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When did the average gamer become like this?
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>>11396649
Because it didn't feel like it should be a maze and they didn't make it one aesthetically. The bugs seemed to use some logic in designing their hive and you were supposed to better respect them as something more than the insects they were in the original HL2.

Maze-ing up the level was bad design and so they cut it. This idiot blamed it on gameplay reasons because he probably never understood the story or design to begin with.
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Nobody likes the looping maze levels in Super Mario Bros or the Lost Levels. It was a good idea to remove it.
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They did same for Doom 3 on xbox because xbox players kept on getting confused so they dumbed down levels.
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>>11396649
>one retard ruins it for the rest of us
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>>11396649
my impression of valve's test audiences was that they were largely normalfags or geriatric fucks. so, there's your answer.
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>>11396649
>>11397018
never pander to the lowest common denominator. It only muddles the creators' vision.
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>>11396649
HL2 wasn't made for gamers. It was the original slop corridor shooter for normies. HL and it's consequences for gaming were a tragedy.
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>>11396649
>Greg Coomer
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>>11397064
the consequences will never be the same
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>>11396649
Why did he do it?
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That's actually a good call. Some of the worst shit in games is when they just throw maze shit in your path.
Like, who asked? I want well structured levels that are fun, not to be lost.
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People blame it on the tester but getting rid of the loop was the lazy way to fix this. For instance they could have added some visual landmarks or lighting differences to better guide the player or make him realize he's turning in round more quickly; because the problem here isn't that he was turning in round, but that he didn't realize it.
Blame it on the tester, but the designer is at fault here for having unclear design to begin with and to decide to "fix" it in the most laziest way.
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>>11397140
and also on top of adding clarity, add some supplies in the path that loops back. This way the issue becomes a reward.

The real issue here is probably the "cut it to ship it" mentality that wouldn't allow adding something new, even though simply adding 3 things (a visual landmark, better lighting and some supplies) wouldn't have taken too long and would have been the better fix
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>>11397078
>t. retarded playtester



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