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File: Konami Famicom vs NES.png (1.88 MB, 1140x1440)
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At the top: Konami games released on Famicom/FDS but not on NES

At the bottom: Konami games released on NES but not on Famicom/FDS (includes games developped by other parties)


From the listed games:
Racket & Rivals is PAL only
Noah's Ark is PAL only
Basewars: a baseball game NOT released on Famicom
1990 is when the west started getting Konami exclusives that weren't third parties or sports titles
In the west includes games which were published by Konami but dev'd by others

Not listed games:
Road Fighter: released on FC and in Europe (in 1992)
Crackout: released on FC and in Europe (in 1992)
Parodious: released on FC and in Europe (in 1992)
Formula 1 Senstation: released on FC and in Germany (and afaik, only in Germany)
Rampart: published by Konami in Japan, by others in the US
Jackal: released both on NES and on FDS but the FDS is a gimped version missing half the game

Discuss
>>
>>11505302
I didn't even know there was a NES version of King's Quest. I bet it's absolutely horrific.
>>
Looks like I forgot to put Goemon Gaiden 2 up there
>>
>>11505302
Was F1 in general just not popular enough in the US? Because F1 Sensation is really impressive on a technical level (though it does suffer from slowdown)
>>
>>11505315
It was released in 1993, at that point in the US only Nintendo was publishing games for the NES. Still I'm surprised it wasn't released in more european countries.

Great game
>>
>>11505302
Well done, but why not include the mutually released games too?
>>
QBERT ALPHA AS FUCK!!!!!!!!!!!
>>
>>11505302
>Rampart: published by Konami in Japan, by others in the US
Konami's JP Rampart and Jaleco's US Rampart are different games. US got a straight arcade port while Japan got a reinterpretation of the original game with numerous additions.
>>
>>11505369
yeah okay I didn't know that
>>
>>11505302
We missed out on a lot of good ones, Gradius II, Twinbee games, Kid Dracula, Antarctic Adventure, Quarth, Yume Penguin Monogatari are all excellent. Ski or Die is great, though
>>
Looks like I made another mistake since technically "Blades of Steel" was released on FDS, just under a different name, and just like Jackal as a gimped version missing half the game

and I put Skate or Die in the wrong category too; man I really fucked up

>>11507402
Indeed, and some of them it's pretty blaffing they didn't get a western release, like Armana no Kiseki which is an action sidescroller entirely in English. Exciting Billiard, Maze of Galious, Ai Senshi Nichol, King Kong 2, Motocross Champions and even Dragon Scroll, and Moai Kun and Kid Dracula could have gotten a western release too

On the other hand Japan missed out on some great action games too Mission Impossible, Snake's Revenge, Rollergames, Monsters in my Pocket, Lone Ranger, Batman Returns (planned for released but cancelled) and Zen. Although some of these are based on western licences that are probably unknown in Japan

Kings of the Beach is also a good game and could have been released in Japan since I think volleyball is popular in Japan
BaseWars it's surprising it didn't get a release but then again the Famicom had at least 30 baseball games

Contra Force is a testament to how more popular Contra was in the US compared to Japan
>>
If you're a real Konami fan, you have to dig into the MSX library. Almost everything Konami released there was fantastic.
>>
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>>11507521
I've played the MSX Goemon and it was pretty bland compared to the Famicom version, the lack of diagonal movement and stiff movement in general really killed the game

It's funny wikis and stuff pretend like it's a superior version of the Famicom game "because it has extra levels" when in reality it's basically a different game with the same premise

and also yes some of those Konami Famicom games not released in the west had MSX versions released in Europe

I also tried Vampire Killer and I didn't like it either
>>
>>11507539
I'm not versed in Goemon and can't comment--and there are some weird Europeans that prop the MSX up too high sometimes--but I can vouch for the quality of the Gradius/Nemesis games, the Konami sports stuff, Maze of Gallious, etc. The choppy scrolling is a quirk you quickly get used to.

As you say, some games are surprisingly unique versions that are at worst a curio, but often hold their own against the originals.
>>
>>11505305
Bought it at a game store, no joke the clerk said.
>Ha, good luck.
>>
>>11505305
>>11509204
iirc when I played this as a kid, in the back of the NES manual, there was an address where you could write to some Konami tip-center for clues on how to solve the game. Think all you had to pay was postage.

I scrawled a page long letter of questions to things I couldn't figure out, and my parents were kind enough to actually mail off my eldritch-scribbled letter. I never received a reply. I don't think my parents were surprised. (lol)

But when I think back on it, I imagine some hapless intern opening my envelope, and producing a single page scoured in the black speech of Mordor and saying..

>"Oh... oh no. Oh my God, no."

And quickly inserting it into the shredder. xD
>>
>>11507460
The lack of Upa, Almana, and Ai Senshi Nicol are all pretty baffling when it comes to a lack of NES releases. Maybe they thought the whole baby thing wouldn't have done well in the US, but that doesn't explain the other two. Ai Senshi Nicol is very approachable, has great graphics and music, and has an ever popular space setting.
>>
>>11509252
When was this? IIRC from game center CX I heard Konami of Japan stopped the whole hotline thing for tips in the PSX days
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>>11509296
> Maybe they thought the whole baby thing wouldn't have done well in the US, but that doesn't explain the other two. Ai Senshi Nicol is very approachable, has great graphics and music, and has an ever popular space setting.

I didn't count how many releases they had, but between Konami and Ultra they only were allowed 10 releases per year by Nintendo so I assume sometimes they had to make choices



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