Was this game popular because Dragon Ball Z was new to people at the time and they literally didn't know what they were buying?
Homework thread.
it was popular because dbz was really popular and ps1 had the largest imported games market. but yes none of us knew what the fuck we were playing, who that pink guy was, or why goku had eyeliner
I’m just going to assume it’s sold pretty well in Japan because it was for the PlayStation and it was a Dragon Ball game. As far as the US goes, it came out later in 1997 when the PlayStation was red hot and publishers would release almost anything they thought would sell. DBZ was in the middle of its syndicated “Saban Dub” run. And while I’ve read reports that it actually did pretty well, it was nowhere near the sensation it would become on Toonami. So I am not sure how much even the anime had anything to do with the release of the game in the US because they did not even use the English cast of the time they just hired their own voices for the game. Trivia: Steve Blum is Goku. Anyway, I don’t think it’s sold super well and it’s initial run because a couple years later when the Toonami run got hot it started going for insane prices in the secondhand market. I went to Funcoland a lot at the time and it was the most expensive game on their price sheets for quite a while. It didn’t review super well either though I have an EGM review here where one of the editors misinterprets the jank gameplay as “technique”They actually did a second printing around 2003 or so but I think they excised all the unique English voices. I think it was released as a budget title too, so I assume it’s sold well enough at least.
>>11389523In a nutshell. The game was far beyond the translated dub, so it was a massive discovery for us who were so far behind.
>>11389523>he doesn't knowWhich part of BOLA DE DRAGÓN you didn't understand it?
>>11389617>They actually did a second printing around 2003 or so but I think they excised all the unique English voices. It was the exact same build with voices intact, just with different cover art. There are some interesting differences between regional versions.There is a Japanese guide for this game which says that you can cancel Goku's Ryuugekiken move (down, forward + punch), however, this is not possible at all in any version of the Japanese release (original or reprint). HOWEVER, in the US version, and only the US version, this move can be cancelled infinitely. It also can't be done in the EU version, which is exactly the same as the JP version other than the text being different and the voice cast roll being missing.
It was a big import title (along with UB22) in the US during the very late 90s/early 2000s due to DBZ's surge in popularity, which I assume I'd why GTFB received a US reprint and UB22 an official release.
>>11389617None of the PS1/Saturn games sold as well as the Super Butoden series on SNES. Bandai dropped the quality of their fighting dbz games during 5th gen for some reason
>>11389853because the manga was finished
>>11389858Maybe, though Hyper Dimension from 1996 was still better than UB22 and Shin Butoden from 1995, and Final Bout also from 1996.I like Legends because of how original and soulful it is, even if it isn't a "real" fighting game
>>11389862Say what makes the game good, not "soulful".
>>11389853Super Butouden games weren't that good to begin with, DBZ was just extremely popular.
>>11389867Gameplay
>>11389869They actually kind of were.Butoden 1 is pretty rough around the edges, but: introduced the Butoden mechanics, had a pretty good roster, and was the very first DBZ fighting game.Butoden 2 is the most popular one because in less than a year, Bandai released a sequel that actually did improve the gameplay a lot (has a way to manually charge ki, controls are more responsive in general) and has the memorable story mode.Butoden 3 was always the black sheep of the trilogy for being super rushed and not even having a real single player story mode, however, Butoden 3 improved the gameplay even more.All they had to do was keep Butoden 3's gameplay and do Shin Butoden and UB22 be just like that but with the large rosters. Instead they fucked up inexplicably.
>>11389874Yeah "kind of" but not actually good. None of those three games did anything special outside of some flashy visual features, there's no balance to any of them, they just offer prolonged, choppy 2D fighting with hotly popular shounen characters. They were fine because they were built around recreating novel touches from the show they were tied in with but that's really it.
>>11389883>None of those three games did anything speciaI disagree. The split-screen, the air/ground, the ki charge, the dash button (which is why the split-screen is useful) all was enjoyable. The games also have a turbo mode you can enable for faster gameplay.Were they better than the average Capcom/SNK fighter? Probably not, but they were better and more interesting than your usual SF clones or MK clones that actually did nothing new.Also, while all these factors helped make Butoden enjoyable, it's also because the developers actually cared about polishing them as much as they could (within the limited development time they had), Shin Butoden also has all the elements of the SNES games but failed to be good because of really bad controls and just plain bad decisions (you have split screen but it's useless since stages are super small)
I remember renting this game while in the middle of watching the Ocean dub DBZ for the first time so I had no idea how much I was missing in either direction, before the Vegeta fight/Namek stuff and after. I though Buu must have been a weaker character from a previous saga just based on the fact that he looked kinda silly and was getting beat up in the anime intro song. I did at least correctly figure Cell to be a later enemy since he was winning his fight in the intro and had a more elaborate design. I kinda miss those days when everything about DBZ still seemed mysterious and I felt like I had so much to look forward to with the show.
>>11389523It was the first DBZ game to be exported stateside (not counting Dragon Power which had all of its DBZ elements scrubbed). It's also the first polygonal DBZ game, everything prior was sprites.
>>11392045>It's also the first polygonal DBZ game, everything prior was sprites.This, Final Bout was popular in every country where DB was popular. Being 3D was enough for fans to go crazy over it. I doubt a lot of people actually enjoyed playing it because it was kind of a duller, slower version of the Butoden games. In fact it's kind of like a 3D UB22. But, it had the good roster, it had the great music and the amazing FMV intro.
>>11391331I had seen enough previews of DBZ games in the import sections of magazines to recognize all the gold haired stuff as well as Cell and Buu came later.I did really love watching the Ocean dub. It aired early - like 6 AM on Saturdays in my market. No one I knew watched it. It really felt like "my" show.
>>11389523It was the first DB game we got in the US, practically everDB was popular but we had absolutely nothing. Nobody was translating the manga and they stopped dubbing the anime literally when Goku arrives on Namek.Fans were starved and everyone was starting to realize that DBZ is actually awesome. This was the most we could possibly getOn top of that it was rare. I remember getting it for Christmas and my dad had called game stores from Texas to California to find a copy.I even remembering checking and finding I could sell this $40 game on eBay for $150... I didn't, but I was tempted to many times (middle schooler with no income, come on)
>>11389663The guide makers probably ended up with a more recent build that never got released in the domestic market.
>>11392045>not counting Dragon Power which had all of its DBZ elements scrubbedIt hadn't have any DBZ elements because it wasn't a DBZ game.
>>11392056UB22 is the only Butouden game which plays with any level of fluidity, people will call me crazy but it's true, those SFC and Mega Drive DBZ games all have crazy amounts of choppiness and pushback. If anything, Final Bout continued that.
>>11393284It would be interesting to see. To this day, I'm still fascinated by the build IGN were playing for their review all the way back in 1997, which has a few different graphics, but it's also much, much buggier than the retail release. There is a Japanese demo disc of Final Bout which is bad even for a demo, the camera regularly breaks on top of other issues.https://youtu.be/Plr8pRKutvw?si=EqR_a3VV8sYPdQeuhttps://youtu.be/SjPwTCHXFOs?si=EdiLtPudAm5_JuMn
>>11389634>Onda vital
>>11393305Shhhh, you're going to summon the South American Budoten 2 schizo
>>11389523The game wasn't popular at all until after DBZ became popular, then it became the most expensive used game at Funcoland.
>>11393409kek
>>11389523This doesn't even really feel like a GT game. Yeah I know it has a few GT characters but it's also has Buu, Piccolo (who does diddly in GT) and Vegeta and Gohan are based on their Buu era designs. I guess Freeza and Cell get a pass because they appear in some shitty GT filler. It's kind of a "best of Dragon Ball" roster I guess.
>>11394841>in some shitty GT fillerAll of GT is shitty filler, so it's hardly a distinction
>All of GT is kino fillerfixed.
>>11393305I really tried to like UB22 and Shin Butoden but to me they are sluggish, the 16bit ones feel snappier. Plus i prefer the traditional sprites over the weird cut-out paper-like blurry digitalized flat polygons on UB22
>>11394841It's not a GT game. Only america used the GT logo.
>>11394841Also look at the logos on the bottom right of the JP case.
this game's opening was firehttps://www.youtube.com/watch?v=L96o77rmRF4
>>11395216did they borrow the trunks\pan sequence from the anime?
>>11395230I can't remember, but iirc pam being licked on the cheek by a dog is in the anime somewhere
>>11395230It's original.>>11395232It's not.
>>11395086I'm half-positive if UB22 had better graphics most people's perception of it would be a lot better.
>>11395286I don't think so. As I said I tried to like it despite the graphics (and honestly, for the 90s these graphics were fine, they were still cool), but gameplay disappointed me compared to the 4th gen games. I especially wanted to like Shin Butoden, but it just wasn't very fun to play to me. If other people enjoy them, more power to them.
>>11395495Not doing the two level thing would have probably been an improvement, if they started with eight-direction flying here rather than in Final Bout it would have been better, maybe.
>>11393303>muh 'original Dragonball, not Z'DBZ is more concise an abbreviation for the franchise than specifying DB, DBZ, DBGT, DBS, and DBD. If you say DBZ everybody knows what you mean.
>>11396704>I'm right because I'm wrongWhat you're saying essentially.
>>11396704What an idiot post, imagine being more wrong than July 2019.