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Ruined by lack of drive cache. Seriously even a 16k cache could have saved this thing, but it didn't have ANY caching.
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How do I emulate it with the original speed? Seems like the emulators I've tried always use the CDZ load speeds.
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>>11347825
Ruined by lack of knowledgeable intelligent youtubers. Seriously even a modicum of common sense could have saved this thing, but it didn't have ANY clue.
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>>11347836
NeoRaine has CD read speed settings with the lowest being the same as original models.
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>>11348456
>watching gayming youtubers
you are the faggot here
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>>11349002
>failing reading compression
User is underage
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>>11348456
Neo-Geo CD went OFF the market a full YEAR before Youtube was invented lol.

No it was ruined by lack of CD-ROM cache.
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>>11349109
even i can't figure out what you're saying
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I just don't get why they did it. A small read cache, just a couple KB, could have made the loading so much smoother. The fuckin' CDi had one lol. The first CD-based console. And I've looked and checked, I can't find another CD console without a read cache for the drive, other than perhaps the Jaguar where I didn't manage to get information in great enough detail.

Everybody else did this. Was SNK in such trouble at that point that they couldn't even spare the 2 cents even though the lack of the cache would undoubtedly hurt sales? I'm just struggling to understand the decision.
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>>11347825
Adding cache is not going to make the pitiful 1x cd drive read or seek faster. Also, according to what material I can find, the thing apparently has 64kb of ram as part of the cd component.
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They should have made a Neo-Geo Duo.
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>>11350409
>Adding cache is not going to make the pitiful 1x cd drive read or seek faster.
You fucking moron of course not. It's meant to be filled and read from as the drive seeks, so that the actual seeking doesn't hurt the data rate as badly. Don't you know what a cache is?

>>11350438
SNK's problem is they sank buco buxx into developing several kinds of cutting edge 3D garbage when the industry was already standardizing on opengl.
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I've been looking deep into the Japanese gaming scene of the 90s for a few years now.
The negative reviews and reactions to the Neo Geo CD I've heard about for decades in the west just don't seem to have materialized there in that time period.
I think there was a lot more excitement in Japan about being able to play Neo Geo games cheaply at home than there was in the west. Even if the loading times were long.
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>>11350476
>they sank buco buxx into developing several kinds of cutting edge 3D garbage when the industry was already standardizing on opengl.
Where can I read more about this?
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>>11347825
How much faster would neo geo cd load with cache?
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>>11350157
Youtube was invented a full DECADE before you were
You were ruined by a lack of intelligence and the inability to filter misinformation from other low IQ low information children.
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>>11350476
>You fucking moron of course not. It's meant to be filled and read from as the drive seeks, so that the actual seeking doesn't hurt the data rate as badly. Don't you know what a cache is?

How exactly would you fill it with data while the drive seeks, when the drive can't read at that time? You don't make any sense.
And keep in mind that CD drive seek times are in the hundreds of ms, any memory running at the same speed as the main cpu of the system could empty that faster than the CD can fill it up. Cache would not help with that.

Case in point the CDZ was 100% identical but had a 2x drive, and that alone was enough to make load times much improved.
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>>11350774
I think he meant the Hyper NG64 which was a system so stupid complex it makes the Sega Saturn look straightforward. From memory it had a separate vertex processor, object list processor, 2x polygon plotters, a tilemap processor for backgrounds, a sprite scaler processor, sound cpu, main processor, and separate memory for ALL OF THOSE. So basically it had 2D processing in 2 chips and 3D processing in 4-5 chips.
The openGL thing isn't entirely true though, the NG64 must've been designed 2-3 years before OpenGL started becoming the standard on consumer PCs (back when it was only really used to drive SGI workstations). But the NG64 was meant to go to the arcades, where every company had their own custom 3d jobs (Sega Model 1-2-3, Midway V unit, Namcos Ridge Racer hardware, etc).

What sank the NG64 was that it was expensive, required different units for different games instead of being fully interchangeable, the racing games weren't as popular as Daytona or Cruisn', and nobody gave a shit about the fighting games because fans of SNK wanted more 2D and fans of 3D fighters were busy playing VF2 and Tekken. Naomi came out a year later and demolished it too.
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>>11350926
>How exactly would you fill it with data while the drive seeks
With cache, silly. Cache is a magical chip that can do supernatural things. Do you even watch teh youtube?
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>>11350476
>>11350774
>>11350227
>Was SNK in such trouble at that point that they couldn't even spare the 2 cents even though the lack of the cache would undoubtedly hurt sales? I'm just struggling to understand the decision.

SNK lost A LOT of money when they decided to open their own theme parks (filled with actual rides and Rollercoaster) to try and compete against Sega and Namco theme parks.


SNK lost even more money when Hyper Neo Geo 64 failed. The main reason it failed was because SNK Executives made the stupid decision to get rid of the ability to have multiple games in a single cabinet for the HNG64. This was the BIGGEST selling point of the original Neo Geo. Japan arcade business owners loved the idea of having multiple games in a cabinet. It saved a ton of space in arcades. And Space was at a premium in Japanese cities. They needed to save as much space as possible.

This loss upset Japanese arcade business owners who felt that SNK abandoned their roots. And that the Hyper Neo Geo 64 wasnt special anymore without multiple games. So they didn't buy the cabinet and sales were bad.

SNK never fully financially recovered from these two major blows.

Fortunately, the original Neo Geo MVS was still very popular (Selling over 1 million machines worldwide) and kept the SNK company alive despite their failures.
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>>11351215
It wasn't just the machine not supporting multiple carts, it was worse than that. You needed specific boards to play specific games. For ex. a HNG64 Fighting board could not play HNG64 Racing games. It was a totally retarded idea.

they were toying with a new SH4 based console after that, but for all we know, that might have just ended up as a SNK branded Naomi (they were very close to Sega, the Pocket Neo Geo could physically link up with the Dreamcast and had a Sonic game). unfortunately all we know about that is the existence of a SNK labelled SH4 test board.
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>>11351243
It might not be the only negative, but from a business arcade owners perspective, the machine not supporting multiple games on a single cabinet is the biggest negative. The nail in the coffin Why would a business owner buy an SNK HNG64 over other machines if it can't do multiple games in a single cabinet? They might as well buy a Sega or Namco or Konami machine.

Although incredibly stupid and eyebrow raising...You *might* be able to get away with selling HNG64 with a Fighting gwm3 board that supports multiple fighting games. Or selling a HNG64 board with multiple racing games. Remember that American arcade companies like Atari had a similar setup. They would have an arcade board that would only run 1 or 2 games. Then they would release a new arcade board and sell it to arcades. This worked for many years.

But a HNG64 with no multiple games at all? That's a fatal blow for SNK no matter what other setup you have. Thars the only reason SNK was popular with arcade business owners. They knew that if they invested in the Neo Geo MVS platform, that SNK would continuously release games for it a support it. That their Neo Geo 2 slot, 4 slot, or 6 slot would constantly be refreshed with new games every month. And that customers would always visit the machine and spend money to see what new SNK games are out.

Remember that SNK was never as big or as powerful as Sega or Namco. SNK's biggest claim to fame was their Neo Geo system and the fact it could do multiple games in a single cabinet. It was incredibly popular and printed money for SNK. Then SNK got too cocky and tried to take Sega and Namco head on with opening their own theme parks and arcades which cost hundreds of millions of dollars.

Just one bad decision after another. And SNK was kept alive by their original Neo Geo machine still selling. Similar to how Sega kept making bad decisions with all their other console products like the Sega Saturn but was kept alive by their arcade cabinet sales.
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I do wonder what was playing the Neo-Geo console for so long until the arrival of 7th gen.
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>>11350926
It reads as fast as possible then seeks while the CPU sucks out the data out the other side of the cache, while it's seeking it fills noops / 0000s which compress down and at worst have the performance of an unbuffered read, please read more about it the theory is the same with all types of drives.

You can "read ahead" IOW.
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>>11350801
If the disc is properly formatted with related files in virtual "cylinders" and "heads" very fast. The idea is to make all the assets for say a "stage" of a game grouped together so they load with a minimum of seeking. And cache can help when the seeking is long or not contiguous. It's the same concept for all caching from a drive, be it a hard drive or whatever. These days this is obsolete, you can read anything on an SSD without waiting for the next rotation.
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>>11350961
SGI was selling their pre-OpenGL, whatever it was called, to everybody back then. Even Linux had it for FREEEEEee but it wasn't Free. IIRC this was 1993.

It was angling for being the standard.
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>>11350961
Also I'd like to interject here, what you'd calling 3D is really the Evans and Sutherland method of computer 3D graphics which is based on triangles which still dominates to this day...
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>>11347825
CD Drives in general were too slow for gaming back then. Loading times were awful for all CD consoles. Neo Geo gad it the worst since their games were huge and needed to load a ton of sprites and artwork before starting the leveling.

Nintendo was right. N64 was the best. No loading time.
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>>11347825
wasn't it a 2D powerhouse during 3D craze? either way, my favorite system to emulate. last blade 2 is just too perfect. beautiful game
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>>11347825
The Neo Geo will always be the best 2D console. It's even better than the Sega Saturn which needed memory expansion cards just to played nerfed versions of Neo Geo games.
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>>11354938
>The Neo Geo will always be the best 2D console.
Well, it COULD have been if only it had games. It was a technical feat, though. Spec-wise, superior to the other consoles of the day.
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>>11354938
>the best 2D console
If you took a list of only the 2d games for the PS2 it would still beat the Neo Geo for the number of quality games to play. And that would include several later installments of SNK games.



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