DOOM THREAD / RETRO FPS THREAD - Last thread: >>11452032Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etcGameplay, WADs/Maps/Mods, Source PortsAll other 90s FPS welcome~ Let's post like gentlemen ~FAQ/GENERAL GUIDEhttps://rentry.org/vrbinSO YOU WANT TO PLAY SOME FUCKING DOOM(or Quake, Duke, Marathon, Deus Ex)https://imgur.com/a/wWS8zXzSame thing, in video format:https://youtu.be/ietb4JwaaXAhttps://youtu.be/DhOjleMqwdQhttps://youtu.be/CGj4gXyCzg0== GAMES/RESOURCES ==DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhUPortaDOOM:https://github.com/Kroc/PortaDOOM/releasesDOOM Shovelware:https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzRHALF-LIFE (GoldSrc) Anthology:https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg4CHAN DOSPACK + Win98 games (pre-configured):https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqAAssorted /vr/ shooters, mods, etc:https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Qhttps://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUAhttps://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac== INFO/LINKS ==OFFICIAL DOOM WIKIhttps://doomwiki.org/WHERE TO FIND WADSVanilla/Boom: https://doomworld.com/forum/4-wads-mods/ZDoom: https://forum.zdoom.org/viewforum.php?f=19/idgames: https://doomworld.com/idgames/MODDING RESOURCEShttps://forum.zdoom.org/viewforum.php?f=37https://realm667.com/== /VR/DOOM COMMUNITY ==THREAD ARCHIVEShttps://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/OUR WADS/MODShttps://rentry.org/vrdepotMAKING NEW THREADS PROPERLYhttps://pastebin.com/8mDnrsrBIMAGE/WAD DATABASEhttps://vrdoom.booru.org/https://clovr.xyz/wadsup/MULTIPLAYER SERVERSUS West: http://clovr.xyz/CA/US Midwest: https://macgu.fun/
=== CURRENT PROJECT ===/Vertex Relocation/ PHASE 2IWAD : Doom 2 | Format : BoomRULES AND CLAIMED SLOTS : https://pastebin.com/CrVTqGvrBETA V7.1 : https://files.catbox.moe/yfntys.wad=== NEWS ===[12-23] Symphony of the Serpent Riders releasedhttps://johnsweekley.bandcamp.com/album/heretic-symphony-of-the-serpent-riders[12-21] Mr. Friendly Build 75 releasedhttps://jp.itch.io/mr-friendly/devlog/854607/build-75-a-fix-for-a-breakage-introduced-by-gzdoom-414[12-21] Sweeper releasedhttps://www.doomworld.com/forum/topic/150159[12-16] Unreal Tournament v469e - Release Candidate 4https://github.com/OldUnreal/UnrealTournamentPatches/releases/tag/v469e-rc4[12-18] GZDoom 4.14.0 releasedhttps://github.com/ZDoom/gzdoom/releases/tag/g4.14.0[12-16] Agitator updated to v1.5https://www.doomworld.com/forum/post/2879101[12-16] DBP69: Caustic Industry releasedhttps://doomer.boards.net/thread/3856[12-14] Nugget Doom 4.0.0 releasedhttps://github.com/MrAlaux/Nugget-Doom/releases/tag/nugget-doom-4.0.0[12-12] Midnight Assault releasedhttps://www.moddb.com/mods/midnight-assault[12-10] Cacowards 2024https://www.doomworld.com/cacowards/2024[12-02] Quake III Arena's 25th anniversary[11-27] Quake Franchise on salehttps://store.steampowered.com/bundle/27500/[11-25] Hideous Destructor updated to 4.13.0ahttps://codeberg.org/mc776/HideousDestructor/releases/tag/v4.13.0a[11-24] Woof 15.0.1 released, mostly bugfixes related to id24https://github.com/fabiangreffrath/woof/releases/tag/woof_15.0.1[11-22] Hedon has received its very first PWAD.https://www.doomworld.com/forum/topic/149566[11-16] Skyscraper 2.0 for Quake 2 Remastered releasedhttps://www.moddb.com/games/quake-2/addons/skyscraper-20-for-quake-2=== PREVIOUS ===https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [mm-dd] date bracket)
>doomMore like dom. Whip me daddy.
Merry Christmas!I've finally got GZDoom working in Fedora and am playing with Pvt Stone again! Her little wink at 100% a level makes me happy.
>>11467360Skelegant does mods with some really fucking neat features, even if they're not all that balanced.
>>11467368I keep thinking I should turn off the OP weapons but they are so damn fun.
>>11467370I got to a point of realizing it's fine to have playthroughs that are just throwing the usual shit out the window and fucking about, I tend to throw some custom monster pack at the Genocide Device mod and just have fun with it.
Santaurok says merry Christmas to all (except the campaigner)
Merry Christmas Doomers!
Merry Christmas /doom/!
So, what's everybody been playing lately?I've been going through some old ass mods, pic fucking related, been having some fun with the original Blastmaster with Grime.
Merry Christmas all.>>11467515Hexephet for Unreal. Nice so far.
>>11467191 >anthoshit in OP Lame, give me the levitating spikey meatball's bio-thruster exhaust pipe or give me death!
>>11467506:3
cough it up
>>11467191hot.Sauce?
>>11467191Should I play vanilla Heretic or get some mods?
>>11467640Either, vanilla's not as bad as people make out, though there's also stuff like Wayferer's Tome and Heretical Doom that can help a bit.
>>11467506>outside complete faggot
>>11467537>floating meatball with titshawt
>>11467506>zdoom issues makes hard retarded harder>4chan fucked anons
>>11467537Someone should make a mod where you date and playfight and fightfuck on-model monstrous demons, not anime shit like HDoom. Would be really weird haha.
>>11467806I see you've moved on from thirsting for the fat latina mod.
Going through Realm of Chaos 2 now. Having fun but the monster count is already high and some of these arenas are hard to navigate. Not sure how I'm feeling about it so far.
>>11467191damn demon brat!
>>11467191Blessed image.
>>11467360>>11467464>>11467506>>11467431>>11467526Merry Christmas
>>11467191... God damnit, now I need to break out the tablet and draw Cookie.
>>11467047Nuclear Winter isn't "mid," it's fucking trash shit garbage.
>>11468164nuclear winter is alright but maybe that's because i'm a youngfag that doesn't know any time where duke nukem was even so much as notable.
>>11468164Yeah I played it last year and gave up after a few levels, its so bad. Life a Beach is actually good and worth playing.
Are there any games that replicate that classic Doom Feel?
>>11467935Wrong anon, anon.
>>11468164filteredhttps://www.youtube.com/watch?v=NZ9vRHwvs6o
>>11467613https://www.doomworld.com/forum/topic/147020Big collection.
>11466567It got "cut" in the Aftershock patch, but all of the Ogay shampoo cut from the main game are in a secret place/easter egg inside a small ship during the hoverbike section
>>11467935"Can't someone ELSE revert the anime HDoom faces"-anon has been around for a minute and has often been accompanied by the other anon who takes the mod too seriously, though it's fun assuming it's all the same coomer.
>>11467506https://vocaroo.com/1mlcOP3J2JMW
>>11468228that is a distinctly revolting art style, it kinda reminds me of 2000s adult swim
>>11467191>CACUSSY
back to saturn x status?
>>11468362It reminds me of shitty webcomics and lasercheese.
>>11467806Many years ago, some furfag/beastfag used to complain here constantly that HDoom was anime-monstergirl oriented instead of being about fucking grotesque and ugly animal-like monsters instead.
>>11468427Was he wrong? Girl monsters(aka actual monster girls) are where it's at!
>>11468436You need to recognize that you are in a very small minority of people.
>>11468427coulda taken a monsterfucker angle too, those guys have slick OCs gmota's kustam is designed by one for example
>>11468490A very small minority that has supreme taste unlike the supposedly very big majority that has abysmal taste and are homosexual.
>>11468491>gmota's kustam is designed by one for exampleI always suspected something about Kegan.
>>11468223I played through all of Nuclear Winter and grimly hated most of it. Then I played Life's A Beach and it was like being on a nice tropical beach, experiencing euphoric ejaculations.The premise of an XMas+Winter themed set of levels for Duke? Solid, and the title is even excellent, but Nuclear Winter is just really poorly made and not fun, the level design ranges from dull and uninspired to pointlessly sadistic.I will always recommend people to not play it.
>>11468498nah kegan didn't make kustam, that was cacobrokegan doesn't really strike me as furry, monsterfucker, or anything at all really. the catbine is hardly even an OC.
>>11468496Apparently this minority doesn't have the drive nor talent to make their own monsterfucking mods that they want, so excuse me if I'm not sold on their vaunted supremacy and heterosexuality.What you should recognize is that since your niche is small, you are extremely unlikely to get the porn mod that you want unless you work to make it happen, nobody else is going to make it for you, certainly not for free.
>>11468498Yes, it's true, Kegan is 3ft4.
>>11468369Well there was 5 map demo released this year or was it the last. It was supposed the get released this year, but got delayed again.
>>11468369is there any other reason except fame and visual aspacts that anyone gasses BTSX up so much for? every damn map plays the same.
>>11467360This is the real OP image.
>>11468619>is there any other reason except fame and visual aspacts that anyone gasses BTSX up so much for? every damn map plays the same.Going Down is a much better cacoward winner that stands the test of time. It could've been released as the official Doom 2 and people would have been okay with that. That being said, who else is checking out the 2024 Cacowards for new wads to play?
>>11468491I actually employed a furry artist to help design Samson. It was a good call, I think.I also fucking love everything Caco-Bro drew for me, man's a good artist.
>>11467191I was looking at the FAQ and pardon my ESLness if I'm wrong but, shouldn't it be "However none of them are obsolete"?
>>11468635it checks out because kustam is my favorite design and samson is my least, even before finding out who designed them
>>11468624Not me. I have completely lost interest in the rigged selections, after one of "neon pentagram in space" maps bluescreened my computer and wiped my war trophies stats a few years back. At most I'll check runner ups.
>>11468638>Not me. I have completely lost interest in the rigged selections, after one of "neon pentagram in space" maps bluescreened my computer and wiped my war trophies stats a few years back. At most I'll check runner ups.I'm sorry, but your entire post comes across as absolute gibberish to me.
>>11468637Of course as of late Samson's design is more slim, and he has a goatee. Also ditched the alchemy shtick I had planned years ago in favor of some Gunstar heroes-tier shit with his whip and gun, combining elements and things like that. Really at this point he's more of an Artificer than anything else.
>>11468642Read slower.
>>11468638>Not me. I have completely lost interest in the rigged selections, after one of "neon pentagram in space" maps bluescreened my computer and wiped my war trophies stats a few years back.Haha, what the fuck is this about? War trophy stats? Since when did motherFUCKING random wads come with war trophy stats? Did I miss that fucking gzdoom fucking fucking update? >At most I'll check runner ups.Good for fucking you. Read slower. That will make your incoherent, drug addled bullshit make more faggot cocksucking sense.
>>11468505Speaking of catbines, It feels quite surreal looking at the heap of art that Kurashiki made, dedicated most exclusively to the old regulars. Although, even if I haven't been here nearly as much, I guess it was simply just more of the same messy place with no clear idendity. Temporary lodge so to speak of, so a notable happenstance like that might not be that surprising.
>>11468164>>11468169>>11468170>>11468502what about Duke It Out in DC, is it good?
>>11468645oh. i like this one even less.
>>11468673Can't please em all. Might like his gameplay at least.
>>11468674maybe, i'll get back to you on that front in 2026>>11468663never really vibed with that culture desu
>>11468671I like itSeeing the landmarks is kind of cool and the Smithsonian level is fun with all the exhibits and minis
>>11468619I remember finding the levels very fun.
>>11468671I got lost some times but otherwise had fun.>>11468645This looks great, I like how it's all lined-up with the pointy anvil. Any artist name?
>>11468713That's Skelegant's work.
>>11468164IT'S NOT NICE TO SHOOT SANTA!
>>11468267OGAY bottles are everywhere and were in game before and are still here after release of Aftershock. Source? I play that game very often. Aftershock just added SKUB bottle
Merry Christmas, boys. GMOTA v1.80 is live.https://combine-kegan.itch.io/gmota
>>11468779https://www.youtube.com/watch?v=a4ee14ubeA0
>>11468638I sorta know how you feel, in that while I used to think the Cacowards were really awesome, I've long since grown disillusioned with them, and I kinda just quickly page through them each year to see if there's anything interesting which I've missed.>>11468671Not bad, I'd put Duke It Out In D.C somewhere between Life's A Beach's excellence and Nuclear Winter's shittiness, leaning more towards the former.If they'd have just gotten some new music done, I think I would have liked it a bit more.
>>11468642I think he's saying one of the maps was too much for his computer.>>11468652I'm not really familiar wity the mod, but I'm assuming it just counts score or something and then awards medals, and that it doesn't need any special support for most maps. You seem offended somehow.
whats the best deathmatch bot mod for quake?
>>11468779Congrats. Doomslayer kicks all sorts of ass and Kustam feels like it requires a pretty big brain to play effectively, but I like that each class plays different from one another.Gotta play some more, then I'll look into shouting it out properly.
>>11468850>and I kinda just quickly page through them each year to see if there's anything interesting which I've missed.Basically what Youtubers and streamers became to me, great if you pay no attention for yourself but otherwise you can do a much better job keeping your eyes open for stuff.
>>11468864The big thing is hopefully Kustam is more enjoyable to play as, he wasn't very good in the past.
>>11468779Should be neat
>>11468905Sick carnaging. Hopefully Blaz feels better to play now. I'll be refining the monsters with the final update, cus some of them need to finetuning.
>>11468874Kustam feels like Blastmaster mk2 levelled up. Less guns but a lot of depth to how and when they can be used.
>>11468908I miss the "fuck yeah mode" sword button, especially when it got it's new animation. It felt amazing. But I really like resetting the swing here so I can keep seeing the poke, looks great, feels great on both sword modes.It's late so thoughts are murky but getting the hammer this early means murder knight=go, this will be fun.
>something called a 'pistol start'You ALWAYS start with a pistol so what the FUCK are they talking about
>>11469034In Doom you normally keep everything except keys between levels (you keep weapons, health, armor, ammo, backpack)Pistol start means you're starting every level with nothing except your base loadout (100 health, 0 armor, 50 bullets, pistol) instead of keeping the weapons you picked up in the previous levelIn DOS Doom (and Chocolate Doom since it's the original version but for modern OSes) when you die, you also restart any level with only the base loadout (but you can easily savescum anyway so it's not a consequence that's hard to avoid)Some sourceports have options to always pistol start any level
>>11469054Oh man, fuck that shit
>>11469058i do it for community projects because there ain't no way those were made for continuous play in mind
>>11469058The original IWADs can get a bit too easy on UV even with fast monsters when you have every weapon and tons of ammo at all times, plus once you have everything you don't experience the satisfaction of picking up a weapon anymorePistol start gives you some weapon progression in every level which can make things more interestingNot all WADs are designed for this though (but the original IWADs are) so it depends on what you're playing
>>11468619I feel the opposite at this point, there are lots of unique gameplay moments in btsx, but I suspect people forget them because they aren't visually distinct.>>11468636I think you're right, but I'd also personally change some of the commas like pic related. I think the rentry site is being written by one guy so it's not really being heavily scrutinized.
>>11469151>I think the rentry site is being written by one guy so it's not really being heavily scrutinizedYeah. I mean, overall it's still fine and at least it doesn't recommend Zdaemon and Prboom+ in nearly 2025 like the ancient "you want to play so fucking doom" imageIMO those are good sourceport recommendations for these days
The Quake1 shitposter didn't lie, WTF did those proglodyte retards at Quaddicted do to their mod&map browser after summer ended?
>>11469061The onus is on the project lead to force it or not if the there is no continuity between levels.
>>11469168To outsiders this might give the impression they have to use GZdoom to play user maps as in other games maps are mods.
>>11468164I never finished Nuclear Winter, but I always loved that the first two levels were basically a twist on the first two levels of the original game. And Santa HQ map was neat.
Do you actually have to fucking kill yourself to get to the exit in Scythe 2 map 25?
>>11470072Yes, you use the rocket explosion to die and push yourself under the bars and into the exit.
>>11470083Damn, thought I just missed a switchI suck at punchout
>>11468779>EEEEEUUUUUUUUUUGHHHHHHHHHGGGHHH>NO WAY!
>>11467192Some Halo leaks from 1998 and onwards.>>>/v/698353358
>>11470383Didn't Sandy work on early Halo stuff?
nugget deathmatch anyone?
>>11470424You're thinking of halo wars. The rts that released
>>11470083>Erik Alm actually went "kill yourself, my man"
>>11467506>blood custom mod lolit do be like that
>>11470424No, he went to Ensemble after id.
>>11470516>Frag yourself>NOW
>>11467191
>>11470383Thread was deleted lmao
Heading back home in a bit. Man these strong zeros hit my weak as hard and these are tall boy’s to. Hope your Christmas were good bros.
>>11470848It was a good one, then I came home and played some of my favorite wads and paks
>>11470848You have a weird nail.
>>11470891It’s the result of constant picking and trimming of my thumbnail over the years. I was wondering if someone would notice haha.
Brutal Half-Life v3 has been released.https://www.youtube.com/watch?v=oeK31Kg9e_k
I feel like I'm going insane, I'm mapping and none of my linedefs are working. I'm walking over them, their tagged, and they are on the right sector. Fucking why?Is there something special about MBF21>>11471045IM TRYING
>>11471052OK I MADE ANOTHER MBF21 FILE, AND THE LINEDEF WORKSWHY IS IT FAILING ON THIS ONEhttps://files.catbox.moe/9chyh0.wadIts a map 24
>>11470908Could have been worse. Your hands could have been green.>>11470853>filenameFucking lol. I've been trying to get into the mod again lately but I'm not feeling it. Might be the wads. On the bright side Colourful Hell works surprisingly well with the current economy mechanics. Less punching overall but still manageable.
>>11471045>>11471052https://www.youtube.com/watch?v=a9IgdZtajAA
>>11471134What's that first map, and the 6th one with the freedoom pinkie?
>>11471146The maps are in the video's description but I'm not sure if they're in order
>>11471065catbox is giving me a zero-byte file.the newspost beta link is working fine, so it's not my connection.your upload may have failed, and your PC may be toast.>>11471146freedoom pinkie map with Chasm textures is from Strange Aeons.
>>11471132Eviternity was a good time, both with spells and without, and I suppose it's season appropriate since they both came out in December.
What a map name
Is it possible to make a one-time teleporter in vanilla Quake? I've been messing around with hooking a trigger_once's killtarget to the teleport trigger, and it only works half the time, while spitting out an error in the console every time.
i map to compilations of gordon ramsay screaming at ppl because it sounds like he's calling my maps dog shit and it forces me to think i can do better
>the cacodemon gets a floating schooldeskCute.
>>11471269The killtarget thing seems like it should work. Maybe add a trigger_relay with a very short delay into the mix?
>>11471269simply overlap a named trigger_teleport with trigger_once targeted to it?the teleport will stop triggering on touch if named, no need to killtarget anything.the sound will keep playing, but I don't think there's any way around that anyway.
>>11471434>So, a bar walks into a man...
>>11470969Why no Brutal Portal?
cacunny
https://www.youtube.com/watch?v=Y-XqYb4JMU0https://www.mediafire.com/file/0xydnqi8hjqu932/AMC_V20241224.zip/file
>>11467537shut up you fucking retard
Hello friendsWhat's the /vr/ consensus "more than crispy, less than zdoom" source port?For stuff like /vr/ projects and DBP
>>11471289>>11471294I have it working properly now without console errors, tank you. I even managed to get it working with monsters (whom I don't think triggers recognize).
>>11472010>What's the /vr/ consensus "more than crispy, less than zdoom" source port?I like Woof and Nugget.
>>11472010I also like Woof and Nugget a lot.
>>11470848
>>11472010I also like Woof and Nugget.
>>11472010I quite like Woof and Nugget as well.
>>11472010>less than zdoomDo you mean actual ZDoom or GzDoom?
>>11472010Woof and Nugget are my preferred choices.
>>11472010Like everybody else said, Numget Doom is what you're looking for.
so, any good wads using the "new" monsters from the steam doom game?i think some creative souls could do much with the alpha lost soul and the kamikaze thing.also, question for people smarter than me: how would i port/use these monsters in an mbf/boom/udmf/NOT ID-24 map? cant find much info online and wanted to mess around with them.thanks merry xmas
>>11472405Custom monsters doing basically the same shit have been used in wads for decades, some using some of the same sprites from when they got leaked.
>>11472405The only good new monster is the Vassago.
>>11472415thanks for your exhaustive answer. i was not aware of this information
>>11472418
>>11472405Can be easily recreated with Dehacked, but it would come at a cost of replacing other Doom 2 enemies. Easy targets would be Nazis, Keens, barons, spiderdemons and cyberdemons.
>>11472405Nothing has come out on that front. There are some maps which use LoR assets but that's about it.As for porting, I'm pretty sre at least 3 people did it. Links below.>zscript: https://www.doomworld.com/forum/topic/147806-legacy-of-rust-enhanced-content-v44-psx-version/>decorate: https://www.doomworld.com/forum/topic/149943-legacy-of-rust-zandronum-edition/I can't speak to the accuracy of either as I played LoR for about 10 minutes and forgot it even existed afterwards.Too much good stuff this year.
Are there any notable WADs with mandatory mouselook (freelook)?
>>11472674Anything made for GZDoom that earned a Cacoward would be the generic answer, but truth is I don't go looking for GZ maps.I can't really think of anything else that would need freelook and isn't bound to GZ or a ZDoom-derived port.
Doom rehab is going well, though. BTSX E1 has some interesting architecture and level design, I can see why techbase fatigue runs pretty strong in this one but I happen to kinda like techbase stuff.For some reason I'm really enjoying the lens distortion built into GZ.
>>11472691I use gzdoom without mouselook
>>11472754I do too, but I switch up often.
>>11467192brutal half-life 3 releasedhttps://www.moddb.com/mods/brutal-half-life/downloads/brutal-half-life-v3
>>11467192Christmas Jumper Jam is out now! With 9 festive jump-boot maps!https://www.slipseer.com/index.php?resources/christmas-jumper-jam.423/
>>11472864Is this canon?
Just found out you can add a unique chaingun/chaingunner sound effect to Nugget.God, I love this port.
>>11467192Perdition's Gate: Resurgence beta releasedhttps://www.doomworld.com/forum/topic/94851-perditions-gate-resurgence-beta-available-for-testing/I came.
>>11473010Fucking nice, way better than getting yet another Plutonia or TNT spiritual sequel.
>>11473010>original midishell yeah
nug is nice. Enjoy it immensely with vanilla reskins from the ohm https://skelegant.itch.io/one-hell-of-a-marine and https://www.doomworld.com/idgames/graphics/pal_plus on top of it all to provide a better, darker, atmosphere on this decent VA monitor of mine that does displays blacks accurately. >https://files.catbox.moe/xnviaf.webm -- me showing off ohm a little with settings above
So I really hated the Antlion companions and Rebel companions in HL2, they got in my goddamn way all the time and typically best got themselves killed, kinda soured me on a game a little because you have to put up with the rebels a lot in that final stretch of urban battle.Playing Episode 1, I was worried Alyx would be more of the same, but her AI and behavior is actually MUCH better, like it's night and day. She didn't bumble into my line of fire or block me from falling back or diving into cover, instead she ranged from unobtrusive to moderately helpful, which is a colossal upgrade.All in all, I feel like much of Episode 1's gameplay design often makes up for how the gameplay design in HL2 was weak in a few places (and it's also generally better looking and better detailed by quite a lot).
>>11473236every half-life game has a defining technical aspect, and with episode 1 it was alyx's AIthis is part of the reason we never got episode 3, valve couldn't come up with anything that they felt would justify its existence
>>11473256Big shame considering they were really getting the puzzle pieces together.
>>11473145I would love to see that VA in action.
>>11473010Perditions Gate was always better than TNT Evilution desusemi-related: is Hell to Pay worth playing?
>>11473487It's worth at least playing MAP21, the rest is generic 90's shovelware crap you'd find on Maximum Doom with slightly higher quality, but not by much.
>>11472010Cherry DoomWaiting for an update
>>11473256Fuckin hate Valve for going after innovation. Ep2, and ep1 too now that I think about it, finally felt like a perfection of HL2 gameplay and had much better combat scenarios (antlion mines defence, first hunter fight, car ambush, another car ambush, a fuckin semi open world war against striders, wish it was like in demo with combine soldiers and gunships, close quarters fights in silo). And then nothing again and all we got was Alyx wich was keeping it safe for poor motion sick VR players and retconed ending. Thanks Valve.
>>11473710Volvo had one chance to release EP3 and they lost this chance forever. Epistle 3 is the only post-EP2 canon.
I really just don't care for HL2s setting compared to HL1. Though I suppose you can't make another research lab being overrun story after doing it once.Well Doom can but Doom is Doom.
>>11473710They could've just made an open-ended metroidvania environment out of the Borealis, maybe with some of that Portal-tier fuckery with shifting rooms. It would've shaken up the HL formula enough that they wouldn't need to innovate new fully modelled vaginas just to justify their game.
>>11473804Or rip off cryostasis
>>11473816Damn, that would be really nice. Also on one hand it would've been really cool if they hired Action Forms and used unfinished Cryostasis as a base for EP3, but on the other hand we wouldn't get the Cryostasis then, and despite all the junk it was a really damn good and unique game on its own.
>>11473716>Epistle 3 is the only post-EP2 canon.Valve didn't publish it, so it can't be canon.
>>11473710They sure kept some the Quake DNA of being way too focused on the tech innovation than on making a good game.
>>11473871It's canon in my heart that's all that matters.
>>11473882It's not even something they ever agreed on at the company it's literally fanfic he wrote after leaving and got mad.
>>11473894Even though all the scripts he wrote for Half-Life were altered in some way by other people at Valve, his personal writing is still the most iconic and what made Half-Life 2 story what it is. So I would trust to him more that to anyone else when it comes to HL2. That's why I don't really care about Alyx retcons that much, it's not HL2 anymore so virtually anything can fly.>and got madNow that's a headcanon.
>>11473487I can't agree, Evilution is flawed but it has lots of good levels, Perdition's Gate has only a couple of good levels and is packed with samey filler levels.
Do you know any good wads with nice themed monster reskins, like mummies, pirates, fantasy?Hard mode: no DBP, Ad Mortem, Pirate
>>11473994Gnome Hunter.
I HAD NEARLY FORGOTTEN IT'S SCREENSHOT SATURDAY! THE LAST ONE OF THE YEAR TOO, WHAT THE FUCK HAVE YOU BEEN WORKING ON? Maps, mods, sprites? Now's a good time to post that shit!
>>11474029I'm taking a break for awhile, but I still wanted to touch up the intermission picture a little more.
>>11474047you gonna fit doomslayer into your post-gmota stuff? the animated armor design is too cool to scrap wholesale
>>11474049I am not sure. I'd love for him to be a cameo/secret character that pops up as a playable guy and a boss fight, but I don't think he'll be a permanent fixture of the main squad. I always pictured he'd leave for more fights after the events of GMOTA anyway.
>>11474051that makes sense, as a character he is pretty flat but the design justifies continued existence somewhere else
>>11474047will you ever finish the smaller hud? or does it actually work and it is a (me) problem?
>>11474112Oh no it's not you, I didn't complete it for v1.80. I will finish it, I just opted out on that for this update because I was nearing my limit.You'll have to wait awhile for that, I am slowly putting together a v1.81 which tweaks a few small things
>>11474118thank you senpai.
>>11474120Of course, hopefully you're enjoying yourself, Anon. I busted my ass on this update, and I know there were a fair amount of people who didn't like the initial changes to Blaz I did before this one.
>>11474125i am not familiar with pre-1.80 gmota, but this is one of my goats i am afraid. i cycle between all 3 characters every day depending on the mood. well done you.
>>11474047It's well-earned if anything. You keep doing the thing where each time the mod gets an update, it turns into a whole new experience.Doomslayer is my current favorite but all of hte classes are a ton of fun.
>>11474246How you liking the Reign Storm there? Trying to get that thing just right was a bitch, and even then I think it's the weakest part of his new arsenal.
>>11473962>Evilution is flawed but it has lots of good levelssuch as?
>>11474252NTA but I really like it, the feel reflects the name quite well, and making it consume less ammo when it cranks up is a solid way to encourage the player too hold down the button instead of cautiously firing shorter bursts.
>>11474252I really dig it. It encourages staying within close range so the projectiles don't drop, plus as the other anon said you really can just hose down whatever's in your path.
I really love kegs spritework, just not interested in gameplay mods. hope one day to see you make a reskin only edit.great work though
>>11474436i'm glad to see he graduated from frankensprite hell with kustam
>>11474436Technically I have for Hideous Destructor. I do have plans for one more mod in the near future, I could very well just make a vanilla reskin variant of it.
>>11474047Just a little more, here. GIMP's perspective tool is so fucking strong you guys.
>>11474450when holidays are over I'm sending you a few bucks on itch if that helps. Reskins are always cool
>>11474495I actually don't accept money on itch.io, I'm pretty sure there's not even an option for my stuff there.
>>11474450I have actually been wondering where SA was on your mod work rotation.
>>11474450You could just make sprites and use Skelegant's OHM Dehacked as a framework. She even wrote a guide on how to make your own reskin, which might not be necessary but is cool.>https://skelegant.itch.io/one-hell-of-a-marine
>>11474516Normally I save smaller projects in between GMOTA and Combined_Arms, though for right now when I get back in the saddle I'll be heading straight back into GMOTA, there's still a lot of work to be done before I can lay this mod to rest.>>11474530Not a bad idea, Skelegant has helped my sorry ass out countless times in the past.
>open doomworld forums>filled with shit and mostly garbage>open zdoom forums>no one cares about it>open dbp>mostly shitpostingis /vr/retrofps/ truly the only normal "community" for classic doom? im tired of reading rubbish about users, people sucking cocks, pretentious mappers or players, whatever. i just want to play the game and talk about it
>>11474557Kind of, yes.Alternatively, you can just talk to your friends.
>>11473256...yet
>>11474549Same here desu. It's how Eraser and Agitator happened.I think I'll open next year up with GMOTA and DBP20, it's been a mood and a half so far.
>>11472010Call me a special snowflake, but for me it's Woof and Nugget.
>>11474557has a gamer ever used the word pretentious correctly
I love 3D bridges, what are wads that make heavy use of them?
>>11474609Kama Sutra has them in pretty much every map.
[BV - Monster Sounds EX (MBF21)] requires MBF21 (won't work without it) but [Perditions Gate Resurgence] requires vanilla compat. So what do I do? Set mbf21 in Nug and run with -complevel 2 in the commandline? Or maybe use -complevel 21 in commandline and run Nugget with vanilla compat?
>>11474654Use CL21 in your port of choice, I haven't run into issues with CL2 or any other CL with that.
>>11474557Disregard that, I suck cocks
>>11474772SAME
>>11474772>>11474775Wow, you guys too?
>>11474772>>11474775>>11474791Wait, you guys got cocks to suck...
>>11474772
>>11474772where do you think we are
the kex guy got hit by a tornado
::NOOB QUESTION ALERT:.I've Pistol Start UV-Max the first three episodes of Doom, should continue on to Thy Flesh > Sigil > Sigil 2, or should I let my chronological autism take over and jump straight to Doom 2 then go back to those episodes?
>>11474921E4M1 and E4M2 are tougher than most maps in Doom 2, but the rest of the episode is only a bit harder than the first three episodes. Go through them however you want.
>>11474921doing E4 before D2 is fine (it'll help you get acclimated to D2's generally higher difficulty without having to factor in the new weapons and monsters), but holding off on the SIGIL duology is prolly for the best
>>11474921https://www.doomworld.com/forum/topic/107015-wad-progression-for-skill-improvement/Just to give you some idea of the skill-gaps
>>11474918Fuuuuuck, you're right.
god is there ANYTHING I can do to make the secrets in wolf 3D stand out more? wall humping every new room I enter is fucking annoying but I want that loot and the pacman level
>>11475007play the gzdoom port and enable automap antialiasing
Want to try Nugget, could anyone tell me about compats?- Does it run MBF21 and what about the new standard?- Blockmap bug? Infinite height? I dont like to play with these annoyances
>>11474254Best:>MAP01:System Control>MAP02:Human BBQ>MAP06:Open Season>MAP09:Stronghold>MAP28:HeckI enjoy these the most. System Control is basically Entryway but better, Stronghold lacks much atmosphere (which even some of the less good TNT maps manage to achieve better), but it's an absolute hoot to actually play.Good:>04:Wormhole>11:Storage Facility>15:Dead Zone>16:Deepest Reaches>20:Central Processing>21:Administration Center>29:River StyxI like these, but they are not as good as they could've been. They are either not quite as fun as my favorites or they have something holding them back. Deepest Reaches is an outlier in that the gameplay of it honestly isn't that strong, it's just kinda ok, but it has great feel and atmosphere to me.Decent:>05:Hanger>07:Prison>13:Nukage Processing>18:Mill>19:Shipping/Respawning>23:Lunar Mining Project>26:Ballistyx>27:Mount Pain>30:Last Call>31:Pharaoh>32:CaribbeanThese are imperfect, sometimes particularly so, but I still enjoy them. Mill is almost an obverse of my opinion of Deepest Reaches, it has an atmosphere which I like, but the fighting and exploring just isn't anything special.Mount Pain gets serious minus points for "Disaster Area"Weak:>03:Power Control>10:Redemption>12:Crater>14:Steel Works>17:Processing Area>24:QuarryI don't think these levels are outright awful (they can even be pretty good in part), but I don't find very enjoyable for various reasons, and they'd outright be worth skipping, really.Mustaine's levels end up in here, I find them really boring, one of the reasons I dislike a lot of PerdGate is that he made a LOT of maps very similar to Redemption, often in a row, and they're SUCH a slog to me.Bad:>08:Metal>22:Habitat>25:Baron's Den>29:River Styx (if pistol started)These are the ones I really don't like at all. River Styx gets a mention here because the Plasma isn't tagged to spawn on UV, which buttfucks that whole level if you aren't carrying one over.
>>11475007As a general rule, if you go down a flank of a map and there's nothing important there like treasure or a key, there's likely a secret area nearby. Also, assuming you're using ECWolf, you can turn on "Show Ratios" in the Automap Options, which will at least let you know how many more secret areas are left prior to actually exiting a level. I find it more fun knowing in advance I got all the secrets than checking every single wall panel.
>>11475007this but every doom map i ever played
>>11475001>>11474918Any good house getting hit by a tornado wads?
What was the most painful level released this year for DOOM 2
>>11474887
>>11475079nolf2
>>11475018>Yes, id24 itself isn't complete yet but it's feature complete with everything in Legacy of Rust>You can enable walking under enemies and fixing the blockmap bugIt's a fork of Woof with a few bells and whistles, if you're familar with that.
>>11474918
>>11467191Seriously how do you pronounce wad? I always wanted to know that. Is it more like w-a-d, or a simple short "whadd"?
>>11475189wad rhymes with god
>>11475189https://youtu.be/ULeDlxa3gyc
>>11475189Wad is a real word.
>>11475128Thanks. I gave it a try and I'm having loads of fun. The only thing I miss from GzDoom is the Corruption Cards mod. Other than that, loving this fork
>new woof finally released with id24 support>new nugget finally release with extra extra gibs on top of woof>also woof broke the -levelstat so now my ocd can't see progress bars go green in DoomLauncher so have to wait for ANOTHER woof release and then for ANOTHER nugget release
>>11475476Nugget added even more gibs?
>>11475479Not only that, we're full blown F.E.A.R. now.https://www.youtube.com/watch?v=xJ9BNmA1-dI
>>11468779Heya, this might just be me but the Knightmare vile instantly dies (and starts reviving) the moment he starts his homing attack. It's happening in zandronum 3.1 and gzdoom 4.14 on all characters, but the regular vile is fine
>>11475476Dumb Titus
https://www.youtube.com/watch?v=ee8tgx6ABF8
i see a lot of so-called "purists" playing in 16:9 lmaowhen you go back at playing 4:3, you will realise how much you have been missing.
>>11475635Better not be playing with anything higher than 320x200
>>11475660If you didn't beat doom on a CRT monitorYou didn't beat doom
>>11475691Is this meme still alive? I remember selling both of my old monitors for quite some money a few years ago. Feel free to call me a grifter, but people are retarded
>>11475691I did, 320x200 on a CRT, with a keyboard and internal speakers sound, norton commander, silky smooth sub-20 fps, before 99% of 4chan posters were even born. I would play and beat the game however I want now anyway.
>>11474029Not saturday, but i was busy yesterday.It's still a lot placeholder-y (many sprite assets borrowed from Lizard Squad and some other mods) but i'm working on changing those (with the help of another person) and tweaking the code a bit. It's gonna be a loooong trip.
TFD
>>11475691I have a CRT for the sole purpose of playing Doom and sometimes watching porn because I think it looks alot better.
>>11475726>yet another mspaint furry oc mod in current yearI'm about to start a jihad. At least scale down the mugshot. That looks like hud scale 3 and I guarantee you most people play on 4+ with CRT resolutions so nobody is going to play this dogshit if a third of their screen is occupied by that smug-looking deviantart-tier furfaggot.
>>11475821Things look better in motion on CRT. Among other thing CRT does better.https://blurbusters.com/crt-simulation-in-a-gpu-shader-looks-better-than-bfi/
>>11475828>t. someone who has to justify the money spent(lost) on outdated radiation boxes
>>11467191Thoughts and prayers /vr/, even the spergs.SV Kaiser's home was hit by one of the Dixie tornadoes that is happening right now.Shit went really south at that tornado alley right now and the entire area is full on tornado warnings since friday.
>>11475827Do it yourself than.
>>11475538That's hilarious, but also not good. Let me see if I can fix that and put out a 1.8.2 today.That's fine because I forgot to make backpack spawn chests give chainsaws too, so now's my chance to add that. I need to do something more interesting with those fucking things
>>11475726I am going to second that other Anon, but I will do it more politely. That is VERY large and you may want to adjust that.HUD design is an eternal ball-ache.
>>11475847>implying I would download this garbage in the first placeSorry to disappoint, anon. If you want to get defensive about it, go right ahead, I'm sure that with this attitude by the time all the placeholders are replaced this would be just as much of a dumpster fire as it is now.>>11475856It's not that I can't be polite, it's that I can just tell anon already has no standards to start with so he can pick up his bar from the floor and fuck off. Mspaint furry mods is a combination that's already scraping the absolute bottom of the barrel with a broken fork, but this here is also an insult to user experience. I already know he's not going to do anything about the aggressive shoving of his OC in the player's face so I have no incentive to be polite whatsoever.
>>11475879We all gotta start somewhere, Anon. Most of you guys were fine with my less than stellar mods back in the day. Granted I didn't have any anthro OCs back then but there's a kobold that's going to be showing up in the future, just made with Aseprite instead on MSpaint.That and you fired off first, vitriol just produces more vitriol.
>>11471717rude newfag
>>11475827I guess you are right, i need to scale it down I'm testing it on 4:3 resolutions. While higher ones don't seem too bad, 1024x768 looks too big.
>>11475924basef furryfag plays in 4:3redemption arc incoming
>>11475924Fucking hell, pressed enter by accident.>>11475879>Sorry to disappoint, anon. If you want to get defensive about it, go right ahead, I'm sure that with this attitude by the time all the placeholders are replaced this would be just as much of a dumpster fire as it is now.I'm not that anon, but anyway... Well, i should have tweaked the mod a bit more before posting something.Yeah, the HUD it's too big, and while tested in higher resolutions didn't seemed so... yeah, in lower 4:3 ones looks just too big.I know it's furry stuff, and i know that it can be hateable, but it was kind of an idea that i had many years ago (based on an old webcomic) but never went to make it because of not knowing any Doom modding related stuff. Learned something with time and just now i decided to experiment some ideas and stuff i had imagined in the past.Don't know how it will come out, but let's try.
>>114759274:3 > 16:9Mostly because many angled weapons are so angled that they get cut-out in higher resolutions.
>>11475852Great thanks. The mod's a blast and i can't stop switching characters haha
>>11475962I'd say that's a good sign. Reception in general has been warm for this update. I've had someone remark Doomslayer's new Chaingun is too strong because of the ammo effeciency, same thing for the SSG and RL. Not quite sure if anything should be done about that, or what I could do to keep things more reasonable.
>>11475884Being nice and accepting to babby's first lowest effort mod is why we only get the type of quality control GMOTA has once in a century, if we're lucky. You deserve the mods you tolerate. If you post insultingly shit screenshots, you get insulting feedback, simple as. This is why it's important to wait until you actually have something to show that isn't the very first prototype of whatever unholy thought materialized in your head under the near-fatal influence of alcohol. At the least to spare yourself the embarrassment when it turns out to be your 97th vaporware idea this week. And don't give me that weak gotta start somewhere shit. Of course you do, that doesn't mean the world has a need to see your low quality efforts, because the sad truth is nobody cares about what you have to offer if it's sub-par. You will only demoralize your own self posting about it. In my time spent around showcase channels in the past, nobody gives constructive feedback on mspaint art because the only feedback you can give is "fucking start over mate". The very basics would be shading. Even attempts at bad shading get you infinitely farther than no attempts at all.>>11475942>Well, i should have tweaked the mod a bit more before posting something.Glad to see you came to that conclusion yourself. The only piece of actual advice I can give you is to not be easily content with what you do. If something bothers you and you think it can be improved, don't ignore it. Go fix it. Now. In time you'll learn to gauge exactly how much time to spend on it. But that's for later. The good news about being a complete noob at something is that you really have nowhere else to go but up. As long as you actually put some effort into it. Being furry stuff, which is always the path of least resistance creatively speaking, you're in for an adventure until what you do goes from>get this nasty shit out of my faceto>i hate this but the effort is respectable
>>11475967I like where the SSG is, it does a lot of damage but the lack of pocket reload means I use it only when I really want that burst of damage, and the other blue mana weapons get their fair share of screen time. It's a step up in variety from the press 3 to cancel between both shotguns "meta" of the previous version
>>11475726I recognize that spritehttps://www.youtube.com/watch?v=-dGXFNhTznIGood luck with your project
>>11475827Show me Doom mods with MSPaint furries please
>>11476010Do you genuinely think I waste my already limited brain cells remembering something as worthless as the names of all low-quality mods, let alone furry ones? Straight answer, I can't because I don't know of any by name. I only vaguely remember seeing some being thrown around over the years like what anon did, but I can't name them to save my life. Half probably never even materialized outside of the showroom channels.
>>11476009Would like to keep them because that's the only decent thing that mod had, but they will probably remain just placeholders. Wouldn't mind keeping them, anyway, but the drawing style is too cartoonish.>>11475969You know? You are right. I should keep this in mind and i should have tought better than posting some effortless stuff, or at least i should have shown something better which wasn't only asset flip.>The only piece of actual advice I can give you is to not be easily content with what you do. Thanks! I'll try to remember this when i will start tweaking graphics and code.
is the quake on steam worth it? i just formatted and cant be arsed to config source ports and maybe i might convince a few friends to join if its straightforwardcan it run custom stuff? what about coop? coop user maps? am i missing anything by not using ironwail/others? thanks.
>>11476010>spent the last several minutes trying to remember the Wool Ball series and it's not even that "MSPainty">it's also adorableI'm glad I finally remembered the name because finding it through "doom hedgehog mod" was impossible.
>>11476049>is the quake on steam worth it?Compared to any sourceport from the past 10 years, no.>can it run custom stuff?Some. It can't do protocol 999 or load custom palettes. It also has ass performance on large maps.>what about coop?It works, but has shit netcode compared to coop-supporting Quakeworld ports like FTE>coop user maps?idk what you're asking here... a map either supports coop or it doesn't>am i missing anything by not using ironwail/othersPerformance, convenience, lit water, software rendering, tons of things. Kex is about as barebones as they could get away with.
>>11476076why do you have to be so hostile? i dont get it. thx anyway
>>11476039>I'll try to remember this when i will start tweaking graphics and code.I admit art isn't my department so I can't speak too competently there, but for the code it's astoundingly important to go back and improve things as you learn, especially if you feel that something is off and could be done better, or if a feature requires it. Don't know how? Experiment. You learn more from your failures than from your success. Plus, the sooner you work on fixing the things you feel are bad, the less demoralizing it would feel to do it, as you'd have much less to go over. Additionally, you'll also drastically lower the chance of your mod becoming a complete slog to work on. If that's not enough of a reason, all the things you learn along the way enable you to do even cooler shit. I wish more people would not treat their mods' code as some kind of a chore or necessary evil that they merely tolerate with boundless disgust. It's what brings the whole thing to life. If you neglect it, it will have a severely negative impact on both your modding experience and your real life time spent doing so.
https://youtu.be/WiqaloIBsvE
>>11476096>the fucking Bloxy Cola sip sound for the wine
>>11476010Starting off with shit like link related, Daytime Drama probably counts, probably that catgirl TC too, a bunch of crap like the stupid gardevoir mod, plenty of fucking Undertale/Deltarune ones, should be enough for you to get your rocks off.https://www.moddb.com/mods/boy-kissers
>>11476098>Daytime DramaPretty nice mod. Too bad the author canned the sequel.
>>11476098I don't mind furshit but the boykisser thing fills me with primal rage. I hate everything related to it.
>>11476098Thanks for the Daytime Drama recommendation, surprisingly competent and fun map design.>>11476039But your OC is a cartoon, how can the sprite be too cartoonish?
>>11476229>But your OC is a cartoon, how can the sprite be too cartoonish?That's because those sprites have a more "Tiny Toons" drawing style while the other material i'm using as a reference is more... it's still cartoonish, but less if i can say it this way.
Are there wads with 3d enemies? Like actual 3d models like in Quake?
SNS is up running Ancient Ayylmaos btw, just search "Shit" in doomseeker and connect with zandronum 3.2
>>11476291Total Chaos?
>>11475962Fixed it, somehow I had deleted the loop call in the Bone Kaiser's state where he's aiming the mortar at the player, so he'd start it and immediately go into the state below, which happens to be his death state.https://combine-kegan.itch.io/gmotaI have no idea how the fuck the loop call got deleted.
>>11475635What's there to miss? An inferior peripheral vision?
>>11476569only game i play in 4:3 is counter strike 2 because it makes it easier to hit headshots. doom and quake don't have those so there's little purpose in using it there
>>11475691I have and there's literally nothing special about it. I'll take LCD any day because I somehow still manage to hear the 'coil-whine' noise from CRT screens at my age, and I just don't miss the distorting fuzz effect or grill mask.I do miss Duck Hunt though.>>11475834CRTs do not emit radiation, don't be a fucking retard.>>11476197Same.>>11476579Genuinely curious about why that would make a difference.
>>11476581simple, heads look bigger when a 4:3 resolution is stretched out across a 16:9 monitor so it's easier to shoot them. it's practically mandatory for high level play
>>11476583That sounds like some kind of ridiculous fucking placebo effect. If you're looking at resolutions comparable in scale between ratios, it should not look different.
>>11476325Could be worse, at least it was a harmless and relatively funny way for it to fuck up.The last time I made that kind of fuckup, for some reason it would put GzDoom (but not Zandronum) in some kind of death spiral that locked up a bunch of people's machines till they did a hard reboot.
>>11476590here u gohttps://youtu.be/YzsTWns1avwtl;dr it changes the FOV to be more zoomed so it's a free scope at all times
>>11476583Wait, you said 4:3 stretched out to 16:9, that's an entire different level of completely retarded, it was so retarded that my brain refused to parse that notion on the first read.Do CS2 pros really think that playing the game with the display raped like a Baby Boomer discovering widescreen TVs 20 years ago gives them a tangible tactical advantage?
>>11476595*one tap deagles ur head from 13 miles away*
>>11476581>CRTs do not emit radiationCRTs output a limited amount of UV and X-rays in addition to the visual-spectrum radiation they're supposed to be emitting. You'd have to live with one welded to your forehead for it to actually become harmful, though.https://pubmed.ncbi.nlm.nih.gov/25706133/
>>11476590Because it is, people are just playing the game retarded because they themselves are too retarded to understand why this is retarded.>>11476594Here YOU go.https://youtu.be/xqsqjiUJuUU
Somebody should make a Cacodemon chocolate bar and call it a Cacaodemon.
https://www.youtube.com/watch?v=WLPS2TANBM4
>>11476595you are arguing against the concept of a scope, which is just zooming in the FOV across every game. is zooming in with a sniper rifle in call of duty or w/e a placebo too?
>>11476616Do you not understand the difference between FOV angle and aspect ratio?
>>11476620do you not understand how these would be intertwined
>>11476616Zoom isn't about screen ratio, you can zoom in the image and still retain a non-distorted screen ratio, like a non-stretched 4:3, like playing CS 1.6 on a such a monitor back in the day.
>>11476623They fucking aren't, go play 1.6 now, buy an AUG, and use the scope, it's not going to turn your 16:9 or 16:10 display into a stretched out 4:3 picture.
>>11476616>which is just zooming in the FOV across every gamePlenty of games do it in different ways.
>>11476628why would i play gold source? we're on source 2 now. that's an entire extra source over source which already supersedes gold source.
>>11467191What do you guys think about this design?
>>11476641Cool as fuck.
>>11476632It's not about the game, you fucking wasteman, it's an example showing that the magnification has goddamn nothing to do with display ratio.
>>11476646yeah man i'm all about displaying my sick KD ratio
>>11476641Reminds me of an older armored core for some reason. Where'd it come from?
>>11476649It's Doom 64 Doomguy
>>11476652I meant the art and/or artist, specifically
>>11476656PoruKima
>>11476664Cool stuff, lots of gundams and mechs, awesome that his D64guy reminded me of an AC
>>11467191Have you guys played the new version of Brutal Half Life? If so what do you like about this new version?
>>11476691The animations are cool as fuck, the HUD is way easier to read now too. The extra levels you can play are all cool. It's a labor of love and I respect the hell out of it and the dev for that.
>>11476291Hunter's Moon.Final boss of Elementalism Phase 1.
I play on 4:3 (black bars to the sides) because I can focus/relax better. Less shit on the screen and less eye strain.As a bonus, the HUD fits nicely
>>11476641Doom 64 guy right?
>>11476291Why would you even want that
>>11476740That looks like shit, but 3d models work in Hunter's Moon since they are imported from Doom 3 and Doom 2016.
>>11476535GGs
>>11476535>>11476790ggs
>>11476740Maybe he's into LEGO
>>11476819>that Cacodemon
>>11476641My personal favorite Doomguy design. The classic one is great and iconic, but I have a soft spot for the 64 one.
>>11476641>check his twitter>he drew Marine Transfer tooinstant follow
>>11476740I'm thinking of creating an immersive sim using Gzdoom Builder but for the kind of game I have in mind 3d models would work better than 2d models, so I want to ''study'' some wads that have already done it
>>11476978Thinking outside of "Doom mods" there's Mohrta. It has a demo on Steam with an ipk3 you can crack open.
>>11476978You're probably better off using a proper fucking engine rather than fighting GzDoom into doing what you want.
>>11476997I'll second this.
>>11476997Use Pie In The Sky Engine
>>11476978Could Ixhoz: Tribulations be useful? Doesn't really have immersive sim elements (and sadly it was abandoned), but uses a lot of 3D models.https://www.youtube.com/watch?v=XKaevzkmlKU
Not so Retro FPS related but I don't like how the QC D3 armor changes the design.The other armors are also not as faithfull but D3 technically has "clearer" models than the low poly Q3 Doom armor or the classic Doomguy being either sprites or drawn art that look different (And are few materials in general).It unironically looks more Halo than the 2016 Doomguy armor.This D3 redesign sort of also comes off as "fixing D3 by making it adhere to the style set by the new games" which is a reason (Out of others) why I don't want a D3 remake, if the mindset really is "it has to be like the Slayer games to be actually good".No, D3 just needs to be a better D3. It's supposed to be its own thing even at the time.Anyone who already hates D3 and even prefers the new games could just stick to that.And even trying to link them through some convoluted lore ignores that D3 has things that would be contradicted for said "lore relations" to make any sense (Because it's Doom of all things).The D3 and Slayer portions of the series are their own seperate tree branches of a series that has different iterations (And whose classic form is carried by fan works).Also, the QC skin gives him gloves which means that in RoE, you'd miss out on the marine's gross hands when using the Artifact.If nothing else, acknowledging how different it is could make it seem like a variation of the D3 armor, like how the new Doom's show different versions of the Praetor suit.Thanks for listening to my TED talk.Have a happy new year of Doom.
>>11477543While the original looked kinda silly, that remake really is some straight up (nu-)Halo shit that doesn't pass as being the same thing at all. You can change aesthetics while keeping design, but they didn't even try.
>>11477543I liked his face, even if it wasn’t as handsome or relaxed in D3.
>>11477543I think you're overthinking it. Quake Champions just looks like Quake Champions. Even the Lizard from Quake 3 isn't presented that accurately.
>>11477543I get your complaint, but it could also be extended to everything else in the game.For me personally, I've never liked how the Doom 1 box art has become the de facto interpretation of the OG marine. The "armor" looks like a weird onesie made out of rubber and styrofoam, and everyone interprets the damaged torso as being an intentional crop top. The clay model used for the sprites is far more visually interesting and the armor looks like it could actually take a hit. The concept art even more so.
>>11476691It still keeps crashing for me. Can't even get out the first map of Unforeseen Consequences.
>>11477570Speaking of handsome faces, Doom 3 Xbox Coop Buddy is pretty cool guy and should've been reused for an expansion pack.
Where's the Frieren mod?
>>11477835
>>11477835Some versions of Heretical Doom have a female elf mode.Otherwise get starting on one yourself.
>>11477835Skill Yourself (and make toe mod)
>>11477201https://youtu.be/ynlSnUqvHCc
is Hexen worth it? i remember trying it around the year 2000 but cant remember much. i still play Doom once in a while, but I read that Hexen has shit maps and bad key hunting. or is that Heretic? would you suggest Hexen to a classic doom player? (I prefer doom1 to 2; episode 4 the most fun imho)
>>11476795
>>11477625That is because Sorlag's skin in Q3A is just a mishmash of scales without any form, and QC gave her a proper reptile head and the mishmash being her Q3A head which is a helmet covering her
Since there it was no Screenshot Saturday
>>11478223both skins
>>11478223>>11478224But there WAS a Screenshot Saturday
>>11478210>shit maps and bad key hunting. or is that Heretic?That's sort of both of themBoth Hexen and Heretic don't feel that great to play for Doom players. If you want to try Heretic you can check out Wayfarer gameplay mod on Doomworld, it rebalances it somewhat to be less clunky
>>11478225yeah i saw it now but anyway >>11478224
>>11478228dunno how am i going to do with the elite gladiator
>>11478056FIND THE MAGIC!
>>11478231also i am thinking of updating this old face
>>11478228>>11478224Trespasser/10
>>11478223>>11478224>>11478228>>11478231>>11478236These look pretty cool. Planning to add them to Quake 2?
>>11478263This is my "upscaled pack 2.0" but since i am a lazy dipshit as always plus the fact that this remaster didn't fuck around with the md5 details i am leaving some monsters off this.There is also the matter of fact with guns, on which someone was working on porting the world models as the new Md5 first person models, but that project died off, though someone did with the md2 original models.
Cute. I should use it for something.
>>11476096Fuck, there's no wad, it's some browser-based bullshit.
>>11478410I wouldn't be surprised if it was using that Flash doom as a base. IIRC it did use wads, so maybe it can be decomplied and run on an actual engine.
>>11478742They said it's the construct engine, they're just using enough assets and attention to detail to make it almost believable within the context of what would be a wad, usually.
>>11476291What you wanna try is picrelhttps://youtu.be/iMavPCpkhDA
>>11477625Maybe but it's also the one that'll get more fanart and exposure.>>11477645I know that Q3A's Doom is based off the Adrian design too.What's weird is that the Praetor suit has a curvy helmet as opposed to the "boxy" design of box art classic Doomguy, so in theory, one could easily edit vanilla Doomguy's sprites to resemble the new armor.>>11477787If they ever made another D3 expansion, they should make use of the multiplayer only power ups or something.
>>11476641Echoing the other guy, I'm pretty sure this is traced from a piece of armored core art from the ac1 or ac2 era. The proportions look a little bit too much like a mech to be human, but other than that it's pretty decent.
Happy new year. I think I will play some REKKR tonight. What is your 31st December wad/game this year?
Happy New Year, guys. In the new year I'm thinking of replaying Alkaline again because it was almost on par with Arcane Dimensions as far as I'm concerned. But I've been away from the retro FPS scene for quite a bit, did they ever update it again after 1.2 like they were planning to?
>>11478272one more because the previous one wasn't that fitting with the face uv and only now i learned that blender smearing works great as a brush
>>11479246Replaying my favorite Quake 2 levelset while editing a skin.
doom bestiary may well be the best and all, but it's missing something like a fiend. a charging enemy of the sorts would be quite nice. enemies added in wads are usually just variations. do you know any that add a charger, besides the kamikaze?
>>11479406It does have a charger, the Pinky. He'd just very slow without fast monsters on. Lost Souls should count, too.
>>11479406Doom is the best overall, but there's just a couple of little gaps that are left unfilled.
>>11479361
>>11479464gl_texturemode gl_nearest
>>11477645>The "armor" looks like a weird onesie made out of rubber and styrofoam, and everyone interprets the damaged torso as being an intentional crop top.That big belt buckle in his first few death frames can also be mistaken for his stomach, and then Q3 gives him "open abbed" armor. I can't say I dislike the look.>>11479479>gl_texturemode gl_nearestI imagine he'll play how he likes.
>>11479479no thanks, i dont want 512+ textures looking arse
Why is Hexen II mission pack not available for sale like the original game?Did you manage to play it with Steam or GOG version of the base game? I see lot of people had problemshttps://www.myabandonware.com/game/hexen-ii-mission-pack-portal-of-praevus-7qz
>>11479128mechs are modeled after doomguy
I'm a casual FPS player who plays almost all games on medium difficulty, how big is the difference between Hurt Me Plenty and Ultra Violence in Doom games? Especially in final doom.
>>11479589It's usually not that big. The gap in difficulty between Final Doom and Doom 1/2, across all skill settings, is pretty big though. I think I see a lot of people going into Final Doom UV thinking it'll be as simple as Doom 1/2's.
>>11479652Yeah I'm aware TNT Evilution is not that hard but Plutonia experiment is way more challenging.I also got confused with Doom 64 and started playing it on Bring it on which is apparently easy difficulty so I started it again on I Own Doom.
>>11479684What about the Master Levels? Black Tower and Express Elevator were really frustrating on medium
>>11479698You don't need to play the master levels.
>>11479703I still did out of curiosity
>>11479579>Why is Hexen II mission pack not available for sale like the original game?Just look at the lower left corner of this photo: Activision was publishing it. id Software never had (and still doesn't, as far as we can tell) publishing rights for Portal of Praevus and Heretic 2.Things could change... eventually though. Depends on if Microsoft pushes Activision to hand over said rights to id for Steam, GOG and Game Pass re-releases.>Did you manage to play it with Steam or GOG version of the base game?Pretty sure you can and it should be as simple as simply dropping all necessary files into the game's folder. Can't remember if I ended up going through PoP when I played Hexen 2 a long time ago.
Mapster anon is back. Big progress but map is a long way from being finished. Can you guess what this playground is inspired from?
>>11479721
>>11479715>Things could change... eventually though. Depends on if Microsoft pushes Activision to hand over said rights to id for Steam, GOG and Game Pass re-releases.It's pretty unlikely, people get very hopes and dreams with these corporate mergers still but they usually result in shit being buried even deeper.
>>11479361so uhhhhhhhhhhhhhhany chance make version reveal milker nipple pixels??
>>11468779I played a few maps with each character and had a lot of fun. I have too many games to play at the moment, but GMOTA feels good.
[12-31] New version of Trenchbroom with primitive shape generation is outhttps://github.com/TrenchBroom/TrenchBroom/releases/tag/v2024.2
>>11479790>>11467192
Happy New Year, /doom/. Party on.
HEY LEONARD OVER HEREITS ME LEONARD!HEY LEONARD!ITS ME! ITS ME LEONARD OVER HERE!HEY LEONARD!OVER HERE LEONARD
>>11479726We'll see.
Is it me or nobody likes non-megawadsI saw Starlight Dynamics mention in cacoaward up and comers and but I see it get little attention, seemingly because it's only 6 maps. I feel like after Tetanus I prefer these kinds of wads but the community still seems hung up on 32 maps.
>>11480191It's funny because nowadays I prefer non-megawads. 32 maps is a long game, goddamn.
>>11480081*Bonk!*
>>11480209AAOOWWHUH!
>>11479952And happy new year to you, drawfag. Have a good one.
Quick question is Doom 2 no jumping like Doom 1? Bout to play it for the first time. Want to play it like intended
>>11480219Yes, no jumping.
>>11480219The only Doom engine games (from the period) that utilize jumping are Hexen and Strife.
>>11480225>>11480227Thanks I'll keep that in mind
Do you guys auto run all the time?
Just finally played through Eposide Enyo. Pretty kino, the skyboxes especially.
Doom wiki is down
>>11480317Yes. Even IRL on the way to the fridge.
>>11480317Yup. Gotta go fast.
>>11480363I broke my foot not long ago it still gives me trouble so i rarely run>>11480373Yeah i think its were i'm getting owned because i don't run most of the time. I'll practice it
>>11479952Merry newmas, have a good one.
God I fucking hate Half Life's ending.>Go to Xen>Kill final boss>awesome explosions>"Hello Freeman, you've been offered a job!" cliff hangerI wanted closure of you know, saving the world/getting to the surface. I needed to see the military get put down for being civilian killers at leastDespite that nitpick, fantastic game. Everytime I play it I come away with the same conclusion: it's great at every aspect of a game except the shark, it helped created modern vidya trash of trying to tell a "story" instead of having abstract levels, I hate the shark, and I love gibbing corpses.
>>11479790we unreal 1 now
>>11480317Mostly. If I'm in a smaller, more cramped mapset I'll turn it off.
What is the best megawad of all time and why is it Sunlust?
happy new year, anons
>>11480360Nevermind.
>>11480997you too, bratan
Best retard-proof DOOM source port with good controller support? My brother got a craptop and asked me to put some games on. I just use Crispy DOOM but he only likes gaming with a controller rather than KB+M.
>>11480317If I reach tricky thin bridge sections I turn it off.
>>11481126Legendary revenants from Complex Doom?
>>11480191Nobody with a sane mind likes megawads full of giant maps. I could tolerate a 32wad but the maps have to be small and short.Shit like Sunlust, Ancient Aliens and other wads that throw slaughtershit at you get boring immediately quickly
>>11481210Woof and Nugget have the best controller support by far.
>>11481210Just give him the re-release.
>>11481272Very old .webms from GMOTA's early development.
>>11481126>>11481296This one's so old I forgot I recorded it.
>>11481273You aren't meant to marathon them in one session.
Come, anon, let's warm ourselves by the fire.
>start a modern Quake map>kills: 0/413
>>11481785>start an older Quake map>kills: manyDid you compare monster counts between the skill settings?
just finished perfect hatred for the first timeis this stuff people actually consider fun or is it "fun" in the haha cbt way?
Is it possible to make a dialogue system with multiple choices to select in Ultimate Builder? Are there WADs with stuff like that?
>>11482029Golden souls 2, ashes, the inquisitor series and ascension and have dialogue systems
>>11482029Strife had a dialogue system back in 1996 and (G)ZDoom inherited that system.
>>11482163>and (G)ZDoom inherited that system.Not directly, it got Vavoom's reverse-engineered version of it.
Obligatory freedoom sucks post
>>11482223Satanic Infestation will fix it
>>11481126
>>11481126what do you call a group of agitated skeletons? a charnel house
>>11482223I like it.
It's time for Wednesday Night Wipeout!Come play some SRB2Kart!How to join (The short and easy way):Download the All-in-one repack: https://mega.nz/file/YuMk0axa#BToWq2RowJxx-P6IWUlRIZFhYR_KxjxU7SEI9LVysHoExtract it to its own folder (NOT the desktop or program files)Run "SRB2Kart-Neptune (Connect to vrkart).bat" and wait for any missing files to download in-gameDO NOT run "srb2kart.exe" and expect to be able to join the server.If you don't have a 64-bit machine/OS for whatever reason: Copy the contents of the 32-bit folder into the main folderHow to join (The longer and harder way):Download version 1.6 of the game: https://github.com/STJr/Kart-Public/releases/download/v1.6/srb2kart-v16-Installer.exeGet the custom client we use: https://codeberg.org/NepDisk/srb2k-neptune/releases/tag/Neptune2.4.1Get the mods: https://macgu.fun/repo/srb2kart/ (or just download them in-game, it should be a lot faster now)Connect to macgu.fun (either use connect in console or "specify ipv4 address" under Multiplayer)>I HAVE TO BITCH FAST AND TEXT CHAT TOO SLOWWe also have a Mumble server!Address: 51.161.34.159Port: defaultPassword: endoom>I heard this game supports proximity chat, are we using that?No.Pro tips: https://pastebin.com/YV6biqxq(This is out of date and written for a different server, but it still has a lot of useful information.)Recent Changes:New versions of Juicebox and Weathermod have been yoinked from KV, they should run better and with fewer errors
>>11482223It does what it exists to do, it need not sparkle.
>>11482284Yeah, while it suffers from similar issues to other free software projects, it's achieved what it set out to do, while the similar projects have fallen on their faces.
>>11482265>New versions of Juicebox and Weathermod have been yoinked from KV, they should run better and with fewer errorslol, nope. it's back up now.
>>11482223Parts of it are good, while other parts are not, and the leads bend over backwards to not rectify the bad into good, which is what grinds my fucking gears.Also, the TFC replacement being just the Double Impact .wad borrowed with permission annoys me too, because while those are genuinely very good levels (some of my favorites in fact), it feels lazy that they're just dropped into there, FreeDoom should have its very own levels, just like it should have its very own assets.So, FreeDoom is good in part, but the bad is never made better, and that's so fucking frustrating.
>>11481925I like it, but I also don't try to max that level because of the ammo starvation.
https://doom-captcha.vercel.app
Which wads would you recommend to somebody who is just starting to get into this?
>>11482458DBP series.Its quality ranges from great to lower-mid, but the difficulty is just right.Also Alien Vendetta. It's harder, but worthwhile.
>>11482458doom.waddoom2.wadtnt.wadplutonia.wadnerve.wadOptionally, sigil_v1_2.wad
>>11482458Probably something short and not too nuts, like Chainworm Kommando, assuming you're on a ZDoom-based port.Otherwise stuff like Going Down Turbo or AUGER;ZENITH, which do get a little busy in places so don't feel bad about using cheats or mods, just have fun with stuff.
>>11482458SunlustStardate 20x7Sunder
>>11482458>Machete>Revolution!>TV1998>most DBPs>Going Down Turbo (treat the original version as a new game +)>OverboardThese should do.
>>11482458https://rentry.org/vrdepot
>>11482580not him but which one should i get first as a new Doom player?
>>114826952048 Units doesn't get very difficult until the end, and it has a higher amount of polish relative to the other easier /vr/ sets.
>>11482701ok thanks i'll try it out
Hey Kegan, I love the GMOTA update so far, but I'd like to ask a couple things:1: What happened to the Mourning Star's melee swing? It was in the videos you posted and the lore parts of the files still mention it, but I can't figure out how to do it.2: I like that you added the ability to lock sub-weapons, but for the next update can you add an option to automatically unlock Doomguy and Kustam's when they revert back to the default ones? I also noticed having it locked prevents me from picking up the same sub-weapon to increase its ammo count.
>>11482775Well to answer your first thing, I moved the melee swing to only proc when you don't have enough grit to fire it, on the plus side it deals a lot of damage and gives a lot of ammo. The original set up with having fire and melee attack bound to the same button and having it behave different depending on how long you hold the fire button was kinda cumbersome and shit.As for the second thing, I had poked around at disabling the lock a few weeks back. But due to time constraints I decided to save myself the headache and leave it be for now. When I get back to GMOTA dev I may see about trying to make that work again. I do plan on releasing one last smaller update with the new mini HUD before I shift gears into adding Samson and going over monster behaviors with a fine tooth comb.Also damn I coulda sworn you could still pick up duplicates when locked.
>>11482784>gritI meant mettle. The red mana, you know what I mean.
>>11482265cool my name gets cut off in replays
>>11482265ggs>>11482856Okay, Social Media Deborah. You can turn your caps lock off, btw.
>>11482265ggs
>>11482504>>11482578Going Down is great, 5 levels in. Nice elevator office gimmick. Very refreshing
>>11482879no i can't. my caps lock key is hooked up to a rube goldberg machine that will set off a gun mounted on my wall pointed at my head at all times, which is loaded with harmless confetti and bee pheromones. these pheromones will rouse the beehive just outside my window and force them to sting me, which will be very bad because the bees will die and cause the already-dwindling population to drop further. this will financially cripple me because i am also a beekeeper in my day job
When replaying Doom I&II, do you pistol start every level?
>>11482953fuck no
>>11482953fuck yes
>>11482965to be honest I'm not the best player, i'm fairly reckless and just want to to blast the shit out of everything
>>11482968Pistol starting makes me less frugal with rockets and cells. Use it or lose it, after all.
>>11482953i usually just idclev to random levels i feel like replaying so yeah, not like i can carry over anything from the previous ones>>11482972i still get reminded about that dude who complained about ancient aliens not giving him enough ammo and he posted a screenshot with 50/50 rockets, absolutely hilarious
>>11482978i like the episodic format of Doom 1. I start a random episode and build up from there. Saves skipping levels
>>11482984yeah episodic is a good sweet spot between pistol start only and full continuous. continuous players get to carry over their guns, but they never get to become *too* powerful to completely trivialize the maps
>>11482434took me more attempts than I expected, I hate the default controls so much>>11482458Perdition's gate was mentioned here, I tried the original wad and been having fun with it so far. It's a first wad I'm playing with no saves and it's been pretty doable until map 10 where it goes uphill. I will probably go on with saves at this point or switch to HMP. Which one would you do anons?
>>11482434>>11482993You could pass it by simply holding the fire button, with fast monsters it's only reasonable way around it anyway
>>11482265fug I forgot what day it was
>>11482557These are great introductory wads!
>>11482458No Rest For the Living is probably my favorite official Doom expansion. I think it's a great starting point.
Anyone else pretend they are Rust Cohle playing Legacy Of Rust?
>>11482953fuck
>>11481785>Quake community project>It's good>Get to a Mazu map>800+ monsters and 50 secretsCan he just calm the fuck down for once? I strongly suspect he's trying to make something that rivals the larger Arcane Dimension maps in quality but he can't do it. His big maps are always slogs. The only exception was the Alkaline one he made with Greenwood, and I would put money on the reason for that map working was Greenwood tardwrangling him for half the process.
>>11480512>I needed to see the military get put down for being civilian killers at leastYou did that personally, and saw/heard them running away just before Lambda. I'll never get the large number of people who like the HECU and keep trying to claim they are absolved for mass murder because they were following "orders". I'm assuming it's mostly Americans who deify their military saying this stuff, because the last time a western power mass murdered civilians the soldiers tried for warcrimes hung when using that excuse.
>>11483280>makes based monster Dwell maps>gets recognized and makes based Enyo mapsLooks like it worked. Looking forward to his next Dwell opus, as well as that whinging anon who keeps comparing his big maps to “Forgotten Sepelchur” because he has no other “big map” references.
>>11483282>They look cool>Nobody cares about some egghead scientists, players kill them in other games>You play as them in opfor>They look cool
>>11483298>that whinging anon who keeps comparing his big maps to “Forgotten Sepelchur” because he has no other “big map” references.?
>>11483298I see the discord keeps a close eye on this thread.
Hey, if we're talking about Quake mapping and such, why is Sock with that other group of newbies now? I like this development, every Quake mapset being made by the same people every time was getting stale. It's nice to have options and new people joining. Slipseer appeared to be gatekeeping which is weird considering they tried to cancel a bunch of older mappers for the same thing.
The true, hard to accept fact is that Quake mapping is boring as shit and requires more work and more time. For what, then? i have the same fun playing e1m1. Mappers should stick to doom and build games
>>11482953Pistol starting barely has an effect on difficulty, it's more of an inconvenience than anything
>>11481785Doesn't sound so bad.>>11483280Ok, that's a bit much. I like hunting for secrets, but I consider like, 20 secrets to be a shitload, and assuming this is a large level, I'd still like below 500 monsters.For a game like Quake, anyway.
>>11483298>>gets recognized and makes based Enyo mapsYou mean the worst map in that mod? Face it, if Mazu made Doom maps he'd just blend in with the background. All he does is make the same giant, tiring levels that Doom mappers do only he puts them in Quake where it doesn't quite work.
>>11483432>You mean the worst map in that mod?The one with actual encounter design that doesn’t give you way too much open space to nullify encounters, correct. Not everyone wants pretty and safe maps like Tears.
>>11483453>A kitchen sink approach is encounter designLook, I get that you're probably his friend or something, but come on.
>>11483456I wouldn’t know his name if it weren’t for the frequent shitposts, now there’s a small chance he’ll show up in the wordcloud.
>>11483078
There's something extremely satisfying about getting to abort all these Antlion grubs in Ep2.
>>11483317>why is Sock with that other group of newbies now?I don't know, but nowadays he makes maps with vanilla Quake limitations in mind. He's also working on a new Quake episode. https://www.youtube.com/watch?v=CCfRqpIObtw
>>11483583>He's also working on a new Quake episodenta, but NICE! I love Sock's maps. I still hold out in hopes that he'll add some new maps to AD sometime. Imhoteps Legacy would fit in with the rest perfectly. It feels like an old Tomb Raider level mixed with Stargate.
Sock on deez nuts!gottem
>>11483663
>>11483663>>11483670
Have there ever been officially published/leaked Quake level design guidelines? I know that there was a rule regarding individual map filesize, but was there anything detailing things like number of brushes in a scene, or how many entities could be on-screen or in a level?
>>11483935While I'm here I'll also bring up an oddity: I've played more than a few user levels where Scrags will phase through solid geometry. Is this some obscure behavior that wasn't used in vanilla or is it some weird map compiling error?
im trying to switch to a 4:3 resolution. is there a way to customise the letterboxing? an external app? i use gzdoom, mostly no mods, on a 16:9 monitor. i like the black bars, just curious if it's possible
>>11483935>number of brushes in a sceneQuake 1 BSPs don't keep any of the original brush data, so that combined with the compiler shitting out way more triangles than what's needed in most cases makes that something they probably wouldn't care about. Final triangles would be all that matter. >or how many entities could be on-screen or in a level?With monsters able to move around, this would likely be a much lower concern than level geometry. >>11483965This is usually related to the initial position of the scrag having its collision box intersect with the BSP hull. While that seems like an easy problem to avoid, it can occur even if they're just touching the edge of the hull (i.e. placed on a floor or wall but not intersecting it). So basically you should always leave scrags (and any other flying/swimming enemy for that matter) floating away from solid brushes if you want to avoid this.Exact behavior and likelihood of the bug can vary with port, however.
>>11481210i got a laptop cause im poor, i play keyboard only
>>11481210I'm going to second Woof. It has analog movement and gyro aim if he wants to play that way. It also implemented d-pad weapon switching properly.
>>11484073Any half-decent USB mouse or gamepad oughta do. Doom handles quite well with a $20 Dualshock clone.
>>11481210I wouldn't suggest GzDoom, it's wonky at best, my setup for it uses both mods and external control shit just to get shit like hold binds to work because Le [No] Chicken has always refused to have those.
>>11482223not really.once textures replacer patch is a thing.
>>11481210Woof and Nugget have great controller support, second only to GzDoom.
NEW THREAD:>>11484202>>11484202>>11484202
IN the Doom movie, how is it possible that that guy dodged The Rock's BioForceGun shot? Which game? Tracers should have got him. What a blunder. I hope someone was fired for that one.