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Remember how a few weeks back I made a thread praising DKC3? Well I've come to reconsider and even tho 3 is absolutely solid, 2 is by far the best. The level design is just so tight, and it also gets a really good atmosphere of seedy pirate island going, especially the Kremland rollercoaster levels are absolutely amazing in this regard.

However I find that DKC otoh is really weak in comparison. Controls are noticeably worse than 2 and 3, it's much harder to get a feel for hitboxes and platforms. Also the whole bonus level concept is lousy, you're supposed to find them often with no proper hint, yet you barely get any reward. 2 and 3 worked this much better with the hidden world giving a proper incentive. And the animal tokens are the absolute worst, depending on where you grab one you might have to start the whole level over again. 2 definitely looks and feels way more polished than 1.

so tl;dr the official DKC ranking is:
2>3>1
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>>11355447
DKC2s animal friend stages suck dick.
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It's legendary. One of the best classic platformers.
Beating this as a kid made you feel like a god after some of those difficult levels. The minecarts were fun, the music was good, the colors were nice, the rhythm of the movement was good.
Probably a common opinion.
>>
fun fact: it's not Diddy Kong's Quest, it's Diddy's KongQuest.

https://www.youtube.com/watch?v=85zufbN_qBI

DKC2 attention to detail
>>
I think that 2 has too many animal stages and that a lot of the stages are too long. 1 does a better job at stage length and actually focusing on the monke gameplay. I love both games but I'm infinitely more likely to ragequit at 2 if I like, get stuck on a Squawks stage that never ends or something.

I don't really think about 3 except for the fact that the level backgrounds in that game are damn beautiful.
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IS DKC 2 > 3 > 1
I started to get bored with the DKC1 stages
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Anon, in a month you are going to experience some type of revelation and come back here with a new, yet slightly different take.
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>>11355447
It's a fantastic game OP. Still my favorite on SNES

>>11355893
Rattle Battle, Rambi Rumble, and Parrot Chute Panic are fine imo. Most people hate Web Woods and Animal Antics.
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Bleak is the greatest boss fight in the world right now
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>>11356164
That is entirely possible and in that case I will be sure to share my epiphany with you guise.
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>>11356190
Rattle Battle rules just for the music alone. A shame they only used that track once (not counting the goal area in the Glimmer level)
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>>11355447
Agree. I could have told you that decades ago.
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>>11355993
How. What.
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>>11356523
>Rattle Battle rules just for the music alone.
Heck yeah. I can't help myself from grooving out during that level, my whole body moves so much I can't play well, but I don't care. That music and that level set the mood for the rest of the game.
https://youtu.be/wuMTxh_c790?si=5UPpKur6dOs5dTtL
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>>11355447
What, you didn't like the level with sudden 5 bonuses? Or the other where you need to pick a explosive barrel inside the bonus and mske to sure to end the bonus jumping to the right so it will explode the right wall and you can enter another bonus?
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>>11355447
>2>3>1
It's 2>1>3 because 1 was the first game, it broke new ground and 2 refined and polished it. 3 went backwards so it deserves to be last. 1 introduced minecart levels and has some classic, memorable levels even if it seems rushed towards the end
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>>11356608
I love how needlessly insane that is. It feels like a video game because it knows it's a video game. Tons of idiotic secrets in a day when most gamers had never been online and just had to figure it out themselves.
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>>11356647
I am pretty sure stuff like this was made to sell licensed guides and most gamers never figured it out by themselves
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>>11357146
I was going to call you a party pooper, and then I got to thinking: has anybody ever actually pooped at a party before? A real party. You know the deal: girls dancing and making out with each other, weed smoke in the air, blow on the table. You're surrounded by beautiful women and drugs, and suddenly you feel the overwhelming urge to shit. Panicked, you run to the bathroom, nearly slip on piss, and then rush into a stall. Right as you plop your skinnyfat ass down on the piddle and poop covered toilet seat, you realize a fat guy masturbating and shitting (what you might call a mumpkin) and snorting meth is in the stall next to you. You hear him stroking, moaning, shidding, farding, and breathing all at once. At this point, you either have to blow your anal load while a fat guy blows his chode load, or you have to buckle back up and return to the fray with a red face and a full ass. The worst part? Either way, every chick at that party knows you went to take a shit, whether you did or not.
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>>11357146
Who cares I thought guides were for suckas. I don't look up a guide until a potential replay.
In DKC2 there's almost always a banana or some visual cue telling you that something's there. It's fair challenge compared to other games. It may have been a factor but DKC was huge and they weren't going to design the game around some annoying book publisher that contracted with them.
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>>11357193
Funny, I somehow never thought of actually pooping before when hearing that expression. Of course I knew what the expression meant just as if it stood by itself as a word, however I never thought of the actual pooping. A party pooper - yeah that's what it must mean. Nice find in this game we call life anon.
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>>11357204
They did, because back then games were small enough those licesing deals made a difference.
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>>11356593
In general despite being "just" a platformer DKC2 manages to be incredibly athmospheric
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>>11356639
"breaking new ground" or "going backwards" doesn't make a game in itself better or worse. It may be a quality to consider, but it's wholly independent from the games quality.
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2 is obviously really good but the first will always be my favorite. It was the first game I ever played and the first game I ever beat. I love the more naturalistic environments and I honestly think it has one of the best OSTs of the 16 bit era. DKC is evergreen
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>>11357204
>>11356647
The one in DKC2 that gets me even when I've replayed it is in the first hornet level at the beginning, where you climb up to a door leading to a bonus level, and there's another ledge just below this one with another bonus level, but you get distracted by some banans hanging up high so you go get the banans then jump down and miss the second bonus level.

But I was really stoked back in the day when I discovered the additional bonus level in Haunted Hall, where you're about to enter a tunnel to a bonus level but you have to jump on top of that
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>>11357496
Not so, games exist in relative context. If a game is highly innovative and its sequel makes mere incremental improvements than the first game is better.



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