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FIND A FLAW
>>
>>11394523
The only flaw is that it’s emulation
>>
>>11394523
I'm not gonna argue about emulation on a board where retards insist on using epsxe and PJ64
>>
>>11394523
I dont like the icon
>>
>>11394523
Hasn't stolen code for vector-06c emulation yet.
>>
For PS1, running gpuBladeSoft on epcsxe provides more accurate results than retroarch if you're a purist.
>>
>>11394523
ui is a nightmare
>>
>>11394523
It doesn't work half the time for saturn, dreamcast, etc etc etc

Usually only works for games prior to ps1
>>
>>11394523
Takes too long to jump into a game
>>
>>11394561
It's not that big of a problem, I agree it's ugly though

The glitchy and sometimes non existent emulation is the bigger problem
>>
>>11394530
>retards using epsxe
Hey I have that on an old pc for just a couple of games like SOTN. I don't insist on it, but it does the job.

>>11394561
>nightmare
I wouldn't go that far but it can do with quite a few refinements. Desktop mode is better and the modern interface can't even get out of its own way.
>>
>>11394601
Press: left, down, down, down, A, A.
Takes 1 second.
>>
>>11394523
no tile view (yet)
>>
>>11394560
>more accurate results than retroarch
Retroarch is a frontend, not an emulator, retard
>>
>>11394598
>dreamcast
Flycast plugin exists. Name a better Dreamcast emulator
>>
video recording doesn't work for me
>>
>>11394561
it unpolished but at least I can use a fucking controller
>>
>>11394523
I hate the UI, always have
>>
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>>11394749
Never cared about an emulator ui unless it's zsnes which I fucking adore
>>
>>11394523
Works best for systems up to (and including) 5th gen. N64, Saturn and PS1 seem to be the upper limit on what is well supported (and maybe Dreamcast too)
PS2 and GC/Wii is a strong no-go
>>
Agree that UI is shit. It's hard to navigate, some settings are not in very logical places. Settings override per game or per core some time fucks up.
>>
>>11394523
op uses it
>>
>>11394778
>>11394749
>>11394561
the issue is the ui was made for a variety of platforms rather than just keyboard and mouse. You have people running it on wii, xbox, phones, psp, etc.
>>
No diagonals.
>>
Glorified bundle of emulators
>>
>>11394523
It's flawless in the sense how much butthurt and drama it generates. I don't personally use it since I don't need a multi-emulator. PCSX2 and PPSSPP is all I need. Plus cleaned up Windows version - Windows 10 IoT Enterprise LTSC x64, just needed to install required codecs, also installed full Dolby Atmos for dat sound. Had to use PowerShell commands and silly stuff like allowing unsigned drivers to be installed for a single session.
>>
>>11394805
Then let these people have the shitty UI if they can't have a proper one and let PC users have a normal one

Even if you turn on the taskbar, most of the options and settings are missing from it
>>
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>>11394523
Default buttons swap A and B for NES games
>>
Save files are .srm and transfering to/from other emulators can be a pain
>>
>>11394749
>>11394561
Name a better UI for 240p TV usage than RGUI.
Don't tell me you faggots don't at the very least emulate with a real CRT TV?
>>
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>>11395198
>Don't tell me you faggots don't at the very least emulate with a real CRT TV?
I use shaders, less complicated
>>
>>11395198
>Name a better UI for 240p TV usage than RGUI.
Mister's UI, or any flashcart UI
>>
>>11395210
>Mister's UI
LOL
>>
>>11395198
If I'm using retroarch on a crt I can just use a mouse with another emulator.
>>
It can't map diagonal inputs.
>>
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It doesn't have good cores for some more recent systems.
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>>11395210
which is pretty much the same
>>
>>11395206
t. minus 37 minutes until come coping boomer enters thread, calls this a "filter", and implies CRTs are unreplaceable magic
>>
>>11395341
use community cores? everything up to ps2 works
>>
>>11395338
you can though?
>>
>>11395353
>and implies CRTs are unreplaceable magic
Until we have 8k OLEDs over 300 DPI with zero latency and motion blur, they kind of are unreplaceable
>>
>>11395357
The pcsx2 core sucked last time I tried it. The Dolphin core seems OK. Perhaps not retro, but I'd like rpcs3/xenia/yuzu/etc. cores, too.
>>
>>11394561
It's the same shit as using a ps3 or a psp. you must be a retard.
>>
>>11395360
Screencap of the binding page showing up-left, up-right, down-left and down-right, then. Cuz last I used it, it very much could not and I was told that they have no plans to ever do so because mapping to the cardinals is good enough.
>>
>>11395365
>zero latency and motion blur
already solved with modern tech, this is not 2005 gramps
>>
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>>11394561
ui is ok but ux is hell
>>
>>11394527
fpga is also emulation, done in openfpga instead of C
>>
gay ui
>>
>>11395338
>>11395506
Depends on the core.
>>
>>11395518
post proof, because even hardcore OLED fanboys know it's bullshit

>inb4 some retarded flying ufo benchmark showing 540hz with bfi that's totally irrelevant for hard coded framerate games like 90% of /vr/ games are
>>
>bfi doesn't count because it just doesn't!
>>
>>11395596
Ah. It can't in any of the consoles I use it for (Sega CD and Saturn, mostly, but also some SNES games that other emulators I like better have problems with for some reason).
>>
>>11395623
playing 30/60 fps content with bfi still doesn't have as good motion as a crt though
you need content with way higher framerate for it to be actually indistinguishable
>>
>>11394523
The Dolphin core is outdated. It's the only flaw.
>>
>>11394527
>it’s emulation
Which is the best option until we can decompile and recompile every game on any platform.
>>
>>11394523
Infinite scrolling in settings menu
>>
>>11394523
Rebinding controls is ass. For example if you're using a real N64 controller via an adapter on your PC, then Retroarch is still gonna pretend like it's an Xbox 360 controller and it's a fucking mess to even attempt to rebind everything properly.
>>
>>11395695
we can, kinda
it's not the best option for accuracy
>>
>>11395708
>Retroarch is still gonna pretend like it's an Xbox 360 controller
Your adapter probably presents itself as a Xbox 360 controller. Retroarch can't magically guess that it's something else.
>>
Some of my ps1 isos don't show up when getting scanned, even if it's a manual scan. So for ps1 games I still just use duckstation separately from retroarch since it detects and shows everything.

Besides that I don't have complaints, but I've only been using it for like three days. Set up takes a little effort but with a ten minute youtube guide it shouldn't give too many problems.
>>
>>11396005
>iso
Convert to chd, smaller and removes all headache.
>>
>>11394775
>>11395382
They're heavily retooling the PS2 core at the moment. It's much closer to upstream PCSX2 now in terms of compatibility, has access to all the renderers, and fully integrates Themaister's new ParaLLEl-GS renderer as well. You can actually grab it from the updater if you want to try it out now. Only thing is, you gotta get some files from PCSX2 and put them in the system folder, or it won't work properly. It also doesn't expose many options at this point in time, but that may change later. There may be some bugs still as well, but that's to be expected, as the core is still in progress of being reworked.
>>
I wish I could use standalone emulators, but unfortunately I feel locked in
Per-game settings and runahead are too important to let go of. For some reason bsnes and ares give me audio crackling issues. Shaders are a meme but an added bonus
>>
>>11396130
>runahead
I'm shocked this isn't a bigger deal for people and that it barely ever gets mentioned.
>>
>>11394523

I strongly dislike the controller mapping. Also CRT Switchres lacks features and the notifications don't scale with it, which isn't a dealbreaker but kind of annoying.

Overall though, Retroarch offers tons of things that are simply too good to go without.
>>
>>11394523
I honestly dont have a problem with it, I could see how the UI would be confusing but I just kept trying things and after a while it became a lot easier, I only use it for NEO GEO and for GBA and DS, it works great for that
>>
>stupid menu for images
>stupid menu for videos
>doesn't have a stupid menu for games, with the option or organising them by console
>>
>>11396095
>you gotta get some files from PCSX2
Which files?
>>
>>11396304
The resources folder is necessary IIRC, though I'd just copy all the folders and their contents over to be safe. Supposedly they're going to bake all this shit into the core later on to facilitate matters.
>>
>>11394601
Use Launchbox or something then
Just have RA be all the emulation side
>>
A lot of cores like the saturn and n64 ones are still leagues behind standalone emulators. They also still havent fixed shit like rumble not working for dinput for years.
>>
>>11396939
The N64 core is up-to-date with upstream Mupen64Plus. It is a bit behind with updates to the ParaLLEl-RDP renderer, but it's still perfectly serviceable. As for the saturn core, from what I can tell, it is also reasonably close to upstream, though I'm not sure if it's 100% caught up.
>>
>>11396954
Beetle Saturn is on 1.29.0 (January 18, 2022)
Latest version of Mednafen is 1.32.1 (April 5, 2024)
So yes, Beetle Saturn is literally years behind
>>
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>>11396989
With libretro, you can't base yourself off of stated version numbers only, as they don't always take care to change those to reflect its status vis a vis upstream. You have to look at the commit history. Pic related shows they have indeed backported recent changes to the Saturn core, including from the latest upstream version, though it seems said backports have been selective, hence why I said I'm not sure if it's completely caught up.
>>
>>11394523
It's not retard friendly or for kids.
>>
>>11397079
How is that a flaw?
>>
>>11397095
You are asking that on /Virtually Retarded/?
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>>11397102
>virtually
Try "Verifiably".
>>
>>11395859
>it's not the best option for accuracy
Why not? You can recompile the code for the same system and get the identical machine instructions. That's the point of recompilation (at least as far as I know). So if you compile the same code but for different system it will be the same but without an intermediate layer of emulation.
>>
>>11394561
The UI is fine, it's the fact that they nest stuff in so many menus that's a problem. The Quick menu is sometimes better than going to the actual section manually because it has options that aren't in that exact menu.
>>
>>11394560
XERBA by Dr. Hell is much better.
>>
>>11394523
Abandoned cores need to be removed, they're bloat.
>>
>>11397181
But there's lots of cores that are basically done, there's nothing to improve anymore, why should the be removed? They are optional anyways, you don't have to download them.

Rather I'd say that the built-in Core downloader/updater repo should be improved, majority of the best cores are community forks or developed that aren't even in the RA core repo.
>>
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>right click on Retroarch folder
>Properties
>...
>4gb
>632 folders
>92476 files

WHAT IN THE NAME OF FUCK?! I only have half a dozen cores installed too
>>
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>>11394523
Whoever designed the UI needs to be shot. I can navigate it with ease now, but it took a good while until it sanded my brain down into compliance
>>
>>11394814
>>11395338
These.
>>
>>11396095
Where is this development being done? The repo I'm looking at has not had any commits for a year: https://github.com/libretro/lrps2
>>
>>11397290
>4gb
>632 folders
>92476 files
Modern development, that's what's up...
>>
>>11394764
Fuck im old
>>
>>11397291
Which UI do you mean? RetroArch has several built in and dozens of community ones.
>>
>>11397336
It's here:
https://git.libretro.com/libretro/ps2/-/commits/libretroization
Not sure why they're doing it on another repo, but there you go. Guess they want to keep it a bit on the downlow until it's ready, even though anyone can download it and try it out.
>>
>>11397290
The lion's share of that is due to the assets folder (which contains all the stuff needed for the various menus and UIs, and the worst offender here by far is the XMB UI), followed by, funnily enough, the cheats folder. The database folder doesn't have many files, but it still contributes a good chunk to the file size. I'm thinking a much more lean distribution of RetroArch would let you choose which menu drivers you want installed, and only install the cheats and database files whenever you download a core for a specific system. As it is, you're carrying around all kinds of shit for games you'll never, ever play.
>>
Shilled heavily by tech-illiterate normalfags who won't give you other solutions to emulators.
>>
>>11394764
never liked this ugly fake ass dos ui
>>
>>11397407
how do I download this for RA use? fuck I hate how confusing these git meme pages are
>>
>>11397567
Just use the core updater in RetroArch. Look for LRPS2.
>>
>>11397407
Wow, thanks. Looks good.
>>
>>11397374
Don't try to act cute like the autistic RA devs do, you know that all the UIs have the same stupidly nonsensical and needlessly convoluted structure that makes it a pain in the ass to change just about any setting.
>>
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>>11397596
I think I'll stick to standlone PCSX2 thanks
>>
>>11397564
Same. Back in the day I had Snes9x and read people online raving about Zsnes so I tried it out and it looked so gaudy and awful that it made it unpleasant to even load a rom. I still don't understand why so many people rave about it. Genecyst and Nesticle had cool interfaces, Zsnes didn't.
>>
>>11397615
>every thing is fucked up
Yep, it's ps2 emulation.
>>
>>11397615
Did you add the files from PCSX2 to the system folder? Should be system/pcsx2. I think you only need the resources folder there, specifically for the GameIndex.yaml file that's inside there, but I'd just add all the folders to be sure. If that doesn't fix it, then it's just a bug lol
>>
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>>11397621
>>11397620
GT3 works alright so it might be GT4 related. But yeah, no need to stick to this thing when the standalone just works without trouble right off the bat
>>
>>11397610
They literally have the same structure XMB had on PSP and PS3 for over a decade, nobody bitched then.
Also false, there's literally a mouse driven desktop UI, no idea why you'd use that though and custom UIs can use different layouts.
>>
>>11397631
Fair enough. It's still under heavy development. Really the big selling points for it at the moment are the new renderer (which can be used on standalone but you gotta compile it yourself) and the shader support.
>>
>>11397631
Sadly not an option for many who use it with a CRT TV, PCSX2 is unusable with controller and at 480i. Hope the new LRPS2 core will advance quickly.
>>
>>11397639
>PCSX2 is unusable with controller
Dual Sense and Dual Shock 4 work well with the touchpad thingy to navigate through menus
>>
>>11397645
>>11397639
also there's a big picture mode in PCSX2
>>
>>11397634
Again, don't act cute. You didn't have to set controls or graphics for a dozen different systems on PSP or PS3. And you can't even open the desktop UI without having the other UI (mobile UI? whatever that is) running as well.
>>
>>11397654
What would be better for setting dozens of settings? Literally don't see the problem with something like RGUI.
>>
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Anyone else remember the Phoenix launcher for RetroArch? I'd imagine it's close to what a lot of people unsatisfied with the current UI would like to see.
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>>11397407
OK, so I tried it out, seems to work kinda alright at first glance (serviceable) but obviously lacking many options of pcsx2. However after a few minutes of playing suddenly my Gundam turns transparent and the camera zooms in. That doesn't happen on the standalone version. Other than that it's nice with all the shaders and other settings working.
Also you can just link to the pcsx2 directory instead of making a whole copy. Not sure if this is a good idea though.
>>
>>11397734
Is that with the new ParaLLEl renderer or one of the hardware renderers? It looks like most of the focus is on ParaLLEl, with the other renderers playing second fiddle for the time being.
>>
>>11397742
That's with the Vulkan renderer. It barely runs at 2x resolution as it is.
>>
>>11397752
Yeah, they're only just now hooking all that stuff up. I'd be surprised if there weren't rendering problems. I'd personally be happy with the software renderer plus a shader myself, but options are never a bad thing, and so all the renderers ought to work on par with standalone eventually.
>>
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>>11394523
Which one is better?
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>>11397663
What would even be the point? Missing the main point of RA entirely.
>>
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>>11397756
I don't really want to play at native resolution. It's such a waste, especially on PS2 with its sub-VGA field rendering. There are lots of games with gorgeous high quality models or environments but all the details are hidden behind the low fidelity. Super sampling helps a bit but it's not the same.
>>
>>11397802
Just saying something akin to it would maybe satisfy the keyboard/mouse baby ducks.
>>
>>11397819
The K/M babyducks are missing the point of RetroArch in the first place, they shouldn't be using it.
>>
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>>11397803
>Visible scanlines in 480i content
>>
>>11397841
If you can see them you're sitting too close to the monitor.
>>
>>11394523
it only allows you to use PNGs for thumbnails, which is fucking retarded and requires you to needlessly use significantly more disk space if you want to use it as a frontend for a very big collection. also the cores are often inferior/outdated to their standalone counterparts.
>>
>>11397982
The thing is that they shouldn't be visible for 480i content on a real CRT even up close. Even 480p content would show very faint, thin and barely noticeable scanlines. Scanlines are a thing of 240p content creating gaps due to low vertical resolution, and even then they vary from TV to TV depending on TVL.

All I'm saying is that the shader you're using is doing it wrong.
>>
>>11398006
I'm not sure that is universally true (certainly contradicts my memory) but ultimately I just like how it looks. It's much better than the scanline filter built into pcsx2.
>>
>>11397143

You can always clip off any option from any menu you don't want. Settings > User Interface > Menu Item Visibility
>>
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>>11398018
Well, if you like it then that's that
>>
Now that I'm getting more into retrogaming I've seen some issues with it.

>GUI is unintuitive and obscure. You have to go through a million menus to find what you need
>Any core past SNES is outdated
>retroachievements token doesn't properly reset so you have to manually do it every couple of months
>It handles latency weird and can't identify multiple button presses. Try playing any fighting game and you will see
>>
>>11398123
It can also look a bit like this.
>>
>>11398123
PC monitor?
>>
>>11396157
It consumes so much resources that I can't enable it.
>>
>>11397290
You probably downloaded the entire collection of screenshots and covers.
>>
>>11397828
What should they use instead?
>>
>>11398179
>Any core past SNES is outdated
Is it true for N64 and PS1 cores though?
>>
>>11397657
>What would be better for setting dozens of settings?
Mednaffe has a much better layout and getting to the settings is intuitive instead of convoluted.

>Literally don't see the problem with something like RGUI.
Then you're autistic. Congratulations.
>>
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>>11397291
>I can navigate it with ease now, but it took a good while until it sanded my brain down into compliance
Same. I 100% understand the RetroArch haters and their complaints about the UI are valid
I still use it in spite of it because it has some features I want to have when emulating any system, and some standalones for some systems don't have them (for example Sharp Bilinear for any system that uses a non-square pixel aspect ratio)
>>
>>11398908
Honestly the only flaw RetroArch has is that its devs dismissing any negative comment about their retarded UI for fourteen years means that the program still has and will likely always have a retarded UI. Something as simple as actually addressing the userbase's decades-long concerns would make the program close to perfect.
>>
>>11398179
>>11398795
No, he's an absolute fucking retard. The only cores that are more than a week or two behind max are the literal alpha cores (PS2 and GC)
>>
>>11398959
And even then, the PS2 core is fast catching up. The Dolphin core could definitely use some love, though.
>>
in addition to the contrived button mapping it's really stupid that any macro support has to be core-provided

having special attack mapped to a single button in final fight is something i was doing on fucking kawaks, can't do it on retroarch
>>
>>11394523
pcsx2 core is years behind
no xbox
GCN and wii cores are years behind
>>
>>11395695
which will be done by AI (good news)
>>
>>11398898
>Mednaffe has a much better layout and getting to the settings is intuitive instead of convoluted.
RA and Mednaffe have two very different use cases though.

>Then you're autistic. Congratulations.
Where do you think you are?
>>
>>11398362
Nope
>>
>>11399115
Read the thread.
>>
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RA is an autistic tinker toy that plays my bing bing yahoos and that's why I love it.
>>
I don't know what I am doing half the time
>>
>>11394523
>FIND A FLAW
>A
Anon take your buggy pile of shit and go home.
>>
>>11400604
> HOW DARE THEY MAKE A SOFTWARE WITHOUT BUGS THAT'S UNACCEPTABLE REEE
>>
>>11394645
Is this pc only? I haven't played video games in forever. Gave up a while back when they got popular for no reason and too expensive. I started collecting and then realized I only really ever liked 3 genres and it's stupid to waste money on so I kinda quit. Still play the occasional arcade game and cut way back on all of it
>>
>>11400795
NTA, but it should work with most RA ports on a powerful enough device. If reicast has no software renderer (idk) that device must have working OpenGL/Vulkan drivers or have API translation layers, so Xbox Series for example should run it fine. I just checked and on my phone the reicast core is indeed available and I'd expect it to work.
This rarely gets mentioned but one of the nice things about libretro cores is how portable they are.
>>
>>11400784
The funny thing is, a ton of those bugs are years and years old, and many are most likely fixed, but no one's bothered to go back and check because there's just so many, so they just keep piling up.
>>
Its not at easy to use as openemu. Openemu is a perfect emulation system, if only there were more cores.
>>
>>11394561
Isn't it just a copy of XMB? I always liked the PSP/PS3 UI
>>
Wing commander 3 3do has been broken for 5+years.
Retroshit as usual.
>>
>>11394523
feels reddit
>>
>>11401432
It hasn't used xmb as a default for years, and you didn't have to use xmb to set up a bunch of different systems so it never felt as cumbersome as it does on RA.
>>
RA will never be top dog unless the UX retard finally realize that sticking with nightmarish UI will always be its biggest handicap and barrier.
>>
>>11403307
That will never happen unless he dies and somebody slightly less retarded takes over. He's been defensive over his UI for over 10 years, he'll never even try to understand why everyone complains about the UI because it's fine to him.
>>
>>11397773
ES, even when the scrapper takes longer
>>
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>>11394523
I can't get some .glslp/GL shaders to work on the Android version for some reason...

I've been using RetroArch on my PC for a few years now, but a year ago I gave it a shot on my old Android smartphone and, while it worked, a lot of .glslp/GL shaders gave me nothing but a black screen, mostly the ones with any kind of glow, halation or bloom effect... .slang/Vulkan ones didn't have this issue, but they were harder to run and, on weaker hardware, that was a big deal.

Now I've got my 1st tablet, which is a cheap used one from Samsung, a Tab A8, it works, runs PS1 mostly fine, but with .slang/Vulkan shaders it's too slow, and .glslp/GL shaders have that same issue my smartphone did, a black screen on a lot of shaders I like simply because they have a glow, halation or bloom effect to them, so I can't use those...

I really wish I could fix this issue, but the log shows me nothing, no errors, I can't figure out why these shaders don't work for me and just give me a black screen...

So, as good as it is, at least to me, it does have a flaw, and a major one for my experience now.
>>
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So I finally caved in and bought a gamesaar to use with my Lenovo tablet and its pen for DS emulation. Shit pairs with the tablet just fine but Retroarch is giving me zero indication of its existence, can't even navigate with the d pad or anything. I'm guessing it's a driver issue but I can't for the life of me figure out how to install one
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>>11394523
I don't like that it's import system won't import roms that doesn't match its internal database so I have to manually edit the playlists so the games will all be in the correct playlists. Just a pain for translations mainly.
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>>11394601
Set your start directory to where you keep all your roms.
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>>11394523
It often won't open archives, even if I've used them with retroarch before. Save states are not compatible with anything else. Other than that it's aight.
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>>11404429
It's a pain in the ass but you can easily get around it by using soft patching (i.e. placing the ips file on the same directory as the original rom instead of manually patching and altering the rom). They really should make it easier to manually edit the playlists though.
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>>11403291
>It hasn't used xmb as a default for years
....how old and unupdated is my RA?
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>>11404608
Default RA looks like this nowadays so probably quite old. Chinese handhelds usually opt for the UI that looks like either this or >>11395341 minus the ZSNES snow and green.
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>>11394523
Audio latency
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>>11404718
That's like the thing RA does better than literally everything else.
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>>11404265
You might have to change the controller driver that retroarch is connected to by default. Maybe switch to d-input from x-input or vice versa.
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>>11404096
It's likely a hardware or driver problem. Mobile hardware drivers are notoriously bad and once shipped they rarely get updated. If you read through Dolphin's dev log you will see the same kind of issues.
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>>11404902
That's what I've been spending hours trying to figure out, the only option I get for a driver is "Android" and I can't find any info on how to add other options :(
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>plug in fightstick
>click the screen, fightstick syncs and I can navigate buttons with the stick and buttons
>fire up game
>retroarch no longer recognizes my fightstick
or
>playing game
>accidentally hit button other than the 4 closest to the stick
>suddenly my controls are locked and Im swapping filters for some fucking reason
or
>fucking with settings or something in the menus
>suddenly it shits itself and all of the text turns into garbled unicode
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At this point I have no choice. I painstakingly set up my arcade emulation with launchbox + mame/fbneo cores.
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>>11405017
I see... so I guess it's really hopeless, thankfully I'm sort of getting .slang/Vulkan shaders to run alright with PS1 by changing a few settings, but it's not ideal.

Well, I guess that's motivation to get a better tablet next time. Anyways, thanks.
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Dunno if it is just the mobile version but achievements from retro achievements sometimes don't unlock even if you internet did not drop, or even it disconnects for 1 second or two and I don't see and that is enough to fuck everything
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>>11404651
This is mine.
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>>11408281
That's over two years old now.
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>soothes your autism
https://files.catbox.moe/l7yw5a.ogg
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>>11395454
no it's not
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What is wrong to use separate emulators for each other system?
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It's an absolute fucking nightmare to deal with the menus and constant overwriting config files. I just setup MegaBezels and never touched it ever again, use standalone emulators for any system they don't cover.
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>>11411392
only retroarch provides full control over shaders, overlays and scaling
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>>11411392
The main reason RetroArch is so popular is that it has global settings and can be used with a controller to navigate the entire menu system whereas the standalones all require messing around with a mouse and keyboard and you have to set everything individually. RA also has global hotkeys you can save so you can set it and forget it whereas each standalone tends to have their own hotkeys or they're even missing options sometimes.

Quick example I can think of off the top of my head is standalone MelonDS can't take screenshots.
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>>11411420
snip tool
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>>11411421
Doesn't give you the exact same size screenshots every time and requires you to go through multiple presses. I take hundreds if not thousands of screenshots per game; snip tool and print screen into Paint are not even remotely realistic or viable options and waste enormous amounts of time. Paint even has terrible encoding options like if you choose JPG for example and you need to go to something like Photoshop or GIMP not to lose 50% or more of the original quality because its JPG encoding is set to a certain amount.
Standalones also tend to do GPU-based screenshots with no way to disable that so you get scaling options added onto your screenshot. Shaders too if you use those. Meaning you can potentially have 2048 x 1536 DS screenshots it's saving in PNG at the full resolution so every screenshot you take is like 2-4 MB each. With RA you can at least force native resolution screenshots if you want.

I'm someone with extremely poor memory (Medical issue, not just bad memory) who uses screenshots as a way to refresh myself on situations or posts them when discussing a game like dialogue or locations or it just looking pretty.



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