How do you respond to this? It's like taking Guile in SF2.
Why did they make him that short anyway? He was a normal dude in the movies
>>11353056Racism. But also to cheat, the hitbox was smaller.
Dr. B. was also a cheater's character.
>that friend who picked the Elvis body with a human head>that friend who picked the Mr. Blonde body with the Elvis head
yes
>>11353054>taking Guile in SF2.But he's a charge character.
>>11353056>>11353129Apparently he was even 6ft 6in tall in the novel too
>>11353054>guile is the cheat character in sf2That would be Dhalsim
>>11353694Are you out of your mind
>>11353056Confusion with Nick Nack?
>>11353054Physical violence without warning is always appropriate for someone picking a cheating character.
>>11353805You know how you make an embarrassing mistake sometimes and hope noone notices...
>>11353129>RacismDude shut the fuck up. They probably got him confused with Nick Nack.
>>11353813>hope noone notices.More like say "whoops" and not give a fuck because it's not that important.
>>11353129there is no 'hitbox' in goldeneye. the polygons you see on screen are used to detect if your shot would hit. that's why it feels so good to shoot and every other game you play after doesn't satisfy. they should never have let people have this as their first shooting game.
>>11353867>oops, but those gooks look all the same, nobody will notice boss.
Eddie gordo in tekken 3. Maxi in soul calibur. Mash buttons and things happen characters in general.
>>11355147Noob friendly characters are usually never the actual good ones though. T3 Eddy is pretty mediocre once you learn to duck, for example, and that's not exactly an EVO winner-only strat
>>11353054She's the only reason I bothered finishing Rondo. Richter sucks, eat shit losers.
>>11353054i'd pick jaws and beat his ass anywayi would finish him with a klobb and say, "sit down, shorty"
>>11353054If you use 1.2 Oddjob becomes a headshot magnet for average height characters. Oddjob also runs slower because the game uses POV height as a multiplier for running speed; Jaws is the fastest character for that reason, but the easiest character to blind fire kill.>>11355140>there is no 'hitbox' in goldeneyeThe engine uses hitboxes for everything, including characters.
>>11353054my dad would pick odd-job and I would cry like a bitch because I didn't understand how to shoot while looking down. I also played jaws because I thought it looked cool but he was massive and we would play on licensed to kill which is 1 shots only.
>>11353131why is he cross-eyed?
Odd Job is short because his nickname is Blow Job.
>>11355237>The engine uses hitboxesSo why did I read that the polygons are used? Proof the engine uses those bounding boxes for hit detection rather than using the polys for actual collision and then calling on the box to determine which 'part' was hit?
>>11356253Anon, don't know how to break it to you, but not everything on the internet is correct.
>>11356327based oddbro bringing out the facts
>>11356327>>11356481Do NOT believe this fake propaganda from Oddjob players, what would you expect from a bunch of cheaters. First it was "easier headshots", now it's running speed and hitboxes they probably edited themselves. Even the Rare employees have commented on how choosing Oddjob is unfair.
>>11353054lol absolutely no one picked oddjob or baron against me because i use 1.2>oddjob gets headshotted from hipfired shots>if he rushes up close, look down and its almost a gauranteed headshot>baron's big ass hat all counts as his head>if you can hit his hat he is nothing>white, so stands out in most stagesyeah all those characters suck. mayday was a real bitch tho, skinny, fast, and hard to see.
>>11356506Anon said GoldenEye uses polygons for raycasting, I proved otherwise.Here's actual proof you can run on your flashcart, skeptic anon https://files.catbox.moe/s3v5h3.zip>>11356512Oddjob is only unfair if you didn't know about the 1.2 controller scheme.
>>11355176who?
>>11356327Fake
>>11356327I was sure I read martin hollis say that it was on the polys - today I was able to find this>Edmonds: Martin Hollis wrote the code for hit-testing, then I took it and kind of bodged it so it could be used for shooting tests as well. Then I added on some simple cuboid hit box testing on the character limbs and other props, like crates, so you could actually shoot and destroy stuff.So maybe hollis did say that, but he wasn't talking about the actual eventual system in the game but rather something he wrote prior...? damn oh well. I guess with those tight boxes at 240p it doesn't really make that much difference vs on polys, when we're comparing to games that seem to have one big box for the whole character and one more for the head.
>>11356253>So why did I readSame reason you WROTE it - ignorance.
>>11353054Do people not know how to crouch or something?
>>11356872crouch is insta death against good players for how slow it makes you. i'm assuming everyone is playing license to kill as well, or at least -10 health
Just pick the cheat character too
If you pick him, I'm picking him too.
>>11353054>>11353686>>11353694>>11353801Tier-whoring is not cheating. The actual cheat character is ST Akuma.
>>11356971Monkey in TS2 is actually one of the worst characters because he has less health than others and can't see over obstacles or use gun turrets properly. Monkey in TSFP though is arguably the best in the game because he has max HP and max speed due to a glitch.
>>11357112Guile can beat Akuma with juggling and the flash kick. Guile can technically beat any other SF2 character.
>>11353129Racism is good though.
>>11356327this is fake isnt it?