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When did the average gamer become like this?
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>>11396649
Because it didn't feel like it should be a maze and they didn't make it one aesthetically. The bugs seemed to use some logic in designing their hive and you were supposed to better respect them as something more than the insects they were in the original HL2.

Maze-ing up the level was bad design and so they cut it. This idiot blamed it on gameplay reasons because he probably never understood the story or design to begin with.
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Nobody likes the looping maze levels in Super Mario Bros or the Lost Levels. It was a good idea to remove it.
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They did same for Doom 3 on xbox because xbox players kept on getting confused so they dumbed down levels.
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>>11396649
>one retard ruins it for the rest of us
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>>11396649
my impression of valve's test audiences was that they were largely normalfags or geriatric fucks. so, there's your answer.
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>>11396649
>>11397018
never pander to the lowest common denominator. It only muddles the creators' vision.
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>>11396649
HL2 wasn't made for gamers. It was the original slop corridor shooter for normies. HL and it's consequences for gaming were a tragedy.
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>>11396649
>Greg Coomer
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>>11397064
the consequences will never be the same
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>>11396649
Why did he do it?
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That's actually a good call. Some of the worst shit in games is when they just throw maze shit in your path.
Like, who asked? I want well structured levels that are fun, not to be lost.
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People blame it on the tester but getting rid of the loop was the lazy way to fix this. For instance they could have added some visual landmarks or lighting differences to better guide the player or make him realize he's turning in round more quickly; because the problem here isn't that he was turning in round, but that he didn't realize it.
Blame it on the tester, but the designer is at fault here for having unclear design to begin with and to decide to "fix" it in the most laziest way.
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>>11397140
and also on top of adding clarity, add some supplies in the path that loops back. This way the issue becomes a reward.

The real issue here is probably the "cut it to ship it" mentality that wouldn't allow adding something new, even though simply adding 3 things (a visual landmark, better lighting and some supplies) wouldn't have taken too long and would have been the better fix
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>>11397078
>t. retarded playtester
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>>11396649
They didn't, gaylve just makes soulless focus tested slop and corrupts modders
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>>11396649
this guy retired from valve in january of this year. Everyone pay tribute to the ultimate valve employee Greg Coomer.

Everyone respond "I tribute coomer" for five years of good luck.
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>>11397240
I've beaten Turok games, so I know exactly what I'm talking about.
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>>11397260
The problem with Turok is that you don't have permanent corpses so you can't tell if you were at a place before.

This is something the very first FPS got right but Turok designers were too dumb to understand.
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>>11397260
>Turok games
I’ll need to see how 2 and 3 are. The first was far more linear, straightforward, and comfortable to navigate than I expected.
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>>11397273
>you can't tell if you were at a place before
Press the L button zoomie to bring up the map
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>>11396649

This is a good design decision and good business sense. This section was a fun and appropriately challenging section that played well. I don't understand the hate.
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>>11397415
In Turok you have to criss-cross through previously visited areas so the auto-map is of limited use when you're looking at an open area that you definitely were in earlier, but you can't remember if you did the upper section or just the lower section. Because it despawns the corpses to respawn the enemies there's no difference between walking through a new section of an area and re-treading that section repeatedly because you're lost.
But that said Turok did lots of level design sins. It was fond of the random trigger that opens a wall in a section minutes of trudging away which makes it REALLY easy to walk in circles wasting ammo on respawning enemies not realising that hole in the wall wasn't actually there before.
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>>11396649
It was a really shit section in general. Even as it is you're wandering endlessly repetitive caves going up, down, left, right. If by the end of it you have a choice of direction I completely forgive the average player for forgetting which way they went. We have limited short term memory space, many of the confidence tricks that scam people out of money rely on this fact so that even "smart" people who think they can spot any scam get screwed when their STM buffer overflows and they forget that crucial bit of information just before they lose their money.
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>>11397415
if you actually thought about what you said instead of just wanting calling someone a zoomer youd know that wouldnt help
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>>11396649
Lol, I remember doing that. I ran that loop 1 time and realized what it was, so I kept doing to to see how long it would take for them to say something. It wasn't quite 30 minutes. I was so bored by that point I was trying to get them to ask me to leave by annoying them. That was more interesting than the game.
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>>11396649
when? a combination of societal and cultural factors, anon, starting perhaps even before "no child left behind"
>>11397020
Fuck no, geriatric fucks would've liked the brain stimulation.
>>11397619
Turok's map worked fine for anybody with more attention span than a goldfish
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>>11396649
But I was told PC gamers are super intelligent and never dumb down games???
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>>11397921
Which is why HL2 was always more popular among consolefags switching to PC than actual PC gamers.
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Is this real? I mean, there's really a guy goin on with Greg Coomer as his name?
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>>11396649
They were always like that. Even during the arcade era, most people would just credit feed. Game genie and gameshark were also very popular, later on. Not to mention strategy guides. The average gamer has always been retarded and bad at vidya.
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Doom did it best because not only does it actually let you see a map of the level you're on, but it's also so finely crafted that any wrong turn will spit you out in the right direction. Can't say the same about Doom 2 though.
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>>11397619
>>11397605
Do you not understand elevation retards lol
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>>11397941
good cope
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>>11397674
>Fuck no, geriatric fucks would've liked the brain stimulation.
true, i hope i'm still like that when i'm old as fuck
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>>11397140
yeah but 30 minutes of running in a loop? wouldn't that loop last like, 15 seconds to run through tops?
so what retard did they hire where he just ran a loop several times a minute for half an hour? something just doesn't add up, unless the 30 minutes was an exaggeration to justify why they got lazy and simplified it by cutting the loop
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>>11397056
Yes, Quake was an extremely complex game and you needed a very high IQ to be able to play it
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>>11397648
lmao i wish this were real
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>>11396649
>Coomer
HELLO GORDON!
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>>11397056
slop slop slop mid AF fr fr no cap :skull:



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