And suddenly, just like that, CRTs are completely obsolete. How's it feel, fellow emuchads?
>>11489680I want a CRT not a flatscreen. You can emulate it all perfectly and it won't change a thing.
>>11489683You're allowed to stay in the past while the world passes you by just as a wolf child can live in the woods and die at the ripe age of 8 instead of rejoining society. It won't change the fact that we can perfectly reproduce your antique box down to its most primitive signal. You've been vanquished and your world is conquered. My screen in its glorious flatness is more cathodic than you will ever be.
>>11489680Wrong.
how many times are we going to have this thread?anyway, every CRT looks different and I like how mine looks. I'm not going to buy a 240hz 4k OLED just to somewhat imitate someone's idea of what my CRT looks like
>>11489692Yeah, yeah, sure, sure. We all know you post this trash every time it gets archived because it gets replies.
>>11489680now fix black levels
>>11489692so fucking zased...
>>11489716Rolling scanline is not about emulating the look of a crt, you're thinking of a crt mask shader
>>11489692Hail to the big E, rizzfiends! Zoom!
>>11489680Useless unless it works with light gun games
>>11489680Has any anon tested this yet? These threads only have shit flinging and I'm curious about how close the replication you could get to a real crt.
>>11490141no one fucking cares about light gun games, they're been superceded by vr
>>11489680Does it help input lag? That's my main reason for keeping a 13" CRT around for 6th gen and back
>>11489947>Rolling scanline is not about emulating the look of a crtSo CRTs aren't suddenly completely obsolete?
>>11490169my 5 year old son bugs me to play henry explorers all the time.
>>11490178they are
>>11489947wrong, the slight flicker, smooth motion and scanline roll effect all contribute to the genuine crt experience, which is now fully reproducible on high refresh rate oled screens. i feel sorry for the dumbasses who shelled out hundreds of dollars for old sonys, but oh wait, i don't. *fortnite dances*
>>11490172No it makes lag a bit worse, and even though the edge lines do appear sharper, you must run the game with "sync to exact content framerate" turned off, and vsync turned on which both of those are just a no go for me. It also darkens the screen quite a bit. Even though the input lag of a monitor is cut down by high fps, the game is still running 60, basically its muliplying the same frame multiple times and just showing part of it. But, a good modern monitor can play 60 fps content with about 10 ms of input lag which really isn't bad considering most games and even most controllers have more than that. And of course there's run ahead, and virtual overclocking, and brooks boards etc. Modern high fps monitors are much more responsive than cheapo led tv's.
>>11490378>slight flickerprogressive scan on crt does not have any flicker
>>11489731Most crt black levels were shit, they were only ever good in the final years for high end consumer sets. No one had fresh BVM's. Go find me a set from before 2000 that isn't gray when its not on.
>>11490397Thanks anon. I've been a CRT enthusiast for a long time because of>input lagand>digital TVs picking and choosing which analog signals they'll accept and which ones they won't (maybe Gamecube will work but SNES won't using the same cable) instead of just taking the feed straight like analog TVs dobut newer-age gaming monitors are really good, really fluid (esp >144hz), and have such low input lag (<1.0ms) that I'm very pleased with them and no longer have any real complaints. It took a long time for flatscreens to catch up to CRT levels of performance but I'm happy with them.All my retro systems are stock and I just hook them up with composite or (for Atari) RF. Never saw the reason to go down the RGB purity path. Figure it's easier to just play old games the authentic lo-fi way or emulate and use a new gaming monitor for anything beyond that.
>posting the thread againWhy are you so obsessed with crtGODS that you'd do this instead of just talking about retro games? >>11490378I got all of my CRTs for free, but keep seething
>>11490142I did on 120 hz, as I mentioned before, I don't think the slight improvement of motion clarity is worth nor running the game on its exact framerate using freesync. You have to use v sync. You also have to run a windowed fullscreen, it darkens the screen, and it also flickers a bit. There is certainly more lag than with freesync/exact content selected. It maybe good in the future, on very high fps screens, but for now its near as enjoyable as the freesync option.
>>11490601*not near as enjoyable
What about lag though?
>>11489692>just as a wolf child can live in the woods and die at the ripe age of 8 instead of rejoining societyWhat the fuck are are you talking about. Clumsy as hell. 4/10. Don't even bother seeing me after class, I don't want to hear any more of your drivel.
>>11490280So if I like how an analog picture looks on my analog display, how have they been obsoleted?
>>11490671runahead
i really do think this is pretty cool, but after playing around with it, seems 120hz is really only just the bare minimum for it to function, not to feel good using it. i'm not really in the market for upgrading to a 240hz 4k oled monitor right now. maybe in a few years i'll look forward to catching back up to how this tech develops.
>>11489680the last thread about it this finally hits the bump limit and you faggots immediately start a new one thats completely identical.the fact CRT autism gets more engagement than anything else on this board tells you the level of autism we're dealing with here.truth nuke: games are the same no matter what kind of display youre using. a slight difference in visuals doesnt really matter and is down to individual preference. the CRT look is not inherently superior to raw pixels or emulated shaders and filters, its just different. all this CRT talk makes this board look like superifical graphics whores no better than /v/tards.
>>11491784what a useless post. but thanks for condescending down to those of us who actually have opinions.
>>11490204that's just not something you can emulate unless you're using some kind of viewer tracking system that shifts the parallax depending on viewer position
After extensive testing on my 240hz monitor I came out disappointed. Flicker is barely noticeable and brightness loss can be alleviated by raising monitor brightness. But banding and color fringing are just too much for it to be enjoyable.Fret not however, for I have found a much better solution for MPRT improvement. Lossless Scaling, LSFG 2.3 X4 frame generation. Motion clarity improvement is INSANE. You get some minor visual artifacts but nothing too serious. Also it only works for 60 fps games. You have to set Sync to content framerate ON in Retroarch but disable VRR in the monitor/driver. I shit you not this is the definitive way to play fast paced games, try it if you have a 240hz display.
>>paintings are obsoleted by photographs
god this made me remember how shitty my monitors are, I can't even really use it. >>11491784cut those guys from slack. they are basically right, for some games it doesn't matter so much but for many games, the difference on a CRT is substantial--it's just totally something you can get over. And in terms of lag, at the end of the day it comes down to a difference that is so infinitesimal that you have to "feel" it intuitively, and that "feeling" only comes with an extreme amount of exposure to that original experience. and for those small handfuls of games, those games you played to fucking pieces in the 80s or 90s or early 2000s, you'll notice. but only at first. It can totally be unlearned. at the end of the day it's all just software though, running on some kind of computer-type-deal. So for me the only real tragedies are games like Namco Quick & Crash which will eventually be relegated to museums and junkpiles and conventions and regional super-arcades, which won't last forever either. Even a game like OutRunners, which is such a joy to play in a sit-down 2P cab with all the bells and whistles--is just a few peripherals away to get something pretty close to the real thang. Anyway CRTs wont last forever. Shameful and sad but it's true.
>>11493293We're talking about one kind of TV being used to emulate another kind of TV. Don't be so insanely precious. By hack or horsepower, CRT emulation will be cracked. And it won't "replace" CRTs. But keep in mind that nothing is going to replace CRTs--it won't stop them from being gone someday.
>>11489680As an emulation fan... no, CRT shaders, or any software to replicate CRTs, will never truly replace a real CRT... for the people that care deeply about CRTs, if you just want the look, sure, for most people it gets the job done, it's just like emulation and hardware, real hardware will always be ideal and have it's place, but for most emulating is all they need.
>>11489683>I need the plastic in my hand or it's not the same somehow
>>11493652>it won't stop them from being gone someday.I think this is what makes me like CRT shaders the most, eventually CRTs will be lost more and more every year, and there aren't any new ones being made, enthusiasts will pay higher and higher prices for them, just like the retro console market, and there'll be no end to that, emulation, or in this case shaders, makes these things actually accessible to people in the hobby, it's great.
>>11495242You don't hold the CRT anon