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File: 1734565534187990.png (6 KB, 320x288)
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Previous Thread: >>11454323

Gameplay and development discussion:
What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.

Active Communities:
romhackplaza.org
romhackheaven.com
smwcentral.net
metroidconstruction.com
retrohackers.net
neoromhacking.net
romhack.ing
romhacking.net
gbatemp.net
sonicretro.org
mariopartylegacy.com
pokecommunity.com
baddesthacks.net
pouet.net

Huge Community List:
pastebin.com/edWKBJqn

IPS/BPS Patcher:
romhacking.net/utilities/1040

Huge Archive:
archive.org/download/En-ROMs/En-ROMs/

Other Archives:
archive.org/details/rom-hack-patch-archive
mediafire.com/folder/50m95vbbuyf25/vr's_ROM_>Hack_Recommendations
archive.org/details/hbmame_0244_roms

Quality of Life Improvements:
https://pastebin.com/4gmM7wc6

Desplash Patches:
mega.nz/folder/FZtzjZJa#qtrGXSbVNjiXUrnGUGSVMw

AtariDev:
forums.atariage.com

NESDev:
wiki.nesdev.org
forums.nesdev.org

SNESDev:
snes.nesdev.org/wiki/Main_Page
github.com/alekmaul/pvsneslib
wiki.superfamicom.org

N64Dev:
n64dev.org
n64vault.com

GC/WiiDev:
devkitpro.org
github.com/devkitPro/gamecube-examples

SegaDev:
smspower.org

MegaDev:
gendev.spritesmind.net/page-doc.html
github.com/Stephane-D/SGDK

SaturnDev:
antime.kapsi.fi/sega/docs.html
segaxtreme.net
jo-engine.org

DCDev
dreamsdk.org

PSXDev:
psxdev.net
problemkaputt.de/psx-spx.htm

PS2Dev:
github.com/ps2dev

XboxDev:
xboxdevwiki.net/Main_Page

GBDev:
gbdev.gg8.se/wiki

GBADev:
forum.gbadev.org
github.com/pret
forums.serenesforest.net/index.php?/topic/26913-nintenlords-hacking-utilities

VBDev: virtual-boy.com/development/

Amigadev: eab.abime.net

PC98Dev:
hackipedia.org/browse.cgi/Computer/Platform/PC,%20NEC%20PC-98
target-earth.net/wiki/doku.php?id=blog:pc98_devtools
>>
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Anyone with a Wii wanna help fill up the WiiStation and Not64 compatibility lists?
>https://wiki.gbatemp.net/wiki/WiiStation_Compatibility_List
596 untested games.
>https://wiki.gbatemp.net/wiki/Not64_Compatibility_List
195 untested games.
>>
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What game are they playing?
>>
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>>11473568
You're not gonna believe this, but I think they're playing some Butt Slam.
>>
https://www.youtube.com/watch?v=hSx2Ota2g_Y
>>
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Made a little Game Boy Color mockup.

Definitely not ripping off Advance Wars. Completely original and non-copyright-infringing game of war.
>>
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>>11473585
Based butslammer, but they're not playing that game.
>>
>>11473648
You can't show the selection squares on the GBC without running out of sprites per scanline.
>>
>>11473624
Make games besides beta?
https://www.youtube.com/watch?v=Edx8wWgNcdQ
>>
>>11473662
Those would be drawn by flickering between (mostly identical) tilemaps.
>>
>>11473719
But that's not what the first mockup is showing.
Even with squares flickering, the red arrow along with the yellow triangles and the character numbers can also make the GBC run out of sprites per scanline.
>>
>>11473815
Do you have small pp?
>>
>>11473815
The arrow + cursor only makes 8 sprites per scanline. The max is 10. Also, the health indicator isn't even a sprite.
>>
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>>11473815
Just look at what happens when you split the image into separate components. As you can see, everything is part of the background except the arrow and cursor.
>>
>>11473561
How he can do it?

https://www.twitter.com/MaxwelOlinda1/status/1871967416861045065
>>
>>11473563
Again with you? Seek help!
>>
>>11473985
That appears to be exactly what he is trying to do.
>>
Fat moot was great.
I finally sit down to play it and I get stuck right as the last thread closed. Now that it's back I've figured it all out and got everything now. I even found the secret overworld softlock where you make a loop around the last world and try to exit south and the game shits the bed.
>>
>>11473945
Some unit types have a radius of 5 or more squares. With them the GBC would run out of sprites per scanline.
>>
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>>11474087
I liked it quite a bit as well. It was a fun surprise to end the year with.
>secret overworld softlock where you make a loop around the last world and try to exit south and the game shits the bed
Is that the one where moot climbs back up the wall? That one's not bad, since you can just go back to the star tile. I only played the original version, so maybe it got fixed.
>>
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>>11474172
Nobody said anything about moving that far.
>>
>>11473985
He clearly is seeking help.
>>
He can't keep getting away with it!
https://www.youtube.com/watch?v=1Bsox-Vr24c
>>
>>11474950
When someone doing Castlevania 64 60fps patch?
>>
>>11475000
Someone needs to decompile the game's code first.
>>
>>11475006
done. get to work
>>
https://youtube.com/watch?v=ulyNfc03UIo
>>
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>>11473561
Any MIPS hackers around? What did they mean by
>Also used to pass the static link when calling nested procedures.
I've never ever seen v0 (let alone v1) passed to any function other than returning it as a result to the caller. I'm mostly concerned about having to rewrite many of my PSP asm cheats that use v0-v1, and it'd be nice to know that called functions won't modify them if the caller doesn't use v0-v1 possibly returned by them. Picrel is from this fine book
https://archive.org/details/mips-risc-architecture-2nd-ed
>>
Palmer Luckey's Tetris is pretty good. I recommend everyone to download it.
>>
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Removed the noisy texture work, among other changes. The new look is a bit cleaner than I was originally going for, but it really helps with readability on that little cunt of a screen.
>>
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>>11473563
Tested two N64 games that aren't on the list. Used the newest version of Not64 from the Homebrew Browser with default settings.
>Portal 64 v0.15
The whole demo plays perfectly, except the textures of the portal gun keep glitching out. Also, the pictures in the save file viewer are completely black instead of showing the level you saved in.
>>
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>>11476159
>Mario Kart 64 Amped Up v2.9A
Played all the tracks in single player. Runs well, though the loading screens seem slightly longer than on N64. Also, the results screen is fucked up.
>>
PUSH IT TO THE LIMIT
>>11476328
>>
>>11475685
Just have an arrow sprite or two travel the path the unit will take, like the dotted guide in Kirby's Dream Course or Bust A Move/Puzzle Bobble
>>
Can we talk about the OoT Decomp here?
>>
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>>11476816
yes
>>
>>11476159
>>11476168
Thank you! I've added those to the list.
>>
Did Kirby 64 got decompiled as well?
>>
>>11477007
I found this. Doesn't seem finished yet.
https://github.com/Kirby64Ret/Kirby64Recomp
>>
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>>11474080
>>11474490
Cheeky cunts
>>
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>>11473563
Look buddy, be glad that Wiistation is still gettin worked on, latest build was released days ago and its at 4.1 or so, there's a new build that has 3D games at full speed, its the OpenGX build even heavy games like Tekken 3 and Bloody Roar 2, but graphics are hilariously broken and 240p is disabled.

Regular SoftGPU build is what you should sthixk to atm:

https://gbatemp.net/threads/wiistation-another-fork-of-wiisxrx-released.614405/page-150#post-10561394
>>
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>>11476660
I kneel.
>>
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>>11476660
>>11477387
>>
Found this by accident. It looks like it's rotating, but all the frames are just mirror images of each other. Not sure if it's really that useful apart from a few small effects, but hey it saves a little VRAM.
>>
>>11477236
Who cares. Get a Pi
>>
>>11475024
Nice!
>>
>>11477387
You could have the dots offset enough that they don't horizontaly overlap and swap between them so it looks like marching feet.
>>
>>11478037
Wii has a better composite signal
>>
>>11478049
Staggering the sprites is a good idea, but I just can't get it to look right. That said, 9 tiles max is already a lot. I can't imagine any unit needing to move further than that.
>>
Pikinomin
https://www.youtube.com/watch?v=aQ3U82Ulro0
>>
>>11477236
>240p is disabled
Why?
>>
Sonic if he PlayStation!!!
https://luksamuk.itch.io/sonic-the-hedgehog-xa
>>
>>11479860
>demonstrating that a Sonic game could be developed from the ground up for this console
duuuuuuuh
>>
>>11479860
Wow, a PlayStation can run a Sega Genesis game? No way!
>>
>>11479628
Dunno, the OpenGX build is experimental, also graphics and tilesets are fucked cause you can see the squares now.
>>
>>11479860
My blue body is ready
>>
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Puresabe's Rockman NY2025 is out
http://borokobo.web.fc2.com/

Dude pulled it off and made a New Year's hack 12 years in a row, starting with Horse and ending with Snake.
>>
>>11475006
Soon…one day
>>
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in 2025 we all gmi
>>
>>11480523
sounds interesting
>>
>>11480523
That's cool. I see 10 there though, starting with 2015. The other two elsewhere?
>>
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Play Mario 64 hacks
>>
>>11482018
Anon. How many new year celebrations is 2015-2025, inclusively? Count your .zips.

The one you're missing is 2014, which is there too. They're staggered like that because the hacks are for different games in the franchise
>>
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>>11482217
Super Beanshley 64
https://gamebanana.com/mods/565869
>>
>>11482217
hack name?
>>
>>11482961
My guess would be mario in the multiverse
>>
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Experimenting with simpler tile borders that can auto-tile more easily. The old ones were a clusterfuck of special cases, especially when adding beach tiles to the mix. Also, new infantry sprites.
>>
>>11482961
Mario in the Multiverse
https://youtu.be/4FZpNyOXz7U?si=M_79Vtvw6yz37UTz
>>
>>11481338
Futa soon?
>>
>>11481338
>can't tell if hand or bulge
>>
toki tori ultimate get romdumped?
>>
>>11479860
>>11479889
>>11480124
>My friendship end with TiagoSC
>>
https://www.youtube.com/watch?v=fTxNhHbP6aE
>>
>>11474220
fucking KEK hillarious image
>>
bump
>>
>>11473568
>>11473659
I swear it looks like a basketball game, but I don't know enough sports shovelware to tell which.
>>
Any new Master System games?
>>
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>>11489127
Ice cold. It's weird than in a retro board no one got it.
>>
>>11473568
I wanna say Street Fighter 2
>>
Was Brick 'N' Destroy ever dumped? Doesn't seem like it was but it's hard to find anything on it.
>>
IT'S STILL THINKING!
https://x.com/meesedev/status/1875552088932941897
>>
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>>11489542
at last! (it's ssf2, but well)
>>
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>>11489693
>a sports game
I KNEW it
>>
are there any good superfx reference materials out there in the year of our lord twenty five and two thousand?
>>
Where can I get roms in 2025? looking for OOT. google just brings up forum posts where they say 'just use google' or redshit posts from 7 years ago
>>
>>11491321
I'm certain there's a programming manual on Internet Archive somewhere.
>>11491662
Yes, unironically just search "Ocarina of Time ROM" and you'll find your answer.
>>
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>>11491672
cool thanks
>>
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Just found out there was a demo for Kaze's Return to Yoshi's Island, nice
https://romhacking.com/hack/return-to-yoshi-s-island-demo-2
>>
>>11492594
Overall great romhack but I prefer the camera from Super Mario 64 Plus.
No idea why he put the free flow camera on the dpad.
>>
I just want to do a simple little patch that adds some sound files to an nes game. How do I go about doing that? I know some C++, MIPS, java and python
>>
>>11492760
disassemble the binary, find out where you can store the sound files, find the code at which you want to play the sound files, assemble with the changes
>>
>>11492780
>disassemble the binary
how
>>
Full release for Dreamcast Doom 64 https://www.youtube.com/watch?v=4XuNzgRRYrI
>>
I might be playing Gamecube stuff on my Wii in the not too distant future. Apparently Nintendont is some WINEish thing that runs GC games in Wii mode and is supposedly quasi perfect. Still, is there anything where I can put games on an SD card or USB (hell, even burn them if need be) and play them in GC mode?
>>
>>11493167
Nope, the GC has no USB or SD card access and GC mode replicates this
>>
>>11493167
>(hell, even burn them if need be)
That is possible. At the very least cIOS can be installed so that backup DVDs are detected like regular games - GC games are ran in regular GC mode that way. It's been years since I followed the Wii scene, though, so there might be newer and better methods that achieve that.
>>
>>11479883
He already proved Sonic can run on a SNES, he's just taking the piss.
>>
>>11493087
https://mega.nz/file/WVpEBBpJ#zu7HjUKV1hbWv5jtCVDdQiyCtYVJmsPm1oDxoLE3gJM
>>
>>11492850
Approximately like this
https://www.starcubelabs.com/reverse-engineering-ds/
>>
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Did any SMW romhack incorporate the beta assets?
>>
https://www.mojontwins.com/juegos_mojonos/mega-cheril-perils/
i cummed
>>
>>11492760
There is a good chance you are in way over your head. Adding sound effects to an NES game is not something I would consider a simple patch.

As far as a development environment goes, all you really need is an emulator with a debugger. I would recommend Mesen2 but some people swear by FCEUX.

You need to be at least somewhat familiar with the Famicom/NES architecture. This website is your bible: https://www.nesdev.org/wiki/Nesdev_Wiki

If you want people to help you in detail, you need to be more specific with what exactly you are trying to do. What game are you working on? What sounds? When do you want them to play?
>>
>>11494241
all I want to do is take contra force and add some midi(wav Im guessing?) files to play when you select flamethrower, machine gun, or the rocket launcher, & the WAAAUUUUGGHHH sound from metal slug(s) when an enemy catches on fire. I thought itd be simple but every fucking disassembler Ive found hasnt been able to open the file into assembly or out of binary
>>
>>11494613
>add some midi(wav Im guessing?) files
Not that guy but dude, do you even have the slightest idea how NES sound hardware works? Are you trying to make a ROM hack or a PC program?
This video hints at where the sound driver subroutine is located in Contra Force, if you can't even find that then you're out of luck:
https://www.youtube.com/watch?v=gOwhDcI3oMA
>>
>>11494613
lol that's not how this works. you could maybe do that with Mesen's HD pack feature but that might still be beyond your skill level

https://www.mesen.ca/docs/hdpacks.html#replacing-audio-in-games
>>
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>>11494665
this? enemy collision is really all Im looking for, but then he starts talking about bank switching and what a herculean task it is. All I want to do is play an ogg when the sprite detects a flame projectile hitting it
>>
>>11494754
Look into lua scripting for some NES emulators. You'll still need to figure out how the game handles things.
>>
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>>11494791
am I retarded? usually code has those // or #greentexts to explain what segments of code do
>>
>>11494945
>green frog
Yes, you’re special.
>>
>>11494945
Probably, but not because of that. Good code is said to be it's own comments. Diving into stuff that's way over your head and struggling is a good chunk of the romhacking experience.
Lua is not too hard to learn.
>>
>>11494613
https://drive.google.com/file/d/1SR4hmLljj9ttfUSGOhspQbgFykzfXp6d/view
>>
3DO, hire this man!
https://www.youtube.com/watch?v=QmbhFRao-ok
>>
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Small progress
>>
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Working on a new dithering type for CRT's that extremely limits flicker. Got an image processing pipeline setup for a homebrew release.
>this is a 7 color's on a stock 2a03 NES.

No PPU trickery, no CPU or Memory enhancements, no IRQ scanline updates. Now were playing with power!
>>
>>11497045
Sick
>>
>>11493952
https://www.smwcentral.net/?p=viewthread&t=100300
>>
>>11473648
Isn't this just it's predecessor Nintendo Wars and Gameboy Wars?
>>
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>>11497331
I can't believe I never heard of these before. Great find.
>>
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Dreamcast homebrew experts, redpill me on the Simulant engine. How good is this for someone who knows C++?
https://simulant-engine.appspot.com/
>>
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Hey look what i found in the GBStudio discord.
>>
>>11476864
The Legend of Beavis returns.
>>
>>11497552
this mexican retard is such an annoying drama queen faggot, of course he would be posting his shitty porn in a homebrew dev discord
>>
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Anyone manage to get these at all? Habit Soft stuff isn't dumped and contemplating trying my luck at it.
>>
>>11497946
Dude, what's your problem?
>>
>>11497957
There are a number of Habit Soft titles already datted and available in the various No-Intro sets, but sadly the ones you've shared a picture of don't seem to be (and with that VK group closed after the owner decided to kick people out and deleted everything in the group from what I saw before I couldn't even access it anymore) there's a very slim chance of anyone dumping these titles,
Especially given that they don't really ship to anyone outside of Japan (and the only person that talked about dumping the ones they bought never dumped them if they even actually got them)
>>
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Now it loads an actual map, not just an image. Still needs to be smoothed out with some auto-tiling, but it's a start.
>>
>>11499336
Is it real GBC output, or another mockup?



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