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File: 1734939779449.png (838 KB, 782x1102)
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DOOM THREAD / RETRO FPS THREAD - Last thread: >>11484202

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
DOOM Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: http://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
=== CURRENT PROJECT ===
/Vertex Relocation/ PHASE 2
IWAD : Doom 2 | Format : Boom
RULES AND CLAIMED SLOTS : https://pastebin.com/CrVTqGvr
BETA V7.1 : https://files.catbox.moe/yfntys.wad

=== NEWS ===
[1-3] Nilla Doom EP1 update, lite-slaughter wad
https://doomer.boards.net/thread/3876

[12-31] New version of Trenchbroom with primitive shape generation is out
https://github.com/TrenchBroom/TrenchBroom/releases/tag/v2024.2

[12-30] Zothique and sock teased a new vanilla Quake episode
https://youtu.be/CCfRqpIObtw

[12-28] Perdition's Gate: Resurgence beta released
https://www.doomworld.com/forum/topic/94851

[12-28] Christmas Jumper Jam is out now! With 9 festive jump-boot maps!
https://www.slipseer.com/index.php?resources/christmas-jumper-jam.423/

[12-28] brutal half-life 3 released
https://www.moddb.com/mods/brutal-half-life/downloads/brutal-half-life-v3

[12-25] GMOTA v1.8 update, return of Kustam
https://combine-kegan.itch.io/gmota

[12-23] Symphony of the Serpent Riders released
https://johnsweekley.bandcamp.com/album/heretic-symphony-of-the-serpent-riders

[12-21] Mr. Friendly Build 75 released
https://jp.itch.io/mr-friendly/devlog/854607/build-75-a-fix-for-a-breakage-introduced-by-gzdoom-414

[12-21] Sweeper released
https://www.doomworld.com/forum/topic/150159

[12-16] Unreal Tournament v469e - Release Candidate 4
https://github.com/OldUnreal/UnrealTournamentPatches/releases/tag/v469e-rc4

[12-18] GZDoom 4.14.0 released
https://github.com/ZDoom/gzdoom/releases/tag/g4.14.0

[12-16] Agitator updated to v1.5
https://www.doomworld.com/forum/post/2879101

[12-16] DBP69: Caustic Industry released
https://doomer.boards.net/thread/3856

[12-14] Nugget Doom 4.0.0 released
https://github.com/MrAlaux/Nugget-Doom/releases/tag/nugget-doom-4.0.0

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [mm-dd] date bracket)
>>
>>11498124
>BFG-tan
>not BIG
>>
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who up buildin they nodes rn
>>
Vertex Relocation asked for a report in the previous thread, so here's my progress for MAP 26. Two big rooms left to make, I apologize for the delay.
>>
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>>11498129
some OC I made a while back
>>
>>11498179
>HONK AND SQUEEZE
>HONK AND SQUEEZE YOUR BUST
>>
>>11498176
dude, what the fuck, I love this
>>
>>11498176
God damn L-Space
>>
>>11498176
your doombuilder looks funny
>>
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>>11498183
lol that's great. updated
>>
>>11498206
Glad I could contribute, this is great.
>>
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so what all mods have the big tiddy
>>
>>11498247
more like sewie_gyat
>>
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>>11498125
As said in the last thread, maps 09, 14, 24, 25 of Vertex Relocation are now up for grabs and i'm ignoring the map limit per author.
Maps 15, 26 get an extra week of protection.
>>
>>11498247
La Tailor Girl
>>
Do any of the KEX ports run natively on linux?
>>
>>11498604
Nope. Wine/Proton only.
>>
Anyone else ever buy Chex Cereal just because of Chex Quest?
>>
>>11498745
Of course. Back then I also fumbled through Doom95 and figured out how to play it with the Doom iwad.
>>
>>11498745
Nah, I like Chex cereal independent of Chex Quest.
>>
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>>11498745
They don't have regular Chex here so i unironically bought these when i played it last year
>>
is the sky may be worth a playthrough or is it just a meme?
>>
https://www.slipseer.com/index.php?threads/low-poly-pixels-and-darkness-the-making-of-ritual.615/
based retro autism
>>
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>>11498124
From the last thread, but what wad is this? Looks ludo.
>>
>>11498970
That's Augur Zenith with the mod Gmota.
>>
why are there no fps about aztecs/ancient america, or even Mesopotamia?
powerslave was one of my favourite, a step below redneck R.
>>
>>11498998
idk but that stuff appears in some Doom wads like Eviternity and Ancient Aliens. Think there's also some parts in Hexen 2.
I think now that Poe2 and Diablo 4 expac had heavy Aztec influence we might see more of it as there's more inspiration material.
>>
>>11498998
The Serious Sam games help out there somewhat, don't they?
>>
>>11498176
I'm gonna go relax and read in the SLIME ROOM
>>
>>11498176
watch out for apes
>>
>>11499131
>How are we feeling
I dunno, is it retro?
>>
>>11499131
Not retro, send it to /v/.
>>
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>>11499131
>Windows 7 support
Fuck yeah
>>
>>11499131
soulless
>>
>>11499131
To me it's incredible how many of those "inspired by the classix!!" games seem to be made by people who barely touched said classics. But kudos on making a game, I couldn't do it, so there's that I guess.
>>
>>11499152
They are inspired by each other, there must be like half a dozen of these corridor roguelikes now.
>>
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>>11499168
ebin
>>
Retard here. Could something like REKKR be achieved with MBF21? WHAT about ID4 or whatever the new standard is?
Rekkr is one of my faves and I always hope someone would make more partial/total conversions. different weapons and enemies here and there, but same visceral gameplay. different themes.
i fucking hate modern wads i dont know why i dont find eviternity or sunlust fun at all. maybe the first 6/8 maps, then its a snorefest. i might be getting old thats true but Doom 1, imho, has always been the real gem outshining 2
>>
>>11498948
I don't have a CRT nor will I get one, but I understand the merits of playing in low-res, original renderer and lighting etc. I've never understood these pseudo-purists that have appeared in recent years, obsessing over spritework and hating filters and being oh so retro, but then playing the games with interpolation in ultra widescreen 8K 144hz and whatnot so individual pixels are the size of a fist.
I also appreciate the stock id1 textures and anything that aims to be like them. I don't care for the modern WoW style some maps dip into, or that one texture set that all those Copper Jams use. So drab.
>>
>>11499175
Rekkr is achieved with just vanilla Dehacked.
>>
>>11499175
Rekkr can definitely be done with MBF21, still don't know if we have tools to mod with ID24.

I suck at everything but mapping and my coding skill are subpotimal but I do have TC ideas, specifically one inspired by the Citadel.

Unrelated, check the Lost Tetekoa out. I think you'll dig it.

>https://www.doomworld.com/forum/topic/150357-the-lost-tetekoa-a-concrete-city-a-far-flung-world-single-map-ish/
>>
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Got our homie to go through Doom for the first time and we gave him the honor of finishing the episode, he loved it.
>>
>>11499168
source?
>>
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>>
Some of the cacoaward winners are also moderators.
Isn't that a conflict of interest?
>>
>>11499218
Map is Green Rolling Hills With Lots of Nice Rabbit Girls But Secretly It Is Still Hell - AnnBDazl - Ramp2023 map#111
Shotgun is from Dusted's Pandemonia
>>
>>11499301
Sure, but it's just a circlejerk thing anyway.
>>
>>11499301
conflict of winterest :^)
>>
>>11499175
REKKR can be played with original Doom exe file for DOS.
>>
>>11499310
It's even within the static limits and all?
>>
>>11499216
The ending is so meanspirited, I love it
>>
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Finally got around to try and boost pistol damage a little bit, weird how it feels faster despite having exactly the same frame duration.
>>
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This guy is not that funny and has like a billion visits per doom video
Whats your excuse for not showing around people what neat stuff you've done with your wads and cash in easy money?
>>
>>11499330
I don't have access to Google AdSense because of the sanctions.
>>
>>11499330
I'm not as marketable and I am not very good at butt kissing.
>>
>>11499330
Why bash him? He made interesting videos.
Managed to get Notch to pay for his wedding too.
>>
>>11499335
He turned me down when I asked sex with the pumpking head
>>
>>11499338
Fair enough. I'd be pissed about that too.
>>
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>>11499334
How can you say you love doom if you won't even eat Quake Nyx ass
>>
>>11499326
Your offsets are wrong.
>>
>>11499364
Really? I'm using sprites as-is from realm667, doesn't look wrong to me.
>>
>>1149936
It's a bit to the left from center. You can see yourself aiming at the imp with rifle, but the bullet dead center of the screen, at 12 second mark.
>>
>>11499375
>Accidentally the quote and went back 12 years into the past.
That's impressive. Also if memory serves right vanilla Doom weapons fire wherever the weapon is currently swaying, and it looks like that Anon is working with Vanilla.
Now if the rifle is shunted that far to the left when firing from standing still, then yeah, his offsets are fucked.
>>
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>>11499375
I'm not so sure about it, if I interpret the lines in SLADE correctly.
>>
>>11499330
He's not all that funny, but I still enjoy his breakdowns of Doom's mechanics and code.
>>
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>>
>>11499436
oh no what is he doing?!
>>
>>11499464
Speedrunning
Dynamite jumps are a staple
>>
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>>11499330
His analysis videos inspired me to start working on my own video explaining a quirk with the serious sam name decoration system. Won't be making any money but I'll be spreading information which I think is more fun anyway. I also feel like elaborating on it here, one of you nerds will appreciate it. I'll be shameless self promoting the video once (if) it's done as well.

Normally the color code to decorate your name has the syntax ^cRRGGBB, two bytes for each RGB color value. The game doesn't want to carry over your decoration over to game messages like "Sam blew himself away", so it internally appends a reset code (^r) to your name before printing any messages. But you can work around that by using an incomplete color code like Sam^c-f0 at the end of your name. When the game parses that, it will include ^r in the color code, resulting in `Sam^c-f0^r blew himself away`. This will give you the first line in pic related. The function that parses the color code string (C++'s strtoul) treats anything non-hex as 00, except for the minus sign. Which means that `-f0^r ` will turn into `-f0000`, which in turn becomes -0xF0000. But this is a standalone value, and considering the function only deals with unsigned longs, it causes an underflow. 0x000000 - 0xF0000 = 0xFFF100. Red = FF, Green = F1, Blue = 00 nets you a nice yellow.

Thank you for reading my blog I hope you found this interesting.
>>
>>11499494
That's an incredibly minor (but interesting) glitch, but thanks for sharing.
>>
>>11499494
Completely useless, yet interesting. Just the way I like it.
>>
>>11498124
its been a long while but anyone know of any sites that still report on independent quake-1 tier FPS games? i used to follow moddb and there were a few other sites but most of them have since vanished. there were a lot of fun little FPS games (and projects) that never made it to GOG/Steam/etc. I kind of miss those days.
>>
who wants a blowjob
>>
>>11499330
I do that, but I'm even worse in the funny department and I'm just kinda bad at the whole Youtuber thing. I don't like kissing ass for engagement either, so getting to 2k recently was cool.

People know me for weapon showcase videos though. Not that it helps much.

>cash in easy money
Took me around 3 months to make 130 freedombux off ads, and something 20-30% of that was lost during conversion to my country's money. I put in a relatively high amount of effort (finding mods to showcase, understanding how they tick, recording and editing videos, etc) and relative to the time spent, it's easy disposable income but it's still work I'm not sure I like given the shitbrains attracted to my comment section.
>>
>>11499573
>given the shitbrains attracted to my comment section.
I wasn't aware people still read the comments section.
>>
>>11499569
heh
>>11499436
>>
>>11499573
didn't you make a post about how you'll "probably drop off the internet" last month
>>
>>11499326
Is it just higher damage?
>>
>>11499585
Plus reduced spread. I wanted to make it less worthless, though it's still not very impressive.
>>
>>11499579
I do, I'm kinda OCD about it but I'm learning to ignore it given it's approaching my limit to respond. Don't want people talking shit in there and sometimes people say something nice or a mod's OP shows up.
>>
>>11499586
I've found that trying to balance the pistol is kind of pointless. It will either feel bad, or usurp the chaingun. Keep it shit, or replace it with the shotgun or chaingun and make a new weapon slot.
>>
>>11499592
I'm buffing chaingun too, it's currently slightly over twice as strong but 50% slower. That seems to work fine.

I'm not too concerned about pistol, but it's fairly decent at killing fodder, so that's where I expect it to be used at first.
>>
>>11499584
Yeah, I was doomposting while drunk instead of shutting up and making a map.

>>11499592
You could just make it a sniper weapon or something. It's how I balance my pistols usually. Maybe give noautofire, make it shoot in bursts, sky's the limit if you're not using plain dehacked.
>>
>>11499598
>Yeah, I was doomposting while drunk instead of shutting up and making a map.
ad mortem phase 2 moment
>>
>>11499598
>You could just make it a sniper weapon or something.
A situation where sniping is viable in doom is a situation I don't think is fun.
>>
>>11499598
If you're sticking to regular Doom gameplay, a sniper is rather pointless.
I tried perfectly accurate and high damage in my wad, but it was split 50/50 between people thinking the pistol is better than the chaingun and vice-versa.
>>
>>11499602
>>11499603
I don't know, pointing this at a stupid zombieman on a ledge and exploding his sorry ass doesn't get old for me.
>>
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>>11499612
Forgot the pic. Gomenasorry.
>>
>>11499168
Based.
>>
this might be a dumb question but if i copy my Doom folder to a new laptop will it still have all my saves/game settings ect?
>>
>>11499689
It depends on where your source port of choice saves those things.
>>
>>11499330
taxes
>>
>>11498124
>BFG-tan this thread
>Furry Daisy the one before
>Cacussy the one before that
I'm noticing an unsavory theme here.
>>
>>11499330
>funny
Wasn't aware he was supposed to be "funny", he mainly comes across as chilled and calm. Which is a pleasant change indeed from the usual sort of person who does this kind of thing.
>>
>>11500089
I miss eggplant's videos. He was chill
>>
>>11499268
>inefficient shitty cart
>welcome archvile
>support mario
>kustam end
>big used wads
>dr half-life
>>
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What did Valve mean by this?
>>
>>11499330
I'm new to this. Who is he?
>>
>>11500126
Guy who plays DOOM and isn't afraid of anything.
He also breaksdown the mechanics of DOOM. He does a good job IMO, he got me into DOOM because of it and now it's my second favorite game franchise behind Tetris.
>>
>>11500134
thankyou, i was hoping for a name or link though
>>
>>11500136
decino, i like his technical analysis videos https://youtube.com/watch?v=brGmXq-boXk
>>
>>11500137
thanks for that
>>
Okay the level with the rabbit girls was mildly questionable but at least they were (mostly) dressed, but this
What the fuck is this
>>
>>11500168
Alright no more furry shit.
>>
>>11500168
>What the fuck is this
good question
>>
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>>11500000
I mean, people like their sexy hot ladies. Though as usual these days people dont get pressured to keep their freak ass fetishes in their pants.

Kinda surprised people not talking about Citadel but I guess that game is also problematic because of fighting sexy womens(?)
>>
>>11500174
not retro + dumb fetish
>>
>>11500174
Beyond Citadel is excellent but I haven't been talking about it here because it's not retro.
>>
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But other than getting flashbanged by a hallway that would make the tf general in /trash/ recoil in horror, I do like the map. Nice varied arenas, pleasant environment, map design that leans into jumping and crouching without necessitating them, lots of little detail bits both eye candy and functional.
It's just a damn shame about the THAT.
>>
>>11500181
cool to hear, that's fair.
>>11500193
well, not like its the first time it's happened.
>>
>>11498176
did you enabled classic theme on windows 11? the fuck is wrong with your widgets
>>
>>11500332
Windows 11 doesn't put From in its automatic screenshot names, and doesn't hyphenate the timestamp. It's probably a Linux distro.
>>
>>11500332
Looks like ubuntu
>>
>>11500332
It's the Eureka map editor on Debian



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