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File: unnamed (9).jpg (138 KB, 374x512)
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Was it an immersive sim?
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>>11490797
I've only played the TurboGrafx version and Die Hard Arcade. Prefer the TurboGrafx though
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Immersive sims are first-person
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>>11490835
Camera perspective isn't a genre. Just like TPS and FPS are the same genre even though no one admits it.
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>>11490797
why does the cover look like that? it's kind of disturbing, reminds me of that tragedy
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>>11490929
Film is from the 1980's anon
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>>11490797
Die Hard is a Rhythm Game
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>>11490943
That doesn't matter though
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>>11490969
It's a Christmas game.
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>>11490797
I actually played this game this morning.

It's a great game that gives players freedom to explore the whole building.
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>>11490850
TPS is more annoying because your character is always in view. This is especially bad in horror games that zoom the camera in to deliberately restrict your view.
These facts alone make FPS a far better genre.
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No, and you shouldn't use words if you don't know what they mean. It's an action game.
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>>11490929
which one?
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>>11490943
>>11491343
https://youtu.be/VkSMSbFV_q0
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>>11491421
they really shouldn't be laughing at that
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>>11490850
Kind of hard to feel immersed in third person.
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>>11492597
Not at all. All the most deeply immersive games that give you a real feeling of presence within a world are third person, as third person cameras enable a wider variety of cinematographic technique to be employed.

First person games, and ones that you control with a mouse especially, have this awkward disconnect due to how you don't move or act the way a human with an actual head or neck does in them, and often have your hands just move with your line of sight, so this highlights how artificial the viewport is, in spite of trying to be the most direct replication of a human point of view.

It's more immersive to be presented something in a deliberate way that allows it to seem natural, then to try to (badly) replicate something you're very familiar with in a way that's clearly unnatural.
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>>11492597
Immersive Sims aren't exceptionally immersive, they're exceptionally interactive. It's a misnamed descriptor.
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>>11490850
Nah you can usually see around corners in third person. Changes the gameplay a decent bit.
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>>11490801
>Prefer the TurboGrafx though

would be a bit better without that level 3 maze
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File: die-hard-trilogy-1.jpg (457 KB, 1333x1026)
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I unironically enjoyed the Trilogy on PS1, even if all three parts were shitty games. They felt like the best we would get outside of stuff like Dynamite Cop, and they were fun if you got past the jank. It was like having a shitty 3d Robotron, a shitty time crisis, and a shitty Driver all staring johnny boy himself.
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>>11492632
>>11492729
Thanks for telling me how I should feel.
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>>11490797
WHAT DOES THE COVER REMIND YOU OF?
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>>11490797
Yeah I could almost feel that glass on my bare feet
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>>11490797
You can call anything an immersive sim these days
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>>11493656
That's an unfair way to put it. It wasn't a collection of games in a sense like Super Mario All-Stars, in which case you could say "Mario 2 was shitty." All were part of a trilogy and meant to be played in whatever order you liked. Die Hard Trilogy was a fantastic game, really. One of a kind (or three of a kind) action classic.
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>>11497041
no it isn't, stop trolling
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>>11497041
Oh I mean shitty in an endearing way, as in I recognize they were very flawed, but they were built like other good games and carried a lot of their good qualities. They were fun as fuck, they just weren't quality.
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>>11497527
True, I get that. Despite there being better third person-, on-rails and driving games around the devs clearly went their own way in executing each game — they weren't aping popular games or genres. A lot of the jank and imperfections exist probably because of the engine limitations and all portions having been carved from the same wood. However, the awkward uniqueness of the Trilogy comes largely from its arcade and adventure design philosophy... it couldn't be turned into something that is Die Hard Arcade, nor could it live as a plot-heavy adventure game. The immersion is hidden somewhere in-between... lose all lives and that's it BUT survive longer by hoarding those steyr aug's for a more difficult level while playing safe with just the 9mm and a few well placed flash bangs.
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>>11497772
Yeah game engines weren't really as universal as they are now. I wouldn't be surprised if they set out to make the 3rd person shooter, then the rail shooter and/or the arcade racer were molded to fit the existing engine instead of being designed for it, likely with concessions being made to the first one to get them to work. There were a lot of absolute trash licensed games during that era especially, so it's always nice when there are good "bad" games that do well at their primary goal: being fun.



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