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File: Capture.jpg (17 KB, 405x344)
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>People complain about having to get 100 notes in Banjo Kazooie
>It's more or less same mechanic as Mario 64 100 coin things. Never once I have seen someone complain about that, they have complained about certain 100 coin stars but never the system as a whole.

What's the explanation here. It would have to be a pretty universal to explain how there no outliers. I think it's that notes are required in kazooie while coins are not required.
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>mfw the collectathon asks me to collect things
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>>11496726
Coins are not required to progress in Mario, only stars. Conversely you don't get kicked out of the level after each Jiggy in Banjo, only in Mario.

I personally prefer Banjo but I can see why some people would prefer Mario
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I never understood why you wouldn't get all the notes. They're just right there in the open. Why would you walk past it? Reminds me of my shithead neighbor Brandon who would just leave all the experience orbs in fable on the ground.
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>>11496726
Noone cared before but when being a video game critic became trendy people started to complain about random nonsense so they could be seen as an intellectual.
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>>11496805
I guess there's potential for distraction. I don't find them to be interesting collectibles, something many games of the era struggled with.
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>>11496805
I think it's more along the line that you need to collect them every time. So if you accidentally exit early or die, then you have to start over.
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>>11496805
Players had been trained for years that collectibles were just there for points or extra lives, and you weren't expected to pick up every last one.

Besides, once you arrive at that first note door in Gruntilda's lair, you should figure out pretty quickly how important those notes are and stop skipping them.
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>>11496818
Its like the 100 coin star. You need to plan a route that will get you to 100 widgets with the lowest chance of being killed.

Come to think of it's defintily a higher IQ goal than most stars/jiggies where you only need to think about what to do in one room.
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>>11496726
Nobody complains about that.
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>>11496726
People have complained about the 100 coin stars for a long ass time. It's not bad for most worlds, but in later worlds like tick tock clock, rainbow ride, hazy maze cave, shifty sand land, and tiny huge island the coins are tough to come by or collect without restarting due to some of them being easy to die on, and can appear right above you and unable to collect if you got your 100th coin high in the sky.
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>>11496726
>What's the explanation here
SM64 has good design while BK doesn't. It's that simple.
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They are not the same thing at all, when was the last time you played them? You don’t have to get a single 100 coin star to beat Mario 64, you need a lot of notes to beat Kazooie.
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>>11496726

The resetting notes were what gave death a meaning. You losing your notes would lead to actual tension if you are at your last honeycomb.
Remove that and the challenge drops immensly. What's the point of a life meter if all dying does is make you respawn 20 seconds away with full health?
What they also could have done is setting it so that the notes only reset at a game over, which would give LIVES actual meaning.
Otherwise who really cared about those golden statues if at worst not getting them would lead to you getting best ending and starting basically where you left?
Besides the natural SHINY - MUST COLLECT! urge of course.
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>>11496912
>You don’t have to get a single 100 coin star to beat Mario 64
You didn't beat the game.
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>>11496821
yeah that's pretty much it desu, would've been nice if it saved your notes and replaced the ones you already got with grayed out ones. by the time you have all the notes anyway you've almost 100%ed the level as is so what's the point of having you go around it again if you die.
>>11497013
?
15 x 6 = 90 + 14 = 104 non 100 coin stars (not counting the red coin star in the final bowser level)
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>>11497038
The game isn't beaten until you talk to Yoshi on the top of the castle.
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>>11497068
aight
https://www.youtube.com/watch?v=OEdSzouRwE4
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I'm sad that Tooie made the notes into bundles of 5. It's still my favorite game of all time though.
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>>11496726
>exactly 100 notes per level
>required to progress
>you lose them all if you die
Still fun to pick em up tho. Was really disappointed Banjo-Tooie levels weren't covered in notes.
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>>11496889
Youre wrong. Most worlds have a coin surplus and you didnt even mention the ones where the total count is tight, Dire Dire Docks and Jolly Roger Bay.
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>>11497232
That's kind of misleading. Like how many of those coins on bob-bomb battlefield are floating in the air from the island? They have a view distance that makes them not even visible from the island and getting them requires tedious work unless you have the set up memorized.

That's just an example. There are all sorts of coins where it is not reasonable to expect a first time player to (or even a repeat player) to be able to grab all of them and not have them come out of it saying it was a tedious piece of shit.

In this regard Banjo Kazooie is way better about note-placement. So there is even more of a case to ask why Banjo gets so much more slack for doing the same thing Mario 64 does if it has even done it BETTER. As the OP my answer is still that the notes are required and the coin-stars are not. If you were required to get say X/15 coin stars to open essential doors (say if bowser's stages just wouldn't let you unless unless you explicitly had X/15 coin stars) you would get just as much complaining as you do in Kazooie, if not more since as I said the coin stars are inferior in design to the notes.
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>>11496726
Holy fuck, you brought me some horrid memories of trying to get 100 coins on Tiny-Huge Island. I can't remember if I ever managed to do that.
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>>11497232
>jolly roger bay
>dire dire docks
Yeah, I remember these were the hardest to get 100 coins in.
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I do not understand why my post was deleted
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Go fuck yourselves, jannies.



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