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Kino or needlessly complex?
>>
SOVL
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>>11469681
It's tedious.
>>
Annoying.
>>
I remember I got a little lost but I understood the water raising/lowering mechanic and the iron boots didn't bother me too much to keep equipping (not as much as today anyway).

It wasn't until I went in GameFAQs that I discovered the Water Temple was considered this super hard difficulty cliff where everyone got lost for hours on end. Personally, I found the Fire Temple worse and more annoying but the Water Temple wasn't fun at all when I thought back about it.
>>
>>11469695
tl:dr
Water and Fire Temples are a combined "that part" for me. I try to do them ASAP to get it over with.
>>
>>11469681
More of this maps plz
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>>11469681
it's reddit
>>
Puzzle-wise, it's not bad. It just highlights how annoying the ui is, with having to constantly cut away to menu to use/remove the boots.
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>>11469681
It's that stupid room underneath the platform that raises up when you fill the room with water then that stupid Time stone where you get the Longshot as a kid I was like 11 playing it on my Wii luckily the internet helped me cause I just watched a walk though but didn't know those rooms existed their was nothing pointing them out besides the cutscenes but you don't barely notice it would've been nice if they pan a shot to show the floor or something sense they had pan shots in the game during cutscenes
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>>11469693
>>11469694
This. The temple isn't really hard, it's just tedious and repetitive going back and forth between the rooms in order to check if there's anything to do after changing the water level. You're also constantly swapping out boots and limited to using only your hookshot while underwater. All these combine to make it mostly a chore to go through.
>>
>>11469681
Played the 3DS remaster earlier this year, thought the water temple was vaguely as "hard" as all the others, aka you'll miss a small key and backtrack a bit to find it, but otherwise the progression is entirely linear and obvious.

Bombing Dodongo's eyes was more obtuse, but I also figured that out myself, as I noticed that the gaps in the bridge were directly above the eyes, and it's a bomb themed dungeon, SOOOO
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>>11469946
3DS Water Temple is a million times better than N64 because you can map the Iron Boots to hotkey buttons outside of your C-buttons, allowing you to instantly switch between sinking and floating without having to wait 1 second for the menu to load+selecting the Iron Boots+waiting 1 second for the menu to go away each and every single time.
>>
Outside of switching boots, I enjoy the water temple. Actually, there isn't really a dungeon I don't like in the game.
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>>11469681
It's not the complexity, it's the amount of time and backtracking it takes to change the water level mixed with opening the menu over and over to change the boots.
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>>11469681
it's no forest or spirit and later water dungeons are certainly better but overall? pretty kino, especially if you use farore's wind.
>>
It's practically parody that the thing Aonuma was most proud of in OoT was the dungeon where the player is basically forbidden from using their sword and instead just plays the flute and changes shoes for 90% of it.
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>>11471127
>and instead just plays the flute
and it plays those bamboo chimes in the Forest Temple at 2x speed/pitch.

https://www.youtube.com/watch?v=ztKNt1fghcs
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>>11469681
Water Temple's real flaw wasn't not knowing where to go. It's using a key to open a door, navigate an annoying traversal puzzle only to find a door asking for yet another key, that you don't have.
>>
This thread really makes me give up on Zelda fans. The game is so easy that even as a kid I was struck that it was the easiest game I ever played. And rather than having discussion about the particularly easy dungeons and points they make threads about the handful of things that can offer some challenge. I will not even debate whether the water temple is good or "actually hard". The fact that what peaked your interest is not criticizing the easy stuff but the stuff with a reputation for being hard is just aweful.
>>
>>11469681
It's kino
All the dungeons are good, my least favorite upon several replays would have to be shadow and spirit, they seem to lack substance and flow
>>
Felt like a dungeon. You have to lurk around and explore, get lost, figure out stuff by looking around, go back and around to procede little by little.

The only thing annoying was the item management, but thats it.
I wish we got more dungeons like this
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>Is supposed to make the Water Temple less tedious and get you a heart piece from the lab
>Does not make the Water Temple less tedious
>Lab Heart Piece is one of the easiest heart pieces to scam
The Spaceworld '97 Water Temple would probably be more fondly remembered desu. The temple starting with no water and having it progressively rise instead of cycling through levels like we got would have been way less of a chore while providing a clear idea of where to go and what to do. And that pagoda looked sick.
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>>11469681
If you have a functional memory of at least the last 15 minutes this shouldn't be hard. 10 year old me did this without ever getting lost, its pathetic that grown ass men can't.
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>>11469681
Best dungeon in the entire series. Incredible design, unmatched atmosphere, insanely comfy

Terrible bosses
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>>11472424
The central mechanic gimmick zelda does for some of its worst dungeons is a good lesson for everyone else. Simply don't do that. Core gimmicks should inform how the mechanics you already know change, not become a separate system you have to deal with as if it's a secondary game.
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>>11469681
>>11469681
>Ohh my gawd the water temple is de most complex dungeon in the whole world. So hawd, so complex
Meanwhile the average daggerfall dungeon(picrel).
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>>11473267
Forgot pic...
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Water temple!? How bout I throw this game in the trash and go shower the stink of this shitload of fuck off me while singing Under The Sea! There's your fucking water temple!
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They also added labels on doorways showing which rooms would set the water at which level, instead of having to wander around until you memorized the layout.
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>>11469681
WHY THE FUCK ARE THE ROOMS UPSIDE DOWN
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>>11469681
It took me months to look behind the hookshot chest for the last key.
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>>11469681
I didn't find the water temple difficult
I figured out how to the use barrel in sonic 3
Apparently I'm a fucking genius
>>
What's the intended strat for Shadow Link btw? I just mashed with the Bignigga Sword and he folded.
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>>11473926
I just remember using spin attacks a a lot and him being pretty easy. Not the charged ones, the ones where you rotate the control stick. I heard somewhere that he doesn't have a hammer so he can't block the hammer or something.

>>11473743
I typed "oot water temple" into Google, clicked on images and that exact pic is the second result.
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>>11469681

Kino
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>>11470897
Same.
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>>11473237
Cursed image.
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>>11473926
Can't use Z-targeting. Pretty much anything else in Link's arsenal is good to go. Deku Nuts stun him. Din's Fire burns him. Bombs hurt him. You might be able to get away with using the Megaton Hammer or Biggoron's Sword with Z-targeting, I can't remember. He has as much health as you, so it can take awhile if you don't have Biggoron's.
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>>11473987
The regular spin attacks are OP, btw. They pretty much break combat. You can stunlock a lot of enemies with them if a combo + spin or jump attack + spin doesn't do it.
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It's strange to me that so many people get filtered by the key at the bottom of the tower. The cutscenes that plays when you raise the water level shows the one platform lifting up with a space underneath it, so it was obvious that you're supposed to go down there. What fucked me was the room hidden behind the bombable wall, one level above where you meet Ruto, simply because I forgot about it after trudging through the next 30~ minutes of the dungeon.

That said, Water Temple is probably my favorite temple in the game, next to Deku Tree and Dodongo's Cavern. After years of poopsocking this shit, I've created the perfect solution to the dungeon; and you don't even need the bow to do it.

1 Enter dungeon.
2 Drop down to bottom, go through room with two torches outside.
3 Follow Ruto up, play song to lower water.
4 Drop down, light the two torches, get key #1 from inside the room that opens.
5 Exit room, go back into the main room and push the gerudo block on the bottom level, leading to the dragon water room with key #2.
6 Warp outside the dungeon and re-enter.
7 Jump down onto the second level.
8 Open the locked door on this level by lighting the torch next to it with Din's Fire.
9 Raise water level to middle.
10 Grab key #3 from the bottom of the central tower.
11 Go back outside the tower, grab key #4 from bombable wall room on second level (in the same area as where you met Ruto).
12 Swim back to the surface of the central room, hookshot up to top level, jump to song platform.
13 Raise water to highest level.
14 Go through top locked door, kill Dark Link, get the longshot.
15 Warp back outside and re-enter again.
16 Go down to torch room and lower water to bottom again.
17 Proceed to the room on the bottom level where you need to longshot past spikes to a locked door.
18 Open this door, proceed through the area therein and get the boss key.
19 Grab it, warp outside one more time, re-enter and head to Morpha!

Water Temple is fucking kino. Nothing else compares.
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>>11469681
It's complex and needlessly kino.
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>>11474867
Exactly, and a lot of enemies don't treat it like you're attacking them.
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>>11474895
Interesting, I don't even think of leaving the dungeon to skip things.
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>>11474895
There was no indication that there was anything underneath the floating block and it was onscreen for a second. It literally looked like a floor tile without spikes.

https://youtu.be/8DYjPvti7TU?t=639
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>>11476853
Holy shit. What a dead giveaway. I see a giant sign that says "THERE'S SOMETHING DOWN HERE COME GET IT!". You just got your boots and your tunic. Put 'em to use.
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>>11469681
Neither, the reason people don't like it is because you have to keep going through certain rooms so it feels like backtracking.
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>>11476853
You cannot process a second's worth of information?
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I played it for the first time in like 20 years recently and the modern criticism of switching boots taking a long time is such a trivial complaint. Like damn, people's attention span are absolutely shattered these days
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>>11476853
why would there be one floor tile without spikes? if the others had no spikes then sure i could see missing it but it seems too conspicuous when there's spiked floors surrounding it.
>>11477087
it's not fun to pause just for that even if you really don't have to do that often, especially when the pause menu has a delay. in mm and ww for instance you're doing the elegy of emptiness/command melody constantly in some dungeons but you're always changing something with that, not just moving through an area you otherwise can't.
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>>11469681
if anything it's too simple like every other zelda dungeon, I don't get how actual grown adults can play this game and think this shit is complex
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>>11477168
It's a brain check. Feeling impatient when swapping boots? Brain fried. Perfectly happy to swap boots? Brain is fine. It's really not a big deal.
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>>11477267
Best post
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>>11477267
Unironic brain damage or cognitive decline. There was a time when I used to think it was just a loss of your inner child and no longer being able to accept weird game logic but learning just how big of an impact one's cognitive abilities for simply pressing buttons quickly or doing extremely simple logic puzzles for children would be had opened my eyes. be warned Anon if you wind up finding yourself doing things like Dean's performance you have a serious issue developing and you should be prepared.

https://www.youtube.com/watch?v=OOjXaAZHEQE
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>>11469681
I find it to be one of the more interesting and memorable dungeon designs in all of Zelda, and is a temple that gets better on replays for me.
The only real problem is having to constantly pause to equip/unequip the heavy boots, which 3D fixes by allowing the boots to be bindable.
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>>11477347
I dunno, mate. You can't really say people have literal brain damage because they don't want to follow directions. That's pretty fuckin stupid. A tutorial is an opportunity for the player to get to know the game. Fucking around is expected. Pointing your finger at the retard fucking around in the tutorial doesn't really say much, imo. Sure, it sounds good in some convoluted reddit-tier shitfest, but it's pretty much just how people are. You really can't say you don't do and haven't done stupid shit just like that either, so fuck off.
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>>11477429
We have standards for intelligence. A full grown adult should not struggle on this to the point of whining otherwise you have fallen below standards. Not just for intelligence but for your character. I'm sure some boomer who never played a video game before might be overwhelmed by the water temple, but he wouldn't whine.

So add being an effeminate bitch to your list of symptoms along with brain damage.
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>>11477472
>A full grown adult should not struggle on this to the point of whining
It's a meme, mate. It's like when you're in high school and everyone says stupid shit just because it sounds cool or funny or it's just the thing to say or something. It's literally the equivalent of "cowabunga, dude", but for zoomers (and manchildren) to aid in identifying one another and to generate camaraderie. "That ducking water temple, mate. It's so hard!" Followed by, "Yeah, man. As hard as your mom sucked my dick last night!!!" Followed by a high five handshake and laughter from both parties. Only they say it in their zoomer, manchildish speech. You were probably too autistic to develop normal relationships and therefore have no idea what normal behavior looks like. Try and get out more, mate. There's lots to see and do.
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>>11469681
OoT desperately needed more complex and more challenging dungeons
its its biggest flaw. its the core part of the gameloop, and at least 3/4ths of them are so fucking easy that even on your first run they wont take even an hour to get through
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>>11477504
You mean like an hour each or an hour total? How long do you feel like you need to be playing one game, mate? How difficult do you really think a toy needs to be? It's a game made for children. 10-20 hours is perfect.
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>>11477502
The guy I replied to is having a mental break down because someone said the water temple should not challenge an adult with a functional brain. That's not "identifying each other". That's just you trying to lessen the pain of insults that ate rightfully deserved. (I was only pretending to be retarded). You arw just digging your hole deeper, sane with anyone who follows your mantra that they are spending their days whining about children's puzzles "to be ironic". We see you for what you are.
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>>11477524
Kek. Take your meds, anon.
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>>11469681
The biggest problem with the OoT Water Temple is that if you miss one switch or one treasure chest, you'll be forced to walk back thru 60%+ of the entire dungeon to get back to it. And if you haven't been paying attention to what you need, it's very likely that you might end up making that trip at least once. This is assuming you just don't miss something important (like the key under the floor) and just wander the dungeon endlessly. Even the slow movement and the boots aren't too bad the first time around, but when walking thru the dungeon the second or fifth time, it becomes tediously annoying.

I seem to recall missing the key under the floor and missing the switch once, but didn't think the dungeon was overly too bad. I'd played LoZ1 and ALttP and those honestly had more difficult dungeons. Like I said, it was the frustration involved in navigating the dungeon to explore it rather than the challenge the dungeon possessed.
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>>11477504
Correct but it's also a kids game so it makes sense that it's so simple
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>>11469695
Same. But I found basically all the adult temples took maybe a casual gaming evening each.
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>>11477785
It's not a kid's game at all.
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>>11477735
This. The changing the water level mechanic was tedious since you have to keep cycling through the dungeon over and over. With the Iron Boots changing mechanic being so slow, it was intolerable. Jabu Jabu's Belly in Oracle of Time has a similar mechanic and is even worse.
>>
You know how one of the most popular criticisms about OoT in the modern day is how the camera sucks?
It's funny because the people who say that are simply ignoring using Z to center the camera.

Please do not ban me for saying this...
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>>11469821
If you had the compass you could see the chest with the small key in the central pillar room on the map screen.
Theres a spot to raise the water in there and only so many places to look.
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>>11477429
>You can't really say people have literal brain damage because they don't want to follow directions.
You can.

Tests for this stuff is quite literally just extremely simple button tests or doing simple tasks like drawing a clock from memory. Dean has been playing games for 18 years and never improved, I gave you fair warning and it is your own choice to ignore it.
https://cambridgecognition.com/7-tests-for-assessing-cognition-in-early-alzheimers-disease/
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>>11478150
Shut the fuck up please. If you have issues with your cognition that your business, stop trying to bring it here. Just stop.
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>>11478254
There is no need to be upset.
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>>11477840
you're thinking of super mario 64. and even in that game most levels it's not too bad so long as you zoom out and use the mario cam, except in tight areas.
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>>11473237
Did the Tales of Maj'Eyal artist make this?
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>>11478347
inb4 dial-a-combo autist arrives.
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>>11478507
qrd? ik we got plenty of schizos here but never heard of that one.
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>>11469693
sort of like feros on mass effect
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>>11478347
No, I meant OoT.

The single most famous video of OoT on Youtube accuses it of abusing its own bad camera to add challenge, and that Z-targeting is hard to use and not as fun as mashing a button while facing an enemy in LttP.
Someone said that anyway...
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>>11477792
How do you reckon? Nintendo is a toy company. They hire generational toymaker stock. They make their games like puzzles. OoT is a gane made for children. No amount of cope can change that.
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>>11478150
It's called, "you can't teach an old dog new tricks". I'm thinking you have brain damage for being stuck on this stupid brain damage kick. Did Dean touch you on your bumby or something when you were a child? Leave him alone. Leave us alone with your ridiculous rant. This is /vr/. Stay on topic or gtfo.
>>
>>11478607
I've never heard of it. You must be a zoomer looking for someone to tell you what to think. Sounds like something a degenerate would watch.
>>
>>11473267
>>11473269
No puzzels, just endless piles of loot and trash mobs
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>>11478659
There is puzzles, just not push block onto switch or shoot eye to open door style puzzles. There are switches and doors that need to be opened... Somehow. Also completely insane shit in the main quest dungeons. I'll give you that, sometimes dungeons are broken, tho.
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>>11478631
I sometimes wonder what it must be like to be this dumb.
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>>11478607
the egoraptor video you mean? haven't seen it myself but i doubt it's still that famous. i mean he ain't as popular as he used to be anyway but a bigger reason is just that there's way more oot content. i figure it's probably the triforce discovery video or a year/two year old no major skips world record speedrun by now.
>>
>>11478732
Quite the projection. If you were so much more intelligent, then I would expect an actual argument instead of baseless claims and name-calling. You've yet to even refute the evidence I have already provided.
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>>11473269
You area lying nigniger.

The map you posted is custom made. There is nothing like this in the game.

https://x.com/gav_clayton/status/1021943523199700992
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>>11478819
That's not "evidence" or an argument of any kind. You're simply just calling Nintendo a toy company and saying now you proved they're a toy company. Then you said "cope", as if that's an argument to anything. Like how fucking dumb are you. Those aren't arguments.

You can imagine it's a toy company if you like, but there's no reason to think that way. It's like imagining Philips are a toy company. Then your logic, in whatever "brain" you have, translates this as meaning that every game that they ever produce is for children. You have to have a brain dude. You have to have logic, a rational thought, otherwise you don't have an argument.

Anyway, despite the suspiciously close times I just randomly came back to this thread, not refreshing it a bunch of times lol. Anyway I believe I am done here.
>>
>>11478647
kek

Nice chatGPT response there.
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>>11469681
kino
>>
>>11478835
Nintendo is a toy company. They make toys. How is this so hard to understand?
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>>11479072
According to Miyamoto All Ages means All Ages for Mario 64 and OoT so regardless of whatever intentions they had from the beginning of the project considerations for adult was inevitably included in the game so they would also enjoy it. Putting in adult appeal in something primarily mean for children is actually a really common practice because if you don't put something in for older audiences they cannot stand it and will not tolerate it.

That said, the koopa stomping was absolutely Miyamoto trying his best to brainwash children into exterminating the reptilians.
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>>11479087
>in something primarily mean for children
Sounds like a toy to me.
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>>11479072
That guy that replied to you is a different anon. Either you're an extremely dumb person or extremely trolling, either way you have a lot of issues.
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>>11479326
>>
>>11478835
>>11479072
Yes, video games are toys, despite the pretentious ramblings of the "games are an art form" journos.
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>>11476731
You can make this even simpler if you have Farore's Wind and just set a warp point at the dungeon entrance, then you don't even need to warp outside. I wrote this for a minimalist run guide though so the information is still pertinent if you don't have/don't want FW beforehand.
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>>11480127
Of course they're an art form, they have art in them - good art a lot of the time. Only a mentally ill person would try to claim they're not an art form.

There's nothing more cringe than idiots trying to be smart.
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>>11469681
It only seemed complex because you can do rooms in a specific order that will seemingly lock up the dungeon. In reality like 1% of players went this route and it was really a non-issue. Pretty sure it got fixed in the re-releases anyways.
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>>11469681
>complex
Maybe for a 5 year old.
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>>11478607
bruh that video is a relic of the past, the only people who still bring it up are shitposters on /v/
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>>11479087
>That said, the koopa stomping was absolutely Miyamoto trying his best to brainwash children into exterminating the reptilians.
that's just a theory, perchance.
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>>11469681
One of the best dungeons in the franchise. Botw/Totk should have taken this as a base and went harder, instead of simplifying.
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>>11480332
You can't just say perchance.
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>>11478541
https://arch.b4k.co/v/search/text/%22dial%20a%20combo%20system%20for%20platforming%22/order/asc/
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>>11478541
>>11480503
https://desuarchive.org/vr/thread/11376480/#11376480
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>>11480503
>>11480508
wow what an oddly specific complaint. i don't even think he's trolling, he might just literally have some mental issue that prevents him from figuring out the "overly complicated" control scheme.
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>>11480148
>Toys can't be art
Written by a true retard.
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>>11480517
>he might just literally have some mental issue that prevents him from figuring out the "overly complicated" control scheme.
That's what we call "Women"(female), anon.
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>>11480517
Found a couple more.
https://desuarchive.org/vr/search/filename/Super_Mario_64_box_cover%282%29.jpg/type/op/order/asc/

https://arch.b4k.co/v/search/filename/Super_Mario_64_box_cover%282%29.jpg/type/op/order/asc/

https://arch.b4k.co/v/search/filename/R%281%29.jpg/type/op/width/1000/height/1000/
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>>11478607
literally no one has a problem with OOT's camera
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>>11480937
You're right. Even though it was fine, Wind Waker was able to improve upon it by allowing you to scan while running. Yet Aonuma took it away in TP for literally no reason and I don't even think it's been back since. Boggles the mind.
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>>11480983
i think it was because that couldn't be in the wii port.
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>>11480994
>couldn't be in the wii port
Even in the GC game you can't actually scan your environment while you run because the camera constantly tries to snap back behind Link during movement. It is literally nausea-inducing to try to fight it.
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>>11481068
i meant more that they didn't put it in the gamecube version because they planned on porting it anyway and didn't feel like coding it out. personally as someone whose first zelda was that port i don't like how future games removed the ability to slash while walking, it's really handy for clearing grass. i get why it's not in skyward sword but both this and the camera running could've been in botw.
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>>11481110
I heard some anon say they didn't keep the free camera in TP because of focus groups or some shit. I think a lot of damage has been done to vidya because of higher ups putting too much stock in focus groups over the years. Imagine all the reddit-tier mouthbreathers lining up to join a "Nintendo-sponsored" focus group just because they think it's cool and then vomiting their terrible opinions on everything. Ugh. It certainly accounts for so much of the literally brain-dead decisions Nintendo has made over the years.
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>>11480937
People with one hand playing on original hardware, probably hard to tap z to reset with your knee. And by one hand I mean a group of people with a single hand between them.
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>>11480937
You'd be surprised.
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>>11481190
Kek
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>>11469681
Where can I find pics like this of the other dungeons?
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>>11469681
complex¿

What I see there is a basic linear design with a few little extra rooms spread
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>>11483225
Google. I typed oot fire temple into Google and got this. This one and the OP were both on reddit, maybe add 3d map to the search.
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>>11483225
>>11484646
https://ootmap.com/
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>>11469681
It's unironically a skill issue
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>>11469954
>1 second for the menu to load+selecting the Iron Boots+waiting 1 second for the menu to go away each and every single time
Filtered by 3 seconds...
>>
Shadow Temple > Spirit Temple > Water Temple > Forest Temple > Hyrule Castle > Deku Tree > Fire Temple > Dodongo’s Cavern > Jabu Jabu’s Belly
>>
>>11469681
Kino, Kino, Kino, positional puzzles are the only interesting puzzles that make real Sense for Dungeons
Puzzles that are stupid little problems retarded residente evil style really suck.
Dungeons that are the puzzle istelf are the most Fun.
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>>11486341
Move forest temple to the top and this is correct. I get where you are coming from but you have to give points for comfy and soul.
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>>11486341
surprised shadow's that high desu. don't get me wrong the atmosphere's great but gameplay wise it's pretty linear and more combat heavy compared to the other dungeons which are more puzzley.
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>>11486494
>but gameplay wise it's pretty linear and more combat heavy compared to the other dungeons
That's why it's good for it to be modded into a combat focused dungeon with more enemy spawns
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>>11469681
As a PCfag I laugh at the console babies being filtered by such a simple level
>>
Orbital's The Box part 1 reminds me of the water temple music. I think some of the same synths were used
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>>11469681
the vanilla version is great, the only tedium is from pausing to toggle iron boots, which is largely fixed in emulator options that let you assign shit like iron boots to the d-pad

hated the masterquest version tho
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>>11469946
>Bombing Dodongo's eyes was more obtuse
there's a sign near bye that basically tells you what to do. also i think it's one of the earliest scenes in the attract mode (for n64 at least)
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>>11470897
i don't think there are any i actively dislike but i find them to just be generally a drag. always thought the "between dungeon" stuff was the highlight of the game
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>>11472424
the optimal route really doesn't require you to cycle the levels that much, i've always felt like this complaint is overstated. obviously you don't know the optimal route on your first playthrough but even then it's just a matter of checking each available path for each water level, which is like 2-4 options
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>>11473926
don't target him or megaton hammer or dins fire. the pots outside the fight always give magic so it seems like din's fire might have been what they assumed most people would try
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>>11474867
the combat is already baby tier, only "difficult" enemies are stalfos just because it's boring waiting around for them to give an opening
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>>11488760
deku nuts mimigga, don't underestimate them just because you get them early (same with sticks). they're also great for wolfos and lizalfos.
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>>11469681
It's the best and only brainlets disagree. None of the other temples are much of a challenge, just item gimmicks
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>>11490139
>temple with the constant need for menu-ing your iron boots is NOT an item gimmick
shiggy diggy
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>>11487059
that album was pretty sweet
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>>11490447
they're all item gimmicks but it has challenging puzzles also
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>>11469693
Only if you have to use the equipment menu for iron boots.
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>>11488760
As if difficulty has anything to do with it.
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>>11469954
just run the redux patch and you can switch whenever you want with
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itt: people pretending like the most annoying temple in all of zelda is easy
4chan needs to stop eating all that contrarianism, it's bad for your diet
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>>11472370
>aweful
Are you still 11 anon?
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>>11469681
It really needed a better starting room. It just feels way too cramped.

Maybe it could have started at the top floor, with the water level at maximum and a high ceiling, sorta like a lake. The first goal would be to get the water down to medium level so you could explore the lower rooms, causing Link to get locked out of the top floor until he gets the hookshot.

Basically, you would make your way downwards without the hookshot, beat Dark Link and climb your way back up with the hookshot, eventually returning to the entrance with the hookshot to reach the boss area.
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>>11494393
i unironically got stumped longer on the fire temple because there's one platform in the room with the moving fire wall that looks too far to reach with a jump so i wandered around thinking i was doing something wrong. water temple really isn't bad, it's my favorite temple aside from morpha which is by far the shittiest boss in the game.
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>>11469681
shadow temple was worse
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>>11495509
I honestly still hate the shadow temple. Floaty boots are stupid and knock back from taking damage knocking you into a pit that moves you back tonthenstart of the room is just obnoxious. I still enjoy it but it's my least favorite part of the game.
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>>11495569
>>11495509
Spirit>Forest>Fire>Shadow>Water
Additionally:
Dodongo's Cavern>Great Deku Tree>Jabu Jabu's Belly>Bottom of the Well
Finally:
Malon>Nabooru>Zelda>Ruto
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>>11495659
Bottom of the Well is easily superior to at least Dodongo's Cavern. I'd say it might even surpass Shadow Temple.
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>>11473926
>What's the intended strat for Shadow Link btw?
Literally git gud. It's the only time you can really test your dueling skills to the limit. Strats that involve no z-targeting, or hammers, or Biggorron's sword, or Din's Fire are just cheesing.
Also, Dark Link will have the same starting health you do, so if you fight him with 3 hearts, he too will have 3 hearts.
>>
The dungeon is great the boots are just annoying, for a good while the best way to play was the 3DS version (ignore censorship whiners that will take a blurry blood texture over massive gameplay improvements), but idk maybe it's a PC pretty now I haven't been paying attention
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>>11495703
>It's the only time you can really test your dueling skills to the limit.
This is why I always save the Water Temple for last on my yearly replay. I max out hearts for the thrill of dueling Dark Link, man to man. Every blow I deal to him is Z-Targeted. By the end I'm mentally drained but ready to fuck up Ganon
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>>11495703
>Strats that involve no z-targeting, or hammers, or Biggorron's sword, or Din's Fire are just cheesing.
Sup Mike matei
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>>11473926
>do 3 heart run
>stand still and cast din's fire 3 times
>he dies
>lel and move on
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>>11495737
you dropped this btw
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>>11495509
>>11495569
Kino AF:
>The "Kakariko's on fire and Bongo Bongo escapes cutscene".
>Blasting the room with Din's Fire to enter.
>Taking the boat across the underground river of mist.
>Popping the cluster of bomb flowers and watching the statue fall into a bridge.
>Freezing Bongo Bongo's hands with Ice Arrows.

I love the Shadow Temple. I used to run it for my friend who lived across the street because he didn't like it, lol. Now I love it even more. I can still hear the hands descending on me like a shadow and the battle music intertwined with Stalfos grunts.
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>>11495345
Kek. I think I got stumped in the same place last time I ran through it.
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>>11494393
A lot of people on this board in particular seem to think that pretending to not find tedious (if you use this word they really get riled up) things annoying is a virtuous display, as if the appearance of enjoying unfun things makes them cool somehow.
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>>11498906
The people complaining about tedium are singleing out things like the boots and so far only one guy is making fun of them and gives me the impression of Trolling.



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