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Let's talk about Diablo. Diablo 1, Diablo 2, expansions, mods, ports, whatever.

Thread theme: https://www.youtube.com/watch?v=qgBqKzEEG8k
>>
Did you know that in Diablo 1, you do not get to roll for shield blocks while moving? You need to stand still for that.
>>
>>11377907
There's more to that too. You can block only one attack and if you get with another attack it will ignore your shield. Fast block helps, but doesn't prevent from this phenomenon occurring.
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>>11377906
I fucking hate the gameplay loop of D2. That said, I started a playthrough of D1 in the past days and it's genuinely a better game, at least a more fun game.
It's simple, to the point and motivating. Moving speed is a joke, but that was probably done to artificially make the levels feel larger than they seem, it's fine though.
The story and quests are minimalistic, but mysterious, so they still manage to keep my interest.
I constantly have the urge to increase the brightness of my monitor, but I don't want to hassle with it after calibrating it through the driver. It kinda adds to the dread.
It's a very good game, but I miss an item box and more interesting townsfolk. I feel the deeper I delve into the dungeon, the less interesting things they have to tell. they just point me to Deckart Cain instead lol. Otoh, I'm swimming in money, an itembox would just devalue loot and make inventoring trivial.
>>
>>11377997
There's always DevilutionX and the Hellfire expansion if you want a storage and more stuff to do.

For Diablo 2, I like the game, but the meta is unfun to me, it's at it best when you and a couple of pals are just going through the game together for the adventuring.
Battle.net is kind of a skinnerbox wasteland where most people are preoccupied with grinding, runs for very specific loot, and doing builds according to meta, which ends up erasing a lot of the personality the game can have. I do not enjoy Diablo 2 much on Hell difficulty, not on Battle.net anyway.
>>
>>11378012
in PD2 you can play pretty much any build. you may want to believe it's WoW but it's not like that.
>>
>>11378036
>projecting

D2 is deviating so hard from the formula, it might as well be considered a different IP, gameplaywise. If you don't understand the beauty of simplicity and brevity, what are you even doing in /vr/?
>>
Man, fuck this faggot, I have to deal with him and his cronies through the doorway as a chokepoint, then just daring and rushing in, and what the fuck does he drop for me? A book, and not just any book, fucking Book Of Warp. WARP, the stupidest fucking spell added to Hellfire, what the fuck would I do with this even if I had the magic to actually read it? Fuck off.
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>>11378060
>If you don't understand the beauty of simplicity and brevity, what are you even doing in /vr/?
I then have to wonder about the "retro Diablo fans" who can't appreciate Rogue and Nethack, the OGs. Kind of helps realize how much the Diablo games are propped up by aesthetics and mood.
>>
>>11378102
I think to an extent it has to do with generations and expectations. I'm in my 30s, aside from PC I also grew up with NES and eventually Game Boy as my initial frame of reference for what videogames are, and there's some very excellent and captivating games on those two, I occasionally find a new favorite.

Then I look at stuff like Atari 2600 games, and they really fail to grab me, not even so much for the graphics and sound, they're ok, but the ones I've tried are either very simple arcade affairs where you do very few things repeatedly to build score, and they just fail to entertain me, or they're some very rudimentary and short adventure which loops, and feels like some sort of experimental ancestor to a single level of a later console game (and I suppose that it is).
Not to say that simple stuff can't entertain, Breakout, Space Invaders, Pac-Man, those are good (and Tetris casts a spell on me), but you and I both know the 2600 is far from the best way to experience those arcade titles
Much of the original 2600 stuff feels like some of those particularly cheap Flash games I'd play on school lunch breaks in the 2000s, the ones I'd play once or twice but then never again.

So, I don't know, was the first Diablo before anon's time and it's too rudimentary and basic for him? Maybe, though it feels weird to think about, Diablo IS a pretty simple game, but it's really good at the basic stuff it does.
At the same time, those old Rogues which inspired Diablo, those were before my time and I'm not sure how I would take to them, all ASCII with permadeath and turnbased combat? I don't dislike turnbased (I like Shining Force a lot), but it's not exactly to my expectations for a game of this kind.

So it feels right to me to judge someone to an extent for not being able to jive with Diablo for being simple, yet how fair is it for me to do that? My elders will judge me in turn for this post, and to an extent they'll be right to.
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>>11377997
>Moving speed is a joke

I only really found it frustrating in town. Going to see Akara becomes a chore very quickly what with how far out she is.
>>
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>can go back whenever I want to see spitters spitting forever
Went back to see just because some dork saved my .webms.
>>11378238
>So it feels right to me to judge someone to an extent for not being able to jive with Diablo for being simple, yet how fair is it for me to do that?
Unfair in the overall context of "why you on /vr/", at least with D2 also being "retro". I found "might as well be considered a different IP" to be the more interesting/weirder take from the post.
>>
>>11377906
how the fuck do you even beat the lower levels in diablo 1? I always have to just grab a character editor and cheat
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>>11378420
If possible use corridors and choke points to your advantage. Avoid running into a pack. If you have a melee build try to get a sword/mace with increased attack speed “-of haste” so that you can stunlock enemies
>>
>>11378420
How do you mean? What parts are you struggling with?
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>>11377906
I HATE THE MAGGOT LAIR AND FIRST HALF OF A3
Also I'm thinking of starting a pre-expansion character in d2r, what changes beyond the lack of a5, runes, and jewels?
>>
>>11378102
I play with the map open basically all the time. It kinda does feel like the graphics are in the way lol
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>>11378445
yea I think I'm gonna do an archer on my next playthrough lol. fuck I love the early game tho
>>11378463
everything runs away from me and there's a fuckton of enemies
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>>11378483
No charms
Less crafting recipes
Less sets/uniques/ no elites iirc?
Smaller stash
No weapon swap
No class specific gear like barb helms or necro heads
No synergies
No eth items
>>
C'mon, I want that Undead Crown already.
>>
FUCK YES, LIFESTEAL CROWN, BABY!
>>
Anyone else remember duping items with the in-game bug?
You had to place the item to be duped on the ground and walk a bit away from it, open your inventory, then click the item to walk over and pick it up. Then you had to left click a potion in your inventory to grab it right when you picked up the item on the ground and it would duplicate the item. Everyone used to do it online when one of us found good items or needed to dupe more gold lol, some couldn't get the timing right though.

Crazy that they had bugs like that and just never even really tried or couldn't patch it back then.
>>
OH YES, YOU GANGLY FUCK, GIMME GIMME GIMME
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>>11379865
I did that one all the time as a kid.
>>
My precious prize. Now I'm gonna go cook a giant pot of food.
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>>11377906
I remember the days of /vr/ when Diablo and Doom had active generals
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>>11378238
good writeup
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>>11379937
Like now?
>>
Wish the tile set and level gen for H*ll levels were better, soon as you get down there it's just open squares, feels half baked
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>>11379951
>Diablo generals
>now
You mean one autist making a D1 thread every few weeks and sperging out when anybody implies that D2 is better? Not exactly the same thing as 2017 era prior to rule change where there was a constant D2 thread in the catalog that bumped just as frequently as DOOM gen.
>>
>>11380118
The way that levels are genned for hell is that a layout gets drawn, and then it gets mirrored both ways, so you get this strongly symmetrical level.
This does make them very different from earlier ones, though it's not always so great.
>>
>>11380385
I'm one of the people who sometimes makes Diablo threads, like this one, and I'm sure that there's a few others who do, but I don't hate Diablo 2.
I do hate when people thoughtlessly shit on the first game and act like it's a barely a novelty and not worth playing, I think that's retarded.

Doom generals are as constant as ever, even if Diablo threads aren't.
As an example, Sim/Tycoon threads never stayed afloat for long here, even many years back, and even trying to roll all those games into a single general thread, those had to be kept on desperate bump life support. I think things like that are just a matter of the nature of imageboards and the demographics of /vr/.
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>>11380417
>I do hate when people thoughtlessly shit on the first game and act like it's a barely a novelty and not worth playing, I think that's retarded.
Shit retarded takes aren't exclusive to either title but it's been towards D2 the last several threads. It feels opposite to when I used to poke my head into these threads during the time >>11380385 mentioned.
>>
>>11379937
This is only my personal observations, and maybe I'm wrong, but I think one of the big reasons /doom/ is so lively is because there's a massive mod scene for the game to this day, and people there work on their own maps and mods. Doom is VERY easy to make levels for, and fairly easy to make other mods for, so together with a solid core game it's a very appealing one for creatives, and also just people who want more of the same, or/and enjoy spins on a formula they're already fond of.
Quake and Half-Life content gets talked about some semi-regularly, and there's been some Quake mapping, but while the Build engine trio do get talked about fairly often, there's VERY seldom any mapping or modding effort in the threads, in part because making levels for them is much more complex and they never got much better tools in the 21st century like Doom did, there is ONE small level pack for Blood made by some guys there, and that was it, a Shadow Warrior one was attempted recently but it died in utero.

Diablo, meanwhile, is even less approachable than all of those. You CAN mod it, but it was never made for it in any sense, it never had a source code release, and the tools and resources are nowhere near as multifaceted and helpful. For Diablo 1 modding, Mordor's works are the most prolific because he's put far more work and effort into his mods then almost anyone else, there's not much else like them around, at least not with much visibility. Most people do not have his drive or the razor sharpened autism necessary to work with the first game.
Diablo 2, meanwhile, I remember having a fair amount of mods going for pretty long back, even if the scene wasn't ever enormous.

Whether or not there's new content to talk about is a pretty critical facet of the fate of 4chan generals. If there's nothing new, it either withers away, or it becomes a weird and insular circlejerk like with Katawa Shoujo.
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>>11379865
That one got partly patched in Hellfire. If you dropped two duped items on the ground, one of them would vanish. Though you could still dupe things if you kept them in your inventory at all times.
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>>11380776
That was in base Diablo v1.09 as well.
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>>11380764
Think of the autism required to mod a Diablo game vs a Doom game. For a Doom game you're making about ten to twenty levels, ten weapons and enemies.
Think of how much content is in a Diablo game. 16 areas minimum if it's D1, 5 acts in D2 LOD. Several enemies with several variants, each with stats that must keep up with at least three character classes who can use items with randomly generated affixes and any combination of skills.
Mod tools would have helped but if they came out today I don't think it'd make a difference. Too little too late.
>>
>>11380845
It still ends up being a lot of work with Doom, the work just isn't very hard for the most part. Doing a full 32 level megawad for Doom 2 for instance, that's doable, but it's a lot of work to do on your own, and most people who set out to do that tend to decide they've made enough and settle on 10 to 20 or so, often because they find they don't have enough good ideas for 32 whole levels.
Some people then force themselves to fill out the level slots, and the overall quality tends to suffer as a result, the better approach is typically to get a friend or two of yours to make a few levels.
Good one man efforts do exist, but they tend to have a few years behind them and they are relatively few.

>Mod tools would have helped but if they came out today I don't think it'd make a difference. Too little too late.
That's definitely true, Doom has 30 years of inertia in addition to good tools. If Diablo had something roughly akin to StarEdit in the 90s, I think the modding scene would be a lot more lively, even if it wouldn't be all that big in the grand scheme of things.
>>
>>11380845
>Think of the autism required to mod a Diablo game vs a Doom game.
A "Doom mod" can be anything from a modest few levels/weapon edits or the aptly named Hideous Destructor, so the sky is as high as your autism when it comes to modding it.
The Doom anons also still play games together. Anons here used to play Diablo 2 sometimes.
>>
WHACKWHACKWHACKWHACKWHACK
>>
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God, I love Hellfire's Barbarian, he's such a goddamn machine with the axe. It's such a distinct different way to play from Warrior because he can do fuckall for magic, only chop, and he's good at that.
>>
Diablo 2 is unabashedly a superior game to the original in every single way. Claiming it's so different it might as well be another IP is laughable. It simply improved on Everything.
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>>11381826
Nah.
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>>11381826
Good in some ways, no as good in others.
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>>11381912
>>you can sprint like a mad cunt now
If "now" means the start, no. Dark rogues can sprint faster than you. Unique enemies with 'fast' are the mad cunts.
The post then bluntly and clumsily concludes that D2's "singleplayer isn't bad, just not as good" out of nowhere. Screencapped posts are also more objective than what I'm seeing in here. What else was going on in this thread? >>10405764
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>>11382034
>If "now" means the start, no.
i think it means compared to d1
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>>11377906
> Game called Diablo
> You don't get to play as Diablo
Why would they do this?
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>>11382314
This is the full line for it:
>>the higher speed of the gameplay also works against this, you can sprint like a mad cunt now, so it's seldom as threatening or tense
It almost reads like no one but the player in Diablo 2 can run. It also incurs penalties similar to >>11377907: Sprinting reduces your defense to zero and reduces your block chance by two thirds (goes no higher than 25% while sprinting).

You can move faster but I wouldn't say it makes it less "threatening or intense". It's probably worth noting that nobody can "outwalk" the player in 1.
>>
>>11382385
So many times in Diablo 2 I got into a running match with enemies that always managed to kill me. The problem isn't that running exists in D2, it's that simply using a portal to town has existed *since D1.
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>>11382354
>Game called Zelda you don't get to play as Zelda
>Game called donkey Kong you don't get to play as donkey Kong
>Game called Metroid you don't get to play as a Metroid
I know right
>>
>>11382034
>>11382385
It changes the feel of the game completely IMO that you can basically rush through most places at all times.
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>>11382354
He's the final boss. Think of it like Tongue Of The Fat Man.
>>
>>11377997
>but I miss an item box
I’m pretty sure you can just drop items in the town square and they’ll persist.
>>
can someone give me the qrd on diablo ps1? i feel like playing it for some reason - curious what the difference is compared to PC. I haven't played the PC version in probably a good 10 years.
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>>11383264
Quite faithful, but it has to cut a few things for hardware limitations. In return, it adds a few things to try to make up for it, as some PC to console ports did back then, mainly in visual effects.
It's however close enough to the PC version that the character save data is compatible between them, if you were to go through the trouble of using modern tools to transfer them.
>>
>>11383212
>It changes the feel of the game completely IMO
I don't agree. Movement as a whole feels different with it no longer being tied to an obvious square grid (Warcraft 2 to Starcraft would see something similar) but it still feels like "Diablo" to me.
I'll run through most of the overworld, but am more wary of doing it aimlessly in dungeons or around mobs due to aforementioned reasons.
>>
>>11382354

just pick warrior and you get to play as diablo 2's diablo
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>>11377906
How are the console ports/DevilutionX's controller support?
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>>11383397
Good. DevilutionX has great controller support.
>>
>>11379865
The team was supposedly sick of diablo when they released it.
They started to patch out things, but in the end a lot of things were pretty hard to just solve via patching and in the original engine, so they decided to make a second game.

>>11378238
Don't get into the pseudo intelligent trap like a lot of people falls nowadays.
You got too phylosophical over the simple "I just prefer it that way" thing.
I'm also in my 30s, grewq up with c64 then dos games and I really liked and still like D1, but in the end for me D2 is way bigger love

>>11378012
Getting too deep into the meta (following recommended or top build blueprints, calculating shit like cast rates, etc) kills the joy from every game, it's just not really worth it.
I play my games without these and it's pretty joyful
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>>11380906
interesting that the paladin is white on this, meanwhile it's black in the game
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Ok, I'm actually doing a lot better than I thought against hordes of hellsluts and spitters, but I feel I still need a bigger axe than this.
I'm gonna need more resistances too.
>>
>>11381912
The "cons" part is pretty bullshit, not mentioning the single player being just okay
The only thing I kinda agree on that it's a shame there is no proper deep dungeon, all the dungeons are pretty shallow in D2, being 3 levels deep at maximum
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>C'mon, you bitch.
>Uh oh...!
>JESUS CHRIST
>Actually I'm doing this.
>Alright, NOW, come here, bitch!
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Hmm, I conquered this from the bitch. Doesn't have lifesteal, but it does hit pretty good, guess I'll try it out and see.
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>>11383436
The fact that it was supposed to be a turnbased game and horizontal movement feels so strange definitely shows the codebase is a bit odd
>>
>>11383436
I like that it's on a grid, makes the movement and hitting much more predictable.
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>>11383520
BTW
Diabo 2's improvements and developments over Diablo1 are mostly things they wanted already for the first game but could not implement in the original bc either time constraints or technical ones
btw interesting article from the D2 release
https://www.gamedeveloper.com/design/postmortem-blizzard-s-i-diablo-ii-i-
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This quest probably isn't gonna be worth it, I'll probably just get a crap- HOLY BALLS
>>
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Being able to cast a little bit of magic now is quite helpful, even if it's mostly in a pinch. The biggest benefit is being able to cast Town Portal and Reflect.
Thanks little girl, you're alright!
>>
>>11383290
thank you, sounds worth playing through for my purposes then.
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>>11383260
this makes sense as the items persist in the dungeon when I port to town
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>>11384223
Mind that they will vanish when you start a new game.
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>>11383461
Black? You must be a mulatto. He's obviously a tannned white, since Kurast was lying in the moist jungle belt.
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D2 resurgence mod is pretty fun. Not the greatest amount of polish, but it does the rest well.
I revisit d2 at least every few years. Javazon, and fully geared light sorc are my fav for vanilla.
Summoning necro is pretty fun. But it just devolves into corpse explosion.
Actually bone necro is my fav. But levels 12-19 are painfully slow since teeth damage scales like ass and costs a fuckton of mana. Then bone spear is still kinda mediocre damage and is slow late game
>>
i mostly play project diablo 2, but i do have d1 for ps1 and its v comfy. rest are p shit imo including d2r.
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>>11379937
Generals are cancer. You don’t need to have a thread up 24/7 with forced discussion
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>>11385626
This is why it needs to be about a subject where there keeps being new stuff to talk about, and/or it's a place where people make shit, it's the only way it can keep at all healthy.
Compare /doom/ here on /vr/, which has new stuff to talk about every week and people make stuff, to /ksg/ on /vg/, which has had NOTHING new to talk about since the game came out, and which don't really make much at all.
>>
https://github.com/Jarcho/d2dx
https://github.com/bayaraa/d2gl
Which one is better?
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I bought the Full Plate Mail of Precision
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>>11384303
Im white as fuck EVRO
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I'll need some better armor, probably something with boosted defense and then damage reduction, optionally even more magic.
What are my chances that Griswold or Wirt will cook up a Saintly/Godly Plate (Full/Gothic) Of Osmosis or Wizardry?
>>
>>11387167
Also, since I'm eventually not gonna need the added resistances from one of the ring slots, given that Barbarian gets +1% Resist All per level, what else should I go for in a second ring? Chance To Hit, even more Mana?
>>
>page through Jarulf's Guide for Diablo 1
>see it say that player ears can be identified
>this supposedly turns them into hearts
>also that ears can be sold to Adria
>the fuck, never heard of this before, have I missed this, is there a graphic I haven't seen before?
>try it out
>Cain does not offer to identify ears
>scroll of Identify does nothing
>Adria does not want to buy the ear
Feels strange for this to be in an otherwise very reliable and comprehensive guide. Is this some old rumor which nobody bothered to fact check?
>>
>>11381826
Hard disagree.
>>
Path of Diablo just released a new version and started a new season, FYI
>>
>>11387898
Path Of Diablo?
>>
>chance to hit: 100%
>most swings don't hit
cool™
>>
>>11388013
Yeah, it's one of the various Diablo II mods. It's the only one I've played so I can't go into detail on how it differs from others. I guess it's a relatively light mod though that tries to improve the original experience without changing its essence much. I dunno. Play it if you want
https://pathofdiablo.com/
>>
>>11377906
How to rewrite Diablo plot?
>>
>>11388763
The plot was fine in the first two games.
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>>11388194
You're weighing that against the enemy's Armor Class, which is essentially the opposite of Chance To Hit. If the enemy has high Armor Class, then you need higher Chance To Hit to be able to land hits often enough.

For instance, I've got 165% Chance To Hit, so while I'm kicking ass and taking names down in Hell on Normal (my Barbarian laughs at Succubi and Advocates), this shit isn't really cutting it anymore down in the Catacombs on Nightmare, those Toad Demons are getting in a lot of hits on me (I know, I need to replace Arkaine's Valor already), but I'm starting to really whiff against these motherfuckers too, so the balance is getting pretty untenable.
I think I may need to get an armor which, in addition to having lots of AC and +%, also boosts Dexterity a bunch, to help even these odds.
>>
... and there we go, my first death with this character. Yeah, this armor sure as hell isn't cutting it, and I need more To Hit than this.
>>
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THIS DAY WILL LAST FOREVER
DEEP IN THE HEARTS OF MEN
COURAGE AND VICTORY
REMEMBER, REMEMBER
>>
>>11385821
I enjoy d2gl with Jarcho's d2fps: https://github.com/Jarcho/d2-rs/tree/main/d2fps
>>
Alright, after some rolling I found some pretty good stuff. I think I can eventually find a better armor than this, like maybe a Saintly/Godly Full Plate Mail, but I've got much more Armor Class and Chance To Hit, in addition to more damage. Probably find some oils to touch up things more.

In five levels, I'll have an inherent +35% Resist All, so I can replace one of my rings with something which gives another benefit instead of resistances, as my other ring gives me +40% Resist All and covers me fully by then.
>>
>>11388997
Meant unfinished third installment from 2007
>>
Does Diablo 1 have a Hardcore mode like Diablo II does?
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>>11389467
No.
>>
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>>11389467
It doesn't recognize it like D2 does, but you can refrain from saving your game for something close.
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>>11389262
Why not just use d2gx? It includes d2fps.
>>
>>11377906
SO I've been picking up every item and vendoring it and it's an absolute slog. Am I doing it wrong? Should I be saving my inventory space for actual valuable items instead of constantly going back to town?
>>
>>11389467
No, but people used to do Ironman runs, where you make a new character, go down into the dungeon, and then never come back up.
You can never go back up a floor either, so items are use them or lose them, and you see how far down you can get.

It'd basically work on the honor system, but if it's singleplayer and you never save, that's almost hardcore, as said.
>>
>>11389650
There's no reason to pick up EVERYTHING, unless you want to make the most out of the first couple of dungeon floors or something, but it's really not efficient. Just go for valuable stuff, ergo usually blue items, as they typically are worth at least a few hundred, but depending on type (and what magic they have), it can be anything from a few thousand, to maybe ten thousand, at least for later game stuff.
Bling is always valuable.

For Diablo 2, this still applies, don't really bother with unmagic trash. Wands, staves, and scepters, are good for Necromancer, Sorcereress, and Paladin, but virtually fucking useless for everyone else, however, even white ones may have some magic to them, which makes them valuable, so always pick those up and check, they can net you a few thousand gold pretty early on, maybe even close to start, in which case you can buy some decent starting armor.
>>
What's the difference between resist magic and resist all in D1? Got a crystal mail with +48% resist magic and wondering if it's worth pumping another 10 STR for it on Rogue and replace Arkaine's Valor for it. 27 AC 10 VIT -3DMG Fastest Hit Rev vs 33 AC +48% RM ABS Half Trap DMG.
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>>11389735
Resist All means Resist Fire, Resist Lightning, and Resist Magic, combined. They all stack, but they all also cap at 75% maximum, each.
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>>11389740
Ah yeah makes sense, fuck it then. Buying this instead.
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>haven't been on D2R for a while
>casually cleaning out all my alts gears
>see this
Yo what the fuck
>>
will that death's web ever drop
>>
Wow movement speed is fucking aids in D1
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>>11390564
I think it's fine.
>>
God, the barbarian makes the axe so much fun in Hellfire.
>>
I never realized it but the evil knight enemies are actually too stupid to open doors. You need to catch them spawning in the Caves to see it, where you might also see monsters like Mud Runners opening doors just fine.
>>
Loved this shit on ps1, would play with neighbour kid, shit was so cash.
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>>11390935
It's a fun game. If you want to, you can use DevilutionX and it has gamepad support.
DevilutionX also has builds for fucking everything, including goddamn Amiga computers and Android phones, if you really wanted to, like just because.
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DevilutionX also has multiplayer support (complete with the singleplayer quests available), both regular old LAN and TCP/IP, but also its own online servers where you can play with randos. There's lots of fixes to the various old desyncing bugs which Blizzard never addressed, so you don't have shit breaking or you getting inexplicably killed because hitstun or blocking happened clientside or whatever.
Not the biggest regular playerbase there, but you should be able to find about a dozen different people a day.

I'm so goddamn happy to have this port, it's pretty close to everything I ever wanted for modern Diablo 1 enjoyment.
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>>11390956
I wouldn't play Devolution with any of the mutants on their discord. Slavs and Europeans who talk like 11 year olds despite being 40+, lot of petty drama and one of them tried to kill himself a little while ago.
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Knights ought to be undead
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>>11390973
I'm ignorant of what goes on there, it's better that way.
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>>11390984
Holy Bolt should affect Demons, also there should be a more high powered one, equivalent to Fireball, complete with a blast radius
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>>11389424
Are you having a problem with Tyrael getting a bit tanned after falling as a fireball from Heaven?
It's quite interesting that an Archangel could simply cast off his wings.
Think that a demon could cast off his similarly?
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>>11390564
You have some place you need to be?
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>>11381826
Improved on everything except fun. Sprawling empty maps with 2-3 enemy types. Added a billion gems, runes and armor sets with nowhere to store them all. I just did another playthrough if each. Diablo was fun and I played through three times in a row. Diablo 2 was boring and I dropped it in act 5. I beat it once long ago and that's enough.
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>>11391652
>You have some place you need to be?
There's a "run in town" and "speed" option in DevilutionX for those that do.
>>11391675
>Sprawling empty maps with 2-3 enemy types
What do you consider an "enemy type"?
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>>11387167
>What are my chances that Griswold or Wirt will cook up a Saintly/Godly Plate (Full/Gothic) Of Osmosis or Wizardry?
lol
lmao even
i think wirt can have godly plate of x kino but i forget how it works
>>
>>11377906
That music...

Anyhow. You haven't lived unless you played Diablo on PS1 with 2 consoles, 2 t.v.s, a link cable, and two copies of D1.

Dibs on Warrior.
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>>11377997
The Diablo games will not hold your interest. The ADD runs deep in you.
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>>11392272
It could be played with a link cable peripheral? I thought it was just split screen couch co-op.
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>>11377997
Mostly agree, I recently played through Diablo 1 for the first time, it's simple and it works.
I liked Diablo 2, but now I wish the devs had gone in a different direction instead.

>>11384303
Whatever you say cracker.
>>
>>11389635
d2gl has some more graphic settings that I like. But it's up to your taste, both are good.
>>11390945
>>11390956
I just wish there was a fork of the original Devilution (original Diablo reversed engineered) that was similar to Chocolate Doom. As it stands, DevilutionX is more similar to Crispy Doom and the devs are completely lost at this point.
>>
>>11377906
I remember when Diablo had its own active general here
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>>11392272
oh hey neat really d1 on the psx can use the link cable. by far the coolest shit for gen 5/6 consoles man.

the sickest set up is 4 gamecubes 8 players for mario cart or wait is it 8 or 16 player. or the crazy ass 1 main tv and 4 other gamecubes to play zelda four swords, mother fucking 5 gamecubes

racing games fps's yeah sure those work great with a link cable. but its awesome as fuck to see other multiplayer games use it.

when i was a kid in the 90's arcades were gay, we would go to these video rental places. had a bunch of tv's and consoles hooked up. it was cheap as fuck to play you paid by the half hour. on the weekends they would do cool shit like a lan party host tournaments for tons of games. this place also sold mod chips/flash carts later on too and next door they owned an internet cafe, lmao you could get 1 day game rentals go next door and get a game burnt for 5-10$


you have never lived man unless you went to a lan party or house party bringing over a small tv and hooking consoles together. playing vidya at a house party and everyone is cheering you on, even the girls would love this. so many good memories man.
i feel so bad for zoomzooms generation of autism being told what to do never thinking outside the box recording everything to post on tiktok/etc socia media cancer for likes. house parties are a thing of the past, going out to a club/bar/rave is all about being a cringe lord blowing money you dont have to show off on social media. meanwhile when i was 17 we were hosting illegal raves on complete edge hoping the police dont raid the place because there is 300-500 people here and a few dealers with a lot of drugs plus getting all the audio gear confiscated yet again would be fucking painful.
we started only doing outdoor illegal raves by the river/fields because it was eaiser to run away if need be. hide the generator/speakers take what you can and just fucking bolt it
>>
any ideas for a diablo II necro hardcore run?
i want to beat this game this time
my biggest limitation is fashion. sometimes i ditch armor or equipment for better looking ones
for example i cant help but use the flail
>>
>>11393020
>I just wish there was a fork of the original Devilution (original Diablo reversed engineered) that was similar to Chocolate Doom. As it stands, DevilutionX is more similar to Crispy Doom and the devs are completely lost at this point.
What do you mean? You think they changed the experience too much? I played through both vanilla Diablo and the source port for the first time a short while ago but didn't notice much beyond QOL improvements.
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>>11393296
>even the girls would love this
stop lying
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>>11393561
>You think they changed the experience too much?
Not too much, but just enough that it isn't vanilla anymore, exactly like Crispy Doom.
Chocolate Doom aims explain better what I mean:
* To always be 100% Free and Open Source software.
* Portability to as many different operating systems as possible.
* Accurate reproduction of the original DOS versions of the games, including bugs.
* Compatibility with the DOS demo, configuration and savegame files.
* To provide an accurate retro “feel” (display and input should behave the same).
Now compare it to Crispy Doom:
Crispy Doom is a source port that aims to provide a faithful Doom gaming experience while also featuring some user-requested improvements and enhancements. It is forked off of Chocolate Doom to take advantage of its free and open-source code base, portability, accuracy and compatibility with Vanilla Doom.
To me DevilutionX is Crispy Devilution and we're missing a Chocolate Devilution. If you look at the PR's in github you'll see a lot of debate around adding or removing features/QoL changes, they can't really make up their minds on what should or shouldn't be included.
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>>11393296
You're in Indiana or East Texas. I know it...
>>
>>11393764
I had no problems just downloading and playing the original Diablo on Windows 10, so I guess there's not as much demand for a 1:1 port.
The features request for DevilutionX get into retarded territory, like having Adria refill your mana automatically or removing permanent HP damage, but it seems the devs are not willing to cross certain lines so far.
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>>11394091
You're forgetting the stash and dupping items.
>I had no problems just downloading and playing the original Diablo on Windows 10, so I guess there's not as much demand for a 1:1 port.
There is for other operating systems and platforms.
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>>11377906
GOD I LOVE DIABLO 1 SO MUCH ITS UNREAL
i waited 15 minutes to post this thats how much I love diablo 1
>>
>>11378102
>wonder about the "retro Diablo fans" who can't appreciate Rogue and Nethack
I do appreciate classic ascii rougelikes though
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>>11394809
He’s wondering about those who don’t though
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>>11394804
Me too, friend!
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>>11394091
I've got mixed results with that over the years.
On some computers it doesn't take much effort to run base Diablo 1 at all, you might not even need a patch, back in the Windows 7 era I got the original .exe running flawlessly with just a super simple batch file which would kill explorer and start Diablo (because Windows Aero would destroy the colors), and that was usually all, aside from maybe using compatibility mode.

But towards Windows 10, that wasn't always enough, sometimes it'd work with some patch or other fix, but sometimes on some machines it just didn't, not ever. Various other older games could behave like this, installing and running Sim City 3000 from a disc to Win 7 or Win 10 in the 2010s typically never worked well at all for me, the game would function for maybe 5 to 15 minutes before crashing, and I could never find out why.
Then eventually Sim City 3000 came out on GoG, and those guys actually cooked up compatibility fixes to make the game and its expansion run flawlessly, most often they just gather or copy existing community fixes, but not that time because there weren't any, and that was one of those times I really appreciated them.

I treasure source ports and reverse engineered ports so much because of things like these, and I can see what someone wants with a proper Chocolate Doom equivalent for other games, it's always good to have the authentic baseline, an accurate way to play the original game as designed.
>>
>>11394804
>>11394809
>canceled pokemon style rougelike for GB
Same
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i just made my first grief ever in offline after farming LK on my barb (i HATE magic) thanks for reading my blog
>>
>>11394812
depends where you come from, gaming-wise. Diablo is RPG-adjacent enough for RPG fags to enjoy it (like me). Proper Rogue(likes) might be too far removed.
>>
anyone here tried all the different private servers of Diablo 2? like Path of Diablo and Project Diablo 2, and I think there's a couple more
which one is the best one?



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