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Halo 2 was too ambitious. It was like two generations too early for the tech it was trying to push. Even if they did manage to ship stencil shadows, the resolution/performance would have been too low. pic-related is only simulated/approximated btw, it's not even the real deal that could have been with pixel perfect shadows and dynamic lights.

Xbox had a high end PC-level GPU coupled with a low-tier Pentium III 733 CPU with a crippled cache. The system has Direct X 8.1, shader model 1.1, vertex shader 1.1 and two Vertex Shader units, while the Geforce 3's only had one. The Xbox GPU was quite powerful.
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Gotta start somewhere.
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Halo 2 was a huge leap ahead compared to halo 1. People were blown away by the improvements on release. How was it too ambitious?
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>>11372560
Looks way uglier that way. Almost looks like halo 3 with it's plastic like graphics.
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Ah OP is a zoomer that watched this video https://youtu.be/rSu0QkDIjMI?si=ELBMEhGXVkFGWJkf

no one actually cared about shadows and lighting to that autistic degree back then. Do zoomers actually think giving everything "realistic" lighting is good?
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>>11372602
>no one actually cared about shadows and lighting
The love for the graphics of Doom 3, three Splinter Cell games, Thief 3 and Chronicles of Riddick say otherwise.
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>>11372632
no one cared about those games compared to halo 2
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Another day, another Gaylo thread
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>>11372560
Did the Xbox version support widescreen?
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>>11372632
actually doom 3 was criticized heavily for being so fucking dark all the time. and the other games you listed are stealth games, so shut up
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>>11372632
Splinter Cell is literally a stealth game where shadows actually matter. It doesn't in an FPS.
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>>11372560
This looks just like Beast Wars, Shadow Raiders and other 90's CGI shows.
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Doesn't Doom 3 use the lighting system Halo 2 was supposed to and it actually works because it's a corridor shooter.
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>>11372560
>It was like two generations too early for the tech it was trying to push
https://www.youtube.com/watch?v=bWeygZqnkTU
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>>11373782
Doom 3 also plays like shit on the OG Xbox, has chopped up levels compared to PC, and had to use the hard drive on the console for cache because of how complex a port it was to even operate to begin with. By all accounts it's likely Halo 2's development could've theoretically pushed stencil lighting if they had handled the development direction better, but for the time and for devs experimenting with an idea they realized wasn't going anywhere on their end, it's not that surprising it got chopped.
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>>11373782
Also the Chronicles of Riddick but again its mostly a confined corridor shooter
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>>11372560
Why isn't the crosshairs centered?
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>>11372602
>"who cares about art direction?"
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>>11374357
because normalfag consolefags like to look at the ground when they are moving in FPS games so Bungie put the crosshair lower to discourage that
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What faggot(s) is/are making multiple Halo threads every week? Let it go. It's a series that was okay a best and the only good part was the multiplayer, which is dead nowadays outside of spergs trying to relive their youth. Halo isn't that interesting or even fun in single-player.
>>11372632
>3 stealth games where shadows and lighting matter by design
>The other game got shat on for being so fucking dark, there's a mod to add a flashlight to your weapons
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>>11376030
>It's a series that was okay at best and the only good part was the multiplayer,
FTFM
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>>11376030
>What faggot(s) is/are making multiple Halo threads every week?
M$ weekly plugging or a bored anon realizing the fun he can have with no IP counters.
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>>11376030
>Halo isn't that interesting or even fun in single-player.
I hate this pedestrian reddit take. Halo's heart and soul have always been its single player, not moneymaking multiplayer slop.

Fuck off.
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>>11376249
friend-less / sibling-less loser cope
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>>11377538
I spent weekends with my friends trying to complete the campaign on Legendary difficulty.



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