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As a kid I remember this being one of the toughest decisions of my life, every time I played I neurotically went back and forth over which to take. And yet, I never once bothered to train either Pokemon since I always chose Squirtle.
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kabuto is clearly the best option, just as OP is clearly a fag for not choosing bulbasaur
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>>11475004
Omastar is objectively better, but Kabutops looks cooler.
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>>11475004
omastar is gay dont catch me finding out you got omastar on your team
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>>11475004
>struggles over fossil choice
>doesn't even bother doing a chadmander or bulbawhore run

Yeah that's some advanced autism for sure
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>>11475082
yea, Omastar has the highest special of any water type in Gen 1, so it's pretty dang good .
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>>11475004
The big thing about the fossil choice is that it's not really a choice the first time through the game, since you're given no real clue what either of them do. You just sorta pick one at random.
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>>11475314
I thought that was Tentacruel? Kind of surprised it wasn't Slowbro with how bulky that pokemon feels
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i have no positive memories getting these fossils because of all the fucking zubats
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>>11475004
Kabuto is my nigga
The only hard choice in any RPG is NAME
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>>11475917
Not for me
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>>11475004
>make a choice after the first gym
>don't get to find out the result of the choice until the 7th gym

It sounds like a really cool idea but they're fucking shit. SHIT.

Pokemon is a franchise of wasted potential since day 1
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>>11475903
Legends Arceus is the gameplay direction the franchise should've taken when it moved to the 3DS.
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>>11476284
>I WANT IT NOW I WANT IT NOW NOW NOW
You would love modern gaming
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>>11476334
Retard. The issue isn't the wait, it's that the reward is SHIT. It could be a really cool moment if it was the difference between Articuno, Zapdos, and Moltres but instead it's the difference between rock/water shitter #1 and rock/water shitter #2
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>>11476347
No, the reward is amazing. Those two along with Aerodactyl are the coolest Pokemon ever made.
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>>11476357
This is an insult to Aerodactyl
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>>11476347
Rock/Water takes away weakness to electricity but doubles your weakness to grass. Things like this are meant to give your team unique dynamics and choices in strategic advantage.
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>>11476364
>Rock/Water takes away weakness to electricity
It doesn't
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>>11476284
I liked it as a callback to the beginning of the game.
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>>11476364
Both of water's weaknesses are retained and rock only loses weaknesses to water and steel (didn't exist yet).

>>11476372
And it could have been really cool if it was as cool as the choice between Vaporeon/Flareon/Jolteon.
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>>11476347
Being gifted legendaries is what people complain about in current gens.
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>>11476402
There's no need for it to literally those three, just two pokemon that you can actually tell the difference between
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>>11476392
Eevee is great. It lets you fill out your team however you see fit. Perfect choice.
Kabutops being Bug/Rock would have helped. Also Hitmonchan vs lee, boring choice there too. Red and blue has such soft choices. Even the exclusives, fire type vs fire type or grass vs grass. Put some distinction in there.
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>>11475004
Both are shitmons, but at least KabuTOPs looks cool.
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>>11475004
>to use kabuto or omanyte you have to cross the sea to cinnabar and revive them
>crossing the sea already requires a water type
What's the point
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>>11476492
>special secrets aren't required for story progression? This SUCKS
Do you also cry that by the time you can catch the legendary birds you already have a Fly slave?
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>>11476481
>>11476429
On paper Kabutops has one of the highest attack stats and Omastar has one of the highest specials.
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>>11476347
did you play fr/lg? they start at level 5 there for some reason instead of at level 30. if not dunno what you're complaining about, they're not that interesting compared to later fossils sure but they're basically for if you're having trouble with blaine and/or giovanni. and sure by that point you'll have a pokemon with surf, but just because it's a powerful hm doesn't mean you're not using an hm slave, so it's a free path to the elite four.
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>>11476528
But neither have any moves to use those stats

>>11476598
>they're basically for if you're having trouble with blaine

I guess since they have a quad resistance to fire. It still feels like wasted potential.
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>>11476715
well again they were better about them in later generations, like look at this bastard. he's rock/grass and hides his eyes from predators.
>But neither have any moves to use those stats
this is another thing that's pretty much just an issue in gen 1, even 2/3 to a lesser extent. the silver lining with this that the tms you can use in gen 1 are mostly op. it kinda makes enemy trainers look like total chumps though unless you're playing yellow. in any case you should play more of the games dood, the ds ones (except diamond/pearl) are all real fun.
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>>11476787
Omastar and Kabutops became better and better with time, Cradily and Armaldo have always been unusable
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>>11476841
well i mean more design and being more interesting than just another watermon in a big pool. i know the gen 8 fossils are brokenly powerful but they also look like total shit even if they're no longer bound by the curse being half rock type.
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>>11476874
>well i mean more design and being more interesting than just another watermon in a big pool
They look and are aquatic just like their predecessors
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>>11476442
>Eevee is great. It lets you fill out your team however you see fit. Perfect choice.
That being said, if you picked Flareon, you objectively chose wrong
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>>11475004
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>>11476841
>Cradily and Armaldo have always been unusable
skill issue
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I love Aerodactyl, even more than Charizard.
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>>11477038
In gen 1 Flareon is actually pretty good. Since nearly every gen 1 pokemon relies on using a normal physical attack to fill out their moves, since most pokemon then had terrible move pools. Flareons high atk and high spc makes it a great counter to low def high special pokemon. It's before the Spc.atk sp.def split as well. It's Gen 2 where everyones move pools are expanded and flareons isn't. Also there's Entei.
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>>11478515
>In gen 1 Flareon is actually pretty good.
Not really, even putting aside that the other 2 options are far better. Jolteon effectively auto-crits on all attacks and Vaporeon is one of the best bulky water types in the game.
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>>11478520
Yes really. Flareon is going to have an easier time on things like Alakazam, Jynx or Chansey. Jolteon and Vaporeon have to rely on special moves to do damage, flareon can exploit weak def and do well there. Flareon will take them out quicker than jolten or vaporeon. You are wrong.
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>>11478529
Flareon and Jolteon both KO Alakazam equally fast. Flareon deals more damage but Jolteon has more speed and gets the first hit. (This is true with or without using Hyper Beam, which both can learn.)
Chansey walls both Flareon and Jolteon. Flareon is unable to apply status with Body Slam, but can pick up more opportunistic KOs with its Hyper Beam. Jolteon can apply status with Thunder Wave and pressure with Double Kick.
Flareon can 1HKO Jynx with Fire Blast if it connects and Lovely Kiss misses and the Jynx doesn't switch out, so in this case I think it's fair to say it has a better matchup than Jolteon, but not because its high Attack.
Tradebacks Vaporeon with Growth sets up on all three of these Pokemon, but has to watch out for Thunder Bolt. Mixed Vaporeon has to fish for a freeze with Blizzard and generally loses to Jynx.

All of this is of course in the context of multiplayer.
In single player Flareon will struggle in the Elite Four due to the prevalence of Water and Rock Types. Jolteon does well overall with Thunder Bolt and Double Kick. Vaporeon's Blizzard is excellent against Lance.

In summary, the only Pokemon I can think of that Flareon matches up against particularly better than Jolteon or Vaporeon are Pokemon that are weak to Fire, which is a niche better fulfilled by Moltres, as opposed to the unique niches that Jolteon and Vaporeon possess.
You can use any of the three to great effect, but it seems unrealistic to me to claim that Flareon is stronger than the other two.
My favorite of the three is Flareon, by the way.
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>>11478668
>All of this is of course in the context of multiplayer.
So who gives a shit? We're talking about RPG choices, not online battling.
>which is a niche better fulfilled by Moltres
You get moltres right before the elite 4, you can get flareon before the 4th gym.
>but it seems unrealistic to me to claim that Flareon is stronger than the other two.
no one said this.
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>>11478668
NTA, but you're a retard literally arguing with no one.
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>>11478668
Am I misremembering? Dont Eeveelutions never learn any moves on their own? Every move you teach them has to be through HMs/TMs, right? Thats a no go for me, I have a type of autism that only allows me to use the moves that pokemon learn naturally through leveling. I consider using HMs/TMs to be cheating.
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>>11479394
Eeveelutions definitely learn moves of their own, mate. That's an easy one to confirm.
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>>11476598
The fossils being revived at a low level in FR/LGis one of the shitty changes they made that misses the point of the original game design. Reviving at level 30 makes the fossils very easy to work into a team by that time. In the Gen 3 remakes, there's almost no chance people will se them.
Even with the QoL improvements in FRLG, I feel like it's less versatile with Pokemon choices because of things like that. I'd like a romhack with Gen 1 level and Pokemon distribution.
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>>11479394
5 seconds of checking Serebii would've shown you're wrong.
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>>11479771
NO, THEY NEED TO BE LOW LEVEL SO I CAN MINMAX THEIR EV TRAINING
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>>11479394
>I consider using HMs/TMs to be cheating.
So what, you never beat Surge or Erika and just call it a day 4 gym leaders down?
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>>11478529
Post your RBY elo.
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>>11479801
nobody ev trains ingame especially with random iv shitmon
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>>11480458
Are you some sort of noob? EV training is easy and takes no time, yet yields incredible results. This is especially true if you are breeding excellent Pokemon on your main game and sending the eggs to new games. Even if you aren't, EV training is still important in order to make the most put if the Battle Frontier.
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>>11479295
The post I was responding to made me curious enough to see if I could work out the answer. I was mostly arguing against myself.
I really enjoy in-depth analysis of RPGs, especially Pokemon. I once researched and wrote a whole guide for RGBY which I've never published just because I thought it was fun to make.
If you dislike my posts and don't want to see them, there's a blue triangle at the top of them you can click on to hide them.
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>>11480576
>EV training is easy and takes no time, yet yields incredible results.
The only time this is 'necessary' outside of the postgame is if you're using an absolute fucking shitmon like Sunflora.
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>>11480646
Fair, but maybe frame your posts as hypothetical? And be less of a fag about saying to hide. Looking for max out put on a build is interesting. You made some good points, but made a lot of terrible ones. Like, when it was pointed out Moltres is a late game pick up vs getting flareon before Erika. 130 base atk is nothing to shuffle aside in gen 1. I do say that, not actually knowing how many low def pokemon you run into. Flareon is one of the strongest attackers in the game. He is the most boring choice for sure, since he gets no cool moves. Pin Missile and Acid Armor or neat and useful moves. Flareon gets.... Rage... oh, yea...
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>>11480458
Why is EV training even a thing? Why did they add these obscure mechanics that fly over the casual player head while at the same time driving autists crazy?
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>>11482181
evs and ivs were supposed to be hidden mechanics to make each pokemon unique stats-wise as you go through the game. Now of course we all know players aren't going to just settle for that especially as they get more into it the game, particularly pvp. It took generations for gf to finally openly acknowledge them even with all the stuff they kept adding under the hood. The curious thing is what made them choose the ev caps and what made them revamp them with even more caps in gen 3. I wonder if it was well thought out or just some coding thing since 255 evs (+63 total stats since it only works in divisions of 4) per stat seems like a weird number
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>>11482213
>I wonder if it was well thought out or just some coding thing since 255 evs
A single byte is 8 bits, or 8 sets of "0" or "1". This gives you 2^8, or 256 possible values.
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>>11482181
It was just a system put in place to make trained Pokemon stronger than otherwise identical wild ones, a beneficial representation of your bond. You were never supposed to know about how it works, but autists dissected it so it could be measured and exploited.
So now, instead of just being evidence of your time spent together, it's a solved mathematical formula with an objective best solution.
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>>11482181
Because in Gen 1 there was no hard cap and so you could get max ev on every stat with enough fighting. This meant 0 real variation between pokemon of the same level outside of IVs.
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>>11480656
So you obviously don't play in the Battle Frontier.
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>>11482272
there's already return, a move that more gets powerful on your friendship value, which fits way better for that. besides having the wrong nature can make your "bond" (more like genetics) mean jack shit, especially before physical/special split.
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>>11483245
So you'd rather showcasing a trainer's bond be limited to a single move and mechanic introduced in the sequel, rather than a trained monster simply being better?
That's retarded.
>nature
Nobody cares unless you have comp autism.
>phys/spec split
Trash and not retro.
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>>11482213
>>11482249
>>11482272
I get it now. With no shared cap I see the point.

>>11483245
Nature didn't exist in Generations 1 and 2.
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>play Pokemon Stadium with the transfer pak
>get rewarded with starters, fossil, hitmons and eevees
Stadium was fucking badass
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>have friends with the link cable
>get rewarded with starters, version exclusives, fossil, hitmons and eevees
having friends was fucking badass
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>>11481352
There's nothing hypothetical about my post. I checked everything I said in a damage calculator. Feel free to double check my work if you doubt it.
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>>11476715
Surf is right there before it learns Hydro Pump. Omastar is fine. And it’s not a bad use for Ice Beam / Blizzard TMs as well.
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>>11476874
Remember rock was good defensively in gen 1 because it resisted all the big normal damage that was around.
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>>11484451
I don't need to double check it, you're just plain wrong. You spewed a bunch of competitive stuff and not practical application in the game. So "hypothetically" if you were matched up against equal level pokemon, you'd be correct. That's not how someone actually plays the game though.
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>>11475004
Ammonites and nautiluses are cool, so this was an easy choice for me. I guess that Kabutops was better in Gen 1 because Slash was broken, but Omastar was better in the long run due to having better options with water moves.

I did level mine up, mainly because like >>11476364 this person, I'd mixed up my typing charts early on and thought that Omastar would be great for catching Zapdos. Needless to say, I learned very quickly that Water/Rock does not have an electric immunity. I also learned that Thunder had a 70% hit chance, which is why my fossil wasn't getting hit with the move half the time.



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