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>unlimited Zelda games in the style of 1 through Minish Cap
Why don't we have a general for Zelda Classic like we do Doom?
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>>11392873
Zelda threads upsets some people
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>>11392873
Funny game about elf
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I don’t remember the last time anyone made a thread about 1.
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>>11392873
Not as autistic as DOOMfags (Zeldafags don't really care if you like other adventure games more but DOOMfags seethe that people like other FPSes more.)
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Seems OP is unaware Doom has it's own culture
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>>11393008
Seems anon is unaware of Zelda culture
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>>11392873
Because we have 3 "OOT is bad" against 4 "OOT is the best piece of media in history" threads at all times on /vr/
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>>11392873
It's because DOOM is actually fun, and Zelda isn't. It's really that simple.
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>>11392873
>>11393008
Doom has a modding scene, and gets tons of fan missions released on the regular. Zelda is kinda limited to just discussion about the official games.
I think this is why Doom has it's own culture and general. Same for Thief and their fan missions.
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I think Zelda culture is mostly in rom hacks and speedrunning. Zelda Classic is cool but it's always been more niche, perhaps because people prefer hacks they can play on the original console, or because they prefer the 3D games. Also at some point it ditched the direct Zelda connection and tried to present as a generic game engine, ZQuest Classic.
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>>11392873
Because on /vr/, there are no Zelda games that existed before Ocarina of Time.
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>>11393062
Zelda culture is mostly divided between the games, too. A general devoted to the series would just be a chaotic shitfling shitshow between all the fanboys who think their favorite Zelda is the best.
Doom is simple. Just one thread, about one game, and all the fan missions that have been released for it. There's not really a moment where someone brings up Doom 3 and how it impacted the series. Posts like those would just be ignored for more Doom 1 talk.
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>>11393084
yeah no shitflinging about doom versions lol
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>>11392873
Randos are the same as what Doom has.
Not saying randos arent fun, but they're randos. There's a billion seeds of the same singular game.
Doom has user made content that a person made, completely new levels, new levels, new graphics, new everything. That creates a community of makers, rather than just players.
Mario has this too, and was shown big time with Mario Maker.
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>>11393089
>randos are NOT the same as what doom has
god i need to proofread myself
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>>11392873
Doom has an active modding community that keeps the game alive. You can turn the game into a roguelike, survival horror, a dating sim, a beat 'em up, looter shooter, or whatever else you can think of. The fact that it has an open-source PC port with extensive mod tooling is the real reason Doom has a general. Discussion of Zelda games on the internet, by contrast, basically falls into one of three buckets
>OOT autism
>LttP autism
><insert current title here> autism
and that's it. I'm not saying Zelda games are bad or that there aren't excellent hacks, but there's just a far less cohesive set of talking points to keep a general thread going in /vr/. Anons can only gush about their favorite dungeon so much before they run out of things to talk about.
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>>11393008
>>11393053
I am of the hope the decompilations and now new ROMhacks give birth to a similar culture.
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>>11393291
It probably won't because part of Doom's mod scene is that it's been there basically since the start. The game was opensourced not long after release. That said, the decompilations will definitely breathe new life into these older games, including and especially fan favorites like OOT.
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>>11393302
Probably not like Doom's scene but at least as autistic as Sonic's, those fuckers somehow make whole new games by hacking a 30 year old game.
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>>11392873
Because most of Zelda Classic's user content sucks. If someone has a half-decent idea they'll try to mod it into an official game.
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>>11392873
What's the best Zelda Classic quest? Bonus points for originality.
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>>11392873
because classic Zelda games like 1 and a link to the past are shit games with stiff gameplay, bad dungeon designs, enemies that are too easy to deal with, and nonsensical overworld designs combined with terrible pacing and backtracking. OOT is the only good Zelda game since it does everything right.
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>>11393040
So, which is it?
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>>11393416
Panoply of Calatia
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>>11393416
I'm gonna have to say Mike's Funhouse. The autism is strong with that one but it's fucking incredible.
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>>11393474
OOT is a good game.
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>>11392873
I tried to run it but it crashes every time and I can't find help online about it
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>>11392873
this OP kind if proves why when most these niggers arent even aware of what zelda classic is.
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>>11395403
no matter how you dice it, a general would be a good way to curb all the Zelda threads. lets be realistic.
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>>11395414
desu i don't really care about all the zelda threads, they just flutter and die
a general would be putrid though. having that shit bumped to the top of the page every day, with shitposters shitting into a wafflecone about how much they LOVE oot instead of "link to the shit", the absolute barbarism that would be cooking in those threads. just no. we don't need a shitposter monolithic thread clogging the top bumped threads of /vr/, just let them squeeze out tiny rabbit sized shits of bad threads that immediately die, until one of them makes a poignant or interesting thread about a game that actually gets more than a hundred posts, deservedly.
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If you wrote an OP with some links and reposted it once it hit bump limit or the 14 day expiration like the /hbg/ threads, you would have a general. There's not much use in asking "why isn't there one" when you could just make one and see how it goes.
I could ask why there isn't a general for Total Annihilation when there's thousands of mods for it, but I just really don't care about a thread being here.
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Maybe it's just me but it seems like the fanvase for ZC would maybe olay a handful of quests then start working on their own for a decade and never produce anything and never play another quest again.
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>>11392873
>unlimited Zelda games in the style of 1 through Minish Cap
I haven't messed with Zelda Classic in ages. Can it handle multidirectional scrolling and rooms that aren't uniform sizes now?
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>>11395427
>he's a link to the past fagtard
fyi it's your group that talks shit non-stop. Which is silly since LA and the oracle games are better than LTTP
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>>11396230
see what i mean? can't even express a detached example of zeldafags and then this zeldafag runs up on me like he has a "aha, gotcha!"
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>>11396321
You're just a dumb troll
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>>11392873
Didn't the creators ran off with the open source code after closing it?
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>>11392873
You forgot the most interesting bit
>largely ignored by the NoA copyright gestapo for almost 25 years
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>>11396343
i guess the truth hurts, huh? i must've hit too close to home.
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>>11392873
It only had one good quest.
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>>11396343
Not him but he was clearly just using an example and you yourself make a great example as to why these Zelda threads aren't enjoyable at all
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>>11396347
Nintendo hasn't cared about old school Zelda ever since Aonuma took the wheel, so it's fair they never bothered with Zelda Classic.
unless it's demaking one of their golden calfs of course.
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>>11394053
>tfw the spinner is useful here than where it originally came from
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>>11393291
It's only creating another Fromtard colony.
So many OoT but "whoa dark souls lore" and boss gauntlets out there now.
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Will Nintendo hunt for my head if i attempted or release a mod based on Passages' Zelda comics?
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>>11396343
Chiming in to call you a retard.
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>>11396349
Link's Quest for the Hookshot 2 is really good.
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I tried different versions and still can't get a quest to run and there's zero good tutorial anywhere. What a shitshow of a community.
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>>11396367
I mean, Zelda games tend to be mindlessly easy in both gameplay and puzzles I tend to play them more because I fell in love with the land of Hyrule and its fantasy in the N64 era rather than actual gameplay enjoyment, I'm not really too mad about it. TP Link has such an awesome moveset and arsenal but nothing accounts for it when just a few slaps pressing the B button does the job.
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>>11392873
That game is practically not around anymore. I wasted so much time looking for it but never found a safe download for it that worked.
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>>11392873
zeldafags don't know what they want. it's simple as that.

most doomfags tend to have a very clear idea of what they want and the only real conflict you see among them is generational which is understandable for an over 30 year old game (i.e. depending on how old they were when they first played it the people who grew up on classic doom are in their 30s, 40s or even 50s by now while someone who grew up on brutal doom or nu-doom would be in their late teens or 20s and possibly 30s).
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>>11396367
honestly fromsoft did more damage to the RPG genre than the thearter kid faggots & trannies that got in through critical roll.

not everything has to be a goddamn mega dungeon.
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>>11396321
Like clockwork, ain't it.
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>>11398312
Kek. That's hilarious.
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>>11396390
I suggest putting it out after they deluxe and HD up OoT/MM on the Switch 2, or they're going to cry "muh brand degradation" like hypocrites.
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>>11398051
Is there an OoT mod that gives Link the "hidden skills" from TP?
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I've been enjoying Dungeons of Infinity, what little I've played of it. Basically a roguelike based on ALttP assets.
>>11396390
Soul
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>>11398512
I wish, it seems none yet.
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>>11398519
I was left pretty annoyed and disappointed with the last version of Dungeons of Infinity I played. There's a lack of interesting items to use, no spin attack, boomerangs can't grab rupees, and also the final boss strips you of all your equipment and you fight him by throwing bombs that he spawns back at him. Meaning all of that shit you just collected is irrelevant with the exception of heart containers.
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>>11398291
Zelda fans are way too up their own ass about how the games NEED dungeons. I always preferred the overworld discoveries in the series, dungeons always felt like a going through the motions ordeal.
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>>11398868
jesus christ, you're right. i think you just broke me out of the "games NEED dungeons" mindset.
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>>11398868
one without the other would be boring. The open overworld needs the occasional linear dungeon so the whole experience doesn't feel aimless.
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>>11398919
i'm this guy >>11398874 and now you convinced me you're both right
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>>11398519
It seems like it looks like exactly what I want but plays exactly like I don't want. A whole game spent in a single dungeon sounds miserable. A big part of the appeal of (classic) Zelda games is searching the land for the next treasure and finding a deep dark dungeon, conquering it, then emerging back into the sunlight and fresh air to continue your search for the next one.
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>>11398919
>The open overworld
I meant navigating the overworld with new items, not a fan of dungeons, but the equipment upgrades you get always inspired a lot of imagination. Every Zelda game I've ever played I always wondered what the items would be, and how it might transform overworld navigation. As such, whenever I saw blatant hookshot points, and the like, it always disappointed me. Nothing is worse than getting an item in a new Zelda game and knowing exactly how it's used from then on out, and doubly so when you realize just what item you're going to get before you even get it!
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>>11393474
It's kinda mid frfr
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>>11393008
Both Doom and Zelda fan bases are full of... them
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>>11393416
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