[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


Did this actually have game breaking bug/s or were people just too 'fancy' to play Ocarina and MM on Gamecoob?
>>
>>11492240
>Did this actually have game breaking bugs
I never hit any
>>
Majora's Mask is prone to seemingly random crashing and wiping the save you're playing on in the process.
Playing on a Wii instead of a Gamecube makes it slightly less prone to crashing, but it's still bad.
>>
I prefer seeing Ganondorf spit out red blood and Gorons praying to Allah
>>
I don't remember.
But I do own that, after finding it on clearance in a Gamestop store 20 years ago. It's the only reason I've played Majora's Mask (I don't care for that game).
>>
>>11492240
Majora's Mask was buggy and the sound was messed up, but I don't remember it ever crashing on me...maybe it did a few times, but the trashed sound is what I remember.
>>
>>11492240
MM's a shit show on here. it feels like a slideshow half the time
>>
>>11492240
Yeah it crashes all the time.
Used to borrow my friends copy. Majora is especially bad for random crashes.
>>
>>11492445
>wiping the save you're playing on in the process.
are certain memory cards better for this than others or is it fairly uniform?
>>
>>11492739
The memory card has nothing to do with it. The other save files on the card, including the other one for Majora's Mask are untouched. It just means that instead of two save files, you effectively only have one as you'll want to copy to the other slot every time you save.
>>
>>11492240
I never experienced Majora's Mask crashing, but I remember it lagging way more than the N64 version.
Ocarina of Time played pretty well from what I remember, however there is some altered content/censorship.
>>
>>11492240
I had both this, and the disc that just had OoT and Master Quest on it that came with Wind Waker pre-orders. Ocarina played fine on both of them, but MM was pretty janky. I remember a lot of frame rate issues, and it crashed on me once and I lost all interest in every trying to play it again.

I remember watching a charity stream of some college dudes who were trying to beat all the 3D Zeldas in a single weekend (just OoT, MM, and WW at the time) and they got fucked hardcore because the gamecube version of MM kept crashing on them.
>>
>>11492240
Didn't the game literally warn you on the box that MM is heavily prone to glitches?
>>
>>11492240
As others have said, OoT was fine on it, but MM wasn't. It had more framerate drops than on real hardware, sound glitches (which the game actually warns you about on the initial loading screen), and random crashes. The last one is particularly bad because of how MM's save system works. If OoT had been the one with the issue, it'd have been bad still, but you could at least save every couple of minutes or whatever and so not lose very much progress to a crash. You can't do that on MM, so unless they happen right upon starting a gameplay session, any crash is pretty catastrophic.
>>
>>11492829
>I remember watching a charity stream of some college dudes who were trying to beat all the 3D Zeldas in a single weekend (just OoT, MM, and WW at the time) and they got fucked hardcore because the gamecube version of MM kept crashing on them.
hah, I was watching that exact same stream. I forget what service it was on, but I used to browse and randomly catch people streaming video games, sometimes speedrun/world record attempts.

Twilight Princess was a part of their marathon, too. They decided to give up on MM because one of the crashes wiped their data, so they moved onto Wind Waker, and never even started TP.
>>
>>11492240
well i have it and MM froze on me once.
>>
it was very good
>>
>>11492834
It's at the front of the manual, but doesn't mention crashes.
>This Nintedo GameCube software is a collection of titles originally developed for other Nintendo Systems. Because of the process of transferring software from Game Paks to a Game Disc, you may experience slight sound irregularities or brief pauses during which the Game Disc loads data. Such instances are normal and do not indicate defective software or hardware. If you notice such irregularities, wait for the game to finish loading and continue playing.

A similar warning was in the OoT/MQ manual.
>This Nintedo GameCube game is a port of a game previously released on an N64® Game Pak. Because of the transfer process from Game Pak to Game Disc, you may experience brief moments where the Game Disc pauses to load. These pauses are normal and not indicative of defective software. When this occurs, wait for the game to finish loading and continue playing.
>>
I played OoT on it, it's mostly fine but aiming was super fucky. Like weird dead zones so you push the stick a little more then suddenly it jerks in that direction. Really frustrating during those rupee shooting games.
>>
>>11492240
The fact they gave this out for free was nuts. LttP probably would have been on the disc too provided they weren't trying to sell the GBA port.
>>
>>11492240
OOT works just fine, i've tried 3 times to play MM over the years on GC and it just crashes every time i get the goron mask.
>>
>>11492240
I remember I couldn't get all the heart pieces in one playthrough of OoT.
>>
OoT is perfectly fine and a good way to play the game. MM runs like ass and is prone to crashing because the emulator was clearly designed only for OoT.
>>
>>11493480
They thankfully fixed it for the Wii VC, but lack of rumble is lame.
>>
>>11492908
>>11492834
>We're going to half-ass this promotional port guise and it's going to look like shit and very unprofessional but it's totally normal!!
>>
>>11492937
>The fact they gave this out for free was nuts
This is the case with any company trying hard to garner good will and convert customers to buy a console. GC had so much soul and Switch just sucks in comparison.
>>
>>11493820
I don't think it's lost on people that Nintendo only does things like this when they're getting their shit kicked in. The moment they attain success, though, they go full evil corporate bastards.
>>
>>11492240

Just google this shit...
>>
>>11493820
The GC sucked ass.
>>
>>11493484
It's not a port, it's emulation.
>>
>>11492449
Come on, mate. The Gorons aren't praying to Allah. They're locked up in cages. Ganondorf and his forces (Volvagia) clearly has control of the temple when Link steps in. If you hadn't noticed, every single area during adult Link's time is straight up wrecked. The temples are no different. Get your shit straight.
>>
>>11494125
I think he meant the Gerudo. OoT 1.2+ censored the blood and removed the middle eastern aesthetic from the Gerudo areas. If you didn't play 1.0 or 1.1, never mind the 3ds trash, you never played the game as it was intended
>>
>>11492445
I seriously must have lucked out with MM, I never had any crashing or save wiping in this version, just shitty framerate at times.
>>
>>11494169
>If you didn't play 1.0 or 1.1, never mind the 3ds trash, you never played the game as it was intended
I wish it was possible to do this in emulation. You can choose to play the earlier game versions but there are timing issues which affect cutscenes- the ending one gets really badly out of sync.
>>
>>11494174
That ending cutscene bug really is pretty infuriating, but thankfully that's the only problem with emulating the game.
>>
>>11492445
Mine crashed a few times on a play through. Usually on level transition from Termina Field to Clock Town. Never had a save wipe though
>>
>>11494169
Yes, of course the Gerudo are moon god worshippers just like Hylians are Christians. This is basically canon.
>>
>>11493483
I wouldn't say totally fixed. The sound was still somewhat out of sync on Wii, especially on the cutscene where the Giants catch the moon and it ends before the music hits its final part to emphasize the catch.
>>
>>11494169
The song with the Islamic prayer was in the fire temple though, for the Gerudo they only changed their crescent moon icon
>>
>>11494565
both Gerudo and Hylians have goddesses and the Gerudo goddess is implied to be Din
>>
never got why the emulation of MM was so much worse than OOT's in this
>>
>>11492240
Literally every Zelda port is a shit port. Nintendo is incompetent. Emulate the original versions.
>>
>>11494631
Majora's Mask is an Expansion Pak game
>>
>>11494634
The NSO version of OoT has better emulation than any third-party emulator out there since it actually handles cutscene timing properly. It was pretty shit when it first released but they've since updated their emulator and it works great now.
>>
File: llg9k672fh6z[1].jpg (807 KB, 4032x2268)
807 KB
807 KB JPG
The GameCube version of Majora's Mask soured me to that game for so long. I never played it on N64 because the advertising campaign was too focused on promoting a strict time limit to beat the game, and not the central time loop mechanic, it scared me off.
https://youtu.be/Niwnnri4kyU
On GameCube? Shoddy performance tainted the game feel, but the random freezes during gameplay (not even between loading zones) were unacceptable in a game that doesn't let you save at your convenience. I remember it randomly freezing just spike rolling through Termina field with Goron Link, and dropping the game there.
I eventually played through the game on the Wii U VC release, and had a much better time for it.

>>11494631
I'd like an answer to that myself, the recently completed MM decompilation might help shed some light on that.

The most obvious thing would be that Majora's Mask was an Expansion Pak title, though MM I recall also has some special tricks like microcode for lighting effects, and using the RAM's "9th bit" for the lens of truth masking effect.
https://www.youtube.com/watch?v=DotEVFFv-tk
N64's 9th bit in RAM is usually untouched by CPU and reserved for GPU for things like Z-buffer and anti-aliasing. Although the physical RAM is 4.5MB (9MB with Expansion Pak), most of the system can only access 4MB (8MB).
https://www.copetti.org/writings/consoles/nintendo-64/

You know, it'd be pretty funny if the MM decomp was used to port the game to GameCube properly.
>>
File: 1633095521984.jpg (50 KB, 536x550)
50 KB
50 KB JPG
>>11494657
Do tendies unironically believe this?
>>
File: m mm, m nnm.jpg (16 KB, 114x127)
16 KB
16 KB JPG
>>11494657
>The NSO version of OoT has better emulation than any third-party emulator
you've got to be fucking kidding me
>>
>>11494672
>>11494683
Watch the ending cutscene on your third-party emulator of choice and then compare it to the ending cutscene here: https://youtu.be/GmxkUNP-Xv0?si=7QuF0dEDSnnPhMrn&t=63610
You'll see it desync on your emulator. There are literally no emulators at the moment that have accurate enough timings to address this.
>>
>>11494694
No, it’ll work fine.
>>
>>11494698
No it won't, and you're unable to prove your statement because it's impossible. Ares and Simple64 are the most accurate emulators out there and they're still working on timing issues including this. N64 emulation has achieved a lot recently but it's mostly with graphics rendering, not cycle/timing accuracy. That's the next obstacle to clear.
>>
>>11494703
No, it’ll work fine.
>>
>>11494703
You're aware that the NSO releases make use of Lua scripting and per-game hacks to fix problems in emulation, rather than fixing the emulation?

Accurate emulation is usually costly, all emulation development has to balance accuracy and performance somehow.
The cutscene timing in MM was timed around the performance shortfalls of the original hardware, calibrated around when the slowdown would occur.
N64 NSO releases usually provide enhancements like resolution boosts and boosted performance, so the hacks are necessary to get timings right.
>>
>>11494803
Don’t talk to him, he’s stupid.
>>
can confirm that MM crashed on me multiple times. OOT the only thing that ever happened was a sound glitch on the great fairy fountain.
>>
>>11494694
i have no horse in this race, but the issue here is that you've only proven the NSO version has better timing in one cutscene. that doesn't mean there aren't other problems.
>>
I turned the volume on my TV all the way down one night to play this version of MM but I could still hear rupees being picked up. Spooky.
>>
>>11492445
That's N64 too
>>
>>11493484
It's emulated, that's how we got roms for Master quest back then. It was dumped off of discs.
>>
>>11493820
That isn't the reason they gave this away for free.
>>
>>11495535
Works on my machine
>>
>>11495535
No. MM never had any problems on the N64.
>>
bad luck
>>
>>11492925
Would that be a software issue or a hardware (Gamecube controller stick) issue?
>>
>>11494169
>>11494618
Do you think Nintendo changed it because they remembered how that guy who translated The Satanic verses into Japanese got stabbed to death and panicked?
>>
>>11494803
>NSO releases make use of Lua scripting and per-game hacks to fix problems in emulation
wish emudevs would do this in the meantime
>>
>>11498257
apart from the controversy, the chants about mohammed and allah are so out of place in a volcano where gorons are about to be fed to a dragon
>>
I finished Ocarina on the pal version of this without issues. Majora's Mask was a different story.
>>
File: MM.jpg (1.02 MB, 1326x2040)
1.02 MB
1.02 MB JPG
>>11492240
>Did this actually have game breaking bug/s
not especially but if the disc was scratched badly enough they would have even more issues
i had 2x playthroughs of MM get fucked on because of this
i wont start a 3rd time
i have the n64 cart and will play through on that instead

>GC vs n64
what are the actual differences anon???
>>
>>11498416
Doesn't the Earth weigh more than the moon?
>>
Yeah MM was prone to crashing, but OoT only had sound bugs. I used to exclusively replay it on the Gamecube and my Wii because my parents would always donate my old console when they got me a new one. It didn’t crash that frequently, but it was always in the back of my mind and was a real fucking ball kicker if you were deep into a cycle or dungeon when it crashed. I’ve had full playthroughs with no crashes and some with multiple. I just replay the N64 one now that i’ve gotten it again.
>>
>>11498549
One is implied to be metaphorical, mr autismo
>>
>>11498416
>more 9/11 predictive programming
>>
>>11498258
No, fuck that. That kind of thing had its place back when everyone had shitty slow hardware that couldn't handle proper emulation, but relying on such crutches just makes it so the real issue is never addressed. It's part of the reason N64 emulation took so long to become decent - the HLE and per-game fixes approach worked good enough for many of the most popular games, so people became complacent and emulator development stagnated for close to a decade.
>>
Sclice
>>
>>11498252
i had the same problem and if i had to guess it's because of the implementation, where gc stick inputs were converted linearly into n64 stick inputs and it wasn't a good match. this is just supposition, though. i haven't tried playing the gamecube rom on an n64, but my intuition says it would control better
>>
>>11498282
Not really that out of place. Muslims burn infidels alive all the time. Hindu Kali chants for that temple of doom vibe would have worked as well
>>
>>11494657
The NSO version isn't even as good as the Wii VC version.
They actively regressed.
>>
Except for the lag when you open the menu they're better than on N64 because they run at 640x480.
>>
>>11499556
Correction: my disc only had OoT/MQ. Dunno about MM.
>>
File: 1254193570005.png (1.24 MB, 1680x1050)
1.24 MB
1.24 MB PNG
>>11492240
>>11492445
>>11498708
MM on the GameCube crashes because the rumble pak emulation is broken. If the game has to generate two sources of rumble at the same time, like when the moon is getting closer on day 3 and the world randomly rumbles + rolling and bonking into a wall causing a rumble, then it crashes. This is why everyone back in the day said to disable the rumble before booting the game to mitigate crashes. If you own the collector's edition, feel free to load it up and try it out.

Other than that, there's four major differences with the GameCube version. The first is that the aiming is way too sensitive, only the N64 and 3DS versions have decent aiming. That's because of how the N64's analog stick worked, it's non-linear in how it calculates the input. The second is that the game is rendered at double the resolution. The third is that it has a constant framerate and doesn't lag. The Ganon transformation cutscene desyncs from the music because of this. There might be other desyncs but the Ganon one is the most obvious because of how laggy it is on the N64 and how closely tied to the music it is. The fourth is that the ROM for OoT is based on 1.2, but has one more change to it. The Gerudo symbol is General Onyx's from Oracle of Seasons instead of the crescent star and moon.

>>11499563
That's a different disc. Collector's Edition came with GameCubes during a certain period. OoT/MQ came as a pre-order bonus with Wind Waker. The version of OoT and the emulator is the same across both discs, so there's no difference between them.
>>
>>11499634
All the most discernible desyncs seem to be during the end of the game. For me, the most egregious one is during the ending sequence, when everyone is at Lon Lon Ranch partying. It desyncs BADLY. Malon starts singing well before she comes on screen, and then she's shown singing but she's not actually making any noise. And the crescendo near the end of the bit where the Sages appear is also woefully timed, and the whole thing ends prematurely. Just terrible all around. No emulator gets it right, either, except apparently the NSO version, but they may have done some game-specific manipulation to get it to work somehow.
>>
Good luck, I guess
>>
>>11499675
https://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Version_Differences#GameCube
OoT's end cutscene is straight up a video file in the gamecube version
>>
>>11492240
Duh NEENTendough ShitCuube.
>>
>>11499837
Seems like the logical way to do it
>>
>>11500113
read the article to see why it isn't



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.