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DOOM THREAD / RETRO FPS THREAD - Last thread: >>11452032

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
DOOM Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: http://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
=== CURRENT PROJECT ===
/Vertex Relocation/ PHASE 2
IWAD : Doom 2 | Format : Boom
RULES AND CLAIMED SLOTS : https://pastebin.com/CrVTqGvr
BETA V7.1 : https://files.catbox.moe/yfntys.wad

=== NEWS ===
[12-23] Symphony of the Serpent Riders released
https://johnsweekley.bandcamp.com/album/heretic-symphony-of-the-serpent-riders

[12-21] Mr. Friendly Build 75 released
https://jp.itch.io/mr-friendly/devlog/854607/build-75-a-fix-for-a-breakage-introduced-by-gzdoom-414

[12-21] Sweeper released
https://www.doomworld.com/forum/topic/150159

[12-16] Unreal Tournament v469e - Release Candidate 4
https://github.com/OldUnreal/UnrealTournamentPatches/releases/tag/v469e-rc4

[12-18] GZDoom 4.14.0 released
https://github.com/ZDoom/gzdoom/releases/tag/g4.14.0

[12-16] Agitator updated to v1.5
https://www.doomworld.com/forum/post/2879101

[12-16] DBP69: Caustic Industry released
https://doomer.boards.net/thread/3856

[12-14] Nugget Doom 4.0.0 released
https://github.com/MrAlaux/Nugget-Doom/releases/tag/nugget-doom-4.0.0

[12-12] Midnight Assault released
https://www.moddb.com/mods/midnight-assault

[12-10] Cacowards 2024
https://www.doomworld.com/cacowards/2024

[12-02] Quake III Arena's 25th anniversary

[11-27] Quake Franchise on sale
https://store.steampowered.com/bundle/27500/

[11-25] Hideous Destructor updated to 4.13.0a
https://codeberg.org/mc776/HideousDestructor/releases/tag/v4.13.0a

[11-24] Woof 15.0.1 released, mostly bugfixes related to id24
https://github.com/fabiangreffrath/woof/releases/tag/woof_15.0.1

[11-22] Hedon has received its very first PWAD.
https://www.doomworld.com/forum/topic/149566

[11-16] Skyscraper 2.0 for Quake 2 Remastered released
https://www.moddb.com/games/quake-2/addons/skyscraper-20-for-quake-2

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [mm-dd] date bracket)
>>
>doom
More like dom. Whip me daddy.
>>
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Merry Christmas!

I've finally got GZDoom working in Fedora and am playing with Pvt Stone again! Her little wink at 100% a level makes me happy.
>>
>>11467360
Skelegant does mods with some really fucking neat features, even if they're not all that balanced.
>>
>>11467368
I keep thinking I should turn off the OP weapons but they are so damn fun.
>>
>>11467370
I got to a point of realizing it's fine to have playthroughs that are just throwing the usual shit out the window and fucking about, I tend to throw some custom monster pack at the Genocide Device mod and just have fun with it.
>>
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Santaurok says merry Christmas to all (except the campaigner)
>>
Merry Christmas Doomers!
>>
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Merry Christmas /doom/!
>>
So, what's everybody been playing lately?

I've been going through some old ass mods, pic fucking related, been having some fun with the original Blastmaster with Grime.
>>
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Merry Christmas all.
>>11467515
Hexephet for Unreal. Nice so far.
>>
>>11467191
>anthoshit in OP
Lame, give me the levitating spikey meatball's bio-thruster exhaust pipe or give me death!
>>
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>>11467506
:3
>>
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cough it up
>>
>>11467191
hot.
Sauce?
>>
>>11467191
Should I play vanilla Heretic or get some mods?
>>
>>11467640
Either, vanilla's not as bad as people make out, though there's also stuff like Wayferer's Tome and Heretical Doom that can help a bit.
>>
>>11467506
>outside complete faggot
>>
>>11467537
>floating meatball with tits
hawt
>>
>>11467506
>zdoom issues makes hard retarded harder
>4chan fucked anons
>>
>>11467537
Someone should make a mod where you date and playfight and fightfuck on-model monstrous demons, not anime shit like HDoom. Would be really weird haha.
>>
>>11467806
I see you've moved on from thirsting for the fat latina mod.
>>
Going through Realm of Chaos 2 now. Having fun but the monster count is already high and some of these arenas are hard to navigate. Not sure how I'm feeling about it so far.
>>
>>11467191
damn demon brat!
>>
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>>11467191
Blessed image.
>>
>>11467360
>>11467464
>>11467506
>>11467431
>>11467526
Merry Christmas
>>
>>11467191
... God damnit, now I need to break out the tablet and draw Cookie.
>>
>>11467047
Nuclear Winter isn't "mid," it's fucking trash shit garbage.
>>
>>11468164
nuclear winter is alright but maybe that's because i'm a youngfag that doesn't know any time where duke nukem was even so much as notable.
>>
>>11468164
Yeah I played it last year and gave up after a few levels, its so bad. Life a Beach is actually good and worth playing.
>>
Are there any games that replicate that classic Doom Feel?
>>
>>11467935
Wrong anon, anon.
>>
>>11468164
filtered

https://www.youtube.com/watch?v=NZ9vRHwvs6o
>>
>>11467613
https://www.doomworld.com/forum/topic/147020
Big collection.
>>
>11466567
It got "cut" in the Aftershock patch, but all of the Ogay shampoo cut from the main game are in a secret place/easter egg inside a small ship during the hoverbike section
>>
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>>11467935
"Can't someone ELSE revert the anime HDoom faces"-anon has been around for a minute and has often been accompanied by the other anon who takes the mod too seriously, though it's fun assuming it's all the same coomer.
>>
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>>11467506
https://vocaroo.com/1mlcOP3J2JMW
>>
>>11468228
that is a distinctly revolting art style, it kinda reminds me of 2000s adult swim
>>
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>>11467191
>CACUSSY
>>
back to saturn x status?
>>
>>11468362
It reminds me of shitty webcomics and lasercheese.
>>
>>11467806
Many years ago, some furfag/beastfag used to complain here constantly that HDoom was anime-monstergirl oriented instead of being about fucking grotesque and ugly animal-like monsters instead.
>>
>>11468427
Was he wrong? Girl monsters(aka actual monster girls) are where it's at!
>>
>>11468436
You need to recognize that you are in a very small minority of people.
>>
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>>11468427
coulda taken a monsterfucker angle too, those guys have slick OCs
gmota's kustam is designed by one for example
>>
>>11468490
A very small minority that has supreme taste unlike the supposedly very big majority that has abysmal taste and are homosexual.
>>
>>11468491
>gmota's kustam is designed by one for example
I always suspected something about Kegan.
>>
>>11468223
I played through all of Nuclear Winter and grimly hated most of it. Then I played Life's A Beach and it was like being on a nice tropical beach, experiencing euphoric ejaculations.

The premise of an XMas+Winter themed set of levels for Duke? Solid, and the title is even excellent, but Nuclear Winter is just really poorly made and not fun, the level design ranges from dull and uninspired to pointlessly sadistic.
I will always recommend people to not play it.
>>
>>11468498
nah kegan didn't make kustam, that was cacobro
kegan doesn't really strike me as furry, monsterfucker, or anything at all really. the catbine is hardly even an OC.
>>
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>>11468496
Apparently this minority doesn't have the drive nor talent to make their own monsterfucking mods that they want, so excuse me if I'm not sold on their vaunted supremacy and heterosexuality.
What you should recognize is that since your niche is small, you are extremely unlikely to get the porn mod that you want unless you work to make it happen, nobody else is going to make it for you, certainly not for free.
>>
>>11468498
Yes, it's true, Kegan is 3ft4.
>>
>>11468369
Well there was 5 map demo released this year or was it the last. It was supposed the get released this year, but got delayed again.
>>
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>>11468369
is there any other reason except fame and visual aspacts that anyone gasses BTSX up so much for? every damn map plays the same.
>>
>>11467360
This is the real OP image.
>>
>>11468619
>is there any other reason except fame and visual aspacts that anyone gasses BTSX up so much for? every damn map plays the same.
Going Down is a much better cacoward winner that stands the test of time. It could've been released as the official Doom 2 and people would have been okay with that.
That being said, who else is checking out the 2024 Cacowards for new wads to play?
>>
>>11468491
I actually employed a furry artist to help design Samson. It was a good call, I think.
I also fucking love everything Caco-Bro drew for me, man's a good artist.
>>
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>>11467191
I was looking at the FAQ and pardon my ESLness if I'm wrong but, shouldn't it be "However none of them are obsolete"?
>>
>>11468635
it checks out because kustam is my favorite design and samson is my least, even before finding out who designed them
>>
>>11468624
Not me. I have completely lost interest in the rigged selections, after one of "neon pentagram in space" maps bluescreened my computer and wiped my war trophies stats a few years back. At most I'll check runner ups.
>>
>>11468638
>Not me. I have completely lost interest in the rigged selections, after one of "neon pentagram in space" maps bluescreened my computer and wiped my war trophies stats a few years back. At most I'll check runner ups.
I'm sorry, but your entire post comes across as absolute gibberish to me.
>>
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>>11468637
Of course as of late Samson's design is more slim, and he has a goatee. Also ditched the alchemy shtick I had planned years ago in favor of some Gunstar heroes-tier shit with his whip and gun, combining elements and things like that. Really at this point he's more of an Artificer than anything else.
>>
>>11468642
Read slower.
>>
>>11468638
>Not me. I have completely lost interest in the rigged selections, after one of "neon pentagram in space" maps bluescreened my computer and wiped my war trophies stats a few years back.
Haha, what the fuck is this about? War trophy stats?
Since when did motherFUCKING random wads come with war trophy stats?
Did I miss that fucking gzdoom fucking fucking update?
>At most I'll check runner ups.
Good for fucking you.

Read slower. That will make your incoherent, drug addled bullshit make more faggot cocksucking sense.
>>
>>11468505
Speaking of catbines, It feels quite surreal looking at the heap of art that Kurashiki made, dedicated most exclusively to the old regulars. Although, even if I haven't been here nearly as much, I guess it was simply just more of the same messy place with no clear idendity. Temporary lodge so to speak of, so a notable happenstance like that might not be that surprising.
>>
>>11468164
>>11468169
>>11468170
>>11468502
what about Duke It Out in DC, is it good?
>>
>>11468645
oh. i like this one even less.
>>
>>11468673
Can't please em all. Might like his gameplay at least.
>>
>>11468674
maybe, i'll get back to you on that front in 2026
>>11468663
never really vibed with that culture desu
>>
>>11468671
I like it
Seeing the landmarks is kind of cool and the Smithsonian level is fun with all the exhibits and minis
>>
>>11468619
I remember finding the levels very fun.
>>
>>11468671
I got lost some times but otherwise had fun.
>>11468645
This looks great, I like how it's all lined-up with the pointy anvil. Any artist name?
>>
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>>11468713
That's Skelegant's work.
>>
>>11468164
IT'S NOT NICE TO SHOOT SANTA!
>>
>>11468267
OGAY bottles are everywhere and were in game before and are still here after release of Aftershock. Source? I play that game very often. Aftershock just added SKUB bottle
>>
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Merry Christmas, boys. GMOTA v1.80 is live.

https://combine-kegan.itch.io/gmota
>>
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>>11468779
https://www.youtube.com/watch?v=a4ee14ubeA0
>>
>>11468638
I sorta know how you feel, in that while I used to think the Cacowards were really awesome, I've long since grown disillusioned with them, and I kinda just quickly page through them each year to see if there's anything interesting which I've missed.

>>11468671
Not bad, I'd put Duke It Out In D.C somewhere between Life's A Beach's excellence and Nuclear Winter's shittiness, leaning more towards the former.
If they'd have just gotten some new music done, I think I would have liked it a bit more.
>>
>>11468642
I think he's saying one of the maps was too much for his computer.

>>11468652
I'm not really familiar wity the mod, but I'm assuming it just counts score or something and then awards medals, and that it doesn't need any special support for most maps. You seem offended somehow.
>>
whats the best deathmatch bot mod for quake?
>>
>>11468779
Congrats. Doomslayer kicks all sorts of ass and Kustam feels like it requires a pretty big brain to play effectively, but I like that each class plays different from one another.

Gotta play some more, then I'll look into shouting it out properly.
>>
>>11468850
>and I kinda just quickly page through them each year to see if there's anything interesting which I've missed.
Basically what Youtubers and streamers became to me, great if you pay no attention for yourself but otherwise you can do a much better job keeping your eyes open for stuff.
>>
>>11468864
The big thing is hopefully Kustam is more enjoyable to play as, he wasn't very good in the past.
>>
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>>11468779
Should be neat
>>
>>11468905
Sick carnaging. Hopefully Blaz feels better to play now. I'll be refining the monsters with the final update, cus some of them need to finetuning.
>>
>>11468874
Kustam feels like Blastmaster mk2 levelled up. Less guns but a lot of depth to how and when they can be used.
>>
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>>11468908
I miss the "fuck yeah mode" sword button, especially when it got it's new animation. It felt amazing. But I really like resetting the swing here so I can keep seeing the poke, looks great, feels great on both sword modes.
It's late so thoughts are murky but getting the hammer this early means murder knight=go, this will be fun.
>>
>something called a 'pistol start'

You ALWAYS start with a pistol so what the FUCK are they talking about
>>
>>11469034
In Doom you normally keep everything except keys between levels (you keep weapons, health, armor, ammo, backpack)
Pistol start means you're starting every level with nothing except your base loadout (100 health, 0 armor, 50 bullets, pistol) instead of keeping the weapons you picked up in the previous level
In DOS Doom (and Chocolate Doom since it's the original version but for modern OSes) when you die, you also restart any level with only the base loadout (but you can easily savescum anyway so it's not a consequence that's hard to avoid)
Some sourceports have options to always pistol start any level
>>
>>11469054
Oh man, fuck that shit
>>
>>11469058
i do it for community projects because there ain't no way those were made for continuous play in mind
>>
>>11469058
The original IWADs can get a bit too easy on UV even with fast monsters when you have every weapon and tons of ammo at all times, plus once you have everything you don't experience the satisfaction of picking up a weapon anymore
Pistol start gives you some weapon progression in every level which can make things more interesting
Not all WADs are designed for this though (but the original IWADs are) so it depends on what you're playing
>>
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>>11468619
I feel the opposite at this point, there are lots of unique gameplay moments in btsx, but I suspect people forget them because they aren't visually distinct.
>>11468636
I think you're right, but I'd also personally change some of the commas like pic related. I think the rentry site is being written by one guy so it's not really being heavily scrutinized.
>>
>>11469151
>I think the rentry site is being written by one guy so it's not really being heavily scrutinized
Yeah. I mean, overall it's still fine and at least it doesn't recommend Zdaemon and Prboom+ in nearly 2025 like the ancient "you want to play so fucking doom" image
IMO those are good sourceport recommendations for these days
>>
The Quake1 shitposter didn't lie, WTF did those proglodyte retards at Quaddicted do to their mod&map browser after summer ended?
>>
>>11469061
The onus is on the project lead to force it or not if the there is no continuity between levels.
>>
>>11469168
To outsiders this might give the impression they have to use GZdoom to play user maps as in other games maps are mods.
>>
>>11468164
I never finished Nuclear Winter, but I always loved that the first two levels were basically a twist on the first two levels of the original game. And Santa HQ map was neat.
>>
Do you actually have to fucking kill yourself to get to the exit in Scythe 2 map 25?
>>
>>11470072
Yes, you use the rocket explosion to die and push yourself under the bars and into the exit.
>>
>>11470083
Damn, thought I just missed a switch
I suck at punchout
>>
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>>11468779
>EEEEEUUUUUUUUUUGHHHHHHHHHGGGHHH
>NO WAY!
>>
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>>11467192
Some Halo leaks from 1998 and onwards.
>>>/v/698353358
>>
>>11470383
Didn't Sandy work on early Halo stuff?
>>
nugget deathmatch anyone?
>>
>>11470424
You're thinking of halo wars. The rts that released
>>
>>11470083
>Erik Alm actually went "kill yourself, my man"
>>
>>11467506
>blood custom mod lol
it do be like that
>>
>>11470424
No, he went to Ensemble after id.
>>
>>11470516
>Frag yourself
>NOW
>>
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>>11467191
>>
>>11470383
Thread was deleted lmao
>>
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Heading back home in a bit. Man these strong zeros hit my weak as hard and these are tall boy’s to. Hope your Christmas were good bros.
>>
>>11470848
It was a good one, then I came home and played some of my favorite wads and paks
>>
>>11470848
You have a weird nail.
>>
>>11470891
It’s the result of constant picking and trimming of my thumbnail over the years. I was wondering if someone would notice haha.
>>
Brutal Half-Life v3 has been released.
https://www.youtube.com/watch?v=oeK31Kg9e_k
>>
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>>
I feel like I'm going insane, I'm mapping and none of my linedefs are working. I'm walking over them, their tagged, and they are on the right sector. Fucking why?

Is there something special about MBF21

>>11471045
IM TRYING
>>
>>11471052
OK I MADE ANOTHER MBF21 FILE, AND THE LINEDEF WORKS

WHY IS IT FAILING ON THIS ONE

https://files.catbox.moe/9chyh0.wad

Its a map 24
>>
>>11470908
Could have been worse. Your hands could have been green.

>>11470853
>filename
Fucking lol. I've been trying to get into the mod again lately but I'm not feeling it. Might be the wads. On the bright side Colourful Hell works surprisingly well with the current economy mechanics. Less punching overall but still manageable.
>>
>>11471045
>>11471052
https://www.youtube.com/watch?v=a9IgdZtajAA
>>
>>11471134
What's that first map, and the 6th one with the freedoom pinkie?
>>
>>11471146
The maps are in the video's description but I'm not sure if they're in order
>>
>>11471065
catbox is giving me a zero-byte file.
the newspost beta link is working fine, so it's not my connection.
your upload may have failed, and your PC may be toast.

>>11471146
freedoom pinkie map with Chasm textures is from Strange Aeons.
>>
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>>11471132
Eviternity was a good time, both with spells and without, and I suppose it's season appropriate since they both came out in December.
>>
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What a map name
>>
Is it possible to make a one-time teleporter in vanilla Quake? I've been messing around with hooking a trigger_once's killtarget to the teleport trigger, and it only works half the time, while spitting out an error in the console every time.
>>
i map to compilations of gordon ramsay screaming at ppl because it sounds like he's calling my maps dog shit and it forces me to think i can do better
>>
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>the cacodemon gets a floating schooldesk
Cute.
>>
>>11471269
The killtarget thing seems like it should work. Maybe add a trigger_relay with a very short delay into the mix?
>>
>>11471269
simply overlap a named trigger_teleport with trigger_once targeted to it?
the teleport will stop triggering on touch if named, no need to killtarget anything.
the sound will keep playing, but I don't think there's any way around that anyway.
>>
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>>11471434
>So, a bar walks into a man...
>>
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>>11470969
Why no Brutal Portal?
>>
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cacunny
>>
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https://www.youtube.com/watch?v=Y-XqYb4JMU0
https://www.mediafire.com/file/0xydnqi8hjqu932/AMC_V20241224.zip/file
>>
>>11467537
shut up you fucking retard
>>
Hello friends
What's the /vr/ consensus "more than crispy, less than zdoom" source port?
For stuff like /vr/ projects and DBP
>>
>>11471289
>>11471294
I have it working properly now without console errors, tank you. I even managed to get it working with monsters (whom I don't think triggers recognize).
>>
>>11472010
>What's the /vr/ consensus "more than crispy, less than zdoom" source port?
I like Woof and Nugget.
>>
>>11472010
I also like Woof and Nugget a lot.
>>
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>>11470848
>>
>>11472010
I also like Woof and Nugget.
>>
>>11472010
I quite like Woof and Nugget as well.
>>
>>11472010
>less than zdoom
Do you mean actual ZDoom or GzDoom?
>>
>>11472010
Woof and Nugget are my preferred choices.
>>
>>11472010
Like everybody else said, Numget Doom is what you're looking for.
>>
so, any good wads using the "new" monsters from the steam doom game?
i think some creative souls could do much with the alpha lost soul and the kamikaze thing.

also, question for people smarter than me: how would i port/use these monsters in an mbf/boom/udmf/NOT ID-24 map? cant find much info online and wanted to mess around with them.
thanks merry xmas
>>
>>11472405
Custom monsters doing basically the same shit have been used in wads for decades, some using some of the same sprites from when they got leaked.
>>
>>11472405
The only good new monster is the Vassago.
>>
>>11472415
thanks for your exhaustive answer. i was not aware of this information
>>
>>11472418
>>
>>11472405
Can be easily recreated with Dehacked, but it would come at a cost of replacing other Doom 2 enemies. Easy targets would be Nazis, Keens, barons, spiderdemons and cyberdemons.
>>
>>11472405
Nothing has come out on that front. There are some maps which use LoR assets but that's about it.

As for porting, I'm pretty sre at least 3 people did it. Links below.

>zscript: https://www.doomworld.com/forum/topic/147806-legacy-of-rust-enhanced-content-v44-psx-version/
>decorate: https://www.doomworld.com/forum/topic/149943-legacy-of-rust-zandronum-edition/

I can't speak to the accuracy of either as I played LoR for about 10 minutes and forgot it even existed afterwards.Too much good stuff this year.
>>
Are there any notable WADs with mandatory mouselook (freelook)?
>>
>>11472674
Anything made for GZDoom that earned a Cacoward would be the generic answer, but truth is I don't go looking for GZ maps.

I can't really think of anything else that would need freelook and isn't bound to GZ or a ZDoom-derived port.
>>
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Doom rehab is going well, though. BTSX E1 has some interesting architecture and level design, I can see why techbase fatigue runs pretty strong in this one but I happen to kinda like techbase stuff.

For some reason I'm really enjoying the lens distortion built into GZ.
>>
>>11472691
I use gzdoom without mouselook
>>
>>11472754
I do too, but I switch up often.
>>
>>11467192
brutal half-life 3 released
https://www.moddb.com/mods/brutal-half-life/downloads/brutal-half-life-v3
>>
>>11467192
Christmas Jumper Jam is out now! With 9 festive jump-boot maps!
https://www.slipseer.com/index.php?resources/christmas-jumper-jam.423/
>>
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>>11472864
Is this canon?
>>
Just found out you can add a unique chaingun/chaingunner sound effect to Nugget.
God, I love this port.
>>
>>11467192
Perdition's Gate: Resurgence beta released
https://www.doomworld.com/forum/topic/94851-perditions-gate-resurgence-beta-available-for-testing/
I came.
>>
>>11473010
Fucking nice, way better than getting yet another Plutonia or TNT spiritual sequel.
>>
>>11473010
>original midis
hell yeah
>>
nug is nice. Enjoy it immensely with vanilla reskins from the ohm https://skelegant.itch.io/one-hell-of-a-marine and https://www.doomworld.com/idgames/graphics/pal_plus on top of it all to provide a better, darker, atmosphere on this decent VA monitor of mine that does displays blacks accurately. >https://files.catbox.moe/xnviaf.webm -- me showing off ohm a little with settings above
>>
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So I really hated the Antlion companions and Rebel companions in HL2, they got in my goddamn way all the time and typically best got themselves killed, kinda soured me on a game a little because you have to put up with the rebels a lot in that final stretch of urban battle.

Playing Episode 1, I was worried Alyx would be more of the same, but her AI and behavior is actually MUCH better, like it's night and day. She didn't bumble into my line of fire or block me from falling back or diving into cover, instead she ranged from unobtrusive to moderately helpful, which is a colossal upgrade.
All in all, I feel like much of Episode 1's gameplay design often makes up for how the gameplay design in HL2 was weak in a few places (and it's also generally better looking and better detailed by quite a lot).
>>
>>11473236
every half-life game has a defining technical aspect, and with episode 1 it was alyx's AI
this is part of the reason we never got episode 3, valve couldn't come up with anything that they felt would justify its existence
>>
>>11473256
Big shame considering they were really getting the puzzle pieces together.
>>
>>11473145
I would love to see that VA in action.
>>
>>11473010
Perditions Gate was always better than TNT Evilution desu

semi-related: is Hell to Pay worth playing?
>>
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>>11473487
It's worth at least playing MAP21, the rest is generic 90's shovelware crap you'd find on Maximum Doom with slightly higher quality, but not by much.
>>
>>11472010
Cherry Doom
Waiting for an update
>>
>>11473256
Fuckin hate Valve for going after innovation. Ep2, and ep1 too now that I think about it, finally felt like a perfection of HL2 gameplay and had much better combat scenarios (antlion mines defence, first hunter fight, car ambush, another car ambush, a fuckin semi open world war against striders, wish it was like in demo with combine soldiers and gunships, close quarters fights in silo). And then nothing again and all we got was Alyx wich was keeping it safe for poor motion sick VR players and retconed ending. Thanks Valve.
>>
>>11473710
Volvo had one chance to release EP3 and they lost this chance forever. Epistle 3 is the only post-EP2 canon.
>>
I really just don't care for HL2s setting compared to HL1. Though I suppose you can't make another research lab being overrun story after doing it once.
Well Doom can but Doom is Doom.
>>
>>11473710
They could've just made an open-ended metroidvania environment out of the Borealis, maybe with some of that Portal-tier fuckery with shifting rooms. It would've shaken up the HL formula enough that they wouldn't need to innovate new fully modelled vaginas just to justify their game.
>>
>>11473804
Or rip off cryostasis
>>
>>11473816
Damn, that would be really nice.
Also on one hand it would've been really cool if they hired Action Forms and used unfinished Cryostasis as a base for EP3, but on the other hand we wouldn't get the Cryostasis then, and despite all the junk it was a really damn good and unique game on its own.
>>
>>11473716
>Epistle 3 is the only post-EP2 canon.
Valve didn't publish it, so it can't be canon.
>>
>>11473710
They sure kept some the Quake DNA of being way too focused on the tech innovation than on making a good game.
>>
>>11473871
It's canon in my heart that's all that matters.
>>
>>11473882
It's not even something they ever agreed on at the company it's literally fanfic he wrote after leaving and got mad.
>>
>>11473894
Even though all the scripts he wrote for Half-Life were altered in some way by other people at Valve, his personal writing is still the most iconic and what made Half-Life 2 story what it is. So I would trust to him more that to anyone else when it comes to HL2. That's why I don't really care about Alyx retcons that much, it's not HL2 anymore so virtually anything can fly.
>and got mad
Now that's a headcanon.
>>
>>11473487
I can't agree, Evilution is flawed but it has lots of good levels, Perdition's Gate has only a couple of good levels and is packed with samey filler levels.
>>
Do you know any good wads with nice themed monster reskins, like mummies, pirates, fantasy?
Hard mode: no DBP, Ad Mortem, Pirate
>>
>>11473994
Gnome Hunter.
>>
I HAD NEARLY FORGOTTEN IT'S SCREENSHOT SATURDAY! THE LAST ONE OF THE YEAR TOO, WHAT THE FUCK HAVE YOU BEEN WORKING ON? Maps, mods, sprites? Now's a good time to post that shit!
>>
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>>11474029
I'm taking a break for awhile, but I still wanted to touch up the intermission picture a little more.
>>
>>11474047
you gonna fit doomslayer into your post-gmota stuff? the animated armor design is too cool to scrap wholesale
>>
>>11474049
I am not sure. I'd love for him to be a cameo/secret character that pops up as a playable guy and a boss fight, but I don't think he'll be a permanent fixture of the main squad. I always pictured he'd leave for more fights after the events of GMOTA anyway.
>>
>>11474051
that makes sense, as a character he is pretty flat but the design justifies continued existence somewhere else
>>
>>11474047
will you ever finish the smaller hud? or does it actually work and it is a (me) problem?
>>
>>11474112
Oh no it's not you, I didn't complete it for v1.80. I will finish it, I just opted out on that for this update because I was nearing my limit.
You'll have to wait awhile for that, I am slowly putting together a v1.81 which tweaks a few small things
>>
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>>11474118
thank you senpai.
>>
>>11474120
Of course, hopefully you're enjoying yourself, Anon. I busted my ass on this update, and I know there were a fair amount of people who didn't like the initial changes to Blaz I did before this one.
>>
>>11474125
i am not familiar with pre-1.80 gmota, but this is one of my goats i am afraid. i cycle between all 3 characters every day depending on the mood. well done you.
>>
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>>11474047
It's well-earned if anything. You keep doing the thing where each time the mod gets an update, it turns into a whole new experience.

Doomslayer is my current favorite but all of hte classes are a ton of fun.
>>
>>11474246
How you liking the Reign Storm there? Trying to get that thing just right was a bitch, and even then I think it's the weakest part of his new arsenal.
>>
>>11473962
>Evilution is flawed but it has lots of good levels
such as?
>>
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>>11474252
NTA but I really like it, the feel reflects the name quite well, and making it consume less ammo when it cranks up is a solid way to encourage the player too hold down the button instead of cautiously firing shorter bursts.
>>
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>>11474252
I really dig it. It encourages staying within close range so the projectiles don't drop, plus as the other anon said you really can just hose down whatever's in your path.
>>
I really love kegs spritework, just not interested in gameplay mods. hope one day to see you make a reskin only edit.
great work though
>>
>>11474436
i'm glad to see he graduated from frankensprite hell with kustam
>>
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>>11474436
Technically I have for Hideous Destructor. I do have plans for one more mod in the near future, I could very well just make a vanilla reskin variant of it.
>>
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>>11474047
Just a little more, here. GIMP's perspective tool is so fucking strong you guys.
>>
>>11474450
when holidays are over I'm sending you a few bucks on itch if that helps. Reskins are always cool
>>
>>11474495
I actually don't accept money on itch.io, I'm pretty sure there's not even an option for my stuff there.
>>
>>11474450
I have actually been wondering where SA was on your mod work rotation.
>>
>>11474450
You could just make sprites and use Skelegant's OHM Dehacked as a framework. She even wrote a guide on how to make your own reskin, which might not be necessary but is cool.

>https://skelegant.itch.io/one-hell-of-a-marine
>>
>>11474516
Normally I save smaller projects in between GMOTA and Combined_Arms, though for right now when I get back in the saddle I'll be heading straight back into GMOTA, there's still a lot of work to be done before I can lay this mod to rest.

>>11474530
Not a bad idea, Skelegant has helped my sorry ass out countless times in the past.
>>
>open doomworld forums
>filled with shit and mostly garbage
>open zdoom forums
>no one cares about it
>open dbp
>mostly shitposting
is /vr/retrofps/ truly the only normal "community" for classic doom? im tired of reading rubbish about users, people sucking cocks, pretentious mappers or players, whatever. i just want to play the game and talk about it
>>
>>11474557
Kind of, yes.
Alternatively, you can just talk to your friends.
>>
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>>11473256
...yet
>>
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>>11474549
Same here desu. It's how Eraser and Agitator happened.

I think I'll open next year up with GMOTA and DBP20, it's been a mood and a half so far.
>>
>>11472010
Call me a special snowflake, but for me it's Woof and Nugget.
>>
>>11474557
has a gamer ever used the word pretentious correctly
>>
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I love 3D bridges, what are wads that make heavy use of them?
>>
>>11474609
Kama Sutra has them in pretty much every map.
>>
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[BV - Monster Sounds EX (MBF21)] requires MBF21 (won't work without it) but [Perditions Gate Resurgence] requires vanilla compat.
So what do I do? Set mbf21 in Nug and run with -complevel 2 in the commandline? Or maybe use -complevel 21 in commandline and run Nugget with vanilla compat?
>>
>>11474654
Use CL21 in your port of choice, I haven't run into issues with CL2 or any other CL with that.
>>
>>11474557
Disregard that, I suck cocks
>>
>>11474772
SAME
>>
>>11474772
>>11474775
Wow, you guys too?
>>
>>11474772
>>11474775
>>11474791
Wait, you guys got cocks to suck...
>>
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>>11474772
>>
>>11474772
where do you think we are
>>
the kex guy got hit by a tornado
>>
::NOOB QUESTION ALERT:.

I've Pistol Start UV-Max the first three episodes of Doom, should continue on to Thy Flesh > Sigil > Sigil 2, or should I let my chronological autism take over and jump straight to Doom 2 then go back to those episodes?
>>
>>11474921
E4M1 and E4M2 are tougher than most maps in Doom 2, but the rest of the episode is only a bit harder than the first three episodes. Go through them however you want.
>>
>>11474921
doing E4 before D2 is fine (it'll help you get acclimated to D2's generally higher difficulty without having to factor in the new weapons and monsters), but holding off on the SIGIL duology is prolly for the best
>>
>>11474921
https://www.doomworld.com/forum/topic/107015-wad-progression-for-skill-improvement/

Just to give you some idea of the skill-gaps
>>
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>>11474918
Fuuuuuck, you're right.
>>
god is there ANYTHING I can do to make the secrets in wolf 3D stand out more? wall humping every new room I enter is fucking annoying but I want that loot and the pacman level
>>
>>11475007
play the gzdoom port and enable automap antialiasing
>>
Want to try Nugget, could anyone tell me about compats?
- Does it run MBF21 and what about the new standard?
- Blockmap bug? Infinite height? I dont like to play with these annoyances
>>
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>>11474254
Best:
>MAP01:System Control
>MAP02:Human BBQ
>MAP06:Open Season
>MAP09:Stronghold
>MAP28:Heck
I enjoy these the most. System Control is basically Entryway but better, Stronghold lacks much atmosphere (which even some of the less good TNT maps manage to achieve better), but it's an absolute hoot to actually play.

Good:
>04:Wormhole
>11:Storage Facility
>15:Dead Zone
>16:Deepest Reaches
>20:Central Processing
>21:Administration Center
>29:River Styx
I like these, but they are not as good as they could've been. They are either not quite as fun as my favorites or they have something holding them back. Deepest Reaches is an outlier in that the gameplay of it honestly isn't that strong, it's just kinda ok, but it has great feel and atmosphere to me.

Decent:
>05:Hanger
>07:Prison
>13:Nukage Processing
>18:Mill
>19:Shipping/Respawning
>23:Lunar Mining Project
>26:Ballistyx
>27:Mount Pain
>30:Last Call
>31:Pharaoh
>32:Caribbean
These are imperfect, sometimes particularly so, but I still enjoy them. Mill is almost an obverse of my opinion of Deepest Reaches, it has an atmosphere which I like, but the fighting and exploring just isn't anything special.
Mount Pain gets serious minus points for "Disaster Area"

Weak:
>03:Power Control
>10:Redemption
>12:Crater
>14:Steel Works
>17:Processing Area
>24:Quarry
I don't think these levels are outright awful (they can even be pretty good in part), but I don't find very enjoyable for various reasons, and they'd outright be worth skipping, really.
Mustaine's levels end up in here, I find them really boring, one of the reasons I dislike a lot of PerdGate is that he made a LOT of maps very similar to Redemption, often in a row, and they're SUCH a slog to me.

Bad:
>08:Metal
>22:Habitat
>25:Baron's Den
>29:River Styx (if pistol started)
These are the ones I really don't like at all. River Styx gets a mention here because the Plasma isn't tagged to spawn on UV, which buttfucks that whole level if you aren't carrying one over.
>>
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>>11475007
As a general rule, if you go down a flank of a map and there's nothing important there like treasure or a key, there's likely a secret area nearby. Also, assuming you're using ECWolf, you can turn on "Show Ratios" in the Automap Options, which will at least let you know how many more secret areas are left prior to actually exiting a level. I find it more fun knowing in advance I got all the secrets than checking every single wall panel.
>>
>>11475007
this but every doom map i ever played
>>
>>11475001
>>11474918
Any good house getting hit by a tornado wads?
>>
What was the most painful level released this year for DOOM 2
>>
>>11474887
>>
>>11475079
nolf2
>>
>>11475018
>Yes, id24 itself isn't complete yet but it's feature complete with everything in Legacy of Rust
>You can enable walking under enemies and fixing the blockmap bug
It's a fork of Woof with a few bells and whistles, if you're familar with that.
>>
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>>11474918
>>
>>11467191
Seriously how do you pronounce wad? I always wanted to know that. Is it more like w-a-d, or a simple short "whadd"?
>>
>>11475189
wad rhymes with god
>>
>>11475189
https://youtu.be/ULeDlxa3gyc
>>
>>11475189
Wad is a real word.
>>
>>11475128
Thanks. I gave it a try and I'm having loads of fun. The only thing I miss from GzDoom is the Corruption Cards mod. Other than that, loving this fork
>>
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>new woof finally released with id24 support
>new nugget finally release with extra extra gibs on top of woof
>also woof broke the -levelstat so now my ocd can't see progress bars go green in DoomLauncher so have to wait for ANOTHER woof release and then for ANOTHER nugget release
>>
>>11475476
Nugget added even more gibs?
>>
>>11475479
Not only that, we're full blown F.E.A.R. now.
https://www.youtube.com/watch?v=xJ9BNmA1-dI
>>
>>11468779
Heya, this might just be me but the Knightmare vile instantly dies (and starts reviving) the moment he starts his homing attack. It's happening in zandronum 3.1 and gzdoom 4.14 on all characters, but the regular vile is fine
>>
>>11475476
Dumb Titus
>>
https://www.youtube.com/watch?v=ee8tgx6ABF8
>>
i see a lot of so-called "purists" playing in 16:9 lmao
when you go back at playing 4:3, you will realise how much you have been missing.
>>
>>11475635
Better not be playing with anything higher than 320x200
>>
>>11475660
If you didn't beat doom on a CRT monitor
You didn't beat doom
>>
>>11475691
Is this meme still alive? I remember selling both of my old monitors for quite some money a few years ago. Feel free to call me a grifter, but people are retarded
>>
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>>11475691
I did, 320x200 on a CRT, with a keyboard and internal speakers sound, norton commander, silky smooth sub-20 fps, before 99% of 4chan posters were even born. I would play and beat the game however I want now anyway.
>>
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>>11474029
Not saturday, but i was busy yesterday.
It's still a lot placeholder-y (many sprite assets borrowed from Lizard Squad and some other mods) but i'm working on changing those (with the help of another person) and tweaking the code a bit.
It's gonna be a loooong trip.
>>
TFD
>>
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>>11475691
I have a CRT for the sole purpose of playing Doom and sometimes watching porn because I think it looks alot better.
>>
>>11475726
>yet another mspaint furry oc mod in current year
I'm about to start a jihad. At least scale down the mugshot. That looks like hud scale 3 and I guarantee you most people play on 4+ with CRT resolutions so nobody is going to play this dogshit if a third of their screen is occupied by that smug-looking deviantart-tier furfaggot.
>>
>>11475821
Things look better in motion on CRT. Among other thing CRT does better.
https://blurbusters.com/crt-simulation-in-a-gpu-shader-looks-better-than-bfi/
>>
>>11475828
>t. someone who has to justify the money spent(lost) on outdated radiation boxes
>>
>>11467191
Thoughts and prayers /vr/, even the spergs.
SV Kaiser's home was hit by one of the Dixie tornadoes that is happening right now.
Shit went really south at that tornado alley right now and the entire area is full on tornado warnings since friday.
>>
>>11475827
Do it yourself than.
>>
>>11475538
That's hilarious, but also not good. Let me see if I can fix that and put out a 1.8.2 today.
That's fine because I forgot to make backpack spawn chests give chainsaws too, so now's my chance to add that. I need to do something more interesting with those fucking things
>>
>>11475726
I am going to second that other Anon, but I will do it more politely. That is VERY large and you may want to adjust that.

HUD design is an eternal ball-ache.
>>
>>11475847
>implying I would download this garbage in the first place
Sorry to disappoint, anon. If you want to get defensive about it, go right ahead, I'm sure that with this attitude by the time all the placeholders are replaced this would be just as much of a dumpster fire as it is now.
>>11475856
It's not that I can't be polite, it's that I can just tell anon already has no standards to start with so he can pick up his bar from the floor and fuck off. Mspaint furry mods is a combination that's already scraping the absolute bottom of the barrel with a broken fork, but this here is also an insult to user experience. I already know he's not going to do anything about the aggressive shoving of his OC in the player's face so I have no incentive to be polite whatsoever.
>>
>>11475879
We all gotta start somewhere, Anon. Most of you guys were fine with my less than stellar mods back in the day. Granted I didn't have any anthro OCs back then but there's a kobold that's going to be showing up in the future, just made with Aseprite instead on MSpaint.

That and you fired off first, vitriol just produces more vitriol.
>>
>>11471717
rude newfag
>>
>>11475827
I guess you are right, i need to scale it down I'm testing it on 4:3 resolutions. While higher ones don't seem too bad, 1024x768 looks too big.
>>
>>11475924
basef furryfag plays in 4:3
redemption arc incoming
>>
>>11475924
Fucking hell, pressed enter by accident.

>>11475879
>Sorry to disappoint, anon. If you want to get defensive about it, go right ahead, I'm sure that with this attitude by the time all the placeholders are replaced this would be just as much of a dumpster fire as it is now.

I'm not that anon, but anyway... Well, i should have tweaked the mod a bit more before posting something.
Yeah, the HUD it's too big, and while tested in higher resolutions didn't seemed so... yeah, in lower 4:3 ones looks just too big.
I know it's furry stuff, and i know that it can be hateable, but it was kind of an idea that i had many years ago (based on an old webcomic) but never went to make it because of not knowing any Doom modding related stuff. Learned something with time and just now i decided to experiment some ideas and stuff i had imagined in the past.
Don't know how it will come out, but let's try.
>>
>>11475927
4:3 > 16:9
Mostly because many angled weapons are so angled that they get cut-out in higher resolutions.
>>
>>11475852
Great thanks. The mod's a blast and i can't stop switching characters haha
>>
>>11475962
I'd say that's a good sign. Reception in general has been warm for this update. I've had someone remark Doomslayer's new Chaingun is too strong because of the ammo effeciency, same thing for the SSG and RL. Not quite sure if anything should be done about that, or what I could do to keep things more reasonable.
>>
>>11475884
Being nice and accepting to babby's first lowest effort mod is why we only get the type of quality control GMOTA has once in a century, if we're lucky. You deserve the mods you tolerate. If you post insultingly shit screenshots, you get insulting feedback, simple as. This is why it's important to wait until you actually have something to show that isn't the very first prototype of whatever unholy thought materialized in your head under the near-fatal influence of alcohol. At the least to spare yourself the embarrassment when it turns out to be your 97th vaporware idea this week. And don't give me that weak gotta start somewhere shit. Of course you do, that doesn't mean the world has a need to see your low quality efforts, because the sad truth is nobody cares about what you have to offer if it's sub-par. You will only demoralize your own self posting about it. In my time spent around showcase channels in the past, nobody gives constructive feedback on mspaint art because the only feedback you can give is "fucking start over mate". The very basics would be shading. Even attempts at bad shading get you infinitely farther than no attempts at all.

>>11475942
>Well, i should have tweaked the mod a bit more before posting something.
Glad to see you came to that conclusion yourself. The only piece of actual advice I can give you is to not be easily content with what you do. If something bothers you and you think it can be improved, don't ignore it. Go fix it. Now. In time you'll learn to gauge exactly how much time to spend on it. But that's for later. The good news about being a complete noob at something is that you really have nowhere else to go but up. As long as you actually put some effort into it. Being furry stuff, which is always the path of least resistance creatively speaking, you're in for an adventure until what you do goes from
>get this nasty shit out of my face
to
>i hate this but the effort is respectable
>>
>>11475967
I like where the SSG is, it does a lot of damage but the lack of pocket reload means I use it only when I really want that burst of damage, and the other blue mana weapons get their fair share of screen time. It's a step up in variety from the press 3 to cancel between both shotguns "meta" of the previous version
>>
>>11475726
I recognize that sprite
https://www.youtube.com/watch?v=-dGXFNhTznI

Good luck with your project
>>
>>11475827
Show me Doom mods with MSPaint furries please
>>
>>11476010
Do you genuinely think I waste my already limited brain cells remembering something as worthless as the names of all low-quality mods, let alone furry ones? Straight answer, I can't because I don't know of any by name. I only vaguely remember seeing some being thrown around over the years like what anon did, but I can't name them to save my life. Half probably never even materialized outside of the showroom channels.
>>
>>11476009
Would like to keep them because that's the only decent thing that mod had, but they will probably remain just placeholders. Wouldn't mind keeping them, anyway, but the drawing style is too cartoonish.

>>11475969
You know? You are right. I should keep this in mind and i should have tought better than posting some effortless stuff, or at least i should have shown something better which wasn't only asset flip.
>The only piece of actual advice I can give you is to not be easily content with what you do.
Thanks! I'll try to remember this when i will start tweaking graphics and code.
>>
is the quake on steam worth it? i just formatted and cant be arsed to config source ports and maybe i might convince a few friends to join if its straightforward

can it run custom stuff? what about coop? coop user maps? am i missing anything by not using ironwail/others? thanks.
>>
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>>11476010
>spent the last several minutes trying to remember the Wool Ball series and it's not even that "MSPainty"
>it's also adorable
I'm glad I finally remembered the name because finding it through "doom hedgehog mod" was impossible.
>>
>>11476049
>is the quake on steam worth it?
Compared to any sourceport from the past 10 years, no.
>can it run custom stuff?
Some. It can't do protocol 999 or load custom palettes. It also has ass performance on large maps.
>what about coop?
It works, but has shit netcode compared to coop-supporting Quakeworld ports like FTE
>coop user maps?
idk what you're asking here... a map either supports coop or it doesn't
>am i missing anything by not using ironwail/others
Performance, convenience, lit water, software rendering, tons of things. Kex is about as barebones as they could get away with.
>>
>>11476076
why do you have to be so hostile? i dont get it. thx anyway
>>
>>11476039
>I'll try to remember this when i will start tweaking graphics and code.
I admit art isn't my department so I can't speak too competently there, but for the code it's astoundingly important to go back and improve things as you learn, especially if you feel that something is off and could be done better, or if a feature requires it. Don't know how? Experiment. You learn more from your failures than from your success. Plus, the sooner you work on fixing the things you feel are bad, the less demoralizing it would feel to do it, as you'd have much less to go over. Additionally, you'll also drastically lower the chance of your mod becoming a complete slog to work on. If that's not enough of a reason, all the things you learn along the way enable you to do even cooler shit. I wish more people would not treat their mods' code as some kind of a chore or necessary evil that they merely tolerate with boundless disgust. It's what brings the whole thing to life. If you neglect it, it will have a severely negative impact on both your modding experience and your real life time spent doing so.
>>
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https://youtu.be/WiqaloIBsvE
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>>11476096
>the fucking Bloxy Cola sip sound for the wine
>>
>>11476010
Starting off with shit like link related, Daytime Drama probably counts, probably that catgirl TC too, a bunch of crap like the stupid gardevoir mod, plenty of fucking Undertale/Deltarune ones, should be enough for you to get your rocks off.

https://www.moddb.com/mods/boy-kissers
>>
>>11476098
>Daytime Drama
Pretty nice mod. Too bad the author canned the sequel.
>>
>>11476098
I don't mind furshit but the boykisser thing fills me with primal rage. I hate everything related to it.
>>
>>11476098
Thanks for the Daytime Drama recommendation, surprisingly competent and fun map design.
>>11476039
But your OC is a cartoon, how can the sprite be too cartoonish?
>>
>>11476229
>But your OC is a cartoon, how can the sprite be too cartoonish?
That's because those sprites have a more "Tiny Toons" drawing style while the other material i'm using as a reference is more... it's still cartoonish, but less if i can say it this way.
>>
Are there wads with 3d enemies? Like actual 3d models like in Quake?
>>
SNS is up running Ancient Ayylmaos btw, just search "Shit" in doomseeker and connect with zandronum 3.2
>>
>>11476291
Total Chaos?
>>
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>>11475962
Fixed it, somehow I had deleted the loop call in the Bone Kaiser's state where he's aiming the mortar at the player, so he'd start it and immediately go into the state below, which happens to be his death state.

https://combine-kegan.itch.io/gmota

I have no idea how the fuck the loop call got deleted.
>>
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>>11475635
What's there to miss? An inferior peripheral vision?
>>
>>11476569
only game i play in 4:3 is counter strike 2 because it makes it easier to hit headshots. doom and quake don't have those so there's little purpose in using it there
>>
>>11475691
I have and there's literally nothing special about it. I'll take LCD any day because I somehow still manage to hear the 'coil-whine' noise from CRT screens at my age, and I just don't miss the distorting fuzz effect or grill mask.

I do miss Duck Hunt though.

>>11475834
CRTs do not emit radiation, don't be a fucking retard.

>>11476197
Same.

>>11476579
Genuinely curious about why that would make a difference.
>>
>>11476581
simple, heads look bigger when a 4:3 resolution is stretched out across a 16:9 monitor so it's easier to shoot them. it's practically mandatory for high level play
>>
>>11476583
That sounds like some kind of ridiculous fucking placebo effect. If you're looking at resolutions comparable in scale between ratios, it should not look different.
>>
>>11476325
Could be worse, at least it was a harmless and relatively funny way for it to fuck up.

The last time I made that kind of fuckup, for some reason it would put GzDoom (but not Zandronum) in some kind of death spiral that locked up a bunch of people's machines till they did a hard reboot.
>>
>>11476590
here u go
https://youtu.be/YzsTWns1avw
tl;dr it changes the FOV to be more zoomed so it's a free scope at all times
>>
>>11476583
Wait, you said 4:3 stretched out to 16:9, that's an entire different level of completely retarded, it was so retarded that my brain refused to parse that notion on the first read.

Do CS2 pros really think that playing the game with the display raped like a Baby Boomer discovering widescreen TVs 20 years ago gives them a tangible tactical advantage?
>>
>>11476595
*one tap deagles ur head from 13 miles away*
>>
>>11476581
>CRTs do not emit radiation
CRTs output a limited amount of UV and X-rays in addition to the visual-spectrum radiation they're supposed to be emitting. You'd have to live with one welded to your forehead for it to actually become harmful, though.
https://pubmed.ncbi.nlm.nih.gov/25706133/
>>
>>11476590
Because it is, people are just playing the game retarded because they themselves are too retarded to understand why this is retarded.

>>11476594
Here YOU go.
https://youtu.be/xqsqjiUJuUU
>>
Somebody should make a Cacodemon chocolate bar and call it a Cacaodemon.
>>
https://www.youtube.com/watch?v=WLPS2TANBM4
>>
>>11476595
you are arguing against the concept of a scope, which is just zooming in the FOV across every game. is zooming in with a sniper rifle in call of duty or w/e a placebo too?
>>
>>11476616
Do you not understand the difference between FOV angle and aspect ratio?
>>
>>11476620
do you not understand how these would be intertwined
>>
>>11476616
Zoom isn't about screen ratio, you can zoom in the image and still retain a non-distorted screen ratio, like a non-stretched 4:3, like playing CS 1.6 on a such a monitor back in the day.
>>
>>11476623
They fucking aren't, go play 1.6 now, buy an AUG, and use the scope, it's not going to turn your 16:9 or 16:10 display into a stretched out 4:3 picture.
>>
>>11476616
>which is just zooming in the FOV across every game
Plenty of games do it in different ways.
>>
>>11476628
why would i play gold source? we're on source 2 now. that's an entire extra source over source which already supersedes gold source.
>>
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>>11467191
What do you guys think about this design?
>>
>>11476641
Cool as fuck.
>>
>>11476632
It's not about the game, you fucking wasteman, it's an example showing that the magnification has goddamn nothing to do with display ratio.
>>
>>11476646
yeah man i'm all about displaying my sick KD ratio
>>
>>11476641
Reminds me of an older armored core for some reason. Where'd it come from?
>>
>>11476649
It's Doom 64 Doomguy
>>
>>11476652
I meant the art and/or artist, specifically
>>
>>11476656
PoruKima
>>
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>>11476664
Cool stuff, lots of gundams and mechs, awesome that his D64guy reminded me of an AC
>>
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>>11467191
Have you guys played the new version of Brutal Half Life? If so what do you like about this new version?
>>
>>11476691
The animations are cool as fuck, the HUD is way easier to read now too. The extra levels you can play are all cool. It's a labor of love and I respect the hell out of it and the dev for that.
>>
>>11476291
Hunter's Moon.
Final boss of Elementalism Phase 1.
>>
I play on 4:3 (black bars to the sides) because I can focus/relax better. Less shit on the screen and less eye strain.
As a bonus, the HUD fits nicely
>>
>>11476641
Doom 64 guy right?
>>
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>>11476291
Why would you even want that
>>
>>11476740
That looks like shit, but 3d models work in Hunter's Moon since they are imported from Doom 3 and Doom 2016.
>>
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>>11476535
GGs
>>
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>>11476535
>>11476790
ggs
>>
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>>11476740
Maybe he's into LEGO
>>
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>>11476819
>that Cacodemon
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>>11476641
My personal favorite Doomguy design. The classic one is great and iconic, but I have a soft spot for the 64 one.
>>
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>>11476641
>check his twitter
>he drew Marine Transfer too
instant follow
>>
>>11476740
I'm thinking of creating an immersive sim using Gzdoom Builder but for the kind of game I have in mind 3d models would work better than 2d models, so I want to ''study'' some wads that have already done it
>>
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>>11476978
Thinking outside of "Doom mods" there's Mohrta. It has a demo on Steam with an ipk3 you can crack open.
>>
>>11476978
You're probably better off using a proper fucking engine rather than fighting GzDoom into doing what you want.
>>
>>11476997
I'll second this.
>>
>>11476997
Use Pie In The Sky Engine
>>
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>>11476978
Could Ixhoz: Tribulations be useful? Doesn't really have immersive sim elements (and sadly it was abandoned), but uses a lot of 3D models.
https://www.youtube.com/watch?v=XKaevzkmlKU
>>
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Not so Retro FPS related but I don't like how the QC D3 armor changes the design.
The other armors are also not as faithfull but D3 technically has "clearer" models than the low poly Q3 Doom armor or the classic Doomguy being either sprites or drawn art that look different (And are few materials in general).
It unironically looks more Halo than the 2016 Doomguy armor.
This D3 redesign sort of also comes off as "fixing D3 by making it adhere to the style set by the new games" which is a reason (Out of others) why I don't want a D3 remake, if the mindset really is "it has to be like the Slayer games to be actually good".
No, D3 just needs to be a better D3. It's supposed to be its own thing even at the time.
Anyone who already hates D3 and even prefers the new games could just stick to that.
And even trying to link them through some convoluted lore ignores that D3 has things that would be contradicted for said "lore relations" to make any sense (Because it's Doom of all things).
The D3 and Slayer portions of the series are their own seperate tree branches of a series that has different iterations (And whose classic form is carried by fan works).
Also, the QC skin gives him gloves which means that in RoE, you'd miss out on the marine's gross hands when using the Artifact.
If nothing else, acknowledging how different it is could make it seem like a variation of the D3 armor, like how the new Doom's show different versions of the Praetor suit.
Thanks for listening to my TED talk.
Have a happy new year of Doom.
>>
>>11477543
While the original looked kinda silly, that remake really is some straight up (nu-)Halo shit that doesn't pass as being the same thing at all.
You can change aesthetics while keeping design, but they didn't even try.
>>
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>>11477543
I liked his face, even if it wasn’t as handsome or relaxed in D3.
>>
>>11477543
I think you're overthinking it. Quake Champions just looks like Quake Champions. Even the Lizard from Quake 3 isn't presented that accurately.
>>
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>>11477543
I get your complaint, but it could also be extended to everything else in the game.
For me personally, I've never liked how the Doom 1 box art has become the de facto interpretation of the OG marine. The "armor" looks like a weird onesie made out of rubber and styrofoam, and everyone interprets the damaged torso as being an intentional crop top. The clay model used for the sprites is far more visually interesting and the armor looks like it could actually take a hit. The concept art even more so.
>>
>>11476691
It still keeps crashing for me. Can't even get out the first map of Unforeseen Consequences.
>>
>>11477570
Speaking of handsome faces, Doom 3 Xbox Coop Buddy is pretty cool guy and should've been reused for an expansion pack.
>>
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Where's the Frieren mod?
>>
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>>11477835
>>
>>11477835
Some versions of Heretical Doom have a female elf mode.

Otherwise get starting on one yourself.
>>
>>11477835
Skill Yourself (and make toe mod)
>>
>>11477201
https://youtu.be/ynlSnUqvHCc
>>
is Hexen worth it? i remember trying it around the year 2000 but cant remember much. i still play Doom once in a while, but I read that Hexen has shit maps and bad key hunting. or is that Heretic? would you suggest Hexen to a classic doom player? (I prefer doom1 to 2; episode 4 the most fun imho)
>>
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>>11476795
>>
>>11477625
That is because Sorlag's skin in Q3A is just a mishmash of scales without any form, and QC gave her a proper reptile head and the mishmash being her Q3A head which is a helmet covering her
>>
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Since there it was no Screenshot Saturday
>>
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>>11478223
both skins
>>
>>11478223
>>11478224
But there WAS a Screenshot Saturday
>>
>>11478210
>shit maps and bad key hunting. or is that Heretic?
That's sort of both of them
Both Hexen and Heretic don't feel that great to play for Doom players. If you want to try Heretic you can check out Wayfarer gameplay mod on Doomworld, it rebalances it somewhat to be less clunky
>>
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>>11478225
yeah i saw it now but anyway >>11478224
>>
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>>11478228
dunno how am i going to do with the elite gladiator
>>
>>11478056
FIND THE MAGIC!
>>
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>>11478231
also i am thinking of updating this old face
>>
>>11478228
>>11478224
Trespasser/10
>>
>>11478223
>>11478224
>>11478228
>>11478231
>>11478236
These look pretty cool. Planning to add them to Quake 2?
>>
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>>11478263
This is my "upscaled pack 2.0" but since i am a lazy dipshit as always plus the fact that this remaster didn't fuck around with the md5 details i am leaving some monsters off this.
There is also the matter of fact with guns, on which someone was working on porting the world models as the new Md5 first person models, but that project died off, though someone did with the md2 original models.
>>
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Cute. I should use it for something.
>>
>>11476096
Fuck, there's no wad, it's some browser-based bullshit.
>>
>>11478410
I wouldn't be surprised if it was using that Flash doom as a base. IIRC it did use wads, so maybe it can be decomplied and run on an actual engine.
>>
>>11478742
They said it's the construct engine, they're just using enough assets and attention to detail to make it almost believable within the context of what would be a wad, usually.
>>
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>>11476291
What you wanna try is picrel
https://youtu.be/iMavPCpkhDA
>>
>>11477625
Maybe but it's also the one that'll get more fanart and exposure.
>>11477645
I know that Q3A's Doom is based off the Adrian design too.
What's weird is that the Praetor suit has a curvy helmet as opposed to the "boxy" design of box art classic Doomguy, so in theory, one could easily edit vanilla Doomguy's sprites to resemble the new armor.
>>11477787
If they ever made another D3 expansion, they should make use of the multiplayer only power ups or something.
>>
>>11476641
Echoing the other guy, I'm pretty sure this is traced from a piece of armored core art from the ac1 or ac2 era. The proportions look a little bit too much like a mech to be human, but other than that it's pretty decent.
>>
Happy new year. I think I will play some REKKR tonight. What is your 31st December wad/game this year?
>>
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Happy New Year, guys. In the new year I'm thinking of replaying Alkaline again because it was almost on par with Arcane Dimensions as far as I'm concerned. But I've been away from the retro FPS scene for quite a bit, did they ever update it again after 1.2 like they were planning to?
>>
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>>11478272
one more because the previous one wasn't that fitting with the face uv and only now i learned that blender smearing works great as a brush
>>
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>>11479246
Replaying my favorite Quake 2 levelset while editing a skin.
>>
doom bestiary may well be the best and all, but it's missing something like a fiend. a charging enemy of the sorts would be quite nice. enemies added in wads are usually just variations. do you know any that add a charger, besides the kamikaze?
>>
>>11479406
It does have a charger, the Pinky. He'd just very slow without fast monsters on. Lost Souls should count, too.
>>
>>11479406
Doom is the best overall, but there's just a couple of little gaps that are left unfilled.
>>
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>>11479361
>>
>>11479464
gl_texturemode gl_nearest
>>
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>>11477645
>The "armor" looks like a weird onesie made out of rubber and styrofoam, and everyone interprets the damaged torso as being an intentional crop top.
That big belt buckle in his first few death frames can also be mistaken for his stomach, and then Q3 gives him "open abbed" armor. I can't say I dislike the look.
>>11479479
>gl_texturemode gl_nearest
I imagine he'll play how he likes.
>>
>>11479479
no thanks, i dont want 512+ textures looking arse
>>
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Why is Hexen II mission pack not available for sale like the original game?

Did you manage to play it with Steam or GOG version of the base game? I see lot of people had problems

https://www.myabandonware.com/game/hexen-ii-mission-pack-portal-of-praevus-7qz
>>
>>11479128
mechs are modeled after doomguy
>>
I'm a casual FPS player who plays almost all games on medium difficulty, how big is the difference between Hurt Me Plenty and Ultra Violence in Doom games? Especially in final doom.
>>
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>>11479589
It's usually not that big. The gap in difficulty between Final Doom and Doom 1/2, across all skill settings, is pretty big though. I think I see a lot of people going into Final Doom UV thinking it'll be as simple as Doom 1/2's.
>>
>>11479652
Yeah I'm aware TNT Evilution is not that hard but Plutonia experiment is way more challenging.
I also got confused with Doom 64 and started playing it on Bring it on which is apparently easy difficulty so I started it again on I Own Doom.
>>
>>11479684
What about the Master Levels? Black Tower and Express Elevator were really frustrating on medium
>>
>>11479698
You don't need to play the master levels.
>>
>>11479703
I still did out of curiosity
>>
>>11479579
>Why is Hexen II mission pack not available for sale like the original game?
Just look at the lower left corner of this photo: Activision was publishing it. id Software never had (and still doesn't, as far as we can tell) publishing rights for Portal of Praevus and Heretic 2.
Things could change... eventually though. Depends on if Microsoft pushes Activision to hand over said rights to id for Steam, GOG and Game Pass re-releases.
>Did you manage to play it with Steam or GOG version of the base game?
Pretty sure you can and it should be as simple as simply dropping all necessary files into the game's folder. Can't remember if I ended up going through PoP when I played Hexen 2 a long time ago.
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Mapster anon is back. Big progress but map is a long way from being finished. Can you guess what this playground is inspired from?
>>
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>>11479721
>>
>>11479715
>Things could change... eventually though. Depends on if Microsoft pushes Activision to hand over said rights to id for Steam, GOG and Game Pass re-releases.
It's pretty unlikely, people get very hopes and dreams with these corporate mergers still but they usually result in shit being buried even deeper.
>>
>>11479361
so uhhhhhhhhhhhhhh
any chance make version reveal milker nipple pixels??
>>
>>11468779
I played a few maps with each character and had a lot of fun. I have too many games to play at the moment, but GMOTA feels good.
>>
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[12-31] New version of Trenchbroom with primitive shape generation is out
https://github.com/TrenchBroom/TrenchBroom/releases/tag/v2024.2
>>
>>11479790
>>11467192
>>
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Happy New Year, /doom/. Party on.
>>
HEY LEONARD
OVER HERE
ITS ME LEONARD!
HEY LEONARD!
ITS ME! ITS ME LEONARD OVER HERE!
HEY LEONARD!
OVER HERE LEONARD
>>
>>11479726
We'll see.
>>
Is it me or nobody likes non-megawads
I saw Starlight Dynamics mention in cacoaward up and comers and but I see it get little attention, seemingly because it's only 6 maps. I feel like after Tetanus I prefer these kinds of wads but the community still seems hung up on 32 maps.
>>
>>11480191
It's funny because nowadays I prefer non-megawads.
32 maps is a long game, goddamn.
>>
>>11480081
*Bonk!*
>>
>>11480209
AAOOWWHUH!
>>
>>11479952
And happy new year to you, drawfag. Have a good one.
>>
Quick question is Doom 2 no jumping like Doom 1? Bout to play it for the first time. Want to play it like intended
>>
>>11480219
Yes, no jumping.
>>
>>11480219
The only Doom engine games (from the period) that utilize jumping are Hexen and Strife.
>>
>>11480225
>>11480227
Thanks I'll keep that in mind
>>
Do you guys auto run all the time?
>>
Just finally played through Eposide Enyo. Pretty kino, the skyboxes especially.
>>
Doom wiki is down
>>
>>11480317
Yes. Even IRL on the way to the fridge.
>>
>>11480317
Yup. Gotta go fast.
>>
>>11480363
I broke my foot not long ago it still gives me trouble so i rarely run

>>11480373
Yeah i think its were i'm getting owned because i don't run most of the time. I'll practice it
>>
>>11479952
Merry newmas, have a good one.
>>
God I fucking hate Half Life's ending.
>Go to Xen
>Kill final boss
>awesome explosions
>"Hello Freeman, you've been offered a job!" cliff hanger
I wanted closure of you know, saving the world/getting to the surface. I needed to see the military get put down for being civilian killers at least
Despite that nitpick, fantastic game. Everytime I play it I come away with the same conclusion: it's great at every aspect of a game except the shark, it helped created modern vidya trash of trying to tell a "story" instead of having abstract levels, I hate the shark, and I love gibbing corpses.
>>
>>11479790
we unreal 1 now
>>
>>11480317
Mostly. If I'm in a smaller, more cramped mapset I'll turn it off.
>>
What is the best megawad of all time and why is it Sunlust?
>>
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happy new year, anons
>>
>>11480360
Nevermind.
>>
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>>11480997
you too, bratan
>>
Best retard-proof DOOM source port with good controller support? My brother got a craptop and asked me to put some games on. I just use Crispy DOOM but he only likes gaming with a controller rather than KB+M.
>>
>>11480317
If I reach tricky thin bridge sections I turn it off.
>>
>>11481126
Legendary revenants from Complex Doom?
>>
>>11480191
Nobody with a sane mind likes megawads full of giant maps. I could tolerate a 32wad but the maps have to be small and short.
Shit like Sunlust, Ancient Aliens and other wads that throw slaughtershit at you get boring immediately quickly
>>
>>11481210
Woof and Nugget have the best controller support by far.
>>
>>11481210
Just give him the re-release.
>>
>>11481272
Very old .webms from GMOTA's early development.
>>
>>11481126
>>11481296
This one's so old I forgot I recorded it.
>>
>>11481273
You aren't meant to marathon them in one session.
>>
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Come, anon, let's warm ourselves by the fire.
>>
>start a modern Quake map
>kills: 0/413
>>
>>11481785
>start an older Quake map
>kills: many
Did you compare monster counts between the skill settings?
>>
just finished perfect hatred for the first time
is this stuff people actually consider fun or is it "fun" in the haha cbt way?
>>
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Is it possible to make a dialogue system with multiple choices to select in Ultimate Builder? Are there WADs with stuff like that?
>>
>>11482029
Golden souls 2, ashes, the inquisitor series and ascension and have dialogue systems
>>
>>11482029
Strife had a dialogue system back in 1996 and (G)ZDoom inherited that system.
>>
>>11482163
>and (G)ZDoom inherited that system.
Not directly, it got Vavoom's reverse-engineered version of it.
>>
Obligatory freedoom sucks post
>>
>>11482223
Satanic Infestation will fix it
>>
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>>11481126
>>
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>>11481126
what do you call a group of agitated skeletons? a charnel house
>>
>>11482223
I like it.
>>
It's time for Wednesday Night Wipeout!
Come play some SRB2Kart!

How to join (The short and easy way):
Download the All-in-one repack: https://mega.nz/file/YuMk0axa#BToWq2RowJxx-P6IWUlRIZFhYR_KxjxU7SEI9LVysHo
Extract it to its own folder (NOT the desktop or program files)
Run "SRB2Kart-Neptune (Connect to vrkart).bat" and wait for any missing files to download in-game
DO NOT run "srb2kart.exe" and expect to be able to join the server.
If you don't have a 64-bit machine/OS for whatever reason: Copy the contents of the 32-bit folder into the main folder

How to join (The longer and harder way):
Download version 1.6 of the game: https://github.com/STJr/Kart-Public/releases/download/v1.6/srb2kart-v16-Installer.exe
Get the custom client we use: https://codeberg.org/NepDisk/srb2k-neptune/releases/tag/Neptune2.4.1
Get the mods: https://macgu.fun/repo/srb2kart/ (or just download them in-game, it should be a lot faster now)
Connect to macgu.fun (either use connect in console or "specify ipv4 address" under Multiplayer)

>I HAVE TO BITCH FAST AND TEXT CHAT TOO SLOW
We also have a Mumble server!
Address: 51.161.34.159
Port: default
Password: endoom

>I heard this game supports proximity chat, are we using that?
No.

Pro tips: https://pastebin.com/YV6biqxq
(This is out of date and written for a different server, but it still has a lot of useful information.)

Recent Changes:
New versions of Juicebox and Weathermod have been yoinked from KV, they should run better and with fewer errors
>>
>>11482223
It does what it exists to do, it need not sparkle.
>>
>>11482284
Yeah, while it suffers from similar issues to other free software projects, it's achieved what it set out to do, while the similar projects have fallen on their faces.
>>
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>>11482265
>New versions of Juicebox and Weathermod have been yoinked from KV, they should run better and with fewer errors
lol, nope.
it's back up now.
>>
>>11482223
Parts of it are good, while other parts are not, and the leads bend over backwards to not rectify the bad into good, which is what grinds my fucking gears.
Also, the TFC replacement being just the Double Impact .wad borrowed with permission annoys me too, because while those are genuinely very good levels (some of my favorites in fact), it feels lazy that they're just dropped into there, FreeDoom should have its very own levels, just like it should have its very own assets.

So, FreeDoom is good in part, but the bad is never made better, and that's so fucking frustrating.
>>
>>11481925
I like it, but I also don't try to max that level because of the ammo starvation.
>>
https://doom-captcha.vercel.app
>>
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Which wads would you recommend to somebody who is just starting to get into this?
>>
>>11482458
DBP series.
Its quality ranges from great to lower-mid, but the difficulty is just right.
Also Alien Vendetta. It's harder, but worthwhile.
>>
>>11482458
doom.wad
doom2.wad
tnt.wad
plutonia.wad
nerve.wad
Optionally, sigil_v1_2.wad
>>
>>11482458
Probably something short and not too nuts, like Chainworm Kommando, assuming you're on a ZDoom-based port.

Otherwise stuff like Going Down Turbo or AUGER;ZENITH, which do get a little busy in places so don't feel bad about using cheats or mods, just have fun with stuff.
>>
>>11482458
Sunlust
Stardate 20x7
Sunder
>>
>>11482458
>Machete
>Revolution!
>TV1998
>most DBPs
>Going Down Turbo (treat the original version as a new game +)
>Overboard

These should do.
>>
>>11482458
https://rentry.org/vrdepot
>>
>>11482580
not him but which one should i get first as a new Doom player?
>>
>>11482695
2048 Units doesn't get very difficult until the end, and it has a higher amount of polish relative to the other easier /vr/ sets.
>>
>>11482701
ok thanks i'll try it out
>>
Hey Kegan, I love the GMOTA update so far, but I'd like to ask a couple things:
1: What happened to the Mourning Star's melee swing? It was in the videos you posted and the lore parts of the files still mention it, but I can't figure out how to do it.
2: I like that you added the ability to lock sub-weapons, but for the next update can you add an option to automatically unlock Doomguy and Kustam's when they revert back to the default ones? I also noticed having it locked prevents me from picking up the same sub-weapon to increase its ammo count.
>>
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>>11482775
Well to answer your first thing, I moved the melee swing to only proc when you don't have enough grit to fire it, on the plus side it deals a lot of damage and gives a lot of ammo. The original set up with having fire and melee attack bound to the same button and having it behave different depending on how long you hold the fire button was kinda cumbersome and shit.

As for the second thing, I had poked around at disabling the lock a few weeks back. But due to time constraints I decided to save myself the headache and leave it be for now. When I get back to GMOTA dev I may see about trying to make that work again. I do plan on releasing one last smaller update with the new mini HUD before I shift gears into adding Samson and going over monster behaviors with a fine tooth comb.
Also damn I coulda sworn you could still pick up duplicates when locked.
>>
>>11482784
>grit
I meant mettle. The red mana, you know what I mean.
>>
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>>11482265
cool my name gets cut off in replays
>>
>>11482265
ggs
>>11482856
Okay, Social Media Deborah. You can turn your caps lock off, btw.
>>
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>>11482265
ggs
>>
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>>11482265
ggs
>>
>>11482504
>>11482578
Going Down is great, 5 levels in. Nice elevator office gimmick. Very refreshing
>>
>>11482879
no i can't. my caps lock key is hooked up to a rube goldberg machine that will set off a gun mounted on my wall pointed at my head at all times, which is loaded with harmless confetti and bee pheromones. these pheromones will rouse the beehive just outside my window and force them to sting me, which will be very bad because the bees will die and cause the already-dwindling population to drop further. this will financially cripple me because i am also a beekeeper in my day job
>>
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When replaying Doom I&II, do you pistol start every level?
>>
>>11482953
fuck no
>>
>>11482953
fuck yes
>>
>>11482965
to be honest I'm not the best player, i'm fairly reckless and just want to to blast the shit out of everything
>>
>>11482968
Pistol starting makes me less frugal with rockets and cells. Use it or lose it, after all.
>>
>>11482953
i usually just idclev to random levels i feel like replaying so yeah, not like i can carry over anything from the previous ones
>>11482972
i still get reminded about that dude who complained about ancient aliens not giving him enough ammo and he posted a screenshot with 50/50 rockets, absolutely hilarious
>>
>>11482978
i like the episodic format of Doom 1. I start a random episode and build up from there. Saves skipping levels
>>
>>11482984
yeah episodic is a good sweet spot between pistol start only and full continuous. continuous players get to carry over their guns, but they never get to become *too* powerful to completely trivialize the maps
>>
>>11482434
took me more attempts than I expected, I hate the default controls so much
>>11482458
Perdition's gate was mentioned here, I tried the original wad and been having fun with it so far. It's a first wad I'm playing with no saves and it's been pretty doable until map 10 where it goes uphill. I will probably go on with saves at this point or switch to HMP. Which one would you do anons?
>>
>>11482434
>>11482993
You could pass it by simply holding the fire button, with fast monsters it's only reasonable way around it anyway
>>
>>11482265
fug I forgot what day it was
>>
>>11482557
These are great introductory wads!
>>
>>11482458
No Rest For the Living is probably my favorite official Doom expansion. I think it's a great starting point.
>>
Anyone else pretend they are Rust Cohle playing Legacy Of Rust?
>>
>>11482953
fuck
>>
>>11481785
>Quake community project
>It's good
>Get to a Mazu map
>800+ monsters and 50 secrets
Can he just calm the fuck down for once? I strongly suspect he's trying to make something that rivals the larger Arcane Dimension maps in quality but he can't do it. His big maps are always slogs. The only exception was the Alkaline one he made with Greenwood, and I would put money on the reason for that map working was Greenwood tardwrangling him for half the process.
>>
>>11480512
>I needed to see the military get put down for being civilian killers at least
You did that personally, and saw/heard them running away just before Lambda. I'll never get the large number of people who like the HECU and keep trying to claim they are absolved for mass murder because they were following "orders". I'm assuming it's mostly Americans who deify their military saying this stuff, because the last time a western power mass murdered civilians the soldiers tried for warcrimes hung when using that excuse.
>>
>>11483280
>makes based monster Dwell maps
>gets recognized and makes based Enyo maps
Looks like it worked. Looking forward to his next Dwell opus, as well as that whinging anon who keeps comparing his big maps to “Forgotten Sepelchur” because he has no other “big map” references.
>>
>>11483282
>They look cool
>Nobody cares about some egghead scientists, players kill them in other games
>You play as them in opfor
>They look cool
>>
>>11483298
>that whinging anon who keeps comparing his big maps to “Forgotten Sepelchur” because he has no other “big map” references.
?
>>
>>11483298
I see the discord keeps a close eye on this thread.
>>
Hey, if we're talking about Quake mapping and such, why is Sock with that other group of newbies now? I like this development, every Quake mapset being made by the same people every time was getting stale. It's nice to have options and new people joining. Slipseer appeared to be gatekeeping which is weird considering they tried to cancel a bunch of older mappers for the same thing.
>>
The true, hard to accept fact is that Quake mapping is boring as shit and requires more work and more time. For what, then? i have the same fun playing e1m1. Mappers should stick to doom and build games
>>
>>11482953
Pistol starting barely has an effect on difficulty, it's more of an inconvenience than anything
>>
>>11481785
Doesn't sound so bad.

>>11483280
Ok, that's a bit much. I like hunting for secrets, but I consider like, 20 secrets to be a shitload, and assuming this is a large level, I'd still like below 500 monsters.
For a game like Quake, anyway.
>>
>>11483298
>>gets recognized and makes based Enyo maps
You mean the worst map in that mod?
Face it, if Mazu made Doom maps he'd just blend in with the background. All he does is make the same giant, tiring levels that Doom mappers do only he puts them in Quake where it doesn't quite work.
>>
>>11483432
>You mean the worst map in that mod?
The one with actual encounter design that doesn’t give you way too much open space to nullify encounters, correct. Not everyone wants pretty and safe maps like Tears.
>>
>>11483453
>A kitchen sink approach is encounter design
Look, I get that you're probably his friend or something, but come on.
>>
>>11483456
I wouldn’t know his name if it weren’t for the frequent shitposts, now there’s a small chance he’ll show up in the wordcloud.
>>
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>>11483078
>>
There's something extremely satisfying about getting to abort all these Antlion grubs in Ep2.
>>
>>11483317
>why is Sock with that other group of newbies now?
I don't know, but nowadays he makes maps with vanilla Quake limitations in mind. He's also working on a new Quake episode. https://www.youtube.com/watch?v=CCfRqpIObtw
>>
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>>11483583
>He's also working on a new Quake episode
nta, but NICE! I love Sock's maps. I still hold out in hopes that he'll add some new maps to AD sometime. Imhoteps Legacy would fit in with the rest perfectly. It feels like an old Tomb Raider level mixed with Stargate.
>>
Sock on deez nuts!
gottem
>>
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>>11483663
>>
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>>11483663
>>11483670
>>
Have there ever been officially published/leaked Quake level design guidelines? I know that there was a rule regarding individual map filesize, but was there anything detailing things like number of brushes in a scene, or how many entities could be on-screen or in a level?
>>
>>11483935
While I'm here I'll also bring up an oddity: I've played more than a few user levels where Scrags will phase through solid geometry. Is this some obscure behavior that wasn't used in vanilla or is it some weird map compiling error?
>>
im trying to switch to a 4:3 resolution. is there a way to customise the letterboxing? an external app? i use gzdoom, mostly no mods, on a 16:9 monitor. i like the black bars, just curious if it's possible
>>
>>11483935
>number of brushes in a scene
Quake 1 BSPs don't keep any of the original brush data, so that combined with the compiler shitting out way more triangles than what's needed in most cases makes that something they probably wouldn't care about. Final triangles would be all that matter.
>or how many entities could be on-screen or in a level?
With monsters able to move around, this would likely be a much lower concern than level geometry.
>>11483965
This is usually related to the initial position of the scrag having its collision box intersect with the BSP hull. While that seems like an easy problem to avoid, it can occur even if they're just touching the edge of the hull (i.e. placed on a floor or wall but not intersecting it).
So basically you should always leave scrags (and any other flying/swimming enemy for that matter) floating away from solid brushes if you want to avoid this.
Exact behavior and likelihood of the bug can vary with port, however.
>>
>>11481210
i got a laptop cause im poor, i play keyboard only
>>
>>11481210
I'm going to second Woof. It has analog movement and gyro aim if he wants to play that way. It also implemented d-pad weapon switching properly.
>>
>>11484073
Any half-decent USB mouse or gamepad oughta do. Doom handles quite well with a $20 Dualshock clone.
>>
>>11481210
I wouldn't suggest GzDoom, it's wonky at best, my setup for it uses both mods and external control shit just to get shit like hold binds to work because Le [No] Chicken has always refused to have those.
>>
>>11482223
not really.
once textures replacer patch is a thing.
>>
>>11481210
Woof and Nugget have great controller support, second only to GzDoom.
>>
NEW THREAD:
>>11484202
>>11484202
>>11484202
>>
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IN the Doom movie, how is it possible that that guy dodged The Rock's BioForceGun shot? Which game? Tracers should have got him. What a blunder. I hope someone was fired for that one.



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