soundblaster to work with it in 86Box no matter what I tired. Wish the CD version let you just skip the copy protection like Guilty does.

Were you using those same SET BLASTER settings for when you did SB16? Mine were different, I am starting to wonder if Innocent is hard coded to only accept specific settings and won't work if they are anything else, considering that Guilty also failed with the same error message when I set them to just "default" but manually assigning them worked. Innocent didn't seem to have any way to manually assign then.
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>>11355273
I still have the testbed, post screencaps of your config.sys and autoexec.bat files and which card you are using, as well as which version of ct-voice.drv you are using. I will be happy to get you playing with full Roland+SB sound.
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>>11355273
As for the SB16, my autoexec settings were:
>SET SOUND=C:\SB16
>SET BLASTER=A220 I5 D1 H5 T6
There was a midi setting for the 330 address, but I removed it since I wanted all midi handled by the MT-32 and was worried about conflicts. I also disabled the on-board MPU-401 and used the standalone in 86box's settings.
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>>11355294
Config.sys:
>DEVICE=C:\DOS\HIMEM.SYS /TESTMEM:OFF
>DOS=HIGH,UMB
>DEVICE=C:\DOS\EMM386.EXE NOEMS
>
>FILES=80
>BUFFERS=20
>
>REM DEVICE=C:\DOS\SMARTDRV.EXE /DOUBLE_BUFFER
>
>DEVICEHIGH=C:\DOS\MOUSE.SYS
>
>DEVICEHIGH=C:\DOS\CD2.SYS /D:banana
>
>DEVICEHIGH=C:\SB16\DRV\CTSB16.SYS /UNIT=0 /BLASTER=A:220 I:7 D:1 H:5
>DEVICEHIGH=C:\SB16\DRV\CTMMSYS.SYS
>
>LASTDRIVE=Z


Autoexec.bat:
@ECHO OFF
>PROMPT $p$g
>
>REM LH C:\DOS\SMARTDRV.EXE
>
>LH C:\DOS\mouse.COM /Y
>LH C:\DOS\MSCDEX.EXE /D:banana /L:D
>
>SET SOUND=C:\SB16
>SET BLASTER=A220 I7 D1 H5 P330 T7
>SET MIDI=SYNTH:1 MAP:E
>LH C:\SB16\DIAGNOSE /S
>LH C:\SB16\MIXERSET /P /Q
>
>
>PATH C:\DOS
>SET TEMP=C:\DOS
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>>11355774
Here's my config.sys file. I'm not sure if NOEMS is causing an issue or not, but you don't need to block out EMS for the game to work.
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>>11355834
And here is my autoexec.bat. I recommend removing the P330 bit from SET BLASTER, and changing T7 to T6, and removing the SET MIDI line outright.
>>
>>11355837
Wouldn't removing the SET MIDI line prevent me from sound my Soundblaster card for MIDI music for any game that does not have MT32 support though?
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>>11355872
Which is why if you want an all-in-one DOS machine, you keep multiple configs around. Or you can just REM it and un-REM it when you stop playing Innocent.
Technically, you probably don't need to touch the SET MIDI line, just removing the MPU-401 port info from the SET BLASTER line should be enough to prevent anything from getting confused as to which hardware has the 330 address. I'm just a paranoid fuck.
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>>11355774
By the way, if you post the creation date and filesize of the ct-voice.drv file you have in C:\SB16\DRV\ folder, I can tell you what version you have. If all else fails, I can upload the nvr, config file, and HDD image file so you can just slap it in and go.
>>
>>11356382
I have tried different systems in 86Box, but for the current incarnation the file has a creation date of Oct 13, 1994. Here is a catbox:

https://files.catbox.moe/93j5h5.DRV

I remember trying that driver pack from Vogons that had every version of CT-VOICE and alternate versions for DOSBox too, and none worked.
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>>11356740
Huh, I don't even see that one in the vogons pack. Assuming you are using SB16, try this one:
https://files.catbox.moe/b1chx3.DRV
This is 3.07, which is the smallest of the files I tested on 86box that worked. And here is a package containing the /nvr/ folder, .vhd HDD file, and .cfg file for the SB16 setup I have that works with Innocent.
https://files.catbox.moe/l6zkr5.7z
This package is tested with the latest 86box stable, all you need to do is mount the iso and the game should work.
>>
>>11356840
That version of CT-VOICE worked for me, though oddly I am still getting that cannot install sound driver error when I attempt Roland. EVen when I created a clone version of the system with no SoundBlaster at all and just an MT32 connected, REMing out all mentions of sound blaster in the config and autoexec files, I still get that error. But Guilty has no issues with it.



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