DOOM THREAD / RETRO FPS THREAD - Last thread: >>11484202Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etcGameplay, WADs/Maps/Mods, Source PortsAll other 90s FPS welcome~ Let's post like gentlemen ~FAQ/GENERAL GUIDEhttps://rentry.org/vrbinSO YOU WANT TO PLAY SOME FUCKING DOOM(or Quake, Duke, Marathon, Deus Ex)https://imgur.com/a/wWS8zXzSame thing, in video format:https://youtu.be/ietb4JwaaXAhttps://youtu.be/DhOjleMqwdQhttps://youtu.be/CGj4gXyCzg0== GAMES/RESOURCES ==DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhUPortaDOOM:https://github.com/Kroc/PortaDOOM/releasesDOOM Shovelware:https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzRHALF-LIFE (GoldSrc) Anthology:https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg4CHAN DOSPACK + Win98 games (pre-configured):https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqAAssorted /vr/ shooters, mods, etc:https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Qhttps://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUAhttps://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac== INFO/LINKS ==OFFICIAL DOOM WIKIhttps://doomwiki.org/WHERE TO FIND WADSVanilla/Boom: https://doomworld.com/forum/4-wads-mods/ZDoom: https://forum.zdoom.org/viewforum.php?f=19/idgames: https://doomworld.com/idgames/MODDING RESOURCEShttps://forum.zdoom.org/viewforum.php?f=37https://realm667.com/== /VR/DOOM COMMUNITY ==THREAD ARCHIVEShttps://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/OUR WADS/MODShttps://rentry.org/vrdepotMAKING NEW THREADS PROPERLYhttps://pastebin.com/8mDnrsrBIMAGE/WAD DATABASEhttps://vrdoom.booru.org/https://clovr.xyz/wadsup/MULTIPLAYER SERVERSUS West: http://clovr.xyz/CA/US Midwest: https://macgu.fun/
=== CURRENT PROJECT ===/Vertex Relocation/ PHASE 2IWAD : Doom 2 | Format : BoomRULES AND CLAIMED SLOTS : https://pastebin.com/CrVTqGvrBETA V7.1 : https://files.catbox.moe/yfntys.wad=== NEWS ===[1-3] Nilla Doom EP1 update, lite-slaughter wadhttps://doomer.boards.net/thread/3876[12-31] New version of Trenchbroom with primitive shape generation is outhttps://github.com/TrenchBroom/TrenchBroom/releases/tag/v2024.2[12-30] Zothique and sock teased a new vanilla Quake episodehttps://youtu.be/CCfRqpIObtw[12-28] Perdition's Gate: Resurgence beta releasedhttps://www.doomworld.com/forum/topic/94851[12-28] Christmas Jumper Jam is out now! With 9 festive jump-boot maps!https://www.slipseer.com/index.php?resources/christmas-jumper-jam.423/[12-28] brutal half-life 3 releasedhttps://www.moddb.com/mods/brutal-half-life/downloads/brutal-half-life-v3[12-25] GMOTA v1.8 update, return of Kustamhttps://combine-kegan.itch.io/gmota[12-23] Symphony of the Serpent Riders releasedhttps://johnsweekley.bandcamp.com/album/heretic-symphony-of-the-serpent-riders[12-21] Mr. Friendly Build 75 releasedhttps://jp.itch.io/mr-friendly/devlog/854607/build-75-a-fix-for-a-breakage-introduced-by-gzdoom-414[12-21] Sweeper releasedhttps://www.doomworld.com/forum/topic/150159[12-16] Unreal Tournament v469e - Release Candidate 4https://github.com/OldUnreal/UnrealTournamentPatches/releases/tag/v469e-rc4[12-18] GZDoom 4.14.0 releasedhttps://github.com/ZDoom/gzdoom/releases/tag/g4.14.0[12-16] Agitator updated to v1.5https://www.doomworld.com/forum/post/2879101[12-16] DBP69: Caustic Industry releasedhttps://doomer.boards.net/thread/3856[12-14] Nugget Doom 4.0.0 releasedhttps://github.com/MrAlaux/Nugget-Doom/releases/tag/nugget-doom-4.0.0=== PREVIOUS ===https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [mm-dd] date bracket)
>>11498124>BFG-tan>not BIG
who up buildin they nodes rn
Vertex Relocation asked for a report in the previous thread, so here's my progress for MAP 26. Two big rooms left to make, I apologize for the delay.
>>11498129some OC I made a while back
>>11498179>HONK AND SQUEEZE>HONK AND SQUEEZE YOUR BUST
>>11498176dude, what the fuck, I love this
>>11498176God damn L-Space
>>11498176your doombuilder looks funny
>>11498183lol that's great. updated
>>11498206Glad I could contribute, this is great.
so what all mods have the big tiddy
>>11498247more like sewie_gyat
>>11498125As said in the last thread, maps 09, 14, 24, 25 of Vertex Relocation are now up for grabs and i'm ignoring the map limit per author.Maps 15, 26 get an extra week of protection.
>>11498247La Tailor Girl
Do any of the KEX ports run natively on linux?
>>11498604Nope. Wine/Proton only.
Anyone else ever buy Chex Cereal just because of Chex Quest?
>>11498745Of course. Back then I also fumbled through Doom95 and figured out how to play it with the Doom iwad.
>>11498745Nah, I like Chex cereal independent of Chex Quest.
>>11498745They don't have regular Chex here so i unironically bought these when i played it last year
is the sky may be worth a playthrough or is it just a meme?
https://www.slipseer.com/index.php?threads/low-poly-pixels-and-darkness-the-making-of-ritual.615/based retro autism
>>11498124From the last thread, but what wad is this? Looks ludo.
>>11498970That's Augur Zenith with the mod Gmota.
why are there no fps about aztecs/ancient america, or even Mesopotamia?powerslave was one of my favourite, a step below redneck R.
>>11498998idk but that stuff appears in some Doom wads like Eviternity and Ancient Aliens. Think there's also some parts in Hexen 2.I think now that Poe2 and Diablo 4 expac had heavy Aztec influence we might see more of it as there's more inspiration material.
>>11498998The Serious Sam games help out there somewhat, don't they?
>>11498176I'm gonna go relax and read in the SLIME ROOM
>>11498176watch out for apes
>>11499131>How are we feelingI dunno, is it retro?
>>11499131Not retro, send it to /v/.
>>11499131>Windows 7 supportFuck yeah
>>11499131soulless
>>11499131To me it's incredible how many of those "inspired by the classix!!" games seem to be made by people who barely touched said classics. But kudos on making a game, I couldn't do it, so there's that I guess.
>>11499152They are inspired by each other, there must be like half a dozen of these corridor roguelikes now.
>>11499168ebin
Retard here. Could something like REKKR be achieved with MBF21? WHAT about ID4 or whatever the new standard is?Rekkr is one of my faves and I always hope someone would make more partial/total conversions. different weapons and enemies here and there, but same visceral gameplay. different themes.i fucking hate modern wads i dont know why i dont find eviternity or sunlust fun at all. maybe the first 6/8 maps, then its a snorefest. i might be getting old thats true but Doom 1, imho, has always been the real gem outshining 2
>>11498948I don't have a CRT nor will I get one, but I understand the merits of playing in low-res, original renderer and lighting etc. I've never understood these pseudo-purists that have appeared in recent years, obsessing over spritework and hating filters and being oh so retro, but then playing the games with interpolation in ultra widescreen 8K 144hz and whatnot so individual pixels are the size of a fist.I also appreciate the stock id1 textures and anything that aims to be like them. I don't care for the modern WoW style some maps dip into, or that one texture set that all those Copper Jams use. So drab.
>>11499175Rekkr is achieved with just vanilla Dehacked.
>>11499175Rekkr can definitely be done with MBF21, still don't know if we have tools to mod with ID24.I suck at everything but mapping and my coding skill are subpotimal but I do have TC ideas, specifically one inspired by the Citadel.Unrelated, check the Lost Tetekoa out. I think you'll dig it.>https://www.doomworld.com/forum/topic/150357-the-lost-tetekoa-a-concrete-city-a-far-flung-world-single-map-ish/
Got our homie to go through Doom for the first time and we gave him the honor of finishing the episode, he loved it.
>>11499168source?
Some of the cacoaward winners are also moderators.Isn't that a conflict of interest?
>>11499218Map is Green Rolling Hills With Lots of Nice Rabbit Girls But Secretly It Is Still Hell - AnnBDazl - Ramp2023 map#111Shotgun is from Dusted's Pandemonia
>>11499301Sure, but it's just a circlejerk thing anyway.
>>11499301conflict of winterest :^)
>>11499175REKKR can be played with original Doom exe file for DOS.
>>11499310It's even within the static limits and all?
>>11499216The ending is so meanspirited, I love it
Finally got around to try and boost pistol damage a little bit, weird how it feels faster despite having exactly the same frame duration.
This guy is not that funny and has like a billion visits per doom videoWhats your excuse for not showing around people what neat stuff you've done with your wads and cash in easy money?
>>11499330I don't have access to Google AdSense because of the sanctions.
>>11499330I'm not as marketable and I am not very good at butt kissing.
>>11499330Why bash him? He made interesting videos.Managed to get Notch to pay for his wedding too.
>>11499335He turned me down when I asked sex with the pumpking head
>>11499338Fair enough. I'd be pissed about that too.
>>11499334How can you say you love doom if you won't even eat Quake Nyx ass
>>11499326Your offsets are wrong.
>>11499364Really? I'm using sprites as-is from realm667, doesn't look wrong to me.
>>1149936It's a bit to the left from center. You can see yourself aiming at the imp with rifle, but the bullet dead center of the screen, at 12 second mark.
>>11499375>Accidentally the quote and went back 12 years into the past.That's impressive. Also if memory serves right vanilla Doom weapons fire wherever the weapon is currently swaying, and it looks like that Anon is working with Vanilla.Now if the rifle is shunted that far to the left when firing from standing still, then yeah, his offsets are fucked.
>>11499375I'm not so sure about it, if I interpret the lines in SLADE correctly.
>>11499330He's not all that funny, but I still enjoy his breakdowns of Doom's mechanics and code.
>>11499436oh no what is he doing?!
>>11499464SpeedrunningDynamite jumps are a staple
>>11499330His analysis videos inspired me to start working on my own video explaining a quirk with the serious sam name decoration system. Won't be making any money but I'll be spreading information which I think is more fun anyway. I also feel like elaborating on it here, one of you nerds will appreciate it. I'll be shameless self promoting the video once (if) it's done as well.Normally the color code to decorate your name has the syntax ^cRRGGBB, two bytes for each RGB color value. The game doesn't want to carry over your decoration over to game messages like "Sam blew himself away", so it internally appends a reset code (^r) to your name before printing any messages. But you can work around that by using an incomplete color code like Sam^c-f0 at the end of your name. When the game parses that, it will include ^r in the color code, resulting in `Sam^c-f0^r blew himself away`. This will give you the first line in pic related. The function that parses the color code string (C++'s strtoul) treats anything non-hex as 00, except for the minus sign. Which means that `-f0^r ` will turn into `-f0000`, which in turn becomes -0xF0000. But this is a standalone value, and considering the function only deals with unsigned longs, it causes an underflow. 0x000000 - 0xF0000 = 0xFFF100. Red = FF, Green = F1, Blue = 00 nets you a nice yellow.Thank you for reading my blog I hope you found this interesting.
>>11499494That's an incredibly minor (but interesting) glitch, but thanks for sharing.
>>11499494Completely useless, yet interesting. Just the way I like it.
>>11498124its been a long while but anyone know of any sites that still report on independent quake-1 tier FPS games? i used to follow moddb and there were a few other sites but most of them have since vanished. there were a lot of fun little FPS games (and projects) that never made it to GOG/Steam/etc. I kind of miss those days.
who wants a blowjob
>>11499330I do that, but I'm even worse in the funny department and I'm just kinda bad at the whole Youtuber thing. I don't like kissing ass for engagement either, so getting to 2k recently was cool.People know me for weapon showcase videos though. Not that it helps much.>cash in easy moneyTook me around 3 months to make 130 freedombux off ads, and something 20-30% of that was lost during conversion to my country's money. I put in a relatively high amount of effort (finding mods to showcase, understanding how they tick, recording and editing videos, etc) and relative to the time spent, it's easy disposable income but it's still work I'm not sure I like given the shitbrains attracted to my comment section.
>>11499573>given the shitbrains attracted to my comment section.I wasn't aware people still read the comments section.
>>11499569heh>>11499436
>>11499573didn't you make a post about how you'll "probably drop off the internet" last month
>>11499326Is it just higher damage?
>>11499585Plus reduced spread. I wanted to make it less worthless, though it's still not very impressive.
>>11499579I do, I'm kinda OCD about it but I'm learning to ignore it given it's approaching my limit to respond. Don't want people talking shit in there and sometimes people say something nice or a mod's OP shows up.
>>11499586I've found that trying to balance the pistol is kind of pointless. It will either feel bad, or usurp the chaingun. Keep it shit, or replace it with the shotgun or chaingun and make a new weapon slot.
>>11499592I'm buffing chaingun too, it's currently slightly over twice as strong but 50% slower. That seems to work fine.I'm not too concerned about pistol, but it's fairly decent at killing fodder, so that's where I expect it to be used at first.
>>11499584Yeah, I was doomposting while drunk instead of shutting up and making a map.>>11499592You could just make it a sniper weapon or something. It's how I balance my pistols usually. Maybe give noautofire, make it shoot in bursts, sky's the limit if you're not using plain dehacked.
>>11499598>Yeah, I was doomposting while drunk instead of shutting up and making a map.ad mortem phase 2 moment
>>11499598>You could just make it a sniper weapon or something.A situation where sniping is viable in doom is a situation I don't think is fun.
>>11499598If you're sticking to regular Doom gameplay, a sniper is rather pointless.I tried perfectly accurate and high damage in my wad, but it was split 50/50 between people thinking the pistol is better than the chaingun and vice-versa.
>>11499602>>11499603I don't know, pointing this at a stupid zombieman on a ledge and exploding his sorry ass doesn't get old for me.
>>11499612Forgot the pic. Gomenasorry.
>>11499168Based.
this might be a dumb question but if i copy my Doom folder to a new laptop will it still have all my saves/game settings ect?
>>11499689It depends on where your source port of choice saves those things.
>>11499330taxes
>>11498124>BFG-tan this thread>Furry Daisy the one before>Cacussy the one before thatI'm noticing an unsavory theme here.
>>11499330>funnyWasn't aware he was supposed to be "funny", he mainly comes across as chilled and calm. Which is a pleasant change indeed from the usual sort of person who does this kind of thing.
>>11500089I miss eggplant's videos. He was chill
>>11499268>inefficient shitty cart>welcome archvile>support mario>kustam end>big used wads>dr half-life
What did Valve mean by this?
>>11499330I'm new to this. Who is he?
>>11500126Guy who plays DOOM and isn't afraid of anything.He also breaksdown the mechanics of DOOM. He does a good job IMO, he got me into DOOM because of it and now it's my second favorite game franchise behind Tetris.
>>11500134thankyou, i was hoping for a name or link though
>>11500136decino, i like his technical analysis videos https://youtube.com/watch?v=brGmXq-boXk
>>11500137thanks for that
Okay the level with the rabbit girls was mildly questionable but at least they were (mostly) dressed, but thisWhat the fuck is this
>>11500168Alright no more furry shit.
>>11500168>What the fuck is thisgood question
>>11500000I mean, people like their sexy hot ladies. Though as usual these days people dont get pressured to keep their freak ass fetishes in their pants.Kinda surprised people not talking about Citadel but I guess that game is also problematic because of fighting sexy womens(?)
>>11500174not retro + dumb fetish
>>11500174Beyond Citadel is excellent but I haven't been talking about it here because it's not retro.
But other than getting flashbanged by a hallway that would make the tf general in /trash/ recoil in horror, I do like the map. Nice varied arenas, pleasant environment, map design that leans into jumping and crouching without necessitating them, lots of little detail bits both eye candy and functional.It's just a damn shame about the THAT.
>>11500181cool to hear, that's fair. >>11500193well, not like its the first time it's happened.
>>11498176did you enabled classic theme on windows 11? the fuck is wrong with your widgets
>>11500332Windows 11 doesn't put From in its automatic screenshot names, and doesn't hyphenate the timestamp. It's probably a Linux distro.
>>11500332Looks like ubuntu
>>11500332It's the Eureka map editor on Debian