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DOOM THREAD / RETRO FPS THREAD - Last thread: >>11484202

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
DOOM Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: http://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
=== CURRENT PROJECT ===
/Vertex Relocation/ PHASE 2
IWAD : Doom 2 | Format : Boom
RULES AND CLAIMED SLOTS : https://pastebin.com/CrVTqGvr
BETA V7.1 : https://files.catbox.moe/yfntys.wad

=== NEWS ===
[1-3] Nilla Doom EP1 update, lite-slaughter wad
https://doomer.boards.net/thread/3876

[12-31] New version of Trenchbroom with primitive shape generation is out
https://github.com/TrenchBroom/TrenchBroom/releases/tag/v2024.2

[12-30] Zothique and sock teased a new vanilla Quake episode
https://youtu.be/CCfRqpIObtw

[12-28] Perdition's Gate: Resurgence beta released
https://www.doomworld.com/forum/topic/94851

[12-28] Christmas Jumper Jam is out now! With 9 festive jump-boot maps!
https://www.slipseer.com/index.php?resources/christmas-jumper-jam.423/

[12-28] brutal half-life 3 released
https://www.moddb.com/mods/brutal-half-life/downloads/brutal-half-life-v3

[12-25] GMOTA v1.8 update, return of Kustam
https://combine-kegan.itch.io/gmota

[12-23] Symphony of the Serpent Riders released
https://johnsweekley.bandcamp.com/album/heretic-symphony-of-the-serpent-riders

[12-21] Mr. Friendly Build 75 released
https://jp.itch.io/mr-friendly/devlog/854607/build-75-a-fix-for-a-breakage-introduced-by-gzdoom-414

[12-21] Sweeper released
https://www.doomworld.com/forum/topic/150159

[12-16] Unreal Tournament v469e - Release Candidate 4
https://github.com/OldUnreal/UnrealTournamentPatches/releases/tag/v469e-rc4

[12-18] GZDoom 4.14.0 released
https://github.com/ZDoom/gzdoom/releases/tag/g4.14.0

[12-16] Agitator updated to v1.5
https://www.doomworld.com/forum/post/2879101

[12-16] DBP69: Caustic Industry released
https://doomer.boards.net/thread/3856

[12-14] Nugget Doom 4.0.0 released
https://github.com/MrAlaux/Nugget-Doom/releases/tag/nugget-doom-4.0.0

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [mm-dd] date bracket)
>>
>>11498124
>BFG-tan
>not BIG
>>
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who up buildin they nodes rn
>>
Vertex Relocation asked for a report in the previous thread, so here's my progress for MAP 26. Two big rooms left to make, I apologize for the delay.
>>
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>>11498129
some OC I made a while back
>>
>>11498179
>HONK AND SQUEEZE
>HONK AND SQUEEZE YOUR BUST
>>
>>11498176
dude, what the fuck, I love this
>>
>>11498176
God damn L-Space
>>
>>11498176
your doombuilder looks funny
>>
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>>11498183
lol that's great. updated
>>
>>11498206
Glad I could contribute, this is great.
>>
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so what all mods have the big tiddy
>>
>>11498247
more like sewie_gyat
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>>11498125
As said in the last thread, maps 09, 14, 24, 25 of Vertex Relocation are now up for grabs and i'm ignoring the map limit per author.
Maps 15, 26 get an extra week of protection.
>>
>>11498247
La Tailor Girl
>>
Do any of the KEX ports run natively on linux?
>>
>>11498604
Nope. Wine/Proton only.
>>
Anyone else ever buy Chex Cereal just because of Chex Quest?
>>
>>11498745
Of course. Back then I also fumbled through Doom95 and figured out how to play it with the Doom iwad.
>>
>>11498745
Nah, I like Chex cereal independent of Chex Quest.
>>
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>>11498745
They don't have regular Chex here so i unironically bought these when i played it last year
>>
is the sky may be worth a playthrough or is it just a meme?
>>
https://www.slipseer.com/index.php?threads/low-poly-pixels-and-darkness-the-making-of-ritual.615/
based retro autism
>>
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>>11498124
From the last thread, but what wad is this? Looks ludo.
>>
>>11498970
That's Augur Zenith with the mod Gmota.
>>
why are there no fps about aztecs/ancient america, or even Mesopotamia?
powerslave was one of my favourite, a step below redneck R.
>>
>>11498998
idk but that stuff appears in some Doom wads like Eviternity and Ancient Aliens. Think there's also some parts in Hexen 2.
I think now that Poe2 and Diablo 4 expac had heavy Aztec influence we might see more of it as there's more inspiration material.
>>
>>11498998
The Serious Sam games help out there somewhat, don't they?
>>
>>11498176
I'm gonna go relax and read in the SLIME ROOM
>>
>>11498176
watch out for apes
>>
>>11499131
>How are we feeling
I dunno, is it retro?
>>
>>11499131
Not retro, send it to /v/.
>>
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>>11499131
>Windows 7 support
Fuck yeah
>>
>>11499131
soulless
>>
>>11499131
To me it's incredible how many of those "inspired by the classix!!" games seem to be made by people who barely touched said classics. But kudos on making a game, I couldn't do it, so there's that I guess.
>>
>>11499152
They are inspired by each other, there must be like half a dozen of these corridor roguelikes now.
>>
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>>11499168
ebin
>>
Retard here. Could something like REKKR be achieved with MBF21? WHAT about ID4 or whatever the new standard is?
Rekkr is one of my faves and I always hope someone would make more partial/total conversions. different weapons and enemies here and there, but same visceral gameplay. different themes.
i fucking hate modern wads i dont know why i dont find eviternity or sunlust fun at all. maybe the first 6/8 maps, then its a snorefest. i might be getting old thats true but Doom 1, imho, has always been the real gem outshining 2
>>
>>11498948
I don't have a CRT nor will I get one, but I understand the merits of playing in low-res, original renderer and lighting etc. I've never understood these pseudo-purists that have appeared in recent years, obsessing over spritework and hating filters and being oh so retro, but then playing the games with interpolation in ultra widescreen 8K 144hz and whatnot so individual pixels are the size of a fist.
I also appreciate the stock id1 textures and anything that aims to be like them. I don't care for the modern WoW style some maps dip into, or that one texture set that all those Copper Jams use. So drab.
>>
>>11499175
Rekkr is achieved with just vanilla Dehacked.
>>
>>11499175
Rekkr can definitely be done with MBF21, still don't know if we have tools to mod with ID24.

I suck at everything but mapping and my coding skill are subpotimal but I do have TC ideas, specifically one inspired by the Citadel.

Unrelated, check the Lost Tetekoa out. I think you'll dig it.

>https://www.doomworld.com/forum/topic/150357-the-lost-tetekoa-a-concrete-city-a-far-flung-world-single-map-ish/
>>
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Got our homie to go through Doom for the first time and we gave him the honor of finishing the episode, he loved it.
>>
>>11499168
source?
>>
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>>
Some of the cacoaward winners are also moderators.
Isn't that a conflict of interest?
>>
>>11499218
Map is Green Rolling Hills With Lots of Nice Rabbit Girls But Secretly It Is Still Hell - AnnBDazl - Ramp2023 map#111
Shotgun is from Dusted's Pandemonia
>>
>>11499301
Sure, but it's just a circlejerk thing anyway.
>>
>>11499301
conflict of winterest :^)
>>
>>11499175
REKKR can be played with original Doom exe file for DOS.
>>
>>11499310
It's even within the static limits and all?
>>
>>11499216
The ending is so meanspirited, I love it
>>
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Finally got around to try and boost pistol damage a little bit, weird how it feels faster despite having exactly the same frame duration.
>>
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This guy is not that funny and has like a billion visits per doom video
Whats your excuse for not showing around people what neat stuff you've done with your wads and cash in easy money?
>>
>>11499330
I don't have access to Google AdSense because of the sanctions.
>>
>>11499330
I'm not as marketable and I am not very good at butt kissing.
>>
>>11499330
Why bash him? He made interesting videos.
Managed to get Notch to pay for his wedding too.
>>
>>11499335
He turned me down when I asked sex with the pumpking head
>>
>>11499338
Fair enough. I'd be pissed about that too.
>>
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>>11499334
How can you say you love doom if you won't even eat Quake Nyx ass
>>
>>11499326
Your offsets are wrong.
>>
>>11499364
Really? I'm using sprites as-is from realm667, doesn't look wrong to me.
>>
>>1149936
It's a bit to the left from center. You can see yourself aiming at the imp with rifle, but the bullet dead center of the screen, at 12 second mark.
>>
>>11499375
>Accidentally the quote and went back 12 years into the past.
That's impressive. Also if memory serves right vanilla Doom weapons fire wherever the weapon is currently swaying, and it looks like that Anon is working with Vanilla.
Now if the rifle is shunted that far to the left when firing from standing still, then yeah, his offsets are fucked.
>>
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>>11499375
I'm not so sure about it, if I interpret the lines in SLADE correctly.
>>
>>11499330
He's not all that funny, but I still enjoy his breakdowns of Doom's mechanics and code.
>>
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>>11499436
oh no what is he doing?!
>>
>>11499464
Speedrunning
Dynamite jumps are a staple
>>
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>>11499330
His analysis videos inspired me to start working on my own video explaining a quirk with the serious sam name decoration system. Won't be making any money but I'll be spreading information which I think is more fun anyway. I also feel like elaborating on it here, one of you nerds will appreciate it. I'll be shameless self promoting the video once (if) it's done as well.

Normally the color code to decorate your name has the syntax ^cRRGGBB, two bytes for each RGB color value. The game doesn't want to carry over your decoration over to game messages like "Sam blew himself away", so it internally appends a reset code (^r) to your name before printing any messages. But you can work around that by using an incomplete color code like Sam^c-f0 at the end of your name. When the game parses that, it will include ^r in the color code, resulting in `Sam^c-f0^r blew himself away`. This will give you the first line in pic related. The function that parses the color code string (C++'s strtoul) treats anything non-hex as 00, except for the minus sign. Which means that `-f0^r ` will turn into `-f0000`, which in turn becomes -0xF0000. But this is a standalone value, and considering the function only deals with unsigned longs, it causes an underflow. 0x000000 - 0xF0000 = 0xFFF100. Red = FF, Green = F1, Blue = 00 nets you a nice yellow.

Thank you for reading my blog I hope you found this interesting.
>>
>>11499494
That's an incredibly minor (but interesting) glitch, but thanks for sharing.
>>
>>11499494
Completely useless, yet interesting. Just the way I like it.
>>
>>11498124
its been a long while but anyone know of any sites that still report on independent quake-1 tier FPS games? i used to follow moddb and there were a few other sites but most of them have since vanished. there were a lot of fun little FPS games (and projects) that never made it to GOG/Steam/etc. I kind of miss those days.
>>
who wants a blowjob
>>
>>11499330
I do that, but I'm even worse in the funny department and I'm just kinda bad at the whole Youtuber thing. I don't like kissing ass for engagement either, so getting to 2k recently was cool.

People know me for weapon showcase videos though. Not that it helps much.

>cash in easy money
Took me around 3 months to make 130 freedombux off ads, and something 20-30% of that was lost during conversion to my country's money. I put in a relatively high amount of effort (finding mods to showcase, understanding how they tick, recording and editing videos, etc) and relative to the time spent, it's easy disposable income but it's still work I'm not sure I like given the shitbrains attracted to my comment section.
>>
>>11499573
>given the shitbrains attracted to my comment section.
I wasn't aware people still read the comments section.
>>
>>11499569
heh
>>11499436
>>
>>11499573
didn't you make a post about how you'll "probably drop off the internet" last month
>>
>>11499326
Is it just higher damage?
>>
>>11499585
Plus reduced spread. I wanted to make it less worthless, though it's still not very impressive.
>>
>>11499579
I do, I'm kinda OCD about it but I'm learning to ignore it given it's approaching my limit to respond. Don't want people talking shit in there and sometimes people say something nice or a mod's OP shows up.
>>
>>11499586
I've found that trying to balance the pistol is kind of pointless. It will either feel bad, or usurp the chaingun. Keep it shit, or replace it with the shotgun or chaingun and make a new weapon slot.
>>
>>11499592
I'm buffing chaingun too, it's currently slightly over twice as strong but 50% slower. That seems to work fine.

I'm not too concerned about pistol, but it's fairly decent at killing fodder, so that's where I expect it to be used at first.
>>
>>11499584
Yeah, I was doomposting while drunk instead of shutting up and making a map.

>>11499592
You could just make it a sniper weapon or something. It's how I balance my pistols usually. Maybe give noautofire, make it shoot in bursts, sky's the limit if you're not using plain dehacked.
>>
>>11499598
>Yeah, I was doomposting while drunk instead of shutting up and making a map.
ad mortem phase 2 moment
>>
>>11499598
>You could just make it a sniper weapon or something.
A situation where sniping is viable in doom is a situation I don't think is fun.
>>
>>11499598
If you're sticking to regular Doom gameplay, a sniper is rather pointless.
I tried perfectly accurate and high damage in my wad, but it was split 50/50 between people thinking the pistol is better than the chaingun and vice-versa.
>>
>>11499602
>>11499603
I don't know, pointing this at a stupid zombieman on a ledge and exploding his sorry ass doesn't get old for me.
>>
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>>11499612
Forgot the pic. Gomenasorry.
>>
>>11499168
Based.
>>
this might be a dumb question but if i copy my Doom folder to a new laptop will it still have all my saves/game settings ect?
>>
>>11499689
It depends on where your source port of choice saves those things.
>>
>>11499330
taxes
>>
>>11498124
>BFG-tan this thread
>Furry Daisy the one before
>Cacussy the one before that
I'm noticing an unsavory theme here.
>>
>>11499330
>funny
Wasn't aware he was supposed to be "funny", he mainly comes across as chilled and calm. Which is a pleasant change indeed from the usual sort of person who does this kind of thing.
>>
>>11500089
I miss eggplant's videos. He was chill
>>
>>11499268
>inefficient shitty cart
>welcome archvile
>support mario
>kustam end
>big used wads
>dr half-life
>>
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What did Valve mean by this?
>>
>>11499330
I'm new to this. Who is he?
>>
>>11500126
Guy who plays DOOM and isn't afraid of anything.
He also breaksdown the mechanics of DOOM. He does a good job IMO, he got me into DOOM because of it and now it's my second favorite game franchise behind Tetris.
>>
>>11500134
thankyou, i was hoping for a name or link though
>>
>>11500136
decino, i like his technical analysis videos https://youtube.com/watch?v=brGmXq-boXk
>>
>>11500137
thanks for that
>>
Okay the level with the rabbit girls was mildly questionable but at least they were (mostly) dressed, but this
What the fuck is this
>>
>>11500168
Alright no more furry shit.
>>
>>11500168
>What the fuck is this
good question
>>
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>>11500000
I mean, people like their sexy hot ladies. Though as usual these days people dont get pressured to keep their freak ass fetishes in their pants.

Kinda surprised people not talking about Citadel but I guess that game is also problematic because of fighting sexy womens(?)
>>
>>11500174
not retro + dumb fetish
>>
>>11500174
Beyond Citadel is excellent but I haven't been talking about it here because it's not retro.
>>
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But other than getting flashbanged by a hallway that would make the tf general in /trash/ recoil in horror, I do like the map. Nice varied arenas, pleasant environment, map design that leans into jumping and crouching without necessitating them, lots of little detail bits both eye candy and functional.
It's just a damn shame about the THAT.
>>
>>11500181
cool to hear, that's fair.
>>11500193
well, not like its the first time it's happened.
>>
>>11498176
did you enabled classic theme on windows 11? the fuck is wrong with your widgets
>>
>>11500332
Windows 11 doesn't put From in its automatic screenshot names, and doesn't hyphenate the timestamp. It's probably a Linux distro.
>>
>>11500332
Looks like ubuntu
>>
>>11500332
It's the Eureka map editor on Debian
>>
>>11500371
the look and feel seems KDE-esque
t. KDE user the kool desktop environment
>>
>>11500174
I like Beyond Citadel. While I don't see myself doing it, a Doom mod where you have to manually unload, reload and charge your gun and isn't HD slop sounds cool.

Come to think of it, LossForWords has made something of the sort. It's pretty neat.
>https://forum.zdoom.org/viewtopic.php?t=78938
>>
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>>11500000
unsavory website
>>
>>11500000
What did you notice
>>
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I don't wanna go to work, just wanna stay home replaying doom 1 with ugly ass 3D models (sovl)
>>
>>11499592
Just Duke Nukem the thing. Make the pistol shoot twice as fast but every 10 or 15 shots it plays a quick reload animation (even DeHacked can do this).
If that still doesn't set it apart enough from the Chaingun, then simply make the Chaingun shoot a little bit faster (while never having to reload), and that'll make the Chaingun a more fun weapon too, while not making it so powerful that it starts to encroach on more powerful weapon's turfs.
>>
>>11499689
If you copy over the save files and the port's settings, they should. Mind if you have to edit any file directories listed in the settings files.
>>
>>11498970
>>11498972
any way to disable gmota music? I prefer the original
>>
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How do I incorporate morphing player characters in ZScript?
Invoking A_Morph as a secondary firing mode crashes the game whenever I try to use said firing mode: even though it seems like an approach that should either work fine enough, fail gracefully or just do nothing.
This happens in both LZDoom 3.88b and GZDoom g4.14.0, even when I made a Decorate version of the same weapon.
>>
have not been playing doom since eviternity 2 came out. did anything good come out since then? I play vanilla mainly
>>
>>11500619
There's an option to disable it in...the options. Hm.
>>
>>11499301
you think they care?
it's always been a hugbox
>>
>>11500715
yes, einstein, option to disable all music, I want to hear the original map wad music instead of gmota music, while playing gmota
>>
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>>11500742
>itt: people actually checking the options mods use and other jokes you can tell yourself
Doomslayer has no jukebox so you can skip that.
>>
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>>11500772
great, thanks a lot
>>
anyone else watching Icurus?
>>
>>11500168
I'd rather have the literal dismembered corpses and satanic imagery than this.
>>
>>11500168
Is this some kind of fucked up transformation gallery level?
>>
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>>11500530
Based Azumanga poster.
>>
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Been trying to make a map for Pale Horse. No clue how to map anymore, trying to take a leaf from the BTSX playbook and have mostly angular shapes though.
>>
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>>11500559
Duke Nukem pistol is goated
>>
>>11500932
>No clue how to map anymore
Relateable. I've been making the same map over and over again for months.
>>
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Has anyone actually completed the 2 Spear of Destiny mission packs? They look like complete shit
>>
>>11500942
People say they're shit.
>>
>>11501018
Yeah I know
They replace the mutants with bats lmao
>>
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>>11501069
smdh, can't go without the bastards in their green jumpsuits
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>>11501093
>>
Does GZ crash for anyone else using newest GMOTA?
>>
>>11501202
Is it crashing at the title screen? I had reports from someone else who crashes at the title screen and they're using Manjaro.
>>
>>11501261
Exact same issue, except on arch.
>>
>>11501262
Yeah. it seems like the Arch-based build of GZDoom is completely fucked at the moment.
>>
>>11501264
Ok, I'll just install the flatpak version.
Thanks, that's very helpful.
>>
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>>11501274
Sorry I can't be much help. I was just as baffled when I got that report. My only guess is however the titlemap is designed causes some fuckery with the Arch-based builds.

Which doesn't make any goddamn sense.
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I run GZDoom in Fedora using Lutris/Wine to just run the Windows exe.
>>
>>11501264
>>11501275
Seems to me like some common library got fucked up on Arch recently. I've heard from multiple Arch users now that SLADE crashes when opening the TEXTURES editor, whether they got it through the AUR or manually compiled it, but it works fine for me on OpenSUSE.
>>
Anyone play the Laz Rojas Wold3D games? They are hit or miss. The arctic games are rough with little health items and multiple enemy's hitting you from a mile away. The original WolfenDoom games are nice though
>>
>>11501316
>>11501275
The flatpak version had the issue (so it's probably something low level), but warping to the level fixes it, so I can play the actual mod contents fine. DOOMguy feels great so far
>>
>>11499313
Almost all. Saves will break in some maps with too many things.
Probably most maps.
>>
>>11500942
I have 4 times (once for each difficulty) years ago. You have to be a little weird and want to play something that's even more mazelike and difficult than the base games. I felt like I clicked with the developer' a few times during my playthroughs because I would come to an empty room or pathway and think, "This is probably where a mandatory secret for a key would be", and sure enough, there was one. Still, I'd never have any desire to play them again because I hate how they look and sound for the most part. Look at this shit in the pic related. Absolutely low effort and phoned in.
>>11501349
Nope, I will eventually after I finish all of the relatively recent ECWolf mods. I bet they're better than the mission packs at least.
>>
>>11499330
Somehow I still get the random subscriber despite not uploading a vid in over a year. Kinda funny, I should get back into that.
>>11500942
I went through most of them a few months ago, got busy though. I thought they were okay for a while, the bats are fucking annoying though, and then the secrets quit being marked.
>>
Uhhh, guys?
You need to see this:
https://www.youtube.com/watch?v=lye231z-h8w
>>
>>11501480
>mfw
>>
>"I will finally make this map playable from start to finish today."
>make a dozen custom textures
>make a bunch of bushes and a stone path
>add dirt to grass transition trims that nobody will notice
>model two different trees and export them from blender
>manually put 2D branches on them
>map still isn't playable from start to finish
Always tomorrow...
>>
>>11501752
>putting this much effort into your map
seems pretty based to me, keep it up
>>
>>11501752
I notice and pay attention to that kind of stuff, because I tend to do that sort of thing myself.
>>
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>>11501752
What game?

Also anons I think I got the wrong Quake...
>>
>>11501893
Dimension of the Boomed?
Play it with QCDE with Q1 monsters..
>>
>>11501901
Yes, in glorious 320x200 and 35 FPS through Numget
I just got done recording its regular maps tonight with vanilla monsters and Inferno Suture, maybe soon
>>
>>11501752
>add dirt to grass transition trims that nobody will notice
I do
>>
>>11501752
>model two different trees and export them from blender
>manually put 2D branches on them
can't you just make a progs?
>>
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>>11501093
>>11501125
>>
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>>11501801
>>11501807
>>11501937
Based fellow detail autistes.
>>11501893
>What game?
Malice total conversion for Quake - specifically it's a map to go along with an immensely delayed update to Malice Refined.
>>11501940
>can't you just make a progs?
You mean just put them in as a model entity? They wouldn't have proper collision, lighting, or cast shadows in that case. That would be fine for small scenery objects, but not big trees.
In hindsight I probably should have just done the 2D branches in Blender too.
>>
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https://30fps.net/pages/pvs-portals-and-quake/
>>
>>11501752
Looks nice tho.
>>
I'm enjoying Anomaly Report which is fairly recent. Not too complicated
>>
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>>11502002
>They wouldn't have proper collision
you can add an invisible brush
they have lightning, vertex lightning
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>>11501949
>tfw you're gonna get killed by B.J
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>blocks your path
>>
>>11502167
My memory is hazy on Infinity's levels. Which one was this?
>>
>>11502167
wrong thread, meant to drop in in the boomer fps one
>>
IMO, there were some good picks for Cacowards, especially in the lost category.
Immoral Conduct, ZDCTF, Neodoom.. Great wads
>>
>>11502170
what boomer fps thread|
>>
doom was banned in germany right? What were germans even playing in the 90s?
>>
>>11502206
wasn't it only Doom 2?
>>
>>11502206
The same economic and work simulators they play now.
>>
>>11502123
>you can add an invisible brush
It would have to be a lot of brushes.
>they have lightning, vertex lightning
Which looks awful on anything larger than the player since it just uses one point on the worldspawn lightmap directly below the origin of the entity for lighting the whole model.
As long as something is static you might as well just make it part of the map rather than use a model.
>>
>>11502220
>It would have to be a lot of brushes.
just use a cylinder for the main trunk, it doesn't even has to fit
>>
You know I actually thought Vertex Relocation was about using the monster placements from the original Doom 2 maps.
>>
>>11502275
It is?
>>
>>11502169
Acme Station. It's not really that bad on its own unless you're playing at max difficulty, but god help you if you blunder into it from the second bad end level.
>>
Which doom WADs would you recommend for someone who beat doom 2 and episodes 1-3 of ultimate doom?
>>
>>11502301
Doom Zero
>>
>>11502301
Plutonia and then Sunlust like I did.
>>
1. what are the days of the week this general's get-togethers are hosted? i only know wednesday and sunday.
2. what are the top 10-15 games/mods/clients/whatever that're utilized for this purpose? in the past i've tried to join but have to spend a while on setting up stuff and miss out on 70% of everything. it'd be good if i could spend a day putting together everything in advance, if the games cycle back and forth, or if there's a planned order to them.

i don't talk to or play with people much at all and figured i should try
thank you
>>
>>11502285
Are the maps scrambled or something?
>>
>>11502301
See and its replies
>>11496642
>>
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>>11502301
>Sigil
>Double Impact
>No Rest For The Living
>Plutonia
>Scythe 2
>Interception
>Doom 64 For Doom 2
>Doom 64 (the actual one)

In no particular order. Some are a bit harder than Doom 2 on UV so you can crank them down to HMP and they should be more mild.
>>
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>>11498124
>>
>>11502352
All the lines are, the monsters stay in place in relation to each other.
>>11502301
I've been going through these slowly and they're all good recommendations.
>>
Does anyone else here avoid modern maps and just endlessly replay the vanilla DOOM 1 maps? DOOM 2's maps are awful so I skip those as well.
>>
>>11502167
Is this the one where you get fucking shit on the instant you enter the level by a juggernaut and 500 hunters because that level is fucked up.
>>
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Fuck me this map is garbage. Aged like shit.
>>
>>11502478
yah that's why ppl always say to just skip to deus vult 2
>>
>>11502405
For the most part. Doom 1 is my favorite. I also enjoy TNT. Plutonia is too annoying for me. I'll play a level or 2 of Doom 2 every now and then till i complete it. But Doom 1 episode system is great cause you can play an episode and beat a boss in a sitting
>>
>>11502301
Episode 4
>>
>>11502301
Did you play on UV?
>>
>>11502403
Forgot link, but it's in the OP anyway. wadsup
>>
>>11499335
wat
>>
>>11501752
ooo, aaa
>>
>>11502002
what am I looking at
>>
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>dogshit level design of wallhumping for randomly placed switches that open doors on the other side of the map
>"enemy encounters" so utterly fucking boring you run the risk of falling asleep holding down LMB even on the hardest difficulty
This has got to be the worst thing Idsoft ever shat out. No competition. 5.8 hours into it and I'm fucking done, I refuse to let this utter garbage waste any more of my time.
>>
>>11502737
id was the publisher, Raven Software was the developer.
>>
>>11502170
This is the boomer fps thread.
>>
>>11502167
I think you meant to post this on the boomer fps thread.
>>
>>11502770
Yes, Raven was the digestive system, and ID was the asshole that shat it out. That's what I meant.
>>
>>11502737
>5.8 hours into it
Imagine, if you will, wasting a quarter of a day on a game you hate.
>>
>>11501752
The way I see it, if average player doesn't notice these small details that means you did it right. If map were bad or ugly everyone would see it, these small autistic details however will be appreciated by those who are more into it or worked on mapping too.
Build mappers are like this, there are many maps average player will just play through but as they say "we just make these maps for each other" since only mappers can see the true craft and effort put into a map.
Making something yourself completely changed my view on everything I play, a game is a game but I find myself often starring at something and wondering to myself how much time it took someone to make or how they did it
>>
>>11498124
>cosplay slut
fuck that, give me something full metal.
>>
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I came across this video,
https://youtu.be/gf5l3VQE1LE

And it made me want to ask the oldfags, what was it like when Doom was first released? Were you utterly fascinated that "3D" was achieved on a computer? Was it mindblowing? Was it better than arcade games for you? What was the air and your experience.
>>
>>11502737
>>dogshit level design of wallhumping
>>"enemy encounters" so utterly fucking boring
>This has got to be the worst thing Idsoft ever shat out.
Imagine sucking at the game so much you just start making shit up. Get good, sucker
>>
shit, i'm not an arch-based distro, let's see if gmota gmotas my build of gzdoom as well
>>
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>>11502908
yeah, it's fucked
i was expecting some random third-party library to be at fault, not the fucking standard library for c++
>>
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Good morning boomer shooter racists

Whats the best wad for a morning drinker?
>>
>>11502876
I thought every frame was stored on disk somehow. but I was like 8 at the time
>>
>>11502931
https://www.youtube.com/watch?v=2KezWri7jo8
>>
has snes doom been ported to pc yet
>>
>>11502914
tried rebuilding gzdoom, nope
tried manually fixing lines 481 and 556, still nope
removing the custom titlemap seems to be the only viable fix until arch & others update g++
>>
>favorite doom weapon is the bfg
>favorite duke 3d weapon is the shrinker
>love hitting enemies with a fully-charged biorifle altfire shot in ut99
I guess I like shooting green shit at enemies.
>>
>>11498124
there is a question i want to ask you guys. havent asked it since last year.
>>
>>11503020
>fully-charged biorifle altfire shot in ut99
The Unreal/UT weapons are so much more fun than the Quake series it's unreal.
>>
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>>11503042
>amped up dispersion pistol
>quad damage grenade launcher
This makes the big yes
>>
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https://mods.bethesda.net/en/doom_doomii/all?author_displayname=glenzinhoDBK
Could anyone with a steam account reupload these somewhere else, please? Outside of nazi wad I think there is nothing else left to retrofit, these are the last ones.
>>
>>11502737
Hexen is the pinnacle of the original id Tech 1 games.
>>
>>11502737
I beat this entire game on N64 and it was one of the most kino experiences I've ever had. You were filtered.
>>
>>11503183
>N64
Is there a mod that adds the lore blurbs for each area from the N64 version's loading screens?
>>
>>11503193
I don't know but those were unironically better than cutscenes. Very soulful version of the game.
>>
i'm a cutscene hater in general. I hate when Doom wads try to have a "i'm so deep lore" or "look how funny i am lmao". Just in text blurbs. myhouse was fucking cringe to me with "le dead friend i'm so sad".
>>
>>11503183
>splitscreen coop and deathmatch
It was fun, don't think I ever managed to finish it with friends though.
>>11503212
>i'm a cutscene hater in general. I hate when Doom wads try to have a "i'm so deep lore" or "look how funny i am lmao". Just in text blurbs. >myhouse rant
It had no cutscenes.
>>
>>11498124
Just finished the first episode of legacy of rust an hour ago ( on switch ). Not on ultra violence because the sheer amount of posts complaining about the cruelty of the wad tipped me about how hard it was gonna get and I'm glad I did set it on hurt me plenty. It's challenging without leaning into the retarded fag shit I had to endure in stuff like going down. Anyway it was a blast. How creative it gets while keeping it limited to base doom material and beta stuff they found in the ID vault was mind-blowing. OST is also pushing all the limits and making you listen to things you'd refuse to believe it was possible to make in the 90.
Now I'm going back for episode 2, played ten minutes and there's already a jump in the difficulty, maybe it'll stabilize itself once I get my hand on a proper arsenal. I finished the first episode with 99 rockets and 280 fuel canisters after all.

I wasn't checking /vr/ when the new release of doom happened, what's the consensus on legacy of rust?

Also, blade of calamity of BFG9000? I never liked the BFG. It's a fat piece of broken jank, not satisfying to fire, with weird spread and interactions with the world. I don't miss it. Even the flamethrower is funnier to use than the plasma gun.


>>11498827
What the fuck happened to coco?
>>
>>11503220
>It had no cutscenes.

Yes i'm aware, thats why i stated "in general" and didn't reply to your post
>>
>>11503229
>i don't like cutscenes
>random other thing I don't like
Cool, making sure you weren't trying to say it had them.
>>
>>11503234
ok thats fine, you can rest easy now
>>
>>11503223
>what's the consensus on legacy of rust?
I beat it on UV and I thought it was super fun. The only things that nabbed me was the City (i forget the details) level and the final fight but I got past them.
I think the sprite work is iffy on some things but not bad. I think the calamity blade's sprite suffers a bit from copying the toy a little too much compared to the BFG.
Levels are fun, but again the City level is too much of a maze compared to everything else that it's going to be rough the first time.
Music is great.
I enjoyed the enemies a lot and for the most part think they fit in super well. Th ghoul enemy is such a great buff for the shotgun that I think they're the best enemy added because of it. Banshee, Vassago, and Shock Troopers are also great but I think everything else is questionable mostly because it lands into redundancy.
As for weapons, I think Calamity Blade is a great weapon. Being able to charge and rush into an enemy for a one shot kill allows it to retain my favorite part of the BFG while still having its own identity. I think there is tons of gameplay potential with it but I still have to stick with the BFG at the end because I'm just too used to it to think otherwise.
And the Flamethrower is tricky because honestly I forgot about a lot of its characteristics. I do think it's the better balanced pair with Calamity than the Plasma with BFG, though IMO it's all kinda a mess currently.
>>
>>11503243
>Levels are fun, but again the City level is too much of a maze compared to everything else that it's going to be rough the first time.

Is the city in the first episode? The coiled city? Yeah if it's the one you're talking about I agree. Damaging floor, death pits, lot of walking on thin ledges, banshes and vargos, it was a clusterfuck of a level. Mainly because I don't have free aim and all the monsters throwing flames at me in the distance were impossible to kill with a rocket launcher until I got close enough. Eventually found the buttons to open the bridge and fuck off but I spent a little too long backtracking and getting lost.
And upon leaving I noticed how there was still a good chunk of the enemy count alive and secrets.
>>
>>11502492
Yes
>>
Does anyone have the latest version of Codename Demolitionist?
>>
>>11503076
Aren't all those wads already available elsewhere?
>>
To be fair, you have to have a very high IQ to understand The Chasm. The fun is extremely subtle, and without a solid grasp of platforming, most of the traps will go over a typical player's head. There's also Sandy Petersen's nihilistic outlook, which is deftly woven into his characterization - his personal philosophy draws heavily from Lovecraftian literature, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these traps, to realize that they're not just fun - they say something deep about LIFE. As a consequence people who dislike The Chasm truly ARE idiots- of course they wouldn't appreciate, for instance, the terror in the revenant's existencial catchphrase "AAAAAAAAAAAAAAAAAAAAAAAAA," which itself is a cryptic reference to Turgenev's Russian epic Fathers and Sons I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Sandy Petersen's genius unfolds itself on their computer screens. What fools... how I pity them. And yes by the way, I DO have a MAP27 tattoo. And no, you cannot see it. It's for the ladies' eyes only- And even they have to demonstrate that they're within 5 IQ points of my own (preferably lower) beforehand.
>>
>>11503421
I like the tightrope walking gimmick and I like how big it is, how many nooks and crannies there are to explore.
>>
>>11502737
The Dark Souls of retro FPS
>>
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>>11502737
The game is unique and worth playing despite some frustrating level design
The expansion however can fuck right off
>>
>>11503193
https://www.moddb.com/addons/hexen64text-v1
>>
>>11503501
Cool as Fuck.
Time to replay Hexen
>>
https://www.youtube.com/watch?v=Z-6NA36rHNQ
I'm disappointed no one has yet made a complete port of Duke Nukem Advance to PC when someone already made a PC port of GBA Doom
>>
>>11503508
Having played Duke Advance, it's nothing special.
>>
>>11503516
It's great by GBA standards
>>
>>11503508
>when someone already made a PC port of GBA Doom
Like an actual port or a GZDoom conversion?
>I'm disappointed no one has yet made a complete port of Duke Nukem Advance to PC
I remember seeing someone working on eDuke32 mod on duke4.net years ago, but I don't think anything came out of it.
>>11503516
Well, it's a curious little title that interestingly inherits quite a bit from GBA Doom II port that was made by the same studio, but I guess that it's not that interesting as a game by itself.
I also wish that someone would work on Time to Kill and Zero Hour ports instead (even if both games could be emulated and with mouse injector at that). Latter even got a nearly full decompilation.
>>
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>>11503346
Curiosly, this general has stronger outreach ethic about wad releases, so you can be sure that any dropbox link posted will be working with the latest version available. All DBP release threads are dozens and a bunch of volunteer-made, inasmuch OPs forget all about them with a passage of time and faded interest. Monthly speedmaps or not, I'm interested in tracking map corrections as these should be legit the last, but I'd understand the general lack of care since uploader himself didn't think this far to save me trouble.
>>
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>>11503547
>actual port or a GZDoom conversion
Either would be fine
Like the EX port of Doom 64
>>
Would it be a good idea to make a gameplay mod where you have classes and they have 3-4 weapons (Primary, secondary, melee and whatever comes to fourth slot) but let's just say some class(es) don't have a rocket launcher and thus can't take down Icon of Sin?
>>
>>11503598
>would a (something retarded) be a good idea?
>>
>>11503598
no
>>
>>11502685
>took top-view screenshot of map in Trenchbroom and cropped it to grid lines
>put it in Blender, scaled to match its grid lines, and moved to where I wanted the origin to be
>used this to model a tree at the proper scale for the map
'tism
>>
>>11503598
Icon of Sin fight is fairly niche and if you're making an advanced mod like that you sure can give it more weaknesses.
>>
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God what an absolute slog of a map, don't tell me it gets even worse from here
>>
>>11503665
That and the next map are the worst.
>>
>>11503665
Wait till you get to Habitat
>>
>>11502937
literally me
>>
>>11502937
what? i still think that
>>
>>11503552
Fine, whatever. I don't use dropbox, but here you go: https://mega.nz/file/iUMWGSxS#6h6G3pBMxpyBI_0tU1VUlJ0FUv9SqU0XcxO09eZC8CM
>>
IT'S THAT TIME OF THE WEEK AGAIN MOTHERFUCKERS: SCREENSHOT SATURDAY!! WHAT THE FUCK HAVE YOU BEEN WORKING ON? Maps, mods, sprites? Now's a good time to post that shit!
>>
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>>11498125
>>11498176
>>11498419

Vertex Relocation MAP 26 submission:
https://www.mediafire.com/file/999m73p6gaft01h/nag_hammadi.wad/file

Nag Hammadi by brxyz

Music: a midi rendition of Halifni by Abdel Halim Hafez from http://www.7alim.com/midi.shtml

I might have went a bit too far with tight platforming combined with damaging floors, but I think there's enough health and rad suits to not be too annoying. It's a limit removing comp map, so I've tested it in Woof on complevel 2 and GZDoom.
>>
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>>11503754
Fiddling with a map for Pale Horse.
>>
Sawcubus
>>
>>11503598
No, make each class benefit from each weapon pickup or drop classes altogether.
Not having maps being unbeatable because you can't do timed hitswitch sequence or something would also be nice. So, build those 3-4 weapons with that in mind.
>>
>>11503275
Yeah Coiled City.
Once you get an idea of the stupid bullshit you need to do to win, it's a pretty cool level. I just think on a first time basis it's exceptionally brutal for no reason and feels like the developers fell into a comfort zone with their own playtesting, thus forgetting how absurd the level actually is.
>>
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>>11503754
>>
>>11503772
*saws him through the saw resistance to grind strength*
>>
>>11503780
It's a weapon tutorial map introduced well after you've already gotten a chance to find the weapon and use it yourself.
>>
>>11503426
Dark souls is an actually hardcore game, Hexen you have to go out of your way to die.
>>
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>>11503912
This was a promo image for Marrow, I believe, and it’s pretty kickass. It was stated as a “Fresh Supply” exclusive but a few of us tested it here and confirmed it ran through other ports.
>>
>>11503832
>Dark souls is an actually hardcore
Good one.
>>
>>11503921
Their challenge is vastly exaggerated, you can find much harder series, but it does make the effort to challenge and it's somewhat unforgiving. This does make them harder than most AAA games for instance, which doesn't say too much (look at the old Wizardry games for something truly punishing, they make Soulslikes look like a joke), but nonetheless that marks them as not-easy.
>>
>>11503685
Can't be when Baron's Den exists.
>>
>>11504026
Doom and Heretic are unironically harder when playing without saves and pistol/wandstarting on harder levels (think addon episodes).
>>
>>11504060
I don't know who enjoys pistol starting every level
>>
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>>11504067
I do.
>>
>>11504067
I don't pistol start at all, but I act like I do.
>>
>>11504067
I do with certain gameplay mods, anything that gives me a pistol and fist that are at least a little better than vanilla. I actually love the scramble for weapons, it's just the vanilla pistol is fucking miserable to use.
>>
>>11504067
I keep telling myself I'll do a pistol start run someday.. someday..
>>
>>11503665
Some people like O'Brien's big maps, like me, but a lot don't, and I understand why, they take a lot of time (and they're not always good, either).

>>11503685
MAP21 is probably O'Brien's most O'Brien map, sprawling as fuck.
MAP22 is worse even if you don't like O'Brien's maps, just because it's this aimless and ugly mess. Habitat is complete misery to max, but it's thankfully so roughly put together that it's easy to rush to the exit in well under a minute if you know how, don't even need any speedrunning chops to do it.

Christopher Buteau only ever made two levels for Doom, Habitat for TNT, and Shuttlecraft, the opening level for Icarus, which thankfully is a VERY substantial improvement.
>>
>>11504067
I don't either, I tried E4M2 on UV and understood that it's not for me (even though I got it in myself to autistically chart and practice a route to completion).
>>
>>11504067
I pistol start my own levels when making them, or if I'm testing someone else's level, otherwise I prefer playing continuous. Like some others say, I feel like episodic division is a very good middleground, lets you build up some gear and savor your winnings from previous levels, but it resets a few times so that the challenge scale can be reset too.
>>
>>11504060
If you self-impose challenges, you can make anything harder.
>>
>>11503665
It sort of does. There's still good levels left, like Heck (one of the best ones), but most people will tell you that the last third is where TNT just starts falling apart.
>>
>>11504127
I mean, sure.
On other hand doesn't it mean that ability to savescum makes any difficulty in Doom ultra casual?
And I'm sure that there are console ports where that doesn't apply.
>>
>>11504067
"Enjoy" is a strong word for something I probably wouldn't even think about if not for this general
>>
>>11504142
Sure, but free saving in PC games is generally provided on the honor system, with your own fun (and arguably dignity) as the stake.
You could abuse the fuck out of it to make the game easier, but that really does make gamed less fun. Then you have Doom's Nightmare difficulty, where saving will only help you so much, because it's essentially a pseudo-speedrun regardless of if you're actually consciously speedrunning or not.
>>
>>11503030
what is it
>>
>>11503729
You gone out of your way anon, much thanks. There's Freaky Colonoscopy missing but I've already got it from the previous august batch https://files.catbox.moe/xyy77v.zip, shouldn't be any crucial differences.
>>
>>11504158
>. Then you have Doom's Nightmare difficulty, where saving will only help you so much, because it's essentially a pseudo-speedrun regardless of if you're actually consciously speedrunning or not.
TAS is a speedrun too and you don't have to save in the same slot.
>>
>>11504158
>saving in PC games is generally provided on the honor system, with your own fun (and arguably dignity) as the stake
Lmao who the fuck cares
>>
>>11504214
Some games would be almost unplayable without quick saving
>>
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>>11503754
Trying to map for Pale Horse. I don't know how to map anymore.
>>
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>>11504158
>saving in PC games is generally provided on the honor system, with your own fun (and arguably dignity) as the stake.
>>
>>11504214
Evidently not you, but I used to savescum a lot, and I trained myself to stop because I hated it and it made games not fun.

>>11504243
I think there's a difference between making a few saves in a level for convenience, and then constantly saving and reloading to always get your ideal outcomes.
>>
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>>11502842
my /m/an
>>
>>11504256
Some maps rely so much on trial and error that you have to quick save
>>
>>11504303
I have played some maps like those, but I tend to not want to play them too much.
>>
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>>11504067
Not much of a fan of pistol starting (though it can completely change how some maps function, often in a good way) but I've come to appreciate Dakka starting quite a bit. Keeping your weapons but losing your ammo surplus hits that nice balance of "keep it till you need it, use it or you waste it" for me. Feels like it naturally encourages you to use more valuable ammo more while also giving you fallbacks to not have to rely on infighting or traps as much. Plus the weapons all feel good so it was a really smart decision.

>>11504060
Different kind of difficulty. Those games had very difficult encounters when limited that much, but with the soulslikes they're more like megaman games in terms of finding specific weaknesses or strategies for each encounter then exploiting the hell out of them to make them piss easy. Knowledge is almost the entirety of your power in those games, while we focus more on things like reflexes and mechanical skill paired with resource management. Unless you're playing a Pillow mod or something. The biggest importance of the difference is that its part of why Doom and Heretic especially held up so well, the difficulty feels much more "fresh." Even without mods. Learning new ways to utilize the tome of power or berserk alone make those two stand out a lot more than a lot of games do.

>>11504158
Exactly. Saving mid run is for learning, not enjoying. The middleground of saves at the start of each map to prevent pistol restarts is one thing, but people who save before picking up keys in stuff like full runs are often robbing themselves (sorry Icarus.)

Did that shit when learning Blood, then after my first well done clear never looked back in almost any game. The tension is just so much stronger when the stakes are higher.
>>
>>11504208
NM makes it harder to savescum
>>
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>>11504214
>Lmao who the fuck cares
“Gamers” cut from the same cloth who think:
>Played with someone else? Used X weapon? Saved your game? Didn’t 100% everything? Didn’t beat it
>>
I choose Hurt Me Plenty every time
>>
Hello
I am trying to run legacy of rust on gzdoom, but the new enemy types (like the ghoul on map 2) are invisible. I should be able to play with doom 2.wad, id1.wad, and id24res.wad, right? I am new to this, please don't laugh
>>
>>11504469
Just use id1.wad, that's all you need.
>>
Is ad mortem just never going to be finished and uploaded to idgames?
>>
The only map where savescumming is allowed is Plutonia's MAP09 - Abattoire because the last part has four different kinds of bullshit going on at once.
>>
so, uh. do any of you happen to have suggestions for DOOM mods with a pulp fiction theme?
>>
>>11504558
>so, uh
Stop that.
>>
>>11504561
this. say what you mean, fluff phrases are gay.
>>
>>11504558
Well, uh ooh mmmh oooh oooh oooh mmh ooh ooh ooh OOORRRGGGH... Nope.
>>
>>11504558
Urban Crusade maybe, but not really
>>
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>>11504558
None come to mind for Doom, and I dunno if this Blood mod is any good, but you got me to check it out so that’s cool. Keep being you.
>>
Speaking of themes, are there any western mods other than Fistful, Bastardos, and the Western DBP? I pretend to be Clint Eastwood
>>
>>11504594
Not a mod, but have you played Outlaws yet?
>>
>>11504604
no, but i always want to get around to it. Fuck it i will now then. Thanks for the omen
>>
>>11504609
Something to keep an eye on:
https://theforceengine.github.io/
This will have Outlaws support in the future, and has Dark Forces support now if you end up wanting more Lucasarts goodness.
>>
>>11504621
Thanks for that
>>
>>11503639
based
>>
>>11504609
>>11504621
Outlaws actually runs under Windows well enough, especially if you install some patches and use dgVoodoo.
Or alternatively, DREAMM actually supports it, but it might be a bit hard to set up.
https://aarongiles.com/dreamm/
>>
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Saving-is-cheating bros, I can only get 500 kills in until 'LoL! archvile/chaingunner/lost soul too!', stomps me in this meme slaughtermap. I'm rather good at parkouring now, but how do you beat the unknown? And what would my face look like when the final wave hits?
>>
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BOOOoRN TO BE WIIILD
>>
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I love you
>>
>>11504604

It's a game that I keep coming back to. Great replay value, especially the historic missions.

The GOG version runs pretty much perfect on Windows 10, though I'm sure there are other ways to play too.

DAE play this online anymore, and is it fun?
>>
>>11504621

I'm hoping so, but it's been fairly dead on updates since the Nightdive remaster of Dark Forces... do we know if he's still doing it/allowed to do it?
>>
>>11504775
you too, fren
>>
>>11504369
>Played with someone else? Used X weapon? Saved your game? Didn’t 100% everything? Didn’t beat it
basically every FF1 thread on /vr/ lol
>>
>>11504784
erm, proofs?
>>
>>11504854
<3
>>
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Post your last doom screenshot
>>11504885
gay
>>
>>11504893
Holy Chin, Batman!
>>
>>11504282
>tfw the most I know of Cobra is Retsupurae watching a longplay of an adventure game adaptation
>>
>>11504067
I sincerely can't find myself enjoying a map if it isn't pistol started. You just get such a sense of the mappers design and rhythm when you can only use X weapon when the mapper decides it.
>>
>>11504893
I'M HORNY
>>
>>11504594
Wanted! For Half-Life
>>
>>11504981
wow that takes me back. I remember that coming free with a PC Gamer (or PC Format) magazine.
>>
>>11498998
amc squad has mesopotamian levels and jungle levels, timesplitters 1 & 2 has egypt and aztec, venturous wad has mesopotamian and ancient american levels, also serious sam and gunman chronicles
>>
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>>11503772
SAWcubus
>>
>>11504775
Holy moley!
>>
Don't much care for doom. Don't much care for Blood. Everything else is good.
>>
>>11505146
SONOFABITCHMUSTPAY
>>
>>11503918
Yeah Marrow's awesome, easily one of the best Blood mods imo. A bit sad that ep 2 will take some time to make but heh
>>
>>11498124
>newest version of gzdoom breaks Doomrl extra classes
>it's still not fixed
would some kind anon please report this?
>>
>>11505267
>newest version
4-13-2?
>>
>>11505276
v4.14.0
>>
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Anyone familiar with Trenchbroom? I'm trying to do some Quake 1 mapping. I have a bunch of custom textures I made that are just loose .png files I have in my <quake>/id1/textures/ directory. I can get them to show up in Trenchbroom alongside the textures from the built-in Quake wads no problem, but they don't show up in game and the compiler gives a "unable to find texture" error for them.

Do I actually have to put these into a wad file for the compiler to find them? I was under the impression from some videos that just putting the files in that directory was good enough, but most videos are pretty ancient and the modern documentation isn't very extensive.
>>
>>11505328
external textures in the directory just override textures embedded in the bsp, the original textures have to be in a wad

might want to check compiler options though, maybe they have an option to include external textures
>>
maybe the saddest sector car i've ever seen
>>
>>11505359
That's my car
>>
>>11505359
>we have teslas at hell
>>
>>11504935
SHORT FOR THE HORNED REAPER
>>
>>11505359
better than a cybertruck
>>
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The Calamity Blade sprite feels unfinished. If you put it side-by-side with the BFG9000 it becomes clear the amount of paintover id put into their edit of the Roargun The Machine, while the Blade is more obviously a plastic toy gun.
It's still a cool weapon, but it feels like so more could have been done to make it much less like an alpha-masked, bilinear-shrunken photograph that had not many, if any, further touch-ups done. Makes me wish I could copy the thought process and style of id's artists from 30 years ago and do it how they would have 1:1.
>>
>>11505442
To put it more concisely, the Calamity Blade feels like if they had "merely" animated a photograph of the Rambo M60's front end for the Plasma Rifle, instead of putting in the time-consuming effort to paint over the damn thing so that it looks like it fits in with the environment textures as they had.. Only, swap the M60 piece for the The Machine.
>>
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>>11505442
They updated it a little while ago to touch up some of the seams in the plastic.
>>
>>11505452
That's a little better--still has a fatal flaw in the lighting, though. It needs the sort of metallic paintover/gradient the id gun has, however they did it.
>>
>>11505442
Someone did some work on that thing to make it look much better.
>>
newfag here, if i want a doom sourceport that's just vanilla with higher resolution and wad support, do i go for nugget or crispy?
gzdoom has way too many settings and features i dont care about and im too lazy to go through all of them
>>
>>11505557
Nugget.
>>
>>11505557
crispy is fine
>>
>>11505561
Crispy is good for what it is, but it can't play Boom or MBF21 levels, Nugget can, and is basically the same thing overall.
>>
>>11505557
Crispy is perfectly fine for strictly vanilla stuff. Woof has a lot of its own features, but is a step up from Crispy in terms of compatibility. Nugget is a version of Woof that has a lot of extra visual effects.
>>
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>>11504893
>>
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>>11504893
>>
>>11505749
Why are the pinkies brownies now
Is the lighting
>>
>>11505776
lighting
>>
>>11505359
fucking kek
>>
>>11505359
What is the jolliest sector car then?
>>
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>>11505798
>>
>>11505801
Fucking sick
would ride or die
>>
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What a fucking headache of a map
>>
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>>11505802
>>
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I wanna have a doom sesh but I'll feel guilty I am procrastinating
>>
>>11505850
hotdown down a hallway dimensions on those chambers
>>
>>11505856
looks like thick chamber walls
>>
I just played through Ritual and it was fucking great. What are some other maps for Quake that evoke that original 1996 id feel?
>>
>>11505859
the muzzle is also wonky. the left wrist also looks very wrong
>>
>>11505876
She bought Turkish guns and the recoil has given her permanent carpal tunnel
>>
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>>11505442
I did this a while ago because I agree.
https://clovr.xyz/misc_files/images/calamityblade/
>>
>>11505883
very nice
>>
>>11505874
Just finished Ritual as well, super good. Spiritworld is good if you want to relive the experience of getting fucked in the ass by Sandy Petersen.
>>
>>11505923
Wow, I somehow managed to completely disregard the neat ceiling texture in that room until I saw your screenshot.
>that poem in the book
dude sure loves his vanilla Quake
>>
>>11504621
Looks like i'm playing Dark Forces today lads
>>
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>>11505837
Good Lord, what is happening in there?
>>
>>11506167
Uh, Aurora Borealis?
>>
>>11506176
Uh... AURORA BOREALIS!? At this time of year, at this time of day, in this part of the hell, localized entirely within your Unholy Citadel!?
>>
>>11506212
...Yes!
>>
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New skybox just dropped
>>
>>11506282
>non animated skybox
This is the id thread sir, goldsrc is 2 threads down
>>
>>11502350
for sundays we use zandronum, you can get it here https://zandronum.com/download
i recommend getting the one bundled with doomseeker which will handle everything to do with connecting. it will automatically download any missing wads and if there's a version discrepancy, it will solve that as well. for wednesday everything is just attached in the announcement post
>>
>>11505850
Non-euclidean shotgun
>>
oh yeah SNS is up and running maps of chaos + BYOC right now so get joining and killing already
>>
>>11505837
Man, I'd love to know how to mod Carmageddon
>>
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>Mediocre Youtube channel has somewhat tangential content related to retro first person games
MINE ALL MINE NOMNOMNOM IM CONSOOMER THE DEVOURER OF SLOP
>>
>>11506438
There's a whole bunch of older games I'd like to mod but nobody ever cracked them open.
>>
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>>11506438
>>11506460
Port them to the doom engine
>>
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>>11506461
>>
>>11506460
I've been lost in modding the original maps for Trespasser. I have it in my mind that I can make the game better through sheer tyranny of level design.
Can't stop the AI from being stupid, but I think I might be able to use their stupid AI to make interesting encounters. We'll see how long until I run out of ideas.
>>
What's the go-to launcher for linux? I like ZDL but it doesn't have a linux version.
>>
>>11506494
I use DoomRunner.
>>
>>11506494
I just have a bunch of babby's first bash scripts. I'm pretty sure there's a ZDL fork with Linux builds though.
>>
>>11506494
there's qzdl
>>
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Wait you are supposed to play the game and not just look at mods?
>>
i have never completed a run of vanilla doom 2 maps because i start loathing to go through them sometime around the city maps
>>
>>11506524
Take breaks
>>
>>11506524
I feel like all non episodic WADs suffer from this problem and people will just keep playing without stopping to take a break.
>>
>>11506524
It does actually get better again after the middle.

>>11506541
I understand him. Doom 2 is fun for me until Map12, where the anti-fun hits like a whiplash and I don't want to play anymore, because I don't like that map at all nor one or two which follow after.
>>
>>11506524
You're not alone. I don't play Doom 2 in its entirety anymore because of the midsection, which is weird because I like Refueling Base, Industrial Zone and Chasm.
>>
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>>11506524
Map Order Shuffle might help. It shuffles the maps around which always helps me with when episodes feel too samey. As a bonus it works with stuff like Compenium and allows for maps to be shuffled between the mapsets within it, which is pretty damn neat: https://forum.zdoom.org/viewtopic.php?t=72760
I definitely get what you mean about the earth maps though, if I'm not specifically in the mood for them a lot can feel like a major slog.
>>
Doom 2 is a slog tbqh
>>
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>>11506216
>>
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>>11506524
We had some fun with them. I don't replay it often so the progression for Downtown is always weird at first, but we had fun holding up and figuring things out while in the "arrow'd" building.
I decided to take them through Ultimate Doom first. They did not like Against Thee Wickedly at all, that's been the low point of the "coop playthrough everything" so far.
>>
>>11506391
GGs. wrangling people for the pic always a mess fuging mess :DDD
>>
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>>11506606
Further proof that adding a PTG to any screenshot makes it funnier.
>>
>>11506614
where's the goku and wtf is ika doing on the server still
>>
>>11506514
Nice, I'll use that instead.
>>
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>>11506606
ggs
>>
>>11506524
that's your sign that you should be pistol starting, assuming you don't already.
by mid-point you've been lugging around a full arsenal with topped-off ammo and health for 5 levels straight, of course any level will feel like a total slog.
>>
>>11506696
>starting every level over with no gear is less of a slog than starting them with a full arsenal that you can use to blow through your least favorite levels quickly
>>
>>11506696
Anon, that isn't going to make MAP12 not suck.
>>
>>11506702
yes.
removing all resource management and challenge will make any level "least favorite".
>>
>>11506713
Continuous doesn't remove resource management.
>>
pistol start flexors are generally miserable people
>>
>>11506714
it completely nullifies weapon pickups and backpacks, mostly makes green armor obsolete, and massively dumbs down ammo economy.
>>
>>11506726
He's right, you really are miserable.
>>
>>11506728
ok. I'll be having fun over in my corner while you complain about 32-map continuous wads dragging on.
>>
>>11506732
I don't.
>>
any good vods of mapping from someone that is efficient with the tools?
>>
How to remove freelook distortion on GZ?
>>
>>11506743
Run in hardware mode.
>>
>>11506747
How do I change that?
>>
>>11506752
Options.
>>
>>11506756
In render mode? Cause I'm already on Hardware Accelerated and I still get distortion.
>>
>>11506758
take screenshot
>>
>>11506702
Not a pistol starter, but they're not entirely wrong. Vanilla maps are generally all designed for pistol start due to death resets, and it changes the way the maps play out quite a bit in most cases. Not to say you should only pistol start or reset your inventory regularly or anything, but it can definitely be a way of breathing new life into a map since you have to adjust your strategies a lot.
>>
Pistol starting during a full playthrough is gay and retarded. What amounts to killing yourself every level betrays the quest, the sense of progression that comes from managing weapons and gear over the long haul. You can make more interesting choices when you're thinking levels ahead.
>>
>>11506763
>>
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>>11506768
For map12 in particular, that can be a real slog to pistol restart if you don't know where the ssg is. There's a lot of arachnotrons and mancubi that do not die slowly to the shotgun or chaingun. The BFG you get near the end can feel pretty awkward to use in that cacodemon room.
>>
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>>11506771
If you're referring to how stuff near the edges of the screen look, literally any game rendered in true 3D looks like this. The only way to reduce this is to reduce the FOV but you'll end up with a very shit and claustrophobic view
I'm surprised you've never noticed this before if you've played other first person games unless they all had their FOVs set to something low
>>
>>11506797
It's hard to see on a picture, but you can notice the distortion while moving the camera around.
I'm using the same FOV as I do on my PC and trying to configure my notebook to match that. The notebook has a slightly smaller screen with a higher resolution and different aspect ratio.
>>
what are some non retard slaughterfuck free DBJ wads
>>
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>>11506789
Of course. That said, necessity is the mother of invention, and said lack of resources require the player to learn how to be even more resourceful between setting up infighting where you can, as well as which encounters can be avoided altogether (like how to route around the outside in a way that requires fighting as few big enemies as possible.) There's also a berserk pack in that map, so learning how to get to it (and how to properly tyson, if not good at it) then using the remaining resources and punches to deal with the rest.
Thats why while I don't always pistol start myself, I do it occasionally to be forced to figure out new ways to deal with situations like that. As long as the map is designed for pistol start, there's generally going to be a relatively straightforward way to handle everything on it. Even if it's not just outright murdering everything.
>>
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>>11506807
What you're describing is 100% the FOV being too high for your preferences
Here's HL2 at 120
Look at the door as it moves from one edge of the screen to the other
The only way to reduce this effect is to reduce the FOV
>>
>>11506801
please post looney tunes gun
>>
>>11506860
thats a good fov for 32" monitors
>>
>>11506843
very lowkey and relaxing wads to wind down to:
slaughterfest 2011
slaughterfest 2012
slaughterfest 3
slaughtermax
eternal slumber party
dimensions
italo doom
summer of 69
TOD666
>>
>>11506912
ok fuck face
>>
le big chicken man
>>
>>11505362
i have some bad news
>>
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>>11507124
>>
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>>11505923
I was very confused when I found this, and now I'm confused again. As far as I can reason, Newton, Darwin, Howard etc. have nothing to do with these maps or Quake in general so I guess Sock just thinks they're neat.
>>
>>11507124
You have 30 days to move your cube
>>
>>11506847
It’s ironically been more enjoyable to pistol start the Factory through coop/multiplayer spawns: The mastermind can kind of be a buzzkill, but you’re given an early plasma rifle and you can grab a rocket launcher near the blue key. Still nowhere near enough of a sell to get >>11506702 to spend more time in a level he hates.
>>
>>11507232
Thats fair, its not gonna be a positive change for everyone. That said, in regards to disliking the levels due to getting bored by that point in the playthrough, it could help quite a bit. I normally hate forced pistol starts, yet its definitely helped sometimes in various megawads on certain maps when I feel like things have been too plentiful. Dakka starting is also the obvious compromise but I don't think theres a universal way to incorporate it in stuff like vanilla though.
>>
>>11507253
>Thats fair, its not gonna be a positive change for everyone. That said, in regards to disliking the levels due to getting bored by that point in the playthrough, it could help quite a bit.
It can go both ways. The player might not realize how strict the start is for the level they’re playing, or they’re doing it blind on a difficulty and through a mapset that’s too much for them.
One of my favorite things is reserving it for a replay, and then that ‘replay’ happens to be immediately. There’s been a few times I’ve made it to the exit/switch portal of a level where I then blow myself up just so I can go through it again as a pistol start.
>>
>>11507124
NOOOOOOOO NOT MY CAR
I SAVED UP SO MUCH MONEY TO BUY IT AND YOU BLEW IT UP
>>
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>>11507305
Which sourceport is this through?
>>
>>11507305
nice
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>>11507308
Woof, vanilla compatibility, 22nd map from 300 minutes of /vr/
>>
>>11507305
It may be possible to kill an arachnotron by hitting little off-center too, same tactic yet bigger risks of dealing with bulkier collision box
>>
>>11507124
that'll buff right out
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>>11507124
You think Anon's extended warranty will cover this?
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>>11507124
Casualties of war.
>>
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Delta Particles for HL is pretty cool. I like the shotgun a lot, it's punchy as hell and the secondary fire lets you spam it in semiauto.
>>
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>>11507818
>curves
Heresy.
>>
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>>11507818
I was gonna make a lookin good response, but honestly if map architecture was warped like that and it wasn't just manipulating shit like FoV or texture warping that would actually be kinda sick for a playthrough or two. Could even make a version where it supports multiple cycles with each getting more warped than the last.
>>
>>11507818
>Inside Tzeentch's wild ride
Just need some turquoise, purples, and fractal shit and we're good to go
>>
>>11507813
Best Half Life mod next to Field Intensity for sure
>>
>>11507813
Everything on this HUD being a single color except for the ammo icon is bothering me.
>>
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>>11498124
>there is porn of anime waifu BFG-9000
all is well with the universe
>>
>>11502737
>hurr durr it's hard to find da switches
>wut duz 1/3rd of da puzzle mean???
Never got this eceleb youtuber tier meme
>>
>>11507903
You know any other good ones? I don't know much about HL mods.
The other ones I know are MMod, Cry of Fear and that's about it.
>>
Why is freedoom not finished yet
>>
>>11508165
Because you haven't finished it.
>>
>>11508165
Freedoom isn't free brother
>>
>>11508179
NO THERE'S A HEFTY FUCKING FEE
>>
>>11507124
Red Faction if he doom
>>
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>>11498419
I'm taking MAP09.
t.guywithteacup
>>
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>>11507818
Cool.
Now make a wad where you play as caco-chan.
>>
>>11508165
patch welcome!
>>
>>11508165
i hate the monsters in freedoom, not sure if thats good or not. They remind me of cockroaches
>>
>>11508165
it's feature complete, there aren't any placeholder sprites or maps left to be done
there's room for improvement of course but as far as being a doom.wad or doom2.wad stand-in it's completely serviceable, mission accomplished
the only thing it really still needs is archvile attack rotations but that's not easily done when the original artist disappeared
besides that it's pretty much just matters of taste, and anyone who has better ideas for replacements can make their own fork if they want to skip the bureaucracy, there's absolutely no need to stick with upstream
>>
>>11508165
Every time a project is "finished" outside of strictly necessary fixes, an angel up in heaven dies. It's just the way things are.
>>
Whats the finishing race music in srb2kart? I vibe to that shit but i don't know what it is i'm not a Sonic weeb. I like the driving mechanics
>>
>>11508216
naaaa na na na naa na na na na
Cacomari Doomacy
>>
>>11508296
https://youtu.be/OuSJpJagcgA
all the songs in the vanilla game are credited in MUSICDEF in music.kart
>>
>>11508317
holy shit thanks mate
>>
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>>11507305
>>
>>11508296
dat's the magic of the doom engine baby
btw if you type "banana" on the title screen you unlock everything
>>
>>11507818
How niggas be playing FPS at 120 FOV
>>
>>11505776
It's lighting--Doom's colormap fades from red to brown in the dark. Had me confused at first playing the first game because Barons would look like Hell Knights on occasion.
>>
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>>11505776
https://www.doomworld.com/vb/thread/105678
The drawback is that this palette is drastically incompatible with all vanilla-based resources, so you have to reconvert everything through Slade in order to not get garish coloring. Patches provided basically have all iwad graphics included, already reconverted; But if you are to play some wad with a custom texture pack and/or fixed sprites patch, then you're on your own.
>and will be used by Doom Marine in the updated Deus Vult II
Whether it comes out prior to Protons is a bet of the century.
>>
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Feels bad trying hard with cheats on in slaughter maps. Feels bad man. Real bad. Probably a 12.
>>
>>11509041
I think your chain gun has autism.
>>
>>11509041
bit to much jumps
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>>11509041
woah what if i played hard wad w/ overpowered weapons mod???? haven't heard that one before!
>>
>>11509054
its default nugget cheats Fast weapons, infinite ammo, explosive hitscan. Because it's there, it's feature.
>>
>>11509061
nta but why play a slaughter wad if you're just gonna cheat? doesn't that defeat the entire purpose?
>>
>>11509071
when i play puzzle games i google all the answers because i need my dopamine hit NOW!!!!!!
>>
>>11509071
Some like using super powered weapon mods with particularly hard slaughter.
>>
>>11509079
eh, i can see it for wads like chillax where they're literally designed for that but there's a lot of them out there that are well designed enough to justify getting good at them, feels like using russian overkill or w/e is cheating yourself out of a good experience
https://youtube.com/watch?v=wKiIroiCvZ0
suddenly remembered this clip and i'm posting it now cuz it makes me giggle
>>
>>11509089
This plays in my head any time I see a Delta Touch screenshot.
>>
>>11509071
>>11509089
>how DARE you play your game the way you want to, how ABSOLUTELY DARE YOU
>>
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>Me: having fun
>You: seething uncontrollably
>>
>>11509071
It's like ITYTD but you still get to see UV spawns and encounters, I suppose.
>>
>>11509113
this has the opposite effect of what you were trying to achieve
>>
>>11509121
And that is?
>>
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>>11509071
Saving is cheating, cheating is cheating, but I'll never see the wad if I don't cheat, so this cheating here doesn't count.
>>
>>11509140
trying to go "uhh you're mad" to a guy asking a simple question when you're the one immediately buttoning up in response
>>
>>11509071
NTA, but it's a good way of coping with disappointment of seeing a cool looking map on the screenshot, then noticing the monster count afterwards.
Personally, I'd love a forced difficulty setting in a port that would remove half the monsters from the map for wads that don't bother with properly implementing lower difficulty settings.
>>
Everyslaughter wad would have been better as Plutonia-likes.
>>
>>11509143
But what are you even "seeing", the visuals aren't even impressive like in Sunlust or whatever.
>>
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>>11508113
Half Life Echoes is fantastic, you should try it. You can play They Hunger, I played it with my friends through Sven Coop
>>
>>11504067
I like because of the difficulty
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>>11504067
It adds an additional sense of progression
In Doom 2 you start every level immediately blasting everything with the SSG otherwise
>>
>>11509158
I have to be certain of how much I suck at slaughter maps. I'll cheat to a certain point, undo the cheats, then continue at a cache of health/weapons after ammo dumping my cheated stuff.
>>
>>11509005
seeing how we got both Duke Nukem Forever and DURRR before protons, anything goes at this point
>>
Just released my latest single map wad
Have a look
https://www.doomworld.com/forum/topic/150656-release-access-tunnels/
>>
When will UDB get proper linux support?
>>
>>11509243
cool map, only thing I don't like is the use of the "Cement" texture as it always reminds me of a deli or bathroom tiles instead of cement
>>
>>11509165
Thanks anon. Been trying to branch out lately and HL is a lot of fun.
>>
>>11509565
>>11509565
>>11509565



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