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File: Ravenholm Half-Life 2.jpg (117 KB, 1000x625)
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Name a better FPS level
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File: Surface Tension.jpg (141 KB, 1200x750)
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>>11501750
Gimmick level entirely consisting of scripted corridors. Not worth replaying. But that's HL2 in general.
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>>11501751
Kinda torn between Surface Tension and We've Got Hostiles desu.
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https://www.youtube.com/watch?v=d3R7VXvtG_I
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>>11501750
the railroad sequence between ravenholm and highway 17 is better than ravenholm
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>>11502148
Beautiful level with dogshit encounter design and pacing
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>>11501750
Dark Carnival
Also, I really like ph_gas_station
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>>11501781
Agreed. People specifically praising Ravenholm is so weird, you mostly fight shit that's barely even a threat to you if you just sidestep. Everything is set up to let you win.
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>>11502232
Hell yea I love the concert fight
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>>11501781
Imagine being 16 again and playing this for the first time at 3am when the only FPS you had played before were doom, wolfenstein, goldeneye, and moh frontline.
It was mind-blowing and the memory sticks with me.
I played it again last year and yes it's highly scripted but that's kinda the norm, right? It's either scripted stuff or a smattering of random enemies in random spots with no real reason to be there, what else is there?
For me, its >>11501751 in Black Mesa.
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>>11501750

I never cared for Ravenholm. I like the early levels where you're on the run, they're kino.
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>>11502232
>Dark Carnival
Patrician taste
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>>11501750
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>>11502552
Ravenholm is okay at best and this level sucks and the entirety of Halo 1 does as well.
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The priest was super goofy and clashed with the tone of the rest of the game.
And picking up saw blades is tedious.
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>>11502607
You're not an FPS player, get the fuck out of this thread retard.
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>>11502552
I prefer Truth and Reconciliation but this level was pure kino too.
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>>11501750
Like half of Doom 1 Episode 1.
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>>11505034
Overrated episode
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>>11501750
Black Mesa makes Ravenholm look like fanfic-tier crap.
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>>11505290
It's the only good episode. Game takes a fucking nosedive after.
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>>11502616
Painkiller? In MY /vr/?
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>>11501750
Blood E1M3
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>>11502616
kinda ruined by the card challenge
way too easy if you're not doing the card challenge
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https://www.youtube.com/watch?v=i_0G6WPuss4
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>>11505034
No.
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>>11501750
mile high club

>>11501808
the marine firefights are my favorite part about half-life. the closest i've ever got to that experience again was the replica soldiers from FEAR.

>>11502552
silent cartographer was a better halo 1 level and the earth levels of 2, 3 & ODST were the best parts of the franchise. playing them in chronological order on the MCC feels like a better version of halo reach and what halo 2 should've been.

>>11502232
even though i don't play it nearly enough dark carnival is a fun campaign. it reminds me of dead rising in a way with all the shit you can do in that level.

also the roadside motel from it is one of my favorite survival maps.
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>>11501750
Any Black level
TimeSplitters: Future Perfect - Mansion of Madness


Reminder that HL2 is a boring, empty and repetitive tech demo
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>>11509219
>tech demo
Those words mean nothing
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>>11509219
>Reminder that HL2 is a boring, empty and repetitive tech demo


How to prove your a tasteless, childish loser with no intellectual capacity in one post
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>>11501750
Vandenburg
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>>11509219
>Reminder that HL2 is a boring, empty and repetitive tech demo
Ravenholm is the exception though
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>>11501751
fpbp
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>>11509219
These are just fun but forgettable arcade shooters. The absence of bloated game mechanics and cutscenes and a focus on great level design and interaction is what makes HL2 a legendary game that still as of today no game has been able to come close to.
>>11502423
Same, I like everything in HL2 more than Ravenholm. Ravenholm is great the first time but on replay it's not that engaging. Would have been more fun if the game took away all your weapons and left you with the gravity gun as the only way to defend yourself.
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>>11501781
Sadly, yeah. HL2 is mostly a 1-time experience. Doesn't mean it's bad, it's just not very replayable.

It's amazing by the standards of the time, too. It's not fair to judge retroactively
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>>11502314
When I was 16 the last thing I cared about was fucking ravenholm, I like HL2 a lot but this part, specifically the grav gun tutorial is when I quit every single time. Because it's so fucking boring and drawn out, I would rather play water hazard on repeat, I skip ravenholm every single time.
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>>11510507
Bloated ? are you retarded?
Just actual games, not a generic and shallow tech demo with no sense of progress.
And did you mention arcade shooters? HL2 is the most arcade shooter I've ever played. Starting with the limited and shitty gun design.
Far Cry is on the same level of shittiness.
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>>11507785
Hey Sandy!
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>>11510519
Yes but then again, games you'd call replayable 99% of the time just rely on deceptive game design tricks or rely on a false idea of enjoyment. They're basically corridors but it's coated differently, and in doing so they fail to achieve what good games should achieve.
There are no AAA games who scratch that itch of just getting to play without stupid game mechanics involved to ruin the fun.
It feels infinitely good to play a game without cutscenes, no skilltrees, no items or consumables, no endless dialogues, no tutorials, great player interaction with the world, diverse levels and an engine that allows for freedom in movement making it fun just to move around. It's neither pretentious, and neither mindless. It's not designed to be "art" as if it was ashamed of what it was, but it's still made with great care, just for the sake of entertaining the player at all times and not just in a hypothetical future.
For what if offers, it's a no nonsense game, only keeping what makes a game genuinely more fun which is good level design, movement, world interaction. There's certainly far far more that could be done, but no one has the required talent or patience to pull it off.
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>>11510605
Oh another bot poster. What a waste of time, delete yourself.
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>>11510752
kys
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>>11509219
>Black
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>>11510605
>tech demo
No, the fact you're not given the possibility to turn your hair pink doesn't mean it's a tech demo. You talk about shallow, when it's in fact the opposite. Shallowness is a game relying on personnalization, loot and numbers, trying to convince you that what you're doing isn't a complete waste of time. Everything Half-Life relies on is the core of what makes enjoyment. What that means is that you're having fun now and not doing useless boring things in the hope you get to have some sense of achievement later on.
>no sense of progress
The progress is you progressing through the game. There is no necessity for what you call "a sense of progress", the progress is implicit.
>shooter
HL2 is a shooter but that's not the only thing it is.
- In one chapter you'll be escaping on a boat from a helicopter, dodging the bombs it throws at you
- In one chapter you'll be on a beach and will have to use the gravity gun to make a way for yourself in order to avoid touching the sand
- At some point you'll do some platforming on a bridge while shooting rockets towards alien aircrafts
- Some other time you'll be using an army of aliens to make your way into an ennemy base
- the same aliens you were desperately trying to free from earlier as you were riding in a vehicle on a beach and exploring the houses
- You'll have to outsmart turrets by using the different tools you have and using the built-in physics of the game
- You'll have to set up those same turrets to guard yourself from ennemies who previously used them against you
It's as much a shooter as an adventure puzzle platformer. Timesplitter, Black, both do not have that diversity in gameplay and quality in level design, movements and physics.
HL also distinguishes itself by having no cutscenes to interrupt to take you out of your character and the world, to my knowledge no blatant invisible walls and no distinction between learning and enjoying through the level design.
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>>11501750
It's good, but there's legit much stronger levels in Episode 1 & 2. Having replayed HL2 and the episodes recently, people really don't give enough credit to how much better the level design is there, and I say that as someone who loved HL2 on first sight back when it was new.

>>11501751
Fippybippy, to be quite honest with you. I don't know if it's my personal number 1, but Surface Tension is arguably Valve's best levels, one of the hall of famers for sure, and yet one more testament to Dario Casali's level design chops (and Brett Johnson's for that matter).

>>11502423
Those are great, Water Hazard and what not are probably better than Ravenholm. The helicopter showdown is one of the best parts of the game.

>>11505034
lmao no, Romero dramatically outdoes all of KDITD with The Living End in Doom 2.



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