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File: DonkeyKong64CoverArt.jpg (90 KB, 350x256)
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Whats wrong with it again?
>>
Kong specific colored bananas was a little too much. Everything else is okay though.
Except for beaver bother, the race with the beetle, and that shitass race with that fucking rabbit.
>>
Too much content
>>
>forced to play as literal who monkeys
>collect garbage all day
sounds like that thing all the zoomers play nowadays: genshin impact
>>
>>11493998
This single handedly killed my love for 3D platformers.
>>
>>11493998
Genuinely nothing comes to mind, it's the greatest title in it's genre (specifically 5th gen collectathon 3D platformers). Even after exhaustive revisits of sm64, cbfd, banjo1, tooie, crash 1-3, and spyro 1-3, I'm always more excited to replay this one more than the others.
While many insist that quality of life changes like a "tag anywhere" feature would improve the game I'd argue it'd be a great impediment on how the game goes about becoming more challenging. If you had the liberty of switching kongs up to 2 or 3 times to grab colored bananas, blue prints, banana coins, or golden bananas then that challenge is essentially lost. Moreover, liberal use of the tag barrel doesn't constitute padding or elongation of time spent in the single player campaign because YOU have the choice of which of the 201 golden bananas you want to get because you only need 100 to fight K Rool.
In terms of 101%? Still no complaints. The whole thing is a blast to play despite universal annoyances like the rabbit/beetle races, the beaver bother minigame, and a few other golden bananas, but to me it's totally negligible. PLUS the best thing about this game is that you could tell that everyone at rare loved making it (dk rap, gag reel, idle animations, sound effects, the soundtrack, etc).
So yeah, typical contemporary critical subversion of a classic game to fit in with "modern" sensibilities.
>>
I haven't played this since '00. I remember enjoying it but I can't remember much. The boxing match felt climactic. I always was excited to play it.
The multiplayer was okay, you could squeeze in a few rounds with the lads before switching to goldeneye.
>>
>>11493998
If you leave it on pause for over 30 hours, it crashes.
>>
>>11493998
It forces me to 100% it
>>
>>11493998
HES FINALLY HERE
AND CUMMIN IN YOU
>>
>>11493998
It was the epitome of "shovelware", a substandard game with a marketing push and a premium license.
>>
>>11494210
It's not shovelware, obviously a lot of effort was put into it. The problem is the effort went towards all the doodads you had to collect and nitnoid tasks you had to perform rather than making any of it actually fun. If it's the epitome of anything it's "quantity over quality."
>>
>>11493998
>Go to place X
>See thing you don't have the right monkey for
>Travel to barrel and change monkey
>Travel back to place X
>Do the thing
>Repeat ad infinitum
>>
>>11493998
>no style
>no grace
>funny face
https://www.youtube.com/watch?v=YH_rU7rwc0o
>>
>>11493998
collectibles with no purpose to call it content
>>
>>11494240
That's the entire 3D platforner philosophy. You have all these bells, whistles, huge worlds, and collectibles.

Contrast that with 2D platformers which might have 6 levels and hardly any pick ups. Not even saying 3D platforners are bad but they are about shallow bloat.
>>
Funny I just started playing this last night... why the fuck colored bananas that's racist
>>
>>11494210
That's not what shovelware means
>>
Convenient thread since I am current playing it, tried to play it as a kid but didn't get into it. First I want to just say I learned how to enjoy this game, but I will point out notable flaws, it's not meant to say the game is bad, though it could easily have improved with more focused game design.

>Gameplay
While character momentum is enjoyable, it feels like you are always fighting the camera, it never gets in the right position or the right angle, doing precise jumps is annoying and it always feels like your jump is not high or long enough, meanwhile navigating small spaces is always a mess, you are most likely always fall, this is very obvious when you are fighting against the toy boss with Tiny and instead of losing HP when falling they just bounce you back up because they knew from testing it was inevitable, fighting enemies is really annoying (even though they are super easy and most of the time don't do anything) and again the fact you have an ability that basically kills everything on screen proves they knew this

Bonus levels are gimmick, some are cool, others are mostly a chore, but it's fine this way.

>Level design and progression
Very basic for the most part, maps are really simple even compared to Mario 64, you are spending most of your time just moving from point A to point B and well this is very blatant by the fact they added banana teleporters everywhere, most levels won't require much platforming from you, just realizing you need to move from point A to point B and most of the time progression is just locked behind activating the right object with the right monkey, though there is no reason why those even need to be abilities to begin with, why even lock progression behind collecting medals and coins when you already lock progression behind golden bananas?
>>
>>11494779
>Collectibles
Having different bananas and coins for each monkey is just annoying, same way a lot of golden bananas didn't need to be monkey dependent, I honestly don't understand why we need to collect the blueprint, deliver the blueprint and then get a golden banana, why not just have 4 golden bananas each level? Or maybe no blueprint shit at all, just give the golden banana after killing the enemy.

Honestly the whole game design is a mess because they wanted to have 5 playable monkeys, most abilities could easily have been pushed to either DK or Diddy Kong, with two fucking characters you could easily fixed most issues with the game, especially if they worked similar to banjo kazooie and switching between them was just a button.
>>
>>11493998
It's not very fun.
>>
>>11493998
It's mostly a meme created by zoomers to get youtube views. While there was always a small cohort of haters, many or most people who actually played it have good memories of it and many love it.

>>11494779
You were going fine until your last paragraph. The maps are amazing, full of ingenuity. I don't know how you could say that. Play some more before you make more comments.
>>
>>11494247
Yeah, that's what killed it for me as a kid for sure. I just turned it off when I couldn't get to the next part and probably went back to playing dkc1,2,3 on snes.

I like DK64 because it looks nice and was the first game that came with my N64, but it would've been much better if they stuck with something more straight forward kind of like Mario 64.
>>
>>11493998

I really don't mind all of the collectibles at all. I don't think it's excessive. The only thing that bothers me is that they repeat the same kinda shitty banana barrel minigames over and over, and yeah, some of the gameplay is slightly bland. People hate on the game way too hard though. It's like a solid 8.3/10 for me. Strong soundtrack, great visuals and atmosphere. Ya, Banjo Kazooie is better but this isn't a bad game at all.
>>
Some stuff is outright nonsense game design, I am playing Fungi Forest and you enter the mill, activates some buttons to make it pull up the cage with the banana, sure so far you had to fight the place and the easy puzzle, but then it suddenly creates a guitar pad, you activate the pad and... it opens the cage... why? Like what is the point of making me walk for 30 more seconds to activate this guitar pod instead of just allowing me to collect the banana?
>>
>>11494680
Maybe not, but my definition of shovelware is a manufactured hit, taking a game that isn't quality and just pushing it on people.
>>
>>11493998
they said "h*ll" in the "rap" song
>>
>>11495651
Weird definition. It's called shovelware because it's a game that took little effort to make and was shoveled out the door to make a quick buck from clueless kids and parents.
>>
>>11495636
it's called SOUL, zoomoid
>>
>>11493998
It has no style.
>>
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>>11493998
>>
>>11493998
literally nothing. zoomers decided it was a bad game because some contrarian e-celebs told them what to think.
>>
>>11493998
It was always seen as mediocre. zoomers decided it was a good game because some contrarian e-celebs told them what to think.
>>
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>>11495812
>it was always seen as mediocore

why do people who werent alive to witness history feel the need to LARP about it.
>>
>>11493998
its not perfect but I think its better than any 3d platformer that gen besides mario 64 or kazooie 1. great game that gets over hated on the internet due to the parrot effect. but I also have a major soft spot to gen 5 in general due to growing up with it and love damn near everything 64/ps1 related so maybe Im bias.
>>
>>11493998
>>>/v/699547260
>>
>>11495836
That's the problem. We expected a 1999 Rare platformer to be better than Mario 64 and Kazooie. Those two were the kings. Crash was the second but I'd say it was a different genre.
DK64 is Spyro tier, maybe even lower.
>>
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>>11493998
>>
Too many Kongs, too much backtracking. If they narrowed it down to just DK, Diddy, and maybe one other the game would improve drastically.
>>
>>11493998
Honestly I liked the graphics. But level designs and gameplay themselves were mediocre imho.
>>
>>11493998
>Whats wrong with it again?
>>>

Honestly, I never really found anything really wrong with Donkey Kong 64. It's a really well made game, visually it did impress me when I played it for the first time. It is a massive 3D platformer in size and it's gameplay loop is insane. The only complaints I hear about it is that the game is too big.
>>
>>11496568
Yeah, if we examine what each of the Kongs can do, it does seem three Kongs would've sufficed: DK could absorb Chunky's abilities wholesale, and Diddy could probably absorb Lanky's. Tiny could stay as is.
>>
>>11493998
As a kid without much to do and a limited amount of games to play, to be able to use multiple characters with different skills in an openworldish landscape was enough of a novelty in itself to make for an enjoyable experience. As an adult with limited time, a broader range of games to play and a better understanding of game design it's undeniable that the gameplay leaves a lot to be desired. It's one of the few games I've tried several times to replay for nostalgia's sake but I completely lose interest in a couple hours. It's so fucking tedious and unengaging. Meanwhile I've 100% Kazooie and Mario 64 dozens of times, it's almost a yearly tradition and always a joy.
>>
It's not actually possible to discuss the problems with this game because /vr/ posters do not ever under any circumstances accept arguments that something can be annoying or tedious without lashing out
>>
>>11493998
100 percenters are a cancer. You don't need to get every banana and every blueprint and every coin to beat the game and have a good time.
>>
>>11496964
what if your idea of a good time is a mile long sheet of paper filled with checkboxes and a #2 pencil?
>>
>>11496964
The cope is so large in your bosom you can't even see the squirrel for the nutz in your mouth. You just admitted to never beating any game ever. Ngmi u dint beet da gaym. If you can ever call being a subpar human being fun. Your whole existence is just subpar, you probably never finish projects or anything. Probably couldn't be arsed to properly whipe your ass on any given Sunday. Go, play your games while you play your games, little faggot. I'll be properly playing and having fun actually beating games. You'll never beat me high score, nigger
>>
The only thing I would change is the number of mini games. You can tell by the end of the game they ran out of ideas for bananas so they just threw in more mini game barrels.

The "change everywhere" supporters are the worst and that mod ruined the game. Not only should you not be able to change at any given point in the level, and not only should they have added even more color coded stuff out of reach of your current kong, but you shouldn't be able to change within the level at all. The game should encourage you to play each level one kong at a time, like Sonic Adventure.
>>
>>11496975
Then 100 percenting the game is there for you if you want to do it.
>>11496982
I saw the end credits and had a good time. Good enough for me. You can let your autism torture you if you want.
>>
>>11494019
>forced to play as literal who monkeys
And yet we did that with DKC2 and 3.
>>
>>11496987
>I didn't beat the game and had a good time. Good enough for me
Ok, kiddo. if you don't like beating the game that's your call. I prefer beating games.
>>
>>11495651
Retard, stop repurposing words
>>
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>>11493998
Someone should count how many times do you have to change the Kongs in a 101% run? Absolute minimum that is.
>>
>>11496998
Nah I beat it. Maybe you wrapped it though.
>>
Sonic Adventure without the soul.
>>
>>11496996
Diddy Kong was a "literally who monkey" in his first game. All Kongs are except DK because he existed before his own games.
>>
>>11493998
Genuine answer? It's not Super Mario 64 or Banjo-Kazooie. Donkey Kong 64 is a completely fine game in its own right. The problem is that it was competing with some much higher quality games. It's not as good as SM64 or B-K, but it will always live in their shadows and pale in comparison. On it's own though, it's totally fine. 7/10
>>
>>11493998
the game is too big, i wish there was less game so i can speedrun it more easily
>>
>>11497216
I was just trolling, but you're so chill I feel like apologizing. You probably knew I was trolling as it was fairly shallow, but anyways. Have a good night anon.
>>
>>11497367
My beef with it is that the Country games are a million times better.
>>
>>11497931
Imo Crash games were the Country spiritual successors.
>>
>>11497915
Please don't do that again, you're shitting up the board. Apology not accepted you weirdo.
>>
>>11497968
Holy shit nvm, youre just autisticly anal, my apology is rescinded
>>
>>11497915
Apology accepted but please try to use more creative trolling techniques in the future rather than simply disagreeing with people.
>>
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the true spiritual successor to DKC after DK64 turned out to be an uninspired collectavania.
>>
>>11494593
I know. It's insensitive to call bananas of color that, but it was a different time.
>>
>>11495662
IF YOU SAY THIS WORD
YOU'LL GO TO HELL
HUH!
>>
>>11496964
It's actually part of K. Rool's ingenius plan to buy time for the destruct-o-matic to go online by stealing as many golden bananas, knowing DK would sacrifice a lot of time to hunt for them. It's all mentioned in the opening cinematic. Bravo Rare.
>>
>>11499103
DKC was never good. The entire DK franchise is peak mediocrity riding the historical merit of the arcade game
>>
>>11497307
>Sonic Adventure without the soul.

Sonic Adventure is pretty light on the 'fetch quest' gameplay. Each character in Sonic Adventure has their own gameplay style with different stage progression and objectives. Sonic Adventure does add a score attack option at the end if you want to go for "S-rank".
>>
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>>11493998
So they're finally here, ready to fuck you.
If you suck their cocks, you can slurp their goo
Put your knees together, and your hands on your lap
As these monkeys make those asscheeks clap
Huh!!

DK! Donkey Kong!!

He's the leader of the bunch, you know him well
He's finally back to fuck some ass!
His "Coconut Gun" can fire hot spurts
If he fucks ya, it's gonna hurt
He's harder, longer, and thicker too
His is the best member of the DK crew
Huh!

DK! Donkey Kong! DK! Donkey Kong is here!

This Kong's got style, so look up her nudes!
She will suck and fuck, she isn't rude!
She's quick and nimble hopping into bed
She can lick on your sack and stroke your head
If you fuck her, you'll not last long
With a suck and a fuck, she's one cool Kong
Huh!

DK! Donkey Kong!

He has small penis, it's like a chode
But Kong blows a massive load
He can fuck hard when he needs to
And empty his balls, just for you
Inflate some bitch, just like a balloon
This crazy Kong is like a fountain of goo!
Huh!

DK! Donkey Kong! DK! Donkey Kong is here!

He's hard again and about time too
And this time he's in the mood
He can fuck real long with his cockring on
With his ballsack out, he's one rough Kong
You'll grit your teeth when he enters you
But Kremlings beware 'cause he'll fuck them too!
Huh!

DK! Donkey Kong! Huh!

Finally, he's here for you
It's the last member of the DK crew
His cock's so long, it isn't funny
Makes Kremlin bitches grow a big tummy
Can widen your butthole with relative ease
Makes splitting ass seem such a breeze
He may fuck slow, he can't fuck long
But this Kong's got a giant schlong!
Huh!

C'mon Cranky, fuck me in the ass!

Ballsack, penis, pained anal yelps!
Rape, melons, forced creampies, frantic cries for help!
Ahh yeah!!
>>
>>11499821
Now Vocaroo it.
>>
>>11494025
>This single handedly killed my love for 3D platformers.
I firmly believe it killed the genre.
>>
>>11493998
>Zero platforming
>Mini games, mini games, mini games
>No Dave Wise
>No DKC atmosphere
>End game is locked behind an arcade game
>Game is basically Banjo leftovers
>Character switching
I'm older than all of you and this game was considered disappointing in 99. Everyone was expecting Mario 64+DKC and got neither.
>>
>>11499253
and the longer you collect pointless bananas, the more often you'll save and quit and canonically doom DK island to total destruction.
if you didn't beat K. Rool in one sitting, you didn't beat the game.
>>
>>11493998
He's the leader of Korea, you know him well.
>>
if Donkey Kong 64 is so great, how come its been thirty years and we haven't had Donkey Kong 65 yet?

Think about it.
>>
For all the shit this game gets, The scale of the environments were really impressive for the hardware. With very little fog, and a reasonably good LOD system.The game makes good use of textures and lighting too. I think the character models are great. It does require the N64 4MB expansion pak. There were claims that it was put there to solve a bug that crashes the game. But I think the game utilizes the RAM pak in many instances. I also think Rare was getting good at making 3D platformers. They made two B&K games, and BFD as well. I think the thing with DK64 is if they went too far. Outside of Mario 64, Nintendo didn't develop any other real 3D platformers for the system.

https://youtu.be/N0S-NcI-DI8
>>
>>11499821
Lol. Great song
>>
>>11500092
Your right, this killed the series
>>
>>11500147
Hating on DK64 just seems like a pass time for losers.
>>
>>11493998
My cousin got the game when it came out, and we played the shit out of it whenever I went over to his house. There was so much to do that the game felt infinite to me at the time. I didn't try to replay it again until like twelve years later, but since I didn't have a copy, I decided to try emulating it. Sadly, at the time it emulated like hot ass, with character models exhibiting something akin to vertex explosions (sometimes literally looking like expanding dongs), and worse, climbing trees would sometimes warp you somewhere else. I eventually hunted down an actual N64 copy and sat down to play it in earnest, but I didn't get past Angry Aztec. Gameplay felt slow and clunky, and progression felt more like a chore. A lot of people mention that this wasn't a problem if you played as a kid since you have all the time in the world, but at least in my case it was more the fact that my cousins and I took turns with it, passing the controller around while we tried getting through obstacles and collecting stuff. I never actually got through it all by myself. Perhaps that's the key to playing it: a little bit at a time, taking your time with it.



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