FIND A FLAW
>>11394523The only flaw is that it’s emulation
>>11394523I'm not gonna argue about emulation on a board where retards insist on using epsxe and PJ64
>>11394523I dont like the icon
>>11394523Hasn't stolen code for vector-06c emulation yet.
For PS1, running gpuBladeSoft on epcsxe provides more accurate results than retroarch if you're a purist.
>>11394523ui is a nightmare
>>11394523It doesn't work half the time for saturn, dreamcast, etc etc etcUsually only works for games prior to ps1
>>11394523Takes too long to jump into a game
>>11394561It's not that big of a problem, I agree it's ugly thoughThe glitchy and sometimes non existent emulation is the bigger problem
>>11394530>retards using epsxe Hey I have that on an old pc for just a couple of games like SOTN. I don't insist on it, but it does the job.>>11394561>nightmare I wouldn't go that far but it can do with quite a few refinements. Desktop mode is better and the modern interface can't even get out of its own way.
>>11394601Press: left, down, down, down, A, A.Takes 1 second.
>>11394523no tile view (yet)
>>11394560>more accurate results than retroarchRetroarch is a frontend, not an emulator, retard
>>11394598>dreamcastFlycast plugin exists. Name a better Dreamcast emulator
video recording doesn't work for me
>>11394561it unpolished but at least I can use a fucking controller
>>11394523I hate the UI, always have
>>11394749Never cared about an emulator ui unless it's zsnes which I fucking adore
>>11394523Works best for systems up to (and including) 5th gen. N64, Saturn and PS1 seem to be the upper limit on what is well supported (and maybe Dreamcast too)PS2 and GC/Wii is a strong no-go
Agree that UI is shit. It's hard to navigate, some settings are not in very logical places. Settings override per game or per core some time fucks up.
>>11394523op uses it
>>11394778>>11394749>>11394561the issue is the ui was made for a variety of platforms rather than just keyboard and mouse. You have people running it on wii, xbox, phones, psp, etc.
No diagonals.
Glorified bundle of emulators
>>11394523It's flawless in the sense how much butthurt and drama it generates. I don't personally use it since I don't need a multi-emulator. PCSX2 and PPSSPP is all I need. Plus cleaned up Windows version - Windows 10 IoT Enterprise LTSC x64, just needed to install required codecs, also installed full Dolby Atmos for dat sound. Had to use PowerShell commands and silly stuff like allowing unsigned drivers to be installed for a single session.
>>11394805Then let these people have the shitty UI if they can't have a proper one and let PC users have a normal oneEven if you turn on the taskbar, most of the options and settings are missing from it
>>11394523Default buttons swap A and B for NES games
Save files are .srm and transfering to/from other emulators can be a pain
>>11394749>>11394561Name a better UI for 240p TV usage than RGUI. Don't tell me you faggots don't at the very least emulate with a real CRT TV?
>>11395198>Don't tell me you faggots don't at the very least emulate with a real CRT TV?I use shaders, less complicated
>>11395198>Name a better UI for 240p TV usage than RGUI. Mister's UI, or any flashcart UI
>>11395210>Mister's UILOL
>>11395198If I'm using retroarch on a crt I can just use a mouse with another emulator.
It can't map diagonal inputs.
It doesn't have good cores for some more recent systems.
>>11395210which is pretty much the same
>>11395206t. minus 37 minutes until come coping boomer enters thread, calls this a "filter", and implies CRTs are unreplaceable magic
>>11395341use community cores? everything up to ps2 works
>>11395338you can though?
>>11395353>and implies CRTs are unreplaceable magicUntil we have 8k OLEDs over 300 DPI with zero latency and motion blur, they kind of are unreplaceable
>>11395357The pcsx2 core sucked last time I tried it. The Dolphin core seems OK. Perhaps not retro, but I'd like rpcs3/xenia/yuzu/etc. cores, too.
>>11394561It's the same shit as using a ps3 or a psp. you must be a retard.
>>11395360Screencap of the binding page showing up-left, up-right, down-left and down-right, then. Cuz last I used it, it very much could not and I was told that they have no plans to ever do so because mapping to the cardinals is good enough.
>>11395365>zero latency and motion bluralready solved with modern tech, this is not 2005 gramps
>>11394561ui is ok but ux is hell
>>11394527fpga is also emulation, done in openfpga instead of C
gay ui
>>11395338>>11395506Depends on the core.
>>11395518post proof, because even hardcore OLED fanboys know it's bullshit >inb4 some retarded flying ufo benchmark showing 540hz with bfi that's totally irrelevant for hard coded framerate games like 90% of /vr/ games are
>bfi doesn't count because it just doesn't!
>>11395596Ah. It can't in any of the consoles I use it for (Sega CD and Saturn, mostly, but also some SNES games that other emulators I like better have problems with for some reason).
>>11395623playing 30/60 fps content with bfi still doesn't have as good motion as a crt thoughyou need content with way higher framerate for it to be actually indistinguishable
>>11394523The Dolphin core is outdated. It's the only flaw.
>>11394527>it’s emulationWhich is the best option until we can decompile and recompile every game on any platform.
>>11394523Infinite scrolling in settings menu
>>11394523Rebinding controls is ass. For example if you're using a real N64 controller via an adapter on your PC, then Retroarch is still gonna pretend like it's an Xbox 360 controller and it's a fucking mess to even attempt to rebind everything properly.
>>11395695we can, kindait's not the best option for accuracy
>>11395708>Retroarch is still gonna pretend like it's an Xbox 360 controllerYour adapter probably presents itself as a Xbox 360 controller. Retroarch can't magically guess that it's something else.
Some of my ps1 isos don't show up when getting scanned, even if it's a manual scan. So for ps1 games I still just use duckstation separately from retroarch since it detects and shows everything.Besides that I don't have complaints, but I've only been using it for like three days. Set up takes a little effort but with a ten minute youtube guide it shouldn't give too many problems.
>>11396005>isoConvert to chd, smaller and removes all headache.
>>11394775>>11395382They're heavily retooling the PS2 core at the moment. It's much closer to upstream PCSX2 now in terms of compatibility, has access to all the renderers, and fully integrates Themaister's new ParaLLEl-GS renderer as well. You can actually grab it from the updater if you want to try it out now. Only thing is, you gotta get some files from PCSX2 and put them in the system folder, or it won't work properly. It also doesn't expose many options at this point in time, but that may change later. There may be some bugs still as well, but that's to be expected, as the core is still in progress of being reworked.
I wish I could use standalone emulators, but unfortunately I feel locked inPer-game settings and runahead are too important to let go of. For some reason bsnes and ares give me audio crackling issues. Shaders are a meme but an added bonus
>>11396130>runaheadI'm shocked this isn't a bigger deal for people and that it barely ever gets mentioned.
>>11394523I strongly dislike the controller mapping. Also CRT Switchres lacks features and the notifications don't scale with it, which isn't a dealbreaker but kind of annoying.Overall though, Retroarch offers tons of things that are simply too good to go without.
>>11394523I honestly dont have a problem with it, I could see how the UI would be confusing but I just kept trying things and after a while it became a lot easier, I only use it for NEO GEO and for GBA and DS, it works great for that
>stupid menu for images>stupid menu for videos>doesn't have a stupid menu for games, with the option or organising them by console
>>11396095>you gotta get some files from PCSX2Which files?
>>11396304The resources folder is necessary IIRC, though I'd just copy all the folders and their contents over to be safe. Supposedly they're going to bake all this shit into the core later on to facilitate matters.
>>11394601Use Launchbox or something thenJust have RA be all the emulation side
A lot of cores like the saturn and n64 ones are still leagues behind standalone emulators. They also still havent fixed shit like rumble not working for dinput for years.
>>11396939The N64 core is up-to-date with upstream Mupen64Plus. It is a bit behind with updates to the ParaLLEl-RDP renderer, but it's still perfectly serviceable. As for the saturn core, from what I can tell, it is also reasonably close to upstream, though I'm not sure if it's 100% caught up.
>>11396954Beetle Saturn is on 1.29.0 (January 18, 2022)Latest version of Mednafen is 1.32.1 (April 5, 2024)So yes, Beetle Saturn is literally years behind
>>11396989With libretro, you can't base yourself off of stated version numbers only, as they don't always take care to change those to reflect its status vis a vis upstream. You have to look at the commit history. Pic related shows they have indeed backported recent changes to the Saturn core, including from the latest upstream version, though it seems said backports have been selective, hence why I said I'm not sure if it's completely caught up.
>>11394523It's not retard friendly or for kids.
>>11397079How is that a flaw?
>>11397095You are asking that on /Virtually Retarded/?
>>11397102>virtuallyTry "Verifiably".
>>11395859>it's not the best option for accuracyWhy not? You can recompile the code for the same system and get the identical machine instructions. That's the point of recompilation (at least as far as I know). So if you compile the same code but for different system it will be the same but without an intermediate layer of emulation.
>>11394561The UI is fine, it's the fact that they nest stuff in so many menus that's a problem. The Quick menu is sometimes better than going to the actual section manually because it has options that aren't in that exact menu.
>>11394560XERBA by Dr. Hell is much better.
>>11394523Abandoned cores need to be removed, they're bloat.
>>11397181But there's lots of cores that are basically done, there's nothing to improve anymore, why should the be removed? They are optional anyways, you don't have to download them. Rather I'd say that the built-in Core downloader/updater repo should be improved, majority of the best cores are community forks or developed that aren't even in the RA core repo.
>right click on Retroarch folder>Properties>...>4gb>632 folders>92476 filesWHAT IN THE NAME OF FUCK?! I only have half a dozen cores installed too
>>11394523Whoever designed the UI needs to be shot. I can navigate it with ease now, but it took a good while until it sanded my brain down into compliance
>>11394814>>11395338These.
>>11396095Where is this development being done? The repo I'm looking at has not had any commits for a year: https://github.com/libretro/lrps2
>>11397290>4gb>632 folders>92476 filesModern development, that's what's up...
>>11394764Fuck im old
>>11397291Which UI do you mean? RetroArch has several built in and dozens of community ones.
>>11397336It's here:https://git.libretro.com/libretro/ps2/-/commits/libretroizationNot sure why they're doing it on another repo, but there you go. Guess they want to keep it a bit on the downlow until it's ready, even though anyone can download it and try it out.
>>11397290The lion's share of that is due to the assets folder (which contains all the stuff needed for the various menus and UIs, and the worst offender here by far is the XMB UI), followed by, funnily enough, the cheats folder. The database folder doesn't have many files, but it still contributes a good chunk to the file size. I'm thinking a much more lean distribution of RetroArch would let you choose which menu drivers you want installed, and only install the cheats and database files whenever you download a core for a specific system. As it is, you're carrying around all kinds of shit for games you'll never, ever play.
Shilled heavily by tech-illiterate normalfags who won't give you other solutions to emulators.
>>11394764never liked this ugly fake ass dos ui
>>11397407how do I download this for RA use? fuck I hate how confusing these git meme pages are
>>11397567Just use the core updater in RetroArch. Look for LRPS2.
>>11397407 Wow, thanks. Looks good.
>>11397374Don't try to act cute like the autistic RA devs do, you know that all the UIs have the same stupidly nonsensical and needlessly convoluted structure that makes it a pain in the ass to change just about any setting.
>>11397596I think I'll stick to standlone PCSX2 thanks
>>11397564Same. Back in the day I had Snes9x and read people online raving about Zsnes so I tried it out and it looked so gaudy and awful that it made it unpleasant to even load a rom. I still don't understand why so many people rave about it. Genecyst and Nesticle had cool interfaces, Zsnes didn't.
>>11397615>every thing is fucked upYep, it's ps2 emulation.
>>11397615Did you add the files from PCSX2 to the system folder? Should be system/pcsx2. I think you only need the resources folder there, specifically for the GameIndex.yaml file that's inside there, but I'd just add all the folders to be sure. If that doesn't fix it, then it's just a bug lol
>>11397621>>11397620GT3 works alright so it might be GT4 related. But yeah, no need to stick to this thing when the standalone just works without trouble right off the bat
>>11397610They literally have the same structure XMB had on PSP and PS3 for over a decade, nobody bitched then. Also false, there's literally a mouse driven desktop UI, no idea why you'd use that though and custom UIs can use different layouts.
>>11397631Fair enough. It's still under heavy development. Really the big selling points for it at the moment are the new renderer (which can be used on standalone but you gotta compile it yourself) and the shader support.
>>11397631Sadly not an option for many who use it with a CRT TV, PCSX2 is unusable with controller and at 480i. Hope the new LRPS2 core will advance quickly.
>>11397639>PCSX2 is unusable with controllerDual Sense and Dual Shock 4 work well with the touchpad thingy to navigate through menus
>>11397645>>11397639also there's a big picture mode in PCSX2
>>11397634Again, don't act cute. You didn't have to set controls or graphics for a dozen different systems on PSP or PS3. And you can't even open the desktop UI without having the other UI (mobile UI? whatever that is) running as well.
>>11397654What would be better for setting dozens of settings? Literally don't see the problem with something like RGUI.
Anyone else remember the Phoenix launcher for RetroArch? I'd imagine it's close to what a lot of people unsatisfied with the current UI would like to see.
>>11397407OK, so I tried it out, seems to work kinda alright at first glance (serviceable) but obviously lacking many options of pcsx2. However after a few minutes of playing suddenly my Gundam turns transparent and the camera zooms in. That doesn't happen on the standalone version. Other than that it's nice with all the shaders and other settings working.Also you can just link to the pcsx2 directory instead of making a whole copy. Not sure if this is a good idea though.
>>11397734Is that with the new ParaLLEl renderer or one of the hardware renderers? It looks like most of the focus is on ParaLLEl, with the other renderers playing second fiddle for the time being.
>>11397742That's with the Vulkan renderer. It barely runs at 2x resolution as it is.
>>11397752Yeah, they're only just now hooking all that stuff up. I'd be surprised if there weren't rendering problems. I'd personally be happy with the software renderer plus a shader myself, but options are never a bad thing, and so all the renderers ought to work on par with standalone eventually.
>>11394523Which one is better?
>>11397663What would even be the point? Missing the main point of RA entirely.
>>11397756I don't really want to play at native resolution. It's such a waste, especially on PS2 with its sub-VGA field rendering. There are lots of games with gorgeous high quality models or environments but all the details are hidden behind the low fidelity. Super sampling helps a bit but it's not the same.
>>11397802Just saying something akin to it would maybe satisfy the keyboard/mouse baby ducks.
>>11397819The K/M babyducks are missing the point of RetroArch in the first place, they shouldn't be using it.
>>11397803>Visible scanlines in 480i content
>>11397841If you can see them you're sitting too close to the monitor.
>>11394523it only allows you to use PNGs for thumbnails, which is fucking retarded and requires you to needlessly use significantly more disk space if you want to use it as a frontend for a very big collection. also the cores are often inferior/outdated to their standalone counterparts.
>>11397982The thing is that they shouldn't be visible for 480i content on a real CRT even up close. Even 480p content would show very faint, thin and barely noticeable scanlines. Scanlines are a thing of 240p content creating gaps due to low vertical resolution, and even then they vary from TV to TV depending on TVL. All I'm saying is that the shader you're using is doing it wrong.
>>11398006I'm not sure that is universally true (certainly contradicts my memory) but ultimately I just like how it looks. It's much better than the scanline filter built into pcsx2.
>>11397143You can always clip off any option from any menu you don't want. Settings > User Interface > Menu Item Visibility
>>11398018Well, if you like it then that's that
Now that I'm getting more into retrogaming I've seen some issues with it.>GUI is unintuitive and obscure. You have to go through a million menus to find what you need>Any core past SNES is outdated>retroachievements token doesn't properly reset so you have to manually do it every couple of months>It handles latency weird and can't identify multiple button presses. Try playing any fighting game and you will see
>>11398123It can also look a bit like this.
>>11398123PC monitor?
>>11396157It consumes so much resources that I can't enable it.
>>11397290You probably downloaded the entire collection of screenshots and covers.
>>11397828What should they use instead?
>>11398179>Any core past SNES is outdatedIs it true for N64 and PS1 cores though?
>>11397657>What would be better for setting dozens of settings?Mednaffe has a much better layout and getting to the settings is intuitive instead of convoluted.>Literally don't see the problem with something like RGUI.Then you're autistic. Congratulations.
>>11397291>I can navigate it with ease now, but it took a good while until it sanded my brain down into complianceSame. I 100% understand the RetroArch haters and their complaints about the UI are validI still use it in spite of it because it has some features I want to have when emulating any system, and some standalones for some systems don't have them (for example Sharp Bilinear for any system that uses a non-square pixel aspect ratio)
>>11398908Honestly the only flaw RetroArch has is that its devs dismissing any negative comment about their retarded UI for fourteen years means that the program still has and will likely always have a retarded UI. Something as simple as actually addressing the userbase's decades-long concerns would make the program close to perfect.
>>11398179>>11398795No, he's an absolute fucking retard. The only cores that are more than a week or two behind max are the literal alpha cores (PS2 and GC)
>>11398959And even then, the PS2 core is fast catching up. The Dolphin core could definitely use some love, though.
in addition to the contrived button mapping it's really stupid that any macro support has to be core-providedhaving special attack mapped to a single button in final fight is something i was doing on fucking kawaks, can't do it on retroarch
>>11394523pcsx2 core is years behindno xboxGCN and wii cores are years behind
>>11395695which will be done by AI (good news)
>>11398898>Mednaffe has a much better layout and getting to the settings is intuitive instead of convoluted.RA and Mednaffe have two very different use cases though.>Then you're autistic. Congratulations.Where do you think you are?
>>11398362Nope
>>11399115Read the thread.
RA is an autistic tinker toy that plays my bing bing yahoos and that's why I love it.
I don't know what I am doing half the time
>>11394523>FIND A FLAW>AAnon take your buggy pile of shit and go home.
>>11400604> HOW DARE THEY MAKE A SOFTWARE WITHOUT BUGS THAT'S UNACCEPTABLE REEE
>>11394645Is this pc only? I haven't played video games in forever. Gave up a while back when they got popular for no reason and too expensive. I started collecting and then realized I only really ever liked 3 genres and it's stupid to waste money on so I kinda quit. Still play the occasional arcade game and cut way back on all of it
>>11400795NTA, but it should work with most RA ports on a powerful enough device. If reicast has no software renderer (idk) that device must have working OpenGL/Vulkan drivers or have API translation layers, so Xbox Series for example should run it fine. I just checked and on my phone the reicast core is indeed available and I'd expect it to work.This rarely gets mentioned but one of the nice things about libretro cores is how portable they are.
>>11400784The funny thing is, a ton of those bugs are years and years old, and many are most likely fixed, but no one's bothered to go back and check because there's just so many, so they just keep piling up.
Its not at easy to use as openemu. Openemu is a perfect emulation system, if only there were more cores.
>>11394561Isn't it just a copy of XMB? I always liked the PSP/PS3 UI
Wing commander 3 3do has been broken for 5+years.Retroshit as usual.
>>11394523feels reddit
>>11401432It hasn't used xmb as a default for years, and you didn't have to use xmb to set up a bunch of different systems so it never felt as cumbersome as it does on RA.
RA will never be top dog unless the UX retard finally realize that sticking with nightmarish UI will always be its biggest handicap and barrier.
>>11403307That will never happen unless he dies and somebody slightly less retarded takes over. He's been defensive over his UI for over 10 years, he'll never even try to understand why everyone complains about the UI because it's fine to him.
>>11397773ES, even when the scrapper takes longer
>>11394523I can't get some .glslp/GL shaders to work on the Android version for some reason...I've been using RetroArch on my PC for a few years now, but a year ago I gave it a shot on my old Android smartphone and, while it worked, a lot of .glslp/GL shaders gave me nothing but a black screen, mostly the ones with any kind of glow, halation or bloom effect... .slang/Vulkan ones didn't have this issue, but they were harder to run and, on weaker hardware, that was a big deal.Now I've got my 1st tablet, which is a cheap used one from Samsung, a Tab A8, it works, runs PS1 mostly fine, but with .slang/Vulkan shaders it's too slow, and .glslp/GL shaders have that same issue my smartphone did, a black screen on a lot of shaders I like simply because they have a glow, halation or bloom effect to them, so I can't use those...I really wish I could fix this issue, but the log shows me nothing, no errors, I can't figure out why these shaders don't work for me and just give me a black screen...So, as good as it is, at least to me, it does have a flaw, and a major one for my experience now.
So I finally caved in and bought a gamesaar to use with my Lenovo tablet and its pen for DS emulation. Shit pairs with the tablet just fine but Retroarch is giving me zero indication of its existence, can't even navigate with the d pad or anything. I'm guessing it's a driver issue but I can't for the life of me figure out how to install one
>>11394523I don't like that it's import system won't import roms that doesn't match its internal database so I have to manually edit the playlists so the games will all be in the correct playlists. Just a pain for translations mainly.
>>11394601Set your start directory to where you keep all your roms.
>>11394523It often won't open archives, even if I've used them with retroarch before. Save states are not compatible with anything else. Other than that it's aight.
>>11404429It's a pain in the ass but you can easily get around it by using soft patching (i.e. placing the ips file on the same directory as the original rom instead of manually patching and altering the rom). They really should make it easier to manually edit the playlists though.
>>11403291>It hasn't used xmb as a default for years....how old and unupdated is my RA?
>>11404608Default RA looks like this nowadays so probably quite old. Chinese handhelds usually opt for the UI that looks like either this or >>11395341 minus the ZSNES snow and green.
>>11394523Audio latency
>>11404718That's like the thing RA does better than literally everything else.
>>11404265You might have to change the controller driver that retroarch is connected to by default. Maybe switch to d-input from x-input or vice versa.
>>11404096It's likely a hardware or driver problem. Mobile hardware drivers are notoriously bad and once shipped they rarely get updated. If you read through Dolphin's dev log you will see the same kind of issues.
>>11404902That's what I've been spending hours trying to figure out, the only option I get for a driver is "Android" and I can't find any info on how to add other options :(
>plug in fightstick>click the screen, fightstick syncs and I can navigate buttons with the stick and buttons>fire up game>retroarch no longer recognizes my fightstickor>playing game>accidentally hit button other than the 4 closest to the stick>suddenly my controls are locked and Im swapping filters for some fucking reasonor>fucking with settings or something in the menus>suddenly it shits itself and all of the text turns into garbled unicode
At this point I have no choice. I painstakingly set up my arcade emulation with launchbox + mame/fbneo cores.
>>11405017I see... so I guess it's really hopeless, thankfully I'm sort of getting .slang/Vulkan shaders to run alright with PS1 by changing a few settings, but it's not ideal.Well, I guess that's motivation to get a better tablet next time. Anyways, thanks.
Dunno if it is just the mobile version but achievements from retro achievements sometimes don't unlock even if you internet did not drop, or even it disconnects for 1 second or two and I don't see and that is enough to fuck everything
>>11404651This is mine.
>>11408281That's over two years old now.
>soothes your autismhttps://files.catbox.moe/l7yw5a.ogg
>>11395454no it's not
What is wrong to use separate emulators for each other system?
It's an absolute fucking nightmare to deal with the menus and constant overwriting config files. I just setup MegaBezels and never touched it ever again, use standalone emulators for any system they don't cover.
>>11411392only retroarch provides full control over shaders, overlays and scaling
>>11411392The main reason RetroArch is so popular is that it has global settings and can be used with a controller to navigate the entire menu system whereas the standalones all require messing around with a mouse and keyboard and you have to set everything individually. RA also has global hotkeys you can save so you can set it and forget it whereas each standalone tends to have their own hotkeys or they're even missing options sometimes.Quick example I can think of off the top of my head is standalone MelonDS can't take screenshots.
>>11411420snip tool
>>11411421Doesn't give you the exact same size screenshots every time and requires you to go through multiple presses. I take hundreds if not thousands of screenshots per game; snip tool and print screen into Paint are not even remotely realistic or viable options and waste enormous amounts of time. Paint even has terrible encoding options like if you choose JPG for example and you need to go to something like Photoshop or GIMP not to lose 50% or more of the original quality because its JPG encoding is set to a certain amount.Standalones also tend to do GPU-based screenshots with no way to disable that so you get scaling options added onto your screenshot. Shaders too if you use those. Meaning you can potentially have 2048 x 1536 DS screenshots it's saving in PNG at the full resolution so every screenshot you take is like 2-4 MB each. With RA you can at least force native resolution screenshots if you want.I'm someone with extremely poor memory (Medical issue, not just bad memory) who uses screenshots as a way to refresh myself on situations or posts them when discussing a game like dialogue or locations or it just looking pretty.