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I fell for the meme.
The D-pad on this thing is garbage, and you guys are unironically retards. I'm retarded for believing what I read on 4chan, I guess

Why can't manufacturers make a D-pad feel on par with the original SNES at least? NES D-pad was even better. PSX had a better D-pad. And that was thirty fucking years ago.

This piece of shit can't be used if you want precise inputs. Forget about fighting games. Forget about Sabin's blitz inputs.
I've had mine for only a couple weeks and it already feels de-synced.
Comfort level? Hahaha... no. You like clacky noise?

For the love of God, where can I get a good fuckin D-PAD
>>
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>>11379812
Hori is decent, but the buttons are donna die on you in a couple years if you play heavy, a few years if you play casually.

The truth of the matter is, all third party controllers are cheaply made. If you want something a bit better quality, you need to dish out the 70 or 80 bucks for a ps4 or something.
>>
Saturn controllers, certain Playstation controllers (this is preference but they can be nice). Also old models of the Hori fighting commander, I'm pretty sure I've heard they suck now but maybe it's gotten better
>>
>>11379812
Just play JRPGs and you'll be fine
>>
>>11379812
>Why can't manufacturers make a D-pad feel on par with the original SNES at least? NES D-pad was even better. PSX had a better D-pad.
Wut? The dpad on this thing is miles better than the NES (and also PS1)
I got one too (over a year ago) just to have a controller with the dpad in the primary position and I'm still happy with it
>>
>>11379812
Use the Xbox Series controller. It doesn't matter what position the D-pad is in as long as it's not too close to the center of your hand like on some handhelds. The clickyness matters more. Every rubber membrane controller feels like shit in comparison.
>>
>>11379887
X box d pads are horrible for fighting games, ps is not totally ideal since it's not one piece, but it somehow ends up being more easy than x box
>>
>>11379812
Been saying this in every thread. 8bitdo dpads are stiffer than fuck and read diagonal inputs constantly, even worse than my pro controller. No one can make a decent dpad. Give up now on new controllers, buy a SNES controller on eBay and a usb adapter. That is the best solution. Fuck 8shitdo and fuck the lying pieces of shit on this board.
>>
>>11379915
Fuck 8shitdo and fuck the lying pieces of shit on this board.
You are just too autistic to use a dpad properly
>>
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>>11379812
>where can I get a good fuckin D-PAD
Here you go, lad.
>>
Get the M30 instead.

Sega-style dpads > Nintendo-style dpads
>>
>>11379812
can't you retards just get a PS4 controller and be done with the endless perfect controller searching ?
>>
>>11379915
>buy a SNES controller on eBay and a usb adapter
The Retroflag USB SNES controller is good too.
>>
I swear no two people ever agree on what a "good d-pad" is.
>>
>>11379913
I dunno about the earlier ones but Series is good for FGs. It's very easy to hit both diagonals and cardinals at will, double tap or quickly hit opposite directions for me. QC inputs aren't harder to do than on a "normal" D-pad either.
>>
>>11379952
M30 ain't that good. It has no pivot, you can press the D-pad right in the middle and it will go down. Its main adventages are the 6 face buttons and triggers that are comfortable to use and actuate very fast. It's decent for FGs with dedicated block buttons but not so much for ones where you press back to block, because of its lack of pivot.
>>
>>11379812
>The D-pad on this thing is garbage
What exactly is wrong with it?
>>
>>11379816
What are you talking about? Modern first party controllers suck.
>>
>>11379913
>X box d pads are horrible for fighting games
You haven't tried an xbox d-pad in a long time. They have been good since the xbox one.
>>
>>11380037
the xbone's one is great. the GOAT all-purpose controller in fact. the "new" xbox controller's dpad, the raised one with the clickety-clack, is absolute dogshit. i still use it as an all-purpose controller though because i think it's wasteful/tacky to have different controllers for different systems in the case of emulating
>>
>>11379969
Literally
>>
>>11379969
>>11379985
as someone that uses the controller in the OP extensively but also has nes/snes/n64 controllers in his home I can explain the problem. You get no feedback when you are rocking the d-pad. Compared specifically to the NES controller, when you are holding up you can add left or right inputs and get the sensations of pressing a button which you dont really get with the 8bitdo. With the NES controller you can also release the side inputs easier return to one direction more gracefully. Going left to right on the 8bitdo makes you feel a little sea sick with how stiff the motion is and moving in the diagonals requires much more input to achieve a diagonal and when returning you need to compensate the other way which feels unintuitive.
>>
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>>11379812
ENTER
>>
>>11379816
I've never held a hori pad after 5th gen that I would willingly use.

I'm okay with 8bitdo on retro consoles with the little RF receivers. But mostly for RPGs and games like that. If it's an action or platformer game I use the original controller
>>
>>11379969
a good d-pad is the one I grew up with, duh
>>
>>11380136
I'd buy one solely for the d-pad. I don't need it, I'm slowly turning into a controller collector, but I want it for the handful of games this thing is absolutely the best controller there is.
>>
>>11379879
>Wut? The dpad on this thing is miles better than the NES (and also PS1)
The NES' d-pad is the best there is. Tendie hit it right on the mark on their first try. Every d-pad afterwards was at best almost as good.
The Pro 2's d-pad is good enough for slower games, for 2D games I usually use the M30, but it doesn't have a pivot, which is kinda criminal for that type of d-pad. It's still better though. The pro 2/ultimate is good with everything else imo. Buttons feel good, triggers and shoulder buttons too. It has a good size. But the analog sticks' rubbers are wear down too quickly. The price is fair.
>>
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>>11379812
>not building your own dpad
>not taming those chink diagonals
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>>11379952
>>11379982
>not building your own pivot
>>
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>not killing the CLACK
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Also I hate 8shitdo because of how much work they take to get usable, but latency wise (something you can't actually fix) they're very good.
The chinkshitNES is like 1ms of delay over USB
Also this dpad is a near exact replica of a real NES, with the exception of being like 5% stiffer ootb
>>
>>11380219
My only gripe is that it doesn't have four bumpers. Would be the perfect PSX controller otherwise.
>>
>>11380235
>The NES' d-pad is the best there is.
It's too small for my taste, buries itself into my thumb
>I usually use the M30
I really liked the M30, but gave me some 'sticky inputs' when quickly changing direction on the dpad. I noticed it a lot when playing Light Crusader. Switching to a different pad didn't help either so it seems to be some more fundamental software/hardware issue.


>>11380269
>Also this dpad is a near exact replica of a real NES, with the exception of being like 5% stiffer ootb
Isn't that because the 8bitdo is new while the nes pad has been used for 35+ years?
>>
>>11380325
>Isn't that because the 8bitdo is new while the nes pad has been used for 35+ years?
shhh that's too much reasoning for the ultra-exacting autists here to handle
>>
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>casually mogs fancy controller D-pads and costing barely more than them despite being a whole-ass handheld
>>
I actually tried those in the store along with the 2C and rejected the Pro because the D-Pad felt worse on it.
>>
Wii U Pro controller has the best cross dpad in my opinion and it's right where you thumb goes naturally. It's almost on the comfort level of the best of what Sega had done. Just a really good cross dpad
>>
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>>11380301
ENTER
Hopefully because I just spent £50 on one
>>
>>11380592
What I hate about the Wii U pro, is it has a sloped surface, so the inner edge is less raised than the outer edge.
This just annoys the hell out of me for some reason. Plus I don't like bending my thumb down to use a d-pad.
>>
>>11379939
And you're too stupid to quote other peoples posts properly.
>>
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>>11379982
The pivot is on the front shell of the controller sandwiched between the two d-pad parts. The problems with the 8bitdo M30 pivot are down to shitty factory assembly where they didn't push the d-pad's cross and disc parts tight enough together, and the matte texture of the plastic in the inner pivot well where there would be the most amount of friction (original 6B was glossy).

You would need to put some silicone lubricant in the pivot well where the top d-pad disc makes contact then reattach the d-pad together as tight as you can, preferably with an F clamp.

But the Saturn d-pad in >>11380262 was redesigned and completely fucked by Retro-Bit. It's unfixable without an OEM donor and you should bin it.
>>
Every single model of PlayStation controller I have ever used has a distinctly different feeling d-pad despite most of them using the same shape so I'm not sure anyone even understands how this shit works and they sure as hell don't care anymore.

>>11379969
There's at least two very distinctly different ways to operate a d-pad for one thing, between people who rock the pad from the center and people who slide their thumb around the edges like they're separate buttons, and you can probably really more gradually look at how far from the center they tend to move their thumb in general. Take the DS4 for example where because of how big they made the d-pad if you try to press from the edges you will miss diagonals all day unless your thumb is enormous, but the round relief in the center is more comfortable to stay in than the DS1-3, or the digital PS1 controller that will absolutely rape your thumb sliding along or pressing hard on the edge because they are taller and sharper than all later models but the steeper angles are easier to push from the inside.
>>
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>>11379812
We tried steering you in the right direction (pic related).
>>
>>11380258
I’m not paying for a product that I have to tape shit onto for it to work right.
>>
>>11380963
i don't care how good it is, it looks like it's garbage. how they have not updated the looks of this is beyond me. sinfully ugly. screams 3rd party trash that will break in under a year.
>>
>>11380996
It's good though. Just don't try to make it the only form of control for your custom submarine.
>>
>>11380996
>i don't care how good it is
its not good
>>
>>11379950
>Chinkshit

No
>>
>>11380996
It's a reliable controller that just works, nothing fancy. Many other anons have said the same thing in previous threads. This controller model is old as fuck and still sells like hotcakes for a reason. But suit yourself.
>>
>>11380262
>GO TROUGH THE HOOPS BITCH

NO.
>>
>>11380996
Even if that is ugly because of its shape, the 8bitdo Pro 2 isn't much better with its blue text all over it and the fact that it's not decorated and it looks more pinkish in person than white

>>11379950
Hori is the way to go for precision, it seems. Can't wait to start spamming air blade and dark metamorphoses
>>
>>11381034
As if all other controllers are not made by the same chinks...
>>
>>11380963
From the description this thing is a no pivot d-pad and I am ideologically opposed to the existence of such things.
>>
>>11381037
that's good that it works but it just screams 2000s madkatz cheapo aesthetic to me.
>>
>>11380262
>>11380751
Hey retard, my pic is an M30 dpad
Don't you dare talk about pivots in my presence
>>
>>11379812
Heh, I bought two of those 8bitdos. One is exactly like your pic, the Game Boy-inspired model. Shitty d-pad with poor diagonals, stucky face buttons and the usb connection is flimsy (wtf). The other model was one of those Ultimate, cheaper, so I was expecting even less. However, end result was much better, everything is improved, and even the d-pad is usable, although I'd rate it 7/10, because of little tactile feedback and so-so thumb-rolling capacity. The rest of the controller is a solid 9/10. Acceptable for the price, but the first model I bought was a 100% wasted money.
>>
>>11380639
>unable to hold L1 or R1 + face buttons

garbage desu
>>
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This. I find the D-Pad on it a bit too wiggly, and the C button tends to stick a little bit.
>>
>>11380258
>>11380262
>>11380264
I'm newbie to modding. What kind of tape is that?
>>
>>11380963
+ Great d-pad
+ Great face buttons
+ Good bumpers
- Abysmal analogs
- Bad triggers
- Uncomfortable form factor (thanks solely to the backwards protuberance where triggers rest)

Misc: short cable and no vibration.
>>
>>11380963
> even worse D-pad

lmao
>>
>>11381354
What kind of dpads do you like? Got any examples? This sounds like autist rambling because those dpads are not significantly different from Nintendo oem
>>
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>>11379812
You can't misinput if the dpad is separate mechanical buttons
>>
>>11382139
Don't take me for an autist because you lack experience. You're making a fool of yourself. But, to answer your question: those d-pads are only similar on appearance, it's like saying that a PC build gets more powerful just because of the case used. External is different from internal.

For what I like or not, here's a short list of three different-tiered Nintendo-style d-pads:
>8bitdo Pro 2, older models
Bad. Many problems with diagonals, and lower tactile feedback makes harder for thumb-rolling.
>8bitdo Ultimate, newer models
Decent. Diagonals were fixed, but tactile feedback still needs improvement. Usable though, even for fighting games (casual style only). Plus, it's cheaper.
>RetroFlag SNES, american style
Good. Not like the OEM, of course, but a satisfactory replica for the price. No issues with diagonals and your thumb rolls with more ease.

While I can play decently with some of them, they're still not my favorites. I'd rather favor a good 8-way d-pad, like the japanese Saturn pad or the older 3-button Genesis model. The 8bitdo M30 also comes close. Unfortunately, I use them less, because they're not part of more modern controllers and I prefer diamond-shaped face buttons. The closest I found was the Hori Horipad for Switch, but its d-pad comes off easily. The Logitech F310 is not bad once you get used to it (ditch first impressions), but there are many downsides to it.
>And why do you like 8-way d-pads?
Easy access to diagonals, superior thumb rolling, more comfortable over longer sessions, quicker direction change (good for shooters).

And about you? It's easy insulting people without offering any rationale.
>>
>>11380963
F-310s feel amazing, but I've never had a model of controller just die more than the F310. I still have one or two functional ones, but I stopped buying them after 4th or 5th. Also extremely fragile. Dropped one on carpeted floor once and it ruined the right bumper. I've just been using a DualShock 3 now for several years and it has held up much better. I bought all my 310s around ~2018. Maybe they've improved since then. I've heard logitechs have become the first choice in deep sea research.
>>
>>11380963
>I've had mine for six years.
>>
>>11382267
Mine still works fine, bought it in 2012. I've dropped it a few times, but there were no problems afterwards. I wouldn't be surprised if Logitech changed the internals with each batch, as I've heard many diverging reviews of this model over the years.
>>
>>11382264
I agree, m30 and Saturn pads are the best. Along with the ps vita which for my money is the best dpad ever made
If anything the 8bitdo snes style dpads have more tactile feedback than the originals as they are slightly less mushy feeling so that complaint is confusing to me.
>>
>>11380136
Call me when they make a replica of the superior NGP stick, give it 6 face buttons and 4 triggers too. This is decent for some games, but Saturn is still the go-to.
>>
>>11379816
Imagine being so dumb that you believe "official" controllers are any different now. They ALL suffer from drift within a year, since there's not a single one using Hall effect sticks. The Dual Shock 4's stick covers also disintegrate if you stare at them too hard, the Dual Sense has Game Gear-tier battery life and the Xbox "Elite" controllers have worse build quality than a $15 GameSaar from AliExpress. They're all fucking trash.
>>
>>11382340
>all suffer drift within a year
Citation needed
I've never gotten stick drift on modern controllers because I'm not a fucking ape with them.
>>
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>>11382264
Is this a fucking joke?
Retrofags are unusable without modding, the dpad has the most false diagonal sensitivity I've ever seen on a chink controller
Excellent post mods though, I'm sad that they might have stopped making them.
Aliexpress listings are drying up and you already can't buy the us style
>>
>>11382357
Not a joke, but I understand your complaints. The Super Famicom version had that problem with diagonals, that's why I recommended the american version. I had three (only two now) and they all worked fine. However, giving the benefit of doubt: as the controllers were being sold out, perhaps they've cheapened out and started using the super famicom build quality for the american model. If that did happen, then I take back my recommendation and suggest to avoid it like the plague. The original american models were still good though. Unfortunately, there's no way to make sure if that remained the same without spending money.

That being said, if you need a Nintendo-style d-pad, the 8bitdo ultimate is a decent (but not great) and safer option. I note there's still room for improvement, and I'm yet to be fully satisfied, so it's not a wholeheartedly recommendation, just a "what else can you get" one. I'll be looking at this thread to check on other anon's discoveries.
>>
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>>11382418
They have literally the same board, contact pads, and membranes. The diagnals suck on both without modding. I have over a dozen of them.
Stop writing so many words about shit you don't understand.
>>
>>11379812
My understanding is that Nintendo holds what is known as a "design" patent. So everyone can make a D-pad, but only Nintendo can make a D-pad that uses the best underlying mechanisms.
>>
>>11382508
Patents last only 25 years and Nintendo's patent on dpad has expired way back in 2000s.
>>
>>11382508
Yet they still destroyed the switch pro dpad somehow
>>
>>11379812
>Why can't manufacturers make a D-pad feel on par with the original SNES at least?
Good D-pads are a lost science even to Nintendo themselves.
>>
>>11382528
My assumption is that since Nintendo could no longer enforce their old patent of good dpad, they felt obliged to design a new one, just so they could patent it again, leading to a disaster with Switch dpads.
>>
>>11382459
Then it's a current issue, you dildo. I've got mine since the pandemic in 2020. I won't keep buying one every year to check if they've maintained quality. If they've started fucking up, then I won't recommend them anymore. Can't your brain think of other possibilities, instead of assuming the worst and convincing yourself I want to pull your leg? That aggressivity is tiresome, you know? Learn how to properly talk.
>>
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>>11379812
People who hate the series d-pad bowl have never tried it. It's the best d-pad.
>>
>>11382605
The hardware never changed retard, it's always been a clone of the original 8shitdo SNES classic pad.
You're just a moron can't can't tell the difference between a bad dpad and a good one.
>>
>>11383416
Build quality changes. You may think that things will be eternally made the very same way, but it's not how any factory work. Nah, you're too stupid (or trolling, who knows) to realize that, I won't waste any more time with you.
>>
>>11382310
>I wouldn't be surprised if Logitech changed the internals with each batch, as I've heard many diverging reviews of this model over the years.
Yeah, I agree. This would not surprise me either. Make small changes to the molds, different springs, etc... to cut costs.
>>
>>11382252
tell that to joycons
>>
>>11379812
Other than the look, texture and weight of this

I didn't like the functionality of it at all. It had a serious lag and didn't work that well. Maybe I got sold a bad one
>>
>>11379812
Should have taken the Logitech pill
>>
>>11382508
And yet the best d-pad ever made is the PS Vita's. Curious.
>>
>>11383430
>Build quality changes
How?
>it's not how any factory work
It's exactly how factories work though - to negate possible deviations due to human error.
>>
>>11382252
you look like a broccolihead playing that though
>>
>>11383818
Honest question there, so I'll answer. Have you ever gotten a defective product? Many have, I have, it happens. Why? Because even though factories enforce standards, they can't control:
1. Any hidden flaw within raw material and parts.
2. Sudden malfunctions in machinery.
3. Low supply of materials, leading to usage of lower quality alternatives.
4. Competition that leads to cost cutting.
5. Human error.
6. Force majeure or any unforeseeable event.

Of course, you can add the plain old greed, that makes some vendors intentionally gimp their products after people are already convinced to buy (sell good stuff, make good reputation, now sell cheap and bad stuff). There are just too many variables, human nature is not infallible, and that extends to its creations (factories, robots, so on).
>>
>>11379939
Nigga, there's nothing wrong with the d-pad and more importantly the sticks are Hall-effect, meaning they can't drift like the cheap garbage PS5/Switch controllers. When the big 3 get on board with the tech, then you can throw the chink shit away.
>>
>>11384115
Fair points, thanks for answering!
>>
>>11385240
Ps5 already suffers for battery life you think they’re going to be able to handle two hall sticks with tbeir increased power draw over potentiometers
>>
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>>11379812
>I fell for the meme.
#me2 sister
>The D-pad on this thing is garbage, and you guys are unironically retards.
I beat SotN on it without any trouble, real problem for me garbage L2 R2.
>Why can't manufacturers make a D-pad feel on par with the original SNES at least? NES D-pad was even better.
So you buy controller made for PS1 and PS2 games and complain it doesn't feel like S\NES? It seems like real retard here is you.
>PSX had a better D-pad
No, PSX pad was horrible as fuck, release yourself from a duck syndrome.
>This piece of shit can't be used if you want precise inputs.
Again i have no problems with PSX games at all.
>Forget about fighting games.
World still kinda shocked there was some retard ppl who play fighting games on SNES d-pad.
And no one ever say Pro 2 can be use as fightpad in any form.
>Forget about Sabin's blitz inputs
Some serious skill issue here
>and it already feels de-synced.
Didn't get what you mean
>Comfort level? Hahaha... no. You like clacky noise?
Show me any modern gamepad which didn't do them.
>For the love of God, where can I get a good fuckin D-PAD
If you want good d-pad you should buy 8bitdo sn30 which practically 1:1 compare to SNES original pad. If you want pad for a fighting games you need 8bitdo m30 xbox version or Beitong C3.
But it seems you want universal gamepad with analogue sticks which gonna do everything you want for you and call us retards. But pad such this do not exist at least in that universe. Different games different pad kido.
>>
>>11385659
d-d-duck... syndrome? How does it even apply to OP's case?
>>
>>11382560
This guy gets it.
>>
>>11382508
I hate ndroids so much it's unreal...
>>
>>11382357
Will the OEM board fit into the Retroflag case?
>>
>>11385659
based mega autist
>>
>>11383351
I have one. I absolutely hate it

somehow worse than xbone
>>
I love the Series X dpad because of how clicky it is, though I know many people disagree. It's certainly doesn't feel like a retro gamepad, it's more like a mechanical keyboard.
I settled on the 8BitDo Ultimate 3-mode. I haven't tried the original ultimate, but they updated it to be a little bit clickier. If this thread is still up in a few days I'll give my impressions
>>
>>11380963
>"strain relief" consists of a knot in the cable just inside the shell
Shit sucks.
>>
>>11388828
Literally every wired controller has that
It works perfectly fine if you're not a retard and chewing it on or some shit
>>
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>>11388965
The irony here is that it is actually one of the rare controllers that has a molded cable piece as a strain relief (only other one I know is the Xbox 360) which perhaps doesn't work that well because it doesn't have the controlled flex section that controller did so it tends to get torturously bent at that spot.
>>
>>11389013
Those iBuffalo SNES pads have this same strain relief.
I never had a problem with it, but it's always amused me whenever I opened it up for cleaning.
>>
>>11379812
>Why can't manufacturers make a D-pad feel on par with the original SNES at least?
apparently using a mold to make a 1:1 copy of an original is too complicated, for chinese bootleggers. Just be glad it wasn't one of those pre-retrobit saturn chink usb controllers. fuckers really fucked that up.
>>
>>11379950
>madcatz
haha, no. those fightpads were horrid shit, under the madcatz name and are bound to be even worse now.
>>
>>11379982
>>11380258
>>11380262
>>11380264
real question, have any of you faggots tried 3dprinting a better replacement dpad and solid buttons to this piece of shit?
>>
>>11388821
>If this thread is still up in a few days I'll give my impressions
Please, do. I'm interested in the supposedly improved d-pad.
>>
ITT: we all pretend that we are retarded and that we have never heard of picrel
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>>11383351
I like it, but I don't really feel like that controller is well suited for 2D games. Those 8bitdo Saturn-inspired controllers are probably better.
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>>11389532
Best d-pad ever made.
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>>11389532
Take that stiff shit out of here. It's use is solely for modern games.
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>>11389532
Garbo
Only redeeming thing is that you can get them cheap off eBay and solder in hall effect sticks
>>
I had been recommending the 8bitdo controllers with the nintendo style d-pad for some time, but not anymore. I tried to play a game with tank controls, and it was impossible to walk in a straight line, something that was never an issue with the original Dual Shock.
Now I am going through every controller I own, official and third party, to find which one has the most accurate d-pad that will always input one exact cardinal direction instead of diagonals at the slightest pressure.
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>>11380996
honestly, the face buttons remind me of the 360/original xbox so i kinda like it
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>>11390282
>>11390678
What do you use?
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>>11390757
Just fix the fucking diagonals you absolute mongoloids
Its trivial
Here's my chinkheld
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>>11379812
>For the love of God, where can I get a good fuckin D-PAD
You had the chance to own the best d-pad ever for $30, now you need to pay big. Haptic capacitance with engraving >>>>>>>>>>>>>>>>>> smushing rubber bubbles. Not an exaggeration.
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>>11379812
Been on /vr/ long enough to know when it comes to controllers, you just have your own opinion / taste to count with
Have you seen the hundreds of controller threads in here? People will post literally every controller imaginable and say it's the best
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>>11379812
>Where can I get a good D-PAD
>Literally 99 in 100 players that make a living out of playing 2D fighters use a DS4
>>
>buy cheapest generic xbox style pc controller at gamestop
>its fine
no idea what you guys are sperging about
>>
>>11391139
Really, why not DualSense? Durability issues?
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>buy something /vr/ related for the first time in 7 years
>thread shows up shitting on it days before it arrives
If they invent a compass that leads you to the center of the universe it's going to be pointing straight at me.

I got the gray one with the cool colors because I'm a happy retard. The GB one didn't appeal to me, black was too shiny and I didn't personally like the transparent ones.
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>>11391245
theres literally always an 8bitdo thread up on this board.
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>>11391245
That controller is garbage kek
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>>11391245
If you mean the bottom middle one, I wish I had gotten that one instead.

I mean, I wish I didnt get it to begin with (honestly, it's not that bad of a controller besides a mediocre D-pad), but the color I got has ugly blue text that contrasts too much with the rest of the controller, coupled with a pinkish yellowish tint, instead of a white that I was expecting
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>>11391117
I am too lazy and scatterbrained to do that. What material is that? It seems difficult to plaster that in. What glue do you use? Do you need special screwdrivers to get into these controller?
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>>11390837
Almost anything (really) with a decent 8-way or Nintendo-style d-pad. Lots of brands and models. And you deliberately choose the stiff, menu-navigator DualShock. Not only that, you even feel entitled to act all smug. lmao indeed
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>>11391245
Is it a newer model? Please, do the needful and test if they improved the dpad.
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>>11391361
It's not.
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>>11389509
I've tested it for a few hours now
Like I said, I don't have the original Ultimate to compare it with. However, it's exactly like how it's advertised, it feels soft and rubbery like a traditional dpad, but the with added clicks for each direction. I can feel out exactly when I'm inputting diagonals. No problems at all inputting Dark Metamorphosis in Symphony of the Night.
I'll have to wait for the honeymoon period to expire, but it might actually be better than the Series X dpad. The 8BitDo one feels much firmer without compromising at all. It's not mushy like the Dualsense. It's less comfortable for me as someone with big hands, but I'm fine with that
Overall it seems like it's a fantastic controller
>>
I'm trying to decide between the different versions of the 8BitDo Ultimate to use with my PC. If someone who's used any of these could give their impressions I'd appreciate it. I've narrowed it down to these 3 versions:

>Ultimate 2.4G Controller with Charging Dock (Hall Effect joysticks)
This is the one that comes in purple like pic related, some people have said it has an issue where the triggers wear down? Is this a big issue with this controller?

>Ultimate 2C
It apparently doesn't have any problems with the trigger due to having hall effect triggers. For the wired version: how long is the cable?

>Ultimate 3-mode Controller for Xbox
This one has the hall effect triggers and charging dock so it might be the most feature complete version? Although it's more expensive
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>>11391164
Interrupts the flow having to charge it three times per round.
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>>11391245
I also bought one in the recent AliExpress sale. I only paid $21.50 for it after coupons, so I don't really care if it's not great. I also got the one with the Xbox buttons instead. I just need something to replace my old Xbone controller where the A button has started double-pressing.
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>>11380963
Fragile bumpers, terrible triggers (unnatural shape and so resistant that it hurts to press them), and ever since 2015 or so they have a massive built-in analog stick deadzone that can't be turned off, it's a built in feature of the hardware and it sucks. The face buttons and D-Pad are amazing but unfortunately I wouldn't recommend this to anyone.
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>>11379812
>where can I get a good fuckin D-PAD
On an N64 OEM controller.
One of the best d-pads ever made.
And on most N64 controllers still in like-new condition.
>>
>>11388821
I think the Xbox Series D-Pad is wasted potential. It's got three drawbacks.
1: The center "deadzone" is too big (basically the area where it won't budge no matter how much pressure you apply), which makes it more difficult to use it with your thumb in center position.
2: As a consequence of the above issue, you have to move your thumbs more to the edges. Those edges are sharper than any other D-Pad I've used. It's pretty uncomfortable.
3: On top of all that, it's really stiff and has very little travel. This means you'll be pushing your thumbs pretty hard against those thin edges, and diagonals - while not bad - are pickier than they should be on a disc-shaped D-Pad.
MS hit it almost perfect with the Xbone D-Pad, its only downsides are that it's a bit small (just like on all modern controllers) and it's positioned too low & deep on the controller. None of the tweaks they made on the Series D-Pad make any sense. It has the shape of a disc D-Pad but none of the actual qualities of one.
>>11389187
I wish the iBuffalo wasn't so fragile. I had three of them and the shoulder & face buttons quickly stopped making reliable contact on all of them. Excellent D-Pad, that part at least never failed on me.
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>>11391921
>(just like on all modern controllers)
The DS4/DualSense d-pad is as big as any I know.
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>>11391906
It depends on when your N64 controller was manufactured. Earlier N64 controllers have excellent D-Pads, later controllers are stiff and input erroneous directions as if something is wrong with the pivot. It's nothing to do with usage, either. I distinctly recall having a grey near-launch controller I hardly ever used because I liked the more colorful ones better, eventually got new controllers due to analog sticks wearing down, noticed the D-Pads were worse, went back to my old near-launch controller and the difference was night and day.
>>
>>11391930
Sort of. Older consoles had slightly bigger D-Pads, but the DS4 is an increase in size over DS1/2/3 iirc. I actually like the DualSense D-Pad pretty alright. It addresses most of my problems with the DS4's D-Pad, the only extra downside is that it creaks for some reason (as well as all the face buttons, too). Mostly accurate and has some noticeable travel distance and actuation. 7/10 would recommend if you can deal with low battery life and stick rubbers peeling off.
>>
>>11391943
I have a DS4 and a USB Saturn with me at my desk and they measure out pretty much identical across at ~2.6mm. DualShock is ~2.4, Xbox Core is 2.2.
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>>11379956
The gaps hurt the centre of your thumb but is otherwise a good dpad
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>>11391751
Seems like a good start. Thanks for sharing. As usual, it's wise to wait some time to see how the controller fares and to check for other buyers to ascertain the level of production failure.
>>
>>11391885
Except for the bumpers, I have the exact same experience as yours. It has potential, but it needs several improvements.
>>
I got this thing because I thought if HORI were making a controller with a d-pad and nothing else, it had to be good.
please tell me how to think about it
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>>11391983
>please tell me how to think about it
I don't.
Thanks for coming to my TED Talk.
>>
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>>11391960
Obviously I mean 26mm or 2.6cm holy fug
>>
JELLO
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>>11391921
Thank you for your review. I was really curious about the X Series d-pad, but I still hadn't read any account of someone who tried it for retro games.
>>
It's funny how Nintendo created the best dpad by a mile over 40 years ago and it still isn't surpassed
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Watched jewtube video about Xbox Ones S controller "le restoration", noticed the D-Pad had some metal ring. What is it for? Does it make the D-Pad somehow feel better?
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>>11391117
I plan to do it. spaz, What tape are you using?
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>>11392529
It's a spring around the outside to get around the pivot patents.
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What makes a good dpad? I own several DS2, 3, 4, Logitech f310, xone, 360 and series controllers and they are all fine except for the 360s and even those are decent if you are not playing competitive fighting games
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>>11391983
This thing fuckin sucks. Fragile piece of shit.
>>11391978
When I say fragile, I just mean they stop making reliable contact very quickly. I think Logitech could have a real winner of a gamepad if they addressed its three big shortcomings. Their earlier models ("Rumble" something) actually didn't have these problems, but they had quality issues with the D-Pad where there was almost no actuation and accidental directions were very common.
>>
>>11391960 >>11392097
So it is. My memory betrays me again.
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>>11392865
>fragile
Does it need bumpers so when you sped throw it it doesn't break?
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>>11391407
>>11391117
>thinking I'm gonna spoonfeed you
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>>11392865
I see. Luckily, my bumpers still work fine, but all the other problems remain. Unfortunately, it doesn't seem Logitech will revise it or even release a successor. The F310 is more than 10 years old and still no plans announced.
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>>11392918
It's conductive grid tape. Now be helpful and quit being a woman, or just get the fuck out of here.
>>
>>11383351
I enjoy it well enough for its intended use in Xbox games, ancillary functions and/or menuing (especially in RPGs, can blast through menus with that thing)
It's just "okay" for 2D platformers though. I'll generally buy those games on the Switch or something unless they've got some gorgeous 4K art or something (soon to be solved, I'm sure Switch 2 can handle 2D shit at 4K). Side note that I wouldn't recommend actually using the Switch's dpad options though, I've got a Hori dpad joycon in portable and a Wii Classic controller with an 8bitdo adapter when docked.
>>
PS1/PS2 era Hori controllers have amazing dpads.
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>>11391885
Years ago I had a Logitech controller (precision maybe?) that was basically a F310's dpad and face buttons, with regular PS1 style L/R 1 and 2 and that's it. Fantastic controller, lent it to a friend and never got it back.
>>
>>11392870
Fragile is the wrong word, my bad :( I should've said "wears down quickly" or something like that. It'd be nice if there was a single word for that, maybe there is one and I'm just having a senior moment.
>>11393060
13 years now. Logitech is still manufacturing this controller and doesn't realize what they have.
>>
>>11391983
>ZL and ZR on the face
what the fuck man it's so close to being good
>>
>>11393154
Yup, that's the Precision! It's great too but I had both of my Precisions die because the wire shorted out in both of them. I don't know if they're still made but I think they're great, the 4 shoulder buttons need a bit more pressure to make contact than the actuation indicates but they don't seem to wear down that fast over time. If you know how to avoid/address wire shorts then I think they're still very cheap.
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>>11391828
I have the standard Ultimate, like the first one. I think it's the 3-mode? The wire isn't long but it's USB-C so if you want you can make it longer. As far as I know they use the same cable for the other variants. With more options out, I don't know which one I would get, but apparently the 3-mode has the software and works on more things, and I do like the dock. I don't think the 2C has the back buttons either but admittedly I haven't even used those. So I guess 2C would be fine for a relatively cheap Windows controller, but if you want those extra features then you'll want the 3-mode or the basic or whatever the hell they call it now.
>>
>>11393179
Thanks. Do you find it comfortable?
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>>11393123
It's not conductive moron that would kill the whole point
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>>11392918
We just want to enjoy some gaimz
>>
Sorry to hijack your thread but are there ANY modern Genesis controllers for use with the original console that don't have compatibility issues? I have an 8shitdo 2.4ghz wireless Genesis controller and it has weird input issues on certain games. Urban Strike auto-skips cutscenes when I'm using it, and for some reason it tanks Dungeon Explorer's framerate. My original, wired 3-button controller has no issues, so I know for a fact this piece of shit is causing them. I looked up some alternatives and they have problems with certain games too
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>>11394167
I keep going back to the wired retro-bit ones, an absolute pleasure to use. I really wish they or anyone remade the 3-button genesis controller though!
>>
>>11394167
>>11394180
retrobit is ok but they also have compat issues.
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>>11392918
well I don't believe that you came up with the idea to do that, yourself.
or that you invented the tape.
>>
>>11389632
>>11389532
The dpads on these die in like 300 hours of use. Literally like a 2-6 month lifespan for any Tekken player before the horizontals are total mush, consistently. Shit is grim. It's amazing before that though
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>>11391139
Ah yes but those people are tourneyfags so I have to pretend they don't exist, or I'll get mad that people enjoy toys differently than I do
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>>11391139
>modern 2D fighters
ftfy. This is /vr/
>b-b-but... fighting all the same a-a-and...
No, they're not. Modern games are fine-tuned to modern d-pads, so they work fine with them. Retro games don't give a fuck and often consider everyone and their mother have a professional fighting stick at their disposal. You need a better and *different* kind of d-pad younger people use.
>>
>>11395096
lmao



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