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Comfy Castlemania Thread
>>
I love Rusty!
>>
I have beaten:
>The Adventure
>Super IV
>Bloodlines
>SotN
Probably will continue with the NES trilogy, eventually. Difficulty-wise, is Castlevania 1 closer to IV or Bloodlines?
>>
>>11502442
Bloodlines definitely
The challenges in 1 + BL have to do with the combat itself where in 4 all of the challenge is having to do perfect pixel platforming around moving instant death spikes
>>
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>>11502382
>>
>>11502382
>chicken

IT'S CLEARLY TURKEY, MOTHERFUCKER!
>>
>>11502382
>>11502454
It's a pork chop.
>>
>>11502456
BULL-FUCKING-SHIT!
>>
>>11502451
this always makes me laugh
>>
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>Simon Belmont (1986): Arnold Schwazenegger
>Simon Belmont (1987): Klaus Kinski
>Simon Belmont (2001): Bailey Jay
What the actual fuck went wrong/right?
>>
>>11502382
That guy looks more like Frank Rygar than Simon
>>
>>11502496
Kojima's Simon is unironically my favorite design.
>>
>>11502558
>Kojima's
She's an unironic fujo. You have to like men to like her design.
>>
>>11502451

wait they made a Castlevania movie?
>>
>>11502451
the thumbs up got me
>>
>>11502442
>Difficulty-wise, is Castlevania 1 closer to IV or Bloodlines?
I'd say it's easier than both, generally speaking. Both C1 and C3 have a different kind of difficulty than the rest of the series in that success or failure is very dependent on subweapon management. Having the right subweapon at the right time is super important and can curb the difficulty significantly. The 16-bit games are more about execution, and the NES ones are more about strategy.
>>
>>11502442
imo it's not that much like either of them but probably IV overall. bloodlines follows the arcade difficulty pacing, it's fairly mild but requires overall mastery because of limited continues. IV's difficulty comes mostly from late game platforming segments with one hit kills/pits and not so much the combat. 1 is a mostly mild game with a few sheer difficulty spikes but it can be endlessly retried.
>>
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>>11502451
>those drumstick/wings
>>
>>11503396
Castlevania 1 is a cakewalk until Stage 15.
>>
what really annoys me about castlevania is that no one in america pronounces simon's name right. it's supposed to the european pronunciation that would actually have been used in wallachia at the time - like simon's name in gurren laggan. the whip skeleton's japanese name is a pun that relies on this pronunction of simon, even - "shimon", literally, "gates of hell", but made to rhyme with simon's name.
>>
>>11503623
Counterpoint: nobody should give half of a fuck.
>>
Is 64 actually bad or is that just a meme? Also, 64 or Legacy of Darkness?
>>
>>11504045
It's a meme, everyone who has played it who didn't already have a bone to pick with a nintendo console likes it. It does warrant you gitting gud with the platforming though.

LoD is basically an extended 64, or, if you will, 64 is the beta of LoD.
I personally like 64 better because it's "tighter" and I didn't care much for Cornell's levels. Henry however is cool and his game was fun.
>>
>>11504045
one of those things where it was bad relative to what it was competing against when it was relevant
but in the grand scheme of all of gaming history it really isnt that bad even if it isnt good so im sure a lot of people ended up softening up to it
>>
Harmony of Dissonance was good
>>
I’m starting to suspect I’m insane
I had more fun with 64 than I did SotN and now I’m actually wondering if LoD is the best vania game for me over AoS
I blame Carrie for this
>>
>>11504132
The best game is clearly Mirror of Fate
>>
>>11504134
Never heard of Mirror of Fate.
Carrie letting me just shoot things from a distance with no resource cost or even really having to worry about aiming feels crazy compared to the rest of the series where spellcasting is so limited, especially since a lot of the issue with an early 3D game tends to be combat.

Also actually dying multiple times in levels as a rule and it being difficult instead of a downward slope into a total curbstomp.
also she’s cute
>>
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Uoh
>>
>>11504173
Like in SotN, the game was only difficult at the start until I started getting access to high power stuff like the Shield Rod (or you figure out Soul Steal exists), and then in castle 2 it’s basically “which broken nonsense weapon do you get as a random drop first to trivialize everything” (or just finding the Alucard shield at which point even the Crissagrim becomes a novelty find)
Or how in PoR the difficulty curve falls off a cliff after the first boss since you can easily get a Long Spear drop that’ll last you until it’s time to pie Richter in the face or just learn that Shuriken solve every problem.
Or AoS where several souls are just disgustingly strong, and that includes a few you’re forced to get like Legion, Death, or the 3 for the good ending. And then you find the Clamah Solais and the game ceases to exist outside of the actual one hard boss (Julius)

Carrie is broken but the game actually felt balanced around that instead of it being a total power fantasy. Having a game where I basically never grinded outside of waiting for the time to change for one of the few sun/moon doors and also having no real incentive to grind was a breath of fresh air.

Am I crazy?
>>
>>11502451
>4 legs
perfect
>>
>>11504210
>Legion
>forced to get
It's the only missable soul in the game, why would you be forced to get it?
>>
>>11502451
>we aren't in the timeline where there was a late 80's adaptation of Castlevania starring Arnie as Simon Belmont

>we are in the timeline where the most popular adaptation in existence has atheist vampires and Alucard getting a dick in his ass
>>
>>11504238
Wait, you can miss it?
You have to kill him, right?
>>
>>11504284
You have to break its whole shell before you kill it to get the soul.
>>
>>11504287
I never knew that
Wow that’s bullshit
>>
>>11504284
yeah you can miss it for that stupid reason but he's also an optional boss. beating him just gives you access to a hint for one of the dracula souls + a dark element weapon + the chronomancer soul.
>>
>>11504301
also by extension the sky fish soul since that one requires chronomancer to get.
>>
>>11503623
Are you saying the Castlevania rap was right the whole time?
>>
>>11502961
Please tell me you're just trolling
>>
>>11502396
until you realize that every level is just a big key hunt.
>>
>>11502382
I'm playing Castlevania 3 now and getting ass-raped by it. It's extremely fun, anyhow, I'll definitely be playing Rondo and Bloodlines once I'm done with it, been in a vampire mood since I saw the new Nosferatu
>>
>>11504263
>atheist vampires and Alucard getting a dick in his ass
You're fucking with me
>>
>>11504543
>He doesn't know about right angles
>>
>>11504045
I recently replayed it. The movement is floaty and meh, the bosses are easy although fun and some of the levels are annoying (mostly because of the meh movement) and there isn't a ton of enemy variety.

I still enjoyed it but it is one of the weaker games.
None of the other Castlevanias are like it so that alone makes it special.

The best thing about it is the dark Gothic atmosphere.
>>
>>11504543
>You're fucking with me
not as much as alucard got fucked in the ass lol
>>
>>11504263
I thought the show was pretty good and I loved seeing Dr. Acula get fucked by those sexy teen siblings. I've never given a shit about castlevania lore though and the cross explanation was cringe
>>
>>11504479
>*plays with the light switch*
>>
>>11504728
>I thought the show was pretty good
>I loved seeing Dr. Acula get fucked by those sexy teen siblings
>I've never given a shit about castlevania lore though

ladies and gentlemen, the target audience
>>
>>11505240
Nosferatu!
>>
>>11504543
The show was good for 2 seasons, although they were already inserting really stupid shit from the PS2 games, like the alchemists working for Dracula, and making him a black dude on top it.
>>
>>11505281
This guy lol. Castlevania lore ranges from arcade story board to cringe anime, gayer than the show mind you. Don't try to discuss taste in a septic tank
>>
>>11505307
>cringe anime
Get off my site you nigger trash.
>>
>>11504045
I played C64 for the first time a couple years ago and really enjoyed it, it probably benefited from low expectations but the more I play it the more I like it. It's carried hard by the atmosphere and definitely has a lot of problems but it's still one of my favorites. I actually like it a little better than LoD even though LoD implements a lot of objective improvements. The Cornell mode is way too long and I dislike most of the stage changes.
>>
>>11504543
show wasn't good past the first episode don't trust any young blood that says otherwise
>>
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I liked Chronicles.
>>
It's not wall chicken

There's a home behind there and he's ripping it out of their oven
>>
>>11504290
On my last playthrough of AoS I was planning to 100% it. I forgot about having to break Legions whole body. I had a buzz on so I thought I got the soul before I saved. Much later I was checking through all the souls I currently had....and I didn't have Legion. Doh.
>>
>>11505621
I love the arrangement of Simons Theme in Chronicles, the first time I made it to the last stage and heard that I was really hyped.
>>
>>11502451
The only acceptable use of AI.
>>
>>11504082
>It's a meme, everyone who has played it who didn't already have a bone to pick with a nintendo console likes it.
I like the n64 and still think it's a trash game.
>>
I'm finally about to beat Curst of Darkness and now I'm trying to get the Laser Blade before going to Dracula's Castle, and I have to say this. The stealing mechanic is so stupid. Why lock some of the strongest weapons behind that?
>>
>>11504045
The first release is pretty much a beta. LoD is rather fine.
>>
>>11505927
Curse of Darkness is full of bizarre overly complicated mechanics that ultimately add very little to the game. 3 out of 5 Innocent Devil types are completely worthless outside of specific contextual uses that require them and the different weapon types very rarely amount to a difference in gameplay.
>>
>>11506397
Yeah the only ones I gave a shit about was the fairy because healing, Battle Type because it's a strong motherfucker and mage for the Purify ability which I only used once and maybe another time while on my way to fight Legion. At least the area before Legion is great for grinding because it's near a save point.
>>
>>11505375
>C64

CV got a Commodore 64 port?
>>
>>11506825
Yes, and DOS and Amiga too. Amigavania is infamous for its weird off tempo music and clown dracula.
They were licensed by Konami and developed from scratch by eurodevs. The Amiga game was by Novotrade who would later make Ecco The Dolphin.
>>
>>11504045
Legacy of Darkness 100%
is one of the best classic resident evil games i ever played

i jest but is realy fun
>>
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>>11504543
you poor inocent soul
you missed the memes?
>>
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>>11506936
>>
>>11502838
and?
>>
>>11504045
It's Not Great, but it's not unenjoyable. It was justifiably blasted at the time for its quality compared to its contemporaries, but many many far worse games have come out since then, so it's relatively better than them.
>>
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>>11502451
>played by Brad Kid
nice
>>
>>11506939
>>11506936
>rape
it wasn't rape, he enjoyed it
>>
Do you like CotM and HoD?
>>
>>11507717
Yes. Do you?
>>
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>>11507708
we got memes for that too
>>
It saddens me everytime I see Chronicles has replaced the original X68K game in most people's minds but I don't even have the strength to fight anymore

maybe one day I'll make a TCRF article so I can say my job here is done
>>
>>11507758
>chronicles has replaced the original x68k game
It's just because chronicles is a more identifiable name. People could say "castlevania x68k" but they're too stupid for that...
Anyway, both are obscure as fuck, I don't know what kind of people you're hearing about who know about chronicles but not x68k...
>>
>>11507758
Without having a x6800 what's the best way to play that version?
>>
>>11507762
Emulator or MISTer. There's also ways to get MIDI working with either.
>>
>>11507767
Been thinking about a mister for a while mainly for arcade stuff
>>
I really enjoyed Castlevania 64, gonna jump into LoD next. It's a nice break after going through the NES trilogy, Castlevania 3 became a little more frustrating then fun towards the end
>>
Circle of the Moon was great
>>
>>11507793
It still is.
>>
>>11506859
lol nice
>>
>>11507780
>Castlevania 3 became a little more frustrating then fun towards the end
9-4 and Level A are designed pretty brutally. Especially in the US version.
>>
>>11508937
I was playing the Japanese version for the expansion sound. Was on real hardware so no save states or anything like that. Was way more frustrated with 3 than anything in 64. LoD is next then onto the PS2 games
>>
>decide to play LoD on hard with Carrie
>1 hour later I'm still stuck on the first boss
Help I'm not used to these games being actually hard
>>
>>11505597
>first episode
Episode 3 was as good as it got. Arguably episode 4, too. Episode 1 was kinda pointless.
>>
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>>11508664
>>
>>11507780
>>11508937
You can tell some difficulty tweaks for the us version were not matching the original game design and ended up brutally unfair.
>>
>>11502496
1987 Simon underrated
>>
>>11502496
Barbarian and BDSM Simon make no sense for the time period. Simon's Quest look is the best for him.
Christopher should be the barbarian.
>>
>>11507717
>CotM
Heavily flawed, tedious and frustrating, still a good game somehow
>HoD
Unfairly hated, a bit too easy, top-tier atmosphere and music, fun movement and responsive gameplay, better than CotM, not as good as AoS
>>
>>11509828
Agreed. HoD's music is rough but they did that to save space. Otherwise its legit.
CotM feels like a some other company's attempt at making a Vania-type.
>>
>>11509843
>HoD's music is rough
Hard disagree the gritty, 8-bit like sound with added reverb perfectly complements the weird, eerie atmosphere of HoD. Also it helps that it contains 2 of the best tracks in the entire series (Successor Of Fate and Offense & Defense)
>CotM
This game feels weird because it came out 4 years after SOTN but felt like a regression in many ways:
>Nathan walks slow as molasses, has a very high jump with a very fast falling speed
>Movement feels ok when running but having to double-tap the d-pad sucks
>Weird-ass wall jump where your forward momentum gets abruptly cut in the most unnatural way possible
>The whip's hitbox is shorter than its sprite
>Tl;DR Nathan's movement and physics are completely fucked, combine all of that with some fast, very mobile enemies for maximum frustration
>Actually feels like Nathan is a Classicvania character dropped in a Metroidvania but nobody bothered to finetune the rest of the game to accomodate that
>Projectile spam out the ass from bosses
>Often get hit by off-screen projectiles out of nowherer
>No shop, everything besides the first 2 DSS cards is an RNG drop
>Half of the OST is remixes of tracks from previous games
>A lot more grind-heavy than the other Metroidvanias if you don't want to wail on damage sponge bosses for 2 hours
I still enjoy the game but boy does it get on my nerves sometimes
>>
>>11509902
>feels like Nathan is a Classicvania character dropped in a Metroidvania but nobody bothered to finetune the rest of the game to accomodate that
This is the big problem. I think CotM was an attempt to respond to two big criticisms of SotN, namely that the game was too easy and that Alucard doesn't feel anything like a CV protagonist in terms of his movement and combat. So they made Nathan's movement clunky on purpose and made the enemy and boss design way more obnoxious and aggressive, which COULD have worked if the DSS wasn't designed like absolute dogshit. It's the worst mechanic in the entire series and is objectively indefensible. Magician Mode is the only variation of the game that's actually playable.
>>
>>11510036
>SOTN was too easy
Haven't played enough of it to have an opinion on that, but if they wanted to make it more difficult they succeeded in the worst way possible. Projectiles from offscreen, status effects from enemies, only way to heal is save points, random drops and that one DSS combination that heals you when still, damage sponge bosses, obnoxious enemy design,etc. And all of that wouldn't be as aggravating if they actually bothered to fucking adapt the enemy movement to Nathan's, or the other way around. It's that fencesitting between Classic and Metroid that's really damaging, you're never really in control. It's not like they couldn't do it, they already had 5 Classicvanias under their belt, 6 if you count SCIV, and I'm not counting the ports or GB spinoffs.
>People bitching that Alucard doesn't play like a classic CV character
Holy shit they're retarded, who care as long as the controls are tight and responsive ?
>DSS system is dogshit
Eh I kind of disagree, there are plenty of fun combinations, the problems come from the RNG drop and needing some of them to explore the castle, e.g. the ice whip or sword so you can freeze the stupid flying brains to make platforms in order to reach some parts of the map. If it had been a few cards laying around, a few at a shop and one or two gamebreaking combinations being rare drops from enemies, it would have been fine.
>>
>>11504543
It's actually muslim vampires
>>
>>11505286
>The show was good for 2 seasons
I really liked season 1 and 2 for sure. I think the biggest weakness is how obvious all the padding and filler in season 2 is when the studio got told they had to pull 4 more episodes out of their ass because that's what Netflix wanted.

Honestly, I'm surprised it hasn't happened yet, but I feel like you could totally edit all the "fluff" out of season two and end up with the entire series being roughly 8, really tight episodes that are only about the main three protagonists and Dracula. Would probably be kino.
>>
>>11510227
I thought about doing that, but never got around to it. Still wouldn't fix several issues, like the final fight with Dracula where Trevor barely does anything, the shortcut to the castle, etc.
>>
>>11510092
>the RNG drop
This is my only problem with it. It's a really cool idea, but the way it's implemented is trash. You either farm for the good combos or you only take nat drops, which because of the terrible drop rates means in practice you'll spend the whole game with Mercury/Salamander and MAYBE two or three other cards, none of which are guaranteed to add up to anything good.
>>
>>11503586
>>11504221
Gotta maximize the protein.
>>
>>11502396
>>
>>11504096
>>11507592
>one of those things where it was bad relative to what it was competing against when it was relevant
>It was justifiably blasted at the time for its quality compared to its contemporaries
Compared to what?
>>
>>11502451
wtf i love AI now
>>
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>>11504543
>>
>>11502451
Holy based, now add red head Simon
>>
>spend 3 entire hours slamming myself into the literal first boss of LoD on hard with Carrie until I finally manage to kill it
>with no weapon powerup since there isn't one before the boss fight and using the *one* healing item available at that point, giving me a total of one extra hit's worth of HP
Guys, help me I think this game might actually be genuinely hard. I'm used to hard modes in Castlevanias being "the enemies have more stats but you're playing on NG+ so you can just crush them with all your endgame nonense right off the bat".
I'm not used to having all of the following be true at once:
>stuck on a boss fight that's genuinely very difficult, in between durability, hitting very hard, and genuinely ruthless AI (STOP LEADING YOUR SHOTS)
>can't grind for levels to make it easier because levels don't exist
>no broken nonsense available to me to trivialize the fight if I know where it is or how to get to it
>can't grind for healing items since the first shop isn't for another 3 levels
I had to actually figure out how the boss worked, how it aimed so I could reliably dodge the water splashes, how to best deal with the slimes (I did quick sidesteps on the first two and jumped over the hole the boss made so the third one just fell into the water immediately), and keep hitting the boss all the while.
Goddamnit why am I having so much fun
>>
test
>>
>>11504209
I like this version of Maria the most.
>>
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>>11511282
> the literal first boss of LoD on hard with Carrie

That's the hardest thing in the entire game, you'll be fine.
When I'd lose a life and lose my power up I'd just restart the entire level to get to the boss powered up.
>>
>>11509828
>CotM
>Heavily flawed, tedious and frustrating
The game is neither of that, it's flawed in parts, but merely in superficial manners. A heavily flawed game would be SotN, the game is so underdesigned you'd have to redesign it from the ground up to produce a game that's interesting to play.

>HoD
Unfairly hated, a bit too easy, top-tier atmosphere and music, fun movement and responsive gameplay
HoD is basically everything that was wrong about SotN without the fancy glitter. It's a trinket picking castle tour and the only goal of the game is to figure where to go. The movement is atrocious, Juste is very floaty and you do not want to have to jump to hit an enemy, moving forward while jumping+attacking is absolutely out of question. Then you have to either mash shoulder buttons to move at a respectable pace or slide all the time, which is retarded.
>better than CotM
In the bizarro dimension maybe.

>>11509843
CotM was made by KCEK, and you can tell it doesn't suffer from the nonsense of SotN and actually tried to be a dungeon crawler/castlevania game instead than a castle tour.
>>
>>11511027
>season 3 and 4 tanked the show so bad that nobody gives a shit about Nocturne
>>
>>11511708
>nobody gives a shit about Nocturne
They almost immediately greenlit S2 (tomorrow) after S1 hit.
>>
>>11511282
>spend 3 entire hours slamming myself into the literal first boss of LoD on hard with Carrie until I finally manage to kill it
>on hard
I remember giving it a try with reinhart and getting spanked so hard I gave up at the maze when the hounds would keep destroying me relentlessly.
>>
>>11510332
>like the final fight with Dracula where Trevor barely does anything,
nah, thats fine. The Alucard vs. Dracula is the bigger battle of ideaologies and nets the better payoff.

Besides, it's still game accurate, since you CAn beat dracula with just Alucard.
>>
>>11511639
It is by far the best one.
>>
>>11512001
>you can beat Dracula with just Alucard
I'm pretty sure you can't. Doesn't either the 2nd or 3rd form not take damage from his fireballs?
>>
>>11512082
Second form, and it depends on the version. The Japan version has just enough space on the sides for Alucard to shoot the middlemost head through, but the US version totally blocks it.
>>
>>11512001
Still, a "Castlevania" show where it's not a Belmont fighting and killing Dracula, and it's not even SotN? No thanks. Nevermind that at some point Trevor barely uses the Vampire Killer.
>>
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>>11504209
Based
>>
>>11506859
>Ecco The Dolphin
When GameCube enhanced 60fps port?
>>
>>11512082
>>11512108
i think you can still kill him in the us version by damaging yourself and hitting him during your i-frames but it's a pain in the ass.
>>
>>11512636
They have him solo death at the end of season 4.
>>
>>11512636
The pajeet producer only played SOTN and the PS2 games
>>
>>11509902
>The whip's hitbox is shorter than its sprite
Nope, it's not.
>Nathan's movement and physics are completely fucked
Are you high?
>Actually feels like Nathan is a Classicvania character dropped in a Metroidvania
That's Juste from HoD and its limited air control while whiping.
>Projectile spam out the ass from bosses
Death, Castlevania NES. Also nothing spams harder than Olrox, Scylla or Shaft from SotN.
>A lot more grind-heavy than the other Metroidvanias
This is starting to sound like overcoming a reasonable challenge is out of your reach. Emphasis on challenge.
>>
So like I did for 64, I'm going through LoD on hard with Carrie and using cheat codes to force access to levels she doesn't go to normally (and force cutscenes to spawn in bosses she doesn't fight normally as well if needed).
Outside of the first boss being actually incredibly hard with no way to deal with it outside of "get good" (whereas in every other Castlevania I've played, I can just grind for levels or equipment to deal with the problem), I've noticed that enemies are much more aggressive and frequently move faster, and that healing items are *much* rarer than they were in 64 or LoD's normal difficulty. Literally the only beef I've seen outside of Renon's shop was a drop from the Gorgon boss when she died!
Unfortunately, unlike 64 (where Carrie could clear all of Reinhardt's levels without issue), it's impossible for her to do Outer Wall. The torch containing the key for the locked door doesn't spawn for her, making it impossible to progress.
I actually *did* find a way to bypass the locked door, though. At the start of the level, at the top of the platforms you climb up on before the ledge grab section, it's possible to just barely see the edge of a platform from a later portion of the level. A running jump at the right angle can have Carrie just barely grab the edge of that platform, skipping the key entirely.
Sadly, it's still impossible since the cutscene for the boss fight refuses to play...for some reason. I actually started a fresh save file, warped straight to Outer Wall, and even double checked by doing so with Reinhardt as well. For some reason, the game doesn't load the level properly for them so no key or boss. (Notably, they also don't get any save gems in Outer Wall as well. Maybe they were originally meant to get their own variation?)

Then I used more cheats to force the cutscene to play so I could actually fight the boss. Turns out that the Harpy isn't very hard when you have homing projectiles.
>>
I like Harmony of Dissonance and I hate to pretend I don't.
https://www.youtube.com/watch?v=d_zc1msQIAU
>>
>>11513402
Based HoD enjoyer.
>>
>>11513375
My first theory on why Outer Wall doesn't "work" for her was that it had something to do with the fact that it's the only level that Henry gets access to but not Carrie or Reinhardt.
While that would explain the missing key (it's not there for Henry but the door isn't locked for him), that doesn't explain the missing cutscene trigger for the boss fight or the missing save gems since those are all present for him.
also while double checking apparently Henry has an exclusive boss fight so BRB going to go kill her with Carrie
>>
>>11513402
I remember my childhood playthrough fondly but I'm never actually going to sit down and do a full run again.
>>
>>11505281
yep. then they put some youtube boomer playing old CV games in the background while they goon on porn all day to "discover the games".
they don't pay attention. to anything. they just wanna goon. literally braindead.
>>
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>>11513425
It's not that long of a game, it's worth doing.
>>
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>>11505281
I remember kind of enjoying the first season, but then I forgot to watch the rest. People made it sound like it got really bad, so I didn't bother checking the rest out.
I decided to play Classicvanias and Igavanias instead.

>>11502838
Stupidly beautiful men is perfectly acceptable for gothic media.
>>
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>kills Dracula
>>
>>11502558
Same. I'll take beautiful men over ugly cavemen any day of the week.
>>11502838
>You have to like men to like her design.
Wrong. You simply have to enjoy beauty. You probably think dressing fashionably is gay, too, but spoiler: women like beautiful men. Why wouldn't you want to be beautiful?
>>
>>11513438
HoD easily is one of the most visually ambitious GBA games.
>>
>>11513375
>whereas in every other Castlevania I've played, I can just grind for levels or equipment to deal with the problem
this mf is on /vr/ and has never played a classicvania? sums up the problem with this entire board
>>
>>11514104
Yes.
I am much more interested in playing the other classicvanias now if it matters
>>
>>11514145
You better.
>>
>>11514145
you'd have an easier time if you started with the first game and then went through chronological order, maybe skip 2 but you must play 1, 3, 4, Rondo, and Bloodlines
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>>11502382
classicvania bros, Ghost N Goblins bros, why can't indie devs clone these games? These are pure games, a set of rules and world to conquer. Why do these people love their air-controllable, double-jump, optional air dash, + hit = reset the jump counter allowing you to double jump again dogshit?
>>
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>>11514212
>>
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Which castle have your favorite vania?
>>
>>11515252
Maybe the LoD one, there's a strange, eerie comfiness to it.
>>
>>11511282
Just decided to give hard more another chance. And with Carrie for maximum pain. Took me 20 minutes just to beat the first boss. I swore they gave us the axe before the boss on normal.
>>
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>>11505621
I was trying to play this on my modded PS2 with Popstarter, but for some reason it takes 8-9 tries on average to launch it without Popstarter immediately crashing after the PS1 logo shows up. It sucks, none of the other games I play on it have done this. I played a few levels and enjoyed it a lot, but it's just not worth wasting 10-15 minutes getting the thing to boot.
>>
Been having a blast playing through some Classicvanias over Christmas and New Year's.
So far I've beaten
CV1, 2 and 3(JP)
The Adventure
Super Castlevania IV
And I'm working my way through Bloodlines, which I had never touched before. This game rocks.
Planning on doing Rondo of Blood afterwards, but I wanted to know if it's worth to go through the remaining two GB titles? I really did not like Adventure. It was slow and boring and the platforming sucked cocks.
But, I have heard that the other two GB games are pretty alright and they can't be much longer. Worth it?
>>
>>11515331
Why play in on a PS2?
>>
>>11515345
>I wanted to know if it's worth to go through the remaining two GB titles? I really did not like Adventure. It was slow and boring and the platforming sucked cocks
The second one was definitely made by people who understood the first game was no good and wanted to redeem the castlevania brand on GB. So they took all the ideas from the first one and tried to make a good game with them this time around. And damn, what a soundtrack. The third is fairly uninteresting and full of nonsensical level design choices.
>>
>>11514212
Pretty simple answer. Most people think of the limited movement as ''clunky'' and that's that.
There is no thought beyond the initial ''This feels bad and it's hard'' so they just kinda give up, instead of playing the game on its own terms and appreciating the challenge built around the limited movement.
I don't really blame them, because when I first playing CV as a kid, I hated how stiff it felt and much preferred games like Mega Man where you could freely move around and blast fuckers without any restraint.
But, as I grew older and actually learned how the games work, the classic CV games are undoubtedly the best action platformers of all time and it is a shame that the entire indie game industry only take after SotN.
>>
>>11515352
I was testing a few games on popstarter that I didn't want to emulate on my PC, and threw it on there for fun.
>>
>>11515345
Adventure 2 is a pretty big improvement. It's still a game boy game at the end of the day but the jump in quality in level design is noticeable. The last two bosses are fucking horrendous bullshit though.
>>
>>11513421
Update:
So one problem I've run into is that, as far as I can tell, there's no way for Carrie to fight the spider boss of the tunnel, since it's not spawned by cutscene. Reinhardt and Henry get to fight it at the end of the Tunnel, but Carrie just gets the Medusa even if you use cheats to go to the Tunnel and finish it. Unless it's a case of both arenas being loaded in at once and I just use moon jump to get to the other (like how Renon's boss fight arena is in the same level as the Clock Room and the boss fight starts up if you moon jump your way there), I'm at a loss for how to force that fight to happen.

oh my god who the fuck thought the Art Tower was a good idea when using too many sun/moon cards locks you into the bad ending
this level is me waiting for 10 minutes for the time to change naturally and then getting to play for 2 minutes before I wait 10 more minutes and then there's also backtracking with more waiting and it's the biggest time wasting imaginable
god I'd take more magical nitro puzzles over this, at least that's a unique challenge
>>
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>>11513458
>>11512081
>>
>>11515345
Adventure is shockingly bad compared to every other game in the franchise, there's really no comparison. As for the other two GB titles, Legends is mostly boring but Belmont's Revenge is excellent. I can't recommend it highly enough.
>>
>>11515331
Popstarter being so shit was the reason why i ended up getting a psone.
>>
Test.
>>
>>11515362
That's true. Also I feel like 16:9 aspect ratio is a weird ratio for any game. Classicvanias, never feel empty because of 4:3 aspect ratio. If you play modern clones of older games like The Messenger (Clone of Ninja Gaiden) the game feels like nothing is happening. I blame the 16:9 you can see every threat from a mile away.
>>
>>11515252
Castlevania 1, Rondo of Blood
>>
>>11505914
That's ok, you are entitled to your retarded opinion.
>>
>>11515362
Movement in Mega Man is just better for a video game compared to Classicvania.
>>
Movement in checkers is just better for a video game compared to chess.
>>
>>11515362
It's just preference.
Some people don't like slow long moves that you can't cancel out of and prefer a more twitchy movement instead.
>>
>>11516116
Exactly. These retard think movement exist in vaccum. Castlevania/GnG have limited movesets but the entire game is "designed" around it.

Meanwhile, games that came later have this overpowered movement, but the level design is still classicvania. Which is boring.

This is why most indietards, add "fake" progression systems, unlockables, hiding upgrades for long playtime, etc.
>>
>>11515345
the wiiware remake of adventure is pretty solid, even if it doesn't look the best
>>
Are there any good CV games past 4? I have only played SotN and CV64 and both just didn't scratch that CV itch and it looked like every game after them was the same.
I just want some CLASSIC CV action, I know Rondo of Blood is supposed to be good but that's the only one I know about.
>>
>>11516192
Rondo, Bloodlines and Chronicles are all great
>>
>>11515514
>oh my god who the fuck thought the Art Tower was a good idea when using too many sun/moon cards locks you into the bad ending
You don't play this stage with Reinhardt/Carrie in LoD, and Cornell does not have a bad ending penalization. You're meant to use the cards to cycle through time.
>>
>>11515514
>oh my god who the fuck thought the Art Tower was a good idea when using too many sun/moon cards locks you into the bad ending

The art tower is a cornell exclusive new level, so the bad ending feature is not a thing.

>I'd take more magical nitro puzzles over this
The moon/day locks are indeed a stupid idea.
>>
>>11514212
better mobility is more fun even if the levels aren't the greatest. desu i think it makes the games harder, well it depends really but idk in castlevania you always have enough time to react to something.
>>
>>11516423
>>11516439
Okay, that makes…much more sense if Cornell can actually use the cards without getting stuck with the bad ending. That reduces the time wasting from “wait 12 minutes for every 1-2 minutes of gameplay” to “constantly opening the inventory”, which at least is merely annoying instead of the biggest waste of time I’ve ever seen in a video game.
It was literally over an hour of waiting to get through that section. At least it’s probably possible to finish without more cheats?
>>
>>11513458
Good girl.
>>
HoD > CotM
>>
LoD > SotN
>>
>>11516582
>It was literally over an hour of waiting to get through that section
Playing with cornell, the armors guarding the locks drop sun/moon cards.
>>
>>11515823
I could probably just dig out my PS1 and do TonyHax but I would rather not go through the trouble in all honesty
>>
>>11513661
Who fucking cares what foids like? Stop simping.
>>
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>[Deleted]
janny pls...
>>
>>11517037
So much for a comfy thread.
>>
Axe > Dagger > Holy Water > Holy Cross > Pocket Watch
Don't @ me
>>
>>11517197
What happened?
>>
>>11517274
what game? or just in general? if latter swap cross with dagger and that's my list
>>
>>11517274
Impossible to rank them without specifying which game you're talking about. Holy Water demolishes C1, Stopwatch is insanely good in C3/x68k, Axe is unquestionably the best in DX, etc. etc.
>>
>>11517313
>stopwatch
>good anywhere
>>
>>11517332
it's a filler subweapon but it's decent enough at that job except in rondo and dracula x. if you hate your life and decide to pick up alucard in 3 it's your only option for him.
>>
>>11516763
Yeah, they were doing so as well, so they at least made sure you wouldn’t get stuck.

Also I was wrong about being able to finish it, because for some reason the exit warp to Tower of Ruin doesn’t activate as Carrie.
Ruined Tower was great, in between the maze in the first half having an actual nap and the cute solution of deliberately falling for a trap being necessary to proceed, and then the second half being some cool platforming and then a decent pillar puzzle
Sadly, that level ALSO doesn’t let Carrie leave for…some reason?
0/3 for Cornell levels being doable as Carrie then, although I guess “the only reason you can’t beat it is the exit doesn’t activate” is something.
Now for the Reinhardt towers.
>>
I love the aesthetics of Castlevania, but it just doesn't 'click' for me.
The farthest I ever got in OG Castlevania is the two mummies.
>>
I just wasted 38 minutes stealing items from bosses I couldn't do during my playthrough of CoD, only to lose to the second form of Dracula. Right at the fucking end of the boss rush. Frankly I got way too cocky at the end.
>>
>>11517493
…and the exits for Duel Tower and Tower of Execution don’t work either. And both of those seem to have the same issue that Outer Wall did where none of the save gems showed up, so dying meant I had to do them all from scratch. (Tower of Art and Ruined Tower did have the save gems, because nothing about this is consistent in the slightest.)
Outside of that, both were doable just fine as Carrie, and I even found an actual roast beef that wasn’t dropped from a boss in the Tower of Execution (probably because I basically had to do an absurdly precise jump to get to it without falling into the lava)
Also liked how the revamped Tower of Execution has the original game’s tower as broken down ruins and you have to go through the new sections to climb up the sides. Nice callback.

So in conclusion, results of forcing Carrie into levels she doesn’t go into normally:
>Tunnel
wrong boss spawns at the end (Medusa instead of Spider Queen), but otherwise 100% beatable, impossible to fight the correct boss as far as I can tell
>Outer Wall
No save gems appear. No key spawns, but it’s possible to skip the key with a good jump. The cutscene that spawns the boss doesn’t play; using cheats to force it to play does let you fight the Harpie and the level exit does work after the boss is beaten.
>Tower of Art
Exit doesn’t work but otherwise fully beatable. Worst level.
>Ruined Tower
Exit doesn’t work but otherwise fully beatable. Really good level.
>Duel Tower
No save gems. Mini bosses do show up as normal. Exit doesn’t work but otherwise fully beatable.
>Tower of Execution
No save gems. Exit doesn’t work but otherwise fully beatable. Even more of a spectacle than the C64 version of the level.
I also just double checked: unlike in C64 where moonjumping to the “wrong” tower entrance actually let you visit it, that doesn’t work in LoD.

Anyways Carrie a cute.
>>
>>11517332
I can get hyperspecific if you really want, but there are a ton of incredibly frustrating sections of C3 and x68k that are absolutely trivialized by the Stopwatch. Doubly true for the US version of 3.
>>
>>11517612
I never would've made it through the crumbling bridge before the Castle Keep in X68K without the Stopwatch. That entire sequence is real mean.
>>
>>11504716
>>11504543
Hot or yikes?
>>
>>11517664
oh yeah that part sucks ass. if you have enough hearts it's nice for the sections afterwards too
>>
>>11505307
Maria sure love big tits vampire milf and witch nun is gay
>>
>>11505330
People tend to forget
>>11515263
>>
>>11517528
That fucking boss rush pissed me off too

There should have been a new game+ instead
>>
>>11517573
>Also liked how the revamped Tower of Execution has the original game’s tower as broken down ruins
The original towers sucked, and it probably comes from the fact they wanted the levels to be actual towers (and the lack of gem in the tower of duels).
>>
>>11518249
I disagree, Tower of Execution was great in the original: going up the tower little by little, now that's something that uses 3D to its advtange. LoD's version is much more generic by comparison and the tower might not even be there, it's also not well thought because you CAN reach jump to reach the middle ruined tower at several points only to find out there is no collision and you'll fall to your death
>>
>>11518257
There actually is one point where you can go onto the ruined tower: there’s an invisible path marked by impaled skeletons that goes down to the very top, where there’s a torch containing a chicken as a prize.
Grabbing it spawns some bomb skeletons back where you came though, so be careful.
Also while missing out on the original’s tower climb sucks, there’s a lot more variety in hazards in the LoD version like giant cannonballs splashing lava around them or the sideways blades.
>>
>>11518257
>Tower of Execution was great in the original
It was like 2 minutes long and didn't provide much of anything of worth.
>>
>>11515319
Just got the copper key from the maze and the moment I did, dramatic music started to play and the hounds/creature were on me and butchered me. I'm almost certain they do not spawn in this specific part of the maze on normal.
>>
>>11502496
>Simon Belmont (1986): Top
>Simon Belmont (1987): Top
>Simon Belmont (2001): Bottom
>>
>>11507758
Why, is Chronicles a significantly worse version?
>>
>>11517912
It was honestly more my own problem. As I said, I got way too cocky at the end. Even decided to steal Vampire Blood from the second form of Dracula. Though Death's Pulse is still bullshit to get. Also, why is Corpsey's Bone Storm able to juggle even Dracula? That's a pretty ridiculous skill, even compared to Liquid Golem's Magma Mode.
>>
>>11518679
Wrong resolution: it's missing several pixels at the top of the screen (which affects when enemies spawn on vertical scrolls) and overlays the hud on the top of the screen on top of that
A couple of enemy AI are worse
Pretty sure the hit detection of the whip is wrong and more leniant on the Y axis as well
Terrible sound and music quality, no hitting candles isn't supposed to sound like you're popping baloons
Timer goes faster which makes one level in particular really hard to beat without dying due to time
>>
>>11515319
Hard mode dramatically reduces the quality of items from torches in general.
Several torches that used to give useful items only give 100 gold on hard, so there's much less healing unless you're willing to save/grind up gold for Renon's shop. Chicken basically only is available from extremely out of the way secrets (like the fountain in the villa or the secret tunnel in the forest of silence), and beef doesn't exist outside of boss drops and maybe 1-2 other places. Healing kits are literally nonexistent, but that was already the case on normal to begin with.
Subweapons are also rarer so it's less likely you'll have an upgraded subweapon for a boss fight.
>>
>>11518450
Yeah on hard you have to actually kill the creature at that point.
If you're willing to grind a bit, the hounds and creature have extremely good drop rates, with the hounds frequently dropping 300-500 gold when they go down to even a single melee attack and the creature having a good chance to drop a chicken.
>>
>>11518736
I tried to get a chicken from a lion head in the villa but I only got some red jewels on hard.

>>11518741
Won't grind, I'll use cheats for money if I get completely stuck which hopefully won't happen.
>>
>>11518768
It won’t. A side effect of so many level exits not working via cheating there is I haven’t gotten the free heal to full HP for literally 4 levels in a row, and even without buying anything from Renon I still have 1 chicken and 2 beef to spare going into the tower of science. Carrie is still broken as hell, it turns out.
>>
>>11518450
>>11518736
>>11518741
>>11519240
Just got to the second boss fight in the castle center and got my ass kicked. Some really nasty changes to the nitro run, bone pillars shooting at you in the gear room, machine gun skeleton biker welcoming you on the way back (which I seem to remember wasn't in normal).
>>
>>11519431
Nah the machine gun skeleton biker was there on normal. Bone pillars sniping you on the nitro run is new and is probably pure misery with Reinhardt.
>>
>>11519460
>Nah the machine gun skeleton biker was there on normal
I remember it being there, but I'm almost sure he's not here when you return from the door leading to the nitro on normal (though he's probably there on the original release).

>Bone pillars sniping you on the nitro run is new and is probably pure misery with Reinhardt
Had to kill the single one with holy water.

Done with the tower of science, the wall turrets can now destroy the walls. Lasers were a huge pain during the boss fight.
>>
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>>11519540
I only dealt with it because I had accidentally picked up a cross and it turns out it can hit all of them in one go, so I just used it until they all died

Also agreeing that the boss of the Tower of Science is a nightmare, since there's no way to keep all the turrets offline at once and you have to go onto the bridge to lock-on to the core which leaves you a sitting duck for the other lasers. It took me...a while to get through that fight, since 2 beef wasn't anywhere near enough healing for all that nonsense. Pic related, what happened a lot during that fight.
And then I somehow managed to beat it without taking a single hit. I just ran straight to the other side towards the bridge, took out the two turrets there to drop the shield and get them off my back, ran onto the bridge, fired a fully charged ball, and then immediately jumped back to avoid any potential retaliation, repeating until the turrets near me were about to go back online, at which point I went to take them down again and repeat the process until the core exploded. I had to put the controller down afterwards and stare in silence because holy fuck I didn't expect to be able to handle that fight of all things perfectly.
>>
>>11511934
Shitflix does that for almost all of their adaptations, regardless of how they perform. Shitflix is a propaganda tool, not a streaming platform.
>>
>>11519919
Pretty sure "Season 2" for most Netflix shows is just the Season 1 episodes the creators didn't initially release so that they can fake it being longer than it really is.
>>
>>11514212
>waah it's dogshit cause i don't like it and can't master more complex controls!
then don't play it
sorry this is happening to you
>>
Okay, Room of Clocks done. I did all 3 bosses via forcing the relevant cutscenes to load (so Ortega, Death, Actrise).
>Ortega
Holy fuck, he's to this game what Galamoth is to SotN: his HP is absolutely gargantuan, to the point that a fully charged ball would usually only barely even nudge his HP downwards at all, and he also hits like a million trucks (with one of his attacks actually doing over half your max HP in damage if it connects). Fortunately, like Galamoth, his attacks are actually pretty easy to dodge once you figure them out, and his "big" attacks are a genuine joke where he's also the most vulnerable to damage (although he still doesn't take much). Very long, but not that dangerous once you know what to do. His regular charges are very aggressive and do require some on-the-fly thinking to reliably dodge though,
>Death
Death is somehow even more of a joke than he was in 64 (and in defiance to the rest of the series). A fully charged ball takes out a scythe if you accidentally locked onto it and leaves a small fragment left to still possible home onto and hit Death anyways, his melee attack charge is free damage, and his giant fish summons are an exercise in circlestrafing.
>Actrise
An absolute nightmare rivaled only by the Sea Serpent, and that at least was mostly due to a lack of supplies more than anything else. On hard, any openings you make in her crystal shield last for significantly less time before she places another crystal down, and the crystals themselves take more hits to wear down to begin with to the point where she's basically as durable as Ortega in practice. Her attacks don't hit super hard but are definitely the hardest to reliably dodge, save for the crystal bouncing laser.

Also, it turns out that Actrise and Ortega share the same tower platform, so it's possible to if you aren't careful with the cutscene codes fight both them at the same time. If you want to die a horrible death, give it a try!



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