It feels weird to me how many people hate WoR and drop the game at that part. This is the best moment of FF6, from both a gameplay and plot perspective. Just because it doesn't happen linearly doesn't mean it's bad.Terra coping with being a woman, Setzer completely demoralized and stuck in the past, or Cyan pretending to be someone he isn't to give hope to an anonymous woman are among the best moments in the game or any jrpg ever. Also, the exploration and hidden content are peak FF, nothing matches them before or after 6.
World of Ruin? MORE LIKE WORLD OF ASSSSS.
>>11491963real niggas just pick up mog and umaro and go straight to kefka
>>11491963>It feels weird to me how many people hate WoR and drop the game at that part.and are these people in the room with you right now?
>>11492023I'm judging based on what I read from people sharing their opinions on /vr/, so I assume they are.
>>11492059People on here typically just call me a retard when suggesting the WoR was bad.
>>11492067but you are a retard
>>11491963Why would it feel weird? Personally I love it, but the game changes very suddenly both tonally and mechanically, so it's not particularly strange for people who enjoyed the more traditional story and linear structure of the early part better to resent the shift.
>>11492067I don't call retards to people who dislike WoR, but WoR being appreciated is a rarity in all my years on /vr/. And even on gamefaqs you see a lot of dislike for it:https://gamefaqs.gamespot.com/boards/562865-final-fantasy-vi/77164606https://gamefaqs.gamespot.com/boards/562865-final-fantasy-vi/74360752https://gamefaqs.gamespot.com/boards/562865-final-fantasy-vi/67300961>>11492092The game becomes dark, might be the darkest FF yet at that point, but it also allows to explore every character's story and motivation from a different angle, to drill into their real beings. It's not true the story stops once WoR begins, it becomes more personal and psychological. It also makes the character relate more to the world they are in.
>>11492092I don't understand how or why Gogo became a mimic in FF6 when he was a mime in FF5.
>>11492105What are you trying to say?
RPG villains always want to destroy or take over the world. Kefka actually does it.
>>11492230Not the first who managed to do it though. In Akuma Kun on Famicom the villain does it, and iirc in Famicom Jump 2 as well.
I've always felt that WoR kinda turns FF6 into SaGa-lite
>>11491963They dont like exploration, for them a game must hold their hand and Guide them though a series of cutscenes interrupted by mediocre combat.
I remember the first time I reached the WoR. I was practically speed-running my way through the game because I wanted to see what happened next, and was woefully under-leveled and lacking magic. I got filtered hard by Punababa or whatever that guy's name is when you go see Terra. Ended up having to spend most of my money on Superballs to take him out and still barely survived. Took me about 30 tries to beat the boss in Figaro Castle's basement.Wanting to avoid a repeat of that shit going into Kefka's Tower, I ended up camping out in the desert outside that one town where the Cactrot are and repeatedly fighting them until everyone had every spell. It took so long, the time counter maxed out. But having all healing spells, Quick, Pearl(Holy), and all the 3's on everyone capable of casting spells made the tower a cakewalk.I still say FF6 has the best ending to any RPG that I've ever seen.
>>11492754Your experience is similar to mine. However years of reading Nintendo Powers and other magazines spoiled the game for me and I knew it pretty much inside and out before I even played it.Regardless I grinded like crazy in the Dinosaur Forest. I got my characters up to the 60s, maybe even 70 before I went to Kefka's tower. Pretty much every character knew every spell. It was COMPLETELY unnecessary as I'd just abuse Vanish+Doom or Ultima. Still had a great time though.
>>11492754You know, I've gotten so good at making FF6 an absolute cakewalk (not a brag btw, anyone can do this just by reading the right FAQs) that I often forget how the game can fuck you if you go in blind with absolutely no idea what you're doing, and this being an RPG, the solution most people grasp for is to grind (either for levels, spells, or both), which then results in the game losing any semblance of challenge. Turns out the game gives you ample options to get past obstacles even when you're underleveled, usually involving equipment. You just gotta explore them.
>>11491963As a kid it blew my mind that Terra was completely optional in the WoR. The former main protagonist of the game and the one you started the plot with and you could play the entire second half and finish the game without meeting her again
>>11491963i though ff6 was boring and extremely disappointing after playing ff5 so i dropped it way before the World of Ruin, but im thinking of giving the game another try since its been years and im getting in the mood for an jrpg
>>11493190In all fairness, 6 approach to gameplay is very different to 5. 5 Gives you all that freedom to customize your characters while putting your party on rails, though like old FF it does a good job at hiding it. Whereas 6 removes that freedom to customize them but in WoR it becomes similar to Dragon Quest 3 where, after obtaining the ship, is up to you how to proceed. In that sense, it's one of the most open FF ever. It did openness way better than many open worlds.
WoR is pretty boring on a replay. They totally lose control of difficulty by going nonlinear in that system so it's all mindlessly easy and if you know basically where people are (or at least a few you care about) there's no investigation element where you're happy to find each guy again.I think it's basically "worth it" for how impactful it is on your original playthrough but I can see why people would set it down and never get back in.
>>11493254Yeah, if there's one criticism of the WoR I have, it's this. Due to the fact that you can tackle almost any quest in whatever order (with some exceptions, such as needing to do Owzer's House before being able to go to Ebot's Rock, or having to do Mt. Zozo before going into Cyan's Dream), they all for the most part have a similar level of difficulty to account for that, and after doing a few of them, they just get progressively easier and easier as you accumulate both levels and high-tier equipment found within the dungons.Now, there's a couple dungeons, such as the Phoenix Cave and Fanatics' Tower, that are clearly meant to be done later in the game than the other quests, but if you know what you're doing, you can render them manageable. I'd say the toughest one for sure is the Fanatics' Tower - it's not an easy dungeon to tackle without some preparation, even on a replay. That is assuming you don't get Mog ASAP and cheese all the dungeons and raid all the loot with the Moogle Charm, of course, which basically enables God mode on your party.But yeah, no first time player is going to know to do all that shit unless they're following an FAQ to the letter, so I suppose the WoR is fine as is for them. For experienced players, though, there's really nothing to do other than playing self-imposed challenge runs.
>>11492906>challenge>in an RPGIf anything, my under-leveled adventure through FF6 taught me that challenge in an RPG is just hoping for good RNG. Fighting the sandworm thing in the desert where Cactrot is, is a matter of RNG. IF you can't wipe it in four turns, and IF it does sneeze on all four turns, then you will lose. If it doesn't do consecutive sneezes, then you have more time. If you can wipe it in less than 4 turns, then you always win. If your attacks miss, higher odds of losing. There is no special trick to keep it from sneezing, and jumping will only protect you temporarily. All you can do is do damage fast enough, or have RNG on your side.Wizardry 4 is considered one of the hardest RPGs of all time, and 99% of the challenge is RNG. If you encounter X many hero parties before reaching the next spawning circle, then you die. If your summoned monsters do their best attacks, then you clear that hero party easy, otherwise you lose 1/3rd of your team and now have even less chances of reaching the next circle. Going through a spinner-heavy area is just hoping the RNG gods smile on you and let you through before Trebor catches up to you. Even knowing exactly what to do, even having maps and a walkthrough in front of you, your progress is entirely dependent on getting good RNG.
>>11492082Celes is a honorary elf.
>>11492102Almost everyone's story is about the depression they all fell under after failing to save the world, their personal reasons for wanting to in the first place, and how they tried to cope with their failures. Its kinda profound when you think about how some people fell back onto old routines, became obsessed with specific ideals or traumas, or just straight up broke as human beings. Some were definitely better done than others, but its one of the things that always stuck with me the most about WoR. Everyone fucking choked and the entire world suffered for it, while they try to come to terms with the fact the consequences of their failure can never be undone. It felt almost Berserk inspired in a way.
>>11492092Based Edgar.Figaro bros are chads.
>>11493779That is sometimes the case, I'll not deny it, but I'd say it's not the only type of challenge in an RPG. Some enemies and bosses derive their challenge from having certain attributes and attacks that require preparation and coming into battle with a certain strategy to either not die or to damage them at all. One could say that's closer to solving a puzzle, but at least to me, when you do solve it and execute the strategy near-flawlessly, it's extremely satisfying.Just as an example, I've been playing a New Game+ of FF6 T-Edition, which is a far harder version of FF6 (at least in the WoR). Since I've beaten it already and a NG+ starts you out with all the items and equipment you had but resets your levels, I decided to see how far I could get with the lowest possible levels. I actually managed to get through most of the WoR at around level 15 thanks to having access to the best equipment from the beginning, though at one point I felt had to power up to around level 30 purely because I didn't have enough HP to survive Goddess's Quasar spell, until I noticed, after multiple failures, that she only casted it as a counter to certain attacks. So once I figured out what attacks were causing her to cast it and what equips I needed to protect against her other attacks, I just attacked her through other means, and I won the battle. Then I faced the most powerful in the game (second only to Kefka), and this one casts Ultima and there's no surviving that at such low levels, and no reliable Life 3 spell either. And then I noticed if I dealt damage fast enough, she goes forever without casting Ultima, unless there was a lull in the action, and then she'd cast it. So I figured I just had to go balls to the fucking wall and just blast her with my strongest spells and attacks relentlessly, having only one dude be on standby to use Elixirs and Ethers. It worked, and I beat her at level 31, when you're meant to win at level 60+.
>>11493856Anyway, my point is, those bosses were fucking challenging, but the challenge was based not on praying for good RNG (though good RNG did help vis a vis Gau doing the desired Rage move rather than just attacking), but on figuring out precisely what their deal was, which required failing over and over until I realized what was causing me to fail, and it turns out it was very rarely a lack of levels. And even once I figured out the strategy, I still had to be on point and actually execute, making sure to not fuck up or do things prematurely. So beating the bosses didn't feel like I won through luck, but through close observation, strategy and the execution thereof.
>>11491992>Not power leveling on the Lethe and taking out Kefka with just Celes, Edgar and Setzer
>>11491963Anyone who doesn't appreciate the WoR has a pea brain.
>>11491963World of Ruin should have been a 3 way party split scenario
Other Final Fantasy's talk about the light of hope saving the world, like the onion kids in 3, the moon prophecy in 4, but 6 allows you to really feel that moment of hope come alive, and it's the second that Searching For Friends starts playing. https://www.youtube.com/watch?v=XEO7RCD7jVg
>>11493838>Its kinda profound when you think about how some people fell back onto old routines, became obsessed with specific ideals or traumas, or just straight up broke as human beings.Yes. In fact it takes some guts for a safe jrpg like Final Fantasy is to do that. Almost every protagonist lost their minds, save for Sabin and Shadow. And normal citizens reminiscence of the good old days before the destruction. This is what makes the game feel better than an open world. Wherever you go, there is something that will feel relevant to you.
>>11495065I would argue Shadow was already broken, and he just lost his chance at getting his psyche back. Even at the ending of WoB he tries to self sacrifice as a last ditch effort, and only narrowly survives. You could argue the only reason he even tried to catch up in time was because he saw it as another opportunity to regroup and try again, knowing that remaining alive is the only way he'll get another chance. Finding all of the scenes of his backstory gives him more depth as well, just that he's always been in the WoD for years before anyone.Sabin is an interesting one as well, because he goes back to being a simple minded hero. He grew up that way under Duncan, and always just used his strengths for kindness when he could, not thinking about any of the political issues of Figaro or the Empire. He goes right back to it in the WoD, even in OP he's holding up an entire goddamn mansion just because there's someone still inside. He doesn't even have a plan for how to get them out and knows he could get crushed in the process, but he just does it anyway without regarding his own life. You could make a case he's saying that if he can't save them, he doesn't deserve to live either. Honestly I feel like a lot of people don't go to deep into his story since he presents as not being terribly bright or clever.But yeah like you said, being able to see how the rest of the world has been adapting to the new world, and trying to keep as much of the old as they can felt so strange to see at the time. Even in the future in Chrono Trigger they had to be taught that lesson to eventually try to regrow, while in WoR you got to see how different groups of people tried and/or failed at it.
>>11495352>I would argue Shadow was already broken, and he just lost his chance at getting his psyche back. Even at the ending of WoB he tries to self sacrifice as a last ditch effort, and only narrowly survives. You could argue the only reason he even tried to catch up in time was because he saw it as another opportunity to regroup and try again, knowing that remaining alive is the only way he'll get another chance. Finding all of the scenes of his backstory gives him more depth as well, just that he's always been in the WoD for years before anyone.You are right, even at the end he ends up sacrificing himself. He was broken from the very beginning.>Honestly I feel like a lot of people don't go to deep into his story since he presents as not being terribly bright or clever.He is the one that finds redemption early on and his role is being a point of sanity after Celes dramatic happenings in the isle with Cid. Sabin denying the crown is denying his responsibility, but once he chose coming out of his isolation, he grows up and stops hiding from reality. He snapped out early, this is why he can act heroic in the WoR and is Celes's first partner, to give the player hope.>Even in the future in Chrono Trigger they had to be taught that lesson to eventually try to regrow, while in WoR you got to see how different groups of people tried and/or failed at it.In an alternate timeline, Nintendo released the cd rom addon and FF6's world was expanded to give a more nuanced view of how every location adapted to this new crushing reality.
>>11492082nice bulge
>>11491963I've only ever seen people in the last decade bitch about the WoR, for a long time it was looked at as one of the best executed parts of any JRPG. I guess kids that grew up with gen 7 games with extreme hand holding are getting around to playing FF6 and are confused by it's non-linear second half. God save them if they try to play something like Romancing Saga 2 or Frontier.
>>11497109I feel old when now people whine about gen 7ers.
>>11497109>God save them if they try to play something like Romancing Saga 2 or Frontier.the level scaling is gonna wreck them first
>>11491963I like the WoR, but i have to admit that is pretty easy to get broken gear by just exploring, trivializing the rest of the game.
>>11497162I mean, on your first playthrough, assuming you're playing blind, you may not get all of it, and even if you do, you're not likely to grasp just how broken said gear is. Only some of it, such as the Illumina and Paladin Shield, immediately conveys the fact that it's amazing, but others such as the Force Armor and Force Shield are only broken because of how they combine together with other gear to give you top-tier defensive capabilities. Most people are probably more likely to end up equipping more mid-high tier gear such as the Genji Armor simply because Optimize auto-equips it due to its higher Defense stat.
what are some game breaking or easy stuff to get in WoR? I am playing through it now and have already half the cast. I haven't finished this game in Over 25 years+
>>11497362Which version are you playing? If the original SNES version, you want anything that gives your characters MBlock, as in that version that stat covers both physical and magical evasion due to a bug, and maxing it (which means getting it to 128 or thereabouts) makes your characters invulnerable to most attacks in the game. However, the only characters who can max it or nearly max it naturally (i.e. without a Merit Award that lets them equip gear they otherwise cannot use) are Terra, Locke, Edgar, Celes, Relm, Strago and Gogo. Gear to look for that raise MBlock includes the Enhancer Sword, the Magus Rod, Aegis and Force Shields, Bard's Hat, Mystery Veil, Cat Hood, Force Armor, Tao Robe, and White Cape.If you're playing versions after the GBA version, this no longer applies, as physical evasion is now properly handled by the Evasion stat. It's still possible to max out both evasion stats, but it requires the Lightbringer sword or possibly even two of them. It's still handy to max out one of the stats if you can do so without compromising either your physical or magical defenses without doing so, though. Shadow in particular benefits here, as he can max out physical Evasion, making him invulnerable to all physical attacks (except Tentacle IIRC).
>>11497236I have never used the "optimize" option in any RPG.
>>11497443I did when I was a clueless kid, but stopped using it when I later replayed it and realized it kept giving shitty weapons like the Gradeus to my mages simply because they had higher attack power compared to, say, the Magus Rod.
>>11497442I'm playing the SNES version. Is there a good website that shows the location of every gear with links and whatnot?
>>11498995https://www.cavesofnarshe.com/ff6/?ff6mode=snesShould have everything you need.
>>11491963As a kid I had no idea what to do. Even the WoL was difficult for me to complete.
>>11493779Honestly sounds like a skill issue, not baiting